Difference between revisions of "Sea Venom FAW 20"

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(Edited Usage in Battles and adjusted minor details of vehicle destcription)
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} British naval jet fighter {{Battle-rating}}. It was introduced in [[Update 1.57 "Battle March"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British naval jet fighter {{Battle-rating}}. It was introduced in [[Update 1.57 "Battle March"]].
  
The Sea Venom FAW.20 is a carrier-based jet fighter located in the British naval lineup after the [[Sea Hawk FGA.6]] with a battle rating of 7.7(RB/SB). The Sea Venom has very good diving characteristics, good roll rate making it a notable defensive flyer, and decent speed characteristics for a jet of its battle rating. It should be played as a Boom & Zoom aircraft, and it's very important to keep its speed up as the acceleration is somewhat lacklustre.
+
The Sea Venom FAW.20 is a carrier-based jet fighter located in the British naval line after the [[Sea Hawk FGA.6]]. The Sea Venom has very good diving characteristics, good roll rate making it a notable defensive flyer, and decent speed characteristics for a jet of its battle rating. It should be played as a Boom & Zoom aircraft, and it's very important to keep its speed up as the acceleration is somewhat lacklustre.
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
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* 4 x 20 mm Hispano Mk.V cannons, nose-mounted (150 rpg = 600 total)
 
* 4 x 20 mm Hispano Mk.V cannons, nose-mounted (150 rpg = 600 total)
  
== Usage in Battles ==
+
== Usage in battles ==
The Sea Venom has a fully air fighting role as the lack of ordnance and penetration for the 20mm cannons make the aircraft useless for CAS. The Sea Venom has primarily 2 combat roles: with 1 being last resource:
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The Sea Venom has a fully air fighting role as the lack of ordnance and penetration for the 20 mm cannons make the aircraft useless for CAS or ground attack. The Sea Venom has 2 primary combat roles, as well as 1 last resort:
  
 
'''Bomber hunter:'''
 
'''Bomber hunter:'''
  
The radar, speed, acceleration and firepower make this jet usable for bomber hunting, specially when on cloudy maps as many planes in the br lack radar (both downtier and uptier). Pilots should use 30° climb to gain speed and altitude to be able to hunt bombers (always use aircraft carrier takeoff when possible). Depending on the type of bomber that the Venom encounters (jet bomber or prop bomber), tactics should vary.
+
The radar, speed, acceleration, and firepower make this jet usable for bomber hunting, especially when on cloudy maps as many planes at the BR lack radar. Pilots should use 30° climb to gain speed and altitude to be able to hunt bombers (always use aircraft carrier takeoff when possible). Depending on the type of bomber that the Sea Venom encounters (jet bomber or prop bomber), tactics should vary.
  
 
'''''For jet bombers:'''''
 
'''''For jet bombers:'''''
  
[[Ar 234 B-2|Ar-234 B-2]], [[Ar 234 C-3|Ar-234 C-3]], [[IL-28|Il-28]] (all variants), etc, the pilot must try to use their agility to their advantage as most of them carry weaponry both offenssive and defensive and sometimes will try to dogfight you (with exception of Ar-234 B-2 and [[B-57A|B-57A)]]. Il-28 should be aproched carefully as the 23mm cannons (both offenssive and defensive) can tear the Venom apart with a small bursts. Use speed as your advantage.
+
[[Ar 234 B-2]], [[Ar 234 C-3]], [[IL-28]] (all variants), etc, the pilot must try to use their agility to their advantage as most of them carry both offensive and defensive weaponry and sometimes will try to dogfight you (with exception of Ar 234 B-2 and [[B-57A]]). IL-28 should be aproached carefully as the 23 mm offensive and defensive cannons can tear the Sea Venom apart with small bursts. Use your speed to your advantage.
  
 
'''''For prop bombers:'''''
 
'''''For prop bombers:'''''
  
[[B-29/Tu-4 (Family)|B-29 family]], etc, the pilot must use boom and zoom tactics as big planes lack agility but have powerful firepower. This planes should be approached as any other prop bomber (head on or from below). Be aware of B-29 and Tu-4 as both have ventral turrets that will harm you, aproach this planes in a head on or in a frontal arc of 45° (blind spot for most turrets) or in a really steep angle from the top (although this should not be the main angle of approach as both B-29 and Tu-4 have a turret elevation of 89°).
+
[[B-29/Tu-4 (Family)|B-29/Tu-4]], etc, the pilot must use boom and zoom tactics as big planes lack agility but have powerful firepower. These aircraft should be approached as any other prop bomber (head-on or from below). Be aware of B-29 and Tu-4 as both have ventral turrets that will harm you, approach them in a head-on or in a frontal arc of 45° (blind spot for most turrets) or in a very steep angle from above (although this should not be the main angle of approach as both B-29 and Tu-4 have a turret elevation of 89°).
  
