Difference between revisions of "FlaRakRad"

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(Pros and cons)
m (Countering Vikhr-equipped helicopters: changed "Vikr" back to the correct "Vikhr")
 
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{{Specs-Card
 
{{Specs-Card
 
|code=germ_flarakrad
 
|code=germ_flarakrad
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
  
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{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[Roland|Roland SAM]] (x2) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="6" | [[Roland|Roland SAM]] (x2) || colspan="4" | Turret rotation speed (°/s) || Reloading rate (seconds)
 
|-
 
|-
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
+
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer
! Stock !! Upgraded !! Full !! Expert !! Aced
+
! Stock !! Upgraded !! Full !! Expert !! Aced!!Autoloader
! Stock !! Full !! Expert !! Aced
 
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 10 (2) || rowspan="2" | 145 || rowspan="2" | -10°/+80° || rowspan="2" | ±180° || rowspan="2" | No || __._ || __._ || __._ || __._ || __._ || rowspan="2" | 5.00 || rowspan="2" | 5.00 || rowspan="2" | 5.00 || rowspan="2" | 5.00
+
| rowspan="2" | 10 (2) || rowspan="2" | -10°/+80° || rowspan="2" | ±180° || rowspan="2" | N/A || 74.9 || 103.6 || 125.8 || 139.1 || 148.0 || rowspan="2" | 5.00  
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 50.6 || 59.5 || 72.3 || 79.9 || 85.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:Roland/Ammunition|VT1}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Roland 3 || SAM || 54 || 54 || 54 || 54 || 54 || 54
 
|-
 
| VT1 || SAM || 59 || 59 || 59 || 59 || 59 || 59
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! data-sort-type="text" | Ammunition
 
! Type of<br>warhead
 
! Velocity<br>(m/s)
 
! Range<br>(m)
 
! Projectile<br>Mass (kg)
 
! Fuse delay<br>(m)
 
! Fuse sensitivity<br>(mm)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
| Roland 3 || SAM || 900 || 8,500 || 77 || 0 || 0.1 || 6,810
 
|-
 
| VT1 || SAM || 1,250 || 12,000 || 73 || 0 || N/A || 7,860
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
Line 117: Line 86:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
It is recommended to find a concealed spot near spawn and memorize where the helicopters' airfield is. Helicopters are easy prey for the FlaRakRad; but be careful to take them out quickly or you'll find you have a Vikhr (or Igla) headed right at you. Be cautious to not radar lock helicopters, as they usually have RWR and will detect you if you lock them. Try instead to hand guide the missiles. This isn't as hard as it seems, as helicopters mostly hover and without the RWR won't know where the missile is coming from. Once the VT1 missile is unlocked, this allows the FlaRakRad to be able to finally engage aircraft with any hint of reliability. Still, one must exercise discipline when choosing when to engage aircraft, as the VT1 can still be dodged. As for the VT1 against helicopters, it just allows the FlaRakRad to kill enemy helicopters quicker, giving them less time to react. All in all, the FlaRakRad is a competent SPAA once one unlocks the missile and has the flexibility to engage aircraft as well as helis. Take care not to be hit, and you'll have a good time.
+
It is recommended to change the radar range from 10 to 20 km, find a concealed spot near spawn and memorize where the helicopters' airfield is. Helicopters are easy prey for the FlaRakRad; but be careful to take them out quickly or you'll find you have a 9M127 Vikhr headed right at you. Be careful to not radar lock helicopters, as they usually have RWR and will detect you if you lock them. Try instead to hand guide the missiles. This isn't as hard as it seems, as helicopters mostly hover and without the RWR won't know where the missile is coming from. Once the VT1 missile is unlocked, this allows the FlaRakRad to be able to finally engage aircraft with any hint of reliability. Still, one must exercise discipline when choosing when to engage aircraft, as the VT1 can still be dodged. As for the VT1 against helicopters, it just allows the FlaRakRad to kill enemy helicopters quicker, giving them less time to react. All in all, the FlaRakRad is a competent SPAA once one unlocks the missile and has the flexibility to engage aircraft as well as helis. Keep in mind that after firing the second missile, the FlaRakRad will not begin reloading until the second missile hits a target or reaches its max range and self-destructs. This means if you miss the second missile, you are vulnerable to air attack while waiting to reload. Take care not to be hit, and you'll have a good time.
 +
 
