Difference between pages "A-4E Early" and "Spitfire F Mk XVI"

From War Thunder Wiki
(Difference between pages)
Jump to: navigation, search
m (Pros and cons)
 
m (Flight performance: RB stock speed)
 
Line 1: Line 1:
 
{{About
 
{{About
| about = American strike aircraft '''{{PAGENAME}}'''
+
| about = British fighter '''{{PAGENAME}}'''
 
| usage = other versions
 
| usage = other versions
| link = A-4 (Family)
+
| link = Spitfire (Family)
 
}}
 
}}
 
{{Specs-Card
 
{{Specs-Card
|code=a_4e_early
+
|code=spitfire_xvi
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The final Merlin-powered variant of the Spitfire, the Spitfire F Mk XVI was a [[Spitfire LF Mk IX]] equipped with the Packard Merlin 266 engine, a Rolls-Royce Merlin 66 licence-built by the American Packard Motor Company. Notably, the model represented in-game features the new "E-type" wings, which allowed either an all-cannon arrangement like the C-type or installation of M2 Browning heavy machine guns. These could also be "clipped", removing the wingtips to improve low-altitude characteristics at the cost of high-altitude manoeuvrability.
  
The A-4E, also known as the A4D-5, was a significantly improved version within the Skyhawk family. It had the J52-P-6A engine which produced almost 3,500 kgf of thrust. Most importantly, the P-6A had far better fuel efficiency which increased the range but did require parts of the airframe to be changed. The A-4E received improvements in computers such as the AJB-3A and Mk 9 bombing systems. A-4Es were later fitted with the improved J-52-P-8 and had the iconic hump behind the cockpit which housed more avionics.
+
In the game since the start of the Open Beta Test, the Spitfire F Mk XVI is a very unique plane with an awkwardly unique role and design. Virtually identical to the [[Spitfire LF Mk IX]], aside from the clipped wings and bubble cockpit, the Mk XVI combines the low-altitude capabilities of the aforementioned fighter with the fantastic roll, dive, and speed capabilities of the German [[Fw 190 (Family)|Focke-Wulfe 190 series]]. The clipped wings give the Mk XVI a great roll rate and amazing dive and level speed and acceleration. However, compared to similar Merlin Spitfires, the turn rate is far worse, higher-altitude performance is abysmal, and climb performance is worse, though marginally. In terms of armament, the two M2 Brownings also provide a significant increase in firepower compared to the previous quad .303 Browning setup.
 
 
Introduced in [[Update "New Power"]] as a squadron aircraft, the '''{{Specs|name}}''' is an excellent aircraft for pilots who wish to use it as a ground attack or fighter. In the ground attack role, the A-4E Early has an impressive amount of armament options such as regular dumb bombs and rockets, to guided weaponry like the AGM-62A Walleyes. Unfortunately, the Skyhawk lacks any sort of CCIP however it does have CCRP capability thanks to the Mk 9 toss bombing computer. Fighter pilots will not be disappointed in the Skyhawk’s ability against other enemy aircraft. Nimble and spry, the A-4E can put up a good fight against many of its contemporaries. It also has access to two AIM-9B sidewinders and flares which greatly help in uptiers against powerful missiles like the AIM-9G or R-60. Whether ground attacking or fighting against planes, players will not be disappointed with the A-4E Early’s performance.  
 
 
 
  
 
== General info ==
 
== General info ==
Line 21: Line 19:
 
{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
The A-4E behaves like the A-4B, with excellent manoeuvrability at speed, aided by the automatic wing slats. However, the aircraft's poor energy retention during turns is profound, and airspeed will drop down to about 320 km/h (200 mph) after more than a 90 degree turn. Overall, it can turn with [[G.91 (Family)|G.91s]] and [[MiG-15|MiG-15s]] without issue, however extended dogfights should be avoided. If uptiered, flight performance leaves much to be desired, it can be outmanoeuvred even by the [[Yak-38 (Family)|Yak-38]],  [[F-104 (Family)|F-104]] or [[MiG-21S (R-13-300)|MiG-21]] in a dogfight.
 
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
+
! colspan="2" | Max Speed<br>(km/h at 6,098 m)
 
! rowspan="2" | Max altitude<br>(metres)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
Line 34: Line 31:
 
|-
 
|-
 
! Stock
 
! Stock
| 1,066 || 1,057 || rowspan="2" | {{Specs|ceiling}} || 37.9 || 39.0 || 29.5 || 26.7 || rowspan="2" | 900
+
| 624 || 604 || rowspan="2" | {{Specs|ceiling}} || 21.0 || 21.8 || 17.5 || 17.5 || rowspan="2" | 390
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| 1,096 || 1,081 || 36.5 || 37.0 || 51.4 || 40.0
+
| 683 || 651 || 18.7 || 19.8 || 29.2 || 22.3
 
|-
 
|-
 
|}
 
|}
Line 44: Line 41:
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="6" | Features
+
! colspan="5" | Features
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 
|-
 
|-
| ✓ || ✓ || || ✓ || || X    <!-- ✓ -->
+
| X || X || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
Line 63: Line 60:
 
! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 592 || 562 || 410 || ~8 || ~3
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 260 || ~9 || ~5
 
|-
 
|-
 
|}
 
|}
These wings are well-known to be fragile and to easily snap at relatively normal speeds. To prevent this, always pitch positive relative to the wing. Pitching negative, or yawing too violently, are easy ways to tear one or both of your wingtips. Use the plane's high roll rate to your advantage, and make it a habit to preemptively bank into your turns. Also avoid speeding up too fast in a dive, which can also tear off wings at high speeds, instead open up airbrakes or lower throttle to 50% before diving.
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
Line 74: Line 70:
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| < 450 || < 700 || < 490 || N/A
+
| < 321 || < 400 || < 350 || > 500
 
|-
 
|-
 
|}
 
|}
  
==== Engine performance ====
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Engine
+
! colspan="3" | Compressor (RB/SB)
! colspan="5" | Aircraft mass
 
|-
 
! colspan="2" | Engine name || Number
 
! colspan="2" | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel)
 
 
|-
 
|-
| colspan="2" | Pratt & Whitney J52-P-6A || 1
+
! colspan="3" | Setting 1
| colspan="2" | 4,679 kg || colspan="3" | 296 kg/m<sup>2</sup>
 
 
|-
 
|-
! colspan="3" | Engine characteristics
+
! Optimal altitude
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight
+
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
! Weight (each) || colspan="2" | Type
+
| 3,400 m || 1,380 hp || 1,766 hp
! 12m fuel || 20m fuel || 30m fuel || 40m fuel
 
 
|-
 
|-
| 900 kg || colspan="2" | Axial-flow turbojet
+
! colspan="3" | Setting 2
| 5,419 kg || 5,913 kg || 6,530 kg || 7,147 kg || 11,113 kg
 
 
|-
 
|-
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
+
! Optimal altitude
! colspan="5" | Thrust to weight ratio @ 0 m (100%)
+
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
! Condition || 100% || WEP
+
| 7,200 m || 1,190 hp || 1,523 hp
! 12m fuel || 20m fuel || 30m fuel || 40m fuel || MTOW
 
|-
 
| ''Stationary'' || 3,470 kgf || N/A
 
| 0.64 || 0.59 || 0.53 || 0.49 || 0.31
 
|-
 
| ''Optimal'' || 3,470 kgf<br />(0 km/h) || N/A
 
| 0.64 || 0.59 || 0.53 || 0.49 || 0.31
 
 
|-
 
|-
 
|}
 
|}
Line 117: Line 100:
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
* 2.54 mm steel surrounding bottom half of the pilot
+
* 38 mm Bulletproof glass - Armoured windscreen
* 50 mm bulletproof glass in front of the cockpit
+
* 4 mm Steel plate in pilot's seat
 
+
* 3-7 mm Steel plate behind the pilot
The front half of the plane holds the pilot and a self-sealing fuel tank. The wings hold non self-sealing fuel tanks, and the back half of the plane holds the engine.
+
* 6 mm Steel plate in front of liquid cooling system
 
+
* 1 mm Steel plate in front of fuel tanks
One single well-placed round from an [[ADEN (30 mm)|ADEN]] cannon can completely cripple the plane by taking out the pilot or the engine. It is completely open to attack from the side and front although it can be armed with flares and chaff. Overall, survivability is quite poor, and players should minimize their chance of being hit by constantly looking around and by staying high or fast.
+
* 3 mm Steel boxes around wing ammunition
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 129: Line 112:
 
== Armaments ==
 
== Armaments ==
 
{{Specs-Avia-Armaments}}
 
{{Specs-Avia-Armaments}}
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="4" | [[Ballistic Computer]]
 
|-
 
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)
 
|-
 
| {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}}
 
|-
 
|}
 
 
=== Offensive armament ===
 
=== Offensive armament ===
 
{{Specs-Avia-Offensive}}
 
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|Browning-Colt Mk12 Mod 0 (20 mm)}}
+
{{main|Hispano Mk.II (20 mm)|M2 Browning (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* A choice between two presets:
+
* 2 x 20 mm Hispano Mk.II cannons, wing-mounted (135 rpg = 270 total)
** 2 x 20 mm Browning-Colt Mk12 Mod 0 cannons, wing-mounted (100 rpg = 200 total)
+
* 2 x 12.7 mm M2 Browning machine guns, wing-mounted (260 rpg = 520 total)
** 2 x 20 mm Browning-Colt Mk12 Mod 0 cannons + 60 x countermeasures
 
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 
{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|LDGP Mk 81 (250 lb)|Mk 81 Snakeye (250 lb)|LDGP Mk 82 (500 lb)|Mk 82 Snakeye (500 lb)}}
+
{{main|G.P. Mk.IV (250 lb)}}
{{main|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)|Mk 77 mod 4 incendiary}}
 
{{main|AGM-62A Walleye I (505 kg)|AGM-12B Bullpup|AGM-12C Bullpup|AIM-9B Sidewinder}}
 
{{main|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|Mk 11 mod 5 (20 mm)}}
 
