Difference between revisions of "AMX-13 (SS.11)"
U103691029 (talk | contribs) m (→Main armament: Autoloader) (Tag: Visual edit) |
(Well, I added an image of the tank and where it can be hit, and I wrote a little in the "Survivability and Armour" and "Mobility" paragraphs.) (Tag: Visual edit) |
||
| (30 intermediate revisions by 5 users not shown) | |||
| Line 1: | Line 1: | ||
| + | {{Specs-Card|code=fr_amx_13_75_ss11}} | ||
{{About | {{About | ||
| − | | about = | + | |about=light tank '''{{PAGENAME}}''' |
| − | | usage = other | + | |usage=other uses |
| − | | link = AMX-13 (Family) | + | |link=AMX-13 (Family) |
| − | |||
| − | |||
| − | |||
| − | |||
}} | }} | ||
== Description == | == Description == | ||
| − | <!-- ''In the description, the first part | + | <!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--> |
| − | The ''' | + | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] |
| + | {{break}} | ||
| + | The '''{{specs|name}}''' is a gift Rank {{specs|rank}} French light tank {{Battle-rating}}. It was introduced in [[Update 1.75 "La Résistance"]]. After [[Update 1.81 "The Valkyries"]] this vehicle was removed from purchase. [[Update 1.83 "Masters of the Sea"]] saw the return of this vehicle for 7,480 Golden Eagles. | ||
| − | + | The AMX-13 (SS.11) only difference from the AMX-13 light tank series is that rack of four deadly SS.11 missiles in the oscillating turret front. Everything else from the two protruding radio antennas to thee four smoke dischargers are quite identical to the original [[AMX-13]] model. | |
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
| − | + | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?'' | |
| − | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | + | |
| − | The AMX-13 SS.11 is quite a typical light | + | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->The AMX-13 SS.11 is quite a typical light. No armour to speak about, except for a frontal plate able to stop some AA rounds, but this is undermined by having four missiles that behave like ammunition racks in the open on top of the gun. The survival of the tank depends on speed and stealth. (The 8,8mm KwK 43 which is usual at this tier will literally enter one side and exit the other one no matter where it shoots from). |
'''Armour type:''' | '''Armour type:''' | ||
| Line 34: | Line 33: | ||
| Turret || 40 mm (32-47°) ''Turret front'' <br> 40 mm (12-41°) ''Turret base'' <br> 40 mm (15-75°) ''Barrel shroud'' || 20 mm (0-30°) ''Turret'' <br> 20 mm (12-14°) ''Turret base'' || 20 mm ''Turret bustle'' <br> 20 mm (17-22°) ''Pivot ball'' <br> 10 mm (77-90°) ''Turret underside'' || 10 mm | | Turret || 40 mm (32-47°) ''Turret front'' <br> 40 mm (12-41°) ''Turret base'' <br> 40 mm (15-75°) ''Barrel shroud'' || 20 mm (0-30°) ''Turret'' <br> 20 mm (12-14°) ''Turret base'' || 20 mm ''Turret bustle'' <br> 20 mm (17-22°) ''Pivot ball'' <br> 10 mm (77-90°) ''Turret underside'' || 10 mm | ||
|- | |- | ||
| − | | Cupola | + | ! Armour !! Sides !! Roof |
| + | |- | ||
| + | | Cupola || 20 mm || 10 mm | ||
|- | |- | ||
|} | |} | ||
| Line 45: | Line 46: | ||
=== Mobility === | === Mobility === | ||
| − | |||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
| − | {{tankMobility|abMinHp=418|rbMinHp=239}} | + | {{tankMobility|abMinHp= 418|rbMinHp= 239}}The AMX-13 SS.11 is a quite speedy light. Not [[Ru 251]] levels, but still fast enough to get you to the spot you want to be in. 270hp for 15 500kg equals to about 17,4hp/t, which gives an OK acceleration, and good top speed. But, at 6.7 speed gets less and less effective as your opposition gets higher velocity, better accuracy and stabilisation devices. Therefore, you should use the mobility to get to stealthy positions (like the bushes around the temple at C on Japan). That's where this tank shines. |
