Difference between revisions of "ASRAD-R"

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m (Changing the elevation and horizontal speed of the main armament for the ASRAD-R due to the sever update 15.07.2024.)
(Pros and cons)
(19 intermediate revisions by 8 users not shown)
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The ASRAD-R (Advanced Short Range Air Defence System - RBS) is a short range air defence system designed between Rheinmetall and Saab Bofors Dynamics for use in different vehicles. This configuration is mounted in the American M113 APC. The system can use a 3D AESA air search radar with a range of up to 20 km or an infrared search and track (IRST) system, depending on the needs of the customer. Compared to older air defence systems developed in Sweden, the ASRAD uses an unmanned launcher high above the rest of the vehicle, which allows the rest of the hull to stay hidden or buried in defensive positions. The missile employed by the launcher is the RBS-70 (Bolide) that uses a laser beam guidance system. The missile is also designed to be capable of intercepting cruise missiles. Each battery of ASRAD-R systems also equips 4 RBS 70 MANPADS launchers.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish SPAA {{Battle-rating}}. It was introduced in [[Update "Hot Tracks"]].
 
 
Introduced in [[Update "Hot Tracks"]], the ASRAD-R features a good number of improvements over the [[Lvrbv 701]]. The launcher array is now unmanned and located higher above the ground, which allows for the hull to remain in cover while still being effective in all directions thanks to the increased horizontal traverse angles. With access to 8 long-range supersonic missiles, the ASRAD-R proves to be quite deadly, especially against enemy helicopters. Compared to many air defence systems, the ASRAD-R comes with the benefit of having multipurpose missiles: because they are laser beam guided, and they have HEAT warheads, they can be used with some success against enemy ground units, its penetration values are not the greatest, but are enough to go trough the thin armour found in light tanks, APCs, IFVs and other lightly armoured targets, however it would struggle to go trough the thicker armour of MBTs, even from the sides.
 
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The ASRAD-R uses the chassis of M113 armored personnel carrier. With the whole chassis made up of the fragile Aluminium alloy 5083, any heavy machine gun round that is larger than 7.62 mm can cut through its hull at ease. The ASRAD-R is also very vulnerable to overpressure damage and airstrikes. The crew is fairly spread out which usually helps it survive from a single kinetic shot. However, the engine and transmission are placed in front, thus a frontal shot will likely disable its mobility and bring more shots on the ASRAD-R. A successful penetration on the right side of the hull usually detonates the ammo and blows the whole crew up. The unmanned turret contains several critical modules of the fire control system, and the exposed ammo is very volatile to overpressure damage. Thankfully, the ASRAD-R has 8 rounds of smoke grenades which might save your life from the enemy ATGM on occasion.
+
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
* Aluminium alloy 5083 (hull, turret, engine maintenance hatch)
 
* Rolled homogeneous armour (engine vents, top hatch)
 
* Rubber-fabric screens (side skirts)
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 +
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 38 mm (45°) ''Upper Glacis'' <br> 38.1 mm (25°) ''Lower Glacis'' <br> 29 mm (45°) ''Engine Maintenance Hatch'' || 44 mm ''Top'' <br> 32 mm ''Bottom'' || 38.1 mm || 38.1 mm <br> 10 mm ''Engine vents''
+
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
 +
|-
 +
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
 
|-
 
|-
|Turret || 25.4 mm || 25.4 mm || 25.4 mm || 25.4 mm
+
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
 
|-
 
|-
 
|}
 
|}
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'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
* Suspension wheels are 10 mm thick, and tracks are 15 mm thick.
 
* Side skirts are 4 mm thick.
 
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->{{tankMobility|abMinHp=305|rbMinHp=190}}
As a tracked vehicle, the ASRAD-R adjusts to narrow and rugged terrains and has decent flexibility to evade and take cover while moving. In spite of that, the average speed of ASRAD-R is around 30-40 km/h, and its acceleration and climbing ability aren't so impressive compared to its firepower.
 
