Difference between pages "F4U-4" and "Type 90 (B)"

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{{About
 +
| about = Japanese medium tank '''{{PAGENAME}}'''
 +
| other
 +
| usage-1 = the other version
 +
| link-1 = Type 90 (Family)
 +
| usage-2 = other uses
 +
| link-2 = Type 90 (Disambiguation)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
|code=f4u-4
+
|code=jp_type_90b
|cockpit=332620/1102826
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
}}
 
{{About
 
|about=aircraft '''{{PAGENAME}}'''
 
|usage=other uses
 
|link=F4U (Family)
 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' ({{Annotation|90式戦車B型|Kyūmaru Shiki Sensha, 'B' Gata}}) is a small alteration on the [[Type 90]] equipping mounting plates on the hull to allow for the Type 92 mine roller.  
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American naval fighter {{Battle-rating}}. It was introduced in [[Update 1.71 "New E.R.A"]].  
 
  
The F4U-4 is excellent at Boom & Zoom fighting. Its high energy-retention and acceleration make it the true pinnacle of the Corsairs. Although you don't get an air spawn, the climb rate of the F4U-4 makes up for that. When engaging an enemy, you should try and maintain an altitude advantage while keeping your speed up; speed is life, altitude is life insurance. Once you have attained an altitude advantage, you will want to roll then dive because the R-2800 P&W Double Wasp doesn't have fuel injection so if you bunt over into a dive you will most likely lose power momentarily. The six .50 caliber (12.7 mm) machine guns, while not as destructive as let's say four 20 mm cannons or the eight .50 caliber (12.7 mm) machine guns on the P-47, they will destroy any lighter aircraft with ease.
+
It was introduced in [[Update 1.95 "Northern Wind"]]. Essentially being a backup to the previous [[Type 90]], it does everything the same and offers only minor plates to the hull which won't exactly improve survivability. The only real downside of the plates is the inability to mount a dozer blade like its previous model.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
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=== Survivability and armour ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
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{{Specs-Tank-Armour}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
 
 +
[[File:Type 90 Density Visualisation.png|thumb|Type 90 [[Protection Density Visualisation]]]]
 +
The Type 90 MBT sacrifices protection and survivability in order to attain a smaller profile and a lighter vehicle overall (vehicle weight is important in Japan in order to pass over their many bridges). As such, most 'improved' rounds available to other 10.0-10.3 MBTs (such as the [[Leopard 2A5]]'s DM33, or the [[Leclerc]]'s OFL 120 F1) will punch through even the Type 90's turret cheeks or upper front plate. It's important to keep in mind that even some autocannon ammunition will easily penetrate some of the weaker sections of the Type 90 from the front.
 +
 
 +
Despite the mediocre protection, the Type 90 has one main survivability feature: its primary ammunition is stored in blowout-protected compartments, sparing the crew from side shots on the rear of the turret, providing no more than 19 rounds are carried. Unfortunately, however, due to the autoloaded cannon the Type 90 is crewed by only 3, increasing the chances of being disabled from an initial shot.
 +
 
 +
{| class="wikitable"
 
|-
 
|-
! colspan="8" | Characteristics
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
! colspan="8" | ''Stock''
+
| Hull || 25 mm (78°) ''Driver's hatch'' <br> 40 mm (47-83°) ''Upper glacis'' <br> 40 mm (44°) ''Lower glacis'' || 35 mm <br> 10 mm ''Side Skirts'' <br> 25 mm ''Top'' || 25 mm (17-70°) ''All rear'' <br> 15 mm ''Engine grille'' || 20 mm (0-8°) ''Hull roof incl. engine deck'' <br> 15 mm ''Engine grille''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 9,000 m)
+
| Turret || 40 mm ''Cheeks incl. Gunner optics'' <br> 35 mm ''Mantlet'' <br> 35 mm ''Rear Mantlet Plate'' || 35 mm ''Forward'' <br> 33 mm + 80 mm (air) + 40 mm ''Middle Spaced Armour'' <br> 12 mm + 80 mm (air) + 35 mm ''Rear Spaced Armour'' || 25 mm ''Turret'' || 35 mm (83°) ''Forehead Armour'' <br> 20 mm ''Rear turret incl. cupola''
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run<br>(meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 681 || 667 || 11,500 || 21.3 || 21.7 || 11.9 || 14.2 || 200
 
|-
 
! colspan="8" | ''Upgraded''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 9,000 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? || 11,500 || ??.? ||20.0|| ?.? || ?.? || 200
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
{| class="wikitable"
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="5" | Features
+
! Composite armour !! Front (Slope angle) !! Sides
 
