Difference between revisions of "Fairmile B (ML345)"

From War Thunder Wiki
Jump to: navigation, search
(Survivability and armour: updated to 1.99)
m (Usage in battles; typos and other minor changes elsewhere)
Line 165: Line 165:
 
<!--''An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''-->
 
<!--''An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''-->
  
For her anti-aircraft armament, Fairmile B (ML345) has four 7.72 mm Lewis 1916 machineguns in two twin mounts, one on either side of the bridge. For each mount, there are 3,880 rounds of ammunition available, 1,940 rounds per gun, for a total of 7,760 rounds. There are no stated horizontal or vertical traverse rates given in-game, but the mounts handle very similarly, if not exactly, to other twin and quadruple 7.72 mm Lewis 1916 machinegun mounts which can all traverse horizontally at a rate of 75°/s and vertically at a rate of 75°/s. Each gun has a magazine capacity of 97 rounds and has a rate of fire of 550 rounds/min. With a stock crew, the guns can be reloaded in 18.2 seconds; with an aced crew, they can be reloaded in 14 seconds. Their maximum range against surface targets is roughly 1.6 km.
+
For her anti-aircraft armament, Fairmile B (ML345) has four 7.72 mm Lewis 1916 machineguns in two twin mounts, one on either side of the bridge. For each mount, there are 3,880 rounds of ammunition available, 1,940 rounds per gun, for a total of 7,760 rounds. There are no stated horizontal or vertical traverse rates given in-game, but the mounts handle very similarly to, if not exactly the same as, other twin and quadruple 7.72 mm Lewis 1916 machinegun mounts which can all traverse horizontally at a rate of 75°/s and vertically at a rate of 75°/s. Each gun has a magazine capacity of 97 rounds and has a rate of fire of 550 rounds/min. With a stock crew, the guns can be reloaded in 18.2 seconds; with an aced crew, they can be reloaded in 14 seconds. Their maximum range against surface targets is roughly 1.6 km.
  
 
{{Notice|Turrets are named sequentially, clockwise, starting at the bow}}
 
{{Notice|Turrets are named sequentially, clockwise, starting at the bow}}
Line 181: Line 181:
 
|}
 
|}
  
No ammunition choices are available for this gun. Though not directly stated in-game, the guns fire one tracer round every other round, so they most likely use the standard Default 7.72 mm Lewis 1916 machinegun belt which has the following composition:
+
No ammunition choices are available for this gun. Although not directly stated in-game, the guns fire one tracer round every other round, so they most likely use the standard Default 7.72 mm Lewis 1916 machinegun belt which has the following composition:
  
 
* Default: {{Annotation|AP|Armour-piercing}}/{{Annotation|T|Tracer}}/{{Annotation|AP|Armour-piercing}}/{{Annotation|T|Tracer}}
 
* Default: {{Annotation|AP|Armour-piercing}}/{{Annotation|T|Tracer}}/{{Annotation|AP|Armour-piercing}}/{{Annotation|T|Tracer}}
Line 207: Line 207:
 
The 14 Mk.VII depth charges are mounted along the sides of the boat, 7 on either side with 3 in front of the aft gun mount and 4 behind. The depth charges are dropped one at a time in this order (see the image): foremost to aftmost, alternating port and starboard sides, starting with the foremost depth charge on the port side.
 
The 14 Mk.VII depth charges are mounted along the sides of the boat, 7 on either side with 3 in front of the aft gun mount and 4 behind. The depth charges are dropped one at a time in this order (see the image): foremost to aftmost, alternating port and starboard sides, starting with the foremost depth charge on the port side.
  