| − | |||
| − | The AMX-13 SS.11 is a quite speedy light. Not [[Ru 251]] levels, but still fast enough to get you to the spot you want to be in. 270hp for 15 | ||
| − | |||
| − | |||
| − | |||
== Armaments == | == Armaments == | ||
| − | |||
=== Main armament === | === Main armament === | ||
| − | + | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> | |
| − | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | + | {{main|SA50 (75 mm)}} |
| − | {{main|SA50 | ||
| − | {| class="wikitable" style="text-align:center | + | {| class="wikitable" style="text-align:center" |
|- | |- | ||
| − | ! colspan=" | + | ! colspan="6" | [[SA50 (75 mm)|75 mm SA50 L/57]] |
|- | |- | ||
| − | ! | + | ! style="width:5em" rowspan="1" colspan="3" |Capacity |
| − | + | ! rowspan="1" | Vertical <br> guidance | |
| − | + | ! rowspan="1" | Horizontal <br> guidance | |
| + | ! rowspan="1" | Stabilizer | ||
|- | |- | ||
| − | + | | colspan="3" | 36 || -6°/+13° || ±180° || N/A | |
| − | | | ||
|- | |- | ||
| − | ! ''Realistic'' | + | ! colspan="6" | Turret rotation speed (°/s) |
| − | | 17.9 || 21.0 || | + | |- |
| + | ! style="width:4em" |Mode | ||
| + | ! style="width:4em" |Stock | ||
| + | ! style="width:4em" |Upgraded | ||
| + | ! style="width:4em" |Prior + Full crew | ||
| + | ! style="width:4em" |Prior + Expert qualif. | ||
| + | ! style="width:4em" |Prior + Ace qualif. | ||
| + | |- | ||
| + | | ''Arcade'' || 28.56 || 39.55 || _.__ || _.__ || _.__ | ||
| + | |- | ||
| + | | ''Realistic'' || 17.9 || 21.0 || _.__ || _.__ || _.__ | ||
| + | |- | ||
| + | ! colspan="4" | Reloading rate (seconds) | ||
| + | |- | ||
| + | ! style="width:4em" colspan="1" |Stock | ||
| + | ! style="width:4em" colspan="1" |Prior + Full crew | ||
| + | ! style="width:4em" colspan="1" |Prior + Expert qualif. | ||
| + | ! style="width:4em" colspan="1" |Prior + Ace qualif. | ||
| + | |- | ||
| + | | 45.0 || _.__ || _.__ || _.__ | ||
|- | |- | ||
|} | |} | ||
| − | ==== Ammunition ==== | + | ===== Ammunition ===== |
| − | { | + | {| width="100%" class="wikitable sortable" style="text-align:center" |
| − | + | ! colspan="8" | Penetration statistics | |
| − | + | |- | |
| − | + | ! rowspan="2" data-sort-type="text" | Ammunition | |
| − | + | ! class="unsortable" rowspan="2" | Type of <br /> warhead | |
| − | + | ! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°''' | |
| + | |- | ||
| + | ! 10m | ||
| + | ! 100m | ||
| + | ! 500m | ||
| + | ! 1000m | ||
| + | ! 1500m | ||
| + | ! 2000m | ||
| + | |- | ||
| + | | POT-51A || APC || 168 || 163 || 140 || 110 || 95 || 82 | ||
| + | |- | ||
| + | | 75mm HE || HE || 10 || 10 || 10 || 10 || 10 || 10 | ||
| + | |- | ||
| + | | PCOT-51P || APCBC || 180 || 176 || 163 || 150 || 136 || 126 | ||
| + | |- | ||
| + | |} | ||
| + | Important notice: You '''CAN NOT''' penetrate the turret of a [[Tiger II (H)|Tiger II H]] or [[Tiger II (10.5 cm Kw.K)|Tiger II H 105]] frontally no matter what shell you use (yes it says you can but it's such a low chance that you should never count on it) | ||
| + | {| width="100%" class="wikitable sortable" style="text-align:center" | ||
| + | ! colspan="11" | Shell details | ||
| + | |- | ||
| + | ! rowspan="2" data-sort-type="text" | Ammunition | ||
| + | ! class="unsortable" rowspan="2" | Type of <br /> warhead | ||
| + | ! rowspan="2" |Velocity <br /> in m/s | ||
| + | ! rowspan="2" |Projectile<br />Mass in kg | ||
| + | ! rowspan="2" | ''Fuse delay'' | ||
| + | ''in m:'' | ||
| + | ! rowspan="2" | ''Fuse sensitivity'' | ||
| + | ''in mm:'' | ||
| + | ! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):'' | ||
| + | ! rowspan="2" | ''Normalization At 30° <br> from horizontal:'' | ||
| + | ! colspan="3" | ''Ricochet:'' | ||
| + | |- | ||