 +
=== Countering [[9K127_Vikhr|Vikhr]]-equipped helicopters ===
 +
Experienced [[Ka-50]]/[[Ka-52|52]] players will often fire multiple Vikhr missiles at you, hoping that the first two of them will neutralize your missiles or they will have loaded rockets that will explode after a fixed distance and will try to shoot your VT1 missiles. You can make their life hard if you circle the target by moving the aiming reticle around the target in small circles, causing your missile to change direction really fast and making it nearly impossible to counter if done right. Remember that you do not need to hit the target directly due to the missile's proximity fuse.
 +
 
 +
=== Countering advanced planes ===
 +
Experienced pilots will try to side-climb outside your range and will try to attack from the top where your radar will not show the incoming plane. In order to prevent this from happening, set the range of the radar to 20 km instead of 10 km to detect any side-climbing planes to prioritize before they climb above the maximum radar elevation range.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 124: Line 99:
 
'''Pros:'''
 
'''Pros:'''
  
* Good speed and mobility; easy to move around on larger maps
 
 
* High speed missile with long range
 
* High speed missile with long range
 
* 1st generation gunner thermals allow the FlaRakRad to track targets without the use of radar easier
 
* 1st generation gunner thermals allow the FlaRakRad to track targets without the use of radar easier
 +
* Missile has enough explosive to destroy lightly-armoured vehicles, and even tanks via overpressure through the turret roof or hull belly.
  
 
'''Cons:'''
 
'''Cons:'''
Line 132: Line 107:
 
* The single biggest ground vehicle in the game, longer and taller than a Maus - finding proper concealment is nigh impossible
 
* The single biggest ground vehicle in the game, longer and taller than a Maus - finding proper concealment is nigh impossible
 
* Every single gun in the game, MGs included, poses a threat
 
* Every single gun in the game, MGs included, poses a threat
* No defence against any ground vehicles
+
* No reliable defence against any ground vehicles
* Lack of guns means it cannot defend itself from close aircraft
+
* Lack of guns means it cannot defend itself from close aircraft should missiles miss or run out
 
* No survivability from attacks from the ground or air
 
* No survivability from attacks from the ground or air
 +
* Due to the low power-to-weight ratio, gaining speed takes ages even on flat ground and most hills will slow the vehicle to a crawl
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
=== [[wt:en/news/6902-development-flarakrad-protective-sphere-en|Devblog]] ===
 
=== [[wt:en/news/6902-development-flarakrad-protective-sphere-en|Devblog]] ===
The FlaRakRad self-propelled anti-aircraft missile system with the Roland 3 surface-to-air missile system became the most advanced modification of the Roland, Franco-German anti-aircraft missile. While the army version of the FlaRakPz 1 self-propelled air defense system was equipped with a tracked chassis, the air defense services and the German naval forces settled on wheeled chassis for AA systems for airfield protection. At the end of the 90's, a MAN 6x6 truck was chosen as a chassis for the Roland 2 complex, but soon a unified command vehicle on the chassis of the MAN 15t mil gl KAT I A1 (8×8) truck was adopted, which served as the basis for further development of the Roland family.
+
The FlaRakRad self-propelled anti-aircraft missile system with the Roland 3 surface-to-air missile system became the most advanced modification of the Roland, Franco-German anti-aircraft missile. While the army version of the FlaRakPz 1 self-propelled air defense system was equipped with a tracked chassis, the air defense services and the German naval forces settled on wheeled chassis for AA systems for airfield protection. At the end of the 90s, a MAN 6x6 truck was chosen as a chassis for the Roland 2 complex, but soon a unified command vehicle on the chassis of the MAN 15t mil gl KAT I A1 (8×8) truck was adopted, which served as the basis for further development of the Roland family.
  
 
One of the latest modernization programs for the complex for the needs of the German army assumed the possibility of launching not only Roland 2 and Roland 3 missiles, but also promising long-range VT1 missiles, but the program was not completed and by 2003 Germany refused to further modernize the Roland complex in favor of more modern systems.
 
