Difference between revisions of "Boxer MGS"
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− | + | {{Specs-Card | |
+ | |code=germ_boxer_3105 | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} | ||
+ | }} | ||
− | == | + | == Description == |
+ | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
+ | The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced during [[Update "Dance of Dragons"]] as a reward for the [[wt:en/news/9108-event-get-the-boxer-mgs-in-the-mobile-sniper-event-en|2024 "Mobile Sniper" event]]. | ||
− | The Boxer | + | == General info == |
+ | === Survivability and armour === | ||
+ | {{Specs-Tank-Armour}} | ||
+ | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
+ | The Boxer chassis is a lightly armoured hull and, as such, is susceptible to all vehicles' main weapons at its BR, but is also vulnerable to many secondary armaments. Its large size means that rounds penetrating it at its far ends may fail to reach its limited crew count. As a light tank, it is weak to both chemical and solid-based rounds. The lack of armour means that this tank should be kept away from open plains; instead, it can be used to flank or snipe from long ranges. Due to its powerful engine and light weight, the Boxer can accelerate to speeds up to and exceeding 100 km/h, making it an excellent vehicle to reach early-game positions and catch enemies off guard. Its reverse speed allows it to take a shot and move into cover before most vehicles can return fire, making it a good vehicle for peeking and relocating. | ||
+ | |||
+ | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | ||
+ | <!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof) | ||
+ | * Cast homogeneous armour (Turret, Transmission area) --> | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
+ | |- | ||
+ | | Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm | ||
+ | |- | ||
+ | | Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm | ||
+ | |- | ||
+ | | Cupola || ___ mm || ___ mm || ___ mm || ___ mm | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | '''Notes:''' <!-- Any additional notes which the user needs to be aware of --> | ||
+ | <!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --> | ||
+ | |||
+ | === Mobility === | ||
+ | {{Specs-Tank-Mobility}} | ||
+ | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
+ | As it is classified as a light tank in-game, it can be expected to boast high speed. In this respect, the Boxer MGS excels, reaching a speed in excess of 100 km/h. As a wheeled vehicle, it performs better on roads than on grassy or rocky terrains, but thanks to its good suspension, it is still able to comfortably reach over 70 km/h off-road when travelling in a straight line. Due to its trackless design, it lacks the ability to turn on the spot, which should be noted when deploying this vehicle into tight positions. While its brakes are sufficient to slow this vehicle down over a distance, they lack the capability to stop it quickly from top speed, forcing the player to slow preemptively or risk being caught out of cover. | ||
+ | |||
+ | {{tankMobility|abMinHp=1,116|rbMinHp=637}} | ||
+ | |||
+ | === Modifications and economy === | ||
+ | {{Specs-Economy}} | ||
+ | |||
+ | == Armaments == | ||
+ | {{Specs-Tank-Armaments}} | ||
+ | === Main armament === | ||
+ | {{Specs-Tank-Weapon|1}} | ||
+ | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
+ | {{main|Cockerill HP (105 mm)}} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" width="100%" | ||
+ | |- | ||
+ | ! colspan="5" | [[Cockerill HP (105 mm)|105 mm Cockerill HP]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds) | ||
+ | |- | ||
+ | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer | ||
+ | ! Stock !! Upgraded !! Full !! Expert !! Aced | ||
+ | ! Autoloader | ||
+ | |- | ||
+ | ! ''Arcade'' | ||
+ | | rowspan="2" | 42 || rowspan="2" | -10°/+42° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 43.6 || 60.4 || 73.3 || 81.0 || 86.2 || rowspan="2" | 5.00 | ||
+ | |- | ||
+ | ! ''Realistic'' | ||
+ | | 27.2 || 32.1 || 38.9 || 43.1 || 45.8 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== Ammunition ==== | ||
+ | {{:Cockerill HP (105 mm)/Ammunition|DM12, DM512, DM33, DM63}} | ||
+ | |||
+ | ==== [[Ammo racks]] ==== | ||
+ | <!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --> | ||