|-
 
|-
! Combat flap
+
| Hull || '''''Upper glacis''''' <br> 320 - 450 mm ''Kinetic'' <br> 420 - 600 mm ''Chemical'' <br> '''''Lower glacis''''' <br> 37 mm - 300 mm ''Kinetic'' <br> 20 - 380 mm ''Chemical'' || N/A
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| || ✓ || ✓ || X || ✓    <!-- ✓ -->
+
| Turret || '''''Turret cheeks''''' <br> 400 - 450 mm ''Kinetic'' <br> 640 - 660 mm ''Chemical'' <br> '''''Gun mantlet''''' <br> 275 - 375 mm ''Kinetic'' <br> 500 - 600 mm ''Chemical'' || '''''Side forward''''' <br> 78 - 400 mm ''Kinetic'' <br> 81 - 490 mm ''Chemical'' <br> '''''Side middle''''' <br> 77 mm ''Kinetic'' <br> 80 mm ''Chemical''
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp=2032|rbMinHp=1327}}
 +
 
 +
The {{PAGENAME}} is powered by a 10-cylinder two-stroke diesel engine producing a maximum of 1,500 horsepower at 2400 RPM. Combined with its relatively light weight of only 51.6 tonnes, this gives it an excellent power-to-weight ratio of 29.07. As such, the Type 90 is often one of the first vehicles to reach cap points in a match, and can comfortably flank or move into advantageous positions earlier than many of its contemporaries. This power is transferred to the drive sprockets via an automatic transmission with 7 forward and 2 backward gears, unfortunately limiting the otherwise extremely mobile vehicle to 72 km/h (RB/SB) forwards and -33 km/h (RB/SB) backwards - speeds which it will reach with ease on-road.
 +
 
 +
The {{PAGENAME}} also mounts hydropneumatic suspension, allowing it to actively change the vehicle's ride height and angle. This can be used to improve traction on angled surfaces.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 +
=== Main armament ===
 +
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|Type 90 L/44 (120 mm)}}
 +
 
 +
The Type 90 L/44 120 mm cannon is a license-produced clone of the Rheinmetall L/44 cannon found on the Leopard 2 series and the M1A1/M1A2. As such, it shares their excellent accuracy and firepower characteristics, with a key advantage: the Type 90 is autoloaded. This results in a flat 4 second reload, better than the peak manually loaded speeds available to the other L/44-mounting vehicles (6 seconds). Additionally, reloads are not hindered by fire or the loss of crew members. The Type 90 has two rounds available to it; the powerful JM33 APFSDS round (based off the NATO DM33 round) and the JM12A1 HEAT-FS round (based off DM12A1). These rounds are more than capable of penetrating any opponent the Type 90 may face, although when facing some later vehicles such as the M1A2 or Leopard 2A5, weak points must be targeted.
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="5" | [[Type 90 L/44 (120 mm)|120 mm Type 90 L/44]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds)
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! rowspan="2" | Gear limit<br>(km/h)
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! rowspan="2" | Combat flap<br> (km/h)
+
!Autoloader
! colspan="2" | Max Static G
 
 
|-
 
|-
! +
+
! ''Arcade''
! -
+
| rowspan="2" | 42 || rowspan="2" | -7°/+10° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan="2" | 4.00
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 470 || ~?? || ~?
+
! ''Realistic''
 +
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0
 
|-
 
|-
 
|}
 
|}
  
 +
==== Ammunition ====
 +
{{:Type 90 L/44 (120 mm)/Ammunition|JM12A1, JM33}}
 +
 +
==== [[Ammo racks]] ====
 +
[[File:Ammoracks_Type_90.png|right|thumb|x200px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated: 2.15.1.70''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! Full<br>ammo
|-
+
! 1st<br>rack empty
! Ailerons<br>(km/h)
+
! 2nd<br>rack empty
! Rudder<br>(km/h)
+
! 3rd<br>rack empty
! Elevators<br>(km/h)
+
! Visual<br>discrepancy
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 450 || < 220 || < 500 || > 450
+
| '''42''' || 39&nbsp;''(+3)'' || 19&nbsp;''(+23)'' || 1&nbsp;''(+41)'' || No
 
|-
 
|-
 
|}
 
|}
 +
'''Note''':
  
{| class="wikitable" style="text-align:center"
+
* Hull empty: 19&nbsp;''(+23)'' shells.
 +
{{Clear}}
 +
 
 +
=== Machine guns ===
 +
{{Specs-Tank-Weapon|2}}
 +
{{Specs-Tank-Weapon|3}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}}
 +
 
