Difference between pages "E-100" and "Type 87"

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m (U89875257 moved page E-100 to Talk:E-100)
 
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{{About
 +
| about = Japanese SPAA '''{{PAGENAME}}'''
 +
| usage = other uses
 +
| link = Type 87 (Disambiguation)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
|code=germ_pzkpfw_e_100
+
|code=jp_type_87
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
|market=E-100
 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German heavy tank {{Battle-rating}}. It was introduced in [[Update 1.53 "Firestorm"]] and has the distinction of being the second Rank V gift vehicle in-game, with the first being the [[La-174]].
+
The '''{{Specs|name}}''' is a Japanese self-propelled anti-aircraft gun, roughly similar in concept to the [[Gepard|Flakpanzer Gepard]] to replace the [[M15 CGMC|M15]] and [[M42 (Japan)|M42]] in Japanese service. Initially designed to utilize the [[Type 61]] hull, development was switched to the newly available [[Type 74 (Family)|Type 74]] hull to keep it up to date. It is commonly nicknamed as "Guntank" by Japanese crews after the similar-looking mecha in the Mobile Suit Gundam series.
  
The E-100 could only be obtained in the special tournament events, making its acquirement rare to the point of being one of the rarest tanks in the game. It was first available in the "[[wt:en/news/3493--en|Teutonic Giants]]" tournament held from a time span of January to March 2016. It was made available again in [[wt:en/news/5081-esport-victory-tournament-series-celebrating-war-thunder-s-5-year-anniversary-en|War Thunder's 5th Anniversary tournaments]], then again in the [[wt:en/news/5863-esport-war-thunder-s-6th-birthday-tournaments-en|War Thunder's 6th Birthday tournaments]].
+
Introduced in [[Update 1.67 "Assault"]], the Type 87 is incredibly similar to the German [[Gepard|Flakpanzer Gepard]], using the same [[Oerlikon KDA (35 mm)|35 mm Oerlikon KDA]] autocannons with a similar turret layout. The Type 87 performs fairly well at its rank, being able to effectively engage aircraft thanks to its high rate of fire, quick turret traverse, and radar systems. It is also capable of fighting lightly armoured tanks such as most IFVs ([[BMP (Disambiguation)|BMP]], [[Warrior]], [[M3 Bradley|Bradley]], etc.), destroying them in seconds with its rapid-firing guns. The Type 87 is also extremely proficient at shooting down helicopters - the [[AH-1G]] is a common nuisance that the Type 87 has no difficulty destroying. However, against more modern helicopters ([[Ka-50]], [[AH-64 (Family)|AH-64]], etc) that often stay at longer ranges, the Type 87 is harmless and the only thing the tank commander can do is take notice of the laser warning system, deploy smoke, and take cover.
 
 
The E-100 looks like a more sleek version of the [[Maus]], or perhaps a more practical one. The two share the same default camouflage scheme of the yellow ''Dunkelgelb'' and green ''olivgrün'' paint. The two super-heavy tanks also share the same turret design with the 128 mm primary armament along with a coaxial 75 mm and machine gun. The big difference in design though is that the E-100 has a turret at the centre of the tank hull, making it unable to really cover the engines. Also, the side armour that is curved makes this Super Heavy tank a rare one.
 
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The E-100 presents a more sloped frontal armour that is more effective than the Maus', the downside in the design is the lower front plate that is thinner, not to mention that it is a big target. The overall design of the tank makes it very resilient against bombs and artillery, to the point of surviving to bombs falling beneath it.
 
 
The side armour on the E-100 is also slightly more effective than the Maus. On the Maus, the huge flat side skirts make up part of the side hull armour. On the E-100, the side skirts are completely separated from the main hull and are 75 mm thick sloping, which adds up with the 120 mm flat side hull plate. This feature makes the E-100 able to defeat lesser rounds from low calibre guns. However larger rounds will still be able to penetrate the side skirts with ease, even chemical shells. The skirts can be destroyed after taking enough damage which reveals the very weak side armour of the tank. It should also be noted that shooting between the tracks is a very valid method to take out the E-100 as the armour is extremely weak there.
 
 
The rear armour between the two heavy tanks are roughly the same effectiveness, but the E-100 rear slopes inward similar to a Tiger II design while the Maus remains all clunky. However, while the Maus engine is in the centre of the vehicle and the transmission is one the back, the E-100 is switched with the engine in the back and transmission in the front, so a penetrating hit to the rear can hit the engine and also set it on fire.
 
