Difference between revisions of "F-5E FCU (Japan)"

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(Description)
m (Pros and cons: in cons add '4 hardpoints **for missiles**)
 
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|-
 
|-
 
! Upgraded
 
! Upgraded
| ___ || ___ || __._ || __._ || __._ || __._
+
| 1,832 || 1,778 || 24.9 ||26.0|| 171.6 ||150.0
 
|-
 
|-
 
|}
 
|}
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
|-
 
|-
| _ || _ || _ || _ || _ || _     <!-- ✓ -->
+
| || || || || ||     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__
+
| 1,458 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~11 || ~5
 
|-
 
|-
 
|}
 
|}
Line 79: Line 79:
 
|-
 
|-
 
! colspan="3" | Engine
 
! colspan="3" | Engine
! colspan="4" | Aircraft mass
+
! colspan="5" | Aircraft mass
 
|-
 
|-
 
! colspan="2" | Engine name || Number
 
! colspan="2" | Engine name || Number
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel)
+
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel)
 
|-
 
|-
 
| colspan="2" | General Electric J85-GE-21A || 2
 
| colspan="2" | General Electric J85-GE-21A || 2
| colspan="2" | _,___ kg || colspan="2" | ___ kg/m<sup>2</sup>
+
| colspan="2" | 4,945 kg || colspan="3" | 402 kg/m<sup>2</sup>
 
|-
 
|-
 
! colspan="3" | Engine characteristics
 
! colspan="3" | Engine characteristics
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | {{Annotation|Max Gross<br>Weight|Mass of the fully equipped aircraft with heaviest weapons load}}
+
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | {{Annotation|Max Gross<br>Weight|Mass of the fully equipped aircraft with heaviest weapons load}}
 
|-
 
|-
 
! Weight (each) || colspan="2" | Type
 
! Weight (each) || colspan="2" | Type
! _m fuel || __m fuel || __m fuel
+
! 11m fuel || 20m fuel || 30m fuel || 38m fuel
 
|-
 
|-
 
| 303 kg || colspan="2" | Afterburning axial-flow turbojet
 
| 303 kg || colspan="2" | Afterburning axial-flow turbojet
| _,___ kg || _,___ kg || _,___ kg || _,___ kg
+
| 5,543 kg || 5,981 kg || 6,499 kg || 6,940 kg || 9,742 kg
 
|-
 
|-
 
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
! colspan="4" | Thrust to weight ratio @ 0 m (___%/WEP)
+
! colspan="5" | Thrust to weight ratio @ 0 m (WEP)
 
|-
 
|-
! Condition || 100% || ___%/WEP
+
! Condition || 100% || WEP
! _m fuel || __m fuel || __m fuel || MGW
+
! 11m fuel || 20m fuel || 30m fuel || 38m fuel || MGW
 
|-
 
|-
| ''Stationary'' || ___ kgf || ___ kgf
+
| ''Stationary'' || 1,480 kgf || 2,220 kgf
| _.__ || _.__ || _.__ || _.__
+
| 0.80 || 0.74 || 0.68 || 0.64 || 0.46
 
|-
 
|-
| ''Optimal'' || ___ kgf<br>(_ km/h) || ___ kgf<br>(_ km/h)
+
| ''Optimal'' || 1,575 kgf<br>(1,458 km/h) || 3,011 kgf<br>(1,458 km/h)
| _.__ || _.__ || _.__ || _.__
+
| 1.09 || 1.01 || 0.93 || 0.87 || 0.62
 
|-
 
|-
 
|}
 
|}
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* 2 x 20 mm M39A3 cannons, nose-mounted (280 rpg = 560 total)
 
* 2 x 20 mm M39A3 cannons, nose-mounted (280 rpg = 560 total)
* 45 x countermeasures
+
* 10 x large calibre countermeasures
 +
* 30 x countermeasures
  
 
=== Suspended armament ===
 
=== Suspended armament ===
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|-
 
|-
 
! !! width="6%" | 1 !! width="6%" | 2 !! width="6%" | 3 !! width="6%" | 4 !! width="6%" | 5 !! width="6%" | 6 !! width="6%" | 7
 
