Difference between revisions of "Kerch (cruiser)"

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{{About
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| about = Soviet light cruiser '''Kerch'''
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| usage = the Russian destroyer
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| link = Kerch (destroyer)
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}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=ussr_cruiser_kerch
 
|code=ussr_cruiser_kerch
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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
+
The ship enjoys one of the better armour schemes among the light cruisers.
 +
 
 +
Its shells and magazines are divided into two separate rooms, both located relatively deep below the waterline, with more inert shells being closer to the surface and more likely to explode magazines located below the reach of most diving shells. Unlike some other light cruisers, such as those of the Japanese navy, the ship does not store ready-to-use ammunition above the waterline, making it even less susceptible to ammunition explosions.
 +
 
 +
The ship's armour includes three layers of protection: external bulges, internal citadel armour, and fuel tanks that further reduce casualties from centre-mass hits. This armour scheme allows the ship to survive multiple torpedo hits in the centre of mass, although the underwater magazines are still vulnerable to explosions from nearby torpedo impacts.
 +
 
 +
The ship's [[152/53 mm O.T.O. Mod.1929 (152 mm)|152 mm O.T.O. Mod.1929]] turrets have uparmoured faces with 90 mm RHA armour, which is superior to that of most foreign light cruisers at its battle rating or lower, and is surpassed only by the late-war US light cruisers with [[6 inch/47 Mk.16 (152 mm)|Mk.16 triple turrets]] in a higher battle rating.
 +
 
 +
This armour scheme makes Kerch a relatively resilient ship compared to its peers, despite having a relatively small crew count. The ship has excellent protection against destroyers at close range, but struggles against high-calibre {{Annotation|SAP|Semi-armour-piercing}} and {{Annotation|AP|Armour-piercing}} shells commonly found on heavy cruisers in its battle rating range.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
+
Kerch, much like its Italian cousins, features excellent maximum speed and a very good acceleration. Manoeuvrability is also excellent, allowing it to avoid even a full torpedo wall after they are spotted. Very few light cruisers feature better mobility than Kerch or her sister [[RN Eugenio di Savoia]] - most notably [[RN Raimondo Montecuccoli]].
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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{{main|152/53 mm O.T.O. Mod.1929 (152 mm)}}
 
{{main|152/53 mm O.T.O. Mod.1929 (152 mm)}}
  
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
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Firing an 8-shell 152mm broadside puts Kerch at an obvious disadvantage against most of its peers, and without a high rate of fire, its sustained damage output per minute is not impressive either. Looking at the extreme: [[Kirov]] can output nearly triple the HE-equivalent using the respective ships' default shells.
 +
 
 +
The default HE shells are great against destroyers and other weakly or unarmoured targets, but having a relatively low explosive filler, they fail to consistently ignite enemy warships on fire. APHEBC Palla shells, on the other hand, are great at causing enemy magazines to explode, as the ballistic cap makes these shells perform exceptionally well against angled armour, thus penetrating deep into the hull even at extreme ranges. HE-TF are your typical anti-air shells; they can be relatively useful thanks to the turrets' vertical guidance of up to +45° and a high shell velocity of 935 m/s.
 +
 
 +
{{:152/53 mm O.T.O. Mod.1929 (152 mm)/Ammunition|152 mm HE Dirompente, 152 mm APHEBC Palla, 152 mm HE-TF Contro-aerea}}
  
 
=== Secondary armament ===
 
=== Secondary armament ===
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''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
 
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
 +
 +
{{:Minizini (100 mm)/Ammunition|100 mm HE, 100 mm anti-air HE}}
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
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=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Thick belt and turret armour
 +
* High top speed
 +
* Effective anti-aircraft armament
 +
* Heavily armoured conning tower/bridge
 +
* Fast torpedoes (without torpedo mode installed) or slow, but 10 km-range torpedoes with the torpedo mode installed
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Very small explosive filler in the main gun AP shell
 +
* Below average explosive filler in the main gun HE shell
 +
* Only two propeller shafts
 +
* Either too short-ranged or too slow torpedoes for a light cruiser
  
 
== History ==
 
== History ==
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== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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 +
;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_cruiser_kerch Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
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* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
 
* ''reference to the series of the ship;''
+
* [[Condottieri (Family)]]
* ''links to approximate analogues of other nations and research trees.''
+
* [[RN Eugenio di Savoia]]
 +
* [[RN Raimondo Montecuccoli]]
  
 
== External links ==
 
== External links ==
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
+
* [[wikipedia:Italian cruiser Emanuele Filiberto Duca d'Aosta|<nowiki>[Wikipedia]</nowiki> Italian cruiser Emanuele Filiberto Duca d'Aosta]]
* ''topic on the official game forum;''
+
* [https://naval-encyclopedia.com/ww2/italy/duca-d-aosta-class-cruisers.php <nowiki>[Naval Encyclopedia]</nowiki> Duca d'Aosta class Cruisers (1934)]
* ''other literature.''
 