  
 
'''Armour type:'''
 
'''Armour type:'''
  
* Rolled homogeneous armour
+
* Aluminum Alloy AMS 4050A (Turret)
* Cast homogeneous armour (Gun mantlet)
+
* Rolled homogeneous armour (Hull)
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (Slope angle) !! Roof
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 200 mm (61-72°) ''Front glacis''<br /> 150 mm (49°) ''Bottom glacis'' <br> 120 mm (61-72°) ''Track guards'' || 120 mm + 75 mm (14-62°) || 150 mm (31°) || 40 mm
+
| Hull || 30 mm (78°) ''Front glacis'' <br> 30 mm (21-63°) ''Lower glacis'' || 20 mm || 20 mm (16°) ''Top'' <br> 20 mm (49°) ''Bottom'' || 15 mm
 
|-
 
|-
| Turret || 200 mm (3-69°) ''Turret front''
+
| Turret || 25 mm (6-37°) <br> 20 mm (76°) ''Turret underside'' || 20 mm ''Turret side'' <br> 10 mm ''Cannons'' || 15 mm () || 15 mm <br> 20 mm (69°) ''Turret underside''
150 mm (2-69º) ''Turret rear''<br> 240 mm (2-66°) ''Gun mantlet'' <br> 300 mm ''Barrel ring''
 
| 200 mm (0-30°) || 200 mm (14°) || 60 mm <br> 100 mm ''Crew hatches, Vision ports''
 
 
|-
 
|-
 
|}
 
|}
'''Notes:'''
 
 
* Front hull armour also has 120 mm track guard armour. Not a weak point as these are not in the way of the body.
 
* Suspension wheels are both 30 mm thick, while tracks are 60 mm thick
 
* Front part of the belly armour is 85 mm thick, the centre and the rear part is 40 mm thick
 
* A 40 mm RHA plate separates the engine compartment from the crew. The engine, in general, is surrounded by 40 mm plates.
 
* Rear is protected by engine parts and 60 mm tracks
 
* Various parts of the engine and rear are covered with 10-20 mm parts.
 
* Turret ring area on the turret sides and rear have a flatter side than the rest of the turret.
 
  
 
=== Mobility ===
 
=== Mobility ===
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
Compared to the Maus, the {{PAGENAME}} truly shines here better than anything else in differences. It weighs 38 tons less than the Maus and the effect in speed is noticeable, able to go nearly twice as fast as the Maus and is more manoeuvrable. The tank only reaches his top speed on a downslope, its cruise speed being 24 km/h in a straight line, and if not taking terrain into account, it can theoretically reach speeds up to 40 km/h. The reverse speed being half the Maus' makes it average compared to other heavies of that rank. Despite that, the improved mobility gives the {{PAGENAME}} the ability to redeploy on the battlefield and react faster to potential threats.
+
{{tankMobility|abMinHp=1,235|rbMinHp=769}}
 
 
{{tankMobility|abMinHp=1,162|rbMinHp=796}}
 
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
 
The usual unlocks should be made. In Tier I, ''Parts'' should be unlocked first to access Tier II, which then should unlock ''FPE'' and the ''PzGr 43'' ammo. Tier III should focus on ''Elevation Mechanism'' and ''Filters''. Tier IV should focus on the ''Engine'' for better mobility. Researching ''Tracks'' quickly makes the E-100 much more enjoyable.
 
  
 
== Armaments ==
 
== Armaments ==
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{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|KwK44 (128 mm)}}
+
{{main|Oerlikon KDA (35 mm)}}
 +
 
 +
Main weapons are the 35 mm Oerlikon KDA autocannons, which are essentially the same as [[Gepard]]'s. They are different from KDE gun variant of [[type 89]] if you used it - they use completely different ammunition and fire much faster.
 +
 
 +
Guns will overheat if fired for longer than 15 seconds. They will cool off in about 30 seconds, but you can unjam them earlier by switching between ammunition belts.
 +
 
 +
The guns are placed close to the centre of a turret, typically, if you missed one shot, you probably missed both shots. For this reason SPAA relies more on precise lengthy bursts with enemy flight path prediction, rather than "fire a 30 shot burst there and forget about it" of [[Chieftain Marksman]]. You have more ammunition for the gun than British equivalent, to compensate for this.
 +
 
 +
35 mm gun is slightly weaker than the Bofors of [[M42 (Japan)|M42]].  One thing to keep in mind is with this vehicle you are hunting jets and jets suffer much heavier stress from the speed they employ. This heavier stress equates to greater damage caused by even one or two hits of 35 mm HEI-T which will explode them or rip off their wings. For best results, you just need to hit them once or twice, which 35 mm guns are much better at doing.
  