The 6 Y-gun Mk.VII depth charges are fired from a Y-gun depth charge thrower mounted in front of the aft gun mount. Aside from the 2 already on the Y-gun, there are an additional 4 depth charges stored just aft of the Y-gun, 2 per side; these lack a visual model but can still be damaged. In the [[Hangar user interface|hangar]] X-ray view, all 4 are present; however, in battle, the forward pair is missing. The remaining aft pair disappear once two depth charges have been fired on their respective side; that is, there is only one depth charge remaining on that side. The Y-gun has one arm pointed to either side and will fire either the port or starboard depth charge depending on the direction the player is currently looking. After firing a depth charge, there is a reload of approximately 10 seconds.
+
The 6 Y-gun Mk.VII depth charges are fired from a Y-gun depth charge thrower mounted in front of the aft gun mount. Aside from the 2 already on the Y-gun, there are an additional 4 depth charges stored just aft of the Y-gun, 2 per side; these lack a visual model but can still be damaged. In the [[Hangar user interface|hangar]] X-ray view, all 4 are present; however, in battle, the forward pair is missing. The remaining aft pair disappears once two depth charges have been fired on their respective sides — in other words, if there is only one depth charge remaining on that side. The Y-gun has one arm pointed to either side of the boat and will fire either the port or starboard depth charge depending on the direction the player is currently looking. After firing a depth charge, there is a reload of approximately 10 seconds.
  
 
Before spawning, the detonation time delay for both types of depth charges can be set anywhere between 3 seconds and 10 seconds.
 
Before spawning, the detonation time delay for both types of depth charges can be set anywhere between 3 seconds and 10 seconds.
Line 235: Line 235:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!--Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).-->
 
<!--Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).-->
 +
 +
Like the {{Specs-Link|uk_fairmile_a_ml100}}, Fairmile B (ML345)'s primary armament, a single 47 mm 3 pdr QF Hotchkiss cannon, is rather poor. This gun is a single-shot weapon, and while its reload is on par with similar calibre single-shot cannons, just like those other cannons, its damage output is abysmal and easily outclassed by any autocannon. The maximum range is also rather bad due to the cannon's low muzzle velocity and low projectile mass. In addition, the accuracy isn't great, and because of the reload in between each shot, correcting aim on targets further than 2 km, or even 1.5 km in many cases, can be quite the challenge. Compared to the Fairmile A (ML100), Fairmile B (ML345)'s Hotchkiss cannon has an 8 mm gunshield and can elevate to 70°, though neither improvement makes much of a difference in its performance; the gunshield isn't thick enough to stop anything, and the elevation improvement, while nice to have, doesn't make the gun any better against aircraft due to its single-shot nature and lack of any airburst ammunition. That said, the Hotchkiss cannon is mounted on the bow on Fairmile B (ML345) which does greatly increase its versatility.
 +
 +
On the other hand, Fairmile B (ML345)'s secondary armament is much better. The secondary armament group consists of three 20 mm Oerlikon cannons, fantastic guns in their own right. Compared to the Hotchkiss cannon, a 20 mm Oerlikon cannon can deal roughly the same amount of damage over time but on a much more consistent basis. A single 20 mm Oerlikon cannon is better than the Hotchkiss cannon, and with three of them at her disposal, it's clear which is the better option on Fairmile B (ML345). The only downside these guns is that they cannot fire forewards. The single 20 mm/70 Oerlikon Mk.II is unable to fire in a ~65° arc forwards; the twin 20 mm/70 Oerlikon Mk.V is unable to in a ~75° arc forwards. Along with this, the mounts cannot rotate 360°, though the horizontal turret traverse is fast enough to compensate for this in most cases. Still, it's best to try to keep all enemies to one side of the boat. As with most autocannons, fire off any remaining ammunition after engagements to guarantee full magazines at the start of the next engagement.
 +
 +
If controlling the secondary armament, be aware that the boat is left without any practical anti-aircraft protection. The Hotchkiss cannon is unsuitable against aircraft and the four 7.72 mm Lewis machineguns in the anti-armament group are very low-damaging. Additionally, the Lewis machineguns can only elevate to 50°, severely limiting its AA potential. It's a good idea to let the AI gunners target aircraft. Their fire can alert you of any aircraft in the vicinity, though by that point, it may already be too late.  The 7.72 mm Lewis machineguns only open fire when the target is within 1 km, well within range for them to drop ordnance or strafe with their guns. Always scan the skies for aircraft, and if necessary, switch away from the secondary armament to allow the AI gunners control of the Oerlikon cannons.
  
