Difference between revisions of "Dardo"
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== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The ''' | + | The '''Dardo''' is an infantry fighting vehicle developed for the Italian Army to provide support to infantry and the M113 and VCC-1 "Camillino" APCs, which it would later almost completely replace together with the [[Freccia|VBC Freccia]]. During the later stages of the Cold War, Italy had a need for a multi-role platform for infantry support; the [[C13 T90|C-13]] had been trialled, but it had not been accepted into service and the project was cancelled. New prototypes were developed from the C-13, using different types of armaments and other technologies, and a refined design known as the VCC-80 was produced in the early 1980s. It was designed and built in Rome by a consortium between IVECO and OTO Melara, in which OTO Melara was responsible for the armament and fire control systems, while IVECO was responsible for the hull and powerplant. It would be quickly picked up by the Italian army, placing a small pre-production contract in 1982, followed by a full contract for 300 vehicles in 1988 when it was designated "Dardo" (later reduced to 200 at the end of the Cold War). The final units were delivered in the early 2000s. In 2004, the Dardo was deployed with the Italian Army as part of Operation Iraqi Freedom. Ten units were also sent to Afghanistan to reinforce Italian battle groups. Some units are also in use with the Italian contingent of the United Nations Interim Force in Lebanon. |
+ | |||
+ | Introduced in [[Update "Red Skies"]], the Dardo works best as a support or flanking vehicle. It is recommended to find a location with a good overview of the battlefield and scout for enemies for your allies, occasionally putting in some work personally. The main armament is extremely effective against enemy lightly armoured vehicles, which are prevalent at this stage, and may destroy medium tanks if they expose themselves. Additionally, players should strive to unlock the TOW-2B anti-tank guided missile (ATGM) as soon as possible so that they can engage enemies hiding in cover. However, the missile's effectiveness is unreliable, and it occasionally fails to damage the enemy at all, especially the ones with ERA protection on the roof. | ||
== General info == | == General info == | ||
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | The | + | The armour of the Dardo is best characterized as glass cannon. The armour is made of rolled homogeneous armour and aluminium that make up an effective armour of 77 mm at the top of the hull, while at the bottom, the most vulnerable part, the armour amounts to 46 mm. This armour is very weak, it can barely defend against 20 mm shells. |
− | Inside the Dardo there are 3 crew members: the driver, the commander and the gunner. | + | Inside the Dardo there are 3 crew members: the driver, the commander and the gunner. Both commander and gunner are located in the turret, which leads to one-hit KO in RB should anything penetrate the turret. In the case the penetrator somehow missed them both, the dual-belt feeding the autocannon is usually hit instead and it explodes violently, destroying the tank outright. |
− | The engine is at the front of the vehicle and is separated from the driving area with a rolled homogeneous plate of 6 mm. This plate that separates the driver from the engine serves to increase the vehicle's resistance against shrapnel and | + | The engine is at the front of the vehicle and is separated from the driving area with a rolled homogeneous plate of 6 mm. This plate that separates the driver from the engine serves to increase the vehicle's resistance against shrapnel and heavy explosives. |
'''Armour type:''' | '''Armour type:''' | ||
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{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | The Dardo has an | + | The Dardo has an IVECO V6 turbocharged diesel engine, capable of delivering 520 HP. This powerful engine is able to push the 23 ton Dardo to a speed of 70 km/h spread over 8 gears on almost any flat terrain: road, dirt, snow and sand. Its reverse gear is also good, -32 km/h. With this mighty engine it can climb slopes of up to 60%. |
{{tankMobility|abMinHp=806|rbMinHp=460}} | {{tankMobility|abMinHp=806|rbMinHp=460}} | ||
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{{main|Oerlikon KBA B02 (25 mm)}} | {{main|Oerlikon KBA B02 (25 mm)}} | ||
− | The main armament of the Dardo is a 25 mm Oerlikon KBA autocannon. The 25 mm Oerlikon KBA | + | The main armament of the Dardo is a 25 mm Oerlikon KBA autocannon. The 25 mm Oerlikon KBA was previously used in the light tank [[VBC (PT2)]] and SPAA [[SIDAM 25]] and is capable of fighting both tanks and aircraft. |
− | + | [[File:Dardo flank attack.jpg|thumb|right|Even with the basic APDS, the 25 mm is still extremely potent in close quarters]] | |
− | In-game, this formidable gun is the second highest performing 25 mm gun. With its formidable cadence of 560 rounds per minute and a projectile that can pierce up to 92 mm of armour, the Dardo is capable of rapid and very effective attacks. It is recommended to engage enemies from the side for greater efficiency. | + | In-game, this formidable gun is the second highest performing 25 mm gun. With its formidable cadence of 560 rounds per minute and a projectile that can pierce up to 92 mm of armour, the Dardo is capable of rapid and very effective attacks. It is recommended to engage enemies from the side for greater efficiency, but the enemy can be turned over by firing the gun at the tracks if necessary. As before, the gun will overheat within ~70 shots, so letting it cool down a bit between bursts is required. |
− | + | As with the VBC, it is possible to near instantly "hot switch" between belts, should one run out or be less efficient for the current target. Therefore, picking two different kinetic belts, even if one is slightly worse, is not a waste, but a genuinely life saving strategy against tanks. | |
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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==== Ammunition ==== | ==== Ammunition ==== | ||
