Difference between revisions of "SB 2M-103"

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{{Specs-Card|code=sb_2m_103c}}
+
{{About
 +
| about = Soviet bomber '''{{PAGENAME}}'''
 +
| usage = other variants
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| link = SB 2M (Family)
 +
}}
 +
{{Specs-Card
 +
|code=sb_2m_103c
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
 
 +
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Characteristics
 +
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 +
! rowspan="2" | Max altitude<br>(metres)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(metres/second)
 +
! rowspan="2" | Take-off run<br>(metres)
 +
|-
 +
! AB !! RB !! AB !! RB !! AB !! RB
 +
|-
 +
! Stock
 +
| 405 || 391 || rowspan="2" | {{Specs|ceiling}} || 25.0 || 25.7 || 7.5 || 7.4 || rowspan="2" | 366
 +
|-
 +
! Upgraded
 +
| 432 || 419 || 23.6 || 24.2 || 11.3 || 9.3
 +
|-
 +
|}
 +
 
 +
==== Details ====
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 +
|-
 +
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="7" | Limits
 +
|-
 +
! rowspan="2" | Wings (km/h)
 +
! rowspan="2" | Gear (km/h)
 +
! colspan="3" | Flaps (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! Combat !! Take-off !! Landing !! + !! -
 +
|-
 +
| 580 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 315 || 309 || 280 || ~3 || ~2
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities (km/h)
 +
|-
 +
! Ailerons !! Rudder !! Elevators !! Radiator
 +
|-
 +
| < 250 || < 300 || < 185 || > 350
 +
|-
 +
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 +
* Single 6 mm steel plate behind the pilot
 +
* No armour glazing
 +
* Fuel tanks located in wings
 +
* Self-sealing fuel tanks
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
=== Offensive armament ===
+
{{Specs-Avia-Armaments}}
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|FAB-100sv (100 kg)|FAB-250sv (250 kg)|FAB-500sv (500 kg)}}
  
=== Suspended armament ===
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
 
 +
* 6 x 100 kg FAB-100sv bombs (621 kg total)
 +
* 2 x BRAB-500 (1938) bombs + 2 x 250 kg FAB-250sv bombs (1542.6 kg total)
 +
* 2 x 250 kg FAB-250sv bombs + 6 x 100 kg FAB-100sv bombs (1125.4 kg total)
 +
* 2 x 250 kg FAB-250sv bombs (504.4 kg total)
 +
* 4 x 250 kg FAB-250sv bombs (1008.8 kg total)
 +
* 4 x BRAB-220 (1930) bombs (960 kg total)
 +
* 1 x BRAB-500 (1938) bomb (531.3 kg total)
 +
* 2 x 500 kg FAB-500sv bombs + 2 x 250 kg FAB-250sv bombs (1521 kg total)
 +
* 1 x 500 kg FAB-500sv bomb (508.3 kg total)
 +
* 3 x 500 kg FAB-500sv bombs (1524.9 kg total)
 +
* 1 x 500 kg FAB-500sv bomb + 2 x 250 kg FAB-250sv bombs (1,000 kg total)
 +
* 2 x BRAB-220 (1930) bombs (480 kg total)
  
 
=== Defensive armament ===
 
=== Defensive armament ===
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
+
{{Specs-Avia-Defensive}}
 +
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|ShKAS (7.62 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is defended by:
 +
 
 +
* 2 x 7.62 mm ShKAS machine guns, nose turret (960 rpg = 1,920 total)
 +
* 1 x 7.62 mm ShKAS machine gun, dorsal turret (1,920 rpg)
 +
* 1 x 7.62 mm ShKAS machine gun, ventral turret (500 rpg)
 +
 
 +
Available belts for 7.62 mm ShKAS machine gun:
 +
 
 +
* '''Default''': T/Ball/Ball/AP-I/AI — 60% of belt consist of bullets without any effect. Cannot be recommended for regular use.
 +
* '''Armored targets''': AP-I/AP-I/AP-I/API-T — the whole belt consist of armour-piercing incendiary bullets, which are the best to damage modules and makes more damage to the crew at a distance lower than 500m. This belt is the best in close ranges.
 +
* '''Universal''': API-T/API-T/API-T/AI — 75% of the belt consist of armour-piercing incendiary tracer bullets with less penetration at low distances than that have AP-I bullets. Belt has one adjustment incendiary bullet, which deals the best damage to the crew in a distance of 500m and higher, but effect can be random, but in most cases better, than AP bullet, but it can't deal damage to a crew through a enclosed cockpit. This belt is the best against fighters with enclosed cockpit.
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
'''Arcade Battles:'''
 +
 
