Difference between revisions of "Ikv 73"

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{{Specs-Card
+
{{Specs-Card|code=sw_ikv_73}}
|code=sw_ikv_73
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}'''was an infantry tank that originated during the 1950s. However the design dates back to the [[Lago I]], an export project that was meant to be developed as a tank for Hungary in the 1930s. However, since Hungary withdrew, the Lago I later became the Strv m/42, one of the versions of that tank was the Strv /42 EH, which was retired in the 1950s after the introduction of the Strv 81. Thus, the tank was remodelled and repurposed as an infantry support tank, designated Ikv 73. The tank remained largely the same, although the turret was modified to fit a new roof mounted machine gun.
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
+
{{Break}}
Introduced in [[Update "Starfighters"]] as a reward for the [[wt:en/news/6808-special-operation-s-u-m-m-e-r-2020-en|2020 Operation S.U.M.M.E.R.]] event, the '''{{Specs|name}}''' has a similar playstyle as the Strv m/42 EH except the hull machine gun has been replaced with a roof-mounted MG, giving it a better chance to destroy aircraft and engage open-top vehicles. The tank has a decent mobility, although with a slow reverse speed, it will be faster than most medium tanks. However the main problem is the low penetration of the gun, the APHE shell is not the most reliable against tanks like the KV-1 and T-34, although if it does penetrate it has a very good amount of explosive filler, and in most cases it would overpressure the interior, specially if the tank is hit in the middle of the crew compartment.
+
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Swedish tank destroyer {{Battle-rating}}. It was introduced during [[Update "Starfighters"]] as a reward for the [[wt:en/news/6808-special-operation-s-u-m-m-e-r-2020-en|2020 Operation S.U.M.M.E.R.]] event.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Tank-Armour}}
 
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
Armour protection on the Ikv 73 is average for its tier. While it is 55 mm thick, it is practically vertical. Angling your armour will not help, as the sides are only 30 mm in thickness. The turret armour is pretty much identical to that of the hull. The crew is very tightly packed, so a penetrating shot to the turret or hull is a guaranteed destruction.
+
Armor protection on the Ikv 73 is average for its tier. While it is 55 mm thick, it is practically vertical. Angling your armor will not help, as the sides are only 30 mm in thickness. The turret armor is pretty much identical to that of the hull. The crew is very tightly packed, so a penetrating shot to the turret or hull is a guaranteed destruction.  
 
 
Although the best course of action in an Ikv 73 is to remain undetected, there will be times when taking a hit or two will be inevitable. In such a scenario, angle slightly towards the enemy with your front right corner (the one opposite the driver) and try to bait a shot to your right turret cheek (the one with the coaxial MGs). Early HEAT and HE projectiles, as well as the spalling from weaker APHE and Soviet shrapnel rounds, will likely be absorbed by the machine guns. Solid shot will be almost guaranteed to penetrate, but will only knock out the commander and machine gunner. Most shots to the rear engine deck will likely bounce due to the extreme sloping.
 
 
 
'''Armour Type:'''
 
  
* Rolled Homogeneous Armour (hull, turret, cupola)
+
Although the best course of action in an Ikv 73 is to remain undetected, there will be times when taking a hit or two will be inevitable. In such a scenario, angle slightly towards the enemy with your front right corner (the one opposite the driver) and try to bait a shot to your right turret cheek (the one with the coaxial MGs). Early HEAT and HE projectiles, as well as the spalling from weaker APHE and Soviet shrapnel rounds, will likely be absorbed by the machine guns. Solid shot will be almost guaranteed to penetrate, but will only kill the commander and machine gunner. Most shots to the rear engine deck will likely bounce due to the extreme sloping.
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 55 mm (23-28°) ''Upper Plate'' <br> 10-30 mm (55-80°) ''Upper Glacis'' <br>  55 mm (cylindrical) ''Transmission housing'' <br> 55 mm (59°) ''Lower Glacis'' || 30 mm (30°) ''Top - Front'' <br> 25 mm (31°) ''Top - Rear'' <br> 30 mm ''Bottom'' || 25 mm (14°) + 15 mm (19°) ''Upper plate'' <br> 20 mm (29°) ''Lower plate'' || 10-30 mm (20-27°) ''Front glacis'' <br> 9 mm ''Crew and engine compartment'' <br> 5 mm ''Engine vents''
+
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
 
