Difference between revisions of "Scout AH.Mk.1"

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{{Specs-Card
 
|code=scout_ah_mk1
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
 
{{About
 
{{About
 
| about = British helicopter '''{{PAGENAME}}'''
 
| about = British helicopter '''{{PAGENAME}}'''
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| link = Wasp HAS.Mk.1
 
| link = Wasp HAS.Mk.1
 
}}
 
}}
 +
{{Specs-Card
 +
|code=scout_ah_mk1
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
 +
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British utility helicopter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]]. It serves as an opening helicopter for the British pilots that will them become familiar with the helicopter game mechanics.
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British helicopter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]]. It serves as an opening helicopter for the British pilots that will them become familiar with the helicopter game mechanics.
 
  
As a matter of fact, this is not a rookie friendly vehicle due to several vulnerabilities such as no armour, insufficient weaponry, and lacking countermeasures. It will require practice and tactics to get in sound with it and efficiently provide a good anti-tank close air support without being blown off the air by the anti-aircrafts.  
+
As a matter of fact, this is not a rookie friendly vehicle due to several vulnerabilities such as no armour, insufficient weaponry, and lacking countermeasures. It will require practice and tactics to get in sound with it and efficiently provide a good anti-tank close air support without being blown off the air by the anti-aircrafts.
  
 
On the other hand; it feels agile, fast, skilful, and packs a serious punch. Everything that represents the British helicopters down the line!
 
On the other hand; it feels agile, fast, skilful, and packs a serious punch. Everything that represents the British helicopters down the line!
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=== Flight performance ===
 
=== Flight performance ===
 
{{Specs-Heli-Flight}}
 
{{Specs-Heli-Flight}}
[[File:SCOUT HELO TAKE OFF.png|thumb|417x417px|Scout taking off from heliport to the mission ]]<!--''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
+
<!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
[[File:SCOUT HELO TAKE OFF.png|thumb|417x417px|Scout taking off from heliport to the mission]]
  
 
The flight performance of the Scout will prove to be really satisfactory even when stock. It feels light, fast, and agile making it competent to dodge a lot of things that will rain at you, including tanks shells. Its speed and acceleration are sufficient to allow a good positioning when the match starts, setting the collider in 80%, and keeping a pitch of +2.0°/-4.0° will be usually enough for reaching a top speed without getting too much altitude or over-revving the propeller. Using the collider on 100% will increase the thrust (useful ascend is needed) but will reduce the horizontal speed drastically, making the helicopter prone to stalling on manoeuvres.
 
The flight performance of the Scout will prove to be really satisfactory even when stock. It feels light, fast, and agile making it competent to dodge a lot of things that will rain at you, including tanks shells. Its speed and acceleration are sufficient to allow a good positioning when the match starts, setting the collider in 80%, and keeping a pitch of +2.0°/-4.0° will be usually enough for reaching a top speed without getting too much altitude or over-revving the propeller. Using the collider on 100% will increase the thrust (useful ascend is needed) but will reduce the horizontal speed drastically, making the helicopter prone to stalling on manoeuvres.
Line 28: Line 28:
  
 
The only payload to carry won't represent negatively in the performance. Using the hover mode and locking the target considerably improves the chance of an impact but it's feasible to also hit tanks when on the move, thanks to the great agility and stability.
 
The only payload to carry won't represent negatively in the performance. Using the hover mode and locking the target considerably improves the chance of an impact but it's feasible to also hit tanks when on the move, thanks to the great agility and stability.
 +
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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|-
 
|-
 
! Stock
 
! Stock
| 196 || 186 || rowspan="2" | 5,400 <!-- {{Specs|ceiling}} -->
+
| 196 || 186 || rowspan="2" | {{Specs|ceiling}}
 
|-
 
|-
 
! Upgraded
 
! Upgraded
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{{Specs-Heli-Armour}}
 
