Difference between revisions of "B1 ter"
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− | | '''60''' || 49 ''(+11)'' || 37 ''(+23 | + | | '''60''' || 49 ''(+11)'' || 37 ''(+23)'' || 7 ''(+53)'' || 5 ''(+55)'' || 3 ''(+57)'' || 1 ''(+59)'' || No |
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+ | * As they are modeled by sets of 2 to 4, shells disappear from the rack only after you've fired all shells in the set. | ||
=== Additional armament === | === Additional armament === |
Revision as of 23:38, 9 December 2020
Contents
This page is about the premium heavy tank B1 ter. For the standard version, see B1 bis. |
Description
The Char de bataille B1 ter (Battle tank B1 "tertiaire") is a premium rank II French heavy tank
with a battle rating of 2.7 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance" as a pack vehicle and eventually discontinued from the store, but was later reintroduced for War Thunder's 7th anniversary as a premium purchasable in-game for 1,300 Golden Eagles and through the Warbonds mechanic.
With the best armour at its BR, this tank is a beast in long-range engagements since it is hard to penetrate at distances. While not having the best armament, it should do the job taking care of these dangerous early SPGs and light tanks. The "ter" suffix to its name is a Latin abbreviation which means "third", referring to the series, just as the suffix "bis" identified the previous second B1 production series. Its most noticeable features from its predecessor (B1 bis) are an increased horizontal traverse for the hull gun, thicker armour and an extra crew member.
This tank's mobility won't allow you to position fast enough. Taking time is the only way to get where you want safely. Since this tank is pretty long and narrow, do not engage in cramped spaces since you will not be allowed to manoeuvre as you wish. You reverse speed won't allow you to retreat if things get bad around you, stay behind the front-lines, making good use of your armour.
In order to effectively use this tank's armour, there is a few things to consider. First of all, there is some shot traps,most noticeably the turret ring and the hull gun mount. In order to minimize your enemies' chance to hit these weak spots, stay away from them. Second, even if your armour is very strong for the BR, do not completely rely on it by sitting around in an open field: you will eventually get hit where it hurts. The third thing to consider is your small and thick turret: hide that big clumsy hull behind a hill and pop out only your hard "head", take a shot, fall back, reload, repeat. If something goes wrong (i.e. getting shot in the turret ring), there is usually enough men left to take the job left by their knocked out crew. Do not bother getting spotted: it is your job to stay in the enemies' sights while your lighter teammates do what they ought to. In some situations, it can even be used as a breakthrough tank, rely on your own experience to guess when it is time to do so.
With the same gun as most other rank 2 French tanks, the B1 ter will never be recognized for having a fearsome armament: penetration rates are even lower than most reserve tanks while reload time is twice as long (a known feature of early French tanks). The turreted armament is only good at firing light targets such as SPGs and light tanks. Elevation and depression angles are amazing but turret sewing rate is a bit slow: this tank has been designed to be hull-down. As for the hull-mounted gun, it should only be used as a close range defence device, as it has poor penetration rates and high drop. Exposing your hull-mounted gun for long range engagements does not only makes you vulnerable, it is also mostly ineffective.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour (Hull)
- Cast homogeneous armour (Turret)'
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 70 mm (18-42°) Front glacis 70 mm (48°) Lower glacis 70 + 70 mm (3-29°) Gun mantlet |
55 (0-43°) + 55 mm, 50 + 55 mm (23-28°) Top and front side border 70 mm (21-27°) Center 20 mm Bottom |
25 mm (65°) Top 55 mm (1°) Center 55 mm (46°) Bottom |
25 mm 8 mm Engine grille 22 + 25 mm Track cover |
Turret | 56 mm (0-46°) Turret front 56 mm (1-85°) Gun mantlet 56 mm (0-49°) Machine gun cover |
56 mm (5-19°) | 56 mm (18-19°) 38.1 mm (18°) Turret hatch |
30 mm |
Armour | Sides | Roof | ||
Cupola | 48 mm | 30 mm |
Notes:
- Suspension wheels are 15 mm thick while tracks are 20 mm thick.
- Turret ring armour is 25 mm thick.
