Difference between revisions of "BMP-2M"

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== Description ==
 
== Description ==
 
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a squadron rank {{Specs|rank}} Soviet light tank (infantry fighting vehicle) {{Battle-rating}}. It was introduced during [[Update "Starfighters"]].
+
The '''{{Specs|name}}''' is a squadron rank {{Specs|rank}} Soviet light tank (infantry fighting vehicle) {{Battle-rating}}. It was introduced during [[Update "Starfighters"]]. The BMP-2M is a light, mobile yet lethal light tank. Although its survivability and amour are not remarkable, its armament and utility are unmatched at its battle rating.
  
 
== General info ==
 
== General info ==
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=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
 +
 +
For module research, the following order is recommended:
 +
* Parts, then FPE to increase the durability
 +
* 9M133FM-3 and NVD
 +
* 30 mm APDS, Laser rangefinder and Filters
 +
* Pick the next modules you wish to research depending on your needs
  
 
== Armaments ==
 
== Armaments ==
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== Usage in battles ==
 
== Usage in battles ==
'''Overview'''
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
 
The BMP-2M is a light, mobile yet lethal light tank unlock-able for 520.000 squadron points. Although its survivability and amour are not worth mentionable, its armament and utility are unmatched at its battle-rating. Given its placement in the VII rank, it can effectively research every vehicle found on the same rank.
 
 
 
'''Gameplay and tactics'''
 
  
It is highly recommended to avoid frontal confrontation with vehicles of any kind, due to the very thin armour and hull-break in combination with the high density of ammunition and crew. There is a variety of different approaches to the game-play, all of which the BMP-2M well exceeds at.
+
;Combat tactics
  
* '''Support and repair''' - This style of game-play is most useful in close quarters maps/engagements especially when the vehicle is in a stock layout, making use of the auto-cannon, seeking out flanks and assisting with fast repairs. Good communication about targets is possible through the scouting feature. Adding to the support role is the 9M133FM-3 missile equipped with a HE warhead and proximity most effective against helicopters in particular.
+
Avoid frontal confrontation with enemies of any kind, due to the very thin armour and hull-break in combination with the high density of ammunition and crew. Any weapon of calibre .50 cal or larger will absolutely shred the BMP-2M to pieces. The vehicle can be played in different roles:
* '''Flanking''' - The main feature of this strategy is the 30mm APDS belt which easily punches through the sides of any vehicle facing around its BR. The main focus is taking out crew members and possibly modules, as the post penetration damage can be fairly lacklustre unless directly hitting the crew/module. Basic knowledge about crew positions is most useful to get the most out of the vehicles rather limited 160 shells found in the APDS belt.
 
* '''Long-range tank hunting''' - Unlike the tech-tree BMP-2, this improved variant carries a much more potent ATGM system. With a range of 5.5km, a speed of 300m/s and a lethal 1200mm tandem shaped warhead, this system can easily deal with any armour found on its battle-rating and even far above it. Furthermore, 4 out of the total 8 missiles can be simultaneously fired and controlled at any given time, allowing to engage multiple targets standing close by launching each missile in quick succession before the initial one impacted. This is only further reinforced through the ability to fire on the move at any speed, unlike almost all other ATGM carrying systems. Even in the case that only one missile is left, a 6 second reload will aid a quick re-engagement.
 
  
'''Research and unlocking'''
+
* Long-range engagement: it can use its scouting ability and ATGMs to mark and track targets at long distance. Unlike the BMP-2, this improved variant carries an ATGM with a tandem shaped warhead. This weapon can easily deal with any armour found at its battle rating and even above it. Furthermore, 4 out of the total 8 missiles can be simultaneously fired and controlled at any given time, allowing to engage multiple targets standing close by launching each missile in quick succession before the initial one impacted. This is only further reinforced through the ability to fire on the move at any speed, unlike almost all other ATGM carrying systems. Even in the case that only one missile is left, a 6-second reload will help a quick re-engagement. Be aware that your ATGMs have a lower velocity than the common APFSDS and HEAT-FS round that your enemies will fire: if you and your enemy fire at the same time, you will most likely be killed first. Once the laser rangefinder is unlocked, one can use APDS rounds at range as it can easily pen the side and roofs of most enemies it will face, and the high volume of rounds will quickly disable if not destroy the target.
 +
* Support and repair: this style of gameplay is most useful in close quarters environnements especially when the vehicle is stock, making use of the autocannon, seeking out flanks and assisting with fast repairs. Good communication about targets is possible through the scouting feature. Adding to the support role is the 9M133FM-3 missile equipped with a HE warhead and proximity most effective against helicopters in particular.
 +
* Flanking: the main features of this strategy are the BMP-2's mobility and the 30 mm APDS belt which easily punches through the sides of any vehicle at its BR. The main focus is on targeting crew members and modules, as the post penetration damage is very localized. Basic knowledge about crew positions is most useful to get the most out of the rather short APDS belt (160 shells).
  
