Difference between pages "T-90A" and "Awards"

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{{Specs-Card
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'''Match awards''' are like mini-achievements, resetting at the end of each game and can be earned anew in the next match. Each one of these will provide a silver lions {{sl}} reward after the match end.  
|code=ussr_t_90a
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|T-90A WebsiteImage 1.jpg}}
 
}}
 
  
== Description ==
+
Some awards are needed to complete [[Daily missions]] or to win wagers.  
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update "New Power"]].
 
  
== General info ==
+
'''[[#Streaks|Streaks]]''' are earned for continuous, successive acts during a match. The player is rewarded for his ongoing efforts with silver lions {{sl}}.
=== Survivability and armour ===
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
 
 
Overall, the armour protection of the T-90A can be considered almost the same as in the [[T-72B3]] and [[T-80U]]. However, despite the hull being exactly the same as the T-72B3 with same thickness, composition, and add-on armour, the turret of the T-90A shows a new turret design which can be considered better due to the armour layout and composition. The T-90A, as the T-72B (1989) and T-72B3, has access to the CONTACT-5 ERA. This ERA (different from Relict and CONTACT-1 seen in other T-72B series) has the particularity that has stopping power against APFSDS (similar to Dorchester). Different from other T-72s, the T-90A has a rolled homogenous armour turret with spacing for composite armour blocks rather than built-in. Fuel tanks on either side of the driver can soak up some shrapnel and add to the overall survivability although they are most likely to be lit on fire if hit with HEAT-FS or an ATGM. However, as with all Russian autoloaded MBTs, there are only three crew members so a well-placed shot is capable of causing a crew knock-out. Despite having a carousel autoloader which is not protected by any blast shield like on the Leclerc and Type 90 MBTs, it is harder to ammo rack compared to the T-80s especially since the ammo is scattered horizontally on top of each other ("=" in this shape) and not in an L shape (in which charges are vertical and projectiles are horizontal). This reduces the chances of ammo rack compared to the T-80s. However, all side shots on the hull will be lethal regardless of the carousel as said shot will take your two crew members. The ERA offers really good protection against chemical energy penetrators such as HEAT-FS, ATGMs, and anti-tank grenades, having a protection of 420 mm against chemical energy and 120 mm against kinetic energy. This makes the tank capable of withstanding hits of all HEAT-FS of the BR (most of them penetrate between 320 mm to 480 mm) and ATGMs (between 400 mm to 1,000 mm). It should be noted that ERA itself cannot stop all the spalling created by the premature explosion, the armour plating is what stops the spalling in case the ATGM has more penetration than what the ERA can withstand.
 
 
 
==== Shtora-1 Active Protection System ====
 
The T-90A has access to an infrared jammer, the Shtora-1 APS. It is a constant APS which provides protection against a wide variety of threats. The scanner-type jamming device (also known as "doom eyes" or "Russian eyes") is mounted on the front of the turret to cover the vulnerable frontal arc. It is called an "infrared countermeasure" because SACLOS guidance utilizes a beam-riding guidance which is connected to the GPS (gunner main sight in some cases, on others it is a different sight like on [[T-55AM-1]] and [[T-62M-1]]) which uses a flare as reference point for the guidance system in the ATGM. The missile moves with the gunner's sight and the flare tries to stay on the crosshairs. IRCM confuses the GPS with a brighter IR light decoy acting as the flare (the flare is also IR) which signals the ATGM to move to a different position, overriding the gunner's flare. The Shtora-1 APS has a minimum jamming range of roughly 50 m, meaning it will only deviate ATGMs past 50 m although it depends on the ATGM speed and angle of attack. This is the approximate distance between all ATGMs in-game but it may vary. It will be able to jam a missile launched by a [[Swingfire]] faster due to its launch speed and flight path than an [[M3 Bradley]]. Shtora-1 has a field of view of 360 degrees horizontally (due to being turret mounted) and –5 to +25 degrees in elevation.
 
 
 
Shtora-1 will jam SACLOS missiles including wire-guidance:<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
** [[3M7]] ([[IT-1]])
 
** [[9M17M Falanga]] ([[Mi-4AV]]/[[Mi-24A]])
 
** [[9M17P Falanga-PV]] ([[Mi-24D (USSR)|Mi-24D]])
 
** 9M112 ([[T-64B]] / [[T-80B]])
 
** [[9M113 Konkurs|9M113]] ([[BMP-1]]/[[SPz BMP-1]]/[[BMP-2]])
 
** [[9M114 Shturm]] ([[Shturm-S]]/Russian Helicopters)
 
** [[9M120 Ataka]] ([[Mi-35M]]/[[Mi-28N]])
 
** [[9M311]] ([[ZPRK 2S6]])
 
** [[BGM-71A TOW]]
 
** [[BGM-71B TOW]]
 
** [[BGM-71C I-TOW]]
 
** [[AS.11]]
 
** [[HOT-1]]
 
** [[HOT-2 TOW]]
 
** [[HOT-3]] ([[EC-665 Tiger HAD]]/[[EC-665 Tiger HAP]]/[[EC-665 Tiger UHT]])
 
** MGM-51B ([[M551 Sheridan|M551]]/[[M60A2]])
 
** MGM-51C ([[XM-803]]/[[MBT-70]]/[[KPz-70]])
 
** [[Swingfire]] ([[Swingfire]]/[[Striker]])
 
** [[MILAN]] ([[Marder A1-]]/[[Ratel 20]]/[[Warrior]])
 
** [[HJ-73E]] ([[ZBD86]])
 
** [[Roland]] ([[FlaRakPz 1]]/[[Roland 1]]/[[FlaRakRad]])
 
** [[VT1]] ([[FlaRakRad]]/[[ItO 90M]])
 
** ACRA ([[AMX-30 ACRA]])
 
** [[Rbs 55]] ([[UDES 33]]/[[Pvrbv 551]])
 
</div>
 
 
 
Laser guided missiles (AGM-114 Hellfire, MIM146 ADATS, etc) will not be jammed by Shtora-1.
 
