Difference between pages "M24 (TL)" and "M18 GMC"

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{{Specs-Card|code=us_m24_chaffee_tl}}
 
 
{{About
 
{{About
|about=light tank '''{{PAGENAME}}'''
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| about = American light tank '''{{PAGENAME}}'''
|usage=other uses
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| usage = other versions
|link=M24 (Family)
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| link = M18 Hellcat (Family)
 +
}}
 +
{{Specs-Card
 +
|code=us_m18_hellcat
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage M24(TL).jpg|420px|thumb|left]]
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In response to the threat of German armoured units that contributed to the Fall of France, the United States developed the Tank Destroyer Branch whose purpose was to help squash armoured breakthroughs from expanding past the front lines. As part of their role, the branch required combat vehicles that were well-armed and were mobile enough to respond to any strategic events. Making do with interim vehicles like the [[M3 GMC]] and [[M10 GMC]], the ideal project to develop a vehicle for this role was the ''T70'' by Buick, a fast tank destroyer armed with a [[M1 (76 mm)|76 mm gun]]. The vehicle was approved and put in production in Summer 1943 as the '''M18 GMC''' and was also associated by its manufacturer's nickname "Hellcat". Though not as numerous as its interim counterparts, the M18 became one of the primary arms of the tank destroyer branch, with its firepower and mobility coming to play in several key battles in the European Theater such as the Battle of the Bulge.
{{break}}
 
The '''{{Specs|name}}''' is a gift Rank {{Specs|rank}} American light tank {{Battle-rating}}. It was a special vehicle offered during the 2015 Thunder League as a reward for completing 5 Tank challenges. The M24 TL ''Chaffee'' comes with all the Thunder League camos from each team participating in Thunder League. Aside from these differences and the access to APCR ammunition, it is essentially a "special" version of the [[M24|M24 Chaffee]].
 
  
The M24 ''Chaffee'' is a very good tank with a fairly interesting play style. Instead of being permanently stationed at a single point and continuously firing at an enemy, this tank offers impressive maneuverability and speed which allows it to perform impressive flanking maneuvers. The M24 can travel at around 38 km/h forward and -25 km/h backwards.  Its reverse speed is very good if a quick getaway by going backwards is needed. Thus, this tank excels at "peek-a-boo" tactics in which one hides behind a rock or other large piece of cover and repeatedly inches out to fire at an enemy.
+
Introduced in [[Update 1.49 "Weapons of Victory"]], the M18 "Hellcat" was the epitome of the American tank destroyer doctrine. It is very fast, very mobile, and has a powerful gun, though with a large trade-off of only 12.7 mm (0.5 inches) of armour. Unlike many other tank destroyers in the game, the M18 "Hellcat" has access to a 360° traversable turret, allowing players to have a greater arc of fire than a typical casemate tank destroyer like the [[StuG III G|StuG III]], but at the expense of a slightly higher profile. American tank destroyers also have very high manoeuvrability compared to those of other nations, allowing it to flank the enemy. The main weak point of the M18 is its very thin armour, a feature that actually allows the M18 to reach its high speed. The thin armour makes it possible for any enemy tanks to penetrate the vehicle, a single hit destroying many critical components in the M18 or crippling the crew. The only saving grace with this extremely thin armour is that standard AP rounds may over-penetrate the armour, doing minimal damage to the internals.
  
The tank offers a 75mm M6 gun, which has a slower reload than the [[M4|''Sherman'']]'s 75mm M3 gun but is otherwise the same. Its shells come in handy for certain tanks; they generally penetrate armour very well. It is rare to experience a ricochet or be to unable to penetrate any armour.
+
Although it is most recognized for its role as a [[:Category:Tank_destroyers|tank destroyer]], it was recategorized as a [[:Category:Light_tanks|light tank]] during [[Update "Ixwa Strike"]] on [[wt:en/game/changelog/current/1240|7 May 2021]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
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{{Specs-Tank-Armour}}
 
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
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'''Armour type:'''
'''Armour type:'''  
 
  
*Rolled homogeneous armour
+
* Rolled homogeneous armour (hull, turret)
*Cast homogeneous armour (Gun mantlet)  
+
* Cast homogeneous armour (gun mantlet)
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 25.4 mm (60°) ''Front glacis'' <br> 25.4 mm (44°) ''Lower glacis'' || 25.4 mm (13°) ''Front'' <br> 12.7 mm (13°) ''Rear'' || 12.7 mm (71-74°) ''Top'' <br> 19 mm (1-43°) ''Bottom'' || 12.7 mm
+
| Hull || 12.7 mm (39-64°) ''Front glacis'' <br> 12.7 mm (23-52°) ''Lower glacis'' || 12.7 mm (23-26°) ''Top'' <br> 12.7 mm ''Bottom'' || 12.7 mm (12°) ''Top'' <br> 12.7 mm (36°) ''Bottom'' || 8 mm
|-
 
| Turret || 38.1 mm (8-40°) ''Turret front'' <br> 38.1 mm (1-45°) ''Gun mantlet'' || 25.4 mm (17-26°) || 25.4 mm || 12.7 mm
 
|-
 
! Armour !! Sides !! Roof
 
 
|-
 
|-
| Cupola || 38.1 mm || 38.1 mm
+
| Turret || 25.4 mm (15-26°) ''Turret front'' <br> 19 mm + 25.4 mm (0-55°) ''Gun mantlet''|| 12.7 mm (1-21°) || 12.7 mm (7°) || N/A ''Open-top'' <br> 8 mm ''Bustle and Front''
 
|-
 
|-
 
|}
 
|}
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* Suspension wheels and tracks are 15 mm thick.
 
* Suspension wheels and tracks are 15 mm thick.
* Belly armour is 12.7 mm thick.
+
* Belly armour is 5 mm thick.
* Gun barrel is 20 mm thick.
+
* The hull underside right above the tracks are only 8 mm thick.
* Gun breech is 300 mm thick in structural steel
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* Tracks are attached the turret rear, granting some 15 mm in thickness.
  