 +
This bomber is quite fast for its BR so you should use this as an advantage. For example, you should climb directly at the beginning of the match to 5,000 m and destroy the enemy bases with 3 FAB-500sv which is the heaviest payload you'll have with this plane.
  
== Usage in the battles ==
+
'''Realistic Battles:'''
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
In Realistic battles, you should use the same tactics as in Arcade battles. Note that 2 x 500 kg FAB 500 bombs are enough to destroy a base at BR >2.3, but at lower ratings it is enough to drop only one bomb to get a base.
 +
 
 +
'''Simulator Battles:'''
 +
 
 +
In Sim, the overall tactic remains the same as other bombers: base/airfield bombing. However, there are several notes for this particular SB 2M bomber.
 +
 
 +
Maybe it's because of the design of short fuselage and huge wings, or it's caused by something else, the SB 2M is super hard to control in the pitch. If you leave the stick at the dead zone, the aircraft will automatically climb or dive which will lead to a crash if unnoticed. Trimming doesn't help. For the gunner view, even though you might have the "autopilot when in gunner view" enabled, it won't help either, as it will still continuously pitch up and down like a boat. Also note that when switching to gunner view, it will sometimes uncontrollably roll to one side which will make it enter a spin quickly. Therefore this bomber is extremely frustrating to fly in Sim.
 +
 
 +
Note: one can use the setup with 2x 250 kg + 2x 500 kg, but this way the two 500 kg bombs are carried under the wing roots and the two 250 kg inside the bomb bay. So if you use the default keybind (space) to open bomb bay ''and'' drop bombs, the timing will get messed up when bombing a base, since the two wing-mounted bombs will go first, ''then'' the bomb bay opens, dropping the two inside. The time between the two drops is long enough for one drop to completely miss the target. To avoid this, set up a keybind for open/close bomb bay, and drop bomb series (all bombs go at once). When approaching a base, open the bomb bay first, then drop all the bombs, they will now all hit the target.
 +
 
 +
When bombing airfields, make sure to fly above 3,000 m to avoid the AAA, as this plane is unprotected and its coolers will often get damaged, leading to the engines overheating. You should familiarise each module of the airfield to maximise the damage. The airstrip is the most visible and the easiest one to hit, however, bombing it seems to halve your reward. So it is recommended to bomb everything else: hangar, fuel area, living quarters, etc. The plane hangars are probably easy since they aren't too small.
 +
 
 +
Given its huge wings compared to the rather skinny fuselage, it can be tricky to land as it will bounce off the ground and leap into the air again and again, no matter how slow it seems to fly. The trick is to slow it down more than any other twin-engine plane, plus set up key binds for "flaps down" and "flaps up" to replace the default "toggle flaps". This way you can use the wanted flap anytime. When approaching the airfield, make sure to descend to around 400 m when you are approximately 2 km away from the start of the runway. This is an appropriate distance to decelerate. As the airstrip occupies 1/3 of your windscreen, reduce speed to approximately 220 km/h, deploy combat flaps and cancel out that extra lift by pitching down. When you are almost touching down, reduce speed to no more than 160 km/h (seems dangerously slow but it can still glide safely), deploy landing gear, take-off flaps and pitch down even more so the SB 2M remains overall parallel to the ground. At the last second before touch down, make sure you are around 130 km/h and deploy landing flaps. This way the bomber can land gently and softly, and will not bounce off. At last, do not constantly hold the brake. Release brake immediately once the nose starts to dip down to avoid propeller strike.
 +
 
 +
'''Against the SB 2M (all modes but mostly in sim):'''
 +
 
 +
You should be very careful against bombers since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making yourself a great target for the bomber's gunners. DO NOT follow behind the SB 2M's six unless you are sure that its tail gunners are unconscious. Chasing behind the SB 2M makes yourself pretty much stationary for the tail gunners, and you will be showered with 7.62 mm bullets.
 +
 