[[File:T-90A Shtora NVD.png|left|thumb|303x303px|As seen in picture, Shtora-1 acts like "eyes" which emit IR light aura and beam which can be seen with NVD and act as a spotlight.]]
 
In order to let the APS work, it must be turned on ("Switch IRCM on/off" keybind). The APS can be destroyed. Shtora-1 can be used while on the move (although turret must be facing the enemy). While on the move (especially horizontally), the jammed ATGM will move in an uncontrolled direction like normal jamming but riskier, keep this in mind as it can hit a track, engine deck or close enough to create fragmentation and mark the tank and/or friendlies. When moving towards an enemy who fired an ATGM, it will be affected by the APS but due to the momentum, the ATGM may still hit if it is redirected towards the ground. Shtora-1 creates a thermal signature which can be seen with thermal sights. It also can also be used as an IR spotlight (as shown in picture). It should be noted that this can be a disadvantage when in night maps as tanks with NVD (except when tanks are using thermal view) will be able to see the light beam. The APS should be turned on and off at commander's discretion. When on day maps, this will not be an issue. Shtora must have a clear line-of-sight with the enemy launcher (at least enemy sights must be able to see the tank). Tanks firing from behind cover like the Swingfire can also be affected by the APS. As long as the enemy is within the jamming arc, the T-90 will be protected against SACLOS ATGMs. Different from [[AMX-30B2 BRENUS]], the T-90A has access to a Laser Warning Receiver (LWR) which lets the commander know when there is a laser aiming at them. The LWR will be triggered by laser rangefinders, laser-guided ATGMs and laser lock-on by helicopters. This is particularly helpful as the commander will know when they are being aimed at and can engage the target with the main gun or jam incoming ATGMs. When facing laser-guided missiles such as AGM-114 Hellfire, the Shtora-1 will not work. However, the LWR will trigger and the commander will be able to pop smoke '''(do not use ESS)''' and disrupt the laser lock-on. This not only works for Hellfires but for PARS 3 LR IR guided AGM (main AGM used by the [[EC-665 Tiger UHT]]) as the smoke disrupts the thermal signature.
 
 
 
'''Armour type:'''
 
 
 
