Difference between revisions of "IJN Yamashiro"

From War Thunder Wiki
Jump to: navigation, search
(Added relevant information about the weaponry.)
(Description)
Line 34: Line 34:
 
{{main|36 cm/45 Type 41 (356 mm)}}
 
{{main|36 cm/45 Type 41 (356 mm)}}
  
'''''12 x [[36 cm/45 Type 41 (356 mm)]] (six twin turrets)''''' Yamashiro's primary guns are the 36cm/45 type 41 and she gets 6 turrets with 2 guns each making it very difficult to put out of combat action. Turrets 3-6 all swing backward when rotating, but the rotation does not feel that long when in battle as the secondaries give you a lot to do. Another note is that the guns very rarely get softlocked by ammo destruction. As a whole, these are quite good.  
+
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
  
 
{{:36 cm/45 Type 41 (356 mm)/Ammunition|356 mm ordinary SAP, 356 mm 3rd Year Type APC}}
 
{{:36 cm/45 Type 41 (356 mm)/Ammunition|356 mm ordinary SAP, 356 mm 3rd Year Type APC}}
Line 43: Line 43:
 
{{main|15 cm/50 Type 41 (152 mm)}}
 
{{main|15 cm/50 Type 41 (152 mm)}}
  
'''16 x ''[[15 cm/50 Type 41 (152 mm)]] (8 for each side)''''' The secondary guns are extremely good, they are 152mm in size and a broadside easily outguns many cruisers whose main caliber is typically the same size. The restrictions of horizontal movement are very good and you can easily have all but two broadside guns on target with ideal angling for survivability and primary armament usage. In contrast to the primary armament, these are easily softlocked by damage and in many battles have I found myself with only a few left on a broadside, to rectify this, I recommend presenting the undamaged side toward the enemy, as the secondaries are worth it to do so
+
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
  
 
{{:15 cm/50 Type 41 (152 mm)/Ammunition|152 mm Type 0 HE, 152 mm Type 4 SAP}}
 
{{:15 cm/50 Type 41 (152 mm)/Ammunition|152 mm Type 0 HE, 152 mm Type 4 SAP}}
Line 50: Line 50:
 
{{Specs-Fleet-AA}}
 
{{Specs-Fleet-AA}}
 
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
 
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
{{main|8 cm/40 3rd Year Type (76 mm)}}'''6 x''' '''''[[8 cm/40 3rd Year Type (76 mm)]]''''' These 76mm single shot artillery pieces are absolutely useless against anything with a wingspan smaller than a b25. Rely on your secondaries for destroying torpedo boats and horizon level aircraft. This ship does not even carry a single machine gun. These confetti poppers are only good for notifying you when under air attack. I recommend shadowing ships with better AA than you, even destroyers.
+
{{main|8 cm/40 3rd Year Type (76 mm)}}
  
A pro to this though, is that very little of your crew are exposed to
+
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
  
 
=== Additional armament ===
 
=== Additional armament ===
Line 59: Line 59:
 
{{main|21 inch Type 43 (1910) (533 mm)}}
 
{{main|21 inch Type 43 (1910) (533 mm)}}
  
'''''18 x [[21 inch Type 43 (1910) (533 mm)]]''''' '''''(3 tubes on each side, with 3 torpedo's per tube)''''' These can get some usage out of them when in a brawl. Their speed of 50km is not that bad and their range of 8km is quite usable. Typically when I have needed them it was when accidentally creeping up on a scharn by accident. Their warhead is too small to do much of any damage and is likely to just critical a destroyer. Given they are fixed, its a nuisance to aim them with a ship as fat as the Yamashiro. After having taken them to battle many times, I have only got one kill with them and find their damage of not much consequence to anyone but yourself when hit by a torpedo.  
+
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
 
 
It is best to not take these.  
 
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
Given it is a downgrade from the Fuso, its still quite the brawler. While you can stay back as a sniper, it is very fun and rewarding to charge in at flank speed. Though you occasionally will get one shot by contemporaries, you can easily deal out the same kind of damage.  
+
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
'''Pros:'''
+
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
 
- One of the best premium pack top tier ships.  
 
