Difference between revisions of "FlaRakRad"

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(Usage in battles: Added usage in battles section)
(Edits)
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->[[File:FlaRakRad internal armor.png|thumb|Internal armor of the FlaRakRad (5 mm)]]
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
As the FlaRakRad is the largest ground vehicle in game, and an SPAA, it is not hard for one to guess how the protection situation is. As there is no armor to speak of, the best bet for protecting this vehicle is not to be seen. Try hiding behind large hills, buildings near spawn, and other large obstacles. The non retractable search radar makes it hard to find spots tall enough to hide the FlaRakBus's immense girth. However, due to the size of this vehicle, it can take ATGMs from helis occasionally, and can sometimes even eat APFSDS. However, any shot is very likely to cripple you, as the transmission is huge and easily hit.
+
[[File:FlaRakRad internal armor.png|thumb|Internal armour of the FlaRakRad (5 mm)]]
 +
As the FlaRakRad is the largest ground vehicle in game, and an SPAA, it is not hard for one to guess how the protection situation is. As there is no armour to speak of, the best bet for protecting this vehicle is not to be seen. Try hiding behind large hills, buildings near spawn, and other large obstacles. The non retractable search radar makes it hard to find spots tall enough to hide the FlaRakRad's immense size. However, due to the size of this vehicle, it can take ATGMs from helis occasionally, and can sometimes even eat APFSDS. However, any shot is very likely to cripple you, as the transmission is huge and easily hit.
  
 
{| class="wikitable"
 
{| class="wikitable"
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* The chassis is 30 mm thick.
 
* The chassis is 30 mm thick.
* The windows in the cab have no armor.
+
* The windows in the cab have no armour.
 
* The tracking radar is 15 mm thick.
 
* The tracking radar is 15 mm thick.
* There are 5 mm plates inside the rear compartment (see image).<!-- Any additional notes which the user needs to be aware of -->
+
* There are 5 mm plates inside the rear compartment (see image).
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->{{tankMobility|abMinHp=511|rbMinHp=318}}
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp=511|rbMinHp=318}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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=== Main armament ===
 
=== Main armament ===
 
{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
{{Specs-Tank-Weapon|2}}
 
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|Roland}}
 
{{main|Roland}}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
In simulator battles, it is recommended to find a concealed spot near spawn and memorize where the helicopters spawn. Helicopters are easy prey for the FlaRakRad; but be careful to take them out quickly or you'll find you have a vikhr (or igla) headed right at you. Be careful to not radar lock helicopters, as they usually have RWR and will detect you if you lock them. Try instead to hand guide the missiles. This isn't as hard as it seems, as helicopters mostly hover and without the RWR won't know where the missile is coming from. Playing any missile AA in Sim is a surefire way to get RP, but one must be careful. Once the VT1 missile is unlocked, this allows the FlaRakRad to be able to finally engage aircraft with any hint of reliability. Still, one must exercise discipline when choosing when to engage aircraft, as the VT1 can still be dodged. As for the VT1 and Helicopters, it just allows the FlaRakRad to kill enemy helicopters quicker, giving them less time to react. All in all, the FlaRakRad is a competent SPAA once one unlocks the missile and has the flexibility to engage aircraftt as well as helis. Take care not to be hit, and you'll have a good time.
+
It is recommended to find a concealed spot near spawn and memorize where the helicopters spawn. Helicopters are easy prey for the FlaRakRad; but be careful to take them out quickly or you'll find you have a Vikhr (or Igla) headed right at you. Be careful to not radar lock helicopters, as they usually have RWR and will detect you if you lock them. Try instead to hand guide the missiles. This isn't as hard as it seems, as helicopters mostly hover and without the RWR won't know where the missile is coming from. Once the VT1 missile is unlocked, this allows the FlaRakRad to be able to finally engage aircraft with any hint of reliability. Still, one must exercise discipline when choosing when to engage aircraft, as the VT1 can still be dodged. As for the VT1 against helicopters, it just allows the FlaRakRad to kill enemy helicopters quicker, giving them less time to react. All in all, the FlaRakRad is a competent SPAA once one unlocks the missile and has the flexibility to engage aircraft as well as helis. Take care not to be hit, and you'll have a good time.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 130: Line 131:
 
* The single biggest ground vehicle in the game, longer and taller than a Maus - finding proper concealment is nigh impossible
 
* The single biggest ground vehicle in the game, longer and taller than a Maus - finding proper concealment is nigh impossible
 
* Every single gun in the game, MGs included, poses a threat
 
* Every single gun in the game, MGs included, poses a threat
* No defense against any ground vehicles
+
* No defence against any ground vehicles
 
* Lack of guns means it cannot defend itself from close aircraft
 
* Lack of guns means it cannot defend itself from close aircraft
 
* No survivability from attacks from the ground or air
 
* No survivability from attacks from the ground or air

Revision as of 11:08, 19 January 2021

Introducing Wiki 3.0
FlaRakRad
germ_flarakrad.png
GarageImage FlaRakRad.jpg
FlaRakRad
AB RB SB
11.7 11.7 11.7
Class:
Research:400 000 Specs-Card-Exp.png
Purchase:1 080 000 Specs-Card-Lion.png

Description

The Flugabwehrraketensystem Roland auf Radkraftfahrzeug is a rank VIII German SPAA with a battle rating of 11.7 (AB/RB/SB). It was introduced in Update "New Power".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull5 / 5 / 5
Turret15 / 15 / 15
Crew3 people
Visibility3000 %
Internal armour of the FlaRakRad (5 mm)

As the FlaRakRad is the largest ground vehicle in game, and an SPAA, it is not hard for one to guess how the protection situation is. As there is no armour to speak of, the best bet for protecting this vehicle is not to be seen. Try hiding behind large hills, buildings near spawn, and other large obstacles. The non retractable search radar makes it hard to find spots tall enough to hide the FlaRakRad's immense size. However, due to the size of this vehicle, it can take ATGMs from helis occasionally, and can sometimes even eat APFSDS. However, any shot is very likely to cripple you, as the transmission is huge and easily hit.