 +
The Type 90 mounts two machine guns; one pintle-mounted 12.7 mm and one coaxial mounted 7.62 mm. These can be used as deterrent for low-flying aircraft, clearing light obstacles or crew from open-top vehicles, or spotting enemy vehicles.
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
|-
! colspan="3" | Setting 1
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! Optimal altitude
+
| Pintle || 1,000 (200) || 577 || -8°/+60° || ±120°
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| 450 m || 2,100 hp || 2,450 hp
+
|}
|-
+
{| class="wikitable" style="text-align:center" width="50%"
! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| 5,638 m || 1,885 hp || 2,199 hp
+
! colspan="5" | [[Type 74 (7.62 mm)|7.62 mm Type 74]]
 
|-
 
|-
! colspan="3" | Setting 3
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! Optimal altitude
+
| Coaxial || 4,500 (250) || 701 || N/A || N/A
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 7,619 m || 1,710 hp || 1,955 hp
 
 
|-
 
|-
 
|}
 
|}
 
=== Survivability and armour ===
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
 
* 38 mm Bulletproof glass in front of pilot.
 
* 3 mm Steel plates on top of fuel tank and in front of cockpit.
 
* 12.7 mm and 8 mm Steel plates behind pilot.
 
 
== Armaments ==
 
=== Offensive armament ===
 
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 
{{main|Browning M2 (12.7 mm)}}
 
 
The '''''{{PAGENAME}}''''' is armed with:
 
 
* 6 x 12.7 mm Browning M2 machine gun, wing-mounted (400 rpg = 2,400 total)
 
 
=== Suspended armament ===
 
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
{{main|:Category:Suspended armaments|l1=Suspended armaments}}
 
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance options:
 
 
* Without load
 
* 2 x 500 lb AN-M64A1 bombs + 8 x 100 lb AN-M30A1 bombs (1,800 lb total)
 
* 2 x 500 lb AN-M64A1 bombs + 2 x 250 lb AN-M57 bombs + 4 x 100 lb AN-M30A1 bombs (1,900 lb total)
 
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
 
* 8 x HVAR rockets
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
Being true for the entire Corsair series the most distinctive features of this plane is its huge R-2800-P&W 18 Cylinder Radial engine and its inverted gull wing.
 
  
One Advantage of the Inverted gull wing;
+
The {{PAGENAME}} is an extremely capable vehicle in the hands of an experienced tanker, but heed must be paid to the vehicle's weaknesses at all times.
  
:The Wing is impossible to rip in a dive as long as you don't pull a turn greater than 25 G's, which is almost impossible because the aircraft does suffer from compression above 800 kph.
+
'''Rural Combat'''
  
One disadvantage of the aircraft is its high-speed dive characteristics;
+
The {{PAGENAME}} is very capable in rural combat where cover is plentiful and flanking routes are available. It should ideally be used for early flanks where available (such as the eastern flank on [[Maginot Line (Ground Forces)|Maginot Line]]) or when unavailable, pushing quickly for early captures before moving to a nearby protected location to hold that point. It's important to be aware of which routes might be sniper-covered early, as many snipers (such as the [[Challenger 2]] or [[Ariete PSO]]) will easily penetrate the {{PAGENAME}}, even at range - avoid giving them the opportunity.
  
:During the dive the aircraft tends to yaw severely to the right making you roll, possibly making the shot you need miss.
+
'''Urban Combat'''
  
The worst enemies for the F4U are the Ki-84, N1K1, A7M's, and some late mark Zeros. Their extreme turning ability would make any of the F4U-4's attempt at turn fighting worthless. In the worst case scenario when these aircraft managed to get an energy advantage over the F4U-4, escape from the encounter with a dive and try to lose the aircraft through the assistance of allied anti-air fire from friendlies or the airfield.
+
The {{PAGENAME}} can prove itself to be an excellent urban combat vehicle, primarily due to its mobility and reliably fast reload. As in rural combat, an early push for a cap can prove viable before moving into a protected position, although often by the time the capture is completed enemy targets will be nearby. Early flanking (such as around the sides of [[American Desert]]) is also viable.
  
In Simulator battles, the F4U-4 is exceptionally good at dogfighting due to its forgiving flight characteristics and excellent visibility. The six M2 Brownings are also easy to aim and can be sprayed for quite some time. Due to its stable nature you can out-turn pretty much any opposing aircraft if it comes to it, though boom and zoom tactics are what you should be sticking to. Enemies especially worth noting are most Russian and Japanese fighters. Russian fighters can keep up with you in a dogfight quite well and the Japanese' turn rate is something to watch out for. On the other hand, however, both Russian and Japanese fighters get set on fire quite easily, and once you get a good burst in, you have (in most cases) secured the kill.
+
'''Notable Targets'''
 