{{Specs-Heli-Armour}}
 
<!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' -->
 
<!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' -->
 +
 
==== No armour ====
 
==== No armour ====
The Scout does not fly with any protecting armour or bullet-proof glass, which if installed would reduce Scout's ability to complete its mission. As such, the pilot must take this into account and fly the helicopter accordingly. Bull rushing right into the middle of a battlefield usually ends with disastrous results as, without armour, the Scout has nothing but thin metal fuselage coverings to protect the crew and vital equipment.  
+
The Scout does not fly with any protecting armour or bullet-proof glass, which if installed would reduce Scout's ability to complete its mission. As such, the pilot must take this into account and fly the helicopter accordingly. Bull rushing right into the middle of a battlefield usually ends with disastrous results as, without armour, the Scout has nothing but thin metal fuselage coverings to protect the crew and vital equipment.
  
 
The pilot, gunner, engine, transmission, main rotor, and tail rotors are all exposed to fire from missiles, rockets, cannons, and even small-calibre machine guns. However, it's truly possible to survive several hits of a machine gun and making it to the heliport alive due to a slight spacing in all modules within the vehicle. The low speed of an incoming bullet sometimes it's just enough to damage the external hull but not pierce through.
 
The pilot, gunner, engine, transmission, main rotor, and tail rotors are all exposed to fire from missiles, rockets, cannons, and even small-calibre machine guns. However, it's truly possible to survive several hits of a machine gun and making it to the heliport alive due to a slight spacing in all modules within the vehicle. The low speed of an incoming bullet sometimes it's just enough to damage the external hull but not pierce through.
  
The same cannot be stated from '''20 mm''' cannons and beyond that will shred the helicopter piece by piece.
+
The same cannot be stated from '''20 mm''' cannons and beyond that will shred the helicopter piece by piece.
  
 
==== Higher survivability ====
 
==== Higher survivability ====
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=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
 +
 +
Thanks to the great speed and agility, the main modules to be concern about are focused on '''protection''' and '''availability''', such as the NVD or Flak jacket. The Assault mode can allow starting pilots to research the main modifications needed to improve the Scout to an optimal entry level for Mixed battles.
  
 
== Armaments ==
 
== Armaments ==
 
{{Specs-Heli-Armaments}}
 
{{Specs-Heli-Armaments}}
 
[[File:SCOUT COMBAT.png|thumb|440x440px|Scout engaging enemy tanks from the flanks]]
 
[[File:SCOUT COMBAT.png|thumb|440x440px|Scout engaging enemy tanks from the flanks]]
 
 
=== Offensive armament ===
 
=== Offensive armament ===
 
{{Specs-Heli-Offensive}}
 
{{Specs-Heli-Offensive}}
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
+
<!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|L8A1 (7.62 mm)}}
 
{{main|L8A1 (7.62 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 x 7.62 mm L8A1 machine guns, skid-mounted (167 rpg = 501 total)  
+
* 2 x 7.62 mm L8A1 machine guns, skid-mounted (250 rpg = 500 total)
  
The L8 MGs are rather inaccurate when not ungraded. British pilots '''should not''' rely on this to attack any ground target as they mostly serve to defend against some air target that is pestering them or some other helo findable on their way to the enemy. A gun convergence of 600m is enough to fire efficiently without getting too close to the enemy.
+
The L8 MGs are rather inaccurate when not ungraded. British pilots '''should not''' rely on this to attack any ground target as they mostly serve to defend against some air target that is pestering them or some other helo findable on their way to the enemy. A gun convergence of 600m is enough to fire efficiently without getting too close to the enemy.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 
{{Specs-Heli-Suspended}}
 
{{Specs-Heli-Suspended}}
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
+
<!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|AGM-22}}
 