 
=== Mobility ===
 
=== Mobility ===
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
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{{Specs-Tank-Mobility}}
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp=713|rbMinHp=407|AoAweight=|abMaxHp=878|rbMaxHp=460}}
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
{{tankMobility|abMinHp= 459|rbMinHp= 262|<!--AoAweight=(optional) -->}}
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As with every ground vehicle, Parts and FPE are an absolute top priority. Following that, depending on player preferences, one of 3 should be researched: Horizontal Drive (close-range, flanking), Suspension (medium-range) or Adjustment of Fire (long-range of a typical engagements). Following this the goal is to get rank IV mobility improvements in order Filters -> Engine -> Transmission. On rank III, along the way, the Crew Replenishment should be prioritized, as its an open-top vehicle, so it will suffer significant causalities from enemy airplanes. If your preferred engagement range is above 700 m then the Elevation Mechanism should be researched. Otherwise: Mobility upgrades are the most important, shells are the lowest priority, as even the situational advantage of the M93 shot is not worth researching over improved mobility, or even accuracy.
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
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{{Specs-Tank-Weapon|1}}
{{main|M6 (75 mm)}}
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|M1 (76 mm)}}
 +
 
 +
The 76 mm M1 is an extremely capable gun with a high damage potential and a very good gun handling. It can be found on tanks used up to battle rating 6.0, making it one of the most widely used guns throughout the battle ratings and with M18 being the first tanks to use it - it gives it a very high staying power throughout battle ratings. Once upgraded, the turret has very fair guidance in both: horizontal and vertical axis allowing to quickly catch pot-shots, though given exceptional mobility of the platform even it struggles to catch up with the near-instant hull rotation.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="6" | [[M6 (75 mm)|75 mm M6]]
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 48 || -10°/+15° || ±180° || Vertical
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' ||22.85||31.62||38.40||42.47||45.18
 
 
|-
 
|-
| ''Realistic'' || 14.28 || 16.80 || 20.40 || 22.60 || 24.00
+
! colspan="5" | [[M1 (76 mm)|76 mm M1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! ''Arcade''
! colspan="1" style="width:4em" |Prior + Full crew
+
| rowspan="2" | 45 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan="2" | 7.93 || rowspan="2" | 7.02 || rowspan="2" | 6.47 || rowspan="2" | 6.10
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| 8.45 || 7.47 || 6.89 || 6.50
+
! ''Realistic''
 +
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="8" | Penetration statistics
+
* M79 shot - {{Annotation|AP|Armour-Piercing}} - Stock round, has decent penetrative power but no explosive filler. Replace with the M62 shell as soon as possible.
|-
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* M42A1 shell - {{Annotation|HE|High-Explosive fragmentation shell}} - The best round for dealing with unarmoured targets or unarmoured sections of vehicles. It should be used carefully, as everything over 10 mm armour can negate its effects. Typically M62 is superior.
! rowspan="2" data-sort-type="text" | Ammunition
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* M62 shell - {{Annotation|APCBC|Armour-Piercing Capped Ballistic Capped}} - The best anti-tank shell. It has very good penetration and an excellent post-penetration effect.
! rowspan="2" class="unsortable" | Type of <br /> warhead
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* M93 shot - {{Annotation|APCR|Armour-Piercing Composite Rigid shell}} - Round trades a significantly lower post-penetration effect for a 20% increase in penetration and flatter flight path.
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
+
 
|-
+
{{:M1 (76 mm)/Ammunition|M79 shot, M42A1 shell, M62 shell, M93 shot, M88}}
! 10m
+
 
! 100m
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==== [[Ammo racks]] ====
! 500m
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
! 1000m
+
<!-- '''Last updated:''' -->
! 1500m
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{| class="wikitable" style="text-align:center"
! 2000m
 
|-
 
| M72 shot || AP || 110 || 109 || 92 || 76 || 62 || 51
 
 
|-
 
|-
| M48 shell || HE || 10 || 10 || 10 || 10 || 10 || 10
+
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
| M61 shot || APCBC || 90 || 88 || 81 || 73 || 65 || 59
+
| '''45''' || 37&nbsp;''(+8)'' || 27&nbsp;''(+18)'' || 17&nbsp;''(+28)'' || 9&nbsp;''(+36)'' || 1&nbsp;''(+44)'' || No
|-
 
| T45 shot || APCR || 143 || 137 || 127 || 106 || 86 || 70
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| M72 shot || AP || 619 || 6.3 ||  N/A || N/A || N/A || -1° || 47° || 60° || 65°
 
|-
 
| M48 shell || HE || 463 || 6.3 || 0.4 || 0.5 || 666 || +0° || 79° || 80° || 81°
 
|-
 
| M61 shot || APCBC || 618 || 6.8 || 1.2 || 20 || 63.7 || +4° || 48° || 63° || 71°
 
|-
 
| T45 shot || APCR || 868 || 3.8 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
 
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
  
===== [[Ammo racks|Ammo racks]] =====
+
* Turret empty: 37&nbsp;''(+8)'' shells.
[[File:Ammoracks M24.png|right|thumbnail|[[Ammo racks|Ammo rack]] of the M24 Chaffee|x250px]]
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* When fighting in downtiers it's best to take only 17 shells, which allows the turret and sides of the tank to be empty of shells, notably increasing survivability. Otherwise, it doesn't matter how many rounds are loaded, as most hits against the tank will prove deadly regardless.
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''48''' ||  25&nbsp;''(+23)'' || 1&nbsp;''(+47)'' || style="text-align:center" | No
 
|-
 
|}
 
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
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{{Specs-Tank-Weapon|2}}
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|M2HB (12.7 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="7" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
 
|-
 
|-
! colspan="7" | ''Pintle mount''
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! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 1,000 (200) || 577 || -10°/+70° || ±60°
+
| Pintle || 800 (200) || 576 || -10°/+70° || ±60°
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]
 
|-
 
! colspan="7" | ''Coaxial mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 1,800 (250) || 500 || N/A || N/A
 
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The M24 ''Chaffee'' is a very good tank with a fairly interesting play style. Instead of being permanently stationed at a single point and continuously firing at an enemy, this tank offers impressive manoeuvrability and speed which allows it to perform impressive flanking manoeuvres. The M24 can travel at around 38 km/h forward and -25 km/h backwards. Its reverse speed is very good if a quick getaway by going backwards is needed. Thus, this tank excels at "peek-a-boo" tactics in which one hides behind a rock or other large piece of cover and repeatedly inches out to fire at an enemy.
+
Before all, avoid colourful or bright decals. Camouflage is the main part of the M18's defence. Chances for good performance in battle are: be "invisible", fast and effective.
  
An extension of this "peek-a-boo" tactic is to also use the tank's mobility for "scoot-and-shoot" tactics by firing and then moving to another firing location so as to prevent enemy tanks and tank destroyers from accurately guessing range. This can be difficult, however, as you must be very versed in your own tank's ballistics to make shots as you will have to estimate range on the fly. Don't think this means firing on the move - if you are going faster than 16 km/h (10 mph), the stabilizer will not allow for accurate shots, and it is only a vertical stabilizer
+
The M18's speed is its best ally. This speed has to be used for flanking manoeuvres and relocating, but not for crossing an open field; that will leave it open to enemy fire. Simply put: speed is not a substitute for armour.
  