 +
If your plane is an early biplane armed with weak MGs (2-4 x 7.7 mm or below), you should use deflection shots. That is, imagine yourself as an anti-air missile, predict where you two will meet and fly towards that point. This way it gives the gunners little window to open fire at you. When firing, try to aim for the cockpit for a possible pilot-snipe, as the pilot is very unprotected or aim at its engines to damage it or the cooler. Without an engine, the SB 2M won't fly far.
 +
 
 +
If you are flying an interceptor/heavy fighter that is heavily armed and armoured, you can just sit behind the SB 2M and confidently take out its crew/modules one by one, as its 7.62 mm MG has rather weak penetration and damage. This is the most precise way of damaging an aircraft, however, the safest tactic is still, and will always be deflection shooting. One accurate burst will critically damage the weak airframe of the SB 2M, or snap off its wing straight away.
 +
 
 +
=== Manual Engine Control ===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil !! Water !! Type
 +
|-
 +
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Not controllable<br>1 gear || Not controllable
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Adequate speed for a bomber, allowing it to get to targets quickly
 +
* Great turn rate allows it to change direction quickly, or to even dodge attacks
 +
* Nice payload allows it to finish off a base in one go, or destroy tanks / pillboxes easily
 +
* Great defensive firepower at the tail (2 x 7.62 mm MGs) with fast rate of fire, good trajectory and plenty of ammo allows it to deal with enemies on its six effectively
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Defensive guns don't cover the belly and the sides well, and are quite light against fighters such as the [[Bf 109 E-1]].
 +
* Crew and important parts (e.g. fuel tank, engines, coolers) lack protection, increasing the chance of being pilot-sniped or critically damaged. Combined with its weak airframe, it is vulnerable to heavy fighters like the [[Do 217 (Family)|Do 217 Js]].
 +
* In Simulator, it is extremely hard to control. No matter how precisely you trim, it will always automatically pitch up and down. Also when switching to gunner view, it will roll, causing a death spin.
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}
 +
{{Navigation-First-Simple-Line}}
 +
In 1937, designers under the direction of A. A. Arkhangelski began working to improve the SB even more. The aircraft received a 960 hp Klimov M-103 twelve-cylinder, V-shaped, liquid-cooled engine. The M-103 engine, created in 1936-37, was based on the M-100.
 +
 
 +
After testing was performed, the SB 2M-103 bomber was launched into full-scale production in 1938 under the designation of "96th series".
 +
 
 +
SB 2M-103 planes of the 96th series had external DER-19 bomb racks under the centre wing section that were designed to carry aerial bombs weighing up to 500 kg. The aircraft's maximum bomb capacity was increased up to 1,500 kg. DER-19 racks could house external teardrop-shaped fuel tanks with a capacity of 370 litres each.
 +
 
 +
To improve reliability, a mechanical bomb release system was introduced and also duplicated in the pilot's cockpit. The aircraft was equipped with an AFA-13 photo camera. An electrohydraulic landing gear retraction system was used, and the pilot's chair received an armored backrest. Due to these many changes, the aircraft's flight weight increased significantly, and the airframe's structure was strengthened.
 +
 
 +
From this point on, all production SB 2M-103s began to be produced with a shielded MV-3 gun turret and an LU hatch mount with an optical sight. An inert gas filling system was introduced for the fuel tanks.
 +
 
 +
Planes of later production series had modified M-103U and M-103A engines. These engines were equipped with ducted coolant radiators located over the engine. The power unit cowling was completely changed. For this, the engine oil coolers were moved to the leading edge of the outer wing.
 +
 
 +
This SB 2M-103 with ducted radiators became the most high-speed model among production SB bombers, reaching a speed of 450 km/h at a height of 4,100 m. These bombers were produced full-scale from 1939-40, being nicknamed "Shchuka" ("Pike", as a fish) among the troops, due to the distinctive form of their engine cowls.
 +
 
 +
From December 1939 on, all SB bombers were equipped with VISh-22 three-bladed, controllable-pitch propellers.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=sb_2m_103c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
== Read also ==
+
;Videos
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
{{Youtube-gallery|1R9OL0Hf-yw|'''The Shooting Range #33''' - ''Pages of History'' section at 03:10 discusses the SB 2M.}}
 +
 
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
''ETC.''
 