* Rolled Homogenous Armour
 
  
 +
=== Match Awards ===
 +
In alphabetical order.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
+
|[[File:Award-accordingtointelligence.png]]||'''According to Intelligence'''<br>Reward for destroying an enemy vehicle marked by an ally.
 +
|- *
 +
|[[File:Award-adamant.png]]||'''Adamant '''<br>Take some hits, stay alive.<br>{{Notice|The player's ground vehicle must receive more than 9 non-critical hits without being destroyed to receive the award.}}
 +
|-
 +
|[[File:Award-antimech.png]]||'''Antimech'''<br>Destroyed the most AI ground units. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 17 ground units. Multiplier: RB (x2), SB (x3).
 +
|-
 +
|[[File:Award-avenger.png]]||'''Avenger'''<br>Destroy an enemy who has destroyed your teammate's vehicle.
 +
|-
 +
|[[File:Award-balancer.png]]||'''Balancer'''<br>Destroyed the most vehicles of one rank higher. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 4 vehicles. No multiplier.
 +
|-
 +
|[[File:Award-BaseDefender.png]]||'''Base defender'''<br>Reward for interrupting of base capturing by destruction of an enemy unit.
 +
|-
 +
|[[File:Award-bomberhunter.png]]||'''Bomber Hunter'''<br>Destroyed at least 5 bombers or assault planes.
 +
|-
 +
|[[File:Award-bomberrescuer.png]]||'''Bomber Rescuer'''<br> Defended a friendly bomber. <br>{{Notice|Destroy an enemy player that recently dealt critical damage to a friendly bomber to receive the award.}}
 +
|-
 +
|[[File:Award-bombersnightmare.png]]||'''Bombers' Nightmare'''<br>Destroyed at least 10 bombers or assault planes. Multiplier: RB (x2), SB (x3).
 +
|-
 +
|[[File:Award-bulletproof.png]]||'''Bulletproof'''<br>Didn't lose any vehicle and destroyed more targets than all other players who didn't lose any vehicle. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 4 targets destroyed. No multiplier.
 +
|-
 +
|[[File:Award-doomsday.png]]||'''Doomsday!''' <br> Made a nuclear strike and ended the mission with a victory.
 +
|-
 +
|[[File:Award-eyeforeye.png]]||'''Eye for Eye'''<br>Destroy an enemy who has destroyed your vehicle.
 +
|-
 +
|[[File:Award-fighterhunter.png]]||'''Fighter Hunter'''<br>Destroyed at least 5 fighter planes.
 +
|-
 +
|[[File:Award-fighterrescuer.png]]||'''Fighter Rescuer'''<br>Defended* a friendly fighter. <br>{{Notice|Destroy an enemy player that recently dealt critical damage to a friendly fighter to receive the award.}}
 +
|-
 +
|[[File:Award-fightersnightmare.png]]||'''Fighters' Nightmare'''<br>Destroyed at least 10 fighter planes. Multiplier: RB (x2), SB (x3).
 +
|-
 +
|[[File:Award-unguided.png]]||'''Fire Arrows''' <br>Destroyed an enemy plane with rockets.{{Notice|Any air-to-air missile kills is also eligible for this award.}}
 +
|-
 +
|[[File:Award-firefighter.png]]||'''Firefighter'''<br>Reward for extinguishing a fire on an allied vehicle.
 +
|-
 +
|[[File:Award-firststrike.png]]||'''First strike!'''<br>Delivered a first strike.
 +
|-
 +
|[[File:Award-finalblow.png]]||'''Final blow!'''<br>Delivered the final blow.{{Notice|The player must be the last to destroy an enemy vehicle or static targets (howitzers, bunkers, etc,) on the map before the enemy's score trickled to zero to receive the award. Destroying a base or airfield does not counts toward this award.}}
 +
|-
 +
|[[File:Award-godmode.png]]||'''God Mode!''' <br>Destroyed a vehicle 5 or more BR ranks higher.
 +
|-
 +
|[[File:Award-groundforcerescuer.png]]||'''Ground Force Rescuer''' <br>Defended friendly ground/water troops.{{Notice|As an aircraft, destroy an enemy player that recently dealt critical damage to a friendly tank/vessel to receive the award.}}
 +
|-
 +
|[[File:Award-heavymetalfury.png]]||'''Heavy Metal Fury''' <br>Destroyed the most ground vehicles of other players. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 11 ground vehicles. Multiplier: RB (x2), SB (x2).
 +
|-
 +
|[[File:Award-heavymetalhero.png]]||'''Heavy Metal Hero''' <br>Destroyed the most ground vehicles of other players (not fewer than 12 enemy ground vehicles). Multiplier: RB (x2), SB (x2).
 +
|-
 +
|[[File:Award-HelpWithRepairing.png]]||'''Help with Repairing''' <br>Reward for helping an ally with vehicle repairing.
 +
|-
 +
|[[File:Award-heroofthesky.png]]||'''Hero of the Sky''' <br>Destroyed the most aircraft in Air Battles (not fewer than 12 enemy aircraft). Multiplier: RB (x2), SB (x3).
 +
|-
 +
|[[File:Award-intelligence.png]]||'''Intelligence''' <br>Ally destroyed an enemy vehicle marked by you.
 +
|-
 +
|[[File:Award-missionmaker.png]]||'''Mission Maker'''<br>Delivered both "First strike" and "Final blow".
 +
|-
 +
|[[File:Award-onhand.png]]||'''On Hand''' <br>Having the most assists in destroying enemy vehicles. If several players have equal number of assists, the award is given to the one with bigger score. Can't be more than 7 assists. No Multiplier. {{Notice|Scout assists are not taken into account, only destruction assists are counted towards the award.}}
 +
|-
 +
|[[File:Award-peacefulatom.png]]||'''Peaceful atom''' <br>Shot down a nuclear weapon carrier.
 +
|-
 +
|[[File:Award-punisher.png]]||'''Punisher''' <br>Destroyed the most vehicles of one rank higher. Can't be fewer than 5 vehicles. No Multiplier.
 +
|-
 +
|[[File:Award-rankdoesnotmatter.png]]||'''Rank does not matter''' <br>Destroyed a vehicle 1-2 BR ranks higher.
 +
|-
 +
|[[File:Award-roguewave.png]]||'''Rogue Wave''' <br>Destroyed the most AI ship units. If several players have equal number of destroyed targets, the award is given to the one with the biggest score. Can't be more than 17 AI units. Multiplier: RB (x2), SB (x3).
 +
|-
 +
|[[File:Award-SafeAndSound-Bomber.png]]||'''Safe and Sound: Bomber''' <br>Reward for preserving a bomber plane at the end of an aerial battle in Ground AB.
 
|-
 
|-
| Hull || 60 mm (68°) || 80 mm ''Top'' <br>20 mm ''Bottom'' || 40 mm || 30 - 40 mm
+
|[[File:Award-SafeAndSound-Attacker.png]]||'''Safe and Sound: Attacker''' <br>Reward for preserving an attacker plane at the end of an aerial battle in Ground AB.
 
|-
 
|-
| Turret || 70 mm ''Turret front'' <br>120 mm ''Gun mantlet'' || 70 mm || 70 mm || 45 mm
+
|[[File:Award-SafeAndSound-Fighter.png]]||'''Safe and Sound: Fighter''' <br>Reward for preserving a fighter plane at the end of an aerial battle in Ground AB.
 
|-
 
|-
| Cupola || 100 mm || 100 mm || 100 mm || 45 mm
+
|[[File:Award-SafeAndSound-Helicopter.png]]||'''Safe and Sound: Helicopter''' <br>Reward for preserving a helicopter at the end of an aerial battle in Ground AB.
 
|-
 
|-
|}
+
|[[File:Award-SafeAndSound-AdditionalReward.png]]||'''Safe and Sound: Additional reward''' <br>Additional reward for preserving a vehicle using the special zone ␡ after completing a mission in an aerial battle in Ground AB.
 
 
'''Notes:'''
 
 
 
* CONTACT-5: 17 mm High Hardness Rolled Armour
 
* Shtora-1: 10 mm Structural Steel
 
* Tracks: 30 mm
 
 
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
 
 
{{tankMobility|abMinHp=1,550|rbMinHp=884}}
 
 
 
The T-90A has a greater mobility compared to previous T-72 series tanks. However, it lacks speed, manoeuvrability and reverse speed compared to the T-80 series but has a more powerful engine. The T-90A has mediocre speed and overall mobility compared to NATO tanks which is compensated with armour and low profile. With its powerful engine, the T-90A is able to pull and push enemy tanks with ease (winching them is recommended to activate the tank corpse track movement as they will not move if no cable is attached)
 
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
 
 
== Armaments ==
 
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|2A46M-5 (125 mm)}}
 
 
 
The T-90A has access to the 2A46M-5 125 mm smoothbore main gun. This gun is nothing new in the Russian MBT tree and fires the same ammunition as seen in previous models (APFSDS varies from the T-72A to the rest of the T-72 and T-90 tanks). This can be considered as a pro as all rounds have same handling between series, including the 3BM60 (modern round for the T-90A). As all T-72 past T-72A, they are able to fire the 9M119 ATGM from the main gun. However, T-90A has access to the 9M119M1, a modernized 9M119 with a tandem charge with slightly reduced speed.
 