| + | ! 0% | ||
| + | ! 50% | ||
| + | ! 100% | ||
|- | |- | ||
| − | + | | POT-51A || APC || 1,000 || 6.4 || N/A || N/A || N/A || ° || 48° || 63° || 71° | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | | | + | | 75mm HE || HE || 753 || 6.2 || 0.4 || 0.1 || 675 || +0° || 79° || 80° || 81° |
| + | |- | ||
| + | | PCOT-51P || APCBC || 1,000 || 6.4 || N/A || N/A || N/A || ° || 48° || 63° || 71° | ||
|- | |- | ||
|} | |} | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | {| class="wikitable" style="text-align:center" | + | ===== [[Ammo racks|Ammo racks]] ===== |
| − | + | [[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|250px|[[Ammo racks|Ammo racks]] of the {{PAGENAME}}.]] | |
| − | + | {| class="wikitable sortable" style="text-align:center" | |
|- | |- | ||
| − | ! | + | ! class="wikitable unsortable" |Full<br /> ammo |
| + | ! class="wikitable unsortable" |1st<br /> rack empty | ||
| + | ! class="wikitable unsortable" |2nd<br /> rack empty | ||
| + | ! class="wikitable unsortable" |3rd<br /> rack empty | ||
| + | ! class="wikitable unsortable" |4th<br /> rack empty | ||
| + | ! class="wikitable unsortable" |5th<br /> rack empty | ||
| + | ! class="wikitable unsortable" |6th<br /> rack empty | ||
| + | ! class="wikitable unsortable" |7th<br /> rack empty | ||
| + | ! class="wikitable unsortable" |Visual<br /> discrepancy | ||
|- | |- | ||
| − | | | + | || '''36''' || 31 ''(+5)'' || 27 ''(+9)'' || 22 ''(+14)'' || 17 ''(+19)'' || 12 ''(+24)'' || 6 ''(+30)'' || 1 ''(+35)'' || style="text-align:left" | no |
|- | |- | ||
|} | |} | ||
| − | + | Rack #6 and #7 are ready racks for the autoloader. | |
| − | |||
| − | ==== | + | === Additional armament === |
| − | + | <!--''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''--> | |
| − | <!-- '' | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
| − | ! | + | ! colspan="6" | 164 mm SS-11 ATGM |
| − | ! | + | |- |
| + | ! style="width:5em" rowspan="1" colspan="3" |Capacity | ||
| + | ! rowspan="1" | Vertical <br> guidance | ||
| + | ! rowspan="1" | Flight <br> speed (m/s) | ||
| + | ! rowspan="1" | Range (m) | ||
|- | |- | ||
| − | | | + | | colspan="3" | 4 || N/A || 150 || 6,500 |
|- | |- | ||
|} | |} | ||
| − | |||
| − | |||
| − | |||
| − | |||
=== Machine guns === | === Machine guns === | ||
| − | + | <!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--> | |
| − | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
{{main|MAC 31 (7.5 mm)}} | {{main|MAC 31 (7.5 mm)}} | ||
| − | {| class="wikitable" style="text-align:center | + | {| class="wikitable" style="text-align:center" |
|- | |- | ||
| − | ! colspan=" | + | ! colspan="7" | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]] |
|- | |- | ||
| − | ! | + | ! colspan="7" | ''Coaxial mount'' |
|- | |- | ||
| − | | | + | ! style="width:5em" rowspan="1" colspan="4" |Capacity (Belt capacity) |
| + | ! rowspan="1" | Fire rate <br> (shots/minute) | ||
| + | ! rowspan="1" | Vertical <br> guidance | ||
| + | ! rowspan="1" | Horizontal <br> guidance | ||
| + | |- | ||
| + | | colspan="4" | 4,950 (150) || 1,350 || N/A || N/A | ||
|- | |- | ||
|} | |} | ||
== Usage in battles == | == Usage in battles == | ||
| − | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | + | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> |
| − | The AMX-13 is a flanker. This combined with the SS.11 ATGMs on board gives the ability to do two different styles. Either to zoom around ( | + | The AMX-13 is a flanker. This combined with the SS.11 ATGMs on board gives the ability to do two different styles. Either to zoom around (shoot’n’scoot) or stand far back and send missiles flying towards the enemies. In RB though, the missiles are controlled by WASD, making aiming a little bit more difficult. Furthermore, avoid getting shot at '''all cost!''' The armour might save you from 0.50 cals, but 14.5 mm and larger will destroy the vehicle in its entirety. Flanking is a viable option, done in the same way as M18, without the penetration needed for frontal armour. |