+ | |||
+ | The ammunition includes 4 belts, the Default belt, composed of one APDS and 2 HEI-T; the M792 belt composed of 3 HEI-T; the M791 belt composed of 3 APDS and the last one, the PMB 090 belt composed of 3 APFSDS. The most effective against tanks is the PMB 090, as it allows to penetrate medium tanks reliably from the side (even at shallow angles), while the most useful for aerial targets is the M792 (as every hit on aircraft is then critical). | ||
* '''Default:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}} | * '''Default:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}} | ||
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* '''PMB 090:''' {{Annotation|APFSDS|Armour-piercing fin-stabilized discarding sabot}} | * '''PMB 090:''' {{Annotation|APFSDS|Armour-piercing fin-stabilized discarding sabot}} | ||
− | { | + | {{:Oerlikon KBA B02 (25 mm)/Ammunition|APDS, HEI-T*, APFSDS}} |
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==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
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{{main|BGM-71 TOW}} | {{main|BGM-71 TOW}} | ||
− | The BMG-71 TOW entered service in 1972 with the US Army during the Vietnam War. This ATGM was a real success both operationally and commercially. The | + | The BMG-71 TOW entered service in 1972 with the US Army during the Vietnam War. This ATGM was a real success both operationally and commercially. The Dardo can be equipped with the TOW-2, TOW-2A and TOW-2B variants, which are also conveniently immune to jamming. |
+ | |||
+ | Due to the placement of the launchers, the missiles will only be guaranteed to arrive at the crosshairs when the target is at least 500 m away. If it's any closer, it is recommended to aim slightly to the side during the launch (the left launcher fires first, so the first shot should be offset to the right). Since the missiles are guided by the autocannon, aiming them anywhere beyond direct line of sight is difficult. | ||
+ | |||
+ | The TOW-2 is present on the stock tank. It penetrates 800 mm and has a speed of 329 m/s, very effective against any vehicle that does not have explosive reactive armour, but has no special edge over special armour of tanks. | ||
− | The | + | The TOW-2A is the first researchable modification. This modification has tandem-charge, meaning that it can ignore enemy ERA on direct hit, effectively making Soviet and Chinese armour obsolete. This doesn't automatically mean victory, as those tanks can still be extremely difficult to hit unless they expose themselves, and the late endgame tanks of the next rank may still resist the TOW-2A. |
− | The TOW-2B is | + | The TOW-2B is the second researchable modification. Unlike the other TOW-2, the 2B has the ability to detonate above the tank and direct its explosive power downwards. For that reason, the missiles fly above the designated target, rather than simply hitting the painted location (such as, but not limited to, the enemy cover). This allows the missile to completely destroy the tank from above ignoring all the ERA and NERA armour that a conventional ATGM would face from the front. The TOW-2B however is less penetrating than the TOW-2A and its damage is affected by how close the missle went to the enemy roof. 2B will also react to dead tanks that aren't next to the Dardo, so it can become near useless in a prolonged fight. Late Soviet tanks also have ERA on the roof, specifically to counter the 2B. |
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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==== Ammunition ==== | ==== Ammunition ==== | ||
− | { | + | {{:BGM-71 TOW/Ammunition|TOW-2, TOW-2B}} |
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− | | TOW-2 | ||
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==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | Coaxial || 1,200 (200) || | + | | Coaxial || 1,200 (200) || 801 || N/A || N/A |
|- | |- | ||
|} | |} | ||
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | When playing the Dardo, one of the best playstyles for it is either using it as a support or as a flanker. You should attempt to always have a good line of sight where you can take enemies off guard, to maximise the effectiveness of your armaments. One example being that the Dardo at times can be used effectively in urban combat. If you pick a side street to set up, when the enemy goes past, hopefully without seeing you, you will be able to hit them in the side with either your main cannon or with your ATGM. At the start of a match it can prove to be a very effective first spawn in the hands of an experienced player, as enemy players might not expect such a vehicle to cause them troubles early during a match. | + | When playing the Dardo, one of the best playstyles for it is either using it as a support or as a flanker. You should attempt to always have a good line of sight where you can take enemies off guard, to maximise the effectiveness of your armaments. One example being that the Dardo at times can be used effectively in urban combat. If you pick a side street to set up, when the enemy goes past, hopefully without seeing you, you will be able to hit them in the side with either your main cannon or with your ATGM. At the start of a match it can prove to be a very effective first spawn in the hands of an experienced player, as enemy players might not expect such a vehicle to cause them troubles early during a match. Sometimes, it works in the middle or in the end of the match as well. |
+ | [[File:Dardo parked on enemy spawn.jpg|thumb|right|While it is difficult to sneak around at a high rank, you should never underestimate how focused or blind people can be when aggravated by something else.]] | ||
