Difference between revisions of "MV-611"

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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
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With a crew of just 22 people and absolutely no armor, the MV-611 will not be able to survive much, if anything. As the battle rating of the ship is high enough to face reserve destroyers, this can become a huge problem, as they can easily oneshot-kill you.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
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With a top speed of 61 km/h (realistic battles) or 82 km/h (arcade battles), it certainly isn't the slowest ship around. You can keep pace with quite a few torpedo boats and leave subchasers and other patrol craft in the dust. Rudder shift time is quite good and can turn easily. In manouverability, it's surely a "light gunboat" in mobility.
  
 
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{{Specs-Fleet-Primary}}
 
{{Specs-Fleet-Primary}}
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
{{main|20 mm/65 Breda (20 mm)}}
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{{main|20 mm/65 Breda (20 mm)}}The MV-611 has 6 of the 20mm Breda autocannons, seen on italian ships all the way from the reserves. They have tiny clips, a low rate of fire and not a lot of damage. On the plus side, they reload extremely fast and their positioning allows you to use at least 3 guns on any surface target and from 3 to all guns on an air target, depending on its altitude. The fast reload time can allow you to dish out an almost unending stream of bullets downrange.  
 
 
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
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The MV-611's playstyle is incredibly dependent on the match's top battle rating - when it is top tier, it can easily shred through the small, wooden hulled boats of 1.3-1.7 with its 6 autocannons, but when uptiered to 3.3, it becomes next to useless against the mighy destroyers, as the guns lack the damage to kill one in a short enough time. Your best bet is to take out the destroyer's main armaments and run away before he repairs. Overall, the MV-611 can be incredibly fun or incredibly stressful, depending on the match.
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
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'''Pros:'''
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 +
6 20mm Breda autocannons
 +
 
 +
Decently fast
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 +
When downtiered, can perform exceptionally
  
'''Pros:'''
 
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
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No armor whatsoever
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Can face destroyers and is hopeless against them
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*
 
*
  
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* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''

Revision as of 18:14, 20 January 2021

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MV-611
it_ms471_1a.png
GarageImage MV-611.jpg
MV-611

Description

The CRDA 60t (1a), MV-611 is a rank Italian motor gun boat with a battle rating of (AB), (RB), and (SB). It was introduced in Update "Starfighters".

General info

Survivability and armour

With a crew of just 22 people and absolutely no armor, the MV-611 will not be able to survive much, if anything. As the battle rating of the ship is high enough to face reserve destroyers, this can become a huge problem, as they can easily oneshot-kill you.

Mobility

With a top speed of 61 km/h (realistic battles) or 82 km/h (arcade battles), it certainly isn't the slowest ship around. You can keep pace with quite a few torpedo boats and leave subchasers and other patrol craft in the dust. Rudder shift time is quite good and can turn easily. In manouverability, it's surely a "light gunboat" in mobility.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded
RB/SB Stock ___ ___
Upgraded

Modifications and economy

Armament

Primary armament

The MV-611 has 6 of the 20mm Breda autocannons, seen on italian ships all the way from the reserves. They have tiny clips, a low rate of fire and not a lot of damage. On the plus side, they reload extremely fast and their positioning allows you to use at least 3 guns on any surface target and from 3 to all guns on an air target, depending on its altitude. The fast reload time can allow you to dish out an almost unending stream of bullets downrange.

Usage in battles

The MV-611's playstyle is incredibly dependent on the match's top battle rating - when it is top tier, it can easily shred through the small, wooden hulled boats of 1.3-1.7 with its 6 autocannons, but when uptiered to 3.3, it becomes next to useless against the mighy destroyers, as the guns lack the damage to kill one in a short enough time. Your best bet is to take out the destroyer's main armaments and run away before he repairs. Overall, the MV-611 can be incredibly fun or incredibly stressful, depending on the match.

Pros and cons

Pros:

6 20mm Breda autocannons

Decently fast

When downtiered, can perform exceptionally

Cons:

No armor whatsoever

Can face destroyers and is hopeless against them

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Italy boats
Motor torpedo boats  MC-490 · Freccia P-493 · MAS 555 · MAS 561 · MAS 569
  MS-15 · MS-53 · MS-472 · Stefano Turr · VAS 201 · GIS 811 · MS 444 · MC 485
Motor gun boats  MAS 441 · MS-473 · MV-611 · Alano · Sparviero
Motor torpedo gun boats  Saetta P-494
Gunboats  Albatros · Alcione