Difference between pages "KanJPz/RakJPz (Family)" and "Template:NavalMobility"

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{{Writing|CobraKingII|9 April 2020}}
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<includeonly>{{#vardefine:isTurn|{{#if:{{{TurnTimeStockAB|}}}{{{TurnSpeedStockAB|}}}{{{TurnTimeSpadedAB|}}}{{{TurnSpeedSpadedAB|}}}{{{TurnTimeStockRB|}}}{{{TurnSpeedStockRB|}}}{{{TurnTimeSpadedRB|}}}{{{TurnSpeedSpadedRB|}}}|1|}}}}{{#vardefine:isStockAB|{{#if:{{{SpeedForwardStockAB|}}}{{{SpeedBackStockAB|}}}|1|}}}}{{#vardefine:isStockRB|{{#if:{{{SpeedForwardStockRB|}}}{{{SpeedBackStockRB|}}}|1|}}}}{{#vardefine:isStockIntroAB|{{#ifexpr:0{{#var:isStockAB}}=1 or (0{{#var:isStockAB}}!=1 and 0{{{TurnTimeStockAB|0}}}!=0)|1|}}}}{{#vardefine:isStockIntroRB|{{#ifexpr:0{{#var:isStockRB}}=1 or (0{{#var:isStockRB}}!=1 and 0{{{TurnTimeStockRB|0}}}!=0)|1|}}}}<!--
== In-Game Vehicles ==
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--> {| class="wikitable" style="text-align:center"
 
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! colspan="{{#if:{{#var:isTurn}}|6|4}}" | '''Mobility Characteristics'''
=== Rank V Vehicles ===
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|-
 
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! rowspan="2" | Game Mode
* [[JPz 4-5]]
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! rowspan="2" | Upgrade Status
* [[RakJPz 2]]
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! colspan="2" | Maximum Speed (km/h)
 
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! rowspan="2" {{#if:{{#var:isTurn}}||style="display:none;"}}| {{Annotation|Turn Time (s) |Time needed to complete a 360° turn at maximum speed}}
=== Rank VI Vehicles ===
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! rowspan="2" {{#if:{{#var:isTurn}}||style="display:none;"}}| {{Annotation|Turn Radius (m)|At maximum speed}}
 
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|-
* [[RakJPz 2 (HOT)]]
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! Forward
 
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! Reverse
== Raketenjagdpanzer I ==
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|-
 
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| rowspan="2" | {{Annotation|AB|Arcade Battles}}
=== Development ===
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| {{#if:{{#var:isStockIntroAB}}||style="display:none;"}}| {{Annotation|Stock|All modifications removed}}
 
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| {{#if:{{#var:isStockIntroAB}}||style="display:none;"}}| {{#if:{{{SpeedForwardStockAB|}}}|{{{SpeedForwardStockAB}}}|___}}
=== Design ===
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| {{#if:{{#var:isStockIntroAB}}||style="display:none;"}}| {{#if:{{{SpeedBackStockAB|}}}|{{{SpeedBackStockAB}}}|___}}
 
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| {{#ifexpr: 0{{#var:isStockAB}}=1 and 0{{#var:isTurn}}=1 or ((0{{#var:isStockAB}}=1 and 0{{#var:isTurn}}=1)=0 and 0{{{TurnTimeStockAB|0}}}!=0)||style="display:none;"}}| {{#if:{{#var:isTurn}}|{{#if:{{{TurnTimeStockAB|}}}| ~{{#expr:{{{TurnTimeStockAB}}} round 2}}|___}}|}}
=== Production and Service ===
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| {{#ifexpr: 0{{#var:isStockAB}}=1 and 0{{#var:isTurn}}=1 or ((0{{#var:isStockAB}}=1 and 0{{#var:isTurn}}=1)=0 and 0{{{TurnTimeStockAB|0}}}!=0)||style="display:none;"}}| {{#if:{{#var:isTurn}}|{{#ifexpr:0{{{TurnSpeedStockAB|}}} and 0{{{TurnTimeStockAB|}}}| ~{{#expr:({{{TurnSpeedStockAB}}} * 1000 / 3600) * {{{TurnTimeStockAB}}} / (2 * pi) round 2}}|___}}|}}
 