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 
* Without load
 
* Without load
* 2 x AIM-9B Sidewinder missiles
+
* 2 x 250 lb G.P. Mk.IV bombs (500 lb total)
* 171 x FFAR Mighty Mouse rockets
 
* 36 x Zuni Mk32 Mod 0 ATAP rockets
 
* 5 x AGM-12B Bullpup missiles
 
* 2 x AGM-12C Bullpup missiles
 
* 20 x 250 lb LDGP Mk 81 bombs (5,000 lb total)
 
* 14 x 500 lb LDGP Mk 82 bombs (7,000 lb total)
 
* 20 x 250 lb Mk 81 Snakeye bombs (5,000 lb total)
 
* 14 x 500 lb Mk 82 Snakeye bombs (7,000 lb total)
 
* 3 x 750 lb M117 cone 45 bombs (2,250 lb total)
 
* 5 x 1,000 lb LDGP Mk 83 bombs (5,000 lb total)
 
* 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)
 
* 9 x Mk 77 mod 4 incendiary bombs
 
* 2 x 505 kg AGM-62A Walleye I bombs (1,010 kg total)
 
* 3 x 20 mm Mk 11 mod 5 cannons (750 rpg = 2,250 total)
 
 
 
==== Custom loadout options ====
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
! !! width="9%" | 1 !! width="9%" | 2 !! width="9%" | 3 !! width="9%" | 4 !! width="9%" | 5
 
| rowspan="16" width="30%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div>
 
|-
 
! 20 mm Mk 11 mod 5 cannons (750 rpg)
 
| || 1 || 1 || 1 ||
 
|-
 
! 250 lb LDGP Mk 81 bombs
 
| 1 || 6 || 6 || 6 || 1
 
|-
 
! 250 lb Mk 81 Snakeye bombs
 
| 1 || 6 || 6 || 6 || 1
 
|-
 
! 500 lb LDGP Mk 82 bombs
 
| 1 || 3 || 6 || 3 || 1
 
|-
 
! 500 lb Mk 82 Snakeye bombs
 
| 1 || 3 || 6 || 3 || 1
 
|-
 
! 505 kg AGM-62A Walleye I bombs
 
| || 1 || || 1 ||
 
|-
 
! 750 lb M117 cone 45 bombs
 
| || 1 || 1 || 1 ||
 
|-
 
! 1,000 lb LDGP Mk 83 bombs
 
| || 1 || 3 || 1 ||
 
|-
 
! 2,000 lb LDGP Mk 84 bombs
 
| || || 1 || ||
 
|-
 
! Mk 77 mod 4 incendiary bombs
 
| 1 || 2 || 3 || 2 || 1
 
|-
 
! FFAR Mighty Mouse rockets
 
| 19 || 38 || 57 || 38 || 19
 
|-
 
! Zuni Mk32 Mod 0 ATAP rockets
 
| 4 || 8 || 12 || 8 || 4
 
|-
 
! AGM-12B Bullpup missiles
 
| 1 || 1 || 1 || 1 || 1
 
|-
 
! AGM-12C Bullpup missiles
 
| || 1 || || 1 ||
 
|-
 
! AIM-9B Sidewinder missiles
 
| || 1 || || 1 ||
 
|-
 
|}
 
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
In Air Realistic battles, one can use this plane in a wide array of roles due to the wide array of armament.
+
[[File:Spitfire F Mk XVI tailing.jpg|thumb|400px|A concerned [[Fw 190 (Family)|Fw 190]] pilot watching the {{PAGENAME}} tailing him.]]
  
One role the A-4E can serve is as an air-to-air fighter. The A-4E can equip either the 2 x [[AIM-9B Sidewinder]]s, the 2 x [[AIM-9B Sidewinder|AIM-9Bs]] and the 20 mm gunpod, or triple gunpods for this role. The A-4E's standard 20 mm cannons can easily shred any plane in the sky with a handful of well-placed rounds, however it only comes with 200 bullets, so short controlled bursts must be used, and only should be fired sparingly. The missiles can easily supplement the cannon, however these early missiles have a narrow tracking cone, and can easily miss targets that fly erratically, so they too must be used sparingly. If one prefers to be a gun fighter, a single gunpod (or three) can be attached to spray down targets, however they drag down the plane's climb and turn performance (especially the triple gunpods, which eliminate this plane's climbing ability in a fight).
+
The Spitfire F Mk XVI is quite unique with its clipped wings. These give this version of the Spitfire a distinct advantage in roll rate, dive performance, and level top speed. However, they reduce the plane's ability to turn, and unlike other Merlin Spitfires this one is only average in its turning ability. Thankfully, it retains a good climb rate, even if it is not as high as that of the unclipped Spitfire variants. In addition, the clipped wings reduce lift at high altitudes, so performance is best when closer to sea level.
  