Armour Front (Slope angle) Sides Rear Roof
Hull 5 mm 5 mm 5 mm 5 mm
Turret 15 mm 15 mm 15 mm 10 mm

Notes:

  • The chassis is 30 mm thick.
  • The windows in the cab have no armour.
  • The tracking radar is 15 mm thick.
  • There are 5 mm plates inside the rear compartment (see image).

Mobility

Speedforward / back
AB98 / 8 km/h
RB and SB90 / 7 km/h
Number of gears16 forward
2 back
Weight27.5 t
Engine power
AB687 hp
RB and SB360 hp
Power-to-weight ratio
AB25.0 hp/t
RB and SB13.1 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 98 8 27.5 511 687 18.58 24.98
Realistic 90 7 318 360 11.56 13.09

Modifications and economy

Repair costBasic → Reference
AB5 082 → 7 983 Sl icon.png
RB6 055 → 9 512 Sl icon.png
SB6 794 → 10 673 Sl icon.png
Total cost of modifications277 100 Rp icon.png
467 000 Sl icon.png
Talisman cost3 100 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 080 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces1 280 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 210 / 200 % Sl icon.png
250 / 250 / 250 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
420 Ge icon.png
Mods new car suspension.png
Suspension
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
360 Ge icon.png
Mods new tank break.png
Brake System
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
360 Ge icon.png
Mods new tank filter.png
Filters
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
310 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
420 Ge icon.png
Mods new tank engine.png
Engine
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
420 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
6 000 Rp icon.png
Cost:
31 000 Sl icon.png
420 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
5 100 Rp icon.png
Cost:
26 000 Sl icon.png
360 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
310 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
420 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
420 Ge icon.png
Mods airstrike.png
Airstrike
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
360 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
310 Ge icon.png
Mods scouting.png
Improved optics
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
310 Ge icon.png
Mods thermal sight.png
NVD
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
310 Ge icon.png
Mods art support.png
Artillery Support
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
420 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
420 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Roland SAM
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition10 rounds
First-order8 rounds
Belt capacity2 rounds
Reload5.0 s
Fire rate145 shots/min
Vertical guidance-10° / 80°
Fire on the moveup to 5 km/h
Main article: Roland
Roland SAM (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 10 (2) 145 -10°/+80° ±180° N/A __._ __._ __._ __._ __._ 5.00 5.00 5.00 5.00
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Roland 3 SAM 54 54 54 54 54 54
VT1 SAM 59 59 59 59 59 59
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Roland 3 SAM 900 8,500 77 0 0.1 6,810
VT1 SAM 1,250 12,000 73 0 N/A 7,860

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
5 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

It is recommended to find a concealed spot near spawn and memorize where the helicopters spawn. Helicopters are easy prey for the FlaRakRad; but be careful to take them out quickly or you'll find you have a Vikhr (or Igla) headed right at you. Be careful to not radar lock helicopters, as they usually have RWR and will detect you if you lock them. Try instead to hand guide the missiles. This isn't as hard as it seems, as helicopters mostly hover and without the RWR won't know where the missile is coming from. Once the VT1 missile is unlocked, this allows the FlaRakRad to be able to finally engage aircraft with any hint of reliability. Still, one must exercise discipline when choosing when to engage aircraft, as the VT1 can still be dodged. As for the VT1 against helicopters, it just allows the FlaRakRad to kill enemy helicopters quicker, giving them less time to react. All in all, the FlaRakRad is a competent SPAA once one unlocks the missile and has the flexibility to engage aircraft as well as helis. Take care not to be hit, and you'll have a good time.

Pros and cons

Pros:

  • Good speed and mobility; easy to move around on larger maps
  • High speed missile with long range

Cons:

  • The single biggest ground vehicle in the game, longer and taller than a Maus - finding proper concealment is nigh impossible
  • Every single gun in the game, MGs included, poses a threat
  • No defence against any ground vehicles
  • Lack of guns means it cannot defend itself from close aircraft
  • No survivability from attacks from the ground or air

History

Devblog

The FlaRakRad self-propelled anti-aircraft missile system with the Roland 3 surface-to-air missile system became the most advanced modification of the Roland, Franco-German anti-aircraft missile. While the army version of the FlaRakPz 1 self-propelled air defense system was equipped with a tracked chassis, the air defense services and the German naval forces settled on wheeled chassis for AA systems for airfield protection. At the end of the 90's, a MAN 6x6 truck was chosen as a chassis for the Roland 2 complex, but soon a unified command vehicle on the chassis of the MAN 15t mil gl KAT I A1 (8×8) truck was adopted, which served as the basis for further development of the Roland family.

One of the latest modernization programs for the complex for the needs of the German army assumed the possibility of launching not only Roland 2 and Roland 3 missiles, but also promising long-range VT1 missiles, but the program was not completed and by 2003 Germany refused to further modernize the Roland complex in favor of more modern systems.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Germany anti-aircraft vehicles
Wheeled  Sd.Kfz.222
Half-track  Sd.Kfz.251/21 · Sd.Kfz. 6/2
Flakpanzer IV  Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45
Other Flakpanzers  Flakpanzer I · Flakpanzer 38 · Flakpanzer 341
Wiesel AWC  Wiesel 1A4 · Ozelot
Radar SPAAG  Gepard · Gepard 1A2
Missile SPAA  FlaRakPz 1 · FlaRakRad