 
'''Air superiority fighter:'''
 
'''Air superiority fighter:'''
  
The Sea Venom is one of the fastest jets at its br (909kph at sea level with no upgrades) and will outrun most planes when energy is kept. Do not attempt to turn fight as you will lose a tremendous amount of energy and most planes will outturn you ([[Ho 229 V3|Ho-299]], [[Kikka]], etc). Boom and zoom and do not be afraid of escaping., most planes will not be able to chase you. Do not attempt to outrun enemy jets when uptiered as aircraft like [[MiG-15 (Family)|MiG-15]] will catch you faster than you can run.
+
The Sea Venom is one of the fastest jets at its BR (909 km/h at sea level with no upgrades) and will outrun most planes when energy is kept. Do not attempt to turn fight as you will lose a tremendous amount of energy and most planes will outturn you ([[Ho 229 V3|Ho 229]], [[Kikka]], etc). Boom and zoom and do not be afraid of running, most planes will not be able to chase you. Do not attempt to outrun enemy jets when uptiered as aircraft like [[MiG-15 (Family)|MiG-15]] will catch you easily.
  
'''Bait ''(Do not use it all the times, specially when downtiered)''''':
+
'''Bait'''':
  
This tactic should be '''LAST RESOURCE''' when you are unable to take down any aircraft. The Sea Venom is a pretty easy to kill target due to its small and tight cabin and small wingspan (although this can sometimes be beneficial) but can be used as bait for enemy planes for the same reason. Let friendlies chase kill them while you grab their attention.
+
This tactic should be a last resort when you are unable to take down any aircraft. The Sea Venom is a pretty easy target due to its small and tight cabin and small wingspan (although this can sometimes be beneficial) but can be used as bait for enemy planes for the same reason. Let friendlies deal with them while you grab their attention.
  
 
===Radars===
 
===Radars===
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! colspan="2" | Flight performance
 
! colspan="2" | Flight performance
 
! Survivability
 
! Survivability
! Weaponry
+
! colspan="2" | Weaponry
 
|-
 
|-
 
| I
 
| I
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* Adequate ammo supply of 600 rounds (150 RPG)
 
* Adequate ammo supply of 600 rounds (150 RPG)
 
* Able to land on carriers in case an airfield is not available
 
* Able to land on carriers in case an airfield is not available
* Able to take off from carriers, increaseing acceleration from 0 to 300kph in couple seconds
+
* Able to take off from carriers, allowing acceleration from 0 to 300 km/h in couple seconds
 
* Good turn time and roll rate
 
* Good turn time and roll rate
 
* Good at defensive flying
 
* Good at defensive flying
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== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''

Revision as of 19:34, 6 November 2020

Introducing Wiki 3.0
sea_venom_faw20.png
Sea Venom FAW 20
Research:61 000 Specs-Card-Exp.png
Purchase:340 000 Specs-Card-Lion.png
This page is about the British jet fighter Sea Venom FAW 20. For the standard version, see Venom FB.4.

Description

GarageImage Sea Venom FAW 20.jpg


The Sea Venom FAW 20 is a rank V British naval jet fighter with a battle rating of 8.0 (AB/SB) and 7.7 (RB). It was introduced in Update 1.57 "Battle March".

The Sea Venom FAW.20 is a carrier-based jet fighter located in the British naval line after the Sea Hawk FGA.6. The Sea Venom has very good diving characteristics, good roll rate making it a notable defensive flyer, and decent speed characteristics for a jet of its battle rating. It should be played as a Boom & Zoom aircraft, and it's very important to keep its speed up as the acceleration is somewhat lacklustre.

General info

Flight performance

Characteristics Max Speed
(km/h at 3,048 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 936 909 12192 26.1 26.8 23.0 21.6 850
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 420 450 351 320 ~13 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 650 < 640 < 640 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
de Havilland Ghost-103 1 4,520 kg 239 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 10m fuel 20m fuel 30m fuel 33m fuel
1,000 kg Centrifugal-flow turbojet 5,036 kg 5,545 kg 6,054 kg 6,207 kg 7,080 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 10m fuel 20m fuel 30m fuel 33m fuel MTOW
Stationary 2,100 kgf N/A 0.42 0.39 0.37 0.34 0.30
Optimal 2,100 kgf
(0 km/h)
N/A 0.42 0.39 0.37 0.34 0.30

Survivability and armour

  • 3 mm Steel plate under the jet engine.

Armaments

Offensive armament

Main article: Hispano Mk.V (20 mm)

The Sea Venom FAW 20 is armed with:

  • 4 x 20 mm Hispano Mk.V cannons, nose-mounted (150 rpg = 600 total)

Usage in battles

The Sea Venom has a fully air fighting role as the lack of ordnance and penetration for the 20 mm cannons make the aircraft useless for CAS or ground attack. The Sea Venom has 2 primary combat roles, as well as 1 last resort:

Bomber hunter:

The radar, speed, acceleration, and firepower make this jet usable for bomber hunting, especially when on cloudy maps as many planes at the BR lack radar. Pilots should use 30° climb to gain speed and altitude to be able to hunt bombers (always use aircraft carrier takeoff when possible). Depending on the type of bomber that the Sea Venom encounters (jet bomber or prop bomber), tactics should vary.

