Difference between revisions of "Boxer MGS"

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{{Specs-Card
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[[File:Boxer MGS.png|thumb|German Boxer MGS in stock camouflage]]
|code=germ_boxer_3105
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{{About|about=German light tank '''{{PAGENAME}}'''|Link=https://wiki.warthunder.com/Boxer_Family|usage=other versions}}{{Specs-Card|code=germ_Boxer_MGS_3105|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}|market=items_Boxer MGS (Germany)|Vehicle type=2}}{{Sl|200,000=200,000}}
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
  
== Description ==
+
== Description==<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
 
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced during [[Update "Dance of Dragons"]] as a reward for the [[wt:en/news/9108-event-get-the-boxer-mgs-in-the-mobile-sniper-event-en|2024 "Mobile Sniper" event]].
+
The Boxer MGS is a German light multirole fighting vehicle based on the Boxer vehicle chassis and equipped with a Cockerill C3105mm High pressure cannon as its main armament, and a internal turret-mounted 7.62mm anti-infantry rifle. The C3105, also known as the CT-CV 105mm gun system, is also mounted on the Swedish [[CT-CV 105HP]].  It begun development as a joint effort between the German, British and Netherland militaries, but Britain dropped out before the project had started. It started production in 2009, and is still in use with the German military today. 
 +
 
 +
The Boxer MGS was added in the [[Update "Dance of Dragons"|dance of the dragons]] update, and was available as a reward in the 2024 [[wt:en/news/9108-event-get-the-boxer-mgs-in-the-mobile-sniper-event-en|mobile sniper]] event. The Boxer is easily recognisable by its large size and powerful cannon. It is in the premium tree as a marketplace vehicle and classified as a light tank in game. It is similar to the [[Class 3 (P)]] light tank also in game, and built on the Boxer hull that it shares with the [[Vilkas]]. It has 3 internal crew members, a driver, gunner and commander, and boasts an impressive auto-loader with a 5 second reload. it weighs 38 tonnes and has a horizontal turret traverse speed in realistic of 27.8 ˚/s, which can get up to 38.9˚/s with an aced crew. It feature a -10/42˚ vertical gun guidance range, meaning it can hide its large hull behind the slope of a hill to protect it from enemy fire. Any players familiar with vehicles such as the [[CT-CV 105HP]], [[Type 16 (Family)]] and the [[Vextra 105]] will find that this vehicle performs very similarly, and should feel comfortable playing in the Boxer MGS.   
  
 
== General info ==
 
== General info ==
 +
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
The Boxer chassis is a lightly armoured hull and, as such, is susceptible to all vehicles' main weapons at its BR, but is also vulnerable to many secondary armaments. Its large size means that rounds penetrating it at its far ends may fail to reach its limited crew count. As a light tank, it is weak to both chemical and solid-based rounds. The lack of armour means that this tank should be kept away from open plains; instead, it can be used to flank or snipe from long ranges. Due to its powerful engine and light weight, the Boxer can accelerate to speeds up to and exceeding 100 km/h, making it an excellent vehicle to reach early-game positions and catch enemies off guard. Its reverse speed allows it to take a shot and move into cover before most vehicles can return fire, making it a good vehicle for peeking and relocating.
 
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
+
The Boxer chassis is a lightly armoured hull, and as such, is susceptible to all vehicles main weapons at its BR, but is also able to be penetrated by many secondary armaments. Its large size means that rounds that penetrate it at its far ends may fail to take its limited crew count. As it is a light tank, it is weak to both chemical and solid based rounds. The lack of armour means that this tank should be played away from open plains, and instead can be used to flank or snipe from long ranges. Due to is powerful engine and light weight, the boxer can accelerate to speeds up to and exceeding 100 Km/h, making it an excellent vehicle to move to early game positions and catch enemies off guard. its reverse speed allows it to take a shot and move into cover before most vehicles can return fire, making it a good vehicle to peak and relocate. In game it gets access to scouting, has access to smoke grenades, has a laser warning system and can utilise a scout drone.
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
+
!Armour!!Front (74˚)!!Sides!!Rear!!Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
|Hull||5-16mm||38mm||38mm||15mm
|-
 
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
 
|-
 
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
 
 
|-
 
|-
 +
|Turret||15mm||15mm||15mm||15mm
 
|}
 
|}
 
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
 
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
As it is classified as a light tank in-game, it can be expected to boast high speed. In this respect, the Boxer MGS excels, reaching a speed in excess of 100 km/h. As a wheeled vehicle, it performs better on roads than on grassy or rocky terrains, but thanks to its good suspension, it is still able to comfortably reach over 70 km/h off-road when travelling in a straight line. Due to its trackless design, it lacks the ability to turn on the spot, which should be noted when deploying this vehicle into tight positions. While its brakes are sufficient to slow this vehicle down over a distance, they lack the capability to stop it quickly from top speed, forcing the player to slow preemptively or risk being caught out of cover.
 