|-
 
|-
| Turret || 55 mm (cylindrical) ''Turret front'' <br> 55 mm (cylindrical) ''Gun mantlet'' || 30 mm (0-30°) ''Front'' <br> 25 mm (15°) ''Rear'' || 25 mm (cylindrical) || 20 mm ''Front'' <br> 10 mm ''Rear''
+
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
 
|-
 
|-
| Cupola || 55 mm (13°) ''Viewport'' <br> 25 mm (73°) ''Breech bulge'' || 25 mm (13-15°) ''Left'' <br> 25 mm (15°) ''Right Rear'' <br> 30 mm (16°) ''Right Front'' || 25 mm (15°) || 9 mm <br> 25 mm (17°) ''Breech bulge''
+
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
 
|-
 
|-
 
|}
 
|}
'''Notes:'''
 
  
* Suspension wheels, tracks and torsion bars are 15 mm thick.
+
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
* Turret ring: 53 mm
+
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
* MG Port appliqué armour: 20 mm
 
  
 
=== Mobility ===
 
=== Mobility ===
{{Specs-Tank-Mobility}}
 
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp=635|rbMinHp=363}}
+
{{tankMobility|abMinHp=582|rbMinHp=363|AoAweight=|abForwardSpeed=46|abMaxHp=717}}
 
 
Mobility of the Ikv 73 is good; about the same as that of the Shermans or earlier Panzers. The tank swiftly accelerates to its top speed of 42 km/h (26 mph), and stops just as easily (though the tank tends to "drift" slightly when stopping mid-turn). The tank reverses at 5 km/h. The suspension damping allows for firing immediately after coming to a stop from full speed, though it is not powerful enough to allow for accurate fire while on the move. The Ikv 73 lacks neutral steering, but still turns about as quickly as its contemporaries.
 
  
=== Modifications and economy ===
+
Mobility of the Ikv 73 is good; about the same as that of the Shermans or earlier Panzers. The tank swiftly accelerates to its top speed of 42 km/h (26 mph), and stops just as easily (though the tank tends to "drift" slightly when stopping mid-turn. The tank reverses at 5 km/h. The suspension damping allows for firing immediately after coming to a stop from full speed, though it is not powerful enough to allow for accurate fire while on the move. The Ikv 73 lacks neutral steering, but still turns about as quickly as its contemporaries.
{{Specs-Economy}}
 
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Tank-Armaments}}
 
 
=== Main armament ===
 
=== Main armament ===
{{Specs-Tank-Weapon|1}}
 
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|kan m/41 (75 mm)}}
 
{{main|kan m/41 (75 mm)}}
 +
 +
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 59 || rowspan="2" | -15°/+25° || rowspan="2" | ±180° || rowspan="2" | N/A || 14.3 || 19.8 || 24.0 || 26.5 || 28.2 || rowspan="2" | 7.67 || rowspan="2" | 6.79 || rowspan="2" | 6.25 || rowspan="2" | 5.90
+
| rowspan="2" | 59 || rowspan="2" | -15°/+25° || rowspan="2" | ±180° || rowspan="2" | N/A || 13.21 || 18.28 || 22.20 || 24.55 || 26.12 || rowspan="2" | 7.67 || rowspan="2" | 6.79 || rowspan="2" | 6.25 || rowspan="2" | 5.90
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 8.9 || 10.5 || 12.8 || 14.1 || 15.0
+
| 8.92 || 10.50 || 12.75 || 14.10 || 15.00
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{{:kan m/41 (75 mm)/Ammunition|slpprj m/40, sgr m/40, rökgr m/22, slpprj m/40B, slpgr m/39}}
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| slpprj m/40 || AP || 85 || 83 || 74 || 64 || 55 || 48
 +
|-
 +
| sgr m/40 || HE || 9 || 9 || 9 || 9 || 9 || 9
 +
|-
 +
| slpprj m/40B || APBC || 85 || 82 || 73 || 63 || 54 || 46
 +
|-
 +
| slpgr m/39 || APHE || 63 || 61 || 53 || 44 || 37 || 31
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| slpprj m/40 || AP || 580 || 6.6 || N/A || N/A || N/A || 47° || 60° || 65°
 +
|-
 +
| sgr m/40 || HE || 570 || 6.43 || 0.4 || 0.5 || 580 || 79° || 80° || 81°
 +
|-
 +
| slpprj m/40B || APBC || 590 || 6.3 || N/A || N/A || N/A || 48° || 63° || 71°
 +
|-
 +
| slpgr m/39 || APHE || 580 || 6.5 || 1.2 || 9.0 || 260 || 47° || 60° || 65°
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | Smoke shell characteristics
 +
|-
 +
! Ammunition
 +
! Velocity<br>(m/s)
 +
! Projectile<br>Mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 +
|-
 +
| rökgr m/22 || 496 || 6.6 || 13 || 5 || 20 || 8
 +
|-
 +
|}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- '''Last updated:''' -->
+
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! 5th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
! 6th<br>rack empty
! 7th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''59''' || 50&nbsp;''(+9)'' || 48&nbsp;''(+11)'' || 36&nbsp;''(+23)'' || 28&nbsp;''(+31)'' || 16&nbsp;''(+43)'' || 4&nbsp;''(+55)'' || 1&nbsp;''(+58)'' || No
+
| '''59''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 
|-
 