For module research, the following order is most useful from left to right for each rank respectively (viable optional modifications in brackets);
+
While not its purpose, this BMP-2M can also be played as a last resort SPAA with its fast firing 30 mm autocannon and proximity fuse ATGMs in case there is no dedicated vehicle to perform this role.
 
 
* Parts (Horizontal Drive, Airstrike or Tracks)
 
* FPE, NVD either 9M133FM-3 or Adjustment of Fire (9M133FM-3)
 
* APDS, Filters and either Laser rangefinder or Crew replenishment (Elevation Mechanism)
 
* Engine, Smoke grenade or Transmission (ESS or Artillery support)
 
 
 
'''Conclusion'''
 
 
 
Is this vehicle worth researching? Absolutely! Although 520.000 squadron points are a long term investment of roughly 78 days at high activity, the BMP-2M makes for a great investment compared to other squadron vehicles and make for a great addition to any 8.7 or higher lineup.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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;Skins
 
;Skins
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=light_tank&vehicle=ussr_bmp_2m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=light_tank&vehicle=ussr_bmp_2m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
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Revision as of 22:01, 4 March 2021

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Use Wiki 3.0
This page is about the squadron Soviet light tank BMP-2M. For other uses, see BMP (Disambiguation).
BMP-2M
ussr_bmp_2m.png
GarageImage BMP-2M.jpg
BMP-2M

Description

The BMP-2M is a squadron rank Soviet light tank (infantry fighting vehicle) with a battle rating of (AB), (RB), and (SB). It was introduced during Update "Starfighters". The BMP-2M is a light, mobile yet lethal light tank. Although its survivability and amour are not remarkable, its armament and utility are unmatched at its battle rating.

General info

Survivability and armour

The vehicle's playstyle is relatively similar to the BMP-2's. The fast turret traverse speed, wide field of view, and thermals for the optics combined with a fast-firing 2A42 autocannon and four 9M133 ATGMs makes it an excellent close range combat IFV and good front line scout at open fields. Armour on this vehicle can only protect the crew from 7.62 mm fire at all angles and sometimes 12.7 mm or even 20 mm when being shot from the front. The BMP-2M is prone to hull-break, but sometimes AP rounds such as APFSDS can penetrate the vehicle without significant damage due to its large empty space inside. The hull-break mechanics will mean that even a poorly placed shot may immediately destroy the vehicle. Overall, survivability is poor, and the BMP-2M should use its manoeuvrability to flank opponents and strike before the enemy can locate you and return fire.

Armour type:

  • High hardness rolled armour (hull and turret)
  • Alloy ABT-101 (engine deck)
Armour Front (Slope angle) Sides Rear Roof
Hull 12 mm (81°) 13 mm Top

15 mm Bottom

16 mm Doors

13 mm Door frame

5 mm

12 mm Engine deck

Turret 20 mm Turret front

25 mm Gun mantlet

12 - 16 mm 10 mm 6 mm

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. 558 Expression error: Unexpected round operator. __.__
Realistic 318 Expression error: Unexpected round operator. __.__

With 60 extra horsepower, the BMP-2M has excellent mobility compared to the BMP-2. The acceleration of the BMP-2M in off road conditions is excellent, and it is able to keep up with top tier MBTs like the T-80U, M1A2 Abrams and Leopard 2A5. The reverse speed however is still 10 kilometers per hour and it still has no neutral steering. Its amphibious capabilities can be useful to cross deep water sections to reach places normally unreachable for other vehicles.

Modifications and economy

For module research, the following order is recommended:

  • Parts, then FPE to increase the durability
  • 9M133FM-3 and NVD
  • 30 mm APDS, Laser rangefinder and Filters
  • Pick the next modules you wish to research depending on your needs

Armaments

Main armament

Main article: 2A42 (30 mm)

As this tank has a similar playstyle to its 8.3 counterpart, the BMP-2, the main armament of the Shipunov 2A42 30 mm autocannon is a very versatile weapon, considering its vertical guidance, traverse speed, and large selection of ammo belts.

It is not recommended to engage in long-term combat without ATGMs using only the autocannon with any tank heavier than a light tank or an Anti-Tank Missile Carrier unless using the APDS ammo selection. If not using APDS, for heavier tanks it is recommended to cripple it by shooting its tracks and the main armament.