General tactics with the A-4E is to keep altitude until one finds a target to pounce on, preferably fighters trying to climb, low flying aircraft, or distracted aircraft. Always attempt to fight aircraft flying alone; attacking an aircraft within a group is risky, as your low energy retention will make it hard to escape if the attack goes unfavourably. It is also best to turn off if your target starts to evade; If you try to chase, you can quickly bleed energy. However, when uptiered, especially versus planes like the British [[Harrier GR.1]], fighting offensively may not work at all, as these planes can easily outclimb and outrun you, and they will bounce you. In cases like these, it is best to stay back and play as a supporting fighter to your team, or simply switch to ground attack roles.
+
Thanks to a great roll rate, this Spitfire is very capable in defensive manoeuvres, and although turn rate is decreased, the boost in roll speed make this a great dogfighter as well.
  
Your best defense is to not engage in fights where you are clearly outnumbered. However, if you are chased, there are little options for evasive manoeuvring. The plane's high roll rate will make it incredibly easy to dodge bullets, and the flares will help the plane dodge missiles. However, the low energy retention will make it extremely hard to escape the fight altogether, especially if perused by multiple aircraft. In such situations, your best bet is to have a friendly plane to pounce the chasing enemy fighters, which can give you a window to escape or fight back or to hide behind any hills or terrain that might cover you lower towards the ground.
+
This vehicle maximizes its performance at low altitudes. Below 1500 m, it has an incredible climb rate, very good top speed and acceleration, great dive performance, and generally outmatches its opponents. Still, there are some American and German planes that can outspeed and outdive this plane (especially since it locks up and may rip at high speeds), and the unclipped Merlin Spitfires outclimb this one.
  
If using this plane as a ground attacker, equip either [[FFAR Mighty Mouse|FFAR]] or [[Zuni Mk32 Mod 0 ATAP|Zuni]] rocket pods, [[AGM-12B Bullpup|AGM-12]] Bullpups, or the 20 mm gunpod, and attack ground targets.
+
This plane is equipped with 2 x 20 mm cannons and 2 x 12.7 mm machine guns. These are effective against fighters but may struggle against large planes such as heavy bombers. They can't destroy well-armoured ground targets, but can destroy lightly armoured ground targets and open-topped vehicles. Since all of these guns are wing-mounted, convergence should be kept in mind. A good convergence setting is usually between 300 and 500 m. Since cannon ammunition is somewhat limited, firing the 12.7 mm machine guns alone can be a good way to visualize the lead required to shoot enemies at longer ranges.
  
Another option is to use the wide array of bombs, preferably the 14 x 500 lb loadout, and destroy enemy bases (typically you can only destroy one, sometimes two) with them. Do this by flying low and fast, to the base hitting one or two and then turn around away from the enemy fighters. When flying back to the base, if the jet has [[AIM-9B Sidewinder|AIM-9's]]  equipped, try to support the team by hitting or scaring off enemy fighters who may be attacking a helpless ally. Then, when you return to base, you could rearm with bombs, or rearm with [[AIM-9B Sidewinder|AIM-9's]] and fly as a late-game fighter to finish off remaining players.
+
The Spitfire can also mount 2 x 250 lb bombs for destroying ground targets. These are quite small and must be aimed precisely to destroy the target. While this plane can be used in Ground Realistic battles, the fact that it can only carry 2 small bombs reduces its anti-ground capabilities. Instead, this plane can work as an air-superiority fighter in mixed battles.
  
In Ground RB, the preferable secondary armaments are the [[FFAR Mighty Mouse|FFAR]] or [[Zuni Mk32 Mod 0 ATAP|Zuni]] rocket pods, or the 5 x [[AGM-12B Bullpup|AGM-12B]] missiles. These missiles, with enough practice, function like a precision 250 lb bomb that is guided to the target, most of the time destroying it. The 2 x AGM-62A Walleye bombs can also be used very effectively with practice, however with only two bombs, it is better to use the five [[AGM-12B Bullpup|AGM-12B]] missiles instead. When using the Walleyes, climb high and dive down onto enemy tanks to get a lock onto them, which takes away most cover they might be using. As well as strike Roll, the A-4E can use its gun pods or its AIM-9s to take down other strike Aircraft or Helicopters. The A-4E can be well paired with the [[XM-803]], [[MBT-70]], or the [[XM-1 (GM)|XM-1]] to form a good lineup.
+
The Spitfire F Mk XVI can rightly be considered a jack of all trades. It has some limited ground-attack capacity, decent guns, and flight characteristics that don't stand out in any one aspect. With a great roll rate; good dive and climb performance; and good energy retention, speed, and acceleration; this vehicle is a great low-altitude fighter as long as its weaknesses are understood.
 +
 
 +
=== Manual Engine Control ===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil !! Water !! Type
 +
|-
 +
| Controllable || Controllable<br>Auto control available || Not controllable<br>Not auto controlled || Controllable<br>Auto control available || Combined || Controllable<br>2 gears || Not controllable
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 250: Line 170:
 
'''Pros:'''
 
'''Pros:'''
  