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
 
|-
 
|-
! colspan="5" | [[2A46M-5 (125 mm)|125 mm 2A46M-5]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
|[[File:Award-skillmatters.png]]||'''Skill matters''' <br>Destroyed a vehicle 2-5 BR ranks higher.
 
|-
 
|-
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
+
|[[File:Award-sniper.png]]||'''Sniper''' <br>Destroy an enemy vehicle from a long distance.
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
 
|-
 
|-
! ''Arcade''
+
|[[File:Award-softlanding.png]]||'''Soft Landing''' <br>Landed a critically damaged aircraft.
| rowspan="2" | 43 || rowspan="2" | -4°/+14° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan="2" | 7.10 || rowspan="2" | 7.10 || rowspan="2" | 7.10 || rowspan="2" | 7.10
 
 
|-
 
|-
! ''Realistic''
+
|[[File:Award-supportingfire.png]]||'''Supporting Fire''' <br>The award for assist to a squadmate in destroying an enemy unit.
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0
 
 
|-
 
|-
|}
+
|[[File:Award-surprise.png]]||'''Surprise!''' <br>Destroyed an enemy plane with bombs.
 
 
==== Ammunition ====
 
The T-90A has access to the same ammunition shown in previous T-72s with exception of the 3BM60 and the 3OF26 EDKV (time-fused version of the standard HE shell). All are capable rounds which are not new and have same handling.
 
 
 
''HEAT-FS:''
 
 
 
The 3BK18M is the first round the T-90A has access to, it can be considered a mediocre round as most of the enemies which will be faced will be able to withstand it due to composite armour. However, it is particuallary useful when facing light armoured vehicles which are prompt to overpressure (SPAA, light tanks, etc) and useful when facing enemy helicopters as it has enough explosive mass and flight speed to be competitive as last resort. As a hollow charge, it is prompt to detonate mid air due to trees, bushes and fences. This makes the round difficult to use when in long range engagements as some field elements (forage, objects, etc.) may not be rendered and the round's velocity make aiming harder.
 
 
 
''APFSDS:''
 
 
 
The T-90A has access to 2 types of APFSDS: the 3BM42 and 3BM60. The 3BM42 is a decent round with decent penetration and stopping power. While it lacks penetration to penetrate Leopard 2 tanks upper frontal plate, Leclercs' lower frontal plate or M1A1/2 turret plates, it has enough penetration to hit and cause critical damage in weakspots and side shots. 3BM60 however, different from the 3BM42 seen in previous T-72s, has much more penetration (as seen in table) which can penetrate all tanks from all sides (be aware of Leopard 2 turret wedges and firing at M1A2 turret with an obliquity greater than 45°).
 
 
 
''ATGM:''
 
 
 
The 9M119M1 is a tandem version of the previously seen 9M119 SACLOS ATGM in past T-72's. The main upgrade is the tandem charge, everything else remains practically the same with exception of reduction of flight speed.
 
 
 
''HE:''
 
 
 
The 3OF26 EDKV is the time-fused version of the 3OF26 HE round met in previous T-72s. Fuse is set when laser rangefinding an object. It is pretty much useless against non-lightly armoured vehicles (even 20 mm roofs will stop the spalling if an air explosion is done) but can be devastating against helicopters as there will be no need for direct hit in order to cause critical damage.
 
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
|[[File:Award-survivor.png]]||'''Survivor''' <br>Hasn't lost a single vehicle (whether aircraft, tank or ship) whilst destroying more enemy vehicles than any other players of both teams (should be at least 5 enemies destroyed). No multiplier.
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
 
|-
 
|-
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
+
|[[File:Award-tankrescuer.png]]||'''Tank Rescuer''' <br>Defended friendly ground unit. <br>{{Notice|Destroy an enemy player that recently dealt critical damage to a friendly tank to receive the award.}}
 
|-
 
|-
| 3BK18M || HEATFS || 550 || 550 || 550 || 550 || 550 || 550
+
| NO IMAGE ||'''Tanks Hunter''' <br>Destroyed at least 5 tanks or tank destroyers.
 
|-
 
|-
| 3OF26 EDKV || HE-TF || 42 || 42 || 42 || 42 || 42 || 42
+
| NO IMAGE ||'''Tanks' Nightmare''' <br>Destroyed at least 10 tanks or tank destroyers.
 
|-
 
|-
| 3BM42 || APFSDS || 457 || 454 || 445 || 431 || 419 || 406
+
|[[File:Award-teamwork.png]]||'''Teamwork''' <br>The award for destroying enemy vehicles by any member of a squad. It is given to all members of the squad who were near the squadmate that destroyed an enemy unit. The distance between squad members shouldn't be greater than 1000 m for two aircraft, or 3000 m for an aircraft and a tank, and not greater than 100 m for squad members on tanks.
 
|-
 
|-
| 9M119M1 || ATGM (tandem) || 850 || 850 || 850 || 850 || 850 || 850
+
|[[File:Award-terror of the ocean.png]]||'''Terror of the Ocean''' <br>Destroyed the most ships in Naval Battles. Can't be more than 11 ships. Multiplier: RB (x2), SB (x3).
 