! !! width="6%" | 1 !! width="6%" | 2 !! width="6%" | 3 !! width="6%" | 4 !! width="6%" | 5 !! width="6%" | 6 !! width="6%" | 7
| rowspan="13" width="30%" | <div class="ttx-image">[[File:Hardpoints_F-5E_(China).png]]</div>
+
| rowspan="14" width="30%" | <div class="ttx-image">[[File:Hardpoints_F-5E_(China).png]]</div>
 
|-
 
|-
 
! [[GAU-13/A (30 mm)|30 mm GAU-13/A]] cannons (353 rpg)
 
! [[GAU-13/A (30 mm)|30 mm GAU-13/A]] cannons (353 rpg)
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! [[Python 3]] missiles
 
! [[Python 3]] missiles
 
| || 1 || || || || 1 ||
 
| || 1 || || || || 1 ||
 +
|-
 +
! 150 gal drop tanks
 +
| || || 1 || 1 || 1 || ||
 
|-
 
|-
 
|}
 
|}
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{{Navigation-First-Simple-Line}}
 
{{Navigation-First-Simple-Line}}
  
* 2 x AIM-9P4 Sidewinder missiles
+
* 3 x 150 gal drop tanks + 2 x AIM-9P4 Sidewinder missiles
 
* 2 x Python 3 missiles
 
* 2 x Python 3 missiles
 
* 1 x 30 mm GAU-13/A cannon (353 rpg)
 
* 1 x 30 mm GAU-13/A cannon (353 rpg)
Line 215: Line 219:
  
 
* A small target with good manoeuvrability makes it a difficult target to hit
 
* A small target with good manoeuvrability makes it a difficult target to hit
 +
* Flaps do not break with speed. Even if the pilot puts them on landing position, they automatically adjust to different speeds.
 
* Uses Python 3 IR missiles
 
* Uses Python 3 IR missiles
 
* Can attack ground targets from a distance with the AGM-65B
 
* Can attack ground targets from a distance with the AGM-65B
 
* All IR missiles can be slaved by the radar
 
* All IR missiles can be slaved by the radar
 
* Modern HUD with sight customization, good for simulator battles
 
* Modern HUD with sight customization, good for simulator battles
 +
* Although the radar is not very good, the aircraft has a ballistic computer for radar-locked aerial targets (EEGS)
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* AGM-65B does not have a thermal camera, which makes it weather dependent
 
* AGM-65B does not have a thermal camera, which makes it weather dependent
* Despite having 4 hardpoints, it cannot carry 4 Pythons 3
+
* Despite having 4 hardpoints for missiles, it cannot carry 4 Pythons 3
 
* Radar only has standard pulse mode
 
* Radar only has standard pulse mode
 +
* No IFF for Active Radar
 
* No radar missiles
 
* No radar missiles
  

Latest revision as of 23:36, 1 October 2024

Introducing Wiki 3.0
This page is about the fighter aircraft F-5E FCU (Japan). For other versions, see F-5 (Family).
▄F-5E FCU
f-5e_fcu_thailand.png
GarageImage F-5E FCU (Japan).jpg
▄F-5E FCU
Research:550 000 Specs-Card-Activity.png
Purchase:1 000 000 Specs-Card-Lion.png

Description

South Vietnam received over 150 F-5 fighters, some of which were F-5Es. After the fall of Saigon, many of these F-5s were evacuated to Thailand, however some still fell into Soviet and Vietnamese hands. These evacuated F-5s began a new life in Thailand, who operated about 70 of them in their own air force. All of these F-5s except the F-5Es were retired not long after. The F-5Es however were upgraded multiple times throughout their life and continue to see service with the Royal Thai Air Force to this day, and are not expected to retire until at least 2025-2030.