The AMX-13 (SS.11) is exceptionally fast and agile, but sacrifices armour to achieve this. Due to this, it's best to use this tank as either a hit-and-fade flanker or as a standoff sniper, especially with the SS.11 ATGMs onboard. | The AMX-13 (SS.11) is exceptionally fast and agile, but sacrifices armour to achieve this. Due to this, it's best to use this tank as either a hit-and-fade flanker or as a standoff sniper, especially with the SS.11 ATGMs onboard. | ||
| − | Try to get around areas that enemy tanks would not typically expect a light tank to be and wait in ambush position for enemy tanks to pass through. Due to being able to get a shot at the sides, the cannon should be used for the first shot, and especially so due to the auto-loading system able to load in rounds in about six seconds. Utilize the SS.11 missiles during these reload times to ensure that the enemy target is | + | Try to get around areas that enemy tanks would not typically expect a light tank to be and wait in ambush position for enemy tanks to pass through. Due to being able to get a shot at the sides, the cannon should be used for the first shot, and especially so due to the auto-loading system able to load in rounds in about six seconds. Utilize the SS.11 missiles during these reload times to ensure that the enemy target is annihlated. |
As a stand off sniper, don't be anywhere too near the front line where allies and enemies are duking it out. Try to stay around the corner, only peeking out a bit only to hit at an enemy not paying attention with the 75 mm cannon, or precision targeting with the SS.11 missiles. Take care not to hit any allies when firing the missiles from a distance. | As a stand off sniper, don't be anywhere too near the front line where allies and enemies are duking it out. Try to stay around the corner, only peeking out a bit only to hit at an enemy not paying attention with the 75 mm cannon, or precision targeting with the SS.11 missiles. Take care not to hit any allies when firing the missiles from a distance. | ||
=== Pros and cons === | === Pros and cons === | ||
| − | <!-- '' | + | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''--> |
| − | |||
'''Pros:''' | '''Pros:''' | ||
[[File:AMX-13 SS.11 damage areas.png|thumb|Areas and their respective damage on the AMX-13 SS.11, frontally. Blue: A hit here will make the tank immobile, either from engine damage or driver incapacitation. | [[File:AMX-13 SS.11 damage areas.png|thumb|Areas and their respective damage on the AMX-13 SS.11, frontally. Blue: A hit here will make the tank immobile, either from engine damage or driver incapacitation. | ||
| + | |||
Green: A hit here can take out its return fire capabilities, but it may still move around. | Green: A hit here can take out its return fire capabilities, but it may still move around. | ||
| + | |||
Red: A hit here might take the tank out from loss of crew. | Red: A hit here might take the tank out from loss of crew. | ||
| + | |||
Orange: A hit here could ignite the ammunition in the tank, which usually ends bad for the tank that was hit. | Orange: A hit here could ignite the ammunition in the tank, which usually ends bad for the tank that was hit. | ||
| + | |||
This is also true for the side, but from the side, the rear is filled with ammunition and the front is the engine compartment.]] | This is also true for the side, but from the side, the rear is filled with ammunition and the front is the engine compartment.]] | ||
| Line 182: | Line 221: | ||