Like the Maus, the E-100 carries the 128 mm KwK44 gun that can annihilate anything it penetrates.
+
For ammunition you can choose one main and one secondary belt. The secondary belt only has 40 shells, but it can be used to attack the enemy from capture points, as it rearms significantly faster. However, the secondary belt can be used in place of the main one for self-defence while the main belt rearms, so as to not leave the Type 87 defenceless.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[KwK44 (128 mm)|128 mm KwK44]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="6" | [[Oerlikon KDA (35 mm)|35 mm Oerlikon KDA]] (x2) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
+
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 42 || rowspan="2" | -/+23° || rowspan="2" | ±180° || rowspan="2" | N/A || 6.5 || 9.0 || 10.9 || 12.0 || 12.8 || rowspan="2" | 23.66 || rowspan="2" | 20.93 || rowspan="2" | 19.30 || rowspan="2" | 18.20
+
| rowspan="2" | 680 (320) || rowspan="2" | 550 || rowspan="2" | -/+85° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 49.3 || 68.3 || 82.9 || 91.7 || 97.5 || rowspan="2" | 1.30 || rowspan="2" | 1.15 || rowspan="2" | 1.06 || rowspan="2" | 1.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 4.8 || 5.6 || 6.8 || 7.5 || 8.0
+
| 33.3 || 39.2 || 47.6 || 52.7 || 56.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{{:KwK44 (128 mm)/Ammunition|Sprgr. L/5, PzGr, PzGr 43, 12.8/8.8 Pzgr.TS}}
+
 
 +
* '''Default:''' {{Annotation|API-T*|Armour-piercing incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}} - can attack planes and light tanks alike. HEI-T does fatal damage to aeroplanes, but has 3 mm penetration, being useless against tanks. API-T penetration is about 64 mm at 100 m at a flat angle. Keep in mind that it can fail to penetrate medium tanks. Against planes, API-T does kinetic damage and may rip off their wings on a good hit.
 +
* '''DM11A1:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|API-T*|Armour-piercing incendiary tracer (self-destroying)}} - 75% of this belt does critical damage to aircraft but does nothing to ground vehicles.
 +
* '''DM13:''' {{Annotation|API-T*|Armour-piercing incendiary tracer (self-destroying)}}{{-}}{{Annotation|API-T*|Armour-piercing incendiary tracer (self-destroying)}}{{-}}{{Annotation|API-T*|Armour-piercing incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}} - 75% of this belt does significant damage to light tanks but does less damage to aircraft.
 +
* '''DM23:''' {{Annotation|APDS|Armour-piercing discarding sabot}} - APDS has better penetration value, easily penetrating 100 mm at 100 m at a flat angle, penetrating even decently protected tanks from the side and can threaten lightly armoured tanks even at 2 km range. Cannot be chosen as the main belt.
 +
 
 +
'''Note''': HEI-T does no damage to armoured targets, but critically damages planes.
 +
 
 +
{{:Oerlikon KDA (35 mm)/Ammunition|HEI-T*, API-T*, APDS}}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
+
[[File:Ammoracks_Gepard.png|right|thumb|x250px|[[Ammo racks]] of the [[Gepard]] (identical to Type 87)]]
 
<!-- '''Last updated:''' -->
 
<!-- '''Last updated:''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! Ammo<br>type
 
 
! Full<br>ammo
 
! Full<br>ammo
 
! 1st<br>rack empty
 
! 1st<br>rack empty
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
|-
 
| ''Projectiles''<br>''Propellants'' || '''42'''<br>'''42''' || 35&nbsp;''(+7)''<br>31&nbsp;''(+11)'' || 29&nbsp;''(+13)''<br>19&nbsp;''(+23)'' || 23&nbsp;''(+19)''<br>13&nbsp;''(+29)''
 
|-
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
! 7th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| 17&nbsp;''(+25)''<br>7&nbsp;''(+35)'' || 11&nbsp;''(+31)''<br>1&nbsp;''(+41)'' || 6&nbsp;''(+36)''<br>N/A || 1&nbsp;''(+41)''<br>N/A || No
+
| '''4''' || 0&nbsp;''(+4)'' || No
 
|-
 
|-
 
|}
 
|}
'''Note''':
 
  
* Turret empty: 19&nbsp;''(+23)'' shells.
+
===Radars===
 +
{{main|MPDR 12|Albis}}
 +
The Type 87 is equipped with a [[MPDR 12]] search radar and an [[Albis]] tracking radar. Both radars are mounted at the rear of the turret, with the search radar mounted on top of an arm and the tracking radar mounted at the base of the arm. The radar system is capable of tracking a target while scanning, but can only track targets within a 200° arc from the front of the turret. It is not possible to fold the radars at this time.
  
