Difference between revisions of "T-70"

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{{Specs-Card|code=ussr_t_70_1942}}
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{{Specs-Card
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|code=ussr_t_70_1942
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
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}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_T-70.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' was a Soviet tank developed from the preceding [[T-60]] light tank. The T-70 replaced the T-60 in the role of reconnaissance tank as well as replacing the T-50 in the role of infantry support. The hull armour of the T-70 stayed the same as the T-60s, however a new turret featuring the 45 mm 20-K gun was installed with 50 mm thick armour at the front and 35 mm on the sides and back of the turret. The T-70 was designed by N. Astrov, the designer of the previous T-60 light tank at Factory No.38 in Kirov. The T-70 was powered by two automobile GAZ-202 engines which were placed on each side of hull, this proved problematic and after a few dozens were made, the engines were moved in-line on the right side of the hull. The conical turret was also replaced by a welded one allowing for easier production and moved to the left side of the hull. On 6th July 1943, Lieutenant B.V. Pavlovich destroyed four german tanks, three medium tanks and one Panther near the village of Pokrovka. On 26th March 1944, Sergeant Alexander Pegov ambushed a column of approximately 18 German tanks singlehandedly and took out one Panther, and immobilized another. The T-70 retreated and Pegov was promoted to a lieutenant and received the Hero of the Soviet Union award, the highest Soviet Military award at that time. The T-70s remained in service until 1948 and served as a basis for the SU-76 tank destroyer and ZSU-37 self-propelled anti-aircraft gun.
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. The T-70 is a very good light tank for its rank location and should be taken seriously if seen on the battlefield.
 
  
The T-70 is an asymmetric vehicle with good mobility, average frontal sloped armour and the typical Rank 1 Soviet cannon: the [[20-К_(45_mm)|45 mm 20-K]]. It is manned by only 2 crew members, surrounded by two engines (right side), an ammo rack (left), transmission (front) and fuel tank (back).
+
The T-70 was introduced during the Closed Beta Test for Ground Forces before Update 1.41. The T-70 is an upgunned T-60 tank, it shares the same two crew layout, meaning any penetrating hit will be fatal. The armour itself offers good protection due to its sloping, although HEAT-equipped cannons like those found on the German [[Pz.IV F1]] or high velocity guns such as the PaK 36(r) found on the [[Marder III|Marder]] tank destroyer have no issue penetrating the armour and destroying the T-70 in single hit. The T-70 is capable of penetrating nearly all its opponents with few exceptions such as the [[Matilda III]]. Flanking should still be the primary playstyle of the T-70, as it excels in ambushing due to its small size and low silhouette.
 
 
This tank makes for a surprisingly good low-rank scout, and as an added bonus, can engage in front line combat when needed. The front armour is surprisingly strong and can bounce shots from several similarly low-rank opponents. The gun, while not the greatest, is very capable in combat.
 
 
 
The major drawbacks of this tank occur when it's engaged in urban combat, or against opponents with high penetration cannons. The side and rear armour is undeniably poor and combined with urban combat make it very easy to get flanked. This leads to the tank largest flaw, in that it only has two crew. One penetrating hit will usually be the tank's end.
 
 
 
Generally speaking in combat, stick to terrain with forests and hills. In these types of areas, the small stature of this tank can be used to hide it behind small hills, and use its gun ineffective ambush attacks.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
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{{Specs-Tank-Armour}}
 
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
  
With sloped 50mm and 35mm on the turret and hull, the turret can take quite a beating and have sustained no lasting damage other than scratches on the glorious green paint. However, note that you only have 2 crew members in an extremely cramped crew compartment and, especially if your enemy has a tank of higher BR, you're unlikely to survive more than one penetrating hit. As like most tanks, the weak spots are the side and back but, thanks to our engineers in Stalingrad, the armor is also sloped, increasing the likelihood of bounces and non-penetration.
+
With sloped 50 mm and 35 mm on the turret and hull, the turret can take quite a beating and have sustained no lasting damage other than scratches on the glorious green paint. However, note that you only have 2 crew members in an extremely cramped crew compartment and, especially if your enemy has a tank of higher BR, you're unlikely to survive more than one penetrating hit. As like most tanks, the weak spots are the side and back, and even .50 cal bullets will easily go through the thin side. That's why you must present the sloped front armour of the vehicle to the enemy, increasing the likelihood of bounces and non-penetration.
  
 
'''Armour type:'''
 
'''Armour type:'''
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! Armour !! Front !! Sides !! Rear !! Roof
 
! Armour !! Front !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 35 mm (62°) ''Front glacis'' <br> 35 mm (33-71°) ''Driver's port'' <br> 45 mm (31°) ''Lower glacis''|| 15 mm || 10 mm (70°) ''Top'' <br> 25 mm (43°) ''Bottom'' || 10 mm  
+
| Hull || 35 mm (62°) ''Front glacis'' <br> 35 mm (33-71°) ''Driver's port'' <br> 45 mm (31°) ''Lower glacis''|| 15 mm || 10 mm (70°) ''Top'' <br> 25 mm (43°) ''Bottom'' || 35 mm (28°) ''Front glacis'' <br> 10 mm ''Fighting compartment'' <br> 10 mm (19-25°) ''Rear''
 
|-
 
|-
| Turret || 50 mm (7-59°) || 35 mm (0-28°) ''Side turret'' <br> 15 mm (Armour joints) || 35 mm (29°) || 15 mm  
+
| Turret || 35 mm (25°) ''Turret front'' <br> 50 mm (cylindrical) ''Gun mantlet'' || 35 mm (22-25°) ''Sides'' <br> 35+15 mm (22-25°) ''Joint areas'' || 35 mm (28-30°) || 15 mm
 
|-
 
|-
 
|}
 
|}
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=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 217|rbMinHp= 124|<!--AoAweight=(optional) -->}}45 kph forward is nothing impressive compared to the Byhokstrodny series, but it does help you get out of sticky situations and it makes enemies harder to aim at your weak points.
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{{tankMobility|abMinHp=217|rbMinHp=124}}
 +
 