  
 +
{{ShipManufacturer OTO}}
 
{{USSR light cruisers}}
 
{{USSR light cruisers}}
 
{{USSR premium ships}}
 
{{USSR premium ships}}

Latest revision as of 10:01, 21 November 2024

Introducing Wiki 3.0
This page is about the Soviet light cruiser Kerch. For the Russian destroyer, see Kerch (destroyer).
Kerch
ussr_cruiser_kerch.png
GarageImage Kerch (cruiser).jpg
Kerch
AB RB SB
5.3 5.7 5.7
Purchase:6 090 Specs-Card-Eagle.png

Description

The Duca d’Aosta-class, Kerch, 1953 is a premium rank IV Soviet light cruiser with a battle rating of 5.3 (AB) and 5.7 (RB/SB). It was introduced in Update "Winged Lions".

General info

Survivability and armour

Armourfront / side / back
Citadel50 / 70 / 35 mm
Main fire tower90 / 30 / 30 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement10 540 t
Crew578 people

The ship enjoys one of the better armour schemes among the light cruisers.

Its shells and magazines are divided into two separate rooms, both located relatively deep below the waterline, with more inert shells being closer to the surface and more likely to explode magazines located below the reach of most diving shells. Unlike some other light cruisers, such as those of the Japanese navy, the ship does not store ready-to-use ammunition above the waterline, making it even less susceptible to ammunition explosions.

The ship's armour includes three layers of protection: external bulges, internal citadel armour, and fuel tanks that further reduce casualties from centre-mass hits. This armour scheme allows the ship to survive multiple torpedo hits in the centre of mass, although the underwater magazines are still vulnerable to explosions from nearby torpedo impacts.

The ship's 152 mm O.T.O. Mod.1929 turrets have uparmoured faces with 90 mm RHA armour, which is superior to that of most foreign light cruisers at its battle rating or lower, and is surpassed only by the late-war US light cruisers with Mk.16 triple turrets in a higher battle rating.

This armour scheme makes Kerch a relatively resilient ship compared to its peers, despite having a relatively small crew count. The ship has excellent protection against destroyers at close range, but struggles against high-calibre SAP and AP shells commonly found on heavy cruisers in its battle rating range.

Mobility

Speedforward / back
AB81 / 34 km/h
RB69 / 29 km/h

Kerch, much like its Italian cousins, features excellent maximum speed and a very good acceleration. Manoeuvrability is also excellent, allowing it to avoid even a full torpedo wall after they are spotted. Very few light cruisers feature better mobility than Kerch or her sister RN Eugenio di Savoia - most notably RN Raimondo Montecuccoli.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 81 34
RB/SB Stock ___ ___
Upgraded 69 29

Modifications and economy

Repair cost
AB6 432 Sl icon.png
RB5 948 Sl icon.png
Crew training10 000 Sl icon.png
Experts510 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces1 140 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 450 / 600 / 50 % Sl icon.png
Talisman.png 2 × 178 / 178 / 178 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods ship anti fragmentation protection.png
Shrapnel Protection
Mods ship venting.png
Ventilation
Mods new ship pumps.png
New Pumps
Mods ship ammo wetting.png
Ammo Wetting
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods tank ammo.png
152mm_it_palla_naval_ap_ammo_pack
Mods he frag dist fuse ship.png
100mm_ussr_navy_aa_ammo_pack
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship rangefinder.png
Improved Rangefinder
Mods torpedo.png
Torpedo Mode
Mods tank ammo.png
152mm_it_contro_aerea_naval_he_ammo_pack

Armament

Primary armament

4 х Turret2 x 152/53 mm O.T.O. Mod.1929 cannon
Ammunition420 rounds
Vertical guidance-10° / 45°

Firing an 8-shell 152mm broadside puts Kerch at an obvious disadvantage against most of its peers, and without a high rate of fire, its sustained damage output per minute is not impressive either. Looking at the extreme: Kirov can output nearly triple the HE-equivalent using the respective ships' default shells.

