Difference between revisions of "Su-17M2"

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== Usage in battles ==
 
== Usage in battles ==
'''Important: right now you spawn with the wings foulded out at the spawn, if you WEP immediately you will rip your wings. Stay on 100 % for a few seconds until your wings swipe back, so you can WEP savely'''
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<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
there are mainly 3 different ways to play the Su-17 M-2:  
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The Su-17 M-2 can fulfill three roles:  
  
1.Figther :
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;Figther
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You can use the Su-17M2 as a figther, as it is fairly manoeuvrable and can be equipped with 4 x R-60 misiles. The only planes it can’t outturn are the Mirage III and the J-35. Try to sideclimb in a  20-25° angle and try to flank the enemy. Come from behind in a support role, try to Boom and Zoom and find enemies low on energy. Do not become slow, since you do not have flares and your best defence against missiles is to maintain a high speed.
  
The Su-17 M-2 is fairly manoeuverable, the only Planes it can’t outturn are the Mirage and the J-35. Thanks to that you can use it as a figther too, best with 4 R-60s. Try to sideclimb in a  20-25 degree angle and try to flank the enemy. Come from behind in a support role, try to Boom and Zoom and find enemys low on energy. Do not become slow, since you do not have Flares and your best defence against missiles is staying fast.
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;Bomber
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The Su-17 can carry up to 8 x 500kg bombs, which is enough for 2 big bases or 4 small bases. After your bombing run, you can quickly return to base and rearm thanks to its great flight performance. Using it as a bomber is a fairly safe way to gain points, survive a long time and help your team by bleeding enemy tickets.
  
'''Enemies you should pay attention to:'''
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;Multirole
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The hudge amount of secondary weapons the Su-17 M-2 can carry lets you play as a multirole aircraft. As example you can take 6 x 500 kg bombs and 4 R-60 missiles. This way, you can start by bombing up to 3 Bases and then play it as a fighter.
  
 The [[Mirage IIIC]] and the [[J35D|J35D Draken]]: These planes are also serious foes since they out turn everything at their BR (keep in mind that the J35D Draken is more manoeuvrable than the Mirage) so dogfighting them is a death sentence. They're also able to wield deadly missiles, the Draken wields the Swedish license built AIM-9P3s known as [[RB24J|RB24Js]] and the Mirage has access to the extremely effective [[Matra R550 Magic 1]] that pulls 30 Gs and has a higher top speed than other IR guided missiles. The best thing to do against these planes is to do a zoom climb to bleed their speed since they have a lower thrust to weight ratio than you and then do oblique turns since they both bleed a ton of speed when turning and have a lower acceleration than you do. Try to not let them shoot a missile at you since you don’t have Flares and will have to try to outturn it. If that happens tur off the afterburner and pull hard.
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;Enemies worth noting:
 +
 
 +
* The [[Mirage IIIC]] and the [[J35D]]: These planes are also serious foes since they out turn everything at their BR (keep in mind that the Draken is more manoeuvrable than the Mirage) so dogfighting them is a death sentence. They're also able to wield deadly missiles, the Draken wields the Swedish license built AIM-9P3s known as [[RB24J|RB24Js]] and the Mirage has access to the extremely effective [[Matra R550 Magic 1]] that pulls 30 Gs and has a higher top speed than other IR guided missiles. The best thing to do against these planes is to do a zoom climb to bleed their speed since they have a lower thrust to weight ratio than you and then do oblique turns since they both bleed a ton of speed when turning and have a lower acceleration than you do. Try to not let them shoot a missile at you since you don’t have Flares and will have to try to outturn it. If that happens tur off the afterburner and pull hard.
  
 
[[F-4 Phantom II (Family)|Phantoms]], particularly [[F-4E]] and [[F-4EJ|EJ]] models: These Planes are the most common enemys and targets you should not prioritize first, since you can easily outturn them. In many cases you can evade their Aim-9Js by turning in one direction first, than rolling and switching direction. If you try to turnfigth them, pull out your Airbreaks to go below 1000 kph, fold out the wings and you wont have any Problems. If they try to get out of the turnfigth and outaccelerate you just shoot a R-60 at them.
 
[[F-4 Phantom II (Family)|Phantoms]], particularly [[F-4E]] and [[F-4EJ|EJ]] models: These Planes are the most common enemys and targets you should not prioritize first, since you can easily outturn them. In many cases you can evade their Aim-9Js by turning in one direction first, than rolling and switching direction. If you try to turnfigth them, pull out your Airbreaks to go below 1000 kph, fold out the wings and you wont have any Problems. If they try to get out of the turnfigth and outaccelerate you just shoot a R-60 at them.
 
2.Multirole
 
 
The hudge amount of secondary weapons the Su-17 M-2 can carry invites you to play it as a multirole. As example you can take 6 500kg bombs and 4 R-60s, bomb up to 3 Bases and than play it as a fighter
 
 
3.Bomber
 
 
The Su-17 can carry up to 8 500kg bombs, which is enough for 2 big bases or 4 small bases. After you bombed you can quickly return to base and rearm, thanks to its great flight characteristics. Using it as a bomber is a fairly save way to gain points, survive long and help your team by bleeding the enemys tickets.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 12:04, 11 March 2021

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Su-17M2
su_17m2.png
GarageImage Su-17M2.jpg
Su-17M2

Description

The Su-17M2 is a rank Soviet strike aircraft with a battle rating of (AB), (RB), and (SB). It was introduced in Update "Ixwa Strike".