 +
The {{PAGENAME}}'s forward speed is good but nothing impressive compared to the BT series. It does help you get out of sticky situations and it makes enemies harder to aim at your weak points. Though not the fastest, the T-70 can get to places within an acceptable time frame. Speed and acceleration are slightly lower on soft/uneven ground. Reverse speed is very poor and will not quickly get the tank out of danger, but fortunately the T-70's frontal protection increases its survivability while it slowly reverses.
 +
 
 +
With two car engines crammed together, this small tank is less than 10 tons with 254 HP - a quite decent HP/ton ratio. The suspension is very smooth, providing some ability to fire on the move, but also making it more difficult to quickly engage an enemy after stopping, as the vehicle will keep rocking back-and-forth until the suspension settles.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
 +
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|20-K (45 mm)}}
 
{{main|20-K (45 mm)}}
  
The T-70 has a decent cannon for its BR. Although it's the same gun as the BT-5 and it's at 2.0, it is still sufficient to penetrate common enemies. Stock round has a maximum penetration of 70 mm. Combined with the 29 g TNT, it is almost certain that the T-70 will frontally one-shot every tank it will see. Even at more than 500 m away from the target, it still has 40-50 mm of penetration which is still enough to go through a lot of tanks' frontal armour. The tank has 6 degrees of gun depression which is only enough for some terrain, so it should be avoided to get into a hilly terrain. The 5 second reload (stock) isn't the best for its calibre which encourages the player to aim carefully at weakspots and disable the opponent in one shot. When facing heavily armoured tanks like the B1 and Matilda, the researchable APCR becomes pretty handy, but remember to only shoot at flat armour up close since APCR rounds lose penetration over distance or when hitting angled armour.
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The T-70 has a decent cannon for its BR. Although it's the same gun as on the [[BT-5]], it is still sufficient to penetrate common enemies. Stock round has a maximum penetration of 70 mm. Combined with the 29 g TNT, it is almost certain that the T-70 will frontally knock out every tank with a single shot. Even at more than 500 m away from the target, it still has 40-50 mm of penetration which is still enough to go through a lot of tanks' frontal armour. The tank has 6 degrees of gun depression which is only enough for some terrain, so it should be avoided to get into a hilly terrain. The 5 second reload (stock) isn't the best for its calibre which encourages the player to aim carefully at weak spots and disable the opponent in one shot. When facing heavily armoured tanks like the B1 and Matilda, the researchable APCR becomes pretty handy, but remember to only shoot at flat armour up close since APCR rounds lose penetration over distance or when hitting angled armour.
 +
 
 +
While the hull's shape is similar to late and post-war Soviet vehicles ([[T-54 (1947)|T-54 1947]], [[T-44]], etc.), it is shorter and not angled as much. Still, this armour configuration is efficient and makes the most out of this little amount of steel, meaning the tank can bounce some shots if angled properly. The lower frontal plate, while thicker, is not angled as much, but transmission prevents most shots from injuring the crew when penetrating. The frontal armour of the turret is a semi-circular 50 mm thick steel plate, which provides decent protection at long ranges (very bouncy). Thanks to its small profile, this tank's turret are nearly invincible when hulled-down at ranges since no gun is accurate enough at this BR to efficiently take down the light tank. Beware the thin side armour, however: most HMGs can penetrate it, and the ammo rack located on the left side makes the tank even more vulnerable, so make sure it's protected.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 90 || rowspan="2" | -6°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 5.71 ||7.91||9.60||10.62||11.29|| rowspan="2" | 5.20 || rowspan="2" |4.60|| rowspan="2" |4.24|| rowspan="2" |4.00
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| rowspan="2" | 90 || rowspan="2" | -6°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 5.71 || 7.91 || 9.60 || 10.62 || 11.29 || rowspan="2" | 5.20 || rowspan="2" | 4.60 || rowspan="2" | 4.24 || rowspan="2" | 4.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 3.57 ||4.20||5.10||5.64||6.00
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| 3.57 || 4.20 || 5.10 || 5.64 || 6.00
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
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{{:20-K (45 mm)/Ammunition|BR-240, BR-240SP, BR-240P}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| BR-240 || APHEBC || 70 || 68 || 59 || 50 || 42 || 35
 
|-
 
| BR-240SP || AP || 73 || 71 || 62 || 52 || 44 || 37
 
|-
 
| BR-240P || APCR || 106 || 99 || 72 || 49 || 33 || 23
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| BR-240 || APHEBC || 760 || 1.43 || 1.2 || 9.0 || 29.26 || 48° || 63° || 71°
 
|-
 
| BR-240SP || AP || 757 || 1.43 || N/A || N/A || N/A || 47° || 60° || 65°
 
|-
 
| BR-240P || APCR || 1,070 || 0.85 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated: 2.7.0.126''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! Full<br>ammo
 