+ | While stock, your main way to be effective is to scout enemy players and take them out from long ranges with the use of your TOW-2 ATGM. With TOW-2 you are easily able to take out enemies with one good placed hit, but won't always be reliable as some enemies can prove to be tough, and will be able to withstand a hit. Thankfully the Dardo has 2 launchers which mean that you can fire again in quick succession, which is hopefully enough to allow you to continue staying in the battle. Any completely disabled tank can be finished off even with the default autocannon belt - just aim for the fuel tanks (to prevent them from repairing) and then the crew. Once you research the important modifications for this vehicle (APFSDS, APDS, TOW-2B, Thermals) then you may begin to play more solo, without having to rely on your teammates too much. Such modifications allow the Dardo to really be a devastating IFV that at times the enemy team won't have a proper counter to. | ||
− | + | TOW-2A missile could be used to obliterate tanks that pass as "heavy" for the rank, but since it is somewhat slow, they may react quickly enough to just swat the Dardo before it can hit them. At ranges of over 500 m, it can be gently dropped into their roof, but that will still expose your own tank to a lethal hit, so the best use-case for TOW-2A is when you disabled enemy tank cannon with a gun, but see that actually flanking and finishing them off would be impossible without getting destroyed, so you just hit them with a missile instead. Be very mindful of what you are doing when firing the missile in such a case - if you will just continue to fire the guns while guiding the missile, you will destroy your own weapon. | |
− | + | With the TOW-2B modification unlocked, Dardo's offensive capabilities are greatly improved, as the ATGM has the ability to attack enemies from the top of their turret roof, where for most tanks the armour is at its lowest. It can also be used to easily compromise enemy sniper positions, since people hiding behind cover are no longer a threat and must seek a better position where your ATGM can't affect them. Enemy players will usually be taken off guard when presented with a TOW-2B and that can also be used as a distraction for you to push and take an enemy out when they are damaged or confused. It's also good to note that if you are playing in your support role, the Dardo's scouting ability will be extremely helpful for finishing off retreating enemies, both for you and your team. | |
− | In terms of its main weapon, the Dardo has a 25 mm Oerlikon-Buhrle cannon, which is able to use APDS and APFSDS. Its stock round for the 25 mm cannon is not too good at dealing with enemies but | + | In terms of its main weapon, the Dardo has a 25 mm Oerlikon-Buhrle cannon, which is able to use APDS and APFSDS. Its stock round for the 25 mm cannon is not too good at dealing with enemies, but the full APDS bell is still okay for the job, as it still can overpenetrate engines of the tanks and can punch through side armour at a flat angle. Once the APFSDS round is unlocked, the Dardo can easily make short work light vehicles frontally or from the sides. Technically, the APFSDS can even destroy Chinese medium tanks through the LFP, but any other would have to be flipped or attacked from the side, so default to that instead. Due to the Dardo's poor survivability, it is best advised that you stick somewhat far away from enemies and try pick them off with your TOW-2A/B. Otherwise, do ambush tactics and stay out of sight until the very last moment (and try to avoid being marked on the map in AB), as at the rank you will only have 1 to 2 seconds before the enemy reacted and started firing back at you. Generally speaking, just act as if the vehicle can be killed from anywhere, by any round. The main cannon should only ever be used as a first responce when you are in immediate danger, or if an extremely good opportunity presents itself, such as when an enemy helicopter is above you, or when another enemy team ground vehicle has breached your defences but is clueless about your actual position. Use the hot-switch trick to swap over to the normal APDS if you are being hunted down and ran out of APFSDS shells. |
− | + | There are other neat additions that will greatly aid you. First is the Dardo's thermal imaging device made by Kollsman. Although only available for the gunner, it is a great asset that you'll be able to use once unlocked to easily pick out and spot enemies. In terms of defence systems, Dardo has access to smoke dischargers, which can prove to be very useful, especially when paired with a laser warning receiver, which will alert you when either an enemy ground/air vehicle is looking at you. This should apply for all game modes, but be aware that in Arcade battles the LWS only really warns you of ATGM helicopters. | |
=== Pros and cons === | === Pros and cons === | ||
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'''Pros:''' | '''Pros:''' | ||
− | * Access to TOW- | + | * Access to TOW-2A and TOW-2B ATGMs which are very potent |
− | * High rate of fire for main 25 mm cannon | + | * High rate of fire for main 25 mm cannon, very short time-to-kill as long as it is aimed correctly |
− | * Potent APFSDS round, able to deal with most enemies from the sides | + | ** Potent APFSDS round, generally able to deal with most enemies from the sides before they can react |
* Mobility is adequate once engine upgrade installed. | * Mobility is adequate once engine upgrade installed. | ||
'''Cons:''' | '''Cons:''' | ||
− | * Survivability is inadequate, can be taken out by majority of enemies | + | * Survivability is inadequate, can be taken out by majority of enemies it'll face |
− | * To fire ATGMs, | + | * To fire ATGMs, the tank must be stationary |
− | * APFSDS and TOW-2B are high tier modifications, meaning it can take | + | * APFSDS and TOW-2B are high tier modifications, meaning it can take a while to gain access to them |
== History == | == History == | ||