* Access to countermeasures
+
* Good climb rate, albeit lower than non-clipped wing variants
* Excellent roll rate
+
* Great roll rate
* Can utilize [[Ballistic Computer#CCRP Usage|CCRP]] to assist in bomb dropping
+
* Great dive acceleration
* Excellent ordnance options
+
* Better dive speed than other Merlin Spitfires
** Has strong air-to-air support capability with access to [[AIM-9B Sidewinder]] missiles, powerful quick-firing 20 mm Mk11 Mod 5 gun pods, or a combination of both
+
* Better turning ability that most of its German and American counterparts
** Can carry three gun pods at once for a devastating one-second burst mass
+
* New M2 HMGs are far more effective than the Browning .303s
** Has powerful ground-attack capability, sporting a variety of unguided bombs and rockets, as well as guided AGM-12B Bullpup guided missiles and AGM-62A Walleye guided bombs
+
* Good 20 mm cannons
** Can Obliterate bases in Air RB with 250kg bombs and Napalm Mk77s
+
* Ability to mount bombs for a ground attack option
* Decent acceleration
+
* Slightly better simulator visibility due to its bubble cockpit
* Radar Warning Receiver useful in uptiers
+
* Stock parts are not as bad as some other rank IV or V planes, such as the P-51D-5, Ki-84 and Late Bf 109s
* Has access to takeoff boosters that can be useful in dogfighting
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* 2 x 20 mm cannons have low ammo (only 100 rounds each) and aren't particularly powerful
+
* Worse turning ability than all other Merlin Spitfires
** Inaccurate when stock; since they are your only weapon when stock, this makes for a painful stock grind
+
* Worse dive speed than its German and American counterparts
* High speed maneuvers can cause wings to rip
+
* Poor performance at high altitude
* Fragile
+
* Relatively low rip speed (650 km/h)
* Atrocious energy retention
+
* Low wing lift efficiency when at high altitudes or speeds under 320 km/h (200 mph)
* Mediocre top speed
+
* Goes through fuel very quickly on WEP for a prop plane, you might have to return for fuel with sustained WEP usage.
* Mediocre climb rate
 
* Carrying any kind of ordnance diminishes the plane's flight performance significantly
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The A4D-5 Skyhawk was an improved model of the A4D-2N (designated A-4C in 1962). The main improvement came in the form of the more powerful Pratt & Whitney J52-P-6A engine, producing 8,400 pounds of thrust. In addition to the new powerplant, the A4D-5 also received two more wing-mounted stores pylons, for a total of five. The avionics were also improved, including a new TACAN system and a toss-bombing computer. Later in their service life, many A-4E Skyhawks were upgraded with the fuselage avionics pod J52-P-8 engine (with 9,300 pounds of thrust) from the A-4F.
 
 
The A4D-5 first flew in July 1961, and was renamed to A-4E in 1962 after the Tri-Service Aircraft Designation System came into effect. The A-4E entered production in December of 1962; a total of 499 A-4E Skyhawks would be delivered to the US Navy and Marine Corps starting in January 1963.
 
 
The A-4E began to see combat in Vietnam after arriving in early 1965, but it did not fully replace the earlier Skyhawks such as the A-4C. After opening in June 1965, the Chu Lai Short Airfield for Tactical Support (SATS) housed Marine A-4E Skyhawks. The Skyhawks landed using arrestor wires and took off by rocket-assisted takeoff (RATO). Throughout the Vietnam War, A-4 Skyhawks were used to provide close air support (CAS) for Marine Corps ground forces, primarily using bombs and rockets. A total of 362 A-4s of all types were lost during the Vietnam War, including non combat losses. 271 were from the US Navy, and 91 were from the Marine Corps.
 
 
During the war, many A-4Es and A-4Fs were used in the United States for training purposes. They had their armament - including external stores - removed and their slats fixed, and were used as aggressors (where they would act as enemy aircraft for training). In the aggressor role, an A-4 was called 'Mongoose'.
 
  
;1965 Philippine Sea Incident
+
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}
 +
{{Navigation-First-Simple-Line}}
 +
The Supermarine Spitfire was a British single-engine, all-metal, low-wing monoplane fighter. Various modifications served as fighters, interceptors, high-altitude fighters, fighter-bombers and reconnaissance aircraft.
  
It was December 5, 1965. This was the time of the Cold War and Vietnam War. Sailing 70 miles from the nearest island, 200 miles from Okinawa, was the USS ''Ticonderoga'', carrying Attack Squadron 56 (VA-56) consisting of A-4E attack jets that were carrying nuclear bombs. Lieutenant (Junior Grade) Douglas M. Webster, pilot of Douglas A-4E BuNo 151022 was performing a training exercise in his jet, rolling from hangar 2 to elevator 2. The jet was carrying a one megaton B43 thermonuclear bomb. An unspecified accident occurred, and the jet rolled off the deck. After a search, neither the pilot, the jet, nor the bomb was ever found, they likely sank the 16,000 ft (4,900 m) to the ocean floor. This was just one of the many "broken arrow" incidents during the Cold War.
+
The Mk XVI variant was very similar to the Mk IX; however, it was powered by a US-manufactured Packard Merlin 266 engine. A total of 1,054 Spitfires of this variant were produced. All production variants had the distinguishing feature of low-altitude clipped wings and a cut down rear fuselage and bubble canopy for increased visibility. The clipped wings increased the roll rate and top speed due to a reduction in drag, but sacrificed some of the fighter's climb rate. This, coupled with an engine optimised for efficiency in denser air made the Mk XVI ideally suited to combat at lower altitudes.
 