 
===Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | MEC elements
 
|-
 
! rowspan="2" |Mixer
 
! rowspan="2" |Pitch
 
! colspan="3" |Radiator
 
! rowspan="2" |Supercharger
 
! rowspan="2" |Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Controllable || rowspan="2" | Not controllable
 
|-
 
|}
 
  
===Modules===
+
* [[Challenger 2]] - The Challenger 2 is often found as a sniper due to its pin-point accuracy, good reload and excellent turret armour. The Type 90 should never be used to face a sniping CR2 head-on, but instead should attempt to flank or force engagements at close range where weak spots are easily targeted.
{| class="wikitable"
+
* [[M1A2 Abrams]] - The M1A2 Abrams has excellent frontal protection and can prove tricky to discern from earlier models in the heat of a battle. As a general rule it's preferable to aim for the gun mantlet or turret ring on any Abrams, despite the fact that JM33 will penetrate nearly anywhere on early models - better safe than sorry.
! colspan="1" | Tier
+
* [[Leopard 2A5]] - The Leopard 2A5 is very well protected, although JM33 will punch through its hull without any significant trouble. Avoid fighting a hull-down 2A5 head-on, rather taking flanking routes when available. If no choice is presented, aim for the gun mantlet or the turret ring.
! colspan="2" | Flight performance
+
* [[T-80U]] - The T-80U is extremely well protected from the front, and care should be taken when engaging - aim for the driver viewport or the lower front plate; or where these are not options try to disable its gun through the mantlet. If flanking, side shots will often despatch the T-80U quickly.
! colspan="1" | Survivability
+
* [[Leclerc]] - The Leclerc is extremely fast, with a power-to-weight ratio not far short of the Type 90's. When pushing early for caps or flanks, be aware that the Leclerc may be one of the first vehicles you'll counter.
! colspan="2" | Weaponry
+
* [[Leopard 2K]] - The Leopard 2K has the best power-to-weight ratio of any MBT currently in War Thunder, and it will often be capable of getting to positions before the Type 90. Keep in mind that it can be penetrated anywhere, but aware the 'bouncy' armour; aim carefully.
|-
+
* [[AMX-40]] - The AMX-40 is extremely mobile and caution is advised when pushing early. Fortunately, the AMX-40 has negligible protection and JM33 will make quick work of it.
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
| Offensive 12 mm
 
| FMBC mk.1
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
|
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
| New 12 mm MGs
 
| FLBC mk.1
 
|-
 
| IV
 
| G-Suit
 
| Engine Injection
 
| Cover
 
|
 
| FRC mk.2
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Fast at all altitudes (3rd supercharger gear isn't needed until over 6,500 meters altitude). Once it reaches max speed, only Yak-3 (VK-107), Yak-3U, La-9, and Do 335 B-2, can catch it at sea level. This means diving away and extending is a reliable escape tactic.
+
* Relatively small profile despite visual similarities to the Leopard 2A4
* Respectable armament of six .50 Cal machine guns with late war belts
+
* 120 mm cannon with autoloader, 4-second reload unaffected by crew or fire
* Powerful engine, which allows for excellent energy retention
+
* Extremely mobile, high power-to-weight ratio
* Decent secondary weapons for destroying ground targets
+
* Fitted with [[Hydropneumatic suspension]], although this can only be operated when stationary
* Excellent roll rate and good elevator authority at all speeds
+
* JM33 APFSDS round is competitive (identical to DM33, the 'improved' round on the Leopard 2A5)
* While turnfighting is almost never "plan A" in this plane, turn performance is quite good above 400kph.
+
* Primary ammunition storage protected within blow-out containment in the rear of the turret
* Longer WEP duration than previous corsairs (approximately 12 minutes total)
 
* Landing gear can be deployed at most speeds without breaking, which is immensely helpful when attempting to land at higher speeds (often necessary when damaged)
 
* Improved flight performance in all aspects over F4U-1s.
 
  
'''Cons'''
+
'''Cons:'''
  