{{main|AGM-22}}
  
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* 4 x AGM-22 missiles
 
* 4 x AGM-22 missiles
  
The AGM-22 missiles are usually good and enough to end with an armoured treat. Their SACLOS (Semi-automatic command to the line of sight) guidance requires to keep aiming to the target until its impact. A bit of advice is to aim for the sides of the hull or turret as it's possible in some tanks to survive one AGM impact; Therefore spending another on a single target. Keep in mind the limit range of 3 km and always predict the enemies movement to avoid an unsuccessful hit.  
+
The AGM-22 missiles are usually good and enough to end with an armoured treat. Their SACLOS (Semi-automatic command to the line of sight) guidance requires to keep aiming to the target until its impact. A bit of advice is to aim for the sides of the hull or turret as it's possible in some tanks to survive one AGM impact; Therefore spending another on a single target. Keep in mind the limit range of 3 km and always predict the enemies movement to avoid an unsuccessful hit.
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in a helicopter, the features of using a helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
As the Scout is such a weak target, the pilots must be aware of their surrounds and fight from the enemy vehicle's blind spots or weak sides, because a burning and crashed helicopter only pads the enemies' score-count. Analyze and choose your side to engage in battle and preserve the helicopter.
 
As the Scout is such a weak target, the pilots must be aware of their surrounds and fight from the enemy vehicle's blind spots or weak sides, because a burning and crashed helicopter only pads the enemies' score-count. Analyze and choose your side to engage in battle and preserve the helicopter.
  
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* Jets will spot the Scout more easily and take it down
 
* Jets will spot the Scout more easily and take it down
 
* Flight performance suffers and you lose all the advantages
 
* Flight performance suffers and you lose all the advantages
* No cover and fully visible to anyone  
+
* No cover and fully visible to anyone
  
 
=== Mixed battles ===
 
=== Mixed battles ===
Line 102: Line 105:
 
Instead, the Scout could support the allied offensive in its side of the map and from a safe low incognito place, launch the AGMs to enemy snipers that are decimating the allied advance or intruders capping a point. Then retreat to reload and repeat as required to ensure victory.
 
Instead, the Scout could support the allied offensive in its side of the map and from a safe low incognito place, launch the AGMs to enemy snipers that are decimating the allied advance or intruders capping a point. Then retreat to reload and repeat as required to ensure victory.
  
In a winning Medium/late match, opt for anti-Aircraft hunting as they mostly will focus on the proximity of the allied tanks advancing or allied jets streaming in the sky. If losing, pilots could look for a window and quickly cap a distant point consequently also help the team achieving victory and using the map to your advantage.  
+
In a winning Medium/late match, opt for anti-Aircraft hunting as they mostly will focus on the proximity of the allied tanks advancing or allied jets streaming in the sky. If losing, pilots could look for a window and quickly cap a distant point consequently also help the team achieving victory and using the map to your advantage.
  
 
* In more empty or flat maps, it might be best to consider not using this helicopter and instead go for a plane. These types of maps will not provide any cover from enemy planes.
 
* In more empty or flat maps, it might be best to consider not using this helicopter and instead go for a plane. These types of maps will not provide any cover from enemy planes.
  
=== Modules ===
+
=== Pros and cons ===
{| class="wikitable"
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
! Tier
+
[[File:SCOUT RETREAT.png|thumb|418x418px|Scout leaving the combat zone swiftly after depletion of ATGMs]]
! colspan="2" | Flight performance
 
! Survivability
 
! Weaponry
 
|-
 
| I
 
| Compressor
 
|
 
| Flak jacket
 
|
 
|-
 
| II
 
|
 
|
 
| Helicopter frame
 
| New 7 mm MGs
 
|-
 
| III
 
| Engine
 
| Replacing helicopter blades
 
| NVD
 
|
 
|-
 
| IV
 
|
 
|
 
| Cover
 
|
 
|-
 
|}
 
Thanks to the great speed and agility, the main modules to be concern about are focused on '''protection''' and '''availability''', such as the NVD or Flak jacket. The Assault mode can allow starting pilots to research the main modifications needed to improve the Scout to an optimal entry level for Mixed battles.
 