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The Dardo had a troubled development cycle. Originally OTO Melara had initially proposed an initial variant known as the 'VCL-80', which would have shared many aspects from the C-13. It originally was supposed to feature a MILAN ATGM launcher similar to the [[M3 Bradley]] series of vehicles. The VCL-80 stayed on paper, however shortly thereafter in the early 1980s a new and refined design came out, only known as the VCC-80 (not to be confused with the production VCC-80 "Dardo"). In 1982 the Italian army would place a contract for the VCC-80, which would be produced in very small pre-production/prototype batches, and underwent a series of changes during its development cycle. The VCC-80 would be tested with a high velocity medium support gun, the same gun tested years prior on the Fiat 6616. What would actually interest the Italian army would be the version fitted with a power-operated turret, mounted with a 25 mm Oerlikon-Buhrle cannon (capable of 600 rpm, and fed with 200 ready rounds stored in the turret, with extra rounds stored inside of the hull). In addition, it was also given the ability to equip itself with TOW ATGMs. | The Dardo had a troubled development cycle. Originally OTO Melara had initially proposed an initial variant known as the 'VCL-80', which would have shared many aspects from the C-13. It originally was supposed to feature a MILAN ATGM launcher similar to the [[M3 Bradley]] series of vehicles. The VCL-80 stayed on paper, however shortly thereafter in the early 1980s a new and refined design came out, only known as the VCC-80 (not to be confused with the production VCC-80 "Dardo"). In 1982 the Italian army would place a contract for the VCC-80, which would be produced in very small pre-production/prototype batches, and underwent a series of changes during its development cycle. The VCC-80 would be tested with a high velocity medium support gun, the same gun tested years prior on the Fiat 6616. What would actually interest the Italian army would be the version fitted with a power-operated turret, mounted with a 25 mm Oerlikon-Buhrle cannon (capable of 600 rpm, and fed with 200 ready rounds stored in the turret, with extra rounds stored inside of the hull). In addition, it was also given the ability to equip itself with TOW ATGMs. | ||
− | The general configuration of the VCC-80 would be conventional, being similar to other contemporary infantry fighting vehicles. What sets it out is the design, it being very well self proportioned and well executed. The hull as well as the turret of the VCC-80 is welded from plates of aluminium alloys (5083 and 7020 type). During its development, among the changes to the vehicle would be the fire control system, originally it had access to the Officine Galileo TURMS, present on the C1 Ariete and B1 Centauro. Eventually it was decided to use a mix, and the introduction of the Kollsman day/night sight which would be present on the the final version of the vehicle and subsequent production variants. The powerplant consists of an | + | The general configuration of the VCC-80 would be conventional, being similar to other contemporary infantry fighting vehicles. What sets it out is the design, it being very well self proportioned and well executed. The hull as well as the turret of the VCC-80 is welded from plates of aluminium alloys (5083 and 7020 type). During its development, among the changes to the vehicle would be the fire control system, originally it had access to the Officine Galileo TURMS, present on the C1 Ariete and B1 Centauro. Eventually it was decided to use a mix, and the introduction of the Kollsman day/night sight which would be present on the the final version of the vehicle and subsequent production variants. The powerplant consists of an IVECO V6 turbo-charged after-cooled diesel, capable of 512hp (382.2 kW), coupled with an IVECO Fiat ZF type automatic transmission system with four forward/two reverse gears. The commander would be provided with six periscope sights, with 360° field of view. The cupola can be further fitted with 'JANUS' panoramic stabilized sight, although this is seen rarely. Additionally, a laser rangefinder and a thermal imager is provided for the gunner. Eventually the Italian army after extensive testing would order a grand total of 300 production units of the VCC-80 in 1988, designating it the VCC-80 "Dardo", and later downsized to 200 units due to the end of the Cold War. They'd be delivered through the following years and the final production vehicles would be delivered in the early 2000s. |
Since then, the Italian army have not upgraded the vehicle much, in 2005 TOW-2B and TOW-2A ATGMs would be ordered to up-arm both the Dardo and the A129 Mangusta, mainly done due to the old TOW variants such as I-TOW being a bit too outdated for the modern setting. They would also at one point acquire a license from Germany to produce PBM-09 25 mm APFSDS to accompany the Dardo. Dardos are currently in use inside of the majority of the 'Bersalgiere' regiments. Since then, the VCC-80 "Dardo" has partaken in pretty much every theatre of war that Italy was involved in, such as in Afghanistan, as well as Italian United Nations missions in Lebanon. In terms of upgrade programs, there was an attempt once to do such thing. During Eurostatory of 2010, an international exhibition of the defense and security sector that takes place every two years in the Paris-Nord Villepinte exhibition center, would have Italy present their defense vehicles and items like usual, including the Dardo. This time however would be the first time the Dardo IFV was seen in the configuration CIO presented, this specific configuration would allow the Dardo IFV to have an unmanned HITFIST-OWS (Overhead Weapon Station) 30 mm cannon, which would also be able to be paired up with 2 Spike ATGM launchers (the launcher was also capable of using Kornet and INGWE). However following in-depth studies conducted jointly by the Army and industry, the poor cost/effectiveness ratio of the vehicle modernization emerged, and therefore, in 2016, the VCC-80 "Dardo" modernization program was abandoned in favour of a new platform that can respond to the needs of the Armed Forces. | Since then, the Italian army have not upgraded the vehicle much, in 2005 TOW-2B and TOW-2A ATGMs would be ordered to up-arm both the Dardo and the A129 Mangusta, mainly done due to the old TOW variants such as I-TOW being a bit too outdated for the modern setting. They would also at one point acquire a license from Germany to produce PBM-09 25 mm APFSDS to accompany the Dardo. Dardos are currently in use inside of the majority of the 'Bersalgiere' regiments. Since then, the VCC-80 "Dardo" has partaken in pretty much every theatre of war