* A total of four (4) SS.11 Missiles ready to go | * A total of four (4) SS.11 Missiles ready to go | ||
* SS.11 penetrates 600 mm of 90 degrees RHA at any range | * SS.11 penetrates 600 mm of 90 degrees RHA at any range | ||
| − | * SS.11 has a rather small guidance dead zone of about 200 | + | * SS.11 has a rather small guidance dead zone of about 200 meters compared to other missiles (RB/SB) |
* For once, oscillating turret of AMX-13 is not only a downside, as it allows to fire SS.11 over cover (mostly useful in AB) | * For once, oscillating turret of AMX-13 is not only a downside, as it allows to fire SS.11 over cover (mostly useful in AB) | ||
* AMX-13 low profile allows for easier concealability among terrain | * AMX-13 low profile allows for easier concealability among terrain | ||
| Line 192: | Line 231: | ||
* Cannon may not be reliable enough to penetrate vehicles from the front at this rank | * Cannon may not be reliable enough to penetrate vehicles from the front at this rank | ||
| − | * After the | + | * After the auto-loader is emptied, gun will not reload until it is rearmed, which takes a long time |
* SS.11 still has a guidance dead zone, which means, in very close combat you have to aim in between the tank and opponent to hit the target, or it will just fly over them | * SS.11 still has a guidance dead zone, which means, in very close combat you have to aim in between the tank and opponent to hit the target, or it will just fly over them | ||
* Missiles are aimed with WASD movement keys, tank must be stopped when guiding missile to target (RB/SB) | * Missiles are aimed with WASD movement keys, tank must be stopped when guiding missile to target (RB/SB) | ||
| − | * Missile racks cover up a portion of the sight from the tank gunner's | + | * Missile racks cover up a portion of the sight from the tank gunner's persepctive |
* Non-existent armour, but will protect against the .50 cal M2 frontally. Anywhere else it goes right through | * Non-existent armour, but will protect against the .50 cal M2 frontally. Anywhere else it goes right through | ||
* Aerial strafing may penetrate through the roof armour | * Aerial strafing may penetrate through the roof armour | ||
| Line 205: | Line 244: | ||
== History == | == History == | ||
| − | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too | + | <!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''--> |
| − | + | Initial development of the AMX-13 began after WW2 ended. In 1946, the French army needed a new fighting vehicle to support paratrooper units. This new vehicle needed to be fast and lightweight with a maximum weight of 13 tons.The contract was awarded to the state-owned Atelier de Construction d'Issy-les-Moulineaux (AMX) company, which was located close to Paris. AMX was able to quickly design the new vehicle and build the first prototypes in just 3 years.After successfully blazing through initial trials, AMX started producing the AMX-13 in the early 1950s. Production continued well into the 1980s as the aging AMX-13 was continually modernized, modified, and upgraded.The AMX-13 SS.11 is a modernized version of the AMX-13 developed during the Cold War. By 1962, the AMX-13’s standard 75mm cannon had become less effective against the armour of contemporary tanks, some of which had begun using composite armour. | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | + | In 1962, the French military high command approved modernization work for the AMX-13 to upgrade and increase the AMX-13’s firepower. However, while increasing firepower was the primary goal, the French high command didn’t want to exceed the AMX-13’s weight. This limited options and ruled out major upgrades, so the engineers decided to mount four SS.11 first generation ATGM launchers to the front of the turret.The changes were incremental but achieved the desired effect. Thanks to the ATGMs, the AMX-13 could now effectively engage targets up to 3km away and penetrate up to 600mm of steel armour—something previously impossible for the 75mm cannon alone.The AMX-13 SS.11 joined the ranks of the French army in the 1960s and continued to serve for well over two decades. | |