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|-
=== Operators ===
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| {{Annotation|Upgraded|All modifications installed}} || {{{SpeedForwardSpadedAB|{{Specs|speed|forward|ab}}}}} || {{{SpeedBackSpadedAB|{{Specs|speed|back|ab}}}}}
 
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| {{#if:{{#var:isTurn}}||style="display:none;"}}| {{#if:{{#var:isTurn}}|{{#if:{{{TurnTimeSpadedAB|}}}| ~{{#expr:{{{TurnTimeSpadedAB}}} round 2}}|___}}|}}
== Kanonenjagdpanzer ==
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| {{#if:{{#var:isTurn}}||style="display:none;"}}| {{#if:{{#var:isTurn}}|{{#ifexpr:0{{{TurnSpeedSpadedAB|}}} and 0{{{TurnTimeSpadedAB|}}}| ~{{#expr:({{{TurnSpeedSpadedAB}}} * 1000 / 3600) * {{{TurnTimeSpadedAB}}} / (2 * pi) round 2}}|___}}|}}
 
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|-
=== Development ===
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| rowspan="2" | {{Annotation|RB|Realistic Battles}}/{{Annotation|SB|Simulator Battles}}
In 1960, the Bundeswehr decided to use the 90 mm M36 gun from the M47 Patton tank in a series of German tank destroyers. The design would be doctrinally similar to the World War 2 tank destroyers of the Wehrmacht. The specifications were given to three companies, Hanomag, Henschel, and the Swiss manufacturer MOWAG. The prototypes were tested, and Henschel and Hanomag were kept for pre-production. They made two more prototypes with the BK 90/L40 made by Rheinmetall, based on the 90 mm M36 gun from the United States. In 1965 the design was accepted by the Bundeswehr. It was known as the Kanonenjagdpanzer, also known as the Kanonenjagdpanzer 4-5, the Kanonenjagdpanzer 90, or the Jagdpanzer Kanone 90. The name could be shortened to KanJPz or KnJPz.
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| {{#if:{{#var:isStockIntroRB}}||style="display:none;"}}| {{Annotation|Stock|All modifications removed}}
 
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| {{#if:{{#var:isStockIntroRB}}||style="display:none;"}}| {{#if:{{{SpeedForwardStockRB|}}}|{{{SpeedForwardStockRB}}}|___}}
=== Design ===
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| {{#if:{{#var:isStockIntroRB}}||style="display:none;"}}| {{#if:{{{SpeedBackStockRB|}}}|{{{SpeedBackStockRB}}}|___}}
 
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| {{#ifexpr: 0{{#var:isStockRB}}=1 and 0{{#var:isTurn}}=1 or ((0{{#var:isStockRB}}=1 and 0{{#var:isTurn}}=1)=0 and 0{{{TurnTimeStockRB|0}}}!=0)||style="display:none;"}}| {{#if:{{#var:isTurn}}|{{#if:{{{TurnTimeStockRB|}}}| ~{{#expr:{{{TurnTimeStockRB}}} round 2}}|___}}|}}
==== Hull ====
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| {{#ifexpr: 0{{#var:isStockRB}}=1 and 0{{#var:isTurn}}=1 or ((0{{#var:isStockRB}}=1 and 0{{#var:isTurn}}=1)=0 and 0{{{TurnTimeStockRB|0}}}!=0)||style="display:none;"}}| {{#if:{{#var:isTurn}}|{{#ifexpr:0{{{TurnSpeedStockRB|}}} and 0{{{TurnTimeStockRB|}}}| ~{{#expr:({{{TurnSpeedStockRB}}} * 1000 / 3600) * {{{TurnTimeStockRB}}} / (2 * pi) round 2}}|___}}|}}
The hull featured a "stepped" design, meaning the engine compartment was lower than the crew compartment. The driver sat on the left front of the vehicle, under the driver's hatch. The loader sat right behind the driver, and had a cupola. The commander sat in the rear right hand side of the vehicle, and had a cupola. The gunner sat at the front right hand side of the vehicle, on the other side of the gun breech from the driver, and had no hatch.
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|-
 