* Armament insufficient for high-speed snapshots, require more time on target than planes with cannons.
+
* Despite having composite protection in the turret and upper front plate, it's insufficient protection for many of the tanks it will face
* Engine prone to overheating after prolonged usage of WEP (RB), though this can be mitigated with manual engine control
+
* Only three crew, a well-placed shot can easily cause a crew knock-out
* Turn-fighting heavy aircraft at low speeds is not advised, as the engine isn't strong enough to compensate for the speed lost in prolonged turnfights
+
* Forced to use a mediocre round prior to researching the tier II JM33 APFSDS
* Rudder becomes less responsive in high speed dives
+
* JM33 APFSDS round struggles against higher-rank opponents if not aimed at weak spots
* Supercharger setup leaves the plane weakest between 1000-2000 meters and 6000-7000 meters — at these altitudes, the previous supercharger gear is no longer able to maintain manifold pressure (plane begins to lose power and WEP does not increase power), yet the power draw from the engine to run the next supercharger gear is too much to make it worthwhile to switch until more altitude is gained.
+
* Can only carry 19 ammunition before additional ammo is stored in the less protected hull racks
* Bleeds speed very quickly in vertical maneuvers.
+
* Slow elevation/depression speed for the main gun
* Supercharger setup allows for plane to be fast at high altitudes, but limited power-to-weight ratio on 3rd gear makes climbing or accelerating difficult above 7500m; this forces pilots to spend more time extending away from enemy planes before reengaging.
+
* Slower turret traverse than most other MBTs
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.'' -->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
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Development of the Type 90 began almost immediately after the introduction of the Type 74 into service, with the Japanese High Command already looking for a superior replacement. A central aspect of the new machine would have to be the ability to take on and defeat the new Soviet T-72 main battle tank. With that in mind, Japanese engineers began working on a prototype design, which would see completion in 1980. Two prototypes of this initial design were built, tested and improved upon between 1980 - 1986.
 +
 
 +
Testing resumed in 1986 with a second batch of four prototype vehicles, featuring a number of improvements over the initial two. The most significant change included the replacement of a Japanese-made 120mm smoothbore gun with the established Rheinmetall 120 L/44, most notably used by the M1A1 Abrams and Leopard 2 at the time. The decision to change the gun from a domestic one to a licence-built alternative most likely came as a measure to reduce production costs. However, unlike the MBTs of western armies, the designers of the Type 90 opted to equip the tank with an autoloading mechanism, making it the only production vehicle that did so in combination with the Rh 120 cannon. Further testing and army trials of these prototypes was conducted during the late 80s before the Japanese army formally introduced the tank into service in 1990 as the Type 90. Production of the Type 90 began in 1990 and continued until 2009, with 341 vehicles made.
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 +
''- From [[wt:en/news/5499-development-type-90-the-lightweight-heavy-hitter-en|Devblog]]''
  
''Main article'': '''''[[F4U Corsair History]]'''''
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== Media ==
 +
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
The F4U-4 was based on the -1A Corsair. In order to improve and modernize the Corsair, so it would be able to fight the new Japanese planes in the Pacific, a number of changes were made. One of the major changes was the engine. The Pratt and Whitney R-2800-8W engine was replaced by the more powerful R-2800-18W engine. This -18W engine boosted the speed of the Corsair by up to 46.3 kph (25 kn, 28.76 mph). When injected with an alcohol/water mixture, the performance could be boosted even further. In order for the propeller to be able to handle the more powerful engine, the propeller had to be changed from 3 blades to 4 blades. Modifications to the fuselage were required, including the addition of a scoop to the lower engine cowling. In addition, the cockpit was completely redesigned.
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;Skins
  
The armament of the -4 corsair was six .50 in machine guns, up to 4,000 lbs of bombs and/or eight 5 in rockets. There were multiple variants of the F4U-4. There was the F4U-4B, which had only slight modifications for the Fleet Air Arm of the Royal Navy. They were never actually delivered to the Royal Navy, as the US kept them instead.The F4U-4C was another variant, which had four 20 mm cannons instead of six .50 in machine guns. There were also two night fighter variants, the F4U-4E and the F4U-4N. The -4E had an APS-4 search radar on the starboard wing tip, while the -4N had an APS-6 search radar instead. Both night fighter versions replaced the six .50 in machine guns with four 20 mm cannons. There was also F4U-4K, an experimental drone variant, and the F4U-4P, a photo reconnaissance variant.
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* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_90b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
== Media ==
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;Videos
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
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{{Youtube-gallery|p6cWlyUnJQA|'''Top 7 off-road beasts''' discusses the {{PAGENAME}} at 4:27 - ''War Thunder Official Channel''|31ZOmtzI_2g|'''The Shooting Range #107''' - ''Metal Beasts'' section at 00:35 discusses the {{PAGENAME}}.|K-9ObimGTJI|'''JGSDF Type 90: Actual Sound Recording''' - ''DMM GAMES Official Channel''|G_jOfO3g_iA|'''JGSDF Type 90: 360° Video''' - ''DMM GAMES Official Channel''|xarYzM07uSk|[JP] '''Former SDF member spectates Type 90 at firing range''' (Part 1)|AyvnH_sBgrg|[JP] '''Former SDF member rides Type 90 at firing range''' (Part 2)}}
{{Youtube-gallery|LW_BVvR7CIg|'''The Shooting Range #122''' - ''Pages of History'' section at 03:50 discusses the fate of the F4U Corsair after WW2.}}
 
  
 