  
== Sources ==
+
;Aircraft of comparable role, configuration and era
''Paste links to sources and external resources, such as:''
+
 
 +
* Martin [[B-10B]]
 +
* [[Martin 139WC]]
 +
* Fiat [[BR.20 DR]]
 +
* [[Martin 167-A3]] Maryland
 +
* Mitsubishi [[Ki-21 (Family)|Ki-21]]
 +
* Heinkel [[He 111 H-3]]
 +
 
 +
== External links ==
 +
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''other literature.''-->
* ''other literature.''
+
* [https://airpages.ru/eng/ru/tusb.shtml Aviation of World War II about SB-2]
 +
 
 +
{{AirManufacturer Tupolev}}
 +
{{USSR bombers}}

Latest revision as of 03:22, 25 September 2024

Introducing Wiki 3.0
This page is about the Soviet bomber SB 2M-103. For other variants, see SB 2M (Family).
SB 2M-103
sb_2m_103c.png
GarageImage SB 2M-103.jpg
SB 2M-103
AB RB SB
2.0 2.0 2.0
Research:2 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png

Description

The SB 2M-103 is a rank I Soviet bomber with a battle rating of 2.0 (AB/RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

General info

Flight performance

Max speed
at 4 000 m419 km/h
Turn time24 s
Max altitude9 560 m
Engine2 х Klimov M-103A
TypeInline
Cooling systemWater
Take-off weight8 t
Characteristics Max Speed
(km/h at 4,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 405 391 9560 25.0 25.7 7.5 7.4 366
Upgraded 432 419 23.6 24.2 11.3 9.3

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
580 350 315 309 280 ~3 ~2
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 250 < 300 < 185 > 350

Survivability and armour

Crew4 people
Speed of destruction
Structural0 km/h
Gear350 km/h
  • Single 6 mm steel plate behind the pilot
  • No armour glazing
  • Fuel tanks located in wings
  • Self-sealing fuel tanks

Modifications and economy

Repair costBasic → Reference
AB236 → 310 Sl icon.png
RB354 → 465 Sl icon.png
SB539 → 709 Sl icon.png
Total cost of modifications4 450 Rp icon.png
2 700 Sl icon.png
Talisman cost300 Ge icon.png
Crew training600 Sl icon.png
Experts2 100 Sl icon.png
Aces45 Ge icon.png
Research Aces110 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 40 / 80 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
55 Ge icon.png
Mods radiator.png
Radiator
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
55 Ge icon.png
Mods armor frame.png
Airframe
Research:
330 Rp icon.png
Cost:
200 Sl icon.png
60 Ge icon.png
Mods compressor.png
Compressor
Research:
330 Rp icon.png
Cost:
200 Sl icon.png
60 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
280 Rp icon.png
Cost:
170 Sl icon.png
50 Ge icon.png
Mods new engine.png
Engine
Research:
280 Rp icon.png
Cost:
170 Sl icon.png
50 Ge icon.png
Mods armor cover.png
Cover
Research:
720 Rp icon.png
Cost:
440 Sl icon.png
130 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
720 Rp icon.png
Cost:
440 Sl icon.png
130 Ge icon.png
Mods ammo.png
shkas_turret_belt_pack
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
55 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
Der-33
Research:
330 Rp icon.png
Cost:
200 Sl icon.png
60 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
shkas_turret_new_gun
Research:
280 Rp icon.png
Cost:
170 Sl icon.png
50 Ge icon.png
Mods pilon bomb.png
Der-19
Research:
280 Rp icon.png
Cost:
170 Sl icon.png
50 Ge icon.png