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| {{Annotation|Upgraded|All modifications installed}} || {{{SpeedForwardSpadedRB|{{Specs|speed|forward|rb}}}}} || {{{SpeedBackSpadedRB|{{Specs|speed|back|rb}}}}}
'''Armor'''
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| {{#if:{{#var:isTurn}}||style="display:none;"}}| {{#if:{{#var:isTurn}}|{{#if:{{{TurnTimeSpadedRB|}}}| ~{{#expr:{{{TurnTimeSpadedRB}}} round 2}}|___}}|}}
 
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| {{#if:{{#var:isTurn}}||style="display:none;"}}| {{#if:{{#var:isTurn}}|{{#ifexpr:0{{{TurnSpeedSpadedRB|}}} and 0{{{TurnTimeSpadedRB|}}}| ~{{#expr:({{{TurnSpeedSpadedRB}}} * 1000 / 3600) * {{{TurnTimeSpadedRB}}} / (2 * pi) round 2}}|___}}|}}
The design included sloped armor, although the thickness was not great. The frontal glacis was 50 mm thick, the sides and rear were 30 mm thick, the frontal crew compartment roof section was 20 mm thick, and the engine deck, bottom, and rear crew compartment roof section were 10 mm thick.
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|-
 
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|}</includeonly><noinclude>
==== Drivetrain/Powerplant ====
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{{doc}}
The powerplant of the KanJPz was a MTU MB 837 Aa V8  29.4 L water-cooled multi-fuel diesel engine, which produced 500 hp. The suspension that was used was an independent torsion bar design. It had five double road wheels, three return rollers, a rear drive sprocket, and a front idler wheel. The maximum speed on-road was 70 kph (43.5 mph).
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[[Category:Templates]]
 
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</noinclude>
==== Armament ====
 
The main armament consisted of a BK 90/L40 90 mm gun, and carried 51 rounds for the main cannon. The gun could traverse 15° to the side and had -8° to +15° depression and elevation.Secondary armament consisted of two 7.62 mm MG3 machine guns. One was co-axial, while the other was mounted on a ring on the commander's cupola. The KanJPz included infrared sight systems.
 
 
 
=== Production and Service ===
 
770 units were ordered and delivered, with 385 made by Henschel and 385 made by Hanomag. They were delivered from 1965 and 1967. Belgium received 80 KanJPz in 1975, which served until the late 1980's.
 
 
 
The KanJPz was a successful design, but the USSR began to use the T-64 and T-72, which the 90 mm gun of the Kanonenjagdpanzer could not penetrate from a distance. Hanomag and Henschel proposed an improved armament of a 105 mm gun. Instead, in 1983, 163 were converted to the Jaguar 2. The Jaguar 2 was a version that had the main gun removed, and had a TOW missile launcher added. In addition, some units were the made as Beobachtungspanzers. The Beobachtungspanzer was a variant that was intended as an artillery observation vehicle, with the main gun removed, in order to guide mortar units.
 
 
 
=== Operators ===
 
'''West Germany'''
 
 
 
The Bundeswehr operated a total of 770 Kanonenjagdpanzers from 1965-1990.
 
 
 
'''Belgium'''
 
 
 
The Belgian Army operated a total of 80 Kanonenjagdpanzers from 1975 to the late 1980's.
 
 
 
== Raketenjagdpanzer 2 ==
 
 
 
== Jaguar 1 ==
 
 
 
== Jaguar 2 / Raketenjagdpanzer 4 ==
 

Latest revision as of 18:25, 18 September 2020

This version of the wiki is no longer supported
Use Wiki 3.0

Description

This template inserts a standardised naval vessel mobility table using values from Template:Specs. Additional values have to be measured, it's recommended to always use the fully-featured table. Note that all measured values should be done in Test Sail, with Secondary weapons set to No offensive armament.

