Difference between pages "F-16A" and "1RL33"

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{{About
+
==Description==
| about = American jet fighter '''{{PAGENAME}}'''
+
<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the radar and also about its features. Compile a list of air, ground, or naval vehicles that feature this radar in the game.'' -->
| usage = other versions
+
[[File:Radar_1RL33.jpg|thumb|300px|right|The 1RL33 / RPK-2 atop the turret of a [[ZSU-23-4]]]]
| link = F-16 (Family)
 
}}
 
{{Specs-Card
 
|code=f_16a_block_10
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
  
== Description ==
+
The '''1RL33''' or '''RPK-2 "Tobol"''' is a Soviet [[SPAA radars|ground-based target detection and tracking radar]].
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update "Apex Predators"]].
 
  
== General info ==
+
===Vehicles equipped with this radar===
=== Flight performance ===
+
<!-- ''List out vehicles that are equipped with the weapon.'' -->
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
The F-16A is famous for its ability to accelerate while going vertically. Its turn rate and thrust are amongst the best in the game.
 
  
{| class="wikitable" style="text-align:center" width="70%"
+
* {{Specs-Link|ussr_zsu_23_4}}
! rowspan="2" | Characteristics
+
* {{Specs-Link|it_zsu_23_4}}
! colspan="2" | Max speed<br>(km/h at 10,973 m)
+
* {{Specs-Link|il_zsu_23_4}}
! rowspan="2" | Max altitude<br>(metres)
+
* {{Specs-Link|ussr_zsu_23_4m4}}
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(metres/second)
 
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
! Stock
 
| 2,103 || 2,073 || rowspan="2" | {{Specs|ceiling}} || 20.0 || 20.2 || 261.1 || 248.3 || rowspan="2" | 850
 
|-
 
! Upgraded
 
|2,209 || 2,156 || 19.3 || 19.8 || 350.9 || 305.0
 
|-
 
|}
 
  
==== Details ====
+
==General info / usage==
{| class="wikitable" style="text-align:center" width="50%"
+
<!-- ''Tell us about the tactical and technical characteristics of the radar. Describe its distinctive features, tactics of usage against the main opponents.'' -->
|-
 
! colspan="6" | Features
 
|-
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
|-
 
| X || ✓ || ✓ || ✓ || ✓ || X    <!-- -->
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center" width="50%"
+
The 1RL33 is capable of both scanning for targets and locking onto targets, however it does not offer "Track While Scan" (TWS) capability, this means that the radar must cease scanning in order to lock onto a target. As a result of this if a target is locked onto then all other radar blips will stop updating and be removed from the display within a few seconds. Upon a target lock being lost the radar will revert to scanning. When the radar is locked onto a target it will stop sweeping and instead point directly towards the target, following it as the target moves.
|-
 
! colspan="7" | Limits
 
|-
 
! rowspan="2" | Wings (km/h)
 
! rowspan="2" | Gear (km/h)
 
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
|-
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
| 1,555 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || N/A || 470 || 463 || ~10 || ~3
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center"
+
The radar has a "Line of Sight (LoS) scan" mod. In this mode the radar dish is locked in place facing the front of the turret, as such it will only detect targets within a very narrow azimuth range, relative to the front of the turret, however elevation scanning angles remain unchanged. In LoS mode the radar (and thus the turret) need to be directly facing a target in order to detect it, once a target has been detected it can be locked onto in the normal manner and the radar will automatically follow it; once a lock is lost the radar will revert to LoS mode and face the front of the turret. The benefits of operating the radar in LoS mode are that as the radar is not emitting in all directions you will not alert enemy aircraft equipped with radar detectors to your presence unless you aim directly at them.
|-
 
! colspan="4" | Optimal velocities (km/h)
 
|-
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
| < ___ || < ___ || < ___ || N/A
 
|-
 
|}
 
  
==== Engine performance ====
+
The default scanning mode of the 1RL33 is to scan a 90 degree arc. It is possible to switch the radar into scanning a full 360 degree, although due to the incredibly slow scanning speed this option is rarely desirable.
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Engine
 