  
{{tankMobility|abMinHp=1,116|rbMinHp=637}}
+
As it is classified as a light tank in game, it can be expected to boast a high speed. In this respect, the Boxer MGS excels, reaching an in game speed in excess of 100 Km/h. As it is a wheeled vehicle, it performs better on roads than on grassy or rocky terrains, but due to its good suspension, it is able to still comfortably reach over 70Km/h in off-road going in a straight line. Due to its trackless design, it lacks the ability to turn on the spot, and this should be noted when deploying this vehicle into a tight position. While its brakes are good enough to slow this vehicle down over a distance, they lack the capability to stop the vehicle from top speed very quickly, which forces the player to slow the vehicle preemptively, or they may accidentally be caught out of cover.
  
=== Modifications and economy ===
+
=== Armament ===
{{Specs-Economy}}
+
{{Specs-Tank-Weapon}} {{Main|C3105 Cannon}}
  
== Armaments ==
+
Main Armament
{{Specs-Tank-Armaments}}
+
{| class="wikitable"
=== Main armament ===
+
! colspan="5" |C3105mm
{{Specs-Tank-Weapon|1}}
+
! colspan="2" |Turret Rotation
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
+
! colspan="2" |Reloading Rate
{{main|Cockerill HP (105 mm)}}
 
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
 
|-
 
|-
! colspan="5" | [[Cockerill HP (105 mm)|105 mm Cockerill HP]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds)
+
|Mode
 +
|Capacity
 +
|Vertical
 +
|Horizontal
 +
|Stabiliser
 +
|Stock
 +
|Aced
 +
|Stock
 +
|Aced
 
|-
 
|-
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
+
|Arcade
! Stock !! Upgraded !! Full !! Expert !! Aced
+
| rowspan="2" |42
! Autoloader
+
| rowspan="2" | -10/42˚
|-
+
| rowspan="2" |±180
! ''Arcade''
+
| rowspan="2" |2-plane
| rowspan="2" | 42 || rowspan="2" | -10°/+42° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 43.6 || 60.4 || 73.3 || 81.0 || 86.2 || rowspan="2" | 5.00
+
|44.5˚/s
|-
+
|62.3˚/s
! ''Realistic''
+
| rowspan="2" |5s
| 27.2 || 32.1 || 38.9 || 43.1 || 45.8
+
| rowspan="2" |5s
 
|-
 
|-
 +
|Realistic
 +
|27.8˚/s
 +
|38.9˚/s
 
|}
 
|}
 +
Ammunition
  
==== Ammunition ====
+
{{C3105 cannon/ammunition|DM12, DM512, DM33, DM63}}
{{:Cockerill HP (105 mm)/Ammunition|DM12, DM512, DM33, DM63}}
 
  
==== [[Ammo racks]] ====
+
{| class="wikitable"
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
!Round
<!-- '''Last updated:''' -->
+
! colspan="3" |Penetration at ranges
{| class="wikitable" style="text-align:center"
 
|-
 
! Full<br>ammo
 
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
! Visual<br>discrepancy
 
 
|-
 
|-
| '''42''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
|
 +
|10
 +
|500
 +
|2000
 
|-
 
|-
|}
+
|DM12 (HEATFS)
 
+
|400mm
=== Machine guns ===
+
|400mm
{{Specs-Tank-Weapon|2}}
+
|400mm
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|MG3A1 (7.62 mm)}}
 
 
 
The Boxer MGS features a single, internally mounted 7.62 mm anti-infantry gun situated in the turret. The MG3A1 is a standard light machine gun and will have no effect on any armour. It should primarily be used to clear a line of sight or to spot enemy tanks for teammates. While it maintains the trend of high fire-rate machine guns in the German tree, it should not be used against airborne targets, as to get a shot, the whole turret must be moved to face the target.
 