|-
 
|-
| 3BM60 || APFSDS || 580 || 576 || 567 || 555 || 543 || 532
+
|[[File:Award-terror of the sea.png]]||'''Terror of the Sea''' <br>Destroyed the most ships in Naval Battles. Can't be fewer than 12 ships. Multiplier: RB (x2), SB (x3).
 
|-
 
|-
|}
+
|[[File:Award-terrorofthesky.png]]||'''Terror of the Sky''' <br>Destroyed the most aircraft in Air Battles. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 11 aircraft. Multiplier: RB (x2), SB (x3).
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
|[[File:Award-thebestsquad.png]]||'''The Best Squad''' <br>It is given to the squad that earned more {{Annotation|squad streaks|Supporting Fire and Teamwork}} during the match than the other teams.
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
 
|-
 
|-
! 0% !! 50% !! 100%
+
|[[File:Award-thelastmanstanding.png]]||'''The last man standing!''' <br>The last player remaining in the mission.
 
|-
 
|-
| 3BK18M || HEATFS || 905 || 19 || 0.05 || 0.1 || 2,790 || 65° || 72° || 77°
+
|[[File:Award-thunderer.png]]||'''Thunderer''' <br>Destroyed more AI ground targets than any other player in the mission. The number of destroyed ground targets must be at least 18 or more than any other player in both teams (Ships and any other naval targets will not be taken into account). Can't be fewer than 18 AI targets. Multiplier: RB (x2), SB (x3).
 
|-
 
|-
| 3OF26 EDKV || HE-TF || 850 || 23 || 0 || 0.1 || 5,240 || 79° || 80° || 81°
+
|[[File:Award-tsunami.png]]||'''Tsunami''' <br>Destroyed the most AI water units. Can't be fewer than 18 AI units. Multiplier: RB (x2), SB (x3).
 
|-
 
|-
| 3BM42 || APFSDS || 1,700 || 4.85 || N/A || N/A || N/A || 78° || 80° || 81°
+
|[[File:Award-WaterTroopsRescuer.png]]||'''Ship Rescuer''' <br>Defended friendly water troops.{{Notice|Destroy an enemy player that recently dealt critical damage to a friendly vessel to receive the award.}}
 
|-
 
|-
| 9M119M1 || ATGM (tandem) || 400 || 17.2 || 0.4 || 0.01 || 4,720 || 80° || 82° || 90°
+
|[[File:Award-wingbreaker.png]]||'''Wing Breaker''' <br>Destroyed the most air targets in tank battles (at least 5 enemy aircraft have been shot down whilst driving ground vehicles). No multiplier.
 
|-
 
|-
| 3BM60 || APFSDS || 1,660 || 5.12 || N/A || N/A || N/A || 78° || 80° || 81°
+
|[[File:Award-wingman.png]]||'''Wingman''' <br>Having the most assists in destroying enemy vehicles (8 or more). If several players have equal number of assists, the award is given to the one with bigger score. Can't be fewer than 8 assists. Multiplier: RB (x2), SB (x3).
 
|-
 
|-
 
|}
 
|}
  
==== [[Ammo racks]] ====
+
=== Streaks ===
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
+
Can be obtained several times per match.
<!-- '''Last updated:''' -->
+
{| class="wikitable"
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! Full<br>ammo
+
|[[File:Award-DoubleStrike.png]]||'''Double strike!''' <br>Destroyed vehicles of 2 players in a row.
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! Visual<br>discrepancy
 
 
|-
 
|-
| '''43''' || 40&nbsp;''(+3)'' || 37&nbsp;''(+6)'' || 22&nbsp;''(+21)'' || 0&nbsp;''(+43)'' || No
+
|[[File:Award-TripleStrike.png]]||'''Triple strike!''' <br>Destroyed vehicles of 3 players in a row.
 
|-
 
|-
|}
+
|[[File:Award-MultiStrike.png]]||'''Multi strike ×X!''' <br>Destroyed vehicles of 4 players or more in a row.
 
+
|-
=== Machine guns ===
+
|[[File:Award-GroundTripleStrike.png]]||'''Triple strike! (ground)''' <br>Destroyed 3 ground units in a row.
{{Specs-Tank-Weapon|2}}
+
|-
{{Specs-Tank-Weapon|3}}
+
|[[File:Award-GroundMultiStrike.png]]||'''Multi strike ×X! (ground)''' <br>Destroyed 4 ground units or more in a row.
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
+
|-
{{main|6P50 (12.7 mm)|PKT (7.62 mm)}}
+
|[[File:Award-WaterDoubleStrike.png]]||'''Double strike! (naval)''' <br>Wrecked 2 ships in a row.
 
 
{| class="wikitable" style="text-align:center" width="50%"
 
 
|-
 
|-
! colspan="5" | [[6P50 (12.7 mm)|12.7 mm 6P50]]
+
|[[File:Award-WaterTripleStrike.png]]||'''Triple strike! (naval)''' <br>Wrecked 3 ships in a row.
 
|-
 
|-
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
+
|[[File:Award-WaterMultiStrike.png]]||'''Multi strike ×X! (naval)''' <br>Wrecked 4 ships or more in a row.
 
|-
 
|-
| Pintle || 300 (150) || 700 || -4°/+75° || ±180°
+
|[[File:Award-AssistsStreak.png]]||'''Assist streak: ×X!''' <br>Assisted allies in destroying enemy vehicles X times in a row.
 