The default HE shells are great against destroyers and other weakly or unarmoured targets, but having a relatively low explosive filler, they fail to consistently ignite enemy warships on fire. APHEBC Palla shells, on the other hand, are great at causing enemy magazines to explode, as the ballistic cap makes these shells perform exceptionally well against angled armour, thus penetrating deep into the hull even at extreme ranges. HE-TF are your typical anti-air shells; they can be relatively useful thanks to the turrets' vertical guidance of up to +45° and a high shell velocity of 935 m/s.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
HE Dirompente HE 29 29 29 29 29 29
APHEBC Palla APHEBC 277 229 168 125 95 70
HE-TF Contro-aerea HE-TF 29 29 29 29 29 29
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HE Dirompente HE 935 44.57 0 0.1 2,390 79° 80° 81°
APHEBC Palla APHEBC 900 47.5 0.03 7 800 48° 63° 71°
HE-TF Contro-aerea HE-TF 935 44.57 0 0.1 2,390 79° 80° 81°

Secondary armament

3 х Turret2 x 100 mm/50 Minizini naval gun
Ammunition1000 rounds
Main article: Minizini (100 mm)

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
100 mm HE HE 53 46 40 34 30 26
100 mm anti-air HE HE-TF 26 26 26 26 26 26
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
100 mm HE HE 800 15.8 0.035 5 1.24 79° 80° 81°
100 mm anti-air HE HE-TF 880 13.85 0 0.1 2.06 79° 80° 81°

Anti-aircraft armament

4 х Turret2 x 37 mm/67 twin automatic V-11 cannon
Ammunition4000 rounds
Belt capacity5 rounds
Fire rate180 shots/min
6 х Turret37 mm/67 70-K automatic cannon
Ammunition2000 rounds
Belt capacity5 rounds
Fire rate180 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 16 x 533 mm 53-38 torpedo
Main article: 53-38 (533 mm)

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Thick belt and turret armour
  • High top speed
  • Effective anti-aircraft armament
  • Heavily armoured conning tower/bridge
  • Fast torpedoes (without torpedo mode installed) or slow, but 10 km-range torpedoes with the torpedo mode installed

Cons:

  • Very small explosive filler in the main gun AP shell
  • Below average explosive filler in the main gun HE shell
  • Only two propeller shafts
  • Either too short-ranged or too slow torpedoes for a light cruiser

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

External links


Odero-Terni-Orlando Company
Destroyers 
Turbine-class  RN Turbine · RN Aquilone
Dardo-class  RN Dardo
Soldati-class  RN Corazziere · RN Aviere · RN Geniere
Comandanti Medaglie d'Oro-class  RN Comandante Margottini
Light Cruisers 
Condottieri-class  Kerch* · RN Duca degli Abruzzi
Capitani Romani-class  RN Attilio Regolo · Guichen**
Heavy Cruisers 
Trento-class  RN Trento
Zara-class  RN Zara · RN Pola
Battleships 
Conte di Cavour-class  RN Leonardo da Vinci***
Export  Tashkent****
See Also  OTO Melara
  *RN Duca d'Aosta before war reparation to the USSR
  **RN Scipione Africano before war reparation to France
  ***Previously ‘’Cantieri navali Odero’’ in Genoa-Sestri Ponente
  ****Built for the USSR

USSR light cruisers
  Imperial Russia
Svetlana-class  Krasny Krym* · Krasny Kavkaz*
  * Laid down by Imperial Russian Navy; Finished and renamed by the USSR
Project  Soviet Union
Pr.26  Kirov · Voroshilov · Maxim Gorky
Pr.68  Chapayev · Zheleznyakov
Pr.68-bis  Sverdlov · Mikhail Kutuzov
Pr.68-bis-ZiF  Shcherbakov
Lend-Lease  USA
Omaha-class  Murmansk
Trophies  Italy
Condottieri-class  Kerch

USSR premium ships
Motor torpedo boats  G-5 (ShVAK) · Pr.123K (A-10bis)
Motor gun boats  TKA-412 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  MPK Pr.12412P
Armoured gun boats  MBK-161 early · MBK pr.186 (MK 85) · Pr.1124 MLRS · Pr.1204
Sub-chasers  MPK Pr.122bis
Frigates  Rosomacha
Destroyers  Kerch · Ryany · Leningrad · Stroyny · Smelyi · Neustrashimy · Blagorodnyy
Light cruisers  Murmansk · Kerch · Zheleznyakov
Battleships  Marat