! colspan="4" | Aircraft mass
 
|-
 
! colspan="2" | Engine name || Number
 
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel)
 
|-
 
| colspan="2" | Pratt & Whitney F100-PW-220 || 1
 
| colspan="2" | 7,690 kg || colspan="2" | ___ kg/m<sup>2</sup>
 
|-
 
! colspan="3" | Engine characteristics
 
! colspan="3" | Mass with internal fuel (no weapons load) || rowspan="2" | {{Annotation|Max Gross<br>Weight|Mass of the fully equipped aircraft with heaviest weapons load}}
 
|-
 
! Weight (each) || colspan="2" | Type
 
! 8m fuel || 20m fuel || 29m fuel
 
|-
 
| 1,470 kg || colspan="2" | Afterburning low-bypass turbofan
 
| 8,662 kg || 9,913 kg || 10,930 kg || 16,849 kg
 
|-
 
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 
! colspan="4" | Thrust to weight ratio @ 0 m (WEP)
 
|-
 
! Condition || 100% || WEP
 
! 8m fuel || 20m fuel || 29m fuel || MGW
 
|-
 
| ''Stationary'' || 6,490 kgf || 8,985 kgf
 
| 1.04 || 0.90 || 0.82 || 0.53
 
|-
 
| ''Optimal'' || 7,434 kgf<br>(1,555 km/h) || 15,225 kgf<br>(1,400 km/h)
 
| 1.76 || 1.53 || 1.39 || 0.90
 
|-
 
|}
 
 
 
=== Survivability and armour ===
 
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
The F-16A is very strong in a dogfight due to its excellent TWR and energy retention, its highly manoeuvrable and can easily reach its top speed even when climbing. Its so good that you will often experience the effects of the G-limit, so when making a sharp turn keep that in mind.
 
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
  
== Armaments ==
 
{{Specs-Avia-Armaments}}
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | Search Characteristics
 
|-
 
|-
! colspan="5" | [[Ballistic Computer]]
+
! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}
|-
+
! {{Annotation|Minimum<br/>Detection<br/>Range|The range below which targets cannot be detected by the radar}}
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator
+
! {{Annotation|Range Settings|The available range scale settings of the radar}}
|-
 
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}
 
|-
 
|}
 
=== Offensive armament ===
 
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|M61A1 (20 mm)}}
 
 
 
The '''''{{PAGENAME}}''''' is armed with:
 
 
 
* A choice between two presets:
 
** 1 x 20 mm M61A1 cannon, wing root-mounted (512 rpg)
 
** 1 x 20 mm M61A1 cannon + 60 x countermeasures
 
 
 
=== Suspended armament ===
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
 
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
! !! width="5%" | 1 !! width="5%" | 2 !! width="5%" | 3 !! width="5%" | 4 !! width="5%" | 5 !! width="5%" | 6 !! width="5%" | 7 !! width="5%" | 8 !! width="5%" | 9
 
| rowspan="12" width="30%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div>
 
 
|-
 
|-
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs
+
| 20,000 m || 100 m || 10 km, 20 km
| || || 3 || 3, 6 || 1 || 3, 6 || 3 || ||
 
 
|-
 
|-
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs
+
! colspan="6" | Search Modes
| || || 3 || 3, 6 || 1 || 3, 6 || 3 || ||
 
 
|-
 
|-
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs
+
! {{Annotation|Search Mode|The search mode of the radar (some radars have multiple search modes with different characteristics)}}
| || || 1 || 1 || || 1 || 1 || ||
+
! {{Annotation|Azimuth Scan<br/>Angle|How far to each side the radar can scan}}
 +
! {{Annotation|Elevation Scan<br/>Angle|How far up and down the radar can scan}}
 +
! {{Annotation|Scan Time|The time taken to complete one scan (the scan bar moving from one edge of the radar display to the other)}}
 +
! {{Annotation|Minimum<br/>relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}
 +
! {{Annotation|Maximum<br/>relative speed|The maximum speed a target can be moving, relative to the radar, and still be detected by the radar}}
 
|-
 
|-
! [[GBU-8 (2,000 lb)|2,000 lb GBU-8]] bombs
+
| Default || 90° || -9°/+15° || 4.25 s || 15 m/s (54 km/h) || 1,000 m/s (3,600 km/h)
| || || 1 || 1 || || 1 || 1 || ||
 
 
|-
 
|-
! [[BLU-27/B incendiary]] bombs
+
| 30° Scan || 30° || -9°/+15° || 1.50 s || 15 m/s (54 km/h) || 1,000 m/s (3,600 km/h)
| || || 1 || 1 || || 1 || 1 || ||
 
 
|-
 
|-
! [[FFAR Mighty Mouse]] rockets
+
| 60° Scan || 60° || -9°/+15° || 3.00 s || 15 m/s (54 km/h) || 1,000 m/s (3,600 km/h)
| || || 57 || || || || 57 || ||
 