|-
 
|-
|}
+
|[[File:Award-BaseCapturerStreak.png]]||'''Base capturer streak: ×X!''' <br>Reward for capturing base X times in a row.
{| class="wikitable" style="text-align:center" width="50%"
 
 
|-
 
|-
! colspan="5" | [[PKT (7.62 mm)|7.62 mm PKT]]
+
|[[File:Award-ShadowStrikeStreak.png]]||'''Shadow strike streak: ×X!''' <br>Reward for destroying an enemy vehicle without getting yourself hit X times in a row.
 
|-
 
|-
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
+
|[[File:Award-professional.png]]||'''Professional: xN''' <br>Reward for destroying 5 vehicles in a single life. Each kill after the 5th, rewards the player with another Professional Award (i.e. 7 kills without dying would reward the player with 3 Professional Awards.)
 
|-
 
|-
| Coaxial || 2,000 (250) || 700 || N/A || N/A
+
|[[File:Award-oneshot.png]]||'''Without a miss'''<br>
 +
Reward for destroying of three or more enemies, in which all your shells hit the enemy. Destroying the enemy with one hit is not required, just don't miss. A series of three kills will bring one reward, of four kills two, and so on. Reward is given only when playing on ground vehicles, and score is affected by all shots made by the player and the destruction of enemies by artillery (artillery misses do not count).<br>
 +
'''Reward''': 200 {{sl}} for the first three kills, and then +200 {{sl}} for each additional ×1 to the series over three.
 
|-
 
|-
 
|}
 
|}
  
== Usage in battles ==
+
[[Category:Achievements]]
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
As a modernized T-72B (originally known as T-72BU), the T-90A has a similar playstyle to its predecessors. Due to reduced mobility (but better than the previous T-72), it cannot perform the exact same tasks as the T-80 series. It has three main playstyles.
 
 
 
===Flanking===
 
The T-90A performs well as a flanker. The low profile, low engine noise, and strong armour makes this a scary opponent in urban combat. However, it must be said that the T-90A has a horrible reverse speed, meaning there is little to no chances of retreating, each shot must count.
 
 
 
===Sniping===
 
Sniping is another area in which the T-90A performs well, as it has adequate shell velocity and penetration. The HEAT-FS is not an amazing shell in terms of armour penetration or muzzle velocity, but if a target is hit, it will most likely disable critical components if aimed right. The use of APFSDS is critical in this playstyle as it reduces the chances of missing due to higher velocity and easier aiming due to higher penetration. Due to the low profile nature of the tank with strong armour and additional ERA, the T-90A should attempt to stay hull-down, exposing minimal silhouette. Countering enemy fire is relatively easy due to the strong turret and K5 ERA. The addition of the Shtora-1 APS makes this a hull down monster that cannot be attacked without exposure.
 
 
 
===Frontline support===
 
This playstyle is very risky, as your slow reverse speed will turn your tank into a coffin, but with access to the 3BM60 shot, it will become more viable. Do not do this alone. Always try to have at least two reliable teammates covering you. Your main goal in this playstyle is to cover offensives, defend and attack bases. Cover weaker tanks by attracting fire and secure base capturers. In this mode, you should not focus on making experience for your own, like capturing bases, but to ensure the achievement of victory. This style will mostly take your tank as sacrifice, unless played very carefully and prudently, but victory multipliers will overcome your losses.
 
 
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
 
 
'''Pros:'''
 
 
 
* Shtora active protection system prevents otherwise lethal missiles from hitting the tank, ensuring that the tank's reactive armour lasts longer
 
* Impressive protection thanks to the ERA
 
* Very strong turret
 
* Access to the unlockable 3BM60 shell with very good penetration
 
 
 
'''Cons:'''
 
 
 
* Active protection system only covers whatever the turret is facing, meaning that you can still be blindsided by canny missile users
 
* Worst acceleration and top speed out of all top tier Russian MBTs
 
* Gun mantlet still a huge, and well known, weak spot
 
* Cramped interior, easy to one shot
 
* Gun depression and elevation next to non-existent
 
* Shtora active protection system doesn't work for MCLOS (manually guided) and laser-guided missiles
 
 
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
 
 
=== [[wt:en/news/6931-development-t-90a-boris-the-bullet-dodger-en|Devblog]] ===
 
In 1989, the Ural Design Bureau of Heavy Engineering developed a prototype of a modernized T-72B tank, designated as "Object 188". The vehicle was a deep modification of the Soviet main battle tank, with a number of modern technical solutions, including a new fire control system, guided weapons, combined protection and a completely innovative electro-optical active protection system. The tank successfully passed tests and was recommended for mass production under the designation T-90; its serial production began in 1992. Meanwhile, the systemic economic crisis in Russia forced the tank builders to stop serial production of the tank. Meanwhile, research and development on a further T-90 modernization continued for the needs of foreign operators, as well as the Russian Army. Soon, when the economic situation in the industry began to improve, the tank builders combined their developments into an upgrade program, the T-90A. Unlike the basic version, the new tank featured a slightly more powerful engine, and a welded turret with improved protection. The main difference is the increased fire potential: a new cannon and a modern fire control system with an advanced thermal imaging sight. The T-90A tank was produced from 2004 to 2011.
 