|-
 
|}
 
|}
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
Notes:
 
 
* To go into battle with the turret empty of ammo, pack 48&nbsp;''(+11)'' shells (Racks 1 and 2 emptied).
 
* To go into battle with the turret and the front hull empty of ammo, pack 28&nbsp;''(+31)'' shells (Racks 1 to 4 emptied).
 
  
 
=== Machine guns ===
 
=== Machine guns ===
{{Specs-Tank-Weapon|2}}
 
{{Specs-Tank-Weapon|3}}
 
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|ksp m/36 (8 mm)}}
 
{{main|ksp m/36 (8 mm)}}
 +
 +
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial || 2,000 (250) || 649 || -10°/+25° || N/A
+
| Pintle || 2,000 (250) || 649 || -__°/+__° || ±__°
 
|-
 
|-
| Coaxial || 2,000 (250) || 649 || -10°/+25° || N/A
+
| Coaxial || 2,000 (250) || 649 || -__°/+__° || ±__°
 
|-
 
|-
| Pintle || 2,000 (250) || 649 || -10°/+65° || ±180°
+
| Coaxial || 2,000 (250) || 649 || -__°/+__° || ±__°
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
Ikv 73 has a similar playstyle as the [[Strv m/42 EH]] except the hull machine gun has been replaced with a pintle machine gun on the turret, giving it a better chance to fend off aircraft and defend against open-top vehicles like the [[ZiS-30]] and [[CCKW 353 AA]].
+
=== Modules ===
 
+
{| class="wikitable"
Ikv 73 shares the same [[Kan m/41 (75 mm)|Kan m/41]] as the Strv m/42, so it shares the same performance where it's decent enough at its own battle rating, but will struggle in uptiers. The gun will struggle against [[T-34]], [[M4 Sherman (Family)|M4 Sherman]] and heavier tanks like [[KV-1 (Family)|KV-1]] in direct confrontation where it lacks penetration against the sloped and angled armour.
+
! Tier
 
+
! colspan="2" | Mobility
The armour of Ikv 73 is better than that of [[Lago I]] and similar to the [[Strv m/42 EH]], giving it better survivability than the Lago I. The change of the Ikv 73 compared to the Strv m/42 EH, where the hull machine gun was replaced with more armour, gives the hull slightly better survivability against smaller guns than, for example, M4s, T-34s, or Pz.IVs
+
! Protection
 
+
! colspan="2" | Firepower
It still has the same characteristics as the Strv m/42, being heavier than the earlier [[Lago I]] with the added weight from more armour. However, mobility is still pretty good despite the increased armour and weight due to an improved engine being installed. Due to this edge in mobility, it can get to the locations needed to be able to perform ambushes from behind hills and cliffs. However, do note that the {{PAGENAME}} retains a slow reverse speed that causes problems when having to reverse into a better position or go back into hiding after firing.
+
|-
 