| − | '' | + | ''- From [https://warthunder.com/en/news/5149-development-amx-13-ss-11-en Devblog]'' |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
== Media == | == Media == | ||
| − | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | + | <!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--> |
| − | + | {{Youtube-gallery|sY_f5S8BuoU|Premium Vehicles - AMX-13 SS.11|G-sMfeWsEq0|'''The Shooting Range #148''' - ''Metal Beasts'' section at 04:17 discusses the AMX-13 (SS.11).}} | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | {{Youtube-gallery|sY_f5S8BuoU| | ||
== See also == | == See also == | ||
| Line 256: | Line 262: | ||
== External links == | == External links == | ||
| − | <!-- ''Paste links to sources and external resources, such as:'' | + | <!--''Paste links to sources and external resources, such as:'' |
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
| − | * ''other literature.'' --> | + | * ''encyclopedia page on the tank;'' |
| + | * ''other literature.''--> | ||
| − | * [ | + | * [https://warthunder.com/en/news/5149-development-amx-13-ss-11-en [Devblog<nowiki>]</nowiki> AMX-13 SS.11] |
| − | |||
{{France light tanks}} | {{France light tanks}} | ||
{{France premium ground vehicles}} | {{France premium ground vehicles}} | ||
[[Category:ATGM vehicles]] | [[Category:ATGM vehicles]] | ||
Revision as of 18:21, 27 March 2020
Contents
| This page is about the light tank AMX-13 (SS.11). For other uses, see AMX-13 (Family). |
Description
The AMX-13 (SS.11) is a gift Rank French light tank
with a battle rating of (AB), (RB), and (SB). It was introduced in Update 1.75 "La Résistance". After Update 1.81 "The Valkyries" this vehicle was removed from purchase. Update 1.83 "Masters of the Sea" saw the return of this vehicle for 7,480 Golden Eagles.
The AMX-13 (SS.11) only difference from the AMX-13 light tank series is that rack of four deadly SS.11 missiles in the oscillating turret front. Everything else from the two protruding radio antennas to thee four smoke dischargers are quite identical to the original AMX-13 model.
General info
Survivability and armour
The AMX-13 SS.11 is quite a typical light. No armour to speak about, except for a frontal plate able to stop some AA rounds, but this is undermined by having four missiles that behave like ammunition racks in the open on top of the gun. The survival of the tank depends on speed and stealth. (The 8,8mm KwK 43 which is usual at this tier will literally enter one side and exit the other one no matter where it shoots from).
Armour type:
- Cast homogeneous armour (Turret base, Turret front)
- Rolled homogeneous armour
| Armour | Front (Slope angle) | Sides | Rear | Roof |
|---|---|---|---|---|
| Hull | 20 mm (67°) Front glacis 20-40 mm (5-50°) Lower glacis |
20 mm | 15 mm Top 15 mm (45°) Bottom |
10 mm 5 mm Engine grille |
| Turret | 40 mm (32-47°) Turret front 40 mm (12-41°) Turret base 40 mm (15-75°) Barrel shroud |
20 mm (0-30°) Turret 20 mm (12-14°) Turret base |
20 mm Turret bustle 20 mm (17-22°) Pivot ball 10 mm (77-90°) Turret underside |
10 mm |
| Armour | Sides | Roof | ||
| Cupola | 20 mm | 10 mm |
Notes:
- Suspension wheels and tracks are 15 mm thick.
- Belly armour is 10 mm thick.
- 8 mm Structural steel firewall separates the driver from the engine.
- The track and wheel on the front glacis offer about 15 mm structural steel thickness.