For jet bombers:

Ar 234 B-2, Ar 234 C-3, IL-28 (all variants), etc, the pilot must try to use their agility to their advantage as most of them carry both offensive and defensive weaponry and sometimes will try to dogfight you (with exception of Ar 234 B-2 and B-57A). IL-28 should be aproached carefully as the 23 mm offensive and defensive cannons can tear the Sea Venom apart with small bursts. Use your speed to your advantage.

For prop bombers:

B-29/Tu-4, etc, the pilot must use boom and zoom tactics as big planes lack agility but have powerful firepower. These aircraft should be approached as any other prop bomber (head-on or from below). Be aware of B-29 and Tu-4 as both have ventral turrets that will harm you, approach them in a head-on or in a frontal arc of 45° (blind spot for most turrets) or in a very steep angle from above (although this should not be the main angle of approach as both B-29 and Tu-4 have a turret elevation of 89°).

Air superiority fighter:

The Sea Venom is one of the fastest jets at its BR (909 km/h at sea level with no upgrades) and will outrun most planes when energy is kept. Do not attempt to turn fight as you will lose a tremendous amount of energy and most planes will outturn you (Ho 229, Kikka, etc). Boom and zoom and do not be afraid of running, most planes will not be able to chase you. Do not attempt to outrun enemy jets when uptiered as aircraft like MiG-15 will catch you easily.

Bait':

This tactic should be a last resort when you are unable to take down any aircraft. The Sea Venom is a pretty easy target due to its small and tight cabin and small wingspan (although this can sometimes be beneficial) but can be used as bait for enemy planes for the same reason. Let friendlies deal with them while you grab their attention.

Radars

Main article: AI Mk. X

The sea venom is equipped with an AI Mk. X search radar, located in the nose of the aircraft.

AI Mk. X
Target Detection Radar
Maximum
Detection
Range
Guaranteed
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
14,000 m 8,500 m ±75° -20°/+40°

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Offensive 20 mm
II New boosters Compressor Airframe
III Wings repair Engine New 20 mm cannons
IV G-suit Cover
  • The engine is somewhat underpowered, so it is recommended to research compressor and engine modifications first for better acceleration and top speed.

Pros and cons

Pros:

  • Adequate ammo supply of 600 rounds (150 RPG)
  • Able to land on carriers in case an airfield is not available
  • Able to take off from carriers, allowing acceleration from 0 to 300 km/h in couple seconds
  • Good turn time and roll rate
  • Good at defensive flying
  • Very good at diving with a high rip speed of 1,040 km/h IAS
  • Retains energy well
  • Low compression at high speeds
  • Faster than most aircraft it faces when down-tiered
  • Has access to a search radar (max range 18 km, fast sweep)

Cons:

  • G-LOCs easily
  • Does not prepare you well for top rank combat (for new top tier pilots in air realistic battles)
  • No payload (for tank realistic battles)
  • Subpar acceleration
  • Rudder effectiveness is inadequate, due to small size

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


De Havilland Aircraft Company Limited
Fighters  Hornet Mk.I · Hornet Mk.III · Mosquito FB Mk VI · Mosquito FB Mk XVIII
Jet fighters  Vampire F.B.5 · Venom FB.4 · Sea Venom FAW 20 · Sea Vixen F.A.W. Mk.2
Export  Mosquito FB.Mk.26 ·Vampire FB 52A(Italy) · ▄Vampire FB 52A(Finland) · A28B

Britain jet aircraft
Blackburn  Buccaneer S.1 · Buccaneer S.2 · Buccaneer S.2B
British Aerospace  Harrier GR.7 · Sea Harrier FRS.1 (e) · Sea Harrier FRS.1 · Sea Harrier FA 2
British Aircraft Corporation  Strikemaster Mk.88
English Electric  Canberra B Mk 2 · Canberra B (I) Mk 6 · Lightning F.6 · Lightning F.53
Gloster  Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk 8 G.41K · Meteor F Mk.8 Reaper
  Javelin F.(A.W.) Mk.9
de Havilland  Vampire F.B.5 · Venom FB.4 · Sea Venom FAW 20 · Sea Vixen F.A.W. Mk.2
Hawker  Sea Hawk FGA.6 · Hunter F.1 · Hunter F.6 · Hunter FGA.9 · Harrier GR.1 · Harrier GR.3
Panavia  Tornado GR.1 · Tornado GR.4 · Tornado F.3 · Tornado F.3 Late
SEPECAT  Jaguar GR.1 · Jaguar GR.1A · Jaguar IS
Supermarine  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Foreign  Phantom FG.1 (USA) · Phantom FGR.2 (USA) · F-4J(UK) Phantom II (USA)
Australia  F-111C
India  ▄MiG-21 Bison
South Africa  ▄JAS39C