Introduced in Update "Alpha Strike", the ▄F-5E FCU is a squadron aircraft in the Japanese tech tree. It plays with all the major advantages of the other F-5Es in-game, being incredibly light and highly manoeuvrable resulting in some of the best energy retention on any jet aircraft at its battle rating range. The Thai F-5E however also solves one of the few downsides of the other F-5Es, the sub-par missiles. The F-5E FCU gets access to four all-aspect missiles instead of the usual two rear-aspect only missiles found on other F-5s in-game. In addition to this, it receives the usual great complement of ground ordnance that F-5s get, providing an incredible CAS option for Japan players in mixed battles. All in all, the F-5E FCU is a great all-rounder for almost every role it can find itself in for its battle rating, and is generally a forgiving vehicle to play and easy to learn even for less experienced pilots.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 11 582 m1 778 km/h
Turn time26 s
Max altitude15 240 m
Engine2 х General Electric J85-GE-21A
TypeJet
Cooling systemAir
Take-off weight24 t

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max speed
(km/h at 11,582 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,754 1,742 15240 26.2 27.3 130.4 116.4 850
Upgraded 1,832 1,778 24.9 26.0 171.6 150.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,458 482 ___ ___ ___ ~11 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ -

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
General Electric J85-GE-21A 2 4,945 kg 402 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Gross
Weight
Weight (each) Type 11m fuel 20m fuel 30m fuel 38m fuel
303 kg Afterburning axial-flow turbojet 5,543 kg 5,981 kg 6,499 kg 6,940 kg 9,742 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 11m fuel 20m fuel 30m fuel 38m fuel MGW
Stationary 1,480 kgf 2,220 kgf 0.80 0.74 0.68 0.64 0.46
Optimal 1,575 kgf
(1,458 km/h)
3,011 kgf
(1,458 km/h)
1.09 1.01 0.93 0.87 0.62

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew1 person
Speed of destruction
Structural0 km/h
Gear482 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB2 947 → 4 066 Sl icon.png
RB8 669 → 11 963 Sl icon.png
SB9 429 → 13 012 Sl icon.png
Total cost of modifications297 000 Rp icon.png
457 000 Sl icon.png
Talisman cost3 000 Ge icon.png
Crew training270 000 Sl icon.png
Experts950 000 Sl icon.png
Aces3 200 Ge icon.png
Research Aces1 210 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 320 / 600 % Sl icon.png
244 / 244 / 244 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
380 Ge icon.png
Mods booster.png
New boosters
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
410 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
560 Ge icon.png
Mods jet engine.png
Engine
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
600 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
380 Ge icon.png
Mods armor frame.png
Airframe
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
410 Ge icon.png
Mods g suit.png
G-suit
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
560 Ge icon.png
Mods armor cover.png
Cover
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
600 Ge icon.png
Mods ammo.png
t_160_belt_pack
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
380 Ge icon.png
Mod arrow right 0.png
Mods weapon.png
t_160_new_gun
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
380 Ge icon.png
Mods pilon bomb.png
Mk82
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
380 Ge icon.png
Mod arrow 0.png
Mods napalm fire bomb.png
BLU-1
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
380 Ge icon.png
Mods gunpods.png
Gun pod GPU-5/A.
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
410 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket.png
LAU-3/A
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
410 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
M117
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
410 Ge icon.png
Mod arrow 0.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
410 Ge icon.png
Mods ammo.png
GAU_13A_belt_pack
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
560 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket large.png
LAU-10/A
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
560 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
Mk83
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
560 Ge icon.png
Mod arrow 0.png
Mods weapon.png
GAU_13A_new_gun
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
600 Ge icon.png
AGM-65B
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
600 Ge icon.png
Mods pilon bomb.png
Mk84
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
600 Ge icon.png
Mods air to air missile.png
Python 3
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
600 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs) EEGS
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

Main article: M39A3 (20 mm)

The F-5E FCU (Japan) is armed with:

  • 2 x 20 mm M39A3 cannons, nose-mounted (280 rpg = 560 total)
  • 10 x large calibre countermeasures
  • 30 x countermeasures

Suspended armament

The F-5E FCU (Japan) can be outfitted with the following ordnance:

1 2 3 4 5 6 7
Hardpoints F-5E (China).png
30 mm GAU-13/A cannons (353 rpg) 1
500 lb LDGP Mk 82 bombs 1 1 1 1 1
500 lb Mk 82 Snakeye bombs 1 1 1 1 1
750 lb M117 cone 45 bombs 1 1 1 1 1
1,000 lb LDGP Mk 83 bombs 1 1 1
2,000 lb LDGP Mk 84 bombs 1
BLU-1 incendiary bombs 1 1 1 1 1
FFAR Mighty Mouse rockets 19 19 19 19
Zuni Mk32 Mod 0 ATAP rockets 4 4
AGM-65B missiles 1 1 1 1
AIM-9P4 Sidewinder missiles 1 1
Python 3 missiles 1 1
150 gal drop tanks 1 1 1
Default weapon presets
  • 3 x 150 gal drop tanks + 2 x AIM-9P4 Sidewinder missiles
  • 2 x Python 3 missiles
  • 1 x 30 mm GAU-13/A cannon (353 rpg)
  • 76 x FFAR Mighty Mouse rockets
  • 8 x Zuni Mk32 Mod 0 ATAP rockets
  • 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)
  • 5 x 500 lb Mk 82 Snakeye bombs (2,500 lb total)
  • 5 x 750 lb M117 cone 45 bombs (3,750 lb total)
  • 5 x BLU-1 incendiary bombs
  • 3 x 1,000 lb LDGP Mk 83 bombs (3,000 lb total)
  • 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)
  • 4 x AGM-65B missiles

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • A small target with good manoeuvrability makes it a difficult target to hit
  • Flaps do not break with speed. Even if the pilot puts them on landing position, they automatically adjust to different speeds.
  • Uses Python 3 IR missiles
  • Can attack ground targets from a distance with the AGM-65B
  • All IR missiles can be slaved by the radar
  • Modern HUD with sight customization, good for simulator battles
  • Although the radar is not very good, the aircraft has a ballistic computer for radar-locked aerial targets (EEGS)

Cons:

  • AGM-65B does not have a thermal camera, which makes it weather dependent
  • Despite having 4 hardpoints for missiles, it cannot carry 4 Pythons 3
  • Radar only has standard pulse mode
  • No IFF for Active Radar
  • No radar missiles

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Devblog

The Royal Thai Air Force received the first F-5 series aircraft in the late 1960s during the Vietnam War, where the resulting aircraft were equipped purely as attack aircraft. The country began receiving more advanced F-5Es in the late 70s. In 1988, the modernization of part of the F-5E fleet began. They received a HUD, a new sight with a ballistic computer, countermeasures, an RWR and the ability to install Python 3 missiles. Even though the Royal Thai Air Force have begun using F-16 fighters, the F-5 series of aircraft remain in service to this day.

Media

Skins

See also

Related development

External links


Northrop Corporation
Fighters  P-61A-11 · P-61C-1
Jet fighters  F-89B · F-89D
  F-5A · F-5C · F-5E
  F-20A
Export  ␗F-5A · ▄F-5E FCU

Japan jet aircraft
IJNAS 
Experimental  Kikka
Reconnaissance  R2Y2 Kai V1 · R2Y2 Kai V2 · R2Y2 Kai V3
IJAAS 
Fighters  Ki-200
JASDF 
Fighters  F-86F-30 ▅ · F-86F-40 ▅ · F-86F-40 JASDF▅
  F-104J
  F-4EJ Phantom II · F-4EJ ADTW · F-4EJ Kai Phantom II
  F-15J · F-15J(M)
  F-16AJ
  F-1
Trainers  T-2 Early · T-2
Foreign 
Thailand  ▄AV-8S · ▄F-5E FCU

Squadron aircraft
USA  A-4E Early · F-117
Germany  Me 262 A-1a/U1 · ◌Hunter F.58
USSR  Su-22M3
Britain  Firecrest · Sea Harrier FRS.1
Japan  ▄F-5E FCU
China  JF-17