+
{{Navigation-End}}
The incident was acknowledged in 1981, but was misleading and it was fully revealed in 1989 due to a diplomatic inquiry by Japan. Lt. Cmdr. James Culda said on May 8, 1989 that "the environmental impact is expected to be nil", as the bomb was not armed and poses no threat at 4,900 m under the sea.
 
 
 
=== [[wt:en/news/6963-development-a-4e-skyhawk-heinemann-s-hot-rod-grows-up-en|Devblog]] ===
 
The beginning of the jet era and the escalation of the Cold War forced the US naval aviation command to look for a replacement for the very successful carrier-based piston-engine AD Skyraider, with the possibility of delivering a tactical nuclear weapon in the area of operation of an aircraft carrier group. With the beginning of the military campaign in Korea, the Douglas Aircraft Company began developing a carrier-based attack aircraft with an unconventional approach - instead of pursuing engine power, usually bringing weight and large size to the aircraft, Ed Heinemann's team concentrated on finding ways to lighten the construction, keeping it under 12,000 lbs.
 
 
 
The projected aircraft was a fairly compact, lightweight jet fighter-attacker with a delta-shaped wing and a competently lightweight design. This is how the A-4A "Skyhawk" was born, one of the first jet-based carrier-based aircraft capable of carrying a nuclear bomb. The aircraft was distinguished by its simplicity of design, practical controls with excellent flight characteristics for its time. Soon, in 1956, the A-4B version appeared, capable of carrying a huge variety of mounted weapons on three suspension points, including guided missiles.
 
 
 
Thus, the Skyhawk had become a truly universal carrier-based aircraft, capable of solving the entire spectrum of tasks for US Naval Aviation. A rather noticeable drawback of the attack aircraft was still the limited range of action, also army types always wanted to increase the weapon load. In 1961, Douglas presented an improved version of the aircraft with five pylons for armament and a new engine, which compensated for a heavier combat load, and also increased the range of the attack aircraft. It was the A-4E that became one of the most massive Skyhawk modifications and formed the image of a modern carrier-based attack aircraft. The "E" version was actively involved in the Vietnam War, and later, up till the end of the 80's, was used to simulate enemy aircraft in training dogfights.
 
  
 
== Media ==
 
== Media ==
Line 301: Line 206:
 
;Skins
 
;Skins
  
* [https://live.warthunder.com/feed/camouflages/?vehicle=a_4e_early Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=spitfire_xvi Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
;Images
 
<gallery mode="packed" caption="A-4E Early Devblog Images" heights="200">
 
File:A-4E Early WTWallpaper 001.jpg|
 
File:A-4E Early WTWallpaper 002.jpg|
 
File:A-4E Early WTWallpaper 003.jpg|
 
File:A-4E Early WTWallpaper 004.jpg|
 
File:A-4E Early WTWallpaper 005.jpg|
 
File:A-4E Early WTWallpaper 006.jpg|
 
</gallery>
 
  
 
;Videos
 
;Videos
{{Youtube-gallery|KdpicoF_WJI|'''The Scary Scooter: A-4E Early Skyhawk Review''' - ''Sako Sniper''|1Zaxu0b_Yvo|'''Wing Snapper KING! A-4E_Early - USA - Review!'''  - ''Jengar''}}
+
{{Youtube-gallery|MNacjyimuCQ|'''The Shooting Range #95''' - ''Metal Beasts'' section at 00:57 discusses the Spitfire F Mk XVI.}}
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''-->
+
* ''links to approximate analogues of other nations and research trees.''
'''Related Development'''
 
 
 
* [[A-4 (Family)|Douglas A-4 ''Skyhawk (Family)'']]
 
* [[A-4B|A-4B Skyhawk]]
 
* [[A-4E Early (M) (Israel)|A-4E Early (M) Skyhawk]]
 
* [[A-4H (Israel)|A-4H Skyhawk]]
 
* [[Ayit|A-4N Skyhawk II (Ayit)]]
 
  
 
== External links ==
 
== External links ==
<!-- ''Paste links to sources and external resources, such as:''
+
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.'' -->
+
* ''other literature.''-->
 
 
* [[wt:en/news/6963-development-a-4e-skyhawk-heinemann-s-hot-rod-grows-up-en|[Devblog] A-4E Skyhawk: Heinemann's Hot-Rod grows up]]
 
* [https://forum.warthunder.com/index.php?/topic/538311-douglas-a-4e/ Official data sheet - more details about the performance]
 
* [http://www.alternatewars.com/SAC/A-4E_Skyhawk_SAC_-_1_July_1967.pdf Standard Aircraft Characteristics of the A-4E]
 
 
 
=== References ===
 
 
 