  
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->[[File:SCOUT RETREAT.png|thumb|418x418px|Scout leaving the combat zone swiftly after depletion of ATGMs]]
 
 
'''Pros:'''
 
'''Pros:'''
  
* Light and nimble helicopter; a skilled pilot is capable of dodging a lot of fire in this  
+
* Light and nimble helicopter; a skilled pilot is capable of dodging a lot of fire in this
 
* Small and stealthy profile; among the smallest helicopters available
 
* Small and stealthy profile; among the smallest helicopters available
 
* Perfect for nap-of-the-earth (NoE) flying
 
* Perfect for nap-of-the-earth (NoE) flying
Line 153: Line 124:
 
'''Cons:'''
 
'''Cons:'''
  
* Limited weaponry (only 4 AGMs) and defensive 2x 7.62 mm machine guns  
+
* Limited weaponry (only 4 AGMs) and defensive 2x 7.62 mm machine guns
* Exposed engine won't take a lot of damage before ceasing.  
+
* Exposed engine won't take a lot of damage before ceasing.
 
* No countermeasure for way better technologies in the battlefield
 
* No countermeasure for way better technologies in the battlefield
 
* Very vulnerable pilots and critical components due to no armour protection
 
* Very vulnerable pilots and critical components due to no armour protection
* Painful grind to spade due to bad survivability
+
* Painful grind to spade due to bad survivability
 
* Any other helicopter represents a threat (No armour protection and poor defence)
 
* Any other helicopter represents a threat (No armour protection and poor defence)
  
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As a result, in the early 1960s, the Westland Scout was created. The Scout conducted its maiden flight in August 1960 and was well-received with both the British Army and Royal Navy during testing. Following the favorable reception, the helicopter was subsequently ordered into production for the Army as the Scout AH Mk.1.
 
As a result, in the early 1960s, the Westland Scout was created. The Scout conducted its maiden flight in August 1960 and was well-received with both the British Army and Royal Navy during testing. Following the favorable reception, the helicopter was subsequently ordered into production for the Army as the Scout AH Mk.1.
  
As work on the Scout steadily progressed, Westland continued developing a navalized version of the vehicle in parallel. The ‘Sea Scout’, as it was initially designated, only featured several minor design differences from the base model, such as a wheeled undercarriage and foldable blades and tail section, along with some other differences. After being reviewed by the Royal Navy, the ‘Wasp’ as it eventually became known, entered service with the Royal Navy in 1963, alongside the Army's Scout.
+
As work on the Scout steadily progressed, Westland continued developing a navalized version of the vehicle in parallel. The 'Sea Scout', as it was initially designated, only featured several minor design differences from the base model, such as a wheeled undercarriage and foldable blades and tail section, along with some other differences. After being reviewed by the Royal Navy, the 'Wasp' as it eventually became known, entered service with the Royal Navy in 1963, alongside the Army's Scout.
  
 
Both versions of the helicopter took part in combat operations during their service, most notably in Borneo, the Falklands and Northern Ireland. In the end, around 280 machines of both types were built, including export models.
 
Both versions of the helicopter took part in combat operations during their service, most notably in Borneo, the Falklands and Northern Ireland. In the end, around 280 machines of both types were built, including export models.
  
''- From [https://warthunder.com/en/news/6318-development-westland-scout-wasp-sting-like-a-bee-en Devblog]''
+
''- From [[wt:en/news/6318-development-westland-scout-wasp-sting-like-a-bee-en|Devblog]]''
  
 
== Media ==
 
== Media ==
Line 176: Line 147:
  
 
;Images
 
;Images
<div><ul>
+
<gallery mode="packed" heights="200">
<li style="display: inline-block;"> [[File:Scout ah.mk.1 wtwallpaper 001.jpg|none|thumb|250px|]] </li>
+
File:Westland Scout WTWallpaper 001.jpg
<li style="display: inline-block;"> [[File:Scout ah.mk.1 wtwallpaper 002.jpg|none|thumb|250px|]] </li>
+
File:Westland Scout WTWallpaper 002.jpg
<li style="display: inline-block;"> [[File:Westland Scout WTWallpaper 001.jpg|none|thumb|250px|]] </li>
+
File:Westland Scout WTWallpaper 003.jpg
<li style="display: inline-block;"> [[File:Westland Scout WTWallpaper 002.jpg|none|thumb|250px|]] </li>
+
File:Westland Scout WTWallpaper 004.jpg
<li style="display: inline-block;"> [[File:Westland Scout WTWallpaper 003.jpg|none|thumb|250px|]] </li>
+
File:Westland Scout WTWallpaper 005.jpg
<li style="display: inline-block;"> [[File:Westland Scout WTWallpaper 004.jpg|none|thumb|250px|]] </li>
+
File:Westland Scout WTWallpaper 006.jpg
</ul></div>
+
</gallery>
  