 
;Ammunition Choices
 
;Ammunition Choices
Line 289: Line 295:
 
* Ammo rack in the bow
 
* Ammo rack in the bow
 
* Primary armament: low damage output; low muzzle velocity; low accuracy
 
* Primary armament: low damage output; low muzzle velocity; low accuracy
* Anti-aircraft armament: very low damage output; long reloads; poor against aircraft
+
* Anti-aircraft armament: very low damage output; long reloads; poor against aircraft; bad firing arcs
 
* Poor top speed and manoeuvrability  
 
* Poor top speed and manoeuvrability  
  
Line 316: Line 322:
  
 
* {{Specs-Link|uk_fairmile_a_ml100}}
 
* {{Specs-Link|uk_fairmile_a_ml100}}
* {{Specs-Link|uk_70ft_mgb}}
+
* {{Specs-Link|uk_dark_class}}
 
* {{Specs-Link|uk_isles_class_trawler}}  
 
* {{Specs-Link|uk_isles_class_trawler}}  
  

Revision as of 06:44, 27 May 2020

Fairmile B (ML345)
uk_fairmile_b_ml345.png
Fairmile B (ML345)
AB RB SB
2.0 2.0 2.0
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Fairmile B (ML345).jpg


The Fairmile B (ML345) is a rank II British motor gun boat with a battle rating of 2.0 (AB/RB/SB). It was introduced in Update 1.83 "Masters of the Sea" as part of the British fleet closed beta test.

General info

Survivability and armour

Fairmile B (ML345) internals (starboard side).

Fairmile B (ML345) has the following armour layout:

Any gun in the game is able to penetrate anywhere on the boat, including the gunshields, at practically any range.

Fairmile B (ML345) can be hull-broken by any gun with an HE round with a large enough explosive mass. In general, guns capable of hull-break are those with a bore diameter greater than 4 inches (102 mm). Hull-break triggers when such a HE round hits and destroys any hull compartment — or the bridge in some cases — resulting in the instant destruction of the rest of the boat. At Fairmile B (ML345)'s battle rating, the only guns capable of hull-breaking her are the 8cwt QF Mk I (found on Dark Adventurer) and the 10.5 cm SK C/32 (found on AF D3.

Fairmile B (ML345)'s hull is split into four compartments. The first compartment starts at the bow and ends in front of the bridge, just aft of the pumps. The second starts at the bridge and ends at the funnel. The third starts at the funnels and ends in front of the aft twin 20 mm Oerlikon Mk.V mount. The fourth starts at that gun mount and ends at the stern. With a crew complement of 18, overall survivability is average.

Fairmile B (ML345) has two ammunition storages. The first is located in the bow, below and in front of the fore 47 mm 3 pdr QF Hotchkiss cannon; it is emptied when there is only one round of ammunition remaining for that gun. The other ammunition storage is located in the stern, just above the waterline and in front of the steering gear; it is emptied when the only remaining ammunition for the secondary gun mounts are in the guns themselves (i.e. the ammunition counter reads "x/0"). Destroying either ammunition storage will instantly destroy the rest of the boat.

Mobility

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 37 14 ~55.47 ~68.66
Upgraded 50 19 ~33.67 ~37.21
RB/SB Stock 32 12 ~65.30 ~77.95
Upgraded 37 14 ~48.14 ~57.46

Fairmile B (ML345) has a displacement of 65 tons.

Armament

Primary armament

For her primary armament, Fairmile B (ML345) has one 47 mm 3 pdr QF Hotchkiss cannon in a single mount, mounted centreline on the bow. It has 300 rounds of ammunition available for it. The mount can traverse horizontally at a rate of 40°/s and vertically at a rate of 25°/s. The gun is single-shot and has a nominal rate of fire of 30 rounds/min. With a stock crew, it can be reloaded in 2.6 seconds; with an aced crew, they can be reloaded in 2 seconds.