 
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
 
 
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=medium_tank&vehicle=ussr_t_90a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
;Images
 
<gallery mode="packed" caption="T-90A Devblog Images" heights="200">
 
File:T-90A WTWallpaper 001.jpg|
 
File:T-90A WTWallpaper 002.jpg|
 
File:T-90A WTWallpaper 003.jpg|
 
File:T-90A WTWallpaper 004.jpg|
 
File:T-90A WTWallpaper 005.jpg|
 
File:T-90A WTWallpaper 006.jpg|
 
File:T-90A WTWallpaper 007.jpg|
 
</gallery>
 
 
 
;Videos
 
{{Youtube-gallery|CFmL0qG0bB4|'''The Shooting Range #231''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}
 
 
 
== See also ==
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
 
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
 
 
* [[wt:en/news/6931-development-t-90a-boris-the-bullet-dodger-en|[Devblog] T-90A: Boris the Bullet Dodger]]
 
 
 
{{USSR medium tanks}}
 
[[Category:ATGM vehicles]]
 

Latest revision as of 03:18, 10 November 2024

This version of the wiki is no longer supported
Use Wiki 3.0

Match awards are like mini-achievements, resetting at the end of each game and can be earned anew in the next match. Each one of these will provide a silver lions Sl icon.png reward after the match end.

Some awards are needed to complete Daily missions or to win wagers.

Streaks are earned for continuous, successive acts during a match. The player is rewarded for his ongoing efforts with silver lions Sl icon.png.

Match Awards

In alphabetical order.

Award-accordingtointelligence.png According to Intelligence
Reward for destroying an enemy vehicle marked by an ally.
Award-adamant.png Adamant
Take some hits, stay alive.
Msg-info.png The player's ground vehicle must receive more than 9 non-critical hits without being destroyed to receive the award.
Award-antimech.png Antimech
Destroyed the most AI ground units. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 17 ground units. Multiplier: RB (x2), SB (x3).
Award-avenger.png Avenger
Destroy an enemy who has destroyed your teammate's vehicle.
Award-balancer.png Balancer
Destroyed the most vehicles of one rank higher. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 4 vehicles. No multiplier.
Award-BaseDefender.png Base defender
Reward for interrupting of base capturing by destruction of an enemy unit.
Award-bomberhunter.png Bomber Hunter
Destroyed at least 5 bombers or assault planes.
Award-bomberrescuer.png Bomber Rescuer
Defended a friendly bomber.
Msg-info.png Destroy an enemy player that recently dealt critical damage to a friendly bomber to receive the award.
Award-bombersnightmare.png Bombers' Nightmare
Destroyed at least 10 bombers or assault planes. Multiplier: RB (x2), SB (x3).
Award-bulletproof.png Bulletproof
Didn't lose any vehicle and destroyed more targets than all other players who didn't lose any vehicle. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 4 targets destroyed. No multiplier.
Award-doomsday.png Doomsday!
Made a nuclear strike and ended the mission with a victory.
Award-eyeforeye.png Eye for Eye
Destroy an enemy who has destroyed your vehicle.
Award-fighterhunter.png Fighter Hunter
Destroyed at least 5 fighter planes.
Award-fighterrescuer.png Fighter Rescuer
Defended* a friendly fighter.
Msg-info.png Destroy an enemy player that recently dealt critical damage to a friendly fighter to receive the award.
Award-fightersnightmare.png Fighters' Nightmare
Destroyed at least 10 fighter planes. Multiplier: RB (x2), SB (x3).
Award-unguided.png Fire Arrows
Destroyed an enemy plane with rockets.
Msg-info.png Any air-to-air missile kills is also eligible for this award.
Award-firefighter.png Firefighter
Reward for extinguishing a fire on an allied vehicle.
Award-firststrike.png First strike!
Delivered a first strike.
Award-finalblow.png Final blow!
Delivered the final blow.
Msg-info.png The player must be the last to destroy an enemy vehicle or static targets (howitzers, bunkers, etc,) on the map before the enemy's score trickled to zero to receive the award. Destroying a base or airfield does not counts toward this award.
Award-godmode.png God Mode!
Destroyed a vehicle 5 or more BR ranks higher.
Award-groundforcerescuer.png Ground Force Rescuer
Defended friendly ground/water troops.
Msg-info.png As an aircraft, destroy an enemy player that recently dealt critical damage to a friendly tank/vessel to receive the award.
Award-heavymetalfury.png Heavy Metal Fury
Destroyed the most ground vehicles of other players. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 11 ground vehicles. Multiplier: RB (x2), SB (x2).
Award-heavymetalhero.png Heavy Metal Hero
Destroyed the most ground vehicles of other players (not fewer than 12 enemy ground vehicles). Multiplier: RB (x2), SB (x2).
Award-HelpWithRepairing.png Help with Repairing
Reward for helping an ally with vehicle repairing.
Award-heroofthesky.png Hero of the Sky
Destroyed the most aircraft in Air Battles (not fewer than 12 enemy aircraft). Multiplier: RB (x2), SB (x3).
Award-intelligence.png Intelligence
Ally destroyed an enemy vehicle marked by you.
Award-missionmaker.png Mission Maker
Delivered both "First strike" and "Final blow".
Award-onhand.png On Hand
Having the most assists in destroying enemy vehicles. If several players have equal number of assists, the award is given to the one with bigger score. Can't be more than 7 assists. No Multiplier.
Msg-info.png Scout assists are not taken into account, only destruction assists are counted towards the award.
Award-peacefulatom.png Peaceful atom
Shot down a nuclear weapon carrier.
Award-punisher.png Punisher
Destroyed the most vehicles of one rank higher. Can't be fewer than 5 vehicles. No Multiplier.
Award-rankdoesnotmatter.png Rank does not matter
Destroyed a vehicle 1-2 BR ranks higher.
Award-roguewave.png Rogue Wave
Destroyed the most AI ship units. If several players have equal number of destroyed targets, the award is given to the one with the biggest score. Can't be more than 17 AI units. Multiplier: RB (x2), SB (x3).
Award-SafeAndSound-Bomber.png Safe and Sound: Bomber
Reward for preserving a bomber plane at the end of an aerial battle in Ground AB.
Award-SafeAndSound-Attacker.png Safe and Sound: Attacker
Reward for preserving an attacker plane at the end of an aerial battle in Ground AB.
Award-SafeAndSound-Fighter.png Safe and Sound: Fighter
Reward for preserving a fighter plane at the end of an aerial battle in Ground AB.
File:Award-SafeAndSound-Helicopter.png Safe and Sound: Helicopter
Reward for preserving a helicopter at the end of an aerial battle in Ground AB.
File:Award-SafeAndSound-AdditionalReward.png Safe and Sound: Additional reward
Additional reward for preserving a vehicle using the special zone ␡ after completing a mission in an aerial battle in Ground AB.
Award-skillmatters.png Skill matters
Destroyed a vehicle 2-5 BR ranks higher.
Award-sniper.png Sniper
Destroy an enemy vehicle from a long distance.
Award-softlanding.png Soft Landing
Landed a critically damaged aircraft.
Award-supportingfire.png Supporting Fire
The award for assist to a squadmate in destroying an enemy unit.
Award-surprise.png Surprise!
Destroyed an enemy plane with bombs.
Award-survivor.png Survivor
Hasn't lost a single vehicle (whether aircraft, tank or ship) whilst destroying more enemy vehicles than any other players of both teams (should be at least 5 enemies destroyed). No multiplier.
Award-tankrescuer.png Tank Rescuer
Defended friendly ground unit.
Msg-info.png Destroy an enemy player that recently dealt critical damage to a friendly tank to receive the award.
NO IMAGE Tanks Hunter
Destroyed at least 5 tanks or tank destroyers.
NO IMAGE Tanks' Nightmare
Destroyed at least 10 tanks or tank destroyers.
Award-teamwork.png Teamwork
The award for destroying enemy vehicles by any member of a squad. It is given to all members of the squad who were near the squadmate that destroyed an enemy unit. The distance between squad members shouldn't be greater than 1000 m for two aircraft, or 3000 m for an aircraft and a tank, and not greater than 100 m for squad members on tanks.
Award-terror of the ocean.png Terror of the Ocean
Destroyed the most ships in Naval Battles. Can't be more than 11 ships. Multiplier: RB (x2), SB (x3).
Award-terror of the sea.png Terror of the Sea
Destroyed the most ships in Naval Battles. Can't be fewer than 12 ships. Multiplier: RB (x2), SB (x3).
Award-terrorofthesky.png Terror of the Sky
Destroyed the most aircraft in Air Battles. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 11 aircraft. Multiplier: RB (x2), SB (x3).
Award-thebestsquad.png The Best Squad
It is given to the squad that earned more squad streaks during the match than the other teams.
Award-thelastmanstanding.png The last man standing!
The last player remaining in the mission.
Award-thunderer.png Thunderer
Destroyed more AI ground targets than any other player in the mission. The number of destroyed ground targets must be at least 18 or more than any other player in both teams (Ships and any other naval targets will not be taken into account). Can't be fewer than 18 AI targets. Multiplier: RB (x2), SB (x3).
Award-tsunami.png Tsunami
Destroyed the most AI water units. Can't be fewer than 18 AI units. Multiplier: RB (x2), SB (x3).
Award-WaterTroopsRescuer.png Ship Rescuer
Defended friendly water troops.
Msg-info.png Destroy an enemy player that recently dealt critical damage to a friendly vessel to receive the award.
Award-wingbreaker.png Wing Breaker
Destroyed the most air targets in tank battles (at least 5 enemy aircraft have been shot down whilst driving ground vehicles). No multiplier.
Award-wingman.png Wingman
Having the most assists in destroying enemy vehicles (8 or more). If several players have equal number of assists, the award is given to the one with bigger score. Can't be fewer than 8 assists. Multiplier: RB (x2), SB (x3).