== See also ==
 
== See also ==
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
  
* ''reference to the series of the aircraft;''
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;Related Development
* ''links to approximate analogues of other nations and research trees.'' -->
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* [[Type 90 (Family)]]
 +
** [[Type 90]] - <small>(base model)</small>
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** [[Type 90 (B) "Fuji"]]
 +
* [[Type 10 (Family)]] - <small>(successor)</small>
  
* [[F4U (Family)|F4U Family]]
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;Other vehicles of similar configuration and role
* [[F4U Corsair History]]
+
{{columns|2|
* [[F4U-4B]]
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* [[File:France flag.png|30px|link=]] [[Leclerc (Family)]]
* [[F4U-1A]]
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* [[File:FRG flag.png|30px|link=]] [[Leopard 2 (Family)]]
 +
* [[File:Italy flag.png|30px|link=]] [[Ariete (Family)]]
 +
* [[File:USA flag.png|30px|link=]] [[M1 Abrams (Family)]]
 +
* [[File:USA flag.png|30px|link=]] [[File:FRG flag.png|30px|link=]] [[MBT-70]] / [[KPz-70]] / [[XM-803]]
 +
* [[File:Britain flag.png|30px|link=]] [[Challenger (Disambiguation)|Challenger MBT]]
 +
* [[File:Israel flag.png|30px|link=]] [[Merkava (Family)]]
 +
* [[File:USSR flag.png|30px|link=]] [[T-72 (Family)|T-72 / T-90 (Family)]]
 +
* [[File:USSR flag.png|30px|link=]] [[T-80 (Family)]]
 +
* [[File:China flag.png|30px|link=]] [[ZTZ96 (Family)]]
 +
* [[File:China flag.png|30px|link=]] [[ZTZ99 (Family)]]
 +
}}
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
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''Paste links to sources and external resources, such as:''
 +
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on aircraft;''
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* ''other literature.''
* ''other literature.''-->
 
 
 
* [https://warthunder.com/en/news/4960-development-f4u-corsair-sky-pirates-are-back-en [Devblog<nowiki>]</nowiki> F4U Corsair: Sky pirates are back!]
 
 
 
{{AirManufacturer Vought}}
 
{{USA fighters}}
 
 
 
== Bibliography ==
 
  
* "[https://www.jdsf4u.be/f4u-4-vought-corsair F4U-4 Vought Corsair]", ''F4U Corsair - The Bent Wing Bird plane site'', Retrieved on 28 March 2020.
+
{{Japan medium tanks}}
* "[https://www.jdsf4u.be/type-of-plane-f4u Types of Plane F4U - Variants]", ''F4U Corsair- The Bent Wing Bird plane site'', Retrieved on 28 March 2020.
 

Latest revision as of 06:23, 13 October 2024

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Use Wiki 3.0
This page is about the Japanese medium tank Type 90 (B). For the other version, see Type 90 (Family). For other uses, see Type 90 (Disambiguation).
Type 90 (B)
jp_type_90b.png
GarageImage Type 90 (B).jpg
ArtImage Type 90 (B).png
Type 90 (B)

Description

The Type 90 (B) (90式戦車B型) is a small alteration on the Type 90 equipping mounting plates on the hull to allow for the Type 92 mine roller.

It was introduced in Update 1.95 "Northern Wind". Essentially being a backup to the previous Type 90, it does everything the same and offers only minor plates to the hull which won't exactly improve survivability. The only real downside of the plates is the inability to mount a dozer blade like its previous model.

General info

Survivability and armour

The Type 90 MBT sacrifices protection and survivability in order to attain a smaller profile and a lighter vehicle overall (vehicle weight is important in Japan in order to pass over their many bridges). As such, most 'improved' rounds available to other 10.0-10.3 MBTs (such as the Leopard 2A5's DM33, or the Leclerc's OFL 120 F1) will punch through even the Type 90's turret cheeks or upper front plate. It's important to keep in mind that even some autocannon ammunition will easily penetrate some of the weaker sections of the Type 90 from the front.

Despite the mediocre protection, the Type 90 has one main survivability feature: its primary ammunition is stored in blowout-protected compartments, sparing the crew from side shots on the rear of the turret, providing no more than 19 rounds are carried. Unfortunately, however, due to the autoloaded cannon the Type 90 is crewed by only 3, increasing the chances of being disabled from an initial shot.