that Italy was involved in, such as in Afghanistan, as well as Italian United Nations missions in Lebanon. In terms of upgrade programs, there was an attempt once to do such thing. During Eurostatory of 2010, an international exhibition of the defense and security sector that takes place every two years in the Paris-Nord Villepinte exhibition center, would have Italy present their defense vehicles and items like usual, including the Dardo. This time however would be the first time the Dardo IFV was seen in the configuration CIO presented, this specific configuration would allow the Dardo IFV to have an unmanned HITFIST-OWS (Overhead Weapon Station) 30 mm cannon, which would also be able to be paired up with 2 Spike ATGM launchers (the launcher was also capable of using Kornet and INGWE). However following in-depth studies conducted jointly by the Army and industry, the poor cost/effectiveness ratio of the vehicle modernization emerged, and therefore, in 2016, the VCC-80 "Dardo" modernization program was abandoned in favour of a new platform that can respond to the needs of the Armed Forces. | ||
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* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | * [[M3A3 Bradley]] | + | * [[M3A3 Bradley]] - Technically comparable tank in the USA tech tree |
+ | * [[Type 89 IFV]] - A very similar tank in Japanese tech tree | ||
+ | * [[VCC-80/30]] - A side grade of this tank, that mainly focuses on long range missile warfare | ||
== External links == | == External links == |
Latest revision as of 18:00, 19 October 2024
This page is about the Italian light tank Dardo. For other versions, see VCC-80 Dardo (Family). |
Contents
Description
The Dardo is an infantry fighting vehicle developed for the Italian Army to provide support to infantry and the M113 and VCC-1 "Camillino" APCs, which it would later almost completely replace together with the VBC Freccia. During the later stages of the Cold War, Italy had a need for a multi-role platform for infantry support; the C-13 had been trialled, but it had not been accepted into service and the project was cancelled. New prototypes were developed from the C-13, using different types of armaments and other technologies, and a refined design known as the VCC-80 was produced in the early 1980s. It was designed and built in Rome by a consortium between IVECO and OTO Melara, in which OTO Melara was responsible for the armament and fire control systems, while IVECO was responsible for the hull and powerplant. It would be quickly picked up by the Italian army, placing a small pre-production contract in 1982, followed by a full contract for 300 vehicles in 1988 when it was designated "Dardo" (later reduced to 200 at the end of the Cold War). The final units were delivered in the early 2000s. In 2004, the Dardo was deployed with the Italian Army as part of Operation Iraqi Freedom. Ten units were also sent to Afghanistan to reinforce Italian battle groups. Some units are also in use with the Italian contingent of the United Nations Interim Force in Lebanon.
Introduced in Update "Red Skies", the Dardo works best as a support or flanking vehicle. It is recommended to find a location with a good overview of the battlefield and scout for enemies for your allies, occasionally putting in some work personally. The main armament is extremely effective against enemy lightly armoured vehicles, which are prevalent at this stage, and may destroy medium tanks if they expose themselves. Additionally, players should strive to unlock the TOW-2B anti-tank guided missile (ATGM) as soon as possible so that they can engage enemies hiding in cover. However, the missile's effectiveness is unreliable, and it occasionally fails to damage the enemy at all, especially the ones with ERA protection on the roof.
General info
Survivability and armour
The armour of the Dardo is best characterized as glass cannon. The armour is made of rolled homogeneous armour and aluminium that make up an effective armour of 77 mm at the top of the hull, while at the bottom, the most vulnerable part, the armour amounts to 46 mm. This armour is very weak, it can barely defend against 20 mm shells.
Inside the Dardo there are 3 crew members: the driver, the commander and the gunner. Both commander and gunner are located in the turret, which leads to one-hit KO in RB should anything penetrate the turret. In the case the penetrator somehow missed them both, the dual-belt feeding the autocannon is usually hit instead and it explodes violently, destroying the tank outright.
The engine is at the front of the vehicle and is separated from the driving area with a rolled homogeneous plate of 6 mm. This plate that separates the driver from the engine serves to increase the vehicle's resistance against shrapnel and heavy explosives.
Armour type:
- Rolled homogeneous armour
- Aluminium alloy 5083 (Hull front, hull rear)
- Aluminium alloy 7039 (Turret, hull sides)
- Composite screen (Sideskirts)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 25 mm + 8 mm (78°) Upper 50 mm + 22 mm (38°) Lower |
25 mm (33°) Upper 25 mm, 52 mm, 32 mm Lower |
38 mm (30°) | 25 mm |
Turret | 40 mm + 22 mm (18°) Turret front 40 mm + 6 mm (22°) Turret front sides 25 mm + 25 mm Gun mantlet |
40 mm (22-25°) | 40 mm (26°) | 40 mm (80°) Front 25 mm Rear |
Cupola | 40 mm (cylindrical) | 25 mm |
Notes:
- Sideskirts are 10 mm thick
- Tracks are 15 mm thick, wheels are 10 mm thick
Mobility
The Dardo has an IVECO V6 turbocharged diesel engine, capable of delivering 520 HP. This powerful engine is able to push the 23 ton Dardo to a speed of 70 km/h spread over 8 gears on almost any flat terrain: road, dirt, snow and sand. Its reverse gear is also good, -32 km/h. With this mighty engine it can climb slopes of up to 60%.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 78 | 36 | 23.5 | 806 | 992 | 34.3 | 42.21 |
Realistic | 70 | 32 | 460 | 520 | 19.57 | 22.13 |
Modifications and economy
Armaments
Main armament
The main armament of the Dardo is a 25 mm Oerlikon KBA autocannon. The 25 mm Oerlikon KBA was previously used in the light tank VBC (PT2) and SPAA SIDAM 25 and is capable of fighting both tanks and aircraft.