 
|-
 
|-
! [[AGM-65B]] missiles
+
| 360° Scan || 360° || -9°/+15° || 6.00 s || 15 m/s (54 km/h) || 1,000 m/s (3,600 km/h)
| || || 1, 3 || || || || 1, 3 || ||
 
 
|-
 
|-
! [[AIM-9J Sidewinder]] missiles
+
| LoS Scan || ~ ±1.5° || -10°/+15° || 0.25 s || 15 m/s (54 km/h) || 1,000 m/s (3,600 km/h)
| 1 || 1 || 1 || || || || 1 || 1 || 1
 
 
|-
 
|-
! [[AIM-9L Sidewinder]] missiles
+
! colspan="6" | Tracking Characteristics
| 1 || 1 || 1 || || || || 1 || 1 || 1
 
 
|-
 
|-
! 300 gal drop tanks
+
! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}
| || || || || 1 || || || ||
+
! {{Annotation|Minimum<br/>Tracking<br/>Range|The range below which targets cannot be tracked by the radar}}
 +
! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}}
 +
! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}
 +
! {{Annotation|Minimum<br/>relative speed|The minimum speed a target must be moving, relative to the radar, in order to be tracked by the radar}}
 +
! {{Annotation|Maximum<br/>relative speed|The maximum speed a target can be moving, relative to the radar, and still be tracked by the radar}}
 
|-
 
|-
| colspan="10" | Maximum permissible loadout weight: 5,420 kg<br>Maximum permissible weight imbalance: 2,000 kg
+
| 16,000 m || 100 m || 360° || -9°/+87° || 15 m/s (54 km/h) || 1,000 m/s (3,600 km/h)
 
|-
 
|-
 
|}
 
|}
  
{{Navigation-Start|Default weapon presets}}
+
===Comparison with analogues===
{{Navigation-First-Simple-Line}}
+
<!-- ''Give a comparative description of similar or related radars.'' -->
 
 
* 1 x 300 gal drop tank
 
* 2 x AIM-9J Sidewinder missiles
 
* 6 x AIM-9J Sidewinder missiles
 
* 6 x AIM-9L Sidewinder missiles
 
* 19 x 500 lb LDGP Mk 82 bombs (9,500 lb total)
 
* 19 x 500 lb Mk 82 Snakeye bombs (9,500 lb total)
 
* 4 x 2,000 lb LDGP Mk 84 bombs (8,000 lb total)
 
* 4 x BLU-27/B incendiary bombs
 
* 4 x 2,000 lb GBU-8 bombs (8,000 lb total)
 
* 114 x FFAR Mighty Mouse rockets
 
* 6 x AGM-65B missiles
 
{{Navigation-End}}
 
 
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
The F-16A can be a powerful fighter with multiple playstyles, one option being simply rushing straight into battle. Players that plan to stay low and accelerate straight into action will be satisfied with the F-16's low-altitude performance and radar. A mixed countermeasure loadout (1 flare, 1 chaff) is recommended because it allows 30 countermeasure drops against radar or IR missiles. In order to be prepared for matches that may extend longer than usual, select the 30-minute fuel option in conjunction with the 300-gallon drop tank. The F-16 consumes a lot of fuel on afterburner, so it's essential to use it wisely unless the max fuel amount is selected.
 
 
 
With the [[AIM-9L Sidewinder|AIM-9L Sidewinders]], players can carry up to 6 AIM-9Ls. If a player finds themselves above the fight, it will be effortless to fire off missiles at distracted enemies and score kills quickly. AIM-9Ls are very strong from the rear aspect and require hard defending from the opponent to evade successfully.
 
 
 
The F-16 is very strong in a dogfight due to its excellent TWR and energy retention. Before entering a dogfight, however, it's critical to be at the correct speed. The F-16 has a very wide turning circle at high speeds, so make sure to stay around 800-850 km/h (497-528 mph) when entering a dogfight.
 
 
 
'''Countering the [[MiG-29]]'''
 
 
 
The MiG-29 is a very versatile and capable fighter and will be one of the most common enemies you will face. However, like many planes, it's possible to counter it. It's one of the fastest jets on the deck (~1,550 km/h, 963 mph) and has access to a helmet-mounted sight, which allows the player to lock the missile in the direction of the pilot's view rather than just along the nose of the aircraft. This allows for off-bore missile launches which can be a threat. It's important to be on the lookout all the time for any missile launches, whether it be an [[R-60M]] or an [[R-27T]].
 