Parameters

  • SpeedForwardStockAB - Measured sustained speed flanking ahead (FLK AHEAD) in Arcade mode. If the speed flickers between two values in-game - pick the one that shows most of the time, if both show about as often - the higher one.
  • SpeedBackStockAB - Same as above, only at full reverse. Do not add minus before the value (eg. instead of -20 just write 20).
  • TurnTimeStockAB - Measured average time in seconds after at least 2 full 360° turns at constant speed (recommended average of 3 turns after the speed stabilizes). Table template will automatically round the displayed value if needed, but the template will still use a number in a provided precision for the calculations (eg. providing 18.433 over 18.43 is fine). Step-by-step guide:
  1. Open the game, select the vessel, edit modifications to uncheck all of them for stock (or select all for Upgraded - if you don't have all modifications researched yet, you cannot measure the Upgraded value)
  2. Right-click on the boat, choose Test Sail.
  3. Remove all additional weaponry (torpedoes, depth charges, etc. - Secondary weapons selected to No offensive armament)
  4. Select Difficulty to appropriate mode - either Arcade Battles or Realistic Battles - select Vehicle Modification to Current, Time of Day 12:00, Weather: Clear.
  5. Enter a full rudder deflection turn (either starboard or port, shouldn't matter) at flank speed (FLK AHEAD)
  6. Wait for the speed to stabilize (turns should be completed at constant speeds), note the speed here - it's inputted in the TurnSpeed (eg. TurnSpeedStockAB) parameter.
  7. Complete several turns (>2; the more, the better), stop-watch the times to complete each turn
  8. Take the average of the times
Alternatively you can use a video recorder, then measure time in a video-editing tool. 60 FPS video is recommended
  • TurnSpeedStockAB - Measured average sustained speed when turning. If the speed flickers between two values in-game - pick the one that shows most of the time, if both show about as often - the higher one.
  • TurnTimeSpadedAB - As above, only with all modifications installed.
  • TurnSpeedSpadedAB - As above, only with all modifications installed.
  • SpeedForwardStockRB - As above, only in Realistic Battles.
  • SpeedBackStockRB - As above.
  • TurnTimeStockRB - As above.
  • TurnSpeedStockRB - As above.
  • TurnTimeSpadedRB - As above.
  • TurnSpeedSpadedRB - As above.
  • (automatic) SpeedForwardSpadedAB - Measured sustained speed flanking ahead (FLK AHEAD) in Arcade mode, with all modifications installed. Do not use unless the default value is incorrect.
  • (automatic) SpeedBackSpadedAB - As above, but when reversing.
  • (automatic) SpeedForwardSpadedRB - As above, in Realistic mode.
  • (automatic) SpeedBackSpadedRB - As above.

Examples of use

The default table filled automatically from data of the Type T-14
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded
RB/SB Stock ___ ___
Upgraded
{{NavalMobility}}
Version with only the stock speed measured
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 83 20
Upgraded
RB/SB Stock 53 17
Upgraded
{{NavalMobility
|SpeedForwardStockAB = 83
|SpeedBackStockAB = 20
|SpeedForwardStockRB = 53
|SpeedBackStockRB = 17
}}
Recommended, fully-featured example. Note that turn time of 18.433 was rounded to 18.43.
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 83 20 ~16.43 ~25.42
Upgraded ~11.1 ~16.19
RB/SB Stock 53 17 ~18.43 ~28.52
Upgraded ~16.6 ~25.69
{{NavalMobility
|SpeedForwardStockAB = 83
|SpeedBackStockAB = 20
|TurnTimeStockAB = 16.43
|TurnSpeedStockAB = 35
|TurnTimeSpadedAB = 11.1
|TurnSpeedSpadedAB = 33

|SpeedForwardStockRB = 53
|SpeedBackStockRB = 17
|TurnTimeStockRB = 18.433
|TurnSpeedStockRB = 35
|TurnTimeSpadedRB = 16.6
|TurnSpeedSpadedRB = 35
}}
Version with only partial measurements. Note that the table can accept just speed, or just turn speed, or just turn speed and time, without maximum speed. However, it is still highly recommended to provide all missing values.
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 83 20 ___ ___
Upgraded ~11.1 ___
RB/SB Stock ___ ___ ~18.43 ~28.52
Upgraded ~16.6 ~25.69
{{NavalMobility
|SpeedForwardStockAB = 83
|SpeedBackStockAB = 20
|TurnSpeedStockAB = 35
|TurnTimeSpadedAB = 11.1

|TurnTimeStockRB = 18.433
|TurnSpeedStockRB = 35
|TurnTimeSpadedRB = 16.6
|TurnSpeedSpadedRB = 35
}}