In-game, this formidable gun is the second highest performing 25 mm gun. With its formidable cadence of 560 rounds per minute and a projectile that can pierce up to 92 mm of armour, the Dardo is capable of rapid and very effective attacks. It is recommended to engage enemies from the side for greater efficiency, but the enemy can be turned over by firing the gun at the tracks if necessary. As before, the gun will overheat within ~70 shots, so letting it cool down a bit between bursts is required.
As with the VBC, it is possible to near instantly "hot switch" between belts, should one run out or be less efficient for the current target. Therefore, picking two different kinetic belts, even if one is slightly worse, is not a waste, but a genuinely life saving strategy against tanks.
25 mm Oerlikon KBA B02 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 400 (100) | 560 | -10°/+60° | ±180° | Two-plane | 54.5 | 75.5 | 91.7 | 101.4 | 107.9 | 10.40 | 9.20 | 8.48 | 8.00 |
Realistic | 34.1 | 40.1 | 48.7 | 53.9 | 57.3 |
Ammunition
The ammunition includes 4 belts, the Default belt, composed of one APDS and 2 HEI-T; the M792 belt composed of 3 HEI-T; the M791 belt composed of 3 APDS and the last one, the PMB 090 belt composed of 3 APFSDS. The most effective against tanks is the PMB 090, as it allows to penetrate medium tanks reliably from the side (even at shallow angles), while the most useful for aerial targets is the M792 (as every hit on aircraft is then critical).
- Default: APDS · HEI-T* · HEI-T*
- M792: HEI-T* · HEI-T* · HEI-T*
- M791: APDS · APDS · APDS
- PMB 090: APFSDS
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
APDS | 80 | 79 | 73 | 67 | 61 | 55 | |
HEI-T* | 7 | 6 | 4 | 3 | 3 | 3 | |
APFSDS | 92 | 90 | 83 | 75 | 62 | 58 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
APDS | 1,335 | 0.13 | - | - | - | 75° | 78° | 80° | ||||
HEI-T* | 1,100 | 0.19 | 0.1 | 0.1 | 54.4 | 79° | 80° | 81° | ||||
APFSDS | 1,385 | 0.1 | - | - | - | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|
4 | 3 (+1) | 2 (+2) | 1 (+3) | No |
Additional armament
The BMG-71 TOW entered service in 1972 with the US Army during the Vietnam War. This ATGM was a real success both operationally and commercially. The Dardo can be equipped with the TOW-2, TOW-2A and TOW-2B variants, which are also conveniently immune to jamming.
Due to the placement of the launchers, the missiles will only be guaranteed to arrive at the crosshairs when the target is at least 500 m away. If it's any closer, it is recommended to aim slightly to the side during the launch (the left launcher fires first, so the first shot should be offset to the right). Since the missiles are guided by the autocannon, aiming them anywhere beyond direct line of sight is difficult.
The TOW-2 is present on the stock tank. It penetrates 800 mm and has a speed of 329 m/s, very effective against any vehicle that does not have explosive reactive armour, but has no special edge over special armour of tanks.
The TOW-2A is the first researchable modification. This modification has tandem-charge, meaning that it can ignore enemy ERA on direct hit, effectively making Soviet and Chinese armour obsolete. This doesn't automatically mean victory, as those tanks can still be extremely difficult to hit unless they expose themselves, and the late endgame tanks of the next rank may still resist the TOW-2A.
The TOW-2B is the second researchable modification. Unlike the other TOW-2, the 2B has the ability to detonate above the tank and direct its explosive power downwards. For that reason, the missiles fly above the designated target, rather than simply hitting the painted location (such as, but not limited to, the enemy cover). This allows the missile to completely destroy the tank from above ignoring all the ERA and NERA armour that a conventional ATGM would face from the front. The TOW-2B however is less penetrating than the TOW-2A and its damage is affected by how close the missle went to the enemy roof. 2B will also react to dead tanks that aren't next to the Dardo, so it can become near useless in a prolonged fight. Late Soviet tanks also have ERA on the roof, specifically to counter the 2B.
BGM-71 TOW missile | Reloading rate (seconds) | ||||||
---|---|---|---|---|---|---|---|
Capacity (Belt) | Vertical | Horizontal | Stabilizer | Stock | Full | Expert | Aced |
8 (2) | -6°/+30° | N/A | N/A | 13.00 | 11.50 | 10.60 | 10.00 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
TOW-2 | ATGM | 800 | 800 | 800 | 800 | 800 | 800 |
TOW-2B | ATGM (OTA) | 100 | 100 | 100 | 100 | 100 | 100 |
Missile details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | ||||
0% | 50% | 100% | ||||||||||
TOW-2 | ATGM | 329 | 3,750 | 21.45 | 0.05 | 0.1 | 4.41 | 80° | 82° | 90° |
Missile details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | ||
0% | 50% | 100% | ||||||||||
TOW-2B | ATGM (OTA) | 309 | 3,750 | 22.59 | 0.05 | 0.1 | 30 | 3 | 3.38 | 80° | 82° | 90° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|
4 | 3 (+1) | 2 (+2) | 1 (+3) | No |
Machine guns
7.62 mm Beretta MG42/59 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 1,200 (200) | 801 | N/A | N/A |
Usage in battles
When playing the Dardo, one of the best playstyles for it is either using it as a support or as a flanker. You should attempt to always have a good line of sight where you can take enemies off guard, to maximise the effectiveness of your armaments. One example being that the Dardo at times can be used effectively in urban combat. If you pick a side street to set up, when the enemy goes past, hopefully without seeing you, you will be able to hit them in the side with either your main cannon or with your ATGM. At the start of a match it can prove to be a very effective first spawn in the hands of an experienced player, as enemy players might not expect such a vehicle to cause them troubles early during a match. Sometimes, it works in the middle or in the end of the match as well.