Armour Front (Slope angle) Sides Rear Roof
Hull 25 mm (78°) Driver's hatch
40 mm (47-83°) Upper glacis
40 mm (44°) Lower glacis
35 mm
10 mm Side Skirts
25 mm Top
25 mm (17-70°) All rear
15 mm Engine grille
20 mm (0-8°) Hull roof incl. engine deck
15 mm Engine grille
Turret 40 mm Cheeks incl. Gunner optics
35 mm Mantlet
35 mm Rear Mantlet Plate
35 mm Forward
33 mm + 80 mm (air) + 40 mm Middle Spaced Armour
12 mm + 80 mm (air) + 35 mm Rear Spaced Armour
25 mm Turret 35 mm (83°) Forehead Armour
20 mm Rear turret incl. cupola
Composite armour Front (Slope angle) Sides
Hull Upper glacis
320 - 450 mm Kinetic
420 - 600 mm Chemical
Lower glacis
37 mm - 300 mm Kinetic
20 - 380 mm Chemical
N/A
Turret Turret cheeks
400 - 450 mm Kinetic
640 - 660 mm Chemical
Gun mantlet
275 - 375 mm Kinetic
500 - 600 mm Chemical
Side forward
78 - 400 mm Kinetic
81 - 490 mm Chemical
Side middle
77 mm Kinetic
80 mm Chemical

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. 2032 Expression error: Unexpected round operator. __.__
Realistic 1327 Expression error: Unexpected round operator. __.__

The Type 90 (B) is powered by a 10-cylinder two-stroke diesel engine producing a maximum of 1,500 horsepower at 2400 RPM. Combined with its relatively light weight of only 51.6 tonnes, this gives it an excellent power-to-weight ratio of 29.07. As such, the Type 90 is often one of the first vehicles to reach cap points in a match, and can comfortably flank or move into advantageous positions earlier than many of its contemporaries. This power is transferred to the drive sprockets via an automatic transmission with 7 forward and 2 backward gears, unfortunately limiting the otherwise extremely mobile vehicle to 72 km/h (RB/SB) forwards and -33 km/h (RB/SB) backwards - speeds which it will reach with ease on-road.

The Type 90 (B) also mounts hydropneumatic suspension, allowing it to actively change the vehicle's ride height and angle. This can be used to improve traction on angled surfaces.

Modifications and economy

Armaments

Main armament

Main article: Type 90 L/44 (120 mm)

The Type 90 L/44 120 mm cannon is a license-produced clone of the Rheinmetall L/44 cannon found on the Leopard 2 series and the M1A1/M1A2. As such, it shares their excellent accuracy and firepower characteristics, with a key advantage: the Type 90 is autoloaded. This results in a flat 4 second reload, better than the peak manually loaded speeds available to the other L/44-mounting vehicles (6 seconds). Additionally, reloads are not hindered by fire or the loss of crew members. The Type 90 has two rounds available to it; the powerful JM33 APFSDS round (based off the NATO DM33 round) and the JM12A1 HEAT-FS round (based off DM12A1). These rounds are more than capable of penetrating any opponent the Type 90 may face, although when facing some later vehicles such as the M1A2 or Leopard 2A5, weak points must be targeted.

120 mm Type 90 L/44 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Autoloader
Arcade 42 -7°/+10° ±180° Two-plane 28.6 39.5 48.0 53.1 56.5 4.00
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
JM12A1 HEATFS 480 480 480 480 480 480
JM33 APFSDS 481 478 470 461 450 440
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
JM12A1 HEATFS 1,140 13.5 0.05 0.1 2.15 65° 72° 77°
JM33 APFSDS 1,640 4.3 - - - 78° 80° 81°

Ammo racks

Ammo racks of the Type 90 (B)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
42 39 (+3) 19 (+23) (+41) No

Note:

  • Hull empty: 19 (+23) shells.

Machine guns

The Type 90 mounts two machine guns; one pintle-mounted 12.7 mm and one coaxial mounted 7.62 mm. These can be used as deterrent for low-flying aircraft, clearing light obstacles or crew from open-top vehicles, or spotting enemy vehicles.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (200) 577 -8°/+60° ±120°
7.62 mm Type 74
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,500 (250) 701 N/A N/A

Usage in battles

The Type 90 (B) is an extremely capable vehicle in the hands of an experienced tanker, but heed must be paid to the vehicle's weaknesses at all times.

Rural Combat

The Type 90 (B) is very capable in rural combat where cover is plentiful and flanking routes are available. It should ideally be used for early flanks where available (such as the eastern flank on Maginot Line) or when unavailable, pushing quickly for early captures before moving to a nearby protected location to hold that point. It's important to be aware of which routes might be sniper-covered early, as many snipers (such as the Challenger 2 or Ariete PSO) will easily penetrate the Type 90 (B), even at range - avoid giving them the opportunity.

Urban Combat

The Type 90 (B) can prove itself to be an excellent urban combat vehicle, primarily due to its mobility and reliably fast reload. As in rural combat, an early push for a cap can prove viable before moving into a protected position, although often by the time the capture is completed enemy targets will be nearby. Early flanking (such as around the sides of American Desert) is also viable.