! Full<br>ammo
 
! 1st<br>rack empty
 
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''90''' || 1&nbsp;''(+89)'' || Yes
+
| '''90''' || 77&nbsp;''(+13)'' || 61&nbsp;''(+29)'' || 41&nbsp;''(+49)'' || 21&nbsp;''(+69)'' || 1&nbsp;''(+89)'' || No
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
 +
 +
* Racks disappear after you've fired all shells in the rack.
 +
* To go into battle with the flank almost empty of ammo, pack 21&nbsp;''(+69)'' (racks 1 to 4 empty).
  
 
=== Machine guns ===
 
=== Machine guns ===
 +
{{Specs-Tank-Weapon|2}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|DT (7.62 mm)}}
 
{{main|DT (7.62 mm)}}
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|}
 
|}
  
== Usage in the battles ==
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The small calibre of the DT machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help. The clip capacity of the machine gun is quite poor, as it relies on a magazine of 63 bullets instead of a belt like similar machine guns from other nations.
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
Unlike later tanks, the T-70 presents a strange configuration: motor and turret are sided by side, meaning that exposing the tank's back will not immobilize it. With its turret definitively leaning to the left, a smart player will prefer going around corners with the obstacle on the right side of the tank. This tactic has two effects: it decreases the size of the target for the enemy and protects the crew with the engine block, at the expense of being immobilized if shot from the right side. Try to avoid being shot to the left side since there is a big ammo rack on the whole left side of the vehicle.
 
 
 
;Mobility:
 
 
 
* With two car engines crammed together, this small tank is less than 10 tons with 254 HP - a quite decent HP/ton ratio. The suspension is very smooth, providing ''some'' ability to fire on the move, but also making it more difficult to quickly engage an enemy after stopping, as the vehicle will keep rocking back-and-forth until the suspension settles. This puts T-70 at a disadvantage in sudden one-on-one encounters, so rushing for the nearest piece of cover instead of stopping to take aim may be a better option, unless the enemy is unaware of the light tank.
 
  
;Armour:
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== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
Unlike later tanks, the T-70 presents a strange configuration: motor and turret are side by side, meaning that exposing the tank's back will not immobilize it. With its turret definitively leaning to the left, a smart player will prefer going around corners with the obstacle on the right side of the tank. This tactic has two effects: it decreases the size of the target for the enemy and protects the crew with the engine block, at the expense of being immobilized if shot from the right side. Try to avoid being shot to the left side since there is a big ammo rack on the whole left side of the vehicle. The rocky suspension puts T-70 at a disadvantage in sudden one-on-one encounters, so rushing for the nearest piece of cover instead of stopping to take aim may be a better option, unless the enemy is unaware of the light tank. Any player familiar with low-rank tanks will be comfortable with the [[20-K (45 mm)|45 mm 20-K]] cannon. Some peculiarities to the T-70 is its good gun depression of -6° and slow turret traverse.
  
* While the hull's shape is similar to late and post-war Soviet vehicles ([[T-54 (1947)|T-54 1947]], [[T-44]], etc.), it is shorter and not angled as much. Still, this armour configuration is efficient and makes the most out of this little amount of steel, meaning the tank can bounce some shots if angled properly. The lower frontal plate, while thicker, is not angled as much, but transmission prevents most shots from injuring the crew when penetrating. The frontal armour of the turret is a semi-circular 50 mm thick steel plate, which provides decent protection at long ranges (very bouncy). Thanks to its small profile, this tank's turret are nearly invincible when hulled-down at ranges since no gun is accurate enough at this BR to efficiently take down the light tank. Beware the thin side armour, however - most HMG's can penetrate it, and the ammo rack located on the left side makes the tank even more vulnerable, so make sure it's protected.
+
'''Enemies worth noting:'''
  
;Firepower:
+
* [[Pz.III J1]]: the Pz.IIIs equipped with long-barreled 50 mm cannons are threatening due to their high penetration. Even the T-70's sloped 35 mm UFP will not stop their rounds. The T-70 will get destroyed easily upon being penetrated due to the cramped interior with only 2 crews. Luckily the Pz.IIIs are also poorly protected against T-70's 45 mm gun. The turret is especially weak so it is generally a good idea to disable their turret crews. Note that when angling, the Pz.IIIs' hull armour can become stronger than they appear thus harder to penetrate.
 
+
* [[B1 bis]]/[[B1 ter|ter]]: the B1 heavy tanks are the true tough nuts to crack. It is generally a good idea to engage them as close as you can get, the ideal distance being point blank. This way you can utilise your superior manoeuvrability and maximise your penetration. Both B1s cannot reliably penetrate the T-70's frontal armour, so you can confidently take some hits. Aim at their turret ring, or if that is bushed up, their commander's cupola to disable the 47 mm cannon's gunner. The shrapnel may also destroy the turret ring. You can also break its tracks to pin it down. Do not waste your shells at anywhere else other than these 3 spots when the B1 faces you frontally. When the B1 is immobile, quickly flank it. If it is a B1 bis (flat hull side and exposed tracks), flank to its side and hit its flat hull side without any angling. If it is a ter model (slightly sloped hull side with larger mudguards above the tracks), manoeuvre to its rear and destroy its engine as your shells will most likely bounce off its thickened side. Fire at its turret and knock out the turret gunner again and again until it has no crew left to replenish said position, giving you the kill.
* Any player familiar with low-rank tanks will be comfortable with the [[20-K (45 mm)|45 mm 20-K]] cannon. Some peculiarities to the T-70 is its good gun depression of -6° and slow turret traverse.
+
* [[Pz.IV C]] & [[Pz.IV E]]: the HEAT shells of the short-barreled 75 mm KwK37 cannon can frontally penetrate the T-70. With the disadvantage of only having 2 crew, it is easily knocked out by a single shot.
 
