Difference between revisions of "76 mm/60 AK-176M (76 mm)"

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[[File:AK-176M on MPK Pr.12412.png|alt=AK-176M on MPK Pr.12412|thumb|x250px|76 mm/60 AK-176M on the [[MPK Pr.12412]]]]
 +
 
== Description ==
 
== Description ==
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''
+
<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' -->
 +
The '''76 mm/60 AK-176M''' is a Soviet naval gun.
  
 
=== Vehicles equipped with this weapon ===
 
=== Vehicles equipped with this weapon ===
 
<!-- ''List out vehicles that are equipped with the weapon.'' -->
 
<!-- ''List out vehicles that are equipped with the weapon.'' -->
  
 +
* {{Specs-Link|ussr_mpk_pr1331m}}
 
* {{Specs-Link|ussr_mpk_pr12412}}
 
* {{Specs-Link|ussr_mpk_pr12412}}
 +
* {{Specs-Link|ussr_mpk_pr12412p}}
 +
* {{Specs-Link|ussr_mpk_pr11451}}
  
 
== General info ==
 
== General info ==
The AK-176M is the russian equivalent of the [[76 mm/62 OTO-Melara Compact (76 mm)|76 mm/62 OTO-Melara Compact]]. It has a similar handling to the [[AK-726 (76 mm)|AK-726]] but with half the RPM due to being a single cannon. It has a fast aiming speed both vertically and horizontally, faster than the AK-726 and comparable to the OTO Melara 76/62. As already seen in Russian 76mm cannons, they tend to be a multi-purpose and reliable weapons against all sorts of threats: strong power against surface vessels and annihilating power against airborne threats. If somone is used to the handling and use of the OTO Melara 76/62 in the [[OTOMATIC]] or the [[Sparviero]], you will immediately notice that it is nearly the exact same thing. One of the main downsides of the AK-176M compared to the OTO Melara 76/62 is the lack of armor piercing ammunition. As seen in game so far, the OTO Melara 76/62 has access to HE, HE-VT*, SAPOM and APFSDS (only available in the OTOMATIC). The AK-176M only and solely relies on HE and HE-VT*. This should not be underwhelming as they are very capable of decimating enemy targets.
+
<!-- ''Tell us about the tactical and technical characteristics of the cannon or machine gun.'' -->
 +
The AK-176M is the Soviet equivalent of the [[76 mm/62 OTO-Melara Compact (76 mm)|76 mm/62 OTO-Melara Compact]]. It has similar handling to the [[AK-726 (76 mm)|AK-726]] but with half the RPM due to being a single cannon. It has a fast aiming speed both vertically and horizontally, faster than the AK-726 and comparable to the OTO Melara 76/62. As already seen in Soviet 76 mm cannons, they tend to be multi-purpose and reliable weapons against all sorts of threats: strong against surface vessels and positively annihilating against airborne threats. One of the main downsides of the AK-176M compared to the OTO Melara 76/62 is the lack of armour-piercing ammunition. It relies solely on HE and HE-VT ammunition, but this should not be underwhelming as they are still very capable of decimating enemy targets.
  
 
=== Available ammunition ===
 
=== Available ammunition ===
The AK-176M has access to exactly the same rounds seen in the AK-726: the 76 mm HE OF-62 and 76 mm HE ZS-62 HE-VT*. Noticing that the proxy fuze on the HE-VT* is not triggered when fired at surface targets, this is the recommended round to carry '''always''' due to the increased explosive load (from 400g to 480g) and the fact is has proxomity fuze that can be used in immediate defense against airborne targets. If the OTOMATIC has been used before, you will see that the proxy fuze makes aircraft engaging much easier with the minimal required ammo to fire. This is also shown in with the AK-726 but due to being dual cannon, the explosive damage is doubled and cannot be "exactly comparable".
+
<!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' -->
 
+
The AK-176M has access to the same rounds as the [[AK-726 (76 mm)|AK-726]]: the 76 mm HE OF-62 and 76 mm HE ZS-62 HE-VT. Noticing that the proximity fuse on the HE-VT is not triggered when fired at surface targets, this is the recommended round to carry '''always''' due to the increased explosive load (from 400 g to 480 g) and the fact is has proximity fuse that can be used in immediate defense against airborne targets. If the OTOMATIC has been used before, you will see that the proxy fuse makes aircraft engaging much easier with the minimal required ammo to fire. This is also shown in with the AK-726 but due to being dual cannon, the explosive damage is doubled and cannot be "exactly comparable".
{| class="wikitable sortable" width="100%" style="text-align:center"
 