One of the latest modernization programs for the complex for the needs of the German army assumed the possibility of launching not only Roland 2 and Roland 3 missiles, but also promising long-range VT1 missiles, but the program was not completed and by 2003 Germany refused to further modernize the Roland complex in favor of more modern systems.
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --><gallery mode="packed" caption="FlaRakRad Devblog Images" heights="200">
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_flarakrad Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Images
 +
<gallery mode="packed" caption="FlaRakRad Devblog Images" heights="150">
 
File:FlaRakRad WTWallpaper 001.jpg|
 
File:FlaRakRad WTWallpaper 001.jpg|
 
File:FlaRakRad WTWallpaper 002.jpg|
 
File:FlaRakRad WTWallpaper 002.jpg|
Line 171: Line 154:
  
 
{{Germany anti-aircraft vehicles}}
 
{{Germany anti-aircraft vehicles}}
 +
[[Category:Wheeled ground vehicles]]

Latest revision as of 11:10, 19 November 2024

Introducing Wiki 3.0
FlaRakRad
germ_flarakrad.png
GarageImage FlaRakRad.jpg
ArtImage FlaRakRad.png
FlaRakRad
AB RB SB
11.7 11.7 11.7
Class:
Research:400 000 Specs-Card-Exp.png
Purchase:1 080 000 Specs-Card-Lion.png

Description

The Flugabwehrraketensystem Roland auf Radkraftfahrzeug is a rank VIII German SPAA with a battle rating of 11.7 (AB/RB/SB). It was introduced in Update "New Power".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull5 / 5 / 5
Turret15 / 15 / 15
Crew3 people
Visibility3000 %
Internal armour of the FlaRakRad (5 mm)

As the FlaRakRad is the largest ground vehicle in game, and an SPAA, it is not hard for one to guess how the protection situation is. As there is no armour to speak of, the best bet for protecting this vehicle is not to be seen. Try hiding behind large hills, buildings near spawn, and other large obstacles. The non retractable search radar makes it hard to find spots tall enough to hide the FlaRakRad's immense size. However, due to the size of this vehicle, it can take ATGMs from helis occasionally, and can sometimes even eat APFSDS. However, any shot is very likely to cripple you, as the transmission is huge and easily hit.

Armour Front (Slope angle) Sides Rear Roof
Hull 5 mm 5 mm 5 mm 5 mm
Turret 15 mm 15 mm 15 mm 10 mm

Notes:

  • The chassis is 30 mm thick.
  • The windows in the cab have no armour.
  • The tracking radar is 15 mm thick.
  • There are 5 mm plates inside the rear compartment (see image).

Mobility

Speedforward / back
AB98 / 8 km/h
RB and SB90 / 7 km/h
Number of gears16 forward
2 back
Weight27.5 t
Engine power
AB687 hp
RB and SB360 hp
Power-to-weight ratio
AB25.0 hp/t
RB and SB13.1 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 98 8 27.5 511 687 18.58 24.98
Realistic 90 7 318 360 11.56 13.09

Modifications and economy

Repair costBasic → Reference
AB5 082 → 7 983 Sl icon.png
RB6 055 → 9 512 Sl icon.png
SB6 794 → 10 673 Sl icon.png
Total cost of modifications277 100 Rp icon.png
467 000 Sl icon.png
Talisman cost3 100 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 080 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces1 280 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 210 / 200 % Sl icon.png
250 / 250 / 250 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
420 Ge icon.png
Mods new car suspension.png
Suspension
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
360 Ge icon.png
Mods new tank break.png
Brake System
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
360 Ge icon.png
Mods new tank filter.png
Filters
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
310 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
420 Ge icon.png
Mods new tank engine.png
Engine
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
420 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
6 000 Rp icon.png
Cost:
31 000 Sl icon.png
420 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
5 100 Rp icon.png
Cost:
26 000 Sl icon.png
360 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
310 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
420 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
420 Ge icon.png
Mods airstrike.png
Airstrike
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
360 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
310 Ge icon.png
Mods scouting.png
Improved optics
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
310 Ge icon.png
Mods thermal sight.png
NVD
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
310 Ge icon.png
Mods art support.png
Artillery Support
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
420 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
420 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Roland SAM
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition10 rounds
First-order8 rounds
Belt capacity2 rounds
Reload5.0 s
Fire rate145 shots/min
Vertical guidance-10° / 80°
Fire on the moveup to 5 km/h
Main article: Roland
Roland SAM (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Autoloader
Arcade 10 (2) -10°/+80° ±180° N/A 74.9 103.6 125.8 139.1 148.0 5.00
Realistic 50.6 59.5 72.3 79.9 85.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
VT1 SAM 59 59 59 59 59 59
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
VT1 SAM 1,250 12,000 73 1 0.3 300 8 7.86 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
5 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