 
=== Modules ===
 
{| class="wikitable"
 
!Tier
 
! colspan="2" |Mobility
 
!Protection
 
! colspan="2" |Firepower
 
|-
 
|I
 
|Tracks
 
|
 
|Parts
 
|BR-240SP
 
|Horizontal Drive
 
|-
 
|II
 
|Suspension
 
|Brake System
 
|FPE
 
|
 
|Adjustment of Fire
 
|-
 
|III
 
|Filters
 
|
 
|Crew Replenishment
 
|BR-240P
 
|Elevation Mechanism
 
|-
 
|IV
 
|Transmission
 
|Engine
 
|
 
|Artillery Support
 
|
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
 
 
'''Pros:'''
 
'''Pros:'''
  
* Good frontal armour
+
* Good sloped frontal armour  
 
* Relatively good gun with high penetration
 
* Relatively good gun with high penetration
 
* Good machine gun
 
* Good machine gun
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== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
===Development===
 
===Development===
 
In 1942, advances in armoured warfare caused light tanks in Soviet service to be considered inadequate in terms of protection, firepower, and mobility in comparison to the all-around [[T-34 (1941)|T-34]] medium tank. The only advantage the light tanks present was that small factories could produce these, unable to handle the machining process of the medium and heavy tanks in Soviet service. The two light tanks in service however, the [[T-50]] and the [[T-60]] were inadequate in terms of Soviet doctrine. The T-50 was complicated and expensive to produce, and the T-60 had poor cross-country mobility and a weak 20 mm autocannon.
 
In 1942, advances in armoured warfare caused light tanks in Soviet service to be considered inadequate in terms of protection, firepower, and mobility in comparison to the all-around [[T-34 (1941)|T-34]] medium tank. The only advantage the light tanks present was that small factories could produce these, unable to handle the machining process of the medium and heavy tanks in Soviet service. The two light tanks in service however, the [[T-50]] and the [[T-60]] were inadequate in terms of Soviet doctrine. The T-50 was complicated and expensive to produce, and the T-60 had poor cross-country mobility and a weak 20 mm autocannon.
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===Combat usage===
 
===Combat usage===
Despite its inferiority, the T-70 had a few moments to shine. On July 6, 1943, Lt B.V. Pavlovich of the 49th Guards tank brigade engaged and destroyed four German medium tanks near Pokrovka village. On March 26, 1944, Sgt Alexander Pegov of the Third Guards tank army in a T-70 tank ambushed a [[Panther A|Panther tank]] in a range of 150 to 200 meters with APCR rounds, setting it on fire. He immobilized another a moment later. The Panthers blocked a vital road as they were immobilized, and Pegov was decorated as a Hero of the Soviet Union.
+
Despite its inferiority, the T-70 had a few moments to shine. On July 6, 1943, Lt B.V. Pavlovich of the 49th Guards tank brigade engaged and destroyed four German medium tanks near Pokrovka village. On March 26, 1944, Sgt Alexander Pegov of the Third Guards tank army in a T-70 tank ambushed a [[Panther A|Panther tank]] in a range of 150 to 200 m with APCR rounds, setting it on fire. He immobilized another a moment later. The Panthers blocked a vital road as they were immobilized, and Pegov was decorated as a Hero of the Soviet Union.
  
The T-70 was also used as the platform for the SU-76 Soviet tank destroyer, featuring a wider and longer chassis. The main production variant for this tank destroyer was the '''[[SU-76M]]'''. The T-70 was also used as a basis for an anti-aircraft platform called the T-90 SPAAG. This was cancelled in 1943 in favour of the [[ZSU-37]] however, which is a repurposed SU-76M chassis.
+
The T-70 was also used as the platform for the SU-76 Soviet tank destroyer, featuring a wider and longer chassis. The main production variant for this tank destroyer was the [[SU-76M]]. The T-70 was also used as a basis for an anti-aircraft platform called the T-90 SPAAG. This was cancelled in 1943 in favour of the [[ZSU-37]] however, which is a repurposed SU-76M chassis.
  
 
The T-70 served all the way to 1948 in Soviet inventory. Despite its inferior status, it was a valuable war commodity as it helped fill in roles when the T-34 couldn't be spared to do so. About 8,226 of this vehicle was produced during its production life of 1942 to 1943.
 
The T-70 served all the way to 1948 in Soviet inventory. Despite its inferior status, it was a valuable war commodity as it helped fill in roles when the T-34 couldn't be spared to do so. About 8,226 of this vehicle was produced during its production life of 1942 to 1943.
  