=== Additional armament ===
+
Search radar of this tank may often fail to catch passing by planes at closer ranges, which can be still locked on by tracking radar. In such case, you can try to go to sniper mode and aim crosshairs at enemy aircraft, then press "lock on" key to trigger manual tracking radar scan (will be visible by a quick sweep on radar display). If it failed, then the enemy plane has way too low relative speed to be consistently tracked.
{{Specs-Tank-Weapon|2}}
 
<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' -->
 
{{main|KwK44 L/36.5 (75 mm)}}
 
  
The E-100, like the Maus, also has a coaxial 75 mm with HEAT ammunition for lesser targets so the limited 128 mm shells (42 of them) are not wasted. The 75 mm also can fire smoke round so it is possible to keep a secondary ready with smoke while moving around with an AP round in the main gun.
+
{| class="wikitable" style="text-align:center"
 
+
! colspan="5" | [[MPDR 12]] - Target Detection Radar
{| class="wikitable" style="text-align:center" width="100%"
 
 
|-
 
|-
! colspan="4" | [[KwK44 L/36.5 (75 mm)|75 mm KwK44 L/36.5]] || colspan="4" | Reloading rate (seconds)
+
! {{Annotation|Maximum<br>Detection<br>Range|The maximum possible range at which a target can be detected}}
 +
! {{Annotation|Minimum<br>Detection<br>Range|The range, below which, a target cannot be detected}}
 +
! {{Annotation|Max Azimuth<br>Scan Angle|How far to each side the radar can scan (widest search mode)}}
 +
! {{Annotation|Max Elevation<br>Scan Angle|How far up and down the radar can scan (widest search mode)}}
 +
! {{Annotation|Minimum<br>relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}
 
|-
 
|-
! Capacity !! Vertical !! Horizontal !! Stabilizer
+
| 15,000 m || 500 m || 360° || ??? || 10 m/s (36 km/h)
! Stock !! Full !! Expert !! Aced
 
 
|-
 
|-
| 67 || N/A || N/A || N/A || 5.2 || 4.6 || 4.2 || 4.0
+
! colspan="5" | [[Albis]] - Target Tracking Radar
|-
 
|}
 
 
 
==== Ammunition ====
 
{{:KwK44 L/36.5 (75 mm)/Ammunition|Sprgr. 34, Hl.Gr 38B, K.Gr.Rot Nb., Hl.Gr 38C}}
 
 
 
==== [[Ammo racks]] ====
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
<!-- '''Last updated:''' -->
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! Full<br>ammo
+
! {{Annotation|Maximum<br>Tracking<br>Range|The maximum range at which a target can be tracked}}
! 1st<br>rack empty
+
! {{Annotation|Minimum<br>Tracking<br>Range|The range below which targets cannot be tracked by the radar}}
! 2nd<br>rack empty
+
! {{Annotation|Azimuth Tracking<br>Angle|How far to each side the radar can track a target}}
! 3rd<br>rack empty
+
! {{Annotation|Elevation Tracking<br>Angle|How far up and down the radar can track a target}}
! 4th<br>rack empty
+
! {{Annotation|Minimum<br>target speed|The minimum speed a target must be moving, relative to the radar, in order to be tracked by the radar}}
! Visual<br>discrepancy
 
 
|-
 
|-
| '''67''' || 43&nbsp;''(+24)'' || 29&nbsp;''(+38)'' || 15&nbsp;''(+52)'' || 1&nbsp;''(+66)'' || No
+
| 15,000 m || 75 m || ±100° || -20°/+85° || 15 m/s (54 km/h)
 
|-
 
|-
 
|}
 
|}
'''Note''':
 
  
* Turret front empty: 43&nbsp;''(+24)'' shells.
+
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
As an anti-aircraft vehicle, you should push with your team and defend cap points by protecting allies from aircraft with your powerful 35 mm guns. It should not be a problem to stay away from the main battle unless you are being pushed or your position is being overrun. In case if you see enemy light SPG or light tank, you can try to destroy them as well. With APDS belt you may dare to attack decently armoured medium tanks from the side, but you only have enough ammo for one or two encounters, so make it count.
 +
 
 +
Despite having radar, staying too far away from allies in arcade mode may backfire, as shells still take some time to reach enemy aircraft and hostile bombers only have to be 1.8 km away from them to drop bombs in the most efficient way possible, and it doesn't take a long time for them to reach that distance. If enemy aircraft is constantly wiggling, radar supported aim will also go all over the place, so try to guess where they are going, or press them to force them to change direction to one away from your allies.
  
=== Machine guns ===
+
In case if you actually got attacked by ground forces, you should then aim for cannon barrels and tracks of enemy vehicles. Your hull armour may deflect inbound shots if angled correctly, but don't expect your turret to do the same, as its armour is very thin and generally will be penetrated by everything at your battle rating and rank. Keep in mind, that your tank is a hull breakable vehicle, so avoid being hit by HEATFS rounds or by large kinetic shells into the engine compartment area.
{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|MG34 (7.92 mm)}}
 
  
{| class="wikitable" style="text-align:center" width="50%"
+
Use your [[Hydropneumatic suspension]] to get better search radar coverage and gun depression on your targets, or to keep yourself standing flat. Standing flat is important, as being angled too much may add horizontal targeting error.
|-
 