 
== See also ==
 
== See also ==
Line 194: Line 165:
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the helicopter;''
 
* ''encyclopedia page on the helicopter;''
* ''other literature.''-->
+
* ''other literature.'' -->
  
* [https://warthunder.com/en/news/6318-development-westland-scout-wasp-sting-like-a-bee-en [Development<nowiki>]</nowiki> Westland Scout & Wasp: Sting Like A Bee]
+
* [[wt:en/news/6318-development-westland-scout-wasp-sting-like-a-bee-en|[Development] Westland Scout & Wasp: Sting Like A Bee]]
  
 
{{AirManufacturer Westland}}
 
{{AirManufacturer Westland}}
 
{{Britain helicopters}}
 
{{Britain helicopters}}

Revision as of 15:29, 25 December 2020

Introducing Wiki 3.0
This page is about the British helicopter Scout AH.Mk.1. For other version, see Wasp HAS.Mk.1.
Scout AH.Mk.1
scout_ah_mk1.png
GarageImage Scout AH.Mk.1.jpg
Scout AH.Mk.1
AB RB SB
8.7 8.3 8.7
Research:Free
Purchase:390 000 Specs-Card-Lion.png

Description

The Scout AH.Mk.1 is a rank V British utility helicopter with a battle rating of 8.7 (AB/SB) and 8.3 (RB). It was introduced in Update 1.91 "Night Vision". It serves as an opening helicopter for the British pilots that will them become familiar with the helicopter game mechanics.

As a matter of fact, this is not a rookie friendly vehicle due to several vulnerabilities such as no armour, insufficient weaponry, and lacking countermeasures. It will require practice and tactics to get in sound with it and efficiently provide a good anti-tank close air support without being blown off the air by the anti-aircrafts.

On the other hand; it feels agile, fast, skilful, and packs a serious punch. Everything that represents the British helicopters down the line!

General info

Flight performance

Max speed
at 1 000 m213 km/h
Max altitude5 400 m
EngineRolls-Royce Nimbus Mk.101
Power685 hp
Take-off weight2 t
Scout taking off from heliport to the mission

The flight performance of the Scout will prove to be really satisfactory even when stock. It feels light, fast, and agile making it competent to dodge a lot of things that will rain at you, including tanks shells. Its speed and acceleration are sufficient to allow a good positioning when the match starts, setting the collider in 80%, and keeping a pitch of +2.0°/-4.0° will be usually enough for reaching a top speed without getting too much altitude or over-revving the propeller. Using the collider on 100% will increase the thrust (useful ascend is needed) but will reduce the horizontal speed drastically, making the helicopter prone to stalling on manoeuvres.

When manoeuvring to a different course keep in mind to don't lose speed, the proper way to do this is to lean the Scout for the desired direction then turning. That allows pilots to maintain the speed, indicated in the vectorial speed arrow at the centre of your heads up display.

The only payload to carry won't represent negatively in the performance. Using the hover mode and locking the target considerably improves the chance of an impact but it's feasible to also hit tanks when on the move, thanks to the great agility and stability.

Characteristics Max Speed
(km/h at 1,000 m)
Max altitude
(metres)
AB RB
Stock 196 186 5400
Upgraded ___ ___

Survivability and armour

Crew2 people
Speed of destruction
Structural330 km/h
Gear320 km/h

No armour

The Scout does not fly with any protecting armour or bullet-proof glass, which if installed would reduce Scout's ability to complete its mission. As such, the pilot must take this into account and fly the helicopter accordingly. Bull rushing right into the middle of a battlefield usually ends with disastrous results as, without armour, the Scout has nothing but thin metal fuselage coverings to protect the crew and vital equipment.