'''Do not:''' Continuously shoot at a tank without backing up/moving. The vehicle's armour is very thin and will most likely be destroyed if it stays in one position and does not stop changing positions. Always try to get the first shot off in a head-on attack. Typically, the best shell to use is the M61 shell but it can also be beneficial to have M72 shells as well.
+
'''Relocate:'''
  
Another way to go around is to flank the enemy. If attacking with a more direct approach, keep hidden behind a building or boulder and pop out every now and then to take a shot at the enemy. Also, prioritise targets who are busy fighting others and cannot retaliate. Usually, after the first shot, it may disable their tank depending on what it is. Disabling the enemy tank's crew, tracks, engine, etc. allows for retaliation without the risk of any incoming enemy shells. Try to aim for the enemy tank's gunner, as almost any tank can destroy the M24 at it's rank.
+
* This movement will have to be done again and again. Choose a good spot wisely, remove the foliage if necessary to get a clear field of fire. When in the fire spot, use the gun depression and stay in a hull-down position until a target is located. Once a target is locked on, aim at critical components. Try to immobilize the enemy by firing at the engine or transmission, or remove their firepower by shooting the gun or breech, or for instant destruction with a shot to the ammo storage. The last option can work very well or not, as skilled players only carry a few rounds of ammo.
  
'''<big>Enemies worth noting</big>''':
+
* If positive that the enemy hasn't discovered the firing spot, go for another shot. Stay attentive that none of the enemy's teammates has also located the firing spot. If detected, hide immediately and relocate.
  
* Sd.Kfz.234 series: The M24, although agile, is still not the fastest tank at its rank. When your opposite team has Germany, you might want to reconsider the option of capping a point straight away, since the German Sd.Kfz.234 series are very likely to be there first. The [[Sd.Kfz.234/2|''Sd.Kfz.234/2'']] (also known as the Puma) is a turreted 8-wheel vehicle with a small profile, extremely high on-road speed and a powerful 50mm gun. But it cannot turn in place, has a very slow turret traverse and only 8mm of side hull armour, so a good tactic is to circle with it and utilise your stabiliser, fast turret and the piercing .50 cal. In an intense tank "dogfight", you might miss your shots. Don't worry, your reliable .50 cal got you! It can penetrate the sides, or even the front of the puma easily. The [[Sd.Kfz.234/3|''Sd.Kfz.234/3'']] and [[Sd.Kfz.234/4|''Sd.Kfz.234/4'']], although being equally deadly, are turretless. You can use some quick turns to avoid their guns or tear through the thin armour plate protecting their gunners with your .50 cal.
+
'''Flanking:'''
  
* [[KV-1]], [[KV-IB (Germany)|KV-IB]], [[KV I C 756 (r) (Germany)|KV I C 756 (r)]]: The famous KV series can cause a bit of troubles too. They are well know for their well-protected hull and turrets. The M24 can manoeuvre to point-blank range, line up your gun so it's pointing dead flat at the armour and fire. The 104mm penetration of the M61 shell should punch a hole in the KV's armour with ease. If you are close enough but do not have the space to manoeuvre, shoot their gun barrel to prevent them from getting a shot off, then go for their turret ring or the vertical part on their gun mantlet, which is only 90mm. For the KV-1B, '''do not''' try and fire at its turret from the front and side, as they are 105mm thick and will never get penetrated. For the KV I C 756, aim for the cupola (50m) or the gun mantlet (50mm) to knock out the turret crew or the gun breech. Don't shoot at anywhere else, the shell won't penetrate.
+
* Flanking is the most dangerous manoeuvre of all because the vehicle will have to be exposed as it moves to the enemy's rear, but it is very effective when it's coordinated with other vehicles. A distraction is needed to gain the enemy's attention while the M18 makes its move. Isolated enemy units are very vulnerable to this tactic. Using the M18 speed to get to the rear and as the enemy heads toward the objective, the firing perspective should give a very clear view of the enemy's side armour. A good shot with the M62 APCBC shell could knock out the enemy rather quickly, but if using solid AP shots like the M79, aim at critical components on mobility and firepower before knocking out the crew or ammo stowage.
  
* [[Churchill Mk I]], [[Churchill Mk III]], [[Pz.Kpfw. Churchill (Germany)|Pz.Kpfw. Churchill]]: The Churchills, with their complex hulls and sturdy turrets, can be quite hard to kill at range. Again, maneuver as close to them as possible, the idea distance being no more than 200m. If they are angling their hull but facing their turret at you, only go for the turret. For the Mk I Churchills, aim at the near-vertical part of their rounded cheeks to ensure successful penetrations. For the Mk III and the German Churchill, also aim for their flat turret which is at most 89mm. The shell should go in easily and knock out most, if not all of the crew. Only when you are facing their hull without any angles should you shoot the hull, otherwise shoot the turret only, as their big tracks can easily get in front of the frontal hull. The side hull have multiple layers of armor, some of which are weirdly angled and can absorb plenty of shells.  
+
'''Avoid flat terrain'''
 +
 
 +
* Flat terrain means that the Hellcat will become an easy target for virtually any vehicle by exposure, especially when not moving or when moving in a straight line. Open plains are the bane of the Hellcat. Whenever possible, one should try to stay amongst hills.
  
===Modules===
 
{| class="wikitable"
 
!Tier
 
! colspan="2" |Mobility
 
!Protection
 
! colspan="3" |Firepower
 
|-
 
|I
 
|Tracks||
 
|Parts
 
|Horizontal Drive||||
 
|-
 
|II
 
|Suspension||Brake System
 
|FPE
 
|Adjustment of Fire||Airstrike||M61 Shot
 
|-
 
|III
 
|Filters||
 
|Crew Replenishment
 
|Elevation Mechanism||T45 shot||Smoke grenade
 
|-
 
|IV
 
|Transmission||Engine
 
|
 
|Artillery Support||Improved optics||M64
 
|-
 
|}
 
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->'''Pros:'''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 +
'''Pros:'''
  