! colspan="5" | [[MG34 (7.92 mm)|7.92 mm MG34]]
 
|-
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
| Coaxial || 1,000 (150) || 900 || -7°/+23° || N/A
 
|-
 
|}
 
  
== Usage in battles ==
+
In case if you are fighting multiple attackers or rocket helicopters, avoid being carpet-bombed, as the Type 87 is not built to survive such attacks. Be especially careful with Soviet helicopters, as they can carry both rockets and missiles. Remember - radar lock will help your gun to stay on target even when you are moving, and so, if you see a wall of rockets approaching you, sidestep it and don't just stand there and take it.
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
The E-100 is played similar to the Maus, with the same armaments and similar armour rating. However, the E-100 has the benefit of increased mobility due to its improved chassis. The E-100 can thus be somewhat more suitable in moving from cover, but close quarter combat is still not recommended due to its still relatively slow movement, long reloads, and the lethal anti-tank armaments the other Rank V vehicles are bound to have, including the now prominent [[Anti-tank guided missiles]]. In a down-tier, the E-100 can be played much more aggressively and has to put pressure on the enemy team in order to be impactful. The psychological factor makes it easier to achieve this goal as this tank is a very feared foe and can, in fact, turn the tide of the game. However, down-tiers should be taken seriously as your enemies will be focused on taking you out. Picking the right targets is also something that an E-100 driver has to master to get good games. When facing light and an armoured target the main gun should always be used to destroy the strongest tank while the 75 mm gun takes care of the squishy one. Even when facing weaker opponents the turret has to be angled between each shot in order to avoid shot traps. When the E-100 gets an up-tier you should get to cover as quickly as you can and play it extremely carefully as any shell may be enough to take you out or at least cripple you. The 128 mm is not as effective as you now have to aim for weak spots on tanks like the T-55AM-1 and the 75 mm should become a smoke dispenser.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 180: Line 147:
 
'''Pros:'''
 
'''Pros:'''
  
* Heavy frontal glacis armour
+
* Powerful, fast-firing 35 mm twin Oerlikon KDA cannon
* Side skirts may stop low calibre HEAT shells
+
* Quick with the Type 74 chassis, up to 58 km/h
* Heavy turret armour against AP-based shells
+
* [[Hydropneumatic suspension]] with the Type 74 chassis
* 128 mm gun is extremely effective, coaxial 75 mm can fire HEAT and smoke shells
+
* Can engage tanks from their sides
* Lighter and better top speed than the Maus, reverse speed of 10 km/h
 
* Boxy shape makes it an easy tank to angle effectively making its armour much better
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Lower glacis plate is a huge weak spot
+
* -5 degrees of gun depression (bad compared to the Flakpanzer Gepard)
* Armour is not adequate against newer HEATFS and APFSDS shells
+
* 30 mm armour maximum
* Large size makes fighting in towns restricting
+
* Comparatively meagre turret rotation speed  
* Side skirts won't stop shells from medium to high calibre HEAT shells (>106mm)
+
* You can only have one secondary belt selected with a meagre ammo count
* Turret design makes it prone to shot traps
+
* Spinning radar dish may make you more visible in tank realistic battles
* Painful cruise speed of 24 km/h in a straight line
 
* Long reload makes it important to have a good position
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
===Development===
 
Late in World War II, Germany started a project meant to standardize their tank designs. A similar attempt at this started in 1943 with the [[Panther II]], which would use parts from the [[Tiger II (H)|Tiger II]] to simplify construction, but this fell through with the cancellation of the Panther II. The new tank standardization project was known as the ''Entwicklung'' series, or the "E-series", and was meant to fix the issue of poor production quality and increase the production rate. The series was named with "E" followed by the weight classification of the design which would also indicate its role. E-5, for example, would be a vehicle between 5-10 tons and would be the basis of new light tanks. The series followed with the E-10 (tank destroyer), E-25, E-50 (medium tanks), E-75 (heavy tank), and the super-heavy '''E-100'''. Aside from standardization in parts such as the wheel (which was the Tiger II's design), the E-series does not provide many other improvements to existing armour designs, an example is that the E-50 and E-75 series are essentially a redesigned [[Panther A|Panther]] and Tiger II respectively.
 
  
===E-100===
+
The Type 87 anti-aircraft gun entered into service in the Japanese Self-Defense Forces as a replacement for the hopelessly outdated American Duster SPAAG. The specification and concept for the new anti-aircraft vehicle was based on the German Gepard SPAAG that our players know so well. The vehicle used a modified Type 74 tank chassis and was equipped with the Oerlikon 35 mm twin cannon system as used in the Gepard. The vehicle was a success – more than 50 of these SPAAGs were put into production and several units remain in service today.
Of the designs, the E-100 was the most radical in terms of design. The E-100 was proposed to be the basis of heavy artillery, anti-aircraft, tank, and tank destroyer on the battlefield. The design concept began alongside the [[Maus|super-heavy Maus]] in June 1943 and was intended that the design would use components from the Tiger II and the Maus turret. In March 1944, Henschel submitted the blueprint of the design, which would use the Maus turret and parts from the Tiger II, namely the turning mechanism and transmission. The design proposed the usage of a 700 hp Maybach HL230 used in nearly every German heavy tanks or a newer 1,200 hp Maybach engine. The difference in the design from the Tiger II basis was a 90 cm diameter road wheel and spring suspension rather than torsion-bars. The turret was to be a new design different from the Maus, in that it is simpler and lighter.
 