It is recommended to change the radar range from 10 to 20 km, find a concealed spot near spawn and memorize where the helicopters' airfield is. Helicopters are easy prey for the FlaRakRad; but be careful to take them out quickly or you'll find you have a 9M127 Vikhr headed right at you. Be careful to not radar lock helicopters, as they usually have RWR and will detect you if you lock them. Try instead to hand guide the missiles. This isn't as hard as it seems, as helicopters mostly hover and without the RWR won't know where the missile is coming from. Once the VT1 missile is unlocked, this allows the FlaRakRad to be able to finally engage aircraft with any hint of reliability. Still, one must exercise discipline when choosing when to engage aircraft, as the VT1 can still be dodged. As for the VT1 against helicopters, it just allows the FlaRakRad to kill enemy helicopters quicker, giving them less time to react. All in all, the FlaRakRad is a competent SPAA once one unlocks the missile and has the flexibility to engage aircraft as well as helis. Keep in mind that after firing the second missile, the FlaRakRad will not begin reloading until the second missile hits a target or reaches its max range and self-destructs. This means if you miss the second missile, you are vulnerable to air attack while waiting to reload. Take care not to be hit, and you'll have a good time.

Countering Vikhr-equipped helicopters

Experienced Ka-50/52 players will often fire multiple Vikhr missiles at you, hoping that the first two of them will neutralize your missiles or they will have loaded rockets that will explode after a fixed distance and will try to shoot your VT1 missiles. You can make their life hard if you circle the target by moving the aiming reticle around the target in small circles, causing your missile to change direction really fast and making it nearly impossible to counter if done right. Remember that you do not need to hit the target directly due to the missile's proximity fuse.

Countering advanced planes

Experienced pilots will try to side-climb outside your range and will try to attack from the top where your radar will not show the incoming plane. In order to prevent this from happening, set the range of the radar to 20 km instead of 10 km to detect any side-climbing planes to prioritize before they climb above the maximum radar elevation range.

Pros and cons

Pros:

  • High speed missile with long range
  • 1st generation gunner thermals allow the FlaRakRad to track targets without the use of radar easier
  • Missile has enough explosive to destroy lightly-armoured vehicles, and even tanks via overpressure through the turret roof or hull belly.

Cons:

  • The single biggest ground vehicle in the game, longer and taller than a Maus - finding proper concealment is nigh impossible
  • Every single gun in the game, MGs included, poses a threat
  • No reliable defence against any ground vehicles
  • Lack of guns means it cannot defend itself from close aircraft should missiles miss or run out
  • No survivability from attacks from the ground or air
  • Due to the low power-to-weight ratio, gaining speed takes ages even on flat ground and most hills will slow the vehicle to a crawl

History

Devblog

The FlaRakRad self-propelled anti-aircraft missile system with the Roland 3 surface-to-air missile system became the most advanced modification of the Roland, Franco-German anti-aircraft missile. While the army version of the FlaRakPz 1 self-propelled air defense system was equipped with a tracked chassis, the air defense services and the German naval forces settled on wheeled chassis for AA systems for airfield protection. At the end of the 90s, a MAN 6x6 truck was chosen as a chassis for the Roland 2 complex, but soon a unified command vehicle on the chassis of the MAN 15t mil gl KAT I A1 (8×8) truck was adopted, which served as the basis for further development of the Roland family.

One of the latest modernization programs for the complex for the needs of the German army assumed the possibility of launching not only Roland 2 and Roland 3 missiles, but also promising long-range VT1 missiles, but the program was not completed and by 2003 Germany refused to further modernize the Roland complex in favor of more modern systems.

Media

Skins
Images

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Germany anti-aircraft vehicles
Wheeled  Sd.Kfz.222
Half-track  Sd.Kfz.251/21 · Sd.Kfz. 6/2
Flakpanzer IV  Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45
Other Flakpanzers  Flakpanzer I · Flakpanzer 38 · Flakpanzer 341
Wiesel AWC  Wiesel 1A4 · Ozelot
Radar SPAAG  Gepard · Gepard 1A2
Missile SPAA  FlaRakPz 1 · FlaRakRad