30 mm 2A42 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 500 (340) 550 -4°/+74° ±180° Two-plane 57.1 79.1 96.0 __.__ 112.0 1.3 1.15 1.1 1.0
Realistic 35.7 42.0 51.0 __.__ 60.0

Ammunition

  • Default: AP-T · HEF-I*
  • 30 mm HE: HEF-I* · AP-T · HEF-I* · HEF-T*
  • 30 mm APT: AP-T · AP-T · AP-T · HEF-T*
  • 30 mm APDS: APDS · APDS · APDS · APDS · HEF-T*
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 65 62 50 38 29 22
30 mm HE 65 62 50 38 29 22
30 mm APT 65 62 50 38 29 22
30 mm APDS 82 81 79 75 72 69

Ammo racks

Full
ammo
1st
rack empty
Visual
discrepancy
2 (+2) No

Additional armament

Main article: 9M133

Unlike the BMP-2 which only has one ATGM launcher and takes some time to reload, the ATGMs on the BMP-2M are arranged in 4 slots, 2 on either side of the tank. If all 4 are expended, an extra 4 will be able to reload if chosen in the battle start up.

Msg-info.png It is strongly recommended to keybind "Fire from secondary guns" to something different to "Fire from the main calibre gun", or the ATGMs will fire each time you fire the 30 mm autocannon, therefore wasting your ATGMs.
9M133 missile Reloading rate (seconds)
Capacity (Belt) Vertical Horizontal Stabilizer Stock Full Expert Aced
8 (4) -5°/+10° N/A N/A 6.0 6.0 6.0 6.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
9M133 ATGM (tandem) 1,200 1,200 1,200 1,200 1,200 1,200
9M133FM-3 ATGM-HE 61 61 61 61 61 61
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
9M133 ATGM (tandem) 300 5,500 26 0.2 0.01 6,160 80° 82° 90°
9M133FM-3 ATGM-HE 300 8,000 26 0.2 0.01 9,240 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
2 (+1) (+2) No

Additional armament

Main article: AG-30 (30 mm)
30 mm AG-30 Reloading rate (seconds)
Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Full Expert Aced
300 (300) 400 N/A N/A N/A 1.8 1.8 1.8 1.8

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
VOG-30 VOG* 3 3 3 3 3 3
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
VOG-30 VOG* 185 0.28 0 0.1 55.44 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
Visual
discrepancy
1 (+1) No

Machine guns

Main article: PKT (7.62 mm)
7.62 mm PKT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,000 (250) 700 N/A N/A

Usage in battles

Combat tactics

Avoid frontal confrontation with enemies of any kind, due to the very thin armour and hull-break in combination with the high density of ammunition and crew. Any weapon of calibre .50 cal or larger will absolutely shred the BMP-2M to pieces. The vehicle can be played in different roles:

  • Long-range engagement: it can use its scouting ability and ATGMs to mark and track targets at long distance. Unlike the BMP-2, this improved variant carries an ATGM with a tandem shaped warhead. This weapon can easily deal with any armour found at its battle rating and even above it. Furthermore, 4 out of the total 8 missiles can be simultaneously fired and controlled at any given time, allowing to engage multiple targets standing close by launching each missile in quick succession before the initial one impacted. This is only further reinforced through the ability to fire on the move at any speed, unlike almost all other ATGM carrying systems. Even in the case that only one missile is left, a 6-second reload will help a quick re-engagement. Be aware that your ATGMs have a lower velocity than the common APFSDS and HEAT-FS round that your enemies will fire: if you and your enemy fire at the same time, you will most likely be killed first. Once the laser rangefinder is unlocked, one can use APDS rounds at range as it can easily pen the side and roofs of most enemies it will face, and the high volume of rounds will quickly disable if not destroy the target.
  • Support and repair: this style of gameplay is most useful in close quarters environnements especially when the vehicle is stock, making use of the autocannon, seeking out flanks and assisting with fast repairs. Good communication about targets is possible through the scouting feature. Adding to the support role is the 9M133FM-3 missile equipped with a HE warhead and proximity most effective against helicopters in particular.
  • Flanking: the main features of this strategy are the BMP-2's mobility and the 30 mm APDS belt which easily punches through the sides of any vehicle at its BR. The main focus is on targeting crew members and modules, as the post penetration damage is very localized. Basic knowledge about crew positions is most useful to get the most out of the rather short APDS belt (160 shells).

While not its purpose, this BMP-2M can also be played as a last resort SPAA with its fast firing 30 mm autocannon and proximity fuse ATGMs in case there is no dedicated vehicle to perform this role.