! colspan="8" |Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" |Ammunition
 
! rowspan="2" |Type of
 
warhead
 
! colspan="6" |'''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
!10 m!!100 m!!500 m!!1,000 m!!1,500 m!!2,000 m
 
|-
 
|76 mm HE OF-62||HE||10||10||10||10||10||10
 
|-
 
|76 mm HE ZS-62||HE-VT*||11||11||11||11||11||11
 
|-
 
|}
 
{| class="wikitable sortable"
 
! colspan="10" |Shell details
 
|-
 
! rowspan="2" |Ammunition
 
! rowspan="2" |Type of
 
 
 
warhead
 
! rowspan="2" |Velocity
 
 
 
(m/s)
 
! rowspan="2" |Projectile
 
 
 
Mass (kg)
 
! rowspan="2" |Fuse delay
 
 
 
(m)
 
! rowspan="2" |Fuse sensitivity
 
 
 
(mm)
 
! rowspan="2" |Explosive Mass
 
  
(TNT equivalent) (g)
+
{{:{{PAGENAME}}/Ammunition|76 mm HE OF-62, 76 mm HE ZS-62}}
! colspan="3" |Ricochet
 
|-
 
!0%
 
!50%
 
!100%
 
|-
 
|76 mm HE OF-62
 
|HE
 
|980
 
|5.9
 
|0
 
|0.1
 
|616
 
|79°
 
|80°
 
|81°
 
|-
 
|76 mm HE ZS-62
 
|HE-VT*
 
|980
 
|5.9
 
|0
 
|0.1
 
|739.2
 
|79°
 
|80°
 
|81°
 
|}
 
  
 
=== Comparison with analogues ===
 
=== Comparison with analogues ===
 +
<!-- ''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.'' -->
 
'''Compared to AK-726:'''
 
'''Compared to AK-726:'''
  
It has a better handling in general, expected from a much modern weapon system with reduced annihilating power due to being half of the system. Regardless of that, the AK-176M is clearly one if not the best 76 mm deck gun seen in game after the OTO Melara 76/62. It should be notted it has a significantly reduced dispersion mainly for the fact it is A) a much modern system and B) a single cannon gun.
+
The AK-176M has a better handling in general, to be expected from a much modern weapon system with reduced power due to having half the barrels. Despite that, the AK-176M is clearly one if not the best 76 mm deck gun seen in game after the OTO Melara 76/62. It should be noted it has a significantly reduced dispersion mainly for the fact it is A) a much modern system and B) a single cannon mount.
  
 
'''Compared to 76 mm/62 OTO-Melara Compact''':
 
'''Compared to 76 mm/62 OTO-Melara Compact''':
  
It is pretty much a copy paste of the OTO-Melara except that it does not have access to armor piercing ammunition. The fact it carries more ammunition (152 vs 115) makes it a higher capable gun in sustanined combat despite having a x4.2 slower firing rate (3s vs 0.7s). However, the lack of armor piercing ammunition really hits the AK-176M in anti-ship warfare as it is only able to effectively combat lightly armored vessels and lightly armored destroyers and frigates. Has absolutely no chance against cruisers (which are seen in 5.0+ games).
+
The AK-176M is very similar to the OTO-Melara except that it does not have access to armour-piercing ammunition. The fact it carries more ammunition (152 vs 115) makes it a more capable gun in sustained combat despite having a 4.2 x slower firing rate (3s per shell vs 0.7s). However, the lack of armour-piercing ammunition really hits the AK-176M in anti-ship warfare as it is only able to effectively combat lightly armoured vessels and lightly armoured destroyers and frigates.
  
When talking about just the HE and HE-VT* shells, the OTO Melara 72/62 has a much higher explosive payload (nearly double) but has a significant speed loss (925 m/s vs 980 m/s). Both systems do the same purpose with different approaches, one uses a faster round with less payload and the other viceversa.
+
When talking about just the HE and HE-VT shells, the OTO Melara 72/62 has a much higher explosive payload (nearly double) but has a significant speed loss (925 m/s vs 980 m/s). Both systems do the same purpose with different approaches, one uses a faster round with less payload and the other viceversa.
  