While stock, your main way to be effective is to scout enemy players and take them out from long ranges with the use of your TOW-2 ATGM. With TOW-2 you are easily able to take out enemies with one good placed hit, but won't always be reliable as some enemies can prove to be tough, and will be able to withstand a hit. Thankfully the Dardo has 2 launchers which mean that you can fire again in quick succession, which is hopefully enough to allow you to continue staying in the battle. Any completely disabled tank can be finished off even with the default autocannon belt - just aim for the fuel tanks (to prevent them from repairing) and then the crew. Once you research the important modifications for this vehicle (APFSDS, APDS, TOW-2B, Thermals) then you may begin to play more solo, without having to rely on your teammates too much. Such modifications allow the Dardo to really be a devastating IFV that at times the enemy team won't have a proper counter to.
TOW-2A missile could be used to obliterate tanks that pass as "heavy" for the rank, but since it is somewhat slow, they may react quickly enough to just swat the Dardo before it can hit them. At ranges of over 500 m, it can be gently dropped into their roof, but that will still expose your own tank to a lethal hit, so the best use-case for TOW-2A is when you disabled enemy tank cannon with a gun, but see that actually flanking and finishing them off would be impossible without getting destroyed, so you just hit them with a missile instead. Be very mindful of what you are doing when firing the missile in such a case - if you will just continue to fire the guns while guiding the missile, you will destroy your own weapon.
With the TOW-2B modification unlocked, Dardo's offensive capabilities are greatly improved, as the ATGM has the ability to attack enemies from the top of their turret roof, where for most tanks the armour is at its lowest. It can also be used to easily compromise enemy sniper positions, since people hiding behind cover are no longer a threat and must seek a better position where your ATGM can't affect them. Enemy players will usually be taken off guard when presented with a TOW-2B and that can also be used as a distraction for you to push and take an enemy out when they are damaged or confused. It's also good to note that if you are playing in your support role, the Dardo's scouting ability will be extremely helpful for finishing off retreating enemies, both for you and your team.
In terms of its main weapon, the Dardo has a 25 mm Oerlikon-Buhrle cannon, which is able to use APDS and APFSDS. Its stock round for the 25 mm cannon is not too good at dealing with enemies, but the full APDS bell is still okay for the job, as it still can overpenetrate engines of the tanks and can punch through side armour at a flat angle. Once the APFSDS round is unlocked, the Dardo can easily make short work light vehicles frontally or from the sides. Technically, the APFSDS can even destroy Chinese medium tanks through the LFP, but any other would have to be flipped or attacked from the side, so default to that instead. Due to the Dardo's poor survivability, it is best advised that you stick somewhat far away from enemies and try pick them off with your TOW-2A/B. Otherwise, do ambush tactics and stay out of sight until the very last moment (and try to avoid being marked on the map in AB), as at the rank you will only have 1 to 2 seconds before the enemy reacted and started firing back at you. Generally speaking, just act as if the vehicle can be killed from anywhere, by any round. The main cannon should only ever be used as a first responce when you are in immediate danger, or if an extremely good opportunity presents itself, such as when an enemy helicopter is above you, or when another enemy team ground vehicle has breached your defences but is clueless about your actual position. Use the hot-switch trick to swap over to the normal APDS if you are being hunted down and ran out of APFSDS shells.
There are other neat additions that will greatly aid you. First is the Dardo's thermal imaging device made by Kollsman. Although only available for the gunner, it is a great asset that you'll be able to use once unlocked to easily pick out and spot enemies. In terms of defence systems, Dardo has access to smoke dischargers, which can prove to be very useful, especially when paired with a laser warning receiver, which will alert you when either an enemy ground/air vehicle is looking at you. This should apply for all game modes, but be aware that in Arcade battles the LWS only really warns you of ATGM helicopters.
Pros and cons
Pros:
- Access to TOW-2A and TOW-2B ATGMs which are very potent
- High rate of fire for main 25 mm cannon, very short time-to-kill as long as it is aimed correctly
- Potent APFSDS round, generally able to deal with most enemies from the sides before they can react
- Mobility is adequate once engine upgrade installed.
Cons:
- Survivability is inadequate, can be taken out by majority of enemies it'll face
- To fire ATGMs, the tank must be stationary
- APFSDS and TOW-2B are high tier modifications, meaning it can take a while to gain access to them
History
During the late stages of the Cold War, OTO Melara, assisted by IVECO, had been designing a set of new multi-role armoured fighting vehicles in the hopes that enough interest would be generated to get the vehicles picked up either by the Italian army or by possible foreign customers. Several designs had been proposed (mainly to replace the ever-ageing M113 APC). The first attempt was the C-13 APC, which generated several variants, including an IFV and TUA version. It was ultimately never picked up likely due to political reasons, however what was used from the C-13 program would be re-used in future IFV projects, mainly the OTO Melara AV-90 and, the VCC-80 "Dardo".