+
| I
'''Enemies to note:'''
+
| Tracks
 
+
|
* '''[[T-34]]:''' T-34s have angled armour where the Ikv 73's gun might not be able to penetrate the frontal hull armour and they have a gun which can pose a serious threat to the Ikv 73. Ikv 73 has to be careful about where to aim at these kinds of targets.
+
| Parts
* '''[[M4 Sherman (Family)|M4 Sherman]]:''' M4s angled or sloped armour can cause similar trouble as the T-34's armour, but Shermans have a thicker armoured plate giving it more serious problems to penetrate frontally so tactical thinking is required to deal with this type of target.
+
| Horizontal Drive
* '''[[KV-1 (Family)|KV-1]]''' KV-1s are targets where the gun is seriously lacking in penetration capabilities to do any damage to KV-1. Only a well-placed shot at one of its weakpoints can do any damage. These types of heavily armoured vehicles will take time and skill to deal with in an Ikv 73.
+
|
* '''[[Panzer IV]]''' Panzer IVs are not serious threats in terms of armour like M4s, T-34s and KV-1s; but what the Panzer IV lacks in armour it compensates with a short or long 75 mm gun which can pose serious threat if they manage to hit the Ikv 73. The armour is no threat to the Ikv 73's gun so they are easy to deal with, but at distance the Panzer IV has the advantage over the Ikv 73.
+
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
| rökgr m/22
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
| slpgr m/39
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| Artillery Support
 +
| slpprj m/40B
 +
|-
 +
! colspan="6" | This is a premium vehicle: all modifications are unlocked on purchase
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
'''Pros:'''
+
'''Pros:'''  
  
* Has a machine gun on top that can rotate 360°
+
* Has a machine gun on top that can rotate 360°.
* Excellent gun depression
+
 
* APHE shell can cause devastating damage if it penetrates
+
*
* Decent mobility
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Tall profile
+
*
* APHE shell has poor penetration power
 
* Low penetration gun will have trouble penetrating higher rank targets (KVs, Shermans, T-34s)
 
* Main gun has quite low muzzle velocity
 
* Armour is almost useless in higher rank battles
 
* Slow reverse speed
 
* Slow turret rotation
 
  
 
== History ==
 
== History ==
Line 164: Line 217:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
;Skins
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_ikv_73 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
;Images
 
 
<gallery mode="packed-hover" heights="150px">
 
<gallery mode="packed-hover" heights="150px">
 
GarageImage Ikv 73 (S.U.M.M.E.R).jpg|"Arsenalen" Camouflage (S.U.M.M.E.R Reward Skin)
 
GarageImage Ikv 73 (S.U.M.M.E.R).jpg|"Arsenalen" Camouflage (S.U.M.M.E.R Reward Skin)
 
</gallery>
 
</gallery>
 
;Videos
 
{{Youtube-gallery|Mn0GudZA1LA|'''Should You Buy The IKV 73?''' - ''Sako Sniper''}}
 
  
 
== See also ==
 
== See also ==
Line 182: Line 226:
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
  
;Related development
+
===Related Development===
  
 
* [[Strv m/42 EH]]
 
* [[Strv m/42 EH]]
  
;Tanks of comparable role, configuration and era
+
===Tanks of comparable role, configuration and era===
  
 
* [[Pz.III J]]
 
* [[Pz.III J]]
 
* [[Pz.III F]]
 
* [[Pz.III F]]
 
* [[T-28]]
 
* [[T-28]]
* [[P40]]
+
* [[P40|P26/40]]
 +
* [[AMX-13 (FL11)]]
  
 
== External links ==
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
 +
*[[wt:en/news/6808-special-operation-s-u-m-m-e-r-2020-en|[Special] Operation S.U.M.M.E.R. 2020]]
 
*[[wt:en/news/6810/current|[Development] Operation S.U.M.M.E.R. Infanterikanonvagn 73]]
 
*[[wt:en/news/6810/current|[Development] Operation S.U.M.M.E.R. Infanterikanonvagn 73]]
  
{{TankManufacturer AB Landsverk}}
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{{Sweden tank destroyers}}
{{Sweden medium tanks}}
 
 
{{Sweden premium ground vehicles}}
 
{{Sweden premium ground vehicles}}

Revision as of 13:43, 20 August 2020

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Ikv 73
sw_ikv_73.png
Ikv 73

Description

GarageImage Ikv 73.jpg


The Infanterikanonvagn 73 is a premium gift rank Swedish tank destroyer with a battle rating of (AB), (RB), and (SB). It was introduced during Update "Starfighters" as a reward for the 2020 Operation S.U.M.M.E.R. event.