* Decent mobility: good top speed and great turning ability
+
* Overall mobility is superb, with very responsive manoeuvring that allows the Hellcat to excel in flanking manoeuvres
* Uses the same gun as the 75mm Shermans: various shell types, great penetration & damage and excellent gun depression. M61 shell can easily one shot common tanks like the Pz.IV F, M4, Cromwell or even the [[Tiger H1]].
+
* Fast reload speed and turret traverse
* Has access to APCR with 140mm penetration, allowing it to effectively penetrate heavier targets like KV I C 756r and Pz.Kpfw. Churchill.
+
* APCBC round has great penetration and lots of explosive filler, rarely requiring more than one penetrating shot to kill common tanks like [[M4 Sherman (Family)]], [[Cromwell (Family)]], [[Tiger H1]]/[[Tiger E|E]] or [[Panzer V Panther (Family)|Panther]]
* Fast turret traverse allows it to track agile targets easily
+
* Low profile, reducing target size and allows it to hide behind small bushes or rocks easily
* Low profile allows it to easily hide behind small bushes or rocks, increasing survivability
+
* Thin armour can be a boon: most AP and some APHE shells will simply pass through without causing significant damage
* Equipped with a vertical plane stabilizer, allowing for more accurate shots on the move or shoot-n-scoot tactics
+
* The M18 is very good at climbing hills, particularly at steep angles
* Pintle mounted HMG allows for air defense and some anti tank ability (eg. Marder III, Sd.kfz.234 series, Breda 501, etc)
+
* Speed works well with the scouting mechanic and providing assistance in repairing friendly vehicles
* 13 smoke grenades allow escaping from dangerous situation for many times
 
* Effective even in uptiers if used for flanking shots or hunting soft targets
 
* Very fast reverse allowing it to retreat from danger quickly
 
* 9 Unique Thunder League camouflages can be chosen
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Low survivability: all-round thin armour and closely packed crews. Can get one-shot by common guns like 76mm F-34 and 75mm Kwk 40
+
* Thin armour means rapid-fire autocannons, heavy machine guns, and aerial weapons will easily disable it
* Acceleration is rather sluggish, especially on soft terrains
+
* Commander is exposed at the 0.50 calibre machine gun mount; and knocking him out will neutralize the weapon
* On-road top speed is still inferior to some wheeled vehicles like the [[Sd.Kfz.234/2]]
+
* Open-top construction leaves it vulnerable to aerial strikes and artillery
* Shells drop dramatically at long distances, making distant / moving targets hard to shoot at
+
* Gun has poor penetration in an uptier, often can't penetrate anything frontally unless hitting a weak spot. The [[Ho-Ri Production|Ho-Ri]], [[Tiger II (H)]] and [[M26 (Family)|M26]] are frontally immune to this 76 mm M1
* Reload time is pretty slow for a light tank
+
* If unable to move, the M18 is unlikely to survive concentrated fire
* Low ammo count can be a problem in long games or RB/SB matches
+
* HEAT or HE shells can cause the vehicle to be over pressurized and destroy the vehicle instantly, even if it wasn't aimed at a critical spot
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
===US Tank Destroyer Doctrine===
 +
The self-propelled anti-tank doctrine established by the US military called for fast, powerful vehicles able to stop the German blitzkrieg tactics by ambushing the attacking tank forces. This doctrine, known as the "Tank Destroyer Doctrine", called for anti-tank forces to be held in reserve to blunt the massed Panzer attacks that many in the War Department believed was the key to German victory in France in 1940. The concentration of antitank weaponry away from the frontline was eventually determined to be an unnecessary weakness, and the solution was to keep a few anti-tank guns in the front-line as the first defence, while a large reserve of mobile tank destroyers would move in at the location where a German tank breakthrough is happening to ambush and destroy the enemy forces. This role led to the desire for a fast vehicle with a powerful gun and mobility. Minimal emphasis was placed on armour, as the doctrinal role of tank destroyers was to respond rapidly to an enemy armoured breakthrough; heavy armour would only hinder a timely response. The development of a purpose-built tank destroyer languished in bureaucratic limbo for the early years of the war (a delay caused by poor designs such as the M5 Cletrac and bureaucratic infighting between the various departmental cliques), and consequently, the majority of self-propelled tank destroyers were expedients derived from the M4 Sherman chassis. The most common tank destroyer was the [[M10 GMC|M10 GMC]], made from the [[M4A2|M4 Sherman]] hull and armed with a 3-inch M1918 gun. Although perfectly capable and welcome addition for frontline forces, it was no faster than an ordinary Sherman tank. The tank destroyers would in 1944 finally receive their purpose-built self-propelled tank destroyer in 1944: the M18 Hellcat.<ref name="ZalogaM18" />
 +
 
 
===Development===
 
===Development===
As early as 1942, the light tanks [[M3 Stuart|M3]] and [[M5A1|M5 ''Stuart'']] have been seen as severely lacking in the modernizing design of tanks and how they fight. The armour was seen as insufficient and the [[M3 (37 mm)|37 mm gun]] was also deemed useless against even the standard German tanks like the [[Pz.III J|Panzer III]] and [[Pz.IV F2|Panzer IV]]. The system needed an upgrade, specifically a light tank that mounts the [[M3 (75 mm)|75 mm gun]] seen on the [[M4|''Shermans'']]. An attempt to mount a 75 mm gun on a ''Stuart'' was deemed inefficient as it reduced ammo stowage and left the armour too thin on the design.
+
The origin of the M18 design came as early as December 1941 with the requirement of a Christie suspension and a 37 mm gun. This requirement called for a radical new tank design rather than a derivative of the [[M4|M4 Sherman]]. These requirements changed as the war progressed, the first change was to the new and innovative Torsion bar suspension from Buick Motor Division from General Motors and another change was to mount the British [[Ordnance_QF_6-pounder_Mk.III_(57_mm)|QF 6-pounder gun]] then in use on their [[Churchill_Mk_III|Churchill Mark III]] tanks, the developed prototype vehicle was called the ''T49 GMC''. Then the US Army wanted the heavier [[M3_(75_mm)|75 mm gun]] used on the Shermans on it, this prototype was designated the ''T67 GMC''. Finally, the army decided to mount the [[M1_(76_mm)|76 mm gun]] also in development for the Sherman onto the prototype, now known as ''T70 GMC''. Changes to hull shape and turret took place to accommodate all these new requirements and armament, but it eventually was approved for service and finally renamed as the '''M18 GMC''' and started production in mid-1943, which went on until ending in October 1944 with 2,507 units produced. A variant called the ''M39 Armored Utility Vehicle'' was also produced, its turret was removed for space for cargo, 8 personnel, or to tow guns.
  