 
 
{| class="wikitable" style="text-align:center" width="50%"
 
 
|-
 
|-
! colspan="5" | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]
+
|DM512 (HESH)
 +
|127mm
 +
|127mm
 +
|127mm
 
|-
 
|-
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
+
|DM33 (APFSDS)
 +
|408mm
 +
|398mm
 +
|370mm
 
|-
 
|-
| Coaxial || 4,000 (200) || 1,200 || - || -
+
|DM63 (APFSDS)
 +
|430mm
 +
|420mm
 +
|390mm
 +
|}
 +
[[Ammo racks]]
 +
{| class="wikitable"
 +
!Full ammo
 +
!Ready Rack
 +
!Second Rack
 +
!Third Rack
 
|-
 
|-
 +
|42
 +
|12
 +
|12
 +
|12
 
|}
 
|}
  
== Usage in battles ==
+
* Shells are modled individually and disappear after having been shot or loaded.
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
* First Rack is in the autoloader
 +
* The second and third racks are situated on either side of the first, along the internal walls of the turret
  
'''Hull-down sniping'''
+
{{Specs-Tank-Weapon}}{{Main|MG3A1 (7.62 mm)}}
  
The Boxer MGS is a very capable sniper. It can utilise its Gen 3 thermals, laser rangefinder, and high-velocity APFSDS to pick off adversaries from long distances. Thanks to its excellent gun depression, it can use hills as cover, exposing only the turret, making it harder to see and kill. If the Boxer is played this way, the player must be aware of enemies who may possess a laser warning receiver, which could reveal your position to them.
+
Machine Guns
  
'''Flanking'''
+
The Boxer MGS features a single internally mounted 7.62mm anti-infantry gun, situated in the turret of the vehicle. The MG3A1 is a standard light machine gun, and will have no affect on any armour. It should be primarily used to clear a line of sight of to spot enemy tanks for teammates. While it maintains the trend of high fire rate machine guns in the german tree, it should not be attempted to be used on any airborne targets, as to get a shot the whole turret must move to face the target. 
  
If using this vehicle in a flanking role, be sure to utilise long, straight roads to allow the Boxer to reach its high top speed. This will enable the player to reach the sides and rear of the enemy, where its high-pressure 105 mm cannon can easily penetrate other vehicles. When playing in this way, the player needs to be wary of enemies who may be looking for the flank or who may hear your vehicle from a distance. The aim should be to find a position side-on to the enemy with cover you can use your reverse speed to retreat into, take a shot, and move out of line of sight.
+
=== Modifications and economy===
 
+
{{Specs-Economy}}
=== Pros and cons ===
+
== Usage in Battle ==
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
 
 
'''Pros:'''
 
*
 
 
 
'''Cons:'''
 
*
 
 
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
 
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
 
 
;Skins
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_boxer_3105 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
== See also ==
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
  
== External links ==
+
=== Flanking ===
<!-- ''Paste links to sources and external resources, such as:''
+
If using this vehicle in a flanking role, be sure to utilise long, straight roads, to allow the Boxer to reach its high top speed. This will allow the player to get to the sides and rear of the enemy, where its high pressure 105mm cannon can easily penetrate any other vehicle. If played like this, the player needs to be wary of players who may be looking for the flank or who may hear your vehicle from a distance. The aim should be to find a spot that is side on to the enemy with cover you can use your reverse speed to retreat into, take a shot, and move out of line-of-sight.  
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
  
{{Germany light tanks}}
+
=== Hull-down Sniping ===
 +
As the event that this vehicle was a reward for suggests, the Boxer MGS is a very capable sniper. It can utilise is Gen 3 thermals, laser rangefinder, and high velocity APFSDS to pick off adversaries from a long distance. Thanks to its great gun depression, it can use hills as cover, exposing only the turret, making it harder to see and kill. If the Boxer is played like this, the player must be aware of enemies who may posses a laser warning receiver which may hint where your vehicle may be to them.
 
[[Category:Wheeled ground vehicles]]
 
[[Category:Wheeled ground vehicles]]
 +
[[Category:Ground vehicles]]
 +
[[Category:Germany ground vehicles]]
 +
[[Category:Seventh rank ground vehicles]]
 +
[[Category:Light tanks]]

Revision as of 13:24, 28 October 2024

This version of the wiki is no longer supported
Use Wiki 3.0
German Boxer MGS in stock camouflage
This page is about the German light tank Boxer MGS. For other versions, see [[{{{link}}}]].
Sl icon.png

 Description

The Boxer MGS is a German light multirole fighting vehicle based on the Boxer vehicle chassis and equipped with a Cockerill C3105mm High pressure cannon as its main armament, and a internal turret-mounted 7.62mm anti-infantry rifle. The C3105, also known as the CT-CV 105mm gun system, is also mounted on the Swedish CT-CV 105HP. It begun development as a joint effort between the German, British and Netherland militaries, but Britain dropped out before the project had started. It started production in 2009, and is still in use with the German military today.