=== In-game description ===
+
{{break}}
This tank was adopted by the Red Army in 1942 as a replacement for the Т-60 and put into mass production in three factories at once. In comparison to the T-60, it had stronger armour, more powerful weaponry and a powertrain consisting of two sequentially paired six-cylinder petrol engines. The transmission and driving wheels were placed in the front of the tank. The hull was welded together from rolled armour plates, and the welds were strengthened with rivets. The frontal and rear hull plates were set at a sloping angle. The vehicle was equipped with a 45 mm Mod. 1938 tank cannon and a DT coaxial machine gun. It was not equipped with a radio set.
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{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
 +
This tank was adopted by the Red Army in 1942 as a replacement for the T-60 and put into mass production in three factories at once. In comparison to the T-60, it had stronger armour, more powerful weaponry and a powertrain consisting of two sequentially paired six-cylinder petrol engines. The transmission and driving wheels were placed in the front of the tank. The hull was welded together from rolled armour plates, and the welds were strengthened with rivets. The frontal and rear hull plates were set at a sloping angle. The vehicle was equipped with a 45 mm Mod. 1938 tank cannon and a DT coaxial machine gun. It was not equipped with a radio set.
  
 
T-70 light tanks served jointly with T-34 tanks in tank brigades and mixed regiments. They underwent their trial by fire in June-July 1942, suffering significant losses. Their first battles revealed the weaknesses of the new light tanks in combat. Their weaponry was not powerful enough to go toe to toe with German medium tanks, and their armour was insufficient for the tanks to be used for direct infantry support. In addition, there were only two tankers in the crew, one of which was overloaded with numerous responsibilities, and the vehicles had no means of communication. All of this significantly weakened their value in the units they operated in and led to increased losses.
 
T-70 light tanks served jointly with T-34 tanks in tank brigades and mixed regiments. They underwent their trial by fire in June-July 1942, suffering significant losses. Their first battles revealed the weaknesses of the new light tanks in combat. Their weaponry was not powerful enough to go toe to toe with German medium tanks, and their armour was insufficient for the tanks to be used for direct infantry support. In addition, there were only two tankers in the crew, one of which was overloaded with numerous responsibilities, and the vehicles had no means of communication. All of this significantly weakened their value in the units they operated in and led to increased losses.
  
 
According to some tank commanders, the T-70 was ideally suited for chasing retreating enemies, a characteristic which became important in 1943. The T-70's powertrain and running gear were more reliable than those of the T-34. This allowed them to make long treks. The T-70 was a quiet vehicle, in stark contrast to the roaring engine and rumbling tracks of the T-34, which could be heard from up to 1.5 km away at night.
 
According to some tank commanders, the T-70 was ideally suited for chasing retreating enemies, a characteristic which became important in 1943. The T-70's powertrain and running gear were more reliable than those of the T-34. This allowed them to make long treks. The T-70 was a quiet vehicle, in stark contrast to the roaring engine and rumbling tracks of the T-34, which could be heard from up to 1.5 km away at night.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
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* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_70_1942 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
== Read also ==
+
;Videos
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
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{{Youtube-gallery|VgnJeQkhhfQ|'''The Shooting Range #358''' - ''Pages of History'' section at 04:07 discusses the {{PAGENAME}}.|NB_xoF5F-YU|'''{{PAGENAME}}, Soviet, Tier-1, Light Tank''' - ''Angry Nerd Gaming''}}
  
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
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* ''links to approximate analogues of other nations and research trees.'' -->
  
''ETC.''
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;Related development
  
== Sources ==
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* [[SU-76M (Family)]]
''Paste links to sources and external resources, such as:''
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* [[T-80]]
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* [[ZUT-37]]
  
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== External links ==
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
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* ''other literature.'' -->
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* [[wikipedia:T-70|[Wikipedia] T-70]]
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* [https://www.militaryfactory.com/armor/detail.asp?armor_id=344 <nowiki>[Military Factory]</nowiki> T-70 Light Tank]
  
 +
{{TankManufacturer GAZ}}
 
{{USSR light tanks}}
 
{{USSR light tanks}}

Latest revision as of 14:31, 20 October 2024

Introducing Wiki 3.0
T-70
ussr_t_70_1942.png
GarageImage T-70.jpg
ArtImage T-70.png
T-70
AB RB SB
2.0 2.0 2.0
Class:
Research:5 900 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png

Description

The T-70 was a Soviet tank developed from the preceding T-60 light tank. The T-70 replaced the T-60 in the role of reconnaissance tank as well as replacing the T-50 in the role of infantry support. The hull armour of the T-70 stayed the same as the T-60s, however a new turret featuring the 45 mm 20-K gun was installed with 50 mm thick armour at the front and 35 mm on the sides and back of the turret. The T-70 was designed by N. Astrov, the designer of the previous T-60 light tank at Factory No.38 in Kirov. The T-70 was powered by two automobile GAZ-202 engines which were placed on each side of hull, this proved problematic and after a few dozens were made, the engines were moved in-line on the right side of the hull. The conical turret was also replaced by a welded one allowing for easier production and moved to the left side of the hull. On 6th July 1943, Lieutenant B.V. Pavlovich destroyed four german tanks, three medium tanks and one Panther near the village of Pokrovka. On 26th March 1944, Sergeant Alexander Pegov ambushed a column of approximately 18 German tanks singlehandedly and took out one Panther, and immobilized another. The T-70 retreated and Pegov was promoted to a lieutenant and received the Hero of the Soviet Union award, the highest Soviet Military award at that time. The T-70s remained in service until 1948 and served as a basis for the SU-76 tank destroyer and ZSU-37 self-propelled anti-aircraft gun.