In April 1943, the U.S. Ordnance Department worked with Cadillac to start on a project for the new light tank, designated ''Light Tank T24''. The powertrain and transmission of the M5 ''Stuart'' was used with the ultimate goal of producing a vehicle weighing less than 20 tons. This left the vehicle with relatively thin armour to stay lightweight. At the time, a lighter 75 mm gun was developed for mounting on the [[B-25J-20|B-25 Mitchell bomber]] without sacrificing performance, and this was mounted onto the light tank in development. The tank used 410 mm wide tracks with a torsion bar suspension that greatly improves cross-country travel. The engine was a Cadillac 44T24 V-8 petrol engine. The chassis was designed with the expectation that it would be used as a basis of many different vehicle roles so it was called the "Light Combat Team". The light tank end design had a low profile at 9 ft. 1 in. height and featuring a crew of five with a three-man turret, an improvement over the two-man turrets of the Stuarts. The first finished vehicle arrived on October 15, 1943 and was deemed a success, starting a contract for 1,000 units that was later raised to 5,000 units. The vehicle was classified as the '''Light Tank M24''' and as the ''' ''Chaffee'' ''' by the British after US General Adna R. Chaffee, Jr., who helped develop some of America's earliest tank designs. The vehicle was produced by Cadillac and Massey-Harris from April 1944 to August 1945 with a total of 4,731 units produced.
+
===Combat usage===
 +
These vehicles saw combat debut in the summer of 1944, where they are given the unofficial nickname "Hellcat" by the crews using them. Unlike the [[M10 GMC|M10 tank destroyer]] that was built before it, the M18 GMC was purely made for emphasis on speed. Armour was restricted down to a maximum of 1-inch (25 mm) on the turret front while the rest of the body plating is a measly .50-inches thick (12.7 mm). The turret was also an open-top design similar to the M10 tank destroyer, meaning the crew are left exposed to the elements and enemy fire and shrapnel. These faults were mitigated by the fact that as its role as a tank destroyer, it was to have minimum contact with infantry and ambush enemy tanks in concealed position rather than face them in an offensive operation. Nevertheless, the M18 GMC was well-liked by the crew for its 76 mm cannon, which allows it to destroy the newer German [[Tiger H1|Tiger Is]] and [[Panther D|Panthers]] tanks from the front with HVAP ammo (though the Panther at close range only) when unable to flank around to the side or rear of these tanks. The speed was also astounding, reaching 55 miles per hour maximum, this makes the M18 GMC the fastest armoured fighting vehicle in World War II.
  
===Combat usage===
+
While use in the Pacific theatre was limited due to the inadequate armour of Japanese tanks, it saw most of its service in the European theatre against Nazi Germany. Due to the lack in armour and emphasis on speed, the M18 crews utilize the "shoot and scoot" tactic in attacking the enemy from one position and quickly move to another before the enemy could find their initial firing position, this tactic confuses the German tanks, and could even lead them to believe there is more armoured enemy than what it appears. The M18 GMCs were present during the Battle of Arracourt in France as the 704th Tank Destroyer Battalion. Lt. Edwin Leiper led an M18 platoon of C Company and in the battle knocked a total of 15 German tanks for the loss of three M18; six of these German tank kills, most of which were Panthers, were credited to one M18 led by Sgt Henry R. Hartman. The M18 also played a crucial part in the Battle of the Bulge, where its top speed of 55 mph was finally put to good use in bypassing the enemy forces. Four M18 tank destroyers of the 705th Tank Destroyer Battalion assisted the 506th Parachute Infantry Regiment in attacking the 2nd Panzer Divison and their support to kill the fuel lines to the German tanks. The overall attack had the M18 GMC credited with at least 24 tank kills of the 30 total inflicted in the attack.
The first batch of M24s reached the battlefields of Europe in November of 1944 and first assigned to the U.S. 2nd Cavalry Group in France. The M24 gradually entered widespread use by December 1944, some ''Chaffees'' went to the British to replace their ''Stuart'' tanks as well. The M24s were first used in the Battle of the Bulge with the 2nd and 42nd Cavalry Reconnaissance Squadron sent to support the southern sector of the battle. The ''Chaffees'' were slow to enter use in the front-lines as even by the end of the war, some armoured division did not have the M24 light tanks. Despite that, the reception of the ''Chaffee'' was positive even though it may not have the firepower to fight the better German tanks like the [[Panther G|Panther tanks]]. The 75 mm gun gave the crew much more firepower than the earlier 37 mm. The light armour, though allowing the tank to pick up speed, was penetrable by most anti-tank weapons in service by Germany. The effect of the M24 ''Chaffee'' in World War II was deemed insignificant as it was not used in great numbers in comparison to the ''Stuarts'' in service since the start of the war.
+
 
 +
===Legacy===
 +
Overall, the M18 GMC proved itself by having the highest kill-to-loss ratio to any other tanks and tank destroyer in American service, making it the most effective tank destroyer in American service. However, like its other tank destroyer brethren, it soon found itself obsolete along with the entire tank destroyer doctrine. Mainly due to increasing prevalence of well-armoured tanks that could do its job more efficiently such as the [[M26|M26 Pershing]], but also the lack of German AFVs at the time of the war and a study on ammo usage indicates that the tank destroyers spent more time supporting infantry with high-explosive shells than killing tanks with armour-piercing, rendering the anti-tank section an unnecessary component in the modernizing armoured forces.
  
The M24 ''Chaffee'' served a greater role in the Korean War and were sent in large numbers to combat the North Korean Armoured Forces, however they were severely undergunned with their 75 mm cannon and the light armour was easily destroyed by the Soviet-supplied [[T-34-85]] tanks. Plus, the deficiency in crew training also contributed to the poor performance of the M24 against the North Koreans. Due to their inferiority, they were used as a delaying measure until better tanks like the [[M4A3 (76) W|M4A3E8 ''Shermans'']] and [[M26|M26 ''Pershings'']] could be brought in. Once with supports with these better tanks, the Chaffees were relegated to reconnaissance roles, where they served with better results.
+
Today, some countries in the world such as Yugoslavia still have the M18 Hellcats in reserves.
  
The M24, after being replaced in America by the [[M41A1|M41 ''Walker Bulldog'']], was sent to many other countries for use. The French Army deployed the M24s during their fighting in Indochina and famously in the Battle for Dien Bien Phu. Some M24s went to the hands of the ARVN in South Vietnam to support the troops during the Vietnam War. The Pakistani Army used them as well in 1971 against India during the Indo-Pakistani War. The M24 ''Chaffee'' was also adapted in different roles by using the chassis for different designs, such as the ''[[M19|M19 TGMC anti-air gun]]'' and self-propelled guns with the ''M37 105 mm HMC'' and ''M41 155 mm HMC''.
+
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
 +
A self-propelled artillery/tank destroyer mount based on the M24 tank. It was part of the American arsenal during World War II. It was produced from the middle of 1943 to October, 1944 and was used in combat operations in Italy and northern Europe. Its primary gun was the M1 76 mm cannon, as was the case with late-model Sherman tanks. This tank destroyer featured very light armour, but the M18 was nevertheless the fastest armoured vehicle in World War II.
  