;Bibliography
 
  
* A-4E Skyhawk: Pacific Coast Air Museum: Navy Attack Plane. (2019, December 17). Retrieved December 12, 2020, from https://pacificcoastairmuseum.org/aircraft/a-4e-skyhawk/
+
* [https://forum.warthunder.com/index.php?/topic/341986-supermarine-spitfire-lfmkxvie/ Official data sheet - more details about the performance]
* A-4 Skyhawk Production. (n.d.). Retrieved December 12, 2020, from http://skyhawk.org/content/douglas-4-skyhawk-production-history
 
* Standard Aircraft Characteristics Navy Model A-4E Aircraft. (n.d.). Retrieved from http://www.alternatewars.com/SAC/A-4E_Skyhawk_SAC_-_1_July_1967.pdf
 
  
{{AirManufacturer Douglas}}
+
{{AirManufacturer Supermarine}}
{{USA jet aircraft}}
+
{{Britain fighters}}
{{Squadron aircraft}}
 

Latest revision as of 02:33, 1 September 2024

This version of the wiki is no longer supported
Use Wiki 3.0
This page is about the British fighter Spitfire F Mk XVI. For other versions, see Spitfire (Family).
Spitfire F Mk XVI
spitfire_xvi.png
GarageImage Spitfire F Mk XVI.jpg
ArtImage Spitfire F Mk XVI.png
Spitfire F Mk XVI

Description

The final Merlin-powered variant of the Spitfire, the Spitfire F Mk XVI was a Spitfire LF Mk IX equipped with the Packard Merlin 266 engine, a Rolls-Royce Merlin 66 licence-built by the American Packard Motor Company. Notably, the model represented in-game features the new "E-type" wings, which allowed either an all-cannon arrangement like the C-type or installation of M2 Browning heavy machine guns. These could also be "clipped", removing the wingtips to improve low-altitude characteristics at the cost of high-altitude manoeuvrability.

In the game since the start of the Open Beta Test, the Spitfire F Mk XVI is a very unique plane with an awkwardly unique role and design. Virtually identical to the Spitfire LF Mk IX, aside from the clipped wings and bubble cockpit, the Mk XVI combines the low-altitude capabilities of the aforementioned fighter with the fantastic roll, dive, and speed capabilities of the German Focke-Wulfe 190 series. The clipped wings give the Mk XVI a great roll rate and amazing dive and level speed and acceleration. However, compared to similar Merlin Spitfires, the turn rate is far worse, higher-altitude performance is abysmal, and climb performance is worse, though marginally. In terms of armament, the two M2 Brownings also provide a significant increase in firepower compared to the previous quad .303 Browning setup.

General info

Flight performance

Characteristics Max Speed
(km/h at 6,098 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 624 604 21.0 21.8 17.5 17.5 390
Upgraded 683 651 18.7 19.8 29.2 22.3

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
N/A N/A 260 ~9 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 321 < 400 < 350 > 500
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
3,400 m 1,380 hp 1,766 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
7,200 m 1,190 hp 1,523 hp

Survivability and armour

  • 38 mm Bulletproof glass - Armoured windscreen
  • 4 mm Steel plate in pilot's seat
  • 3-7 mm Steel plate behind the pilot
  • 6 mm Steel plate in front of liquid cooling system
  • 1 mm Steel plate in front of fuel tanks
  • 3 mm Steel boxes around wing ammunition

Modifications and economy

Armaments

Offensive armament

The Spitfire F Mk XVI is armed with:

  • 2 x 20 mm Hispano Mk.II cannons, wing-mounted (135 rpg = 270 total)
  • 2 x 12.7 mm M2 Browning machine guns, wing-mounted (260 rpg = 520 total)

Suspended armament

Main article: G.P. Mk.IV (250 lb)

The Spitfire F Mk XVI can be outfitted with the following ordnance:

  • Without load
  • 2 x 250 lb G.P. Mk.IV bombs (500 lb total)

Usage in battles

A concerned Fw 190 pilot watching the Spitfire F Mk XVI tailing him.

The Spitfire F Mk XVI is quite unique with its clipped wings. These give this version of the Spitfire a distinct advantage in roll rate, dive performance, and level top speed. However, they reduce the plane's ability to turn, and unlike other Merlin Spitfires this one is only average in its turning ability. Thankfully, it retains a good climb rate, even if it is not as high as that of the unclipped Spitfire variants. In addition, the clipped wings reduce lift at high altitudes, so performance is best when closer to sea level.

Thanks to a great roll rate, this Spitfire is very capable in defensive manoeuvres, and although turn rate is decreased, the boost in roll speed make this a great dogfighter as well.

This vehicle maximizes its performance at low altitudes. Below 1500 m, it has an incredible climb rate, very good top speed and acceleration, great dive performance, and generally outmatches its opponents. Still, there are some American and German planes that can outspeed and outdive this plane (especially since it locks up and may rip at high speeds), and the unclipped Merlin Spitfires outclimb this one.

This plane is equipped with 2 x 20 mm cannons and 2 x 12.7 mm machine guns. These are effective against fighters but may struggle against large planes such as heavy bombers. They can't destroy well-armoured ground targets, but can destroy lightly armoured ground targets and open-topped vehicles. Since all of these guns are wing-mounted, convergence should be kept in mind. A good convergence setting is usually between 300 and 500 m. Since cannon ammunition is somewhat limited, firing the 12.7 mm machine guns alone can be a good way to visualize the lead required to shoot enemies at longer ranges.