Guidance for the Primary Gun Turret
Horizontal Vertical
±180° -10°/+70°

There is only one choice of ammunition available:

  • 3 pdr Mk.2 HE
Penetration Statistics
Ammunition Type Penetration @ 0° Angle of Attack (mm)
100 m 1,000 2,000 m 3,000 m 4,000 m 5,000 m
3 pdr Mk.2 HE HE 6 6 6 6 6 6
Shell Details
Ammunition Type Projectile Mass (kg) Velocity (m/s) Explosive Type Explosive Mass (kg) TNT Equivalent (kg) Fuse Delay (m) Fuse Sensitivity (mm) Ricochet
0% 50% 100%
3 pdr Mk.2 HE HE 1.5 517 TNT 0.217 0.217 0.15 N/A 79° 80° 81°

Secondary armament

For her secondary armament, Fairmile B (ML345) has one 20 mm/70 Oerlikon Mk.II cannon and two 20 mm/70 Oerlikon Mk.V cannons.

The one 20 mm/70 Oerlikon Mk.II cannon is fitted in a single mount, mounted centreline amidships behind the funnel. It has 2,040 rounds of ammunition available. The mount can traverse horizontally at a rate of 75°/s and vertically at a rate of 75°/s. The gun has a belt capacity of 60 rounds and has a rate of fire of 450 rounds/min. With a stock crew, it can be reloaded in 4 seconds; with an aced crew, it can be reloaded in 2 seconds. Its maximum range against surface targets is roughly 2.1 km.

The two 20 mm/70 Oerlikon Mk.V cannons are fitted in a twin mount, mounted centreline aft. It has 4,080 rounds of ammunition available, 2,040 rounds per gun. The mount can traverse horizontally at a rate of 65°/s and vertically at a rate of 65°/s. Each gun has a magazine capacity of 60 rounds and has a stated rate of fire of 450 rounds/min, though in actuality, the gun on the gunner's right side has a slightly greater rate of fire, around 485 rounds/min. With a stock crew, the guns can be reloaded in 8 seconds; with an aced crew, they can be reloaded in 4 seconds. Their maximum range against surface targets is roughly 2.1 km.

Msg-info.png Turrets are named sequentially, clockwise, starting at the bow
Guidance for the Secondary Gun Turrets
No.1 Turret (1x 20 mm/70 Oerlikon Mk.II) No.2 Turret (2x 20 mm/70 Oerlikon Mk.V)
Horizontal Vertical Horizontal Vertical
±147° -5°/+60° ±140° -4°/+62°

All armament in the secondary armament group share the same ammunition choices, of which there are three:

  • Universal: HEF-T/HEF-I/AP-T
  • 20 mm HE: HEF-T/HEF-I/AP-T/HEF-I
  • 20 mm AP: AP-T/AP-T/AP-T/HEF-I
Penetration Statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Universal 39 36 29 23 20 17
20 mm HE 39 36 29 23 20 17
20 mm AP 39 36 29 23 20 17

Anti-aircraft armament

Main article: Lewis 1916 (7.72 mm)

For her anti-aircraft armament, Fairmile B (ML345) has four 7.72 mm Lewis 1916 machineguns in two twin mounts, one on either side of the bridge. For each mount, there are 3,880 rounds of ammunition available, 1,940 rounds per gun, for a total of 7,760 rounds. There are no stated horizontal or vertical traverse rates given in-game, but the mounts handle very similarly to, if not exactly the same as, other twin and quadruple 7.72 mm Lewis 1916 machinegun mounts which can all traverse horizontally at a rate of 75°/s and vertically at a rate of 75°/s. Each gun has a magazine capacity of 97 rounds and has a rate of fire of 550 rounds/min. With a stock crew, the guns can be reloaded in 18.2 seconds; with an aced crew, they can be reloaded in 14 seconds. Their maximum range against surface targets is roughly 1.6 km.

Msg-info.png Turrets are named sequentially, clockwise, starting at the bow
Guidance for the Anti-Aircraft Gun Turrets
No.1 Turret (starboard) No.2 Turret (port)
Horizontal Vertical Horizontal Vertical
-30°/+45° -5°/+50° -45°/+30°° -5°/+50°

No ammunition choices are available for this gun. Although not directly stated in-game, the guns fire one tracer round every other round, so they most likely use the standard Default 7.72 mm Lewis 1916 machinegun belt which has the following composition:

  • Default: AP/T/AP/T
Penetration Statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 20 19 16 13 11 10

Special armament

Mk.VII depth charges numbered 1-14 according to their drop order (click to expand).

Fairmile A (ML100) can carry up to 14 Mk.VII depth charges and 6 Y-gun Mk.VII depth charges.