The ''Chaffee'' had turned out to be one of the greatest light tanks the Allies developed during World War II. Though arriving too late to be a main turning factor for the war, the design has turned out to be so reliable that some countries like Uruguay still operate modernised versions. Austria has since retired its M24 fleet, but their turrets still serve on as bunkers.
+
The Hellcat was the most effective anti-tank SPG in the American army despite its extreme vulnerability and the fact that its 76 mm cannon was unable to penetrate the armour of late German tanks. The vehicle stood out for its speed and manoeuvrability. Able to accelerate and change direction quickly, the Hellcat could easily outflank German tanks or even get behind them, whereas the rotation speed of the German tanks was not fast enough to attack the M18 and the M1 cannon could penetrate the enemy's weak points with relative ease.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
Skins
 
* [http://live.warthunder.com/feed/camouflages/?q=%23M24_TL Skins and camouflages for the {{PAGENAME}} from live.warthunder]
 
  
;Images
+
;Skins
<gallery mode="packed-hover" heights="150px">
+
 
Camoflauge M24(TL) AkaiVictory.jpg|Akai Victory's camouflage.
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m18_hellcat Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
Camoflauge M24(TL) ArcadeeSports.jpg|Arcade eSport's camouflage.
 
Camoflauge M24(TL) CUBE.jpg|CUBE's camouflage.
 
Camoflauge M24(TL) DerAdler.jpg|Der Adler's camouflage.
 
Camoflauge M24(TL) Dislike.jpg|Dislike's camouflage.
 
Camoflauge M24(TL) DYNAMIGHT.jpg|DYNAMIGHT's camouflage.
 
Camoflauge M24(TL) Poltergeist.jpg ‎|Poltergeist's camouflage.
 
Camoflauge M24(TL) THINK.jpg ‎|THINK's camouflage.
 
Camoflauge M24(TL) Verveteam.jpg ‎|Verve team's camouflage.
 
</gallery>
 
  
 
;Videos
 
;Videos
{{Youtube-gallery|3-Ldas_LWeQ|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}
+
{{Youtube-gallery|QvZ8h1CuM7s|'''The Shooting Range #314''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.|1PfD0Wd2Sts|'''M18 "Hellcat" - Why everyone plays (and likes) it? [review]''' - ''HowToPlay1337''|MMbI22Uya8A|'''M18 Hellcat Supplemental''' - ''rob762x51''}}
  
 
== See also ==
 
== See also ==
Line 304: Line 209:
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.'' -->
  
* ''topic on the official game forum;''
+
* [[wt:en/news/3772-profile-m18-gun-motor-carriage-hellcat-en|[Profile] M18 Gun Motor Carriage – Hellcat]]
* ''encyclopedia page on the tank;''
+
* [[wt:en/news/3448--en|[Vehicle Profile] As fast as deadly: The M18 Hellcat]]
* ''other literature.''
+
* [[wt:en/devblog/current/760|[Devblog] M18 and M18 'Black Cat']]
 +
 
 +
=== References ===
 +
<references>
 +
<ref name="ZalogaM18">Zaloga Steven. ''M18 Hellcat Tank Destroyer 1943-97'' Great Britain: Osprey Publishing Ltd., 2004</ref>
 +
</references>
  
 +
{{TankManufacturer Buick}}
 
{{USA light tanks}}
 
{{USA light tanks}}

Revision as of 07:13, 28 September 2024

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This page is about the American light tank M18 GMC. For other versions, see M18 Hellcat (Family).
M18 GMC
us_m18_hellcat.png
GarageImage M18 GMC.jpg
ArtImage M18 GMC.jpg
M18 GMC

Description

In response to the threat of German armoured units that contributed to the Fall of France, the United States developed the Tank Destroyer Branch whose purpose was to help squash armoured breakthroughs from expanding past the front lines. As part of their role, the branch required combat vehicles that were well-armed and were mobile enough to respond to any strategic events. Making do with interim vehicles like the M3 GMC and M10 GMC, the ideal project to develop a vehicle for this role was the T70 by Buick, a fast tank destroyer armed with a 76 mm gun. The vehicle was approved and put in production in Summer 1943 as the M18 GMC and was also associated by its manufacturer's nickname "Hellcat". Though not as numerous as its interim counterparts, the M18 became one of the primary arms of the tank destroyer branch, with its firepower and mobility coming to play in several key battles in the European Theater such as the Battle of the Bulge.

Introduced in Update 1.49 "Weapons of Victory", the M18 "Hellcat" was the epitome of the American tank destroyer doctrine. It is very fast, very mobile, and has a powerful gun, though with a large trade-off of only 12.7 mm (0.5 inches) of armour. Unlike many other tank destroyers in the game, the M18 "Hellcat" has access to a 360° traversable turret, allowing players to have a greater arc of fire than a typical casemate tank destroyer like the StuG III, but at the expense of a slightly higher profile. American tank destroyers also have very high manoeuvrability compared to those of other nations, allowing it to flank the enemy. The main weak point of the M18 is its very thin armour, a feature that actually allows the M18 to reach its high speed. The thin armour makes it possible for any enemy tanks to penetrate the vehicle, a single hit destroying many critical components in the M18 or crippling the crew. The only saving grace with this extremely thin armour is that standard AP rounds may over-penetrate the armour, doing minimal damage to the internals.

Although it is most recognized for its role as a tank destroyer, it was recategorized as a light tank during Update "Ixwa Strike" on 7 May 2021.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour (hull, turret)
  • Cast homogeneous armour (gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 12.7 mm (39-64°) Front glacis
12.7 mm (23-52°) Lower glacis
12.7 mm (23-26°) Top
12.7 mm Bottom
12.7 mm (12°) Top
12.7 mm (36°) Bottom
8 mm
Turret 25.4 mm (15-26°) Turret front
19 mm + 25.4 mm (0-55°) Gun mantlet
12.7 mm (1-21°) 12.7 mm (7°) N/A Open-top
8 mm Bustle and Front

Notes:

  • Suspension wheels and tracks are 15 mm thick.
  • Belly armour is 5 mm thick.
  • The hull underside right above the tracks are only 8 mm thick.
  • Tracks are attached the turret rear, granting some 15 mm in thickness.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. 713 878 Expression error: Unexpected round operator. Expression error: Unexpected round operator.
Realistic 407 460 Expression error: Unexpected round operator. Expression error: Unexpected round operator.

Modifications and economy

As with every ground vehicle, Parts and FPE are an absolute top priority. Following that, depending on player preferences, one of 3 should be researched: Horizontal Drive (close-range, flanking), Suspension (medium-range) or Adjustment of Fire (long-range of a typical engagements). Following this the goal is to get rank IV mobility improvements in order Filters -> Engine -> Transmission. On rank III, along the way, the Crew Replenishment should be prioritized, as its an open-top vehicle, so it will suffer significant causalities from enemy airplanes. If your preferred engagement range is above 700 m then the Elevation Mechanism should be researched. Otherwise: Mobility upgrades are the most important, shells are the lowest priority, as even the situational advantage of the M93 shot is not worth researching over improved mobility, or even accuracy.