The Spitfire can also mount 2 x 250 lb bombs for destroying ground targets. These are quite small and must be aimed precisely to destroy the target. While this plane can be used in Ground Realistic battles, the fact that it can only carry 2 small bombs reduces its anti-ground capabilities. Instead, this plane can work as an air-superiority fighter in mixed battles.

The Spitfire F Mk XVI can rightly be considered a jack of all trades. It has some limited ground-attack capacity, decent guns, and flight characteristics that don't stand out in any one aspect. With a great roll rate; good dive and climb performance; and good energy retention, speed, and acceleration; this vehicle is a great low-altitude fighter as long as its weaknesses are understood.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Not controllable
Not auto controlled
Controllable
Auto control available
Combined Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Good climb rate, albeit lower than non-clipped wing variants
  • Great roll rate
  • Great dive acceleration
  • Better dive speed than other Merlin Spitfires
  • Better turning ability that most of its German and American counterparts
  • New M2 HMGs are far more effective than the Browning .303s
  • Good 20 mm cannons
  • Ability to mount bombs for a ground attack option
  • Slightly better simulator visibility due to its bubble cockpit
  • Stock parts are not as bad as some other rank IV or V planes, such as the P-51D-5, Ki-84 and Late Bf 109s

Cons:

  • Worse turning ability than all other Merlin Spitfires
  • Worse dive speed than its German and American counterparts
  • Poor performance at high altitude
  • Relatively low rip speed (650 km/h)
  • Low wing lift efficiency when at high altitudes or speeds under 320 km/h (200 mph)
  • Goes through fuel very quickly on WEP for a prop plane, you might have to return for fuel with sustained WEP usage.

History


Archive of the in-game description

The Supermarine Spitfire was a British single-engine, all-metal, low-wing monoplane fighter. Various modifications served as fighters, interceptors, high-altitude fighters, fighter-bombers and reconnaissance aircraft.

The Mk XVI variant was very similar to the Mk IX; however, it was powered by a US-manufactured Packard Merlin 266 engine. A total of 1,054 Spitfires of this variant were produced. All production variants had the distinguishing feature of low-altitude clipped wings and a cut down rear fuselage and bubble canopy for increased visibility. The clipped wings increased the roll rate and top speed due to a reduction in drag, but sacrificed some of the fighter's climb rate. This, coupled with an engine optimised for efficiency in denser air made the Mk XVI ideally suited to combat at lower altitudes.


Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Supermarine
Spitfires 
Merlin engine  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb
  Spitfire Mk Vb · Spitfire Mk Vb/trop · Spitfire Mk Vc · Spitfire Mk Vc/trop
  Spitfire F Mk IX · Spitfire F Mk IXc · Spitfire F Mk XVI
  Spitfire LF Mk IX · Plagis' Spitfire LF Mk IXc
Griffon engine  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Export  ▄Spitfire Mk Vb/trop · ▃Spitfire LF Mk IXc · ▂Spitfire Mk IXc · Spitfire Mk IXc · Spitfire Mk.IX (CW) · Weizman's Spitfire LF Mk.IXe · ▄Spitfire FR Mk XIVe
Seafires  Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47
Export  ▄Seafire LF Mk.III
Jet fighters  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Hydroplanes  Walrus Mk.I

Britain fighters
Fury  Fury Mk I · Fury Mk II
Nimrod  Nimrod Mk I · Nimrod Mk II
Gladiator  Gladiator Mk II · Tuck's Gladiator Mk II · Gladiator Mk IIF · Gladiator Mk IIS
Sea Gladiator  Sea Gladiator Mk I
Hurricane  Hurricane Mk I/L · Hurricane Mk.I/L FAA M · Hurricane Mk IIB/Trop
Sea Hurricane  Sea Hurricane Mk IB · Sea Hurricane Mk IC
Martin-Baker  MB.5
Spitfire (early-Merlin)  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb · Spitfire Mk Vb/trop · Spitfire Mk Vb · Spitfire Mk Vc/trop · Spitfire Mk Vc
Spitfire (late-Merlin)  Spitfire F Mk IX · Spitfire LF Mk IX · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XVI
Spitfire (Griffon)  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Seafire  Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47
Typhoon  Typhoon Mk Ia · Typhoon Mk Ib · Typhoon Mk Ib/L
Tempest  Tempest Mk II · Tempest Mk V
Sea Fury  Sea Fury FB 11
Twin-engine fighters  Hornet Mk.I · Hornet Mk.III · Whirlwind Mk I · Whirlwind P.9
  Foreign:
Australia  ▄Boomerang Mk I · ▄Boomerang Mk II
France  ▄D.520 · ▄D.521
USA  ▄Martlet Mk IV · ▄Corsair F Mk II · ▄Hellcat Mk II · ▄Thunderbolt Mk.1 · ▄Mustang Mk IA