The Dardo had a troubled development cycle. Originally OTO Melara had initially proposed an initial variant known as the 'VCL-80', which would have shared many aspects from the C-13. It originally was supposed to feature a MILAN ATGM launcher similar to the M3 Bradley series of vehicles. The VCL-80 stayed on paper, however shortly thereafter in the early 1980s a new and refined design came out, only known as the VCC-80 (not to be confused with the production VCC-80 "Dardo"). In 1982 the Italian army would place a contract for the VCC-80, which would be produced in very small pre-production/prototype batches, and underwent a series of changes during its development cycle. The VCC-80 would be tested with a high velocity medium support gun, the same gun tested years prior on the Fiat 6616. What would actually interest the Italian army would be the version fitted with a power-operated turret, mounted with a 25 mm Oerlikon-Buhrle cannon (capable of 600 rpm, and fed with 200 ready rounds stored in the turret, with extra rounds stored inside of the hull). In addition, it was also given the ability to equip itself with TOW ATGMs.
The general configuration of the VCC-80 would be conventional, being similar to other contemporary infantry fighting vehicles. What sets it out is the design, it being very well self proportioned and well executed. The hull as well as the turret of the VCC-80 is welded from plates of aluminium alloys (5083 and 7020 type). During its development, among the changes to the vehicle would be the fire control system, originally it had access to the Officine Galileo TURMS, present on the C1 Ariete and B1 Centauro. Eventually it was decided to use a mix, and the introduction of the Kollsman day/night sight which would be present on the the final version of the vehicle and subsequent production variants. The powerplant consists of an IVECO V6 turbo-charged after-cooled diesel, capable of 512hp (382.2 kW), coupled with an IVECO Fiat ZF type automatic transmission system with four forward/two reverse gears. The commander would be provided with six periscope sights, with 360° field of view. The cupola can be further fitted with 'JANUS' panoramic stabilized sight, although this is seen rarely. Additionally, a laser rangefinder and a thermal imager is provided for the gunner. Eventually the Italian army after extensive testing would order a grand total of 300 production units of the VCC-80 in 1988, designating it the VCC-80 "Dardo", and later downsized to 200 units due to the end of the Cold War. They'd be delivered through the following years and the final production vehicles would be delivered in the early 2000s.
Since then, the Italian army have not upgraded the vehicle much, in 2005 TOW-2B and TOW-2A ATGMs would be ordered to up-arm both the Dardo and the A129 Mangusta, mainly done due to the old TOW variants such as I-TOW being a bit too outdated for the modern setting. They would also at one point acquire a license from Germany to produce PBM-09 25 mm APFSDS to accompany the Dardo. Dardos are currently in use inside of the majority of the 'Bersalgiere' regiments. Since then, the VCC-80 "Dardo" has partaken in pretty much every theatre of war that Italy was involved in, such as in Afghanistan, as well as Italian United Nations missions in Lebanon. In terms of upgrade programs, there was an attempt once to do such thing. During Eurostatory of 2010, an international exhibition of the defense and security sector that takes place every two years in the Paris-Nord Villepinte exhibition center, would have Italy present their defense vehicles and items like usual, including the Dardo. This time however would be the first time the Dardo IFV was seen in the configuration CIO presented, this specific configuration would allow the Dardo IFV to have an unmanned HITFIST-OWS (Overhead Weapon Station) 30 mm cannon, which would also be able to be paired up with 2 Spike ATGM launchers (the launcher was also capable of using Kornet and INGWE). However following in-depth studies conducted jointly by the Army and industry, the poor cost/effectiveness ratio of the vehicle modernization emerged, and therefore, in 2016, the VCC-80 "Dardo" modernization program was abandoned in favour of a new platform that can respond to the needs of the Armed Forces.
Media
- Skins
- Images
- Videos
See also
- M3A3 Bradley - Technically comparable tank in the USA tech tree
- Type 89 IFV - A very similar tank in Japanese tech tree
- VCC-80/30 - A side grade of this tank, that mainly focuses on long range missile warfare
External links
OTO Melara | |
---|---|
Light Tanks/IFVs | |
Centauro | Centauro I 105 · Centauro I 105 R · Centauro I 120 · VRCC |
Dardo | Dardo · VCC-80/30 · VCC-80/60 |
Other | C13 T90 · R3 T106 FA |
MBTs | |
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Other | M47 (105/55) |
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SPAA | R3 T20 FA-HS · SIDAM 25 · SIDAM 25 (Mistral) · OTOMATIC |
Patrol Boats | |
Sparviero-class | Sparviero* |
See Also | OTO |
*Built by OTO Melara in La Spezia under the Alinavi S.p.A. consortium |
Italy light tanks | |
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L6/40 | L6/40 · L6/40 (31 Rgt.) |
M11/39 | M11/39 |
Autoblindo | AB 41 · AB 43 |
Fiat 6614/6616 | FIAT 6614 · AUBL/74 · AUBL/74 HVG |
R3 Capraia | R3 T106 FA |
Centauro | Centauro I 105 · Centauro I 105 R · Centauro I 120 · Centauro RGO · VRCC |
Freccia | VBC (PT2) · Freccia |
Dardo | Dardo · VCC-80/60 · VCC-80/30 |
Other | C13 T90 |
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Post | ◔BTR-80A · KF41 |