Due to the extremely heavy frontal armor, one should try to use mobility to flank the B1. However, if that isn't possible, you'll want to try and hit the "mailslot" of the turret ring. It may be a tricky shot, but there's only ~40 mm of armor there. When flanking ,it is preferable to go for the right side of the tank as is is filled with ammo and fuel.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 33 | 5 | 36.6 | 452 | 668 | 12.35 | 18.25 |
Realistic | 31 | 4 | 310 | 350 | 8.47 | 9.56 |
Armaments
Main armament
47 mm SA35 L/32 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 60 | ±18° | ±180° | Vertical | __.__ | __.__ | __.__ | __.__ | __.__ | 9.80 | _.__ | _.__ | _.__ |
Realistic | 5.90 | 7.00 | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Mle1935 | APC | 62 | 59 | 47 | 36 | 27 | 20 |
Mle1935 HE | HE | 4 | 4 | 4 | 4 | 4 | 4 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Mle1935 | APC | 660 | 1.62 | N/A | N/A | N/A | 48° | 63° | 71° |
Mle1935 HE | HE | 590 | 1.41 | 0.4 | 0.1 | 143 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
60 | 49 (+11) | 37 (+23) | 7 (+53) | 5 (+55) | 3 (+57) | 1 (+59) | No |
Note:
- As they are modeled by sets of 2 to 4, shells disappear from the rack only after you've fired all shells in the set.
Additional armament
75 mm SA35 L/17 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 90 | -4°/+9° | -7°/+5° | N/A | __.__ | __.__ | __.__ | __.__ | __.__ | _.__ | _.__ | _.__ | _.__ |
Realistic | __.__ | __.__ | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Mle1910M | APHE | 64 | 62 | 55 | 47 | 41 | 35 |
Mle1915 | HE | 11 | 11 | 11 | 11 | 11 | 11 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Mle1910M | APHE | 500 | 6.40 | 1.2 | 14.0 | 90 | 47° | 60° | 65° |
Mle1915 | HE | 500 | 5.55 | 0.4 | 0.1 | 740 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
8th rack empty |
---|---|---|---|---|---|---|---|---|
90 | 84 (+6) | 80 (+10) | 77 (+13) | 75 (+15) | 71 (+19) | 68 (+22) | 53 (+37) | 38 (+52) |
9th rack empty |
10th rack empty |
11th rack empty |
12th rack empty |
13th rack empty |
14th rack empty |
15th rack empty |
16th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|
36 (+54) | 34 (+56) | 32 (+58) | 27 (+63) | 21 (+69) | 19 (+71) | 8 (+82) | 1 (+89) | No |
Note:
- As they are modeled by sets of 2 to 4, shells disappear from the rack only after you've fired all shells in the set.
- Packing 38 (+52) shells keeps the forward crew compartment empty of 75 mm shells.
Machine guns
7.5 mm MAC 31 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 4,000 (150) | 1,350 | N/A | N/A |
Usage in battles
The Char B1, upon playing it for the first time will be slow in both acceleration, max speed and turret rotation speed. The Hull gun is usable, while not being very suitable for this tank's main role. The best way to play the B1 ter is to hold down a position, preferably hull down (as its turret is thick and small, it will ricochet most shots it will take). Playing the B1 ter rightly, there is only 3 ways to get outplayed:
- Being outflanked by a light tank
- The enemy has been lucky enough to get a shot through a shot trap
- Meeting a dangerous gun (see Specific enemies worth noting)
All light tanks are dangerous as they can easily outflank you if they get too close, shoot them down before it happens. Also, do not engage medium and heavy tanks from the front as it is only a waste of efforts.
Enemies worth noting:
- M3 / M5 Stuart: as previously mentioned, light tanks can be a dangerous threat to the clumsy B1. The Stuarts have good acceleration, great top speed regardless of the terrain, and fast hull traverse, allowing them to sneak up or charge at a B1 without getting hit. When they are close, their 37mm cannons can easily penetrate your hull cannon mount, turret sides and driving compartment, and their fast reload can knock out your crews one by one. But with the additional side armor of the B1 ter, Stuarts might struggle to penetrate your hull sides. To counter them, angle your hull for about 45 degrees, this way their small caliber shells tend to ricochet and will have a hard time to penetrate you. If they circle you, turn your hull and reverse at the same time to avoid them flanking, and if possible gain some separation. Target their hull, as their frontal turret is mostly covered by a curved gun mantlet which can cause non-penetrations.