Armaments

Suspended armament

List of setups (12)
Setup 16 x 100 kg FAB-100sv bomb
Setup 22 x 250 kg FAB-250sv bomb
6 x 100 kg FAB-100sv bomb
Setup 32 x 250 kg FAB-250sv bomb
Setup 42 x 220 kg BRAB-220 (1930) armor-piercing bomb
Setup 52 x 250 kg FAB-250sv bomb
2 x 250 kg FAB-250sv bomb
Setup 64 x 220 kg BRAB-220 (1930) armor-piercing bomb
Setup 72 x 500 kg FAB-500sv (welded) bomb
2 x 250 kg FAB-250sv bomb
Setup 81 x 500 kg FAB-500sv bomb
Setup 91 x 500 kg BRAB-500 (1938) armor-piercing bomb
Setup 102 x 500 kg FAB-500sv (welded) bomb
1 x 500 kg FAB-500sv bomb
Setup 112 x 500 kg BRAB-500 (1938) armor-piercing bomb
2 x 220 kg BRAB-220 (1930) armor-piercing bomb
Setup 122 x 250 kg FAB-250sv bomb
1 x 500 kg FAB-500sv bomb

The SB 2M-103 can be outfitted with the following ordnance:

  • 6 x 100 kg FAB-100sv bombs (621 kg total)
  • 2 x BRAB-500 (1938) bombs + 2 x 250 kg FAB-250sv bombs (1542.6 kg total)
  • 2 x 250 kg FAB-250sv bombs + 6 x 100 kg FAB-100sv bombs (1125.4 kg total)
  • 2 x 250 kg FAB-250sv bombs (504.4 kg total)
  • 4 x 250 kg FAB-250sv bombs (1008.8 kg total)
  • 4 x BRAB-220 (1930) bombs (960 kg total)
  • 1 x BRAB-500 (1938) bomb (531.3 kg total)
  • 2 x 500 kg FAB-500sv bombs + 2 x 250 kg FAB-250sv bombs (1521 kg total)
  • 1 x 500 kg FAB-500sv bomb (508.3 kg total)
  • 3 x 500 kg FAB-500sv bombs (1524.9 kg total)
  • 1 x 500 kg FAB-500sv bomb + 2 x 250 kg FAB-250sv bombs (1,000 kg total)
  • 2 x BRAB-220 (1930) bombs (480 kg total)

Defensive armament

Turret2 x 7.62 mm ShKAS machine gun
Ammunition1920 rounds
Fire rate1800 shots/min
Turret7.62 mm ShKAS machine gun
Ammunition500 rounds
Fire rate1800 shots/min
Turret7.62 mm ShKAS machine gun
Ammunition1920 rounds
Fire rate1800 shots/min
Main article: ShKAS (7.62 mm)

The SB 2M-103 is defended by:

  • 2 x 7.62 mm ShKAS machine guns, nose turret (960 rpg = 1,920 total)
  • 1 x 7.62 mm ShKAS machine gun, dorsal turret (1,920 rpg)
  • 1 x 7.62 mm ShKAS machine gun, ventral turret (500 rpg)

Available belts for 7.62 mm ShKAS machine gun:

  • Default: T/Ball/Ball/AP-I/AI — 60% of belt consist of bullets without any effect. Cannot be recommended for regular use.
  • Armored targets: AP-I/AP-I/AP-I/API-T — the whole belt consist of armour-piercing incendiary bullets, which are the best to damage modules and makes more damage to the crew at a distance lower than 500m. This belt is the best in close ranges.
  • Universal: API-T/API-T/API-T/AI — 75% of the belt consist of armour-piercing incendiary tracer bullets with less penetration at low distances than that have AP-I bullets. Belt has one adjustment incendiary bullet, which deals the best damage to the crew in a distance of 500m and higher, but effect can be random, but in most cases better, than AP bullet, but it can't deal damage to a crew through a enclosed cockpit. This belt is the best against fighters with enclosed cockpit.

Usage in battles

Arcade Battles:

This bomber is quite fast for its BR so you should use this as an advantage. For example, you should climb directly at the beginning of the match to 5,000 m and destroy the enemy bases with 3 FAB-500sv which is the heaviest payload you'll have with this plane.

Realistic Battles:

In Realistic battles, you should use the same tactics as in Arcade battles. Note that 2 x 500 kg FAB 500 bombs are enough to destroy a base at BR >2.3, but at lower ratings it is enough to drop only one bomb to get a base.