  
Avoid entering a high-speed rate-fight with a MiG-29 at all costs as the MiG-29 is much more manoeuvrable at high speeds, however at low speed the F-16 is able to outturn the MiG-29 thanks to its better low speed handling.  
+
Compared to other search and tracking radars the 1RL33 has a decent range of 20 km for detection and 16 km for tracking. It is the only search radar primarily designed for scanning a small sector, instead of 360 degrees; as such it has an incredibly slow scanning speed. Being a combined search and tracking radar like the [[Marconi S 400]] the 1RL33 lacks track while scan capability, however like the Marconi it can also track targets through a full 360 degrees.
  
The MiG-29 at high altitude can be dangerous if the opponent utilizes [[R-27ER|R-27ERs]]. The R-27ER has superb range, acceleration, and manoeuvrability. To counter this, stay on the lookout for MiG-29s and R-27ERs and be prepared to go into a notch position and drop chaff. The R-27ER burns for 9 seconds which allows it to be spotted for a long time before the motor burns out.
+
===Pros and cons===
 
+
<!-- ''Summarise and briefly evaluate the radar in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' -->
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
  
 
'''Pros:'''
 
'''Pros:'''
  
* High power-to-weight ratio gives it an incredible acceleration
+
* Decent range
* Highly manoeuvrable at lower speeds
+
* Can track targets through a full 360 degrees
* Able to carry a drop tank to extend flight time
+
* Good minimum range
* Access to 6 x AIM-9L Sidewinder missiles
+
* Radar shuts down immediately when turned off and stows away only marginally taller than the turret
* Has access to a wide range to air-to-ground loadouts
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Does not have access to SARH missiles, limiting its BVR performance
+
* Slow scanning speed
* Cannot pull tight turns at high speed
+
* Slow scanning speed makes 360° scan mode of limited use
* High fuel consumption with afterburner
+
* Lacks "Track While Scan" capability
  
 
== History ==
 
== History ==
Two projects from Northrop and General Dynamics reached the final of the LWF (LightWeight Fighter) competition to create a new light fighter for the US Air Force. In January 1975, the winner of the competition was the YF-16, developed by General Dynamics. Intense testing continued after the launch of the F-16A fighter into series, and was completed only in 1978. The new generation fighter was designed for Mach 2 speeds and was able to perform maneuvers at 9G overloads, which was even higher than the requirements declared in the competition. The F-16A took her full-scale baptism of fire in service with the Israeli Air Force over Lebanon in the early 80s. The jet fighters were also used against ground targets during Operation Desert Storm. Consistently improving, the F-16A fighters are being produced and modernized to this day. In addition to the United States, a number of foreign countries have become operators of the F-16A Fighting Falcon fighters, including Belgium, Israel, Pakistan, Italy, Indonesia and others. Fighters are produced both domestically and under license.
+
<!-- ''Examine the history of the creation and combat usage of this radar. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the radar and adding a block "/ History" (example: https://wiki.warthunder.com/(radar-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.'' -->
  
- From ''[[wt:en/news/8003-development-f-16a-american-fighting-falcon-en|Devblog]]''
+
The 1RL33, also known as the RPK-2 "Tobol" was a soviet radar developed in the 1950s for use on the [[ZSU-23-4]] SPAA vehicle. The radar reportedly suffered from high levels of ground clutter (false returns on the radar display) under certain operating conditions, but offered good resilience against radar countermeasures.
 +
 
 +
The NATO reporting name for the radar system was "Gun Dish".
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
 
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=f_16a_block_10 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
;Videos
 
{{Youtube-gallery|FtFRyd0R3Lg|'''The Shooting Range #334''' - ''Metal Beasts'' section at 00:47 discusses the {{PAGENAME}}.}}
 
  
 
== See also ==
 
== See also ==
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the aircraft;''
+
''reference to the article about the variant of the radar;''
* ''links to approximate analogues of other nations and research trees.'' -->
+
''references to approximate analogues by other nations and research trees.'' -->
  
;Related development
+
* [[SPAA radars]]
 
+
* [[Marconi S 400]] (another combined radar system)
* [[F-16 (Family)]]
 
  
 
== External links ==
 
== External links ==
<!-- ''Paste links to sources and external resources, such as:''
+
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.'' -->
+
* ''other literature.''
 