- German tanks above its BR: their guns are usually more than enough to pierce the 70mm front armor and if they do, most of the crew will be knocked out, likely resulting in an OHK.
Modules
Tier | Mobility | Protection | Firepower | |
---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | |
II | Suspension | Brake System | FPE | Adjustment of Fire |
III | Filters | Crew Replenishment | Elevation Mechanism | |
IV | Transmission | Engine | ||
This is a premium vehicle: all modifications are unlocked on purchase |
Pros and cons
Pros:
- Overall good armour
- Very heavy frontal armour for its rank.
- Strong turret from the front
- Good at side-scraping (thick sides)
- Nearly impenetrable hull when angled
- Increased armour values all around from its predecessor (70 mm instead of 60 mm)
- Extra crew member (now 5 instead of 4)
- Smaller turret ring than its predecessor
- Sides are no longer completely flat
- Top part of tracks is now shielded
- Decent firepower
- One of the best in-game depression (-18°, turret gun)
- Has 2 main armaments
- A rare feature on French tanks: it has APHE ammunition.
- MAC 31 coaxial MG
- Turret gun has LOCK, which makes stop-and-shoot tactics effective.
- Hull gun has better horizontal traverse than its bis version.
- Carries more ammo than the bis
Cons:
- Armour has many shot traps:
- Fuel tank behind the grille lights up very often when penetrated.
- Large turret ring is weak (25-40 mm poorly sloped)
- Crew is cramped
- Has a tall and "thin" cupola
- Literally has an hallway full of ammo in the back
- 8 mm grille above ammo and loader makes it vulnerable to aircraft HMG fire.
- Guns feel lacking
- Lacking penetration from both of its guns
- Poor traverse on 75 mm gun (12° total)
- The hull gun has reduced depression compared to the B1 bis version (-4°)
- Slow reload on both guns
- Only stock ammo choices
- APHE shell won't detonate when shooting at light targets (25 mm or less armour)
- Hull gun is hard to master (not beginner-friendly)
- Mobility is sub par
- Not very mobile due to weight.
- Slow hull turning rate
- Reverse speed is low (-3km/h)
- Turret sewing rate is slower than its predecessor
- 4 tons heavier than its predecessor while sharing its engine.
- Has a very noticeable and thick antenna sticking upwards.
History
The Char B1 was one of the most produced and widely used indigenous French tank designs employed during the Invasion of France in 1940. The Char B1 came in three modifications, with the ter modification marking the third and final one. Each modification brought with it several changes that would improve the design's overall performance, from the installation of more powerful engines, over enhanced armour protection and anti-tank capabilities to increased ammunition count. Although the Char B1's development began as early as the mid 1920s, the B1ter version was conceived around the same time the Char B1bis entered serial production, in 1937.
Compared to the B1bis, the ter modification featured thicker frontal armour protection, going up to 75mm. Apart of the extra armour, the B1ter was also equipped with a more powerful 350 hp engine as well as a different transmission and received space for an additional crew member too. These changes increased the weight of the vehicle up to 36.6 tonnes, but also made the planned production process a lot easier, faster and most importantly, cheaper. The first prototype of the Char B1ter was constructed and shown off to French military officials in 1937, with testing and production approval following in May 1940. However, at that point, it was a case of too little too late for the Char B1ter. Three further prototypes were constructed before France capitulated in June 1940, with efforts to evacuate the prototypes from France ultimately failing, as the ship transporting the vehicles was sunk by a German air raid on 21 June 1940.
-From Devblog
Media
- Skins
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
France heavy tanks | |
---|---|
B1 | B1 bis · B1 ter |
2C | 2C · 2C bis |
ARL-44 | ARL-44 (ACL-1) |
AMX-50 | Somua SM · AMX-50 Surbaissé · AMX-50 Surblindé |
USA | ▄M4A3E2 |
France premium ground vehicles | |
---|---|
Light tanks | AMD.35 (SA35) · H.39 "Cambronne" · LVT-4/40 · AMX-13 (SS.11) · AMX-13-M24 · E.B.R. (1954) · E.B.R. (1963) · VBCI-2 (MCT30) |
Medium tanks | M4A1 (FL10) · Panther "Dauphiné" · AMX-30 · AMX-30 Super · AMX-50 (TO90/930) |
Heavy tanks | B1 ter · 2C bis · Somua SM |
Tank destroyers | Lorraine 155 Mle.50 |