The 14 Mk.VII depth charges are mounted along the sides of the boat, 7 on either side with 3 in front of the aft gun mount and 4 behind. The depth charges are dropped one at a time in this order (see the image): foremost to aftmost, alternating port and starboard sides, starting with the foremost depth charge on the port side.

The 6 Y-gun Mk.VII depth charges are fired from a Y-gun depth charge thrower mounted in front of the aft gun mount. Aside from the 2 already on the Y-gun, there are an additional 4 depth charges stored just aft of the Y-gun, 2 per side; these lack a visual model but can still be damaged. In the hangar X-ray view, all 4 are present; however, in battle, the forward pair is missing. The remaining aft pair disappears once two depth charges have been fired on their respective sides — in other words, if there is only one depth charge remaining on that side. The Y-gun has one arm pointed to either side of the boat and will fire either the port or starboard depth charge depending on the direction the player is currently looking. After firing a depth charge, there is a reload of approximately 10 seconds.

Before spawning, the detonation time delay for both types of depth charges can be set anywhere between 3 seconds and 10 seconds.

Depth Charge Characteristics (Mk.VII depth charge)
Mass (kg) Explosive Type Explosive Mass (kg) TNT Equivalent (kg)
196 TNT 130 130
Depth Charge Characteristics (Y-gun Mk.VII depth charge)
Mass (kg) Explosive Type Explosive Mass (kg) TNT Equivalent (kg)
196 TNT 130 130

Usage in battles

Like the Fairmile A (ML100), Fairmile B (ML345)'s primary armament, a single 47 mm 3 pdr QF Hotchkiss cannon, is rather poor. This gun is a single-shot weapon, and while its reload is on par with similar calibre single-shot cannons, just like those other cannons, its damage output is abysmal and easily outclassed by any autocannon. The maximum range is also rather bad due to the cannon's low muzzle velocity and low projectile mass. In addition, the accuracy isn't great, and because of the reload in between each shot, correcting aim on targets further than 2 km, or even 1.5 km in many cases, can be quite the challenge. Compared to the Fairmile A (ML100), Fairmile B (ML345)'s Hotchkiss cannon has an 8 mm gunshield and can elevate to 70°, though neither improvement makes much of a difference in its performance; the gunshield isn't thick enough to stop anything, and the elevation improvement, while nice to have, doesn't make the gun any better against aircraft due to its single-shot nature and lack of any airburst ammunition. That said, the Hotchkiss cannon is mounted on the bow on Fairmile B (ML345) which does greatly increase its versatility.

On the other hand, Fairmile B (ML345)'s secondary armament is much better. The secondary armament group consists of three 20 mm Oerlikon cannons, fantastic guns in their own right. Compared to the Hotchkiss cannon, a 20 mm Oerlikon cannon can deal roughly the same amount of damage over time but on a much more consistent basis. A single 20 mm Oerlikon cannon is better than the Hotchkiss cannon, and with three of them at her disposal, it's clear which is the better option on Fairmile B (ML345). The only downside these guns is that they cannot fire forewards. The single 20 mm/70 Oerlikon Mk.II is unable to fire in a ~65° arc forwards; the twin 20 mm/70 Oerlikon Mk.V is unable to in a ~75° arc forwards. Along with this, the mounts cannot rotate 360°, though the horizontal turret traverse is fast enough to compensate for this in most cases. Still, it's best to try to keep all enemies to one side of the boat. As with most autocannons, fire off any remaining ammunition after engagements to guarantee full magazines at the start of the next engagement.

If controlling the secondary armament, be aware that the boat is left without any practical anti-aircraft protection. The Hotchkiss cannon is unsuitable against aircraft and the four 7.72 mm Lewis machineguns in the anti-armament group are very low-damaging. Additionally, the Lewis machineguns can only elevate to 50°, severely limiting its AA potential. It's a good idea to let the AI gunners target aircraft. Their fire can alert you of any aircraft in the vicinity, though by that point, it may already be too late. The 7.72 mm Lewis machineguns only open fire when the target is within 1 km, well within range for them to drop ordnance or strafe with their guns. Always scan the skies for aircraft, and if necessary, switch away from the secondary armament to allow the AI gunners control of the Oerlikon cannons.