Notable Targets

  • Challenger 2 - The Challenger 2 is often found as a sniper due to its pin-point accuracy, good reload and excellent turret armour. The Type 90 should never be used to face a sniping CR2 head-on, but instead should attempt to flank or force engagements at close range where weak spots are easily targeted.
  • M1A2 Abrams - The M1A2 Abrams has excellent frontal protection and can prove tricky to discern from earlier models in the heat of a battle. As a general rule it's preferable to aim for the gun mantlet or turret ring on any Abrams, despite the fact that JM33 will penetrate nearly anywhere on early models - better safe than sorry.
  • Leopard 2A5 - The Leopard 2A5 is very well protected, although JM33 will punch through its hull without any significant trouble. Avoid fighting a hull-down 2A5 head-on, rather taking flanking routes when available. If no choice is presented, aim for the gun mantlet or the turret ring.
  • T-80U - The T-80U is extremely well protected from the front, and care should be taken when engaging - aim for the driver viewport or the lower front plate; or where these are not options try to disable its gun through the mantlet. If flanking, side shots will often despatch the T-80U quickly.
  • Leclerc - The Leclerc is extremely fast, with a power-to-weight ratio not far short of the Type 90's. When pushing early for caps or flanks, be aware that the Leclerc may be one of the first vehicles you'll counter.
  • Leopard 2K - The Leopard 2K has the best power-to-weight ratio of any MBT currently in War Thunder, and it will often be capable of getting to positions before the Type 90. Keep in mind that it can be penetrated anywhere, but aware the 'bouncy' armour; aim carefully.
  • AMX-40 - The AMX-40 is extremely mobile and caution is advised when pushing early. Fortunately, the AMX-40 has negligible protection and JM33 will make quick work of it.

Pros and cons

Pros:

  • Relatively small profile despite visual similarities to the Leopard 2A4
  • 120 mm cannon with autoloader, 4-second reload unaffected by crew or fire
  • Extremely mobile, high power-to-weight ratio
  • Fitted with Hydropneumatic suspension, although this can only be operated when stationary
  • JM33 APFSDS round is competitive (identical to DM33, the 'improved' round on the Leopard 2A5)
  • Primary ammunition storage protected within blow-out containment in the rear of the turret

Cons:

  • Despite having composite protection in the turret and upper front plate, it's insufficient protection for many of the tanks it will face
  • Only three crew, a well-placed shot can easily cause a crew knock-out
  • Forced to use a mediocre round prior to researching the tier II JM33 APFSDS
  • JM33 APFSDS round struggles against higher-rank opponents if not aimed at weak spots
  • Can only carry 19 ammunition before additional ammo is stored in the less protected hull racks
  • Slow elevation/depression speed for the main gun
  • Slower turret traverse than most other MBTs

History

Development of the Type 90 began almost immediately after the introduction of the Type 74 into service, with the Japanese High Command already looking for a superior replacement. A central aspect of the new machine would have to be the ability to take on and defeat the new Soviet T-72 main battle tank. With that in mind, Japanese engineers began working on a prototype design, which would see completion in 1980. Two prototypes of this initial design were built, tested and improved upon between 1980 - 1986.

Testing resumed in 1986 with a second batch of four prototype vehicles, featuring a number of improvements over the initial two. The most significant change included the replacement of a Japanese-made 120mm smoothbore gun with the established Rheinmetall 120 L/44, most notably used by the M1A1 Abrams and Leopard 2 at the time. The decision to change the gun from a domestic one to a licence-built alternative most likely came as a measure to reduce production costs. However, unlike the MBTs of western armies, the designers of the Type 90 opted to equip the tank with an autoloading mechanism, making it the only production vehicle that did so in combination with the Rh 120 cannon. Further testing and army trials of these prototypes was conducted during the late 80s before the Japanese army formally introduced the tank into service in 1990 as the Type 90. Production of the Type 90 began in 1990 and continued until 2009, with 341 vehicles made.

- From Devblog

Media

Skins
Videos

See also

Related Development
Other vehicles of similar configuration and role

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Japan medium tanks
Type 97  Chi-Ha · Chi-Ha Kai · Chi-Ha Kai TD · Chi-Ha Short Gun
Type 1  Chi-He · Chi-He (5th Regiment) · Ho-I
Type 3  Chi-Nu · Chi-Nu II
Type 4  Chi-To · Chi-To Late
Type 5  Chi-Ri II
Type 61 MBT  ST-A1* · ST-A2* · ST-A3* · Type 61
Type 74 MBT  ST-B2* · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G)
Type 90 MBT  Type 90 · Type 90 (B) · Type 90 (B) "Fuji"
Type 10 MBT  TKX (P)* · TKX* · Type 10
Other  Ka-Chi
USA  ▅M4A3 (76) W · ▅M47
  *Prototype