The pilot, gunner, engine, transmission, main rotor, and tail rotors are all exposed to fire from missiles, rockets, cannons, and even small-calibre machine guns. However, it's truly possible to survive several hits of a machine gun and making it to the heliport alive due to a slight spacing in all modules within the vehicle. The low speed of an incoming bullet sometimes it's just enough to damage the external hull but not pierce through.

The same cannot be stated from 20 mm cannons and beyond that will shred the helicopter piece by piece.

Higher survivability

The Flak jacket and Helicopter frame modules should be researched to increase the crew survivability against anti-air flak shells that are extremely dangerous to your helicopter and mostly for the crew. Pilots will see the improvement in this when attacked and manage to escape with minimal scars on their helo. A higher crew vitality (Pilot/Gunner) also improves survival.

Modifications and economy

Repair costBasic → Reference
AB9 954 → 12 561 Sl icon.png
RB2 938 → 3 707 Sl icon.png
SB4 952 → 6 249 Sl icon.png
Total cost of modifications113 800 Rp icon.png
210 000 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training110 000 Sl icon.png
Experts390 000 Sl icon.png
Aces1 700 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 300 / 430 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
7 600 Rp icon.png
Cost:
14 000 Sl icon.png
155 Ge icon.png
Mods cd 98 main rotor.png
Replacing helicopter blades
Research:
13 000 Rp icon.png
Cost:
24 000 Sl icon.png
260 Ge icon.png
Mods jet engine.png
Engine
Research:
28 000 Rp icon.png
Cost:
52 000 Sl icon.png
560 Ge icon.png
Mods heli flak jacket.png
Flak jacket
Research:
7 600 Rp icon.png
Cost:
14 000 Sl icon.png
155 Ge icon.png
Mods heli structure.png
Helicopter frame
Research:
13 000 Rp icon.png
Cost:
24 000 Sl icon.png
260 Ge icon.png
Mods armor cover.png
Cover
Research:
37 000 Rp icon.png
Cost:
68 000 Sl icon.png
750 Ge icon.png
Mods weapon.png
L8A1_new_gun
Research:
7 600 Rp icon.png
Cost:
14 000 Sl icon.png
155 Ge icon.png

Thanks to the great speed and agility, the main modules to be concern about are focused on protection and availability, such as the NVD or Flak jacket. The Assault mode can allow starting pilots to research the main modifications needed to improve the Scout to an optimal entry level for Mixed battles.

Armaments

Scout engaging enemy tanks from the flanks

Offensive armament

Weapon 12 x 7.62 mm L8A1 machine gun
Ammunition500 rounds
Fire rate600 shots/min
Main article: L8A1 (7.62 mm)

The Scout AH.Mk.1 is armed with:

  • 2 x 7.62 mm L8A1 machine guns, skid-mounted (250 rpg = 500 total)

The L8 MGs are rather inaccurate when not ungraded. British pilots should not rely on this to attack any ground target as they mostly serve to defend against some air target that is pestering them or some other helo findable on their way to the enemy. A gun convergence of 600m is enough to fire efficiently without getting too close to the enemy.

Suspended armament

List of setups (1)
Setup 14 x AS.11 missiles
Main article: AGM-22

The Scout AH.Mk.1 can be outfitted with the following ordnance:

  • 4 x AGM-22 missiles

The AGM-22 missiles are usually good and enough to end with an armoured treat. Their SACLOS (Semi-automatic command to the line of sight) guidance requires to keep aiming to the target until its impact. A bit of advice is to aim for the sides of the hull or turret as it's possible in some tanks to survive one AGM impact; Therefore spending another on a single target. Keep in mind the limit range of 3 km and always predict the enemies movement to avoid an unsuccessful hit.

Usage in battles

As the Scout is such a weak target, the pilots must be aware of their surrounds and fight from the enemy vehicle's blind spots or weak sides, because a burning and crashed helicopter only pads the enemies' score-count. Analyze and choose your side to engage in battle and preserve the helicopter.