 
 
{{tankMobility|abMinHp=305|rbMinHp=190}}
 
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 55: Line 46:
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|Rbs 70}}
 
{{main|Rbs 70}}
 +
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 8 (4) || rowspan="2" | -10°/+70° || rowspan="2" | ±180° || rowspan="2" | N/A || 88.1 || 121.9 || 148.0 || 163.7 || 174.1 || rowspan="2" | 19.50 || rowspan="2" | 17.25 || rowspan="2" | 15.90 || rowspan="2" | 15.00
+
| rowspan="2" | 8 (4) || rowspan="2" | -/+35° || rowspan="2" | ±180° || rowspan="2" | N/A || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 59.5 || 70.0 || 85.0 || 94.0 || 100.0
+
| __._ || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{{:Rbs 70/Ammunition|RB 70 Mk.2, BOLIDE}}
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| RB 70 Mk.2 || SAM ||200||200||200||200||200||200
 +
|-
 +
| BOLIDE || SAM ||200||200||200||200||200||200
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="7" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
|-
 +
 
 +
|-
 +
| RB 70 Mk.2 || SAM ||580||17||0.0||0.1||3,930
 +
|-
 +
| BOLIDE || SAM ||700||17||0.0||0.1||3,930
 +
|-
 +
|}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<nowiki>''</nowiki>Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).<nowiki>''</nowiki>
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
The ASRAD-R received a number of improvements over the [[Lvrbv 701]]: The launcher-array is now unmanned and located higher above the ground, which allows for the hull to remain in cover while still being effective in all directions thanks to the increased horizontal traverse angles. With access to 8 long-range supersonic missiles the ASRAD-R proves to be quite deadly, especially to enemy helicopters.
  
 
'''Pros:'''
 
'''Pros:'''
  
* Horizontal traverse of 360° allows for more flexibility compared to the [[Lvrbv 701]]
+
Horizontal traverse of 360° allows for more flexibility compared to the [[Lvrbv 701]]
* BOLIDE missiles with greater range (9 km) and velocity (700 m/s) are a tier II modification
+
 
* Access to 1st generation thermals and high magnification in the gunner sight
+
BOLIDE missiles with greater range (9km) and velocity (700m/s) are a Tier II upgrade
* Can fire 4 missiles before reloading
+
 
* Opto-electronic tracker for locking hostile aircraft without triggering LWS
+
Access to 1st generation thermals and high magnification in the gunner sight
 +
 
 +
*
  
 
'''Cons:'''
 
'''Cons:'''
  
* Limited anti-ground capabilities due to low penetration of 200 mm
+
Only limited anti-ground capabilities due to poor gun depression of -5° and low penetration of 200mm
* Subpar mobility and armour protection as a result of using the M113 chassis
 
* High profile and thus easy to spot, especially when the radar is active
 
* Relies on thermal sight to find the hostile aircraft because the opto-electronic tracker can't detect the target in the third-person view
 
  
== History ==
+
Subpar mobility and armor protection as a result of using the M113 chassis
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->[[File:ASRAD-R-Finnish.jpg|thumb|349x349px|'''ASRAD-R System''' (This launcher is mounted in the Finnish ItO 2005, but it's the same found in the Swedish ASRAD-R)]]
 
The ASRAD-R was developed by Rheinmetall and SAAB Bofors Dynamic, the system is a modular Short Range Air Defence System that can be adapted into several platforms, several countries have presented interest in this system, like Greece, Sweden, Germany and Finland.
 
  
The system has proven very successful thanks to it's modular design, since it allows customers to integrate advanced air defence capabilities for ground forces into old vehicles, like the M113 APC and the German "Wiesel". Mounted in these two platforms and also in the Finish ItO 2005. The ASRAD-R can use different weapon systems, for instance, the Swedish variant uses the RBS-70 (Bolide) while the Greek Army uses the Stinger missile in what's called  the ASRAD-HELLAS.
+
High profile and thus easy to spot, especially with radar in use
  
During deployment ASRAD-R units consists of 4 batteries as the lowest organization unit, and they also equip 4 x RBS 70 MANPADS launchers for usage by the rest of the crew when dismounted or by infantry around the batteries. The vehicle can use an AESA 3D search radar or an IRST (Infrared Search and Track) system depending on the customer's demand.
+
*
  