The Boxer MGS was added in the dance of the dragons update, and was available as a reward in the 2024 mobile sniper event. The Boxer is easily recognisable by its large size and powerful cannon. It is in the premium tree as a marketplace vehicle and classified as a light tank in game. It is similar to the Class 3 (P) light tank also in game, and built on the Boxer hull that it shares with the Vilkas. It has 3 internal crew members, a driver, gunner and commander, and boasts an impressive auto-loader with a 5 second reload. it weighs 38 tonnes and has a horizontal turret traverse speed in realistic of 27.8 ˚/s, which can get up to 38.9˚/s with an aced crew. It feature a -10/42˚ vertical gun guidance range, meaning it can hide its large hull behind the slope of a hill to protect it from enemy fire. Any players familiar with vehicles such as the CT-CV 105HP, Type 16 (Family) and the Vextra 105 will find that this vehicle performs very similarly, and should feel comfortable playing in the Boxer MGS.

General info

Survivability and armour

The Boxer chassis is a lightly armoured hull, and as such, is susceptible to all vehicles main weapons at its BR, but is also able to be penetrated by many secondary armaments. Its large size means that rounds that penetrate it at its far ends may fail to take its limited crew count. As it is a light tank, it is weak to both chemical and solid based rounds. The lack of armour means that this tank should be played away from open plains, and instead can be used to flank or snipe from long ranges. Due to is powerful engine and light weight, the boxer can accelerate to speeds up to and exceeding 100 Km/h, making it an excellent vehicle to move to early game positions and catch enemies off guard. its reverse speed allows it to take a shot and move into cover before most vehicles can return fire, making it a good vehicle to peak and relocate. In game it gets access to scouting, has access to smoke grenades, has a laser warning system and can utilise a scout drone.

Armour Front (74˚) Sides Rear Roof
Hull 5-16mm 38mm 38mm 15mm
Turret 15mm 15mm 15mm 15mm

Mobility

As it is classified as a light tank in game, it can be expected to boast a high speed. In this respect, the Boxer MGS excels, reaching an in game speed in excess of 100 Km/h. As it is a wheeled vehicle, it performs better on roads than on grassy or rocky terrains, but due to its good suspension, it is able to still comfortably reach over 70Km/h in off-road going in a straight line. Due to its trackless design, it lacks the ability to turn on the spot, and this should be noted when deploying this vehicle into a tight position. While its brakes are good enough to slow this vehicle down over a distance, they lack the capability to stop the vehicle from top speed very quickly, which forces the player to slow the vehicle preemptively, or they may accidentally be caught out of cover.

Armament

Main article: C3105 Cannon

Main Armament

C3105mm Turret Rotation Reloading Rate
Mode Capacity Vertical Horizontal Stabiliser Stock Aced Stock Aced
Arcade 42 -10/42˚ ±180 2-plane 44.5˚/s 62.3˚/s 5s 5s
Realistic 27.8˚/s 38.9˚/s

Ammunition

Template:C3105 cannon/ammunition

Round Penetration at ranges
10 500 2000
DM12 (HEATFS) 400mm 400mm 400mm
DM512 (HESH) 127mm 127mm 127mm
DM33 (APFSDS) 408mm 398mm 370mm
DM63 (APFSDS) 430mm 420mm 390mm

Ammo racks

Full ammo Ready Rack Second Rack Third Rack
42 12 12 12
  • Shells are modled individually and disappear after having been shot or loaded.
  • First Rack is in the autoloader
  • The second and third racks are situated on either side of the first, along the internal walls of the turret
Main article: MG3A1 (7.62 mm)

Machine Guns

The Boxer MGS features a single internally mounted 7.62mm anti-infantry gun, situated in the turret of the vehicle. The MG3A1 is a standard light machine gun, and will have no affect on any armour. It should be primarily used to clear a line of sight of to spot enemy tanks for teammates. While it maintains the trend of high fire rate machine guns in the german tree, it should not be attempted to be used on any airborne targets, as to get a shot the whole turret must move to face the target.

 Modifications and economy

Usage in Battle

Flanking

If using this vehicle in a flanking role, be sure to utilise long, straight roads, to allow the Boxer to reach its high top speed. This will allow the player to get to the sides and rear of the enemy, where its high pressure 105mm cannon can easily penetrate any other vehicle. If played like this, the player needs to be wary of players who may be looking for the flank or who may hear your vehicle from a distance. The aim should be to find a spot that is side on to the enemy with cover you can use your reverse speed to retreat into, take a shot, and move out of line-of-sight.

Hull-down Sniping

As the event that this vehicle was a reward for suggests, the Boxer MGS is a very capable sniper. It can utilise is Gen 3 thermals, laser rangefinder, and high velocity APFSDS to pick off adversaries from a long distance. Thanks to its great gun depression, it can use hills as cover, exposing only the turret, making it harder to see and kill. If the Boxer is played like this, the player must be aware of enemies who may posses a laser warning receiver which may hint where your vehicle may be to them.