'''Compared to [[3 inch Mk.33 (76 mm)]]'''
+
'''Compared to [[3 inch Mk.33 (76 mm)|3 inch Mk.33]]'''
  
The AK-176M is overall better than the Mk.33 with exception of the RPM as the ships seen with this system have 2-4 cannons. It absolutely destroys the Mk.33 in terms of firing rate (compared to a single cannon) and the fact it has higher explosive payload for HE and HE-VT*. The main downside compared to Mk.33 is that it has access to APHE while the AK-176M does not.
+
The AK-176M is overall better than the Mk.33 with exception of the RPM as the ships seen with this system have 2-4 cannons. It absolutely destroys the Mk.33 in terms of firing rate (compared to a single cannon) and the fact it has higher explosive payload for HE and HE-VT. The main downside compared to Mk.33 is that it has access to APHE while the AK-176M does not.
  
 
== Usage in battles ==
 
== Usage in battles ==
The AK-176M, again, has a very similar handling to the OTO Melara 76/62, a quick firing multi-purpose gun capable of destroying surface targets and annihilating airborne targets. The gun has two different engagement modes which will be described further:
+
<!-- ''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.'' -->
 +
The AK-176M has very similar handling to the OTO Melara 76/62, a quick firing multi-purpose gun capable of destroying surface targets and annihilating airborne targets. The gun has two different engagement modes which will be described further:
  
==== '''Long range engagements w/ airborne engagements:''' ====
+
==== Long range engagements ====
The fact the gun has a low disperssion and high muzzle velocity, meaning it has a high accuarcy, makes it very good at long range engagements. However, sometimes someone may go with a "happy trigger" and fire salvo after salvo of countless rounds to engage a target. That is exactly what you should not do in long range engagements. Instead, fire in salvos of 2-5 rounds to ensure accuarcy and reduce ammo waste. Make sure to not engage with targets past 10km. Past that range the gun looses tremendous accuarcy, if can reach ranges up to 15km but the optimal is smaller than 10km.  
+
The fact the gun has a low dispersion and high muzzle velocity, meaning it has a high accuracy, makes it very good at long range engagements. However, sometimes the player may go "happy trigger" and fire salvo after salvo of countless rounds to engage a target. That is exactly what you should not do in long range engagements. Instead, fire in salvos of 2-5 rounds to ensure accuracy and reduce ammo waste. Make sure to not engage with targets past 10 km. Past that range the gun loses tremendous accuracy, it can reach ranges up to 15 km but the optimal is smaller than 10 km.
  
'''Airbone engagements:'''
+
'''Airborne engagements:'''
  
It is pretty straight forward, detect/designate/track/engage. However, again with the happy trigger sydrome. Reduce the ammo waste by firing 2-5 round salvos. Hitting airborne targets is harder than surface targets despite the use of proximity fuze. Make sure you leave a firing gap between your first and second salvo. Example: first salvo of 3 rounds, wait for them to reach the target, confirm if there has been any hit or manuvering instead, correct aiming if needed, second salvo of 4 rounds, etc etc etc. The use of tracking radar makes plane hunting easier, but it should be notted that sometimes tracking radars tend to display a somewhat awkward lead indicator. Use it as a guide but do not solely rely on it.
+
It is pretty straight forward, detect-designate-track-engage. However, again try to avoid trigger happiness. Reduce ammo waste by firing 2-5 round salvos. Hitting airborne targets is harder than surface targets despite the use of proximity fuse. Make sure you leave a firing gap between your first and second salvo. Example: first salvo of 3 rounds, wait for them to reach the target, confirm if there has been any hit or manoeuvring instead, correct aiming if needed, second salvo of 4 rounds, etc etc etc. The use of tracking radar makes plane hunting easier, but it should be noted that sometimes tracking radars tend to display a somewhat awkward lead indicator. Use it as a guide but do not solely rely on it.
 +
 
 +
==== Close range engagements ====
 +
The story somewhat changes in this matter. The "happy trigger" here is not as backfiring as when in long range, instead, it is actually needed and required in some cases, specially when it comes to point blank defense or inside ranges closer than 1.5 km. Salvos here are not exactly needed or there is a recommended salvo count. Fire at discretion. Be aware! If the gun keeps firing for long, it will overheat!
 +
 
 +
'''Airborne engagements:'''
 +
 
 +
This is easier but trickier than long range, this is why: when it comes to close range air defense (0-5 km), there is only so much time you have to engage the target before it is too late, make sure you engage them ASAP. The main downside of close range engagements is the fact you have a much smaller correction window as the aircraft is able to fly above you, forcing you to elevate the gun completely and/or rotating to be able to keep him on sights, something that tends to create issues and reduced combat performance as you have your gun out of combat. While it does not take much time to aim once again, it sometimes can be the difference between life and death.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 +
<!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' -->
 +
 