Simulator Battles:

In Sim, the overall tactic remains the same as other bombers: base/airfield bombing. However, there are several notes for this particular SB 2M bomber.

Maybe it's because of the design of short fuselage and huge wings, or it's caused by something else, the SB 2M is super hard to control in the pitch. If you leave the stick at the dead zone, the aircraft will automatically climb or dive which will lead to a crash if unnoticed. Trimming doesn't help. For the gunner view, even though you might have the "autopilot when in gunner view" enabled, it won't help either, as it will still continuously pitch up and down like a boat. Also note that when switching to gunner view, it will sometimes uncontrollably roll to one side which will make it enter a spin quickly. Therefore this bomber is extremely frustrating to fly in Sim.

Note: one can use the setup with 2x 250 kg + 2x 500 kg, but this way the two 500 kg bombs are carried under the wing roots and the two 250 kg inside the bomb bay. So if you use the default keybind (space) to open bomb bay and drop bombs, the timing will get messed up when bombing a base, since the two wing-mounted bombs will go first, then the bomb bay opens, dropping the two inside. The time between the two drops is long enough for one drop to completely miss the target. To avoid this, set up a keybind for open/close bomb bay, and drop bomb series (all bombs go at once). When approaching a base, open the bomb bay first, then drop all the bombs, they will now all hit the target.

When bombing airfields, make sure to fly above 3,000 m to avoid the AAA, as this plane is unprotected and its coolers will often get damaged, leading to the engines overheating. You should familiarise each module of the airfield to maximise the damage. The airstrip is the most visible and the easiest one to hit, however, bombing it seems to halve your reward. So it is recommended to bomb everything else: hangar, fuel area, living quarters, etc. The plane hangars are probably easy since they aren't too small.

Given its huge wings compared to the rather skinny fuselage, it can be tricky to land as it will bounce off the ground and leap into the air again and again, no matter how slow it seems to fly. The trick is to slow it down more than any other twin-engine plane, plus set up key binds for "flaps down" and "flaps up" to replace the default "toggle flaps". This way you can use the wanted flap anytime. When approaching the airfield, make sure to descend to around 400 m when you are approximately 2 km away from the start of the runway. This is an appropriate distance to decelerate. As the airstrip occupies 1/3 of your windscreen, reduce speed to approximately 220 km/h, deploy combat flaps and cancel out that extra lift by pitching down. When you are almost touching down, reduce speed to no more than 160 km/h (seems dangerously slow but it can still glide safely), deploy landing gear, take-off flaps and pitch down even more so the SB 2M remains overall parallel to the ground. At the last second before touch down, make sure you are around 130 km/h and deploy landing flaps. This way the bomber can land gently and softly, and will not bounce off. At last, do not constantly hold the brake. Release brake immediately once the nose starts to dip down to avoid propeller strike.

Against the SB 2M (all modes but mostly in sim):

You should be very careful against bombers since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making yourself a great target for the bomber's gunners. DO NOT follow behind the SB 2M's six unless you are sure that its tail gunners are unconscious. Chasing behind the SB 2M makes yourself pretty much stationary for the tail gunners, and you will be showered with 7.62 mm bullets.

If your plane is an early biplane armed with weak MGs (2-4 x 7.7 mm or below), you should use deflection shots. That is, imagine yourself as an anti-air missile, predict where you two will meet and fly towards that point. This way it gives the gunners little window to open fire at you. When firing, try to aim for the cockpit for a possible pilot-snipe, as the pilot is very unprotected or aim at its engines to damage it or the cooler. Without an engine, the SB 2M won't fly far.