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 11,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 2,219 2,219 27.3 27.4 164.8 164.8 850
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
___ ___ ___ ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 740 < 650 < 650 N/A

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Armaments

Offensive armament

Main article: NR-30 (30 mm)

The Su-17M2 is armed with:

  • 2 x 30 mm NR-30 cannons, wing-mounted (80 rpg = 160 total)

Suspended armament

Main articles: Kh-23M, Kh-25, Kh-29L, R-60
Main articles: S-3K, S-5K, S-8KO, S-24, GSh-23-2 (23 mm)

The Su-17M2 can be outfitted with the following ordnance:

  • Without load
  • 2 x 23 mm GSh-23-2 cannons (250 rpg = 500 total)
  • 20 x 100 kg OFAB-100 bombs (2,000 kg total)
  • 10 x 250 kg OFAB-250sv bombs (2,500 kg total)
  • 8 x 500 kg FAB-500M-62 bombs (4,000 kg total)
  • 128 x S-5K rockets
  • 80 x S-8KO rockets
  • 28 x S-3K rockets
  • 6 x S-24 rockets
  • 2 x Kh-23M missiles
  • 2 x Kh-25 missiles
  • 1 x Kh-29L missile
  • 4 x R-60 missiles
  • 4 x R-60 missiles + 18 x 100 kg OFAB-100 bombs (1,800 kg total)
  • 4 x R-60 missiles + 8 x 250 kg OFAB-250sv bombs (2,000 kg total)
  • 4 x R-60 missiles + 6 x 500 kg FAB-500M-62 bombs (3,000 kg total)
  • 4 x R-60 missiles + 64 x S-5K rockets
  • 4 x R-60 missiles + 40 x S-8KO rockets
  • 4 x R-60 missiles + 28 x S-3K rockets
  • 4 x R-60 missiles + 4 x S-24 rockets
  • 2 x R-60 missiles + 2 x Kh-23M missiles
  • 4 x R-60 missiles + 2 x Kh-25 missiles
  • 4 x R-60 missiles + 1 x Kh-29L missile
  • 2 x 23 mm GSh-23-2 cannons + 18 x 100 kg OFAB-100 bombs (1,800 kg total)
  • 2 x 23 mm GSh-23-2 cannons + 8 x 250 kg OFAB-250sv bombs (2,000 kg total)
  • 2 x 23 mm GSh-23-2 cannons + 6 x 500 kg FAB-500M-62 bombs (3,000 kg total)
  • 2 x 23 mm GSh-23-2 cannons + 64 x S-5K rockets
  • 2 x 23 mm GSh-23-2 cannons + 40 x S-8KO rockets
  • 2 x 23 mm GSh-23-2 cannons + 28 x S-3K rockets
  • 2 x 23 mm GSh-23-2 cannons + 4 x S-24 rockets
  • 1 x 23 mm GSh-23-2 cannon + 2 x Kh-23M missiles
  • 2 x 23 mm GSh-23-2 cannons + 2 x Kh-25 missiles
  • 2 x 23 mm GSh-23-2 cannons + 1 x Kh-29L missile

Usage in battles

The Su-17 M-2 can fulfill three roles:

Figther

You can use the Su-17M2 as a figther, as it is fairly manoeuvrable and can be equipped with 4 x R-60 misiles. The only planes it can’t outturn are the Mirage III and the J-35. Try to sideclimb in a  20-25° angle and try to flank the enemy. Come from behind in a support role, try to Boom and Zoom and find enemies low on energy. Do not become slow, since you do not have flares and your best defence against missiles is to maintain a high speed.

Bomber

The Su-17 can carry up to 8 x 500kg bombs, which is enough for 2 big bases or 4 small bases. After your bombing run, you can quickly return to base and rearm thanks to its great flight performance. Using it as a bomber is a fairly safe way to gain points, survive a long time and help your team by bleeding enemy tickets.

Multirole

The hudge amount of secondary weapons the Su-17 M-2 can carry lets you play as a multirole aircraft. As example you can take 6 x 500 kg bombs and 4 R-60 missiles. This way, you can start by bombing up to 3 Bases and then play it as a fighter.

Enemies worth noting
  •  The Mirage IIIC and the J35D: These planes are also serious foes since they out turn everything at their BR (keep in mind that the Draken is more manoeuvrable than the Mirage) so dogfighting them is a death sentence. They're also able to wield deadly missiles, the Draken wields the Swedish license built AIM-9P3s known as RB24Js and the Mirage has access to the extremely effective Matra R550 Magic 1 that pulls 30 Gs and has a higher top speed than other IR guided missiles. The best thing to do against these planes is to do a zoom climb to bleed their speed since they have a lower thrust to weight ratio than you and then do oblique turns since they both bleed a ton of speed when turning and have a lower acceleration than you do. Try to not let them shoot a missile at you since you don’t have Flares and will have to try to outturn it. If that happens tur off the afterburner and pull hard.

Phantoms, particularly F-4E and EJ models: These Planes are the most common enemys and targets you should not prioritize first, since you can easily outturn them. In many cases you can evade their Aim-9Js by turning in one direction first, than rolling and switching direction. If you try to turnfigth them, pull out your Airbreaks to go below 1000 kph, fold out the wings and you wont have any Problems. If they try to get out of the turnfigth and outaccelerate you just shoot a R-60 at them.

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


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