'''Pros:'''
 
'''Pros:'''
  
 
* Powerful ammunition
 
* Powerful ammunition
 
* Fast firing rate
 
* Fast firing rate
* Enhanced accuarcy compared to previous systems
+
* Enhanced accuracy compared to previous systems
* Comparable to one of the most feared anti-air systems seen in game
+
* Comparable to [[76 mm/62 OTO-Melara Compact (76 mm)|76 mm/62 OTO-Melara Compact]], one of the most feared anti-air systems
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Low ammo count (higher than some other high caliber corvettes and patrol boats though)
+
* Relies solely on HE ammunition
* Relys solely on HE ammunition
 
 
 
*
 
  
 
== History ==
 
== History ==
Line 129: Line 79:
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the article about the variant of the cannon/machine gun;''
 
* ''reference to the article about the variant of the cannon/machine gun;''
 
* ''references to approximate analogues by other nations and research trees.''
 
* ''references to approximate analogues by other nations and research trees.''
Line 135: Line 84:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the weapon;''
 
 
* ''other literature.''
 
* ''other literature.''
  

Latest revision as of 17:54, 4 November 2024

Introducing Wiki 3.0
AK-176M on MPK Pr.12412
76 mm/60 AK-176M on the MPK Pr.12412

Description

The 76 mm/60 AK-176M is a Soviet naval gun.

Vehicles equipped with this weapon

General info

The AK-176M is the Soviet equivalent of the 76 mm/62 OTO-Melara Compact. It has similar handling to the AK-726 but with half the RPM due to being a single cannon. It has a fast aiming speed both vertically and horizontally, faster than the AK-726 and comparable to the OTO Melara 76/62. As already seen in Soviet 76 mm cannons, they tend to be multi-purpose and reliable weapons against all sorts of threats: strong against surface vessels and positively annihilating against airborne threats. One of the main downsides of the AK-176M compared to the OTO Melara 76/62 is the lack of armour-piercing ammunition. It relies solely on HE and HE-VT ammunition, but this should not be underwhelming as they are still very capable of decimating enemy targets.

Available ammunition

The AK-176M has access to the same rounds as the AK-726: the 76 mm HE OF-62 and 76 mm HE ZS-62 HE-VT. Noticing that the proximity fuse on the HE-VT is not triggered when fired at surface targets, this is the recommended round to carry always due to the increased explosive load (from 400 g to 480 g) and the fact is has proximity fuse that can be used in immediate defense against airborne targets. If the OTOMATIC has been used before, you will see that the proxy fuse makes aircraft engaging much easier with the minimal required ammo to fire. This is also shown in with the AK-726 but due to being dual cannon, the explosive damage is doubled and cannot be "exactly comparable".

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
HE OF-62 HE* 10 10 10 10 10 10
HE ZS-62 HE-VT 11 11 11 11 11 11
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HE OF-62 HE* 980 5.9 0 0.1 616 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HE ZS-62 HE-VT 980 5.9 0 0.1 400 8 739.2 79° 80° 81°

Comparison with analogues

Compared to AK-726:

The AK-176M has a better handling in general, to be expected from a much modern weapon system with reduced power due to having half the barrels. Despite that, the AK-176M is clearly one if not the best 76 mm deck gun seen in game after the OTO Melara 76/62. It should be noted it has a significantly reduced dispersion mainly for the fact it is A) a much modern system and B) a single cannon mount.

Compared to 76 mm/62 OTO-Melara Compact:

The AK-176M is very similar to the OTO-Melara except that it does not have access to armour-piercing ammunition. The fact it carries more ammunition (152 vs 115) makes it a more capable gun in sustained combat despite having a 4.2 x slower firing rate (3s per shell vs 0.7s). However, the lack of armour-piercing ammunition really hits the AK-176M in anti-ship warfare as it is only able to effectively combat lightly armoured vessels and lightly armoured destroyers and frigates.

When talking about just the HE and HE-VT shells, the OTO Melara 72/62 has a much higher explosive payload (nearly double) but has a significant speed loss (925 m/s vs 980 m/s). Both systems do the same purpose with different approaches, one uses a faster round with less payload and the other viceversa.

Compared to 3 inch Mk.33

The AK-176M is overall better than the Mk.33 with exception of the RPM as the ships seen with this system have 2-4 cannons. It absolutely destroys the Mk.33 in terms of firing rate (compared to a single cannon) and the fact it has higher explosive payload for HE and HE-VT. The main downside compared to Mk.33 is that it has access to APHE while the AK-176M does not.