If you are flying an interceptor/heavy fighter that is heavily armed and armoured, you can just sit behind the SB 2M and confidently take out its crew/modules one by one, as its 7.62 mm MG has rather weak penetration and damage. This is the most precise way of damaging an aircraft, however, the safest tactic is still, and will always be deflection shooting. One accurate burst will critically damage the weak airframe of the SB 2M, or snap off its wing straight away.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Adequate speed for a bomber, allowing it to get to targets quickly
  • Great turn rate allows it to change direction quickly, or to even dodge attacks
  • Nice payload allows it to finish off a base in one go, or destroy tanks / pillboxes easily
  • Great defensive firepower at the tail (2 x 7.62 mm MGs) with fast rate of fire, good trajectory and plenty of ammo allows it to deal with enemies on its six effectively

Cons:

  • Defensive guns don't cover the belly and the sides well, and are quite light against fighters such as the Bf 109 E-1.
  • Crew and important parts (e.g. fuel tank, engines, coolers) lack protection, increasing the chance of being pilot-sniped or critically damaged. Combined with its weak airframe, it is vulnerable to heavy fighters like the Do 217 Js.
  • In Simulator, it is extremely hard to control. No matter how precisely you trim, it will always automatically pitch up and down. Also when switching to gunner view, it will roll, causing a death spin.

History


Archive of the in-game description

In 1937, designers under the direction of A. A. Arkhangelski began working to improve the SB even more. The aircraft received a 960 hp Klimov M-103 twelve-cylinder, V-shaped, liquid-cooled engine. The M-103 engine, created in 1936-37, was based on the M-100.

After testing was performed, the SB 2M-103 bomber was launched into full-scale production in 1938 under the designation of "96th series".

SB 2M-103 planes of the 96th series had external DER-19 bomb racks under the centre wing section that were designed to carry aerial bombs weighing up to 500 kg. The aircraft's maximum bomb capacity was increased up to 1,500 kg. DER-19 racks could house external teardrop-shaped fuel tanks with a capacity of 370 litres each.

To improve reliability, a mechanical bomb release system was introduced and also duplicated in the pilot's cockpit. The aircraft was equipped with an AFA-13 photo camera. An electrohydraulic landing gear retraction system was used, and the pilot's chair received an armored backrest. Due to these many changes, the aircraft's flight weight increased significantly, and the airframe's structure was strengthened.

From this point on, all production SB 2M-103s began to be produced with a shielded MV-3 gun turret and an LU hatch mount with an optical sight. An inert gas filling system was introduced for the fuel tanks.

Planes of later production series had modified M-103U and M-103A engines. These engines were equipped with ducted coolant radiators located over the engine. The power unit cowling was completely changed. For this, the engine oil coolers were moved to the leading edge of the outer wing.

This SB 2M-103 with ducted radiators became the most high-speed model among production SB bombers, reaching a speed of 450 km/h at a height of 4,100 m. These bombers were produced full-scale from 1939-40, being nicknamed "Shchuka" ("Pike", as a fish) among the troops, due to the distinctive form of their engine cowls.

From December 1939 on, all SB bombers were equipped with VISh-22 three-bladed, controllable-pitch propellers.


Media

Skins
Videos

See also

Aircraft of comparable role, configuration and era

External links


Tupolev Design Bureau (Ту́полев Опытное конструкторское бюро)
Bombers  TB-3M-17-32 · SB 2M-100 · SB 2M-103 MV-3 · SB 2M-103 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105
  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Arkhangelsky Bomber  Ar-2*
Strike Aircraft  Tu-1
Jet Bomber  Tu-14T
Export  ␗SB 2M-103U · ␗Tu-2S-44 · ␗Tu-4
  ◔Tu-2S-59
  * While Andrei Tupolev was imprisoned, Alexander Arkhangelsky, second in command at Tupolev OKB was able to append his name to the final production series of the SB bomber.

USSR bombers
SB and Ar  SB 2M-100 · SB 2M-103 · SB 2M-103 MV-3 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105 · Ar-2
Yer-2 (petrol)  Yer-2 (M-105) · Yer-2 (M-105) TAT · Yer-2 (M-105R) TAT · Yer-2 (M-105R) LU
Yer-2 (diesel)  Yer-2 (ACh-30B) (e) · Yer-2 (ACh-30B) (l)
Tu  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Pe  Pe-2-1 · Pe-2-31 · Pe-2-83 · Pe-2-110 · Pe-2-205 · Pe-2-359 · Pe-8
IL  DB-3B · IL-4
Po  Po-2 · Po-2M
Other  MBR-2-M-34 · TB-3M-17-32 · Yak-4 · Be-6
Lend-Lease  ▂PBY-5A Catalina · ▂Hampden TB Mk I · ▂A-20G-30 · ▂B-25J-30