+ | <!-- '''Last updated:''' --> | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! Full<br>ammo | ||
+ | ! 1st<br>rack empty | ||
+ | ! 2nd<br>rack empty | ||
+ | ! 3rd<br>rack empty | ||
+ | ! 4th<br>rack empty | ||
+ | ! 5th<br>rack empty | ||
+ | ! 6th<br>rack empty | ||
+ | ! Visual<br>discrepancy | ||
+ | |- | ||
+ | | '''42''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Machine guns === | ||
+ | {{Specs-Tank-Weapon|2}} | ||
+ | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
+ | {{main|MG3A1 (7.62 mm)}} | ||
+ | |||
+ | The Boxer MGS features a single, internally mounted 7.62 mm anti-infantry gun situated in the turret. The MG3A1 is a standard light machine gun and will have no effect on any armour. It should primarily be used to clear a line of sight or to spot enemy tanks for teammates. While it maintains the trend of high fire-rate machine guns in the German tree, it should not be used against airborne targets, as to get a shot, the whole turret must be moved to face the target. | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" width="50%" | ||
+ | |- | ||
+ | ! colspan="5" | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]] | ||
+ | |- | ||
+ | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
+ | |- | ||
+ | | Coaxial || 4,000 (200) || 1,200 || - || - | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Usage in battles == | ||
+ | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
+ | |||
+ | '''Hull-down sniping''' | ||
+ | |||
+ | The Boxer MGS is a very capable sniper. It can utilise its Gen 3 thermals, laser rangefinder, and high-velocity APFSDS to pick off adversaries from long distances. Thanks to its excellent gun depression, it can use hills as cover, exposing only the turret, making it harder to see and kill. If the Boxer is played this way, the player must be aware of enemies who may possess a laser warning receiver, which could reveal your position to them. | ||
+ | |||
+ | '''Flanking''' | ||
+ | |||
+ | If using this vehicle in a flanking role, be sure to utilise long, straight roads to allow the Boxer to reach its high top speed. This will enable the player to reach the sides and rear of the enemy, where its high-pressure 105 mm cannon can easily penetrate other vehicles. When playing in this way, the player needs to be wary of enemies who may be looking for the flank or who may hear your vehicle from a distance. The aim should be to find a position side-on to the enemy with cover you can use your reverse speed to retreat into, take a shot, and move out of line of sight. | ||
+ | |||
+ | === Pros and cons === | ||
+ | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
+ | ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' | ||
+ | |||
+ | '''Pros:''' | ||
+ | * | ||
+ | |||
+ | '''Cons:''' | ||
+ | * | ||
+ | |||
+ | == History == | ||
+ | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
+ | ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' | ||
+ | |||
+ | == Media == | ||
+ | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
+ | |||
+ | ;Skins | ||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=germ_boxer_3105 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
+ | |||
+ | == See also == | ||
+ | <!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | * ''reference to the series of the vehicles;'' | ||
+ | * ''links to approximate analogues of other nations and research trees.'' --> | ||
+ | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | * ''reference to the series of the vehicles;'' | ||
+ | * ''links to approximate analogues of other nations and research trees.'' | ||
+ | |||
+ | == External links == | ||
+ | <!-- ''Paste links to sources and external resources, such as:'' | ||
+ | * ''topic on the official game forum;'' | ||
+ | * ''other literature.'' --> | ||
+ | ''Paste links to sources and external resources, such as:'' | ||
+ | * ''topic on the official game forum;'' | ||
+ | * ''other literature.'' | ||
+ | |||
+ | {{Germany light tanks}} | ||
+ | [[Category:Wheeled ground vehicles]] |
Revision as of 21:18, 2 November 2024
Contents
Description
The Boxer MGS is a gift rank VII German light tank with a battle rating of 10.3 (AB/RB/SB). It was introduced during Update "Dance of Dragons" as a reward for the 2024 "Mobile Sniper" event.