Usage in battles

The AK-176M has very similar handling to the OTO Melara 76/62, a quick firing multi-purpose gun capable of destroying surface targets and annihilating airborne targets. The gun has two different engagement modes which will be described further:

Long range engagements

The fact the gun has a low dispersion and high muzzle velocity, meaning it has a high accuracy, makes it very good at long range engagements. However, sometimes the player may go "happy trigger" and fire salvo after salvo of countless rounds to engage a target. That is exactly what you should not do in long range engagements. Instead, fire in salvos of 2-5 rounds to ensure accuracy and reduce ammo waste. Make sure to not engage with targets past 10 km. Past that range the gun loses tremendous accuracy, it can reach ranges up to 15 km but the optimal is smaller than 10 km.

Airborne engagements:

It is pretty straight forward, detect-designate-track-engage. However, again try to avoid trigger happiness. Reduce ammo waste by firing 2-5 round salvos. Hitting airborne targets is harder than surface targets despite the use of proximity fuse. Make sure you leave a firing gap between your first and second salvo. Example: first salvo of 3 rounds, wait for them to reach the target, confirm if there has been any hit or manoeuvring instead, correct aiming if needed, second salvo of 4 rounds, etc etc etc. The use of tracking radar makes plane hunting easier, but it should be noted that sometimes tracking radars tend to display a somewhat awkward lead indicator. Use it as a guide but do not solely rely on it.

Close range engagements

The story somewhat changes in this matter. The "happy trigger" here is not as backfiring as when in long range, instead, it is actually needed and required in some cases, specially when it comes to point blank defense or inside ranges closer than 1.5 km. Salvos here are not exactly needed or there is a recommended salvo count. Fire at discretion. Be aware! If the gun keeps firing for long, it will overheat!

Airborne engagements:

This is easier but trickier than long range, this is why: when it comes to close range air defense (0-5 km), there is only so much time you have to engage the target before it is too late, make sure you engage them ASAP. The main downside of close range engagements is the fact you have a much smaller correction window as the aircraft is able to fly above you, forcing you to elevate the gun completely and/or rotating to be able to keep him on sights, something that tends to create issues and reduced combat performance as you have your gun out of combat. While it does not take much time to aim once again, it sometimes can be the difference between life and death.

Pros and cons

Pros:

  • Powerful ammunition
  • Fast firing rate
  • Enhanced accuracy compared to previous systems
  • Comparable to 76 mm/62 OTO-Melara Compact, one of the most feared anti-air systems

Cons:

  • Relies solely on HE ammunition

History

Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the article about the variant of the cannon/machine gun;
  • references to approximate analogues by other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR naval cannons
20 mm  ShVAK
25 mm  2M-3
30 mm  AK-230 · 30 mm/54 AK-630 · 30 mm/54 AK-630M · BP "Plamya"
37 mm  37 mm/67 70-K · V-11
45 mm  45 mm/46 21-K · 45 mm/68 21-KM · 45 mm/89 SM-20-ZIF · 45 mm/89 SM-21-ZIF
57 mm  AK-725
75 mm  75 mm/50 Canet patt.1892
76 mm  34-K · 39-K · 76 mm/60 AK-176M · AK-726 · D-56TS · F-34 · Lender AA gun, pattern 1914/15
85 mm  85 mm/52 92-K · 85 mm/54.6 ZIS-C-53 · 90-K
100 mm  100 mm/56 B-34 · 100 mm/70 SM-5-1 · Minizini
102 mm  Pattern 1911
120 mm  120 mm/50 pattern 1905
130 mm  130 mm/55 pattern 1913 · 130 mm/58 SM-2-1 · B-13
152 mm  152 mm/57 B-38
180 mm  180 mm/57 B-1-P · 180 mm/60 B-1-K
305 mm  12-inch/52 pattern 1907 · 305 mm/54 B-50
356 mm  14-inch/52 pattern 1913 (356 mm)
  Foreign:
40 mm  2pdr QF Mk.IIc (Britain) · Skoda (Czechoslovakia)
47 mm  3 pdr QF Hotchkiss (Britain)
76 mm  76 mm/40 Ansaldo mod.1917 (Italy)
88 mm  SK C/30 (Germany)
120 mm  120 mm/50 Mk.4 Bofors M1924 (Sweden) · 120 mm/50 O.T.O. Mod.1933 (Italy)
152 mm  152/53 mm O.T.O. Mod.1929 (Italy)
320 mm  320 mm/44 Ansaldo model 1934 (Italy)