General info

Survivability and armour

Armor protection on the Ikv 73 is average for its tier. While it is 55 mm thick, it is practically vertical. Angling your armor will not help, as the sides are only 30 mm in thickness. The turret armor is pretty much identical to that of the hull. The crew is very tightly packed, so a penetrating shot to the turret or hull is a guaranteed destruction.

Although the best course of action in an Ikv 73 is to remain undetected, there will be times when taking a hit or two will be inevitable. In such a scenario, angle slightly towards the enemy with your front right corner (the one opposite the driver) and try to bait a shot to your right turret cheek (the one with the coaxial MGs). Early HEAT and HE projectiles, as well as the spalling from weaker APHE and Soviet shrapnel rounds, will likely be absorbed by the machine guns. Solid shot will be almost guaranteed to penetrate, but will only kill the commander and machine gunner. Most shots to the rear engine deck will likely bounce due to the extreme sloping.

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 46 Expression error: Unexpected * operator. 582 717 Expression error: Unexpected round operator. Expression error: Unexpected round operator.
Realistic 363 Expression error: Unexpected round operator. __.__

Mobility of the Ikv 73 is good; about the same as that of the Shermans or earlier Panzers. The tank swiftly accelerates to its top speed of 42 km/h (26 mph), and stops just as easily (though the tank tends to "drift" slightly when stopping mid-turn. The tank reverses at 5 km/h. The suspension damping allows for firing immediately after coming to a stop from full speed, though it is not powerful enough to allow for accurate fire while on the move. The Ikv 73 lacks neutral steering, but still turns about as quickly as its contemporaries.

Armaments

Main armament

Main article: kan m/41 (75 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

75 mm kan m/41 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 59 -15°/+25° ±180° N/A 13.21 18.28 22.20 24.55 26.12 7.67 6.79 6.25 5.90
Realistic 8.92 10.50 12.75 14.10 15.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
slpprj m/40 AP 85 83 74 64 55 48
sgr m/40 HE 9 9 9 9 9 9
slpprj m/40B APBC 85 82 73 63 54 46
slpgr m/39 APHE 63 61 53 44 37 31
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
slpprj m/40 AP 580 6.6 N/A N/A N/A 47° 60° 65°
sgr m/40 HE 570 6.43 0.4 0.5 580 79° 80° 81°
slpprj m/40B APBC 590 6.3 N/A N/A N/A 48° 63° 71°
slpgr m/39 APHE 580 6.5 1.2 9.0 260 47° 60° 65°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
rökgr m/22 496 6.6 13 5 20 8

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
59 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Main article: ksp m/36 (8 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

8 mm ksp m/36
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 2,000 (250) 649 -__°/+__° ±__°
Coaxial 2,000 (250) 649 -__°/+__° ±__°
Coaxial 2,000 (250) 649 -__°/+__° ±__°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire rökgr m/22
III Filters Crew Replenishment Elevation Mechanism slpgr m/39
IV Transmission Engine Artillery Support slpprj m/40B
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Has a machine gun on top that can rotate 360°.

Cons:

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

See also

Related Development

Tanks of comparable role, configuration and era

External links


Sweden tank destroyers
Strv m/41 derivatives  Spj fm/43-44 · Sav m/43 (1944) · Sav m/43 (1946) · Pvkv II · Pvkv III
Ikv 72/103  Ikv 72 · Ikv 103
Pvkv m/43  Pvkv m/43 (1946) · Pvkv m/43 (1963)
ATGM  UDES 33 · Pbv 302 (BILL) · Pvrbv 551
Other  SAV 20.12.48 · Bkan 1C
Norway  VIDAR

Sweden premium ground vehicles
Light tanks  ▄T-26E · Strv m/39 · Pbil m/40 · Strv m/41 S-I · CV 9035DK · CV 90105
Medium tanks  Sherman III/IV · Strv 81 (RB 52) · Strv 103-0 · Leopard 1A5NO2 · Christian II
Heavy tanks  ▄KV-1 m1942 · Kungstiger
Tank destroyers  Ikv 73 · SAV 20.12.48 · VIDAR