Pros and cons

Pros:

  • 2A42 autocannon can punch through most vehicles at its battle rating from the back, side and sometimes front
  • Fast turret traverse speed, 35, 42, and 60 degrees per second at stock and full modifications respectively
  • High-resolution thermal optics, wide field of view and 2.5 to 12 times zoom for gun sight, suitable for combat at any range
  • 1,200 mm penetration power for the standard 9M133 missile; can fire and guide all four missiles simultaneously while on the move
  • Can equip 9M133FM-3 HE missile with proximity fuses, useful for SPAA purposes
  • Amphibious ability can be useful for crossing the water to areas hard-to-reach for other vehicles
  • Very cheap repair cost means easy Silver Lions profit from combat
  • Roof-mounted grenade launcher can clear obstacles that typically machine guns can not
  • Relatively easy stock grind
  • Can be played as a light tank, long range tank, CQB support vehicle, or SPAA

Cons:

  • Missiles mounted on the turret has a chance to explode from shrapnel if too close to any form of explosion
  • Chassis can only protect the crew from 7.62 mm and with limited 12.7 mm or bigger calibre ammunition protection from the front
  • No neutral steering, the slow reverse speed maxes out at 10 kilometres per hour
  • While driving, thermal optics vision to the left of the chassis at 30 to 50 degrees are obscured from the engine exhaust gas
  • Grenade launcher has only 6 mm of pen and generally can't destroy opponents, instead being used against obstacles and clearing ERA at close range, sometimes damaging tracks or exposed ammo racks (eg ATGMs) at very close range
  • ATGMs require discipline to use, as the urge to fire all four of them on contact is near irresistible. While firing all four ATGM ensures that the target tank is absolutely annihilated, it is a waste of ammunition if operator does not re-direct remaining missiles away from already destroyed tank towards next target

History

In 2017, the Russian Ministry of Defense signed a contract with KBP Instrument Design (Konstruktorskoe Buro Priborostroeniya) for the modernization of BMP-2 and BMD-2 to the BMP-2M ICV "Berezhok" and "Bereg" (not to be confused with the BMP-2M made by Kurganmashzavod. The M is the general designator for modernized units). It is meant to be a cost-effective update which will augment a clear sophistication compared to the BMP-3 It equipped the B05Ya01 Berezhok turret keeping the same autocannon of the BMP-2, the 2A42 30 mm autocannon, a PKTM 7.62 mm coaxial machine gun (tank version of the PKM), an AGS-30 30 mm grenade launcher, 2 B05S011 guided weapon system which made the BMP-2M capable of firing 4 9M113M Kornet ATGM (2 launchers per turret side), new NVD from the BMD-4, 1PZ-13 commander's periscope, the BPK-3-42 gunner's primary sight (GPS), PL-1 laser illuminator, a 370-horsepower UDT-23 engine, new armament stabilizers, ballistics computer and a laser rangefinder. The "Berezhok" variant was preferred by Algeria while the Russian MoD decided for the BMP-2M made by Kurganmashzavod. Currently, the production of the BMP-2M is still kept with the first 18 units being delivered in 2020.

Devblog

In the early 2000's, aside from the development of the new BMP-3, the Russian military had been looking into modernization of the widespread BMP-2 combat vehicles to face the challenges of the time. Amongst other projects proposed to the Russian Ministry of Defense under this program, an idea was raised to install the Berezhok combat complex on the BMP-2 chassis. Berezhok was a combat module created on the basis of the BMP-2 turret, but significantly increasing the overall fire potential of the vehicle. The main changes that Berezhok brought were the modern fire control system, the new highly capable Kornet ATGM, and the 30mm automatic grenade launcher on the top of the turret. The BMP-2M with the Berezhok module was produced for export to the Algerian army, and also purchased by the Russian Ministry of Internal Affairs.

Media

Skins
Images
Videos

See also

  • BMP-2: Base variant for the BMP-2M.

External links


USSR light tanks
T-26  T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E
BT  BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32)
T-50  T-126 · T-50
T-70  T-70 · T-80
PT-76  PT-76B · PT-76-57 · Object 906
BMP  BMP-1 · BMP-2 · BMP-2M · BMP-3
BMD  BMD-4
2S25  2S25 · 2S25M
Wheeled  BA-11 · BTR-80A
Other  T-60 · Object 685 · 2S38
China  ▂Type 62

Squadron ground vehicles
USA  M901 · M1A1 AIM
Germany  Leopard 2 PL
USSR  BMP-2M · T-80UK
Britain  Bhishma TWMP
Japan  RCV (P)
China  Object 122MT "MC"
France  CV 9035NL
Sweden  T 80 U
Israel  Magach 6B Gal