Difference between revisions of "FlaRakPz 1"

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(Overhaul of the "Arcade Battles" section to remove unnecessary words, explanations of the game mode and reference to other vehicles. Re-worded descriptions of the vehicle's armaments, armour and mobility with relevant statistics with comparisons to SPAAs.)
(Mobility: Added table with mobility characteristics (upgraded values missing))
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=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
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<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuverability as well as the maximum speed forwards and backwards.''-->
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{| class="wikitable" style="text-align:center" width="70%"
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! rowspan="2" | Game Mode
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! colspan="3" | Mobility characteristics
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! colspan="2" | Engine power (horsepower)
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! colspan="2" | Power-to-weight ratio (hp/ton)
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|-
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! {{Annotation|Max Speed|Maximum Speed (km/h)}}
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! {{Annotation|Weight|Vehicle Weight (tons)}}
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! {{Annotation|AoA Weight|Add on Armour Weight (tons)}}
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! Stock
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! Upgraded
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! Stock
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! Upgraded
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|-
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! Arcade
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| 76 || rowspan="2" | 32.5 || rowspan="2" | N/A || 852 || ____ || 26.22 || __.__
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|-
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! {{Annotation|Realistic|Simulator uses Realistic FMs}}
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| 70 || 531 || ____ || 16.34 || __.__
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|}
  
 
== Armaments ==
 
== Armaments ==

Revision as of 18:13, 5 February 2020

Introducing Wiki 3.0
FlaRakPz 1
germ_flarakpz_1.png
FlaRakPz 1
AB RB SB
10.0 10.3 10.3
Class:
Research:300 000 Specs-Card-Exp.png
Purchase:830 000 Specs-Card-Lion.png

Description

GarageImage FlaRakPz 1.jpg


The FlaRakPz 1 Roland 2 is a rank VII German self-propelled anti-aircraft vehicle with a battle rating of 10.0 (AB) and 10.3 (RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?

If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Game Mode Mobility characteristics Engine power (horsepower) Power-to-weight ratio (hp/ton)
Max Speed Weight AoA Weight Stock Upgraded Stock Upgraded
Arcade 76 32.5 N/A 852 ____ 26.22 __.__
Realistic 70 531 ____ 16.34 __.__

Armaments

Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

Usage in battles

Arcade Battles

The FlaRakPz 1 does not have any additional armaments to attack other vehicles or protect itself, limiting its offensive ability towards even slightly-armoured targets. Due to this, moving any distance from the spawn point will result in death due to the thin armour and increased visibility, due to vehicle markers, making you an easy target. Both the Roland 1 and Roland 3 SAMs both have a maximum speed of 900 m/s, with payloads of 3.3 kg and 4.45 kg of Composition B respectably, more than enough to deal with the only aircraft type (helicopters) it will encounter in this game mode. Moving alongside allies or waiting in or near spawn areas - where you have the best view of the sky - will be rewarding as when engaging medium to heavily armoured units, the explosive mass of the missiles will be most useful in destroying or disabling targets, requiring knowledge of vulnerable spots on enemy vehicles to deliver a killing blow. Due to the large explosive mass of both missiles, it can hull-break light targets.

Pros and cons

Pros:

  • Has Roland 3 missiles as a tier 2 modification, increasing the vehicle's offensive range to 8.5 km
  • Roland 1 and Roland 3 missiles are reactive and manoeuvrable
  • Active radar system with a scan range of 15 km
  • Slightly higher-than-average max speed (70 km/h)

Cons:

  • Significantly lower missile velocity compared to the ADATS (1200 m/s) and Stormer HVM (1400 m/s)
  • Only two missiles available before a fixed-reload of 10.0 s
  • Lack of additional armament for close-range or armoured targets

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Germany anti-aircraft vehicles
Wheeled  Sd.Kfz.222
Half-track  Sd.Kfz.251/21 · Sd.Kfz. 6/2
Flakpanzer IV  Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45
Other Flakpanzers  Flakpanzer I · Flakpanzer 38 · Flakpanzer 341
Wiesel AWC  Wiesel 1A4 · Ozelot
Radar SPAAG  Gepard · Gepard 1A2
Missile SPAA  FlaRakPz 1 · FlaRakRad