Pilots should consider not getting high altitude with this helicopter for several reasons:

  • Vulnerable to enemy radars and anti-aircraft missiles
  • Jets will spot the Scout more easily and take it down
  • Flight performance suffers and you lose all the advantages
  • No cover and fully visible to anyone

Mixed battles

The best flight approach is low as conceivable to the ground. When the Scout can past trees, houses, and mountains remaining almost undetected. Try to don't go beyond the enemy's half of the map as it means a risk of getting detected and destroyed by AA based in the enemy spawn point or facing more deadlier enemy helicopters.

Instead, the Scout could support the allied offensive in its side of the map and from a safe low incognito place, launch the AGMs to enemy snipers that are decimating the allied advance or intruders capping a point. Then retreat to reload and repeat as required to ensure victory.

In a winning Medium/late match, opt for anti-Aircraft hunting as they mostly will focus on the proximity of the allied tanks advancing or allied jets streaming in the sky. If losing, pilots could look for a window and quickly cap a distant point consequently also help the team achieving victory and using the map to your advantage.

  • In more empty or flat maps, it might be best to consider not using this helicopter and instead go for a plane. These types of maps will not provide any cover from enemy planes.

Pros and cons

Scout leaving the combat zone swiftly after depletion of ATGMs

Pros:

  • Light and nimble helicopter; a skilled pilot is capable of dodging a lot of fire in this
  • Small and stealthy profile; among the smallest helicopters available
  • Perfect for nap-of-the-earth (NoE) flying
  • Decently speedy even when stock
  • Powerful AGM-22 missiles. Capable to decimate most of the tank's frontal armour at the battle rating.
  • Quite a strong frame, often will be heavily damaged but remain operable

Cons:

  • Limited weaponry (only 4 AGMs) and defensive 2x 7.62 mm machine guns
  • Exposed engine won't take a lot of damage before ceasing.
  • No countermeasure for way better technologies in the battlefield
  • Very vulnerable pilots and critical components due to no armour protection
  • Painful grind to spade due to bad survivability
  • Any other helicopter represents a threat (No armour protection and poor defence)

History

Development on the Westland Scout began in the late 1950s, however not at the Westland company, but at Saunders-Roe. Saunders-Roe developed their Saro P.531 light utility helicopter, which itself was based on the design of a previous piston-powered helicopter. The Saro P.531 already had several prototypes built and tested by the time the company was acquisitioned by Westland, who in turn, decided to continue development of the P.531.

As a result, in the early 1960s, the Westland Scout was created. The Scout conducted its maiden flight in August 1960 and was well-received with both the British Army and Royal Navy during testing. Following the favorable reception, the helicopter was subsequently ordered into production for the Army as the Scout AH Mk.1.

As work on the Scout steadily progressed, Westland continued developing a navalized version of the vehicle in parallel. The 'Sea Scout', as it was initially designated, only featured several minor design differences from the base model, such as a wheeled undercarriage and foldable blades and tail section, along with some other differences. After being reviewed by the Royal Navy, the 'Wasp' as it eventually became known, entered service with the Royal Navy in 1963, alongside the Army's Scout.

Both versions of the helicopter took part in combat operations during their service, most notably in Borneo, the Falklands and Northern Ireland. In the end, around 280 machines of both types were built, including export models.

- From Devblog

Media

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See also

External links


Westland Aircraft Limited
Aircraft 
Fighters  Whirlwind Mk I · Whirlwind P.9
Turboprop  Wyvern S4
Helicopters
Attack  AH Mk.1 Apache**
Utility  Wessex HU Mk.5 · Scout AH.Mk.1 · Wasp HAS.Mk.1 · Lynx AH.Mk.1 · G-LYNX
  *After World War II, Westland Aircraft focused on building helicopters and changed its name to Westland Helicopters.
  **Licensed AH-64D
See Also  Boeing Aircraft

Britain helicopters
Attack  AH Mk.1 Apache · Rooivalk Mk1F CSH · Superhind
Utility  Wessex HU Mk.5 · Scout AH.Mk.1 · Wasp HAS.Mk.1 · Lynx AH.Mk.1 · G-LYNX