The T-70 was introduced during the Closed Beta Test for Ground Forces before Update 1.41. The T-70 is an upgunned T-60 tank, it shares the same two crew layout, meaning any penetrating hit will be fatal. The armour itself offers good protection due to its sloping, although HEAT-equipped cannons like those found on the German Pz.IV F1 or high velocity guns such as the PaK 36(r) found on the Marder tank destroyer have no issue penetrating the armour and destroying the T-70 in single hit. The T-70 is capable of penetrating nearly all its opponents with few exceptions such as the Matilda III. Flanking should still be the primary playstyle of the T-70, as it excels in ambushing due to its small size and low silhouette.

General info

Survivability and armour

Armourfront / side / back
Hull35 / 15 / 25
Turret50 / 35 / 35
Crew2 people
Visibility70 %

With sloped 50 mm and 35 mm on the turret and hull, the turret can take quite a beating and have sustained no lasting damage other than scratches on the glorious green paint. However, note that you only have 2 crew members in an extremely cramped crew compartment and, especially if your enemy has a tank of higher BR, you're unlikely to survive more than one penetrating hit. As like most tanks, the weak spots are the side and back, and even .50 cal bullets will easily go through the thin side. That's why you must present the sloped front armour of the vehicle to the enemy, increasing the likelihood of bounces and non-penetration.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front Sides Rear Roof
Hull 35 mm (62°) Front glacis
35 mm (33-71°) Driver's port
45 mm (31°) Lower glacis
15 mm 10 mm (70°) Top
25 mm (43°) Bottom
35 mm (28°) Front glacis
10 mm Fighting compartment
10 mm (19-25°) Rear
Turret 35 mm (25°) Turret front
50 mm (cylindrical) Gun mantlet
35 mm (22-25°) Sides
35+15 mm (22-25°) Joint areas
35 mm (28-30°) 15 mm

Notes:

  • Suspension wheels are 10 mm thick while tracks are 15 mm thick.

Mobility

Speedforward / back
AB50 / 6 km/h
RB and SB45 / 6 km/h
Number of gears4 forward
1 back
Weight9.8 t
Engine power
AB267 hp
RB and SB140 hp
Power-to-weight ratio
AB27.2 hp/t
RB and SB14.3 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 50 6 9.8 217 267 22.14 27.24
Realistic 45 6 124 140 12.65 14.29

The T-70's forward speed is good but nothing impressive compared to the BT series. It does help you get out of sticky situations and it makes enemies harder to aim at your weak points. Though not the fastest, the T-70 can get to places within an acceptable time frame. Speed and acceleration are slightly lower on soft/uneven ground. Reverse speed is very poor and will not quickly get the tank out of danger, but fortunately the T-70's frontal protection increases its survivability while it slowly reverses.

With two car engines crammed together, this small tank is less than 10 tons with 254 HP - a quite decent HP/ton ratio. The suspension is very smooth, providing some ability to fire on the move, but also making it more difficult to quickly engage an enemy after stopping, as the vehicle will keep rocking back-and-forth until the suspension settles.

Modifications and economy

Repair costBasic → Reference
AB249 → 320 Sl icon.png
RB286 → 368 Sl icon.png
SB359 → 462 Sl icon.png
Total cost of modifications5 920 Rp icon.png
4 480 Sl icon.png
Talisman cost410 Ge icon.png
Crew training1 800 Sl icon.png
Experts6 300 Sl icon.png
Aces75 Ge icon.png
Research Aces135 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 20 / 30 % Sl icon.png
106 / 106 / 106 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
55 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
330 Rp icon.png
Cost:
250 Sl icon.png
65 Ge icon.png
Mods new tank break.png
Brake System
Research:
330 Rp icon.png
Cost:
250 Sl icon.png
65 Ge icon.png
Mods new tank filter.png
Filters
Research:
370 Rp icon.png
Cost:
280 Sl icon.png
70 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
640 Rp icon.png
Cost:
480 Sl icon.png
120 Ge icon.png
Mods new tank engine.png
Engine
Research:
640 Rp icon.png
Cost:
480 Sl icon.png
120 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
55 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
330 Rp icon.png
Cost:
250 Sl icon.png
65 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
370 Rp icon.png
Cost:
280 Sl icon.png
70 Ge icon.png
Mods tank ammo.png
45mm_AP_1942_ammo_pack
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
55 Ge icon.png
Mod arrow 1.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
55 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
330 Rp icon.png
Cost:
250 Sl icon.png
65 Ge icon.png
Mods tank ammo.png
45mm_APCR_ammo_pack
Research:
370 Rp icon.png
Cost:
280 Sl icon.png
70 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
370 Rp icon.png
Cost:
280 Sl icon.png
70 Ge icon.png
Mods art support.png
Artillery Support
Research:
640 Rp icon.png
Cost:
480 Sl icon.png
120 Ge icon.png

Armaments

Main armament

Ammunition90 rounds
Reloadbasic crew → aces
5.2 → 4.0 s
Vertical guidance-6° / 20°
Main article: 20-K (45 mm)

The T-70 has a decent cannon for its BR. Although it's the same gun as on the BT-5, it is still sufficient to penetrate common enemies. Stock round has a maximum penetration of 70 mm. Combined with the 29 g TNT, it is almost certain that the T-70 will frontally knock out every tank with a single shot. Even at more than 500 m away from the target, it still has 40-50 mm of penetration which is still enough to go through a lot of tanks' frontal armour. The tank has 6 degrees of gun depression which is only enough for some terrain, so it should be avoided to get into a hilly terrain. The 5 second reload (stock) isn't the best for its calibre which encourages the player to aim carefully at weak spots and disable the opponent in one shot. When facing heavily armoured tanks like the B1 and Matilda, the researchable APCR becomes pretty handy, but remember to only shoot at flat armour up close since APCR rounds lose penetration over distance or when hitting angled armour.