 
 
- Stays combat capable even after getting damaged
 
 
 
- Makes bonus SL and RP
 
 
 
- Still a relevant ship at 7.0 for grinding and combat
 
 
 
- Above average handling for its size
 
  
 +
'''Pros:'''
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 
- Miserable anti-air and torpedoes
 
 
- Easily softlocked secondaries
 
 
 
*
 
*
  
Line 103: Line 87:
  
 
;Skins
 
;Skins
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_battleship_yamashiro Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_battleship_yamashiro Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
Line 110: Line 93:
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
 
* [[HMS Iron Duke]] <small>(Battleship sold in pre-order alongside the Yamashiro)</small>
 
* [[HMS Iron Duke]] <small>(Battleship sold in pre-order alongside the Yamashiro)</small>
  
Line 117: Line 99:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 
 
* [[wt:en/news/8521-development-pre-order-battleships-hms-iron-duke-and-ijn-yamashiro-en|[Devblog] Battleships HMS Iron Duke and IJN Yamashiro!]]
 
* [[wt:en/news/8521-development-pre-order-battleships-hms-iron-duke-and-ijn-yamashiro-en|[Devblog] Battleships HMS Iron Duke and IJN Yamashiro!]]
 
* [[wikipedia:Japanese battleship Yamashiro|[Wikipedia] Japanese battleship Yamashiro]]
 
* [[wikipedia:Japanese battleship Yamashiro|[Wikipedia] Japanese battleship Yamashiro]]

Revision as of 08:45, 23 October 2024

IJN Yamashiro
jp_battleship_yamashiro.png
GarageImage IJN Yamashiro.jpg
IJN Yamashiro
AB RB SB
6.7 6.7 6.7
STORE

Description

Yamashiro (山城) was the second ship of the Fusō-class battleships of the Imperial Japanese Navy, laid down in November 1913 and commissioned in March 1917. Throughout the interwar period, she underwent several modernisations, enhancing her armament, armour, and superstructure, including the enlargement of her distinctive pagoda-style mast. Despite these upgrades, Yamashiro was considered inferior to newer battleships, limiting her active deployment. During World War II, she served mainly as a training ship and participated in troop transport missions until October 1944, when she became the flagship of Vice Admiral Shōji Nishimura's Southern Force. During the Battle of Leyte Gulf, specifically the Battle of Surigao Strait, Yamashiro was sunk after an engagement where she was focused by multiple US battleships, marking the last battleship-versus-battleship combat in naval history.

The Fuso-class, IJN Yamashiro, 1920 is a premium gift rank Japanese battleship introduced in Update "Kings of Battle", with an additional pre-order which opened on 18 October 2023, granting a unique title - "Oni no Yamashiro" - and a unique Kyoto Prefecture flag. These bonuses have not been obtainable since 31 October 2023, when the update was released and pre-orders closed. Yamashiro has six turrets with twin 356 mm cannons, which can fire an extremely powerful broadside of twelve 356 mm shells, something that no other vessel can match at her BR. Similarly, her secondary casemate guns are able to deal with destroyers and light cruisers, although they suffer from very limited accuracy. Finally, her anti-air defences and torpedoes are mostly symbolic, offering limited effectiveness. Compared to her tech-tree equivalent, she trades a lower BR for worse survivability, less accurate secondaries, and a much worse anti-air/anti-boat capability.

General info

Survivability and armour

Armourfront / side / back
Citadel152 / 305 / 51 mm
Main fire tower279 / 229 / 229 mm
Hull25 mm (steel)
Superstructure16 mm (steel)
Number of section9
Displacement39 782 t
Crew1 272 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB50 / 25 km/h
RB43 / 22 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 50 25
RB/SB Stock ___ ___
Upgraded 43 22

Modifications and economy

Repair cost
AB12 733 Sl icon.png
RB14 714 Sl icon.png
Crew training10 000 Sl icon.png
Experts1 280 000 Sl icon.png
Aces1 800 Ge icon.png
Research Aces1 550 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 450 / 600 / 50 % Sl icon.png
Talisman.png 2 × 202 / 202 / 202 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods ship anti fragmentation protection.png
Shrapnel Protection
Mods ship venting.png
Ventilation
Mods new ship pumps.png
New Pumps
Mods ship ammo wetting.png
Ammo Wetting
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Mods tank ammo.png
356mm_jp_type3_navy_apc_ammo_pack
Mods tank ammo.png
152mm_jp_common_type4_navy_sap_ammo_pack
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship rangefinder.png
Improved Rangefinder