  
However ambitious the project was, Hitler ordered in July 1944 that work on all super heavy tanks be cancelled. However, the E-100 was still developed with low priority, only three Adler workers were reported to have been working on the prototype after the order. The prototype was never completed and in April 1945, the American 751st Field Artillery Battalion captured the prototype, of which was simply the hull with the roof barely completed. The prototype was sent to Britain by the British Army for evaluation before being scrapped.
+
- ''From [[wt:en/news/4512-development-type-87-the-japanese-gepard-en|Devblog]]''
  
 
== Media ==
 
== Media ==
Line 211: Line 171:
  
 
;Skins
 
;Skins
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pzkpfw_e_100 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
  
;Images
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_87 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
<gallery mode="packed-hover" heights="150">
 
File:E-100 desert.png|<small>Desert camouflage</small>
 
File:E-100 grey.png|<small>Grey camouflage</small>
 
File:E-100 winter.png|<small>Winter camouflage</small>
 
</gallery>
 
  
 
== See also ==
 
== See also ==
Line 225: Line 179:
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
  
* [[Maus]]
+
;Related development
 +
 
 +
* [[Type 74 (Family)]]
 +
 
 +
;Other vehicles of similar configuration and role
 +
 
 +
* [[Oerlikon KDA (35 mm)]]
 +
** [[File:FRG flag.png|30px|link=]] [[Gepard]]
 +
** [[File:Britain flag.png|30px|link=]] [[Chieftain Marksman]]
 +
** [[File:Finland flag.png|30px|link=]] [[ItPsV Leopard]]
 +
** [[File:South Africa flag.png|30px|link=]] [[ZA-35]]
 +
** [[File:China flag.png|30px|link=]] [[PGZ09]]
 +
* [[File:Sweden flag.png|30px|link=]] [[VEAK 40]]
 +
* [[File:France flag.png|30px|link=]] [[AMX-30 DCA]]
 +
* [[File:USSR flag.png|30px|link=]] [[ZSU-37-2]]
  
 
== External links ==
 
== External links ==
Line 232: Line 200:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [[wt:en/devblog/current/843/|[Devblog] Pz.Kpfw. E-100 (with developers answers)]]
+
* [[wt:en/news/4512-development-type-87-the-japanese-gepard-en|[Devblog] Type 87: The Japanese Gepard]]
 +
* [https://sensha-manual.blogspot.com/2017/02/development-of-modern-spaag.html <nowiki>[SENSHA Blog]</nowiki> Development of the Modern SPAAG]
  
{{Germany heavy tanks}}
+
{{Manufacturer MHI}}
 +
{{Japan anti-aircraft vehicles}}

Latest revision as of 00:50, 6 October 2024

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This page is about the Japanese SPAA Type 87. For other uses, see Type 87 (Disambiguation).
Type 87
jp_type_87.png
GarageImage Type 87.jpg
ArtImage Type 87.png
Type 87

Description

The Twin 35 mm Self-Propelled Gun Type 87 is a Japanese self-propelled anti-aircraft gun, roughly similar in concept to the Flakpanzer Gepard to replace the M15 and M42 in Japanese service. Initially designed to utilize the Type 61 hull, development was switched to the newly available Type 74 hull to keep it up to date. It is commonly nicknamed as "Guntank" by Japanese crews after the similar-looking mecha in the Mobile Suit Gundam series.

Introduced in Update 1.67 "Assault", the Type 87 is incredibly similar to the German Flakpanzer Gepard, using the same 35 mm Oerlikon KDA autocannons with a similar turret layout. The Type 87 performs fairly well at its rank, being able to effectively engage aircraft thanks to its high rate of fire, quick turret traverse, and radar systems. It is also capable of fighting lightly armoured tanks such as most IFVs (BMP, Warrior, Bradley, etc.), destroying them in seconds with its rapid-firing guns. The Type 87 is also extremely proficient at shooting down helicopters - the AH-1G is a common nuisance that the Type 87 has no difficulty destroying. However, against more modern helicopters (Ka-50, AH-64, etc) that often stay at longer ranges, the Type 87 is harmless and the only thing the tank commander can do is take notice of the laser warning system, deploy smoke, and take cover.