While the hull's shape is similar to late and post-war Soviet vehicles (T-54 1947, T-44, etc.), it is shorter and not angled as much. Still, this armour configuration is efficient and makes the most out of this little amount of steel, meaning the tank can bounce some shots if angled properly. The lower frontal plate, while thicker, is not angled as much, but transmission prevents most shots from injuring the crew when penetrating. The frontal armour of the turret is a semi-circular 50 mm thick steel plate, which provides decent protection at long ranges (very bouncy). Thanks to its small profile, this tank's turret are nearly invincible when hulled-down at ranges since no gun is accurate enough at this BR to efficiently take down the light tank. Beware the thin side armour, however: most HMGs can penetrate it, and the ammo rack located on the left side makes the tank even more vulnerable, so make sure it's protected.

45 mm 20-K Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 90 -6°/+20° ±180° N/A 5.71 7.91 9.60 10.62 11.29 5.20 4.60 4.24 4.00
Realistic 3.57 4.20 5.10 5.64 6.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-240 APHEBC 70 67 58 47 39 32
BR-240SP APBC 73 70 60 50 41 34
BR-240P APCR 94 87 64 43 29 20
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-240 APHEBC 760 1.43 1.2 9 29.26 48° 63° 71°
BR-240SP APBC 757 1.43 - - - 47° 60° 65°
BR-240P APCR 985 0.85 - - - 66° 70° 72°

Ammo racks

Ammo racks of the T-70
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
90 77 (+13) 61 (+29) 41 (+49) 21 (+69) (+89) No

Notes:

  • Racks disappear after you've fired all shells in the rack.
  • To go into battle with the flank almost empty of ammo, pack 21 (+69) (racks 1 to 4 empty).

Machine guns

Ammunition945 rounds
Belt capacity63 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Main article: DT (7.62 mm)
7.62 mm DT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 945 (63) 600 N/A N/A

The small calibre of the DT machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help. The clip capacity of the machine gun is quite poor, as it relies on a magazine of 63 bullets instead of a belt like similar machine guns from other nations.

Usage in battles

Unlike later tanks, the T-70 presents a strange configuration: motor and turret are side by side, meaning that exposing the tank's back will not immobilize it. With its turret definitively leaning to the left, a smart player will prefer going around corners with the obstacle on the right side of the tank. This tactic has two effects: it decreases the size of the target for the enemy and protects the crew with the engine block, at the expense of being immobilized if shot from the right side. Try to avoid being shot to the left side since there is a big ammo rack on the whole left side of the vehicle. The rocky suspension puts T-70 at a disadvantage in sudden one-on-one encounters, so rushing for the nearest piece of cover instead of stopping to take aim may be a better option, unless the enemy is unaware of the light tank. Any player familiar with low-rank tanks will be comfortable with the 45 mm 20-K cannon. Some peculiarities to the T-70 is its good gun depression of -6° and slow turret traverse.

Enemies worth noting:

  • Pz.III J1: the Pz.IIIs equipped with long-barreled 50 mm cannons are threatening due to their high penetration. Even the T-70's sloped 35 mm UFP will not stop their rounds. The T-70 will get destroyed easily upon being penetrated due to the cramped interior with only 2 crews. Luckily the Pz.IIIs are also poorly protected against T-70's 45 mm gun. The turret is especially weak so it is generally a good idea to disable their turret crews. Note that when angling, the Pz.IIIs' hull armour can become stronger than they appear thus harder to penetrate.
  • B1 bis/ter: the B1 heavy tanks are the true tough nuts to crack. It is generally a good idea to engage them as close as you can get, the ideal distance being point blank. This way you can utilise your superior manoeuvrability and maximise your penetration. Both B1s cannot reliably penetrate the T-70's frontal armour, so you can confidently take some hits. Aim at their turret ring, or if that is bushed up, their commander's cupola to disable the 47 mm cannon's gunner. The shrapnel may also destroy the turret ring. You can also break its tracks to pin it down. Do not waste your shells at anywhere else other than these 3 spots when the B1 faces you frontally. When the B1 is immobile, quickly flank it. If it is a B1 bis (flat hull side and exposed tracks), flank to its side and hit its flat hull side without any angling. If it is a ter model (slightly sloped hull side with larger mudguards above the tracks), manoeuvre to its rear and destroy its engine as your shells will most likely bounce off its thickened side. Fire at its turret and knock out the turret gunner again and again until it has no crew left to replenish said position, giving you the kill.
  • Pz.IV C & Pz.IV E: the HEAT shells of the short-barreled 75 mm KwK37 cannon can frontally penetrate the T-70. With the disadvantage of only having 2 crew, it is easily knocked out by a single shot.