Mobility
| Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
|---|---|---|---|---|---|---|---|
| Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
| Arcade | Expression error: Unexpected * operator. | 418 | Expression error: Unexpected round operator. | __.__ | |||
| Realistic | 239 | Expression error: Unexpected round operator. | __.__ | ||||
Armaments
Main armament
| 75 mm SA50 L/57 | |||||
|---|---|---|---|---|---|
| Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
| 36 | -6°/+13° | ±180° | N/A | ||
| Turret rotation speed (°/s) | |||||
| Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
| Arcade | 28.56 | 39.55 | _.__ | _.__ | _.__ |
| Realistic | 17.9 | 21.0 | _.__ | _.__ | _.__ |
| Reloading rate (seconds) | |||||
| Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
| 45.0 | _.__ | _.__ | _.__ | ||
Ammunition
| Penetration statistics | |||||||
|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
| 10m | 100m | 500m | 1000m | 1500m | 2000m | ||
| POT-51A | APC | 168 | 163 | 140 | 110 | 95 | 82 |
| 75mm HE | HE | 10 | 10 | 10 | 10 | 10 | 10 |
| PCOT-51P | APCBC | 180 | 176 | 163 | 150 | 136 | 126 |
Important notice: You CAN NOT penetrate the turret of a Tiger II H or Tiger II H 105 frontally no matter what shell you use (yes it says you can but it's such a low chance that you should never count on it)
| Shell details | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
| 0% | 50% | 100% | ||||||||
| POT-51A | APC | 1,000 | 6.4 | N/A | N/A | N/A | ° | 48° | 63° | 71° |
| 75mm HE | HE | 753 | 6.2 | 0.4 | 0.1 | 675 | +0° | 79° | 80° | 81° |
| PCOT-51P | APCBC | 1,000 | 6.4 | N/A | N/A | N/A | ° | 48° | 63° | 71° |
Ammo racks
| Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
Visual discrepancy |
|---|---|---|---|---|---|---|---|---|
| 36 | 31 (+5) | 27 (+9) | 22 (+14) | 17 (+19) | 12 (+24) | 6 (+30) | 1 (+35) | no |
Rack #6 and #7 are ready racks for the autoloader.
Additional armament
| 164 mm SS-11 ATGM | |||||
|---|---|---|---|---|---|
| Capacity | Vertical guidance |
Flight speed (m/s) |
Range (m) | ||
| 4 | N/A | 150 | 6,500 | ||
Machine guns
| 7.5 mm MAC 31 | ||||||
|---|---|---|---|---|---|---|
| Coaxial mount | ||||||
| Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
| 4,950 (150) | 1,350 | N/A | N/A | |||
Usage in battles
The AMX-13 is a flanker. This combined with the SS.11 ATGMs on board gives the ability to do two different styles. Either to zoom around (shoot’n’scoot) or stand far back and send missiles flying towards the enemies. In RB though, the missiles are controlled by WASD, making aiming a little bit more difficult. Furthermore, avoid getting shot at all cost! The armour might save you from 0.50 cals, but 14.5 mm and larger will destroy the vehicle in its entirety. Flanking is a viable option, done in the same way as M18, without the penetration needed for frontal armour.
The AMX-13 (SS.11) is exceptionally fast and agile, but sacrifices armour to achieve this. Due to this, it's best to use this tank as either a hit-and-fade flanker or as a standoff sniper, especially with the SS.11 ATGMs onboard.
Try to get around areas that enemy tanks would not typically expect a light tank to be and wait in ambush position for enemy tanks to pass through. Due to being able to get a shot at the sides, the cannon should be used for the first shot, and especially so due to the auto-loading system able to load in rounds in about six seconds. Utilize the SS.11 missiles during these reload times to ensure that the enemy target is annihlated.
As a stand off sniper, don't be anywhere too near the front line where allies and enemies are duking it out. Try to stay around the corner, only peeking out a bit only to hit at an enemy not paying attention with the 75 mm cannon, or precision targeting with the SS.11 missiles. Take care not to hit any allies when firing the missiles from a distance.