Armaments

Main armament

Main article: M1 (76 mm)

The 76 mm M1 is an extremely capable gun with a high damage potential and a very good gun handling. It can be found on tanks used up to battle rating 6.0, making it one of the most widely used guns throughout the battle ratings and with M18 being the first tanks to use it - it gives it a very high staying power throughout battle ratings. Once upgraded, the turret has very fair guidance in both: horizontal and vertical axis allowing to quickly catch pot-shots, though given exceptional mobility of the platform even it struggles to catch up with the near-instant hull rotation.

76 mm M1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 45 -10°/+20° ±180° N/A 22.8 31.6 38.4 42.5 45.2 7.93 7.02 6.47 6.10
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

  • M79 shot - AP - Stock round, has decent penetrative power but no explosive filler. Replace with the M62 shell as soon as possible.
  • M42A1 shell - HE - The best round for dealing with unarmoured targets or unarmoured sections of vehicles. It should be used carefully, as everything over 10 mm armour can negate its effects. Typically M62 is superior.
  • M62 shell - APCBC - The best anti-tank shell. It has very good penetration and an excellent post-penetration effect.
  • M93 shot - APCR - Round trades a significantly lower post-penetration effect for a 20% increase in penetration and flatter flight path.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M79 shot AP 134 132 121 109 99 89
M42A1 shell HE 16 16 14 13 11 10
M62 shell APCBC 149 146 133 119 106 94
M93 shot APCR 190 186 167 146 128 112
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M79 shot AP 792 6.8 - - - 47° 60° 65°
M42A1 shell HE 823 5.84 0.2 0.1 390 79° 80° 81°
M62 shell APCBC 792 7 1.2 14 63.7 48° 63° 71°
M93 shot APCR 1,036 4.22 - - - 66° 70° 72°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M88 274 3.44 13 5 20 50

Ammo racks

Ammo racks of the M18 GMC
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
45 37 (+8) 27 (+18) 17 (+28) (+36) (+44) No

Notes:

  • Turret empty: 37 (+8) shells.
  • When fighting in downtiers it's best to take only 17 shells, which allows the turret and sides of the tank to be empty of shells, notably increasing survivability. Otherwise, it doesn't matter how many rounds are loaded, as most hits against the tank will prove deadly regardless.

Machine guns

Main article: M2HB (12.7 mm)
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 800 (200) 576 -10°/+70° ±60°

Usage in battles

Before all, avoid colourful or bright decals. Camouflage is the main part of the M18's defence. Chances for good performance in battle are: be "invisible", fast and effective.

The M18's speed is its best ally. This speed has to be used for flanking manoeuvres and relocating, but not for crossing an open field; that will leave it open to enemy fire. Simply put: speed is not a substitute for armour.

Relocate:

  • This movement will have to be done again and again. Choose a good spot wisely, remove the foliage if necessary to get a clear field of fire. When in the fire spot, use the gun depression and stay in a hull-down position until a target is located. Once a target is locked on, aim at critical components. Try to immobilize the enemy by firing at the engine or transmission, or remove their firepower by shooting the gun or breech, or for instant destruction with a shot to the ammo storage. The last option can work very well or not, as skilled players only carry a few rounds of ammo.
  • If positive that the enemy hasn't discovered the firing spot, go for another shot. Stay attentive that none of the enemy's teammates has also located the firing spot. If detected, hide immediately and relocate.

Flanking:

  • Flanking is the most dangerous manoeuvre of all because the vehicle will have to be exposed as it moves to the enemy's rear, but it is very effective when it's coordinated with other vehicles. A distraction is needed to gain the enemy's attention while the M18 makes its move. Isolated enemy units are very vulnerable to this tactic. Using the M18 speed to get to the rear and as the enemy heads toward the objective, the firing perspective should give a very clear view of the enemy's side armour. A good shot with the M62 APCBC shell could knock out the enemy rather quickly, but if using solid AP shots like the M79, aim at critical components on mobility and firepower before knocking out the crew or ammo stowage.

Avoid flat terrain

  • Flat terrain means that the Hellcat will become an easy target for virtually any vehicle by exposure, especially when not moving or when moving in a straight line. Open plains are the bane of the Hellcat. Whenever possible, one should try to stay amongst hills.

Pros and cons

Pros:

  • Overall mobility is superb, with very responsive manoeuvring that allows the Hellcat to excel in flanking manoeuvres
  • Fast reload speed and turret traverse
  • APCBC round has great penetration and lots of explosive filler, rarely requiring more than one penetrating shot to kill common tanks like M4 Sherman (Family), Cromwell (Family), Tiger H1/E or Panther
  • Low profile, reducing target size and allows it to hide behind small bushes or rocks easily
  • Thin armour can be a boon: most AP and some APHE shells will simply pass through without causing significant damage
  • The M18 is very good at climbing hills, particularly at steep angles
  • Speed works well with the scouting mechanic and providing assistance in repairing friendly vehicles

Cons:

  • Thin armour means rapid-fire autocannons, heavy machine guns, and aerial weapons will easily disable it
  • Commander is exposed at the 0.50 calibre machine gun mount; and knocking him out will neutralize the weapon
  • Open-top construction leaves it vulnerable to aerial strikes and artillery
  • Gun has poor penetration in an uptier, often can't penetrate anything frontally unless hitting a weak spot. The Ho-Ri, Tiger II (H) and M26 are frontally immune to this 76 mm M1
  • If unable to move, the M18 is unlikely to survive concentrated fire
  • HEAT or HE shells can cause the vehicle to be over pressurized and destroy the vehicle instantly, even if it wasn't aimed at a critical spot

History

US Tank Destroyer Doctrine

The self-propelled anti-tank doctrine established by the US military called for fast, powerful vehicles able to stop the German blitzkrieg tactics by ambushing the attacking tank forces. This doctrine, known as the "Tank Destroyer Doctrine", called for anti-tank forces to be held in reserve to blunt the massed Panzer attacks that many in the War Department believed was the key to German victory in France in 1940. The concentration of antitank weaponry away from the frontline was eventually determined to be an unnecessary weakness, and the solution was to keep a few anti-tank guns in the front-line as the first defence, while a large reserve of mobile tank destroyers would move in at the location where a German tank breakthrough is happening to ambush and destroy the enemy forces. This role led to the desire for a fast vehicle with a powerful gun and mobility. Minimal emphasis was placed on armour, as the doctrinal role of tank destroyers was to respond rapidly to an enemy armoured breakthrough; heavy armour would only hinder a timely response. The development of a purpose-built tank destroyer languished in bureaucratic limbo for the early years of the war (a delay caused by poor designs such as the M5 Cletrac and bureaucratic infighting between the various departmental cliques), and consequently, the majority of self-propelled tank destroyers were expedients derived from the M4 Sherman chassis. The most common tank destroyer was the M10 GMC, made from the M4 Sherman hull and armed with a 3-inch M1918 gun. Although perfectly capable and welcome addition for frontline forces, it was no faster than an ordinary Sherman tank. The tank destroyers would in 1944 finally receive their purpose-built self-propelled tank destroyer in 1944: the M18 Hellcat.[1]