Streaks

Can be obtained several times per match.

Award-DoubleStrike.png Double strike!
Destroyed vehicles of 2 players in a row.
Award-TripleStrike.png Triple strike!
Destroyed vehicles of 3 players in a row.
Award-MultiStrike.png Multi strike ×X!
Destroyed vehicles of 4 players or more in a row.
Award-GroundTripleStrike.png Triple strike! (ground)
Destroyed 3 ground units in a row.
Award-GroundMultiStrike.png Multi strike ×X! (ground)
Destroyed 4 ground units or more in a row.
Award-WaterDoubleStrike.png Double strike! (naval)
Wrecked 2 ships in a row.
Award-WaterTripleStrike.png Triple strike! (naval)
Wrecked 3 ships in a row.
Award-WaterMultiStrike.png Multi strike ×X! (naval)
Wrecked 4 ships or more in a row.
Award-AssistsStreak.png Assist streak: ×X!
Assisted allies in destroying enemy vehicles X times in a row.
Award-BaseCapturerStreak.png Base capturer streak: ×X!
Reward for capturing base X times in a row.
Award-ShadowStrikeStreak.png Shadow strike streak: ×X!
Reward for destroying an enemy vehicle without getting yourself hit X times in a row.
Award-professional.png Professional: xN
Reward for destroying 5 vehicles in a single life. Each kill after the 5th, rewards the player with another Professional Award (i.e. 7 kills without dying would reward the player with 3 Professional Awards.)
Award-oneshot.png Without a miss

Reward for destroying of three or more enemies, in which all your shells hit the enemy. Destroying the enemy with one hit is not required, just don't miss. A series of three kills will bring one reward, of four kills two, and so on. Reward is given only when playing on ground vehicles, and score is affected by all shots made by the player and the destruction of enemies by artillery (artillery misses do not count).
Reward: 200 Sl icon.png for the first three kills, and then +200 Sl icon.png for each additional ×1 to the series over three.