General info

Survivability and armour

Armour type:

  • Aluminum Alloy AMS 4050A (Turret)
  • Rolled homogeneous armour (Hull)
Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (78°) Front glacis
30 mm (21-63°) Lower glacis
20 mm 20 mm (16°) Top
20 mm (49°) Bottom
15 mm
Turret 25 mm (6-37°)
20 mm (76°) Turret underside
20 mm Turret side
10 mm Cannons
15 mm (3°) 15 mm
20 mm (69°) Turret underside

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. 1,235 Expression error: Unexpected round operator. __.__
Realistic 769 Expression error: Unexpected round operator. __.__

Modifications and economy

Armaments

Main armament

Main article: Oerlikon KDA (35 mm)

Main weapons are the 35 mm Oerlikon KDA autocannons, which are essentially the same as Gepard's. They are different from KDE gun variant of type 89 if you used it - they use completely different ammunition and fire much faster.

Guns will overheat if fired for longer than 15 seconds. They will cool off in about 30 seconds, but you can unjam them earlier by switching between ammunition belts.

The guns are placed close to the centre of a turret, typically, if you missed one shot, you probably missed both shots. For this reason SPAA relies more on precise lengthy bursts with enemy flight path prediction, rather than "fire a 30 shot burst there and forget about it" of Chieftain Marksman. You have more ammunition for the gun than British equivalent, to compensate for this.

35 mm gun is slightly weaker than the Bofors of M42. One thing to keep in mind is with this vehicle you are hunting jets and jets suffer much heavier stress from the speed they employ. This heavier stress equates to greater damage caused by even one or two hits of 35 mm HEI-T which will explode them or rip off their wings. For best results, you just need to hit them once or twice, which 35 mm guns are much better at doing.

For ammunition you can choose one main and one secondary belt. The secondary belt only has 40 shells, but it can be used to attack the enemy from capture points, as it rearms significantly faster. However, the secondary belt can be used in place of the main one for self-defence while the main belt rearms, so as to not leave the Type 87 defenceless.

35 mm Oerlikon KDA (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 680 (320) 550 -5°/+85° ±180° Two-plane 49.3 68.3 82.9 91.7 97.5 1.30 1.15 1.06 1.00
Realistic 33.3 39.2 47.6 52.7 56.0

Ammunition

  • Default: API-T* · HEI-T* - can attack planes and light tanks alike. HEI-T does fatal damage to aeroplanes, but has 3 mm penetration, being useless against tanks. API-T penetration is about 64 mm at 100 m at a flat angle. Keep in mind that it can fail to penetrate medium tanks. Against planes, API-T does kinetic damage and may rip off their wings on a good hit.
  • DM11A1: HEI-T* · HEI-T* · HEI-T* · API-T* - 75% of this belt does critical damage to aircraft but does nothing to ground vehicles.
  • DM13: API-T* · API-T* · API-T* · HEI-T* - 75% of this belt does significant damage to light tanks but does less damage to aircraft.
  • DM23: APDS - APDS has better penetration value, easily penetrating 100 mm at 100 m at a flat angle, penetrating even decently protected tanks from the side and can threaten lightly armoured tanks even at 2 km range. Cannot be chosen as the main belt.

Note: HEI-T does no damage to armoured targets, but critically damages planes.

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEI-T* 11 11 9 8 6 5
API-T* 68 66 57 47 39 32
APDS 127 125 118 110 102 95
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEI-T* 1,175 0.55 0.1 0.1 204 79° 80° 81°
API-T* 1,175 0.55 1.2 9 37.4 47° 60° 65°
APDS 1,400 0.38 - - - 75° 78° 80°

Ammo racks

Ammo racks of the Gepard (identical to Type 87)
Full
ammo
1st
rack empty
Visual
discrepancy
4 (+4) No

Radars

Main articles: MPDR 12, Albis

The Type 87 is equipped with a MPDR 12 search radar and an Albis tracking radar. Both radars are mounted at the rear of the turret, with the search radar mounted on top of an arm and the tracking radar mounted at the base of the arm. The radar system is capable of tracking a target while scanning, but can only track targets within a 200° arc from the front of the turret. It is not possible to fold the radars at this time.

Search radar of this tank may often fail to catch passing by planes at closer ranges, which can be still locked on by tracking radar. In such case, you can try to go to sniper mode and aim crosshairs at enemy aircraft, then press "lock on" key to trigger manual tracking radar scan (will be visible by a quick sweep on radar display). If it failed, then the enemy plane has way too low relative speed to be consistently tracked.

MPDR 12 - Target Detection Radar
Maximum
Detection
Range
Minimum
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
Minimum
relative speed
15,000 m 500 m 360°  ??? 10 m/s (36 km/h)
Albis - Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
Minimum
target speed
15,000 m 75 m ±100° -20°/+85° 15 m/s (54 km/h)

Usage in battles

As an anti-aircraft vehicle, you should push with your team and defend cap points by protecting allies from aircraft with your powerful 35 mm guns. It should not be a problem to stay away from the main battle unless you are being pushed or your position is being overrun. In case if you see enemy light SPG or light tank, you can try to destroy them as well. With APDS belt you may dare to attack decently armoured medium tanks from the side, but you only have enough ammo for one or two encounters, so make it count.