 
* [[wt:en/news/8003-development-f-16a-american-fighting-falcon-en|[Devblog] F-16A: American Fighting Falcon]]
 
 
 
* https://forum.warthunder.com/index.php?/topic/544244-f-16a-discussion-thread-specs-performance-weaponry-and-more/
 
* https://www.af.mil/About-Us/Fact-Sheets/Display/Article/104505/f-16-fighting-falcon/
 
  
{{AirManufacturer General Dynamics}}
+
[[Category:Radars]]
{{USA jet aircraft}}
+
[[Category:Ground_vehicle_radars]]

Latest revision as of 16:44, 24 November 2024

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Description

The 1RL33 / RPK-2 atop the turret of a ZSU-23-4

The 1RL33 or RPK-2 "Tobol" is a Soviet ground-based target detection and tracking radar.

Vehicles equipped with this radar

General info / usage

The 1RL33 is capable of both scanning for targets and locking onto targets, however it does not offer "Track While Scan" (TWS) capability, this means that the radar must cease scanning in order to lock onto a target. As a result of this if a target is locked onto then all other radar blips will stop updating and be removed from the display within a few seconds. Upon a target lock being lost the radar will revert to scanning. When the radar is locked onto a target it will stop sweeping and instead point directly towards the target, following it as the target moves.

The radar has a "Line of Sight (LoS) scan" mod. In this mode the radar dish is locked in place facing the front of the turret, as such it will only detect targets within a very narrow azimuth range, relative to the front of the turret, however elevation scanning angles remain unchanged. In LoS mode the radar (and thus the turret) need to be directly facing a target in order to detect it, once a target has been detected it can be locked onto in the normal manner and the radar will automatically follow it; once a lock is lost the radar will revert to LoS mode and face the front of the turret. The benefits of operating the radar in LoS mode are that as the radar is not emitting in all directions you will not alert enemy aircraft equipped with radar detectors to your presence unless you aim directly at them.

The default scanning mode of the 1RL33 is to scan a 90 degree arc. It is possible to switch the radar into scanning a full 360 degree, although due to the incredibly slow scanning speed this option is rarely desirable.

Search Characteristics
Maximum
Detection
Range
Minimum
Detection
Range
Range Settings
20,000 m 100 m 10 km, 20 km
Search Modes
Search Mode Azimuth Scan
Angle
Elevation Scan
Angle
Scan Time Minimum
relative speed
Maximum
relative speed
Default 90° -9°/+15° 4.25 s 15 m/s (54 km/h) 1,000 m/s (3,600 km/h)
30° Scan 30° -9°/+15° 1.50 s 15 m/s (54 km/h) 1,000 m/s (3,600 km/h)
60° Scan 60° -9°/+15° 3.00 s 15 m/s (54 km/h) 1,000 m/s (3,600 km/h)
360° Scan 360° -9°/+15° 6.00 s 15 m/s (54 km/h) 1,000 m/s (3,600 km/h)
LoS Scan ~ ±1.5° -10°/+15° 0.25 s 15 m/s (54 km/h) 1,000 m/s (3,600 km/h)
Tracking Characteristics
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
Minimum
relative speed
Maximum
relative speed
16,000 m 100 m 360° -9°/+87° 15 m/s (54 km/h) 1,000 m/s (3,600 km/h)

Comparison with analogues

Compared to other search and tracking radars the 1RL33 has a decent range of 20 km for detection and 16 km for tracking. It is the only search radar primarily designed for scanning a small sector, instead of 360 degrees; as such it has an incredibly slow scanning speed. Being a combined search and tracking radar like the Marconi S 400 the 1RL33 lacks track while scan capability, however like the Marconi it can also track targets through a full 360 degrees.

Pros and cons

Pros:

  • Decent range
  • Can track targets through a full 360 degrees
  • Good minimum range
  • Radar shuts down immediately when turned off and stows away only marginally taller than the turret

Cons:

  • Slow scanning speed
  • Slow scanning speed makes 360° scan mode of limited use
  • Lacks "Track While Scan" capability

History

The 1RL33, also known as the RPK-2 "Tobol" was a soviet radar developed in the 1950s for use on the ZSU-23-4 SPAA vehicle. The radar reportedly suffered from high levels of ground clutter (false returns on the radar display) under certain operating conditions, but offered good resilience against radar countermeasures.

The NATO reporting name for the radar system was "Gun Dish".

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.