Pros and cons

Pros:

  • Good sloped frontal armour
  • Relatively good gun with high penetration
  • Good machine gun
  • Compact size makes it a small target
  • Thick gun mantlet

Cons:

  • Only two crew members
  • Slow reloading
  • Very vulnerable from sides
  • Very slow turret traverse (hand cranked)

History

Development

In 1942, advances in armoured warfare caused light tanks in Soviet service to be considered inadequate in terms of protection, firepower, and mobility in comparison to the all-around T-34 medium tank. The only advantage the light tanks present was that small factories could produce these, unable to handle the machining process of the medium and heavy tanks in Soviet service. The two light tanks in service however, the T-50 and the T-60 were inadequate in terms of Soviet doctrine. The T-50 was complicated and expensive to produce, and the T-60 had poor cross-country mobility and a weak 20 mm autocannon.

The T-70 light tank was designed to solve this issue, though it started with a glaring mechanical issue of having two engines, one for each track. The T-70M, a redesigned version that is still called the "T-70", fixes this with one engine on the right side of the hull and normal transmission layout. The turret was also changed in the "M" designation to be easily welded and moved to the left of the hull to compensate for the engine on the right. In the end, it was a 9-ton tank with a 45 mm gun and only had two crew members.

However, at this point of the war, it is increasingly clear that the light tank and the role of an infantry tank were obsolete. The T-70 was also insufficient of coordinating an armoured unit due to the two crew members, forcing the commander in the turret to be a gunner, loader, and radio operator as well. An attempt to remedy this was the T-80 light tank design, which was a stronger T-70 with a two-man turret, but was deemed unnecessary and all light tank production ceased in October 1943, with the remaining ones issued to artillery units or other rear-echelon duties.

Combat usage

Despite its inferiority, the T-70 had a few moments to shine. On July 6, 1943, Lt B.V. Pavlovich of the 49th Guards tank brigade engaged and destroyed four German medium tanks near Pokrovka village. On March 26, 1944, Sgt Alexander Pegov of the Third Guards tank army in a T-70 tank ambushed a Panther tank in a range of 150 to 200 m with APCR rounds, setting it on fire. He immobilized another a moment later. The Panthers blocked a vital road as they were immobilized, and Pegov was decorated as a Hero of the Soviet Union.

The T-70 was also used as the platform for the SU-76 Soviet tank destroyer, featuring a wider and longer chassis. The main production variant for this tank destroyer was the SU-76M. The T-70 was also used as a basis for an anti-aircraft platform called the T-90 SPAAG. This was cancelled in 1943 in favour of the ZSU-37 however, which is a repurposed SU-76M chassis.

The T-70 served all the way to 1948 in Soviet inventory. Despite its inferior status, it was a valuable war commodity as it helped fill in roles when the T-34 couldn't be spared to do so. About 8,226 of this vehicle was produced during its production life of 1942 to 1943.


Archive of the in-game description

This tank was adopted by the Red Army in 1942 as a replacement for the T-60 and put into mass production in three factories at once. In comparison to the T-60, it had stronger armour, more powerful weaponry and a powertrain consisting of two sequentially paired six-cylinder petrol engines. The transmission and driving wheels were placed in the front of the tank. The hull was welded together from rolled armour plates, and the welds were strengthened with rivets. The frontal and rear hull plates were set at a sloping angle. The vehicle was equipped with a 45 mm Mod. 1938 tank cannon and a DT coaxial machine gun. It was not equipped with a radio set.

T-70 light tanks served jointly with T-34 tanks in tank brigades and mixed regiments. They underwent their trial by fire in June-July 1942, suffering significant losses. Their first battles revealed the weaknesses of the new light tanks in combat. Their weaponry was not powerful enough to go toe to toe with German medium tanks, and their armour was insufficient for the tanks to be used for direct infantry support. In addition, there were only two tankers in the crew, one of which was overloaded with numerous responsibilities, and the vehicles had no means of communication. All of this significantly weakened their value in the units they operated in and led to increased losses.

According to some tank commanders, the T-70 was ideally suited for chasing retreating enemies, a characteristic which became important in 1943. The T-70's powertrain and running gear were more reliable than those of the T-34. This allowed them to make long treks. The T-70 was a quiet vehicle, in stark contrast to the roaring engine and rumbling tracks of the T-34, which could be heard from up to 1.5 km away at night.


Media

Skins
Videos

See also

Related development

External links


Gorky Automobile Plant (Го́рьковский автомоби́льный заво́д)
SPAA  GAZ-AAA (4M) · GAZ-AAA (DShK) · GAZ-MM (72-K)
  ZUT-37 · ZSU-37
Light Tank  T-60 · T-70 · T-80
Tank Destoyer  SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A
  ZiS-30
Rocket  BM-8-24

USSR light tanks
T-26  T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E
BT  BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32)
T-50  T-126 · T-50
T-70  T-70 · T-80
PT-76  PT-76B · PT-76-57 · Object 906
BMP  BMP-1 · BMP-2 · BMP-2M · BMP-3
BMD  BMD-4
2S25  2S25 · 2S25M
Wheeled  BA-11 · BTR-80A
Other  T-60 · Object 685 · 2S38
China  ▂Type 62