Despite having radar, staying too far away from allies in arcade mode may backfire, as shells still take some time to reach enemy aircraft and hostile bombers only have to be 1.8 km away from them to drop bombs in the most efficient way possible, and it doesn't take a long time for them to reach that distance. If enemy aircraft is constantly wiggling, radar supported aim will also go all over the place, so try to guess where they are going, or press them to force them to change direction to one away from your allies.

In case if you actually got attacked by ground forces, you should then aim for cannon barrels and tracks of enemy vehicles. Your hull armour may deflect inbound shots if angled correctly, but don't expect your turret to do the same, as its armour is very thin and generally will be penetrated by everything at your battle rating and rank. Keep in mind, that your tank is a hull breakable vehicle, so avoid being hit by HEATFS rounds or by large kinetic shells into the engine compartment area.

Use your Hydropneumatic suspension to get better search radar coverage and gun depression on your targets, or to keep yourself standing flat. Standing flat is important, as being angled too much may add horizontal targeting error.

In case if you are fighting multiple attackers or rocket helicopters, avoid being carpet-bombed, as the Type 87 is not built to survive such attacks. Be especially careful with Soviet helicopters, as they can carry both rockets and missiles. Remember - radar lock will help your gun to stay on target even when you are moving, and so, if you see a wall of rockets approaching you, sidestep it and don't just stand there and take it.

Pros and cons

Pros:

  • Powerful, fast-firing 35 mm twin Oerlikon KDA cannon
  • Quick with the Type 74 chassis, up to 58 km/h
  • Hydropneumatic suspension with the Type 74 chassis
  • Can engage tanks from their sides

Cons:

  • -5 degrees of gun depression (bad compared to the Flakpanzer Gepard)
  • 30 mm armour maximum
  • Comparatively meagre turret rotation speed
  • You can only have one secondary belt selected with a meagre ammo count
  • Spinning radar dish may make you more visible in tank realistic battles

History

The Type 87 anti-aircraft gun entered into service in the Japanese Self-Defense Forces as a replacement for the hopelessly outdated American Duster SPAAG. The specification and concept for the new anti-aircraft vehicle was based on the German Gepard SPAAG that our players know so well. The vehicle used a modified Type 74 tank chassis and was equipped with the Oerlikon 35 mm twin cannon system as used in the Gepard. The vehicle was a success – more than 50 of these SPAAGs were put into production and several units remain in service today.

- From Devblog

Media

Skins

See also

Related development
Other vehicles of similar configuration and role

External links


Mitsubishi Heavy Industries Ltd. (三菱重工業株式会社)
Ground Vehicles 
APC  Type 60 · SUB-I-II
IFV  Type 89
MCV  Type 16 (P) · Type 16 (FPS) · Type 16
RCV  RCV (P)
SPH  Type 75 · Type 99
SPAAG  Type 87
Main Battle Tanks 
Type 61  ST-A1 · ST-A2 · ST-A3 · Type 61
Type 74  ST-B2 · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G)
Type 90  Type 90 · Type 90 (B)
Type 10  TKX (P) · TKX · Type 10
Air Vehicles 
Jet Fighters 
F-86  F-86F-30 ▅* · F-86F-40 ▅* · F-86F-40 JASDF▅*
F-104  F-104J*
F-1  T-2 Early · T-2 · F-1
F-4  F-4EJ Phantom II* · F-4EJ ADTW* · F-4EJ Kai Phantom II*
F-15  F-15J* · F-15J(M)*
Naval Vehicles 
Patrol Boats (PT) 
No. 7 class  PT-8 (PT-808)
No. 11 class  PT-15 (PT-815)
Destroyers (DD) 
Harukaze-class  JDS Harukaze (DD-101)
Ayanami-class  JDS Ayanami (DD-103)
Murasame-class  JDS Murasame (DD-107)
  MHI's shipyards are positioned in Kobe, Nagasaki, and Shimonoseki
  * Licensed Production / Variants
See also  Mitsubishi Aircraft Company (1928-1945) · Mitsubishi Heavy Industries Ltd. (1938-1945) · Mitsubishi Shipbuilding Company (1884-1945)
  North American Aviation · Lockheed · McDonnell Aircraft Corporation

Japan anti-aircraft vehicles
Ke-Ni Derivatives  Ta-Se · So-Ki
Wheeled  Type 94
Tracked  SUB-I-II
Radar SPAAG  Type 87
Missile SPAA  Type 93 · Type 81 (C)
USA  ▅M16 MGMC · ▅M19A1 · ▅M42