Armament

Primary armament

6 х Turret2 x 36 cm/45 Type 41 cannon
Ammunition180 rounds
Vertical guidance-5° / 20°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Ordinary SAP SAPCBC 301 280 248 222 199 168
3rd Year Type APC APCBC 607 564 500 447 402 338
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Ordinary SAP SAPCBC 780 635.58 0.01 26 68.64 48° 63° 71°
3rd Year Type APC APCBC 780 635.58 0.05 26 13.31 48° 63° 71°

Secondary armament

16 х Turret15 cm/50 Type 41 cannon
Ammunition150 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Type 0 HE HE 35 35 35 35 35 35
Type 4 SAP SAP 81 68 52 40 34 34
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Type 0 HE HE 850 45.26 0 0.1 3.17 79° 80° 81°
Type 4 SAP SAP 850 45.26 0.01 7 2.92 47° 60° 65°

Anti-aircraft armament

6 х Turret8 cm/40 3rd Year Type cannon
Ammunition400 rounds

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 118 x 21 inch Type 43 (1910) torpedo

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Yamashiro was the second vessel of the Fusō-class battleships, laid down on 20 November 1913 at the Yokosuka Naval Arsenal and launched on 3 November 1915. Her construction was delayed due to budgetary constraints. During this period, her sister ship Fusō was completed and entered service. Criticisms of Fusō's design, particularly issues related to the protection scheme and the placement of rangefinders, prompted modifications to Yamashiro's design during her construction.

As a result of these alterations, Yamashiro differed significantly from Fusō despite starting as identical twins. The most noticeable difference was in the design of the superstructure: Yamashiro's bridge had a straighter, more forward-leaning appearance compared to Fusō's pagoda-style superstructure. Additionally, the orientation of the third turret was modified, with Yamashiro's turret facing aft while Fusō's faced forward, allowing for a better design of the internal machinery and ammunition-handling spaces. During the interwar period she served in various capacities, including as a training vessel, and underwent a number of refits, with the largest modernisation lasting from December 1930 to February 1935, including upgrades to her main, secondary, and anti-air guns, complete replacement of the machinery, adding torpedo bulges, and extending the length of the entire vessel by nearly 8 metres.

She took part in the beginning of the Second World War in the Pacific, as part of Battleship Division 2 during the attack on Pearl Harbor (Operation Z), but did not see combat. Following that, Yamashiro served largely as a training vessel during the later stages of the conflict. In 1942 she took part in the Battle of Midway (Operation Mi), but was kept away from combat. She continued her service as a training vessel and received a few minor refits during that period, most notably to the radars and fire control systems as well as increased anti-air complement. Finally, in October 1944 she became the flagship of Vice Admiral Shoji Nishimura's force during the Battle of Leyte Gulf (Operation Shō-1-Go). On 25 October 1944, Yamashiro participated in the Battle of Surigao Strait, where she was sunk by United States naval forces, marking one of the last battleship-versus-battleship engagements in history. The ship was lost with most of her crew, including Nishimura himself. In December 2017, the wreck of Yamashiro was discovered in the Surigao Strait by a research team led by Paul Allen.

Media

Skins

See also

  • HMS Iron Duke (Battleship sold in pre-order alongside the Yamashiro)

External links


Yokosuka Naval Arsenal (横須賀海軍工廠)
Destroyers (DD) 
Momi-class  IJN Momi
Light Cruisers (CL) 
Mogami-class  IJN Suzuya
Heavy Cruisers (CA) 
Myōkō-class  IJN Myoko
Battlecruisers (BC) 
Kurama-class  IJN Kurama
Amagi-class  IJN Amagi
Battleships (BB) 
Fusō-class  IJN Yamashiro
Nagato-class  IJN Mutsu
Tanks  Ka-Mi · Ka-Chi · Chi-Ha LG
See also  Yokosuka Naval Air Technical Arsenal

Japan battleships
Kawachi-class  IJN Settsu
Fusō-class  IJN Fuso · IJN Yamashiro
Ise-class  IJN Ise · IJN Hyuga
Kongō-class  IJN Kongo · IJN Haruna
Nagato-class  IJN Mutsu

Japan premium ships
Motor torpedo boats  Type T-14 (mod. 1) · Type T-51a
Motor gun boats  Type 4 (Mod 4) · PG 02
Sub-chasers  Type K-8 No.13
Frigates  Akebono
Destroyers  IJN Satsuki · IJN Nenohi · IJN Hayanami · IJN Kiyoshimo · IJN Yuudachi · JDS Yūgure (DD-184)
Light cruisers  IJN Yubari · IJN Mikuma
Heavy cruisers  IJN Myoko
Battleships  IJN Yamashiro