Ammunition Choices

For the 20 mm Oerlikon Mk.II and 20 mm Oerlikon Mk.V cannons, the best ammunition choice is the 20 mm HE because it has the highest ratio of HE rounds to AP rounds, meaning that it will be the most effective against both aircraft and surface targets. The 20 mm HE belt should be the main ammunition choice, though a few of the 20 mm AP belt should also be taken into battle for use against armoured targets. There is no reason to use the Universal belt once the other options have been researched.

Depth Charges

Being anti-submarine weapons and with the present lack of submarines in the game, there is practically no reason to use them. While they can be used against surface targets to some success by dropping them right next to a slower target, this is extremely situational. If attempting this, remember the order in which the depth charges drop and that there is no reason to use any depth charge activation time setting above the minimum 3 seconds, since higher delay times means the depth charge will sink further, and thus away, from the target. Again, it should be reiterated that this is very situational.

There is no practical reason to use depth charges in battle, especially since, if they're not dropped, they essentially become unarmoured ammo racks.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 20 mm HE Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 20 mm AP Auxiliary Armament Targeting
III Propeller Replacement Improved Rangefinder Primary Armament Targeting Depth Charges
IV Engine Maintenance New Pumps Artillery Support Bomb mortar

Pros and cons

Pros:

  • Good firepower
  • Secondary armament: great damage output; large magazine size
  • Large amount of depth charges

Cons:

  • Ammo rack in the bow
  • Primary armament: low damage output; low muzzle velocity; low accuracy
  • Anti-aircraft armament: very low damage output; long reloads; poor against aircraft; bad firing arcs
  • Poor top speed and manoeuvrability

History

The Fairmile B first left the production line in September 1940 and entered service shortly after.[1] These motor-launched boats served in many invasion operations, such as the D-Day landings at Normandy, and the St Nazaire Raid.[2]

Some Fairmile B vessels were designated as medical ships attached to marine invasion infantry units and underwent modifications to expand their sickbays to accommodate more casualties.[3]

The Fairmile B was operated by Commonwealth nations during and after the Second World War. Bermuda, New Zealand, Australia and South Africa used the Fairmile B, primarily as patrol boats.[4] The Fairmile B also served up to the 1980s with the Guardia di Finanza, an Italian naval gendarmerie.[5]

The rockets stowed alongside the bridge and the launchers forward of it are Mk 2 Rocket Flares and their projectors.[6]

Media

GEN LIVE WT 1 HPL.jpg

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


Britain boats
Motor torpedo boats  Brave Borderer · Dark Aggressor · Dark Aggressor TD · Fairmile D (617) · Fairmile D (697) · Fairmile D (5001) · HMS Gay Archer
  MTB-1(1) · MTB-1(2) · MTB Vosper · MTB Vosper(2) · MTB-422
Motor gun boats  Dark Adventurer · Fairmile A (ML100) · Fairmile B (ML345) · Fairmile C (312) · Fairmile C (332) · Fairmile D (601) · Fairmile H LCS(L)(2)
  HMAS Arrow · HMAS Fremantle · MGB-61 · MGB-75 · ML 1383 · SGB Grey Fox · SGB Grey Goose
Gunboats  HMS Spey

  1. Konstam, A. and Bryan, T., 2010. British Motor Gun Boat. Oxford: Osprey Publ.
  2. Wright, M., 2014. British And Commonwealth Warship Camouflage Of WWII. Seaforth Publishing, p.137.
  3. Lenton, H. and Colledge, J., 1973. Warships Of World War II. 2nd ed. I. Allan, pp.523–530.
  4. Seapower Centre, 2005. The Navy Contribution To Australian Maritime Operations. Canberra: Defence Publishing Service.
  5. oceania.pbworks.com. 2010. Oceania / Italian Financial Guard. [online] Available at: <http://oceania.pbworks.com/w/page/8465167/Italian%20Financial%20Guard> [Accessed 11 April 2020].
  6. John Lambert - Allied Coastal Forces of World War II: Volume I: Fairmile Designs & US Submarine Chasers Pen and Sword, 2018