General info
Survivability and armour
The Boxer chassis is a lightly armoured hull and, as such, is susceptible to all vehicles' main weapons at its BR, but is also vulnerable to many secondary armaments. Its large size means that rounds penetrating it at its far ends may fail to reach its limited crew count. As a light tank, it is weak to both chemical and solid-based rounds. The lack of armour means that this tank should be kept away from open plains; instead, it can be used to flank or snipe from long ranges. Due to its powerful engine and light weight, the Boxer can accelerate to speeds up to and exceeding 100 km/h, making it an excellent vehicle to reach early-game positions and catch enemies off guard. Its reverse speed allows it to take a shot and move into cover before most vehicles can return fire, making it a good vehicle for peeking and relocating.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
As it is classified as a light tank in-game, it can be expected to boast high speed. In this respect, the Boxer MGS excels, reaching a speed in excess of 100 km/h. As a wheeled vehicle, it performs better on roads than on grassy or rocky terrains, but thanks to its good suspension, it is still able to comfortably reach over 70 km/h off-road when travelling in a straight line. Due to its trackless design, it lacks the ability to turn on the spot, which should be noted when deploying this vehicle into tight positions. While its brakes are sufficient to slow this vehicle down over a distance, they lack the capability to stop it quickly from top speed, forcing the player to slow preemptively or risk being caught out of cover.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 115 | 21 | 38 | 1,116 | 1,374 | 29.37 | 36.16 |
Realistic | 103 | 19 | 637 | 720 | 16.76 | 18.95 |
Modifications and economy
Armaments
Main armament
105 mm Cockerill HP | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Autoloader |
Arcade | 42 | -10°/+42° | ±180° | Two-plane | 43.6 | 60.4 | 73.3 | 81.0 | 86.2 | 5.00 |
Realistic | 27.2 | 32.1 | 38.9 | 43.1 | 45.8 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
DM12 | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
DM512 | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
DM33 | APFSDS | 408 | 405 | 398 | 389 | 379 | 370 |
DM63 | APFSDS | 430 | 427 | 420 | 409 | 400 | 390 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
DM12 | HEATFS | 1,174 | 10.5 | 0.05 | 0.1 | 1.27 | 65° | 72° | 77° | |||
DM512 | HESH | 732 | 11.2 | 0.1 | 4 | 4.31 | 73° | 77° | 80° | |||
DM33 | APFSDS | 1,455 | 3.79 | - | - | - | 78° | 80° | 81° | |||
DM63 | APFSDS | 1,455 | 4.4 | - | - | - | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
42 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
The Boxer MGS features a single, internally mounted 7.62 mm anti-infantry gun situated in the turret. The MG3A1 is a standard light machine gun and will have no effect on any armour. It should primarily be used to clear a line of sight or to spot enemy tanks for teammates. While it maintains the trend of high fire-rate machine guns in the German tree, it should not be used against airborne targets, as to get a shot, the whole turret must be moved to face the target.
7.62 mm MG3A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 4,000 (200) | 1,200 | - | - |
Usage in battles
Hull-down sniping
The Boxer MGS is a very capable sniper. It can utilise its Gen 3 thermals, laser rangefinder, and high-velocity APFSDS to pick off adversaries from long distances. Thanks to its excellent gun depression, it can use hills as cover, exposing only the turret, making it harder to see and kill. If the Boxer is played this way, the player must be aware of enemies who may possess a laser warning receiver, which could reveal your position to them.
Flanking
If using this vehicle in a flanking role, be sure to utilise long, straight roads to allow the Boxer to reach its high top speed. This will enable the player to reach the sides and rear of the enemy, where its high-pressure 105 mm cannon can easily penetrate other vehicles. When playing in this way, the player needs to be wary of enemies who may be looking for the flank or who may hear your vehicle from a distance. The aim should be to find a position side-on to the enemy with cover you can use your reverse speed to retreat into, take a shot, and move out of line of sight.
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
Cons:
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Germany light tanks | |
---|---|
Pz.II | Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic |
Sd.Kfz.234 | Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD |
Marder | Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105 |
SPz PUMA | PUMA · PUMA VJTF |
Wheeled | Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS |
Other | Ru 251 · SPz 12-3 LGS |
Argentina | TAM · TAM 2C · TAM 2IP · JaPz.K A2 |
Czechoslovakia | Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1 |
France | Pz.Sp.Wg.P204(f) KwK |
Lithuania | Vilkas |
USA | leKPz M41 |
USSR | SPz BMP-1 |