Difference between revisions of "Namer 30"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli light tank {{Battle-rating}}. It was introduced in [[Update "Seek & Destroy"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli light tank {{Battle-rating}}. The version present in-game is equipped with the Samson Remote Controlled Weapon System (RCWS) with a 30mm Bushmaster cannon and two SPIKE LR launchers. It was introduced in [[Update "Seek & Destroy"]].
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
The armor of the Namer is based off the [[Merkava (Family)|Merkava Mk4]], inheriting the same spacious design and the external composite. Due to this, the armor of the Namer is substantially better than other contemporary IFVs and light tanks. The front is resistant to almost all autocannon rounds and most chemical weapons. However, most large-calibre APFSDS rounds will be able to reliable penetrate the frontal armor.
 +
 
 +
The side armor of the Namer will be penetrated