Pros and cons
Pros:
- Main cannon autoloader with 12 shots ready to go
- Nice cannon that will penetrate sides of other vehicles
- A total of four (4) SS.11 Missiles ready to go
- SS.11 penetrates 600 mm of 90 degrees RHA at any range
- SS.11 has a rather small guidance dead zone of about 200 meters compared to other missiles (RB/SB)
- For once, oscillating turret of AMX-13 is not only a downside, as it allows to fire SS.11 over cover (mostly useful in AB)
- AMX-13 low profile allows for easier concealability among terrain
- Mobile enough to flank
- Has great acceleration to get up to speed
- Has a lot of smoke dischargers, which cover a lot of terrain in one go
Cons:
- Cannon may not be reliable enough to penetrate vehicles from the front at this rank
- After the auto-loader is emptied, gun will not reload until it is rearmed, which takes a long time
- SS.11 still has a guidance dead zone, which means, in very close combat you have to aim in between the tank and opponent to hit the target, or it will just fly over them
- Missiles are aimed with WASD movement keys, tank must be stopped when guiding missile to target (RB/SB)
- Missile racks cover up a portion of the sight from the tank gunner's persepctive
- Non-existent armour, but will protect against the .50 cal M2 frontally. Anywhere else it goes right through
- Aerial strafing may penetrate through the roof armour
- HESH (High Explosive Squash Head) and HE obliterates this vehicle
- SPAA can and will obliterate the AMX-13
- Three crew members in a cramped tank means an inability to take a loss without dip in combat efficiency or outright destruction
- Top speed is rather poor for a light tank
- Smoke dischargers fire all at once, player will have to make the most of that one screen
History
Initial development of the AMX-13 began after WW2 ended. In 1946, the French army needed a new fighting vehicle to support paratrooper units. This new vehicle needed to be fast and lightweight with a maximum weight of 13 tons.The contract was awarded to the state-owned Atelier de Construction d'Issy-les-Moulineaux (AMX) company, which was located close to Paris. AMX was able to quickly design the new vehicle and build the first prototypes in just 3 years.After successfully blazing through initial trials, AMX started producing the AMX-13 in the early 1950s. Production continued well into the 1980s as the aging AMX-13 was continually modernized, modified, and upgraded.The AMX-13 SS.11 is a modernized version of the AMX-13 developed during the Cold War. By 1962, the AMX-13’s standard 75mm cannon had become less effective against the armour of contemporary tanks, some of which had begun using composite armour.
In 1962, the French military high command approved modernization work for the AMX-13 to upgrade and increase the AMX-13’s firepower. However, while increasing firepower was the primary goal, the French high command didn’t want to exceed the AMX-13’s weight. This limited options and ruled out major upgrades, so the engineers decided to mount four SS.11 first generation ATGM launchers to the front of the turret.The changes were incremental but achieved the desired effect. Thanks to the ATGMs, the AMX-13 could now effectively engage targets up to 3km away and penetrate up to 600mm of steel armour—something previously impossible for the 75mm cannon alone.The AMX-13 SS.11 joined the ranks of the French army in the 1960s and continued to serve for well over two decades.
- From Devblog
Media
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
| France light tanks | |
|---|---|
| AMC.34/35 | AMC.34 YR · AMC.35 (ACG.1) |
| H.35/39 | H.35 · H.39 · H.39 "Cambronne" |
| AMX-13 | AMX-13 (FL11) · AMX-13-M24 · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT) |
| Wheeled | AML-90 · AMX-10RC · Vextra 105 |
| AMD.35 | AMD.35 · AMD.35 (SA35) |
| E.B.R. | E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963) |
| Other | FCM.36 · R.35 (SA38) · Char 25t · MARS 15 · VBCI-2 (MCT30) |
| Austria | SK-105A2 |
| Great Britain | ▄Crusader Mk.II |
| Netherlands | CV 9035NL |
| USA | LVT-4/40 · ▄M3A3 Stuart |
| France premium ground vehicles | |
|---|---|
| Light tanks | AMD.35 (SA35) · H.39 "Cambronne" · LVT-4/40 · AMX-13 (SS.11) · AMX-13-M24 · E.B.R. (1954) · E.B.R. (1963) · VBCI-2 (MCT30) |
| Medium tanks | M4A1 (FL10) · Panther "Dauphiné" · AMX-30 · AMX-30 Super · AMX-50 (TO90/930) |
| Heavy tanks | B1 ter · 2C bis · Somua SM |
| Tank destroyers | Lorraine 155 Mle.50 |