The Swedish version of the ASRAD-R is mounted in the M113 APC and uses the already mentioned RBS-70 Bolide missile. This system uses the SAAB Microwave Systems HARD 3D search radar with a range of up to 20KM operating in the X band. This radar has 3 modes, the MTI (moving target indicator) mode for fixed-wing targets, helicopter mode for helicopter detection and analysis and a non-MTI mode for increased sensitivity and detection of tangential targets. The Bolide missile has a maximum range of 8KM and an altitude coverage of 5000M, with a laser beam guidance system, that uses automatic tracking based on the radar lock to intercept the target.
+
== History ==
 
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
A naval version of the ASRAD-R was announced in 2007 by Rheinmetall and SAAB Bofors Dynamic, the naval variant includes 4 x RBS-70 mounted on a pedestal with upgraded sensors and subsystems against helicopters and fixed wing aircrafts but specially against high speed cruise missile, it also includes a CCD TV eyesafe laser rangefinder.
+
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_asrad_r Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
  
 
== See also ==
 
== See also ==
Line 138: Line 156:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
;Related development
+
* ''reference to the series of the vehicles;''
 
+
* ''links to approximate analogues of other nations and research trees.''
* [[M113 (Family)]]
 
  
 
== External links ==
 
== External links ==
Line 147: Line 165:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 +
''Paste links to sources and external resources, such as:''
  
* [https://en.missilery.info/missile/asrad LeFlaSys (ASRAD) Short-Range Air Defence System] - Missilery.info
+
* ''topic on the official game forum;''
* [https://www.army-technology.com/projects/leflasys/ LeFlaSys anti-aircraft missile system (ASRAD)] - Army Technology
+
* ''other literature.''
  
{{TankManufacturer AB Bofors}}
 
 
{{Sweden anti-aircraft vehicles}}
 
{{Sweden anti-aircraft vehicles}}

Revision as of 19:22, 12 January 2021

This version of the wiki is no longer supported
Use Wiki 3.0
ASRAD-R
sw_asrad_r.png
GarageImage ASRAD-R.jpg
ASRAD-R

Description

The ASRAD-R is a rank Swedish SPAA with a battle rating of (AB), (RB), and (SB). It was introduced in Update "Hot Tracks".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. 305 Expression error: Unexpected round operator. __.__
Realistic 190 Expression error: Unexpected round operator. __.__

Modifications and economy

Armaments

Main armament

Main article: Rbs 70

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

Rbs 70 missile Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 8 (4) -5°/+35° ±180° N/A __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
RB 70 Mk.2 SAM 200 200 200 200 200 200
BOLIDE SAM 200 200 200 200 200 200
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
RB 70 Mk.2 SAM 580 17 0.0 0.1 3,930
BOLIDE SAM 700 17 0.0 0.1 3,930

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
2 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''

Pros and cons

The ASRAD-R received a number of improvements over the Lvrbv 701: The launcher-array is now unmanned and located higher above the ground, which allows for the hull to remain in cover while still being effective in all directions thanks to the increased horizontal traverse angles. With access to 8 long-range supersonic missiles the ASRAD-R proves to be quite deadly, especially to enemy helicopters.

Pros:

Horizontal traverse of 360° allows for more flexibility compared to the Lvrbv 701

BOLIDE missiles with greater range (9km) and velocity (700m/s) are a Tier II upgrade

Access to 1st generation thermals and high magnification in the gunner sight

Cons:

Only limited anti-ground capabilities due to poor gun depression of -5° and low penetration of 200mm

Subpar mobility and armor protection as a result of using the M113 chassis

High profile and thus easy to spot, especially with radar in use

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Sweden anti-aircraft vehicles
SPAA  Pvlvv fm/42 · Lvtdgb m/40 · Pbv 301 · Lvkv 42 · U-SH 204 GK
Radar SPAA  VEAK 40 · Lvkv 9040C
SAM  Lvrbv 701 · ASRAD-R
Finland  L-62 ANTI II · ▄ZSU-57-2 · ItO 90M · ItPsV Leopard