Development

The origin of the M18 design came as early as December 1941 with the requirement of a Christie suspension and a 37 mm gun. This requirement called for a radical new tank design rather than a derivative of the M4 Sherman. These requirements changed as the war progressed, the first change was to the new and innovative Torsion bar suspension from Buick Motor Division from General Motors and another change was to mount the British QF 6-pounder gun then in use on their Churchill Mark III tanks, the developed prototype vehicle was called the T49 GMC. Then the US Army wanted the heavier 75 mm gun used on the Shermans on it, this prototype was designated the T67 GMC. Finally, the army decided to mount the 76 mm gun also in development for the Sherman onto the prototype, now known as T70 GMC. Changes to hull shape and turret took place to accommodate all these new requirements and armament, but it eventually was approved for service and finally renamed as the M18 GMC and started production in mid-1943, which went on until ending in October 1944 with 2,507 units produced. A variant called the M39 Armored Utility Vehicle was also produced, its turret was removed for space for cargo, 8 personnel, or to tow guns.

Combat usage

These vehicles saw combat debut in the summer of 1944, where they are given the unofficial nickname "Hellcat" by the crews using them. Unlike the M10 tank destroyer that was built before it, the M18 GMC was purely made for emphasis on speed. Armour was restricted down to a maximum of 1-inch (25 mm) on the turret front while the rest of the body plating is a measly .50-inches thick (12.7 mm). The turret was also an open-top design similar to the M10 tank destroyer, meaning the crew are left exposed to the elements and enemy fire and shrapnel. These faults were mitigated by the fact that as its role as a tank destroyer, it was to have minimum contact with infantry and ambush enemy tanks in concealed position rather than face them in an offensive operation. Nevertheless, the M18 GMC was well-liked by the crew for its 76 mm cannon, which allows it to destroy the newer German Tiger Is and Panthers tanks from the front with HVAP ammo (though the Panther at close range only) when unable to flank around to the side or rear of these tanks. The speed was also astounding, reaching 55 miles per hour maximum, this makes the M18 GMC the fastest armoured fighting vehicle in World War II.

While use in the Pacific theatre was limited due to the inadequate armour of Japanese tanks, it saw most of its service in the European theatre against Nazi Germany. Due to the lack in armour and emphasis on speed, the M18 crews utilize the "shoot and scoot" tactic in attacking the enemy from one position and quickly move to another before the enemy could find their initial firing position, this tactic confuses the German tanks, and could even lead them to believe there is more armoured enemy than what it appears. The M18 GMCs were present during the Battle of Arracourt in France as the 704th Tank Destroyer Battalion. Lt. Edwin Leiper led an M18 platoon of C Company and in the battle knocked a total of 15 German tanks for the loss of three M18; six of these German tank kills, most of which were Panthers, were credited to one M18 led by Sgt Henry R. Hartman. The M18 also played a crucial part in the Battle of the Bulge, where its top speed of 55 mph was finally put to good use in bypassing the enemy forces. Four M18 tank destroyers of the 705th Tank Destroyer Battalion assisted the 506th Parachute Infantry Regiment in attacking the 2nd Panzer Divison and their support to kill the fuel lines to the German tanks. The overall attack had the M18 GMC credited with at least 24 tank kills of the 30 total inflicted in the attack.

Legacy

Overall, the M18 GMC proved itself by having the highest kill-to-loss ratio to any other tanks and tank destroyer in American service, making it the most effective tank destroyer in American service. However, like its other tank destroyer brethren, it soon found itself obsolete along with the entire tank destroyer doctrine. Mainly due to increasing prevalence of well-armoured tanks that could do its job more efficiently such as the M26 Pershing, but also the lack of German AFVs at the time of the war and a study on ammo usage indicates that the tank destroyers spent more time supporting infantry with high-explosive shells than killing tanks with armour-piercing, rendering the anti-tank section an unnecessary component in the modernizing armoured forces.

Today, some countries in the world such as Yugoslavia still have the M18 Hellcats in reserves.


Archive of the in-game description

A self-propelled artillery/tank destroyer mount based on the M24 tank. It was part of the American arsenal during World War II. It was produced from the middle of 1943 to October, 1944 and was used in combat operations in Italy and northern Europe. Its primary gun was the M1 76 mm cannon, as was the case with late-model Sherman tanks. This tank destroyer featured very light armour, but the M18 was nevertheless the fastest armoured vehicle in World War II.

The Hellcat was the most effective anti-tank SPG in the American army despite its extreme vulnerability and the fact that its 76 mm cannon was unable to penetrate the armour of late German tanks. The vehicle stood out for its speed and manoeuvrability. Able to accelerate and change direction quickly, the Hellcat could easily outflank German tanks or even get behind them, whereas the rotation speed of the German tanks was not fast enough to attack the M18 and the M1 cannon could penetrate the enemy's weak points with relative ease.


Media

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See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

References

  1. Zaloga Steven. M18 Hellcat Tank Destroyer 1943-97 Great Britain: Osprey Publishing Ltd., 2004


Buick Division of General Motors
Tank Destroyers  M18 GMC · M18 "Black Cat" · Super Hellcat
Export  ␗M18 GMC · ▄M18
Note  Buick is a division of General Motors (GM).

USA light tanks
LVT  LVT(A)(1) · ○LVT(A)(1) · LVT(A)(4)
M2  M2A2 · M2A4 · M2A4 (1st Arm.Div.)
M3/M5 Stuart  M3 Stuart · M3A1 Stuart · M3A1 (USMC) · M5A1 · M5A1 TD · ▃Stuart VI (5th CAD)
M22 Locust  M22
M24 Chaffee  M24 · M24 (TL)
M18 Hellcat  M18 GMC · M18 "Black Cat" · Super Hellcat
M41 Walker Bulldog  M41A1
M551 Sheridan  M551 · M551(76)
M3 Bradley  M3 Bradley · M3A3 Bradley
Wheeled  M8 LAC · T18E2 · M1128 · M1128 Wolfpack
Other  M8A1 GMC · T92 · T114 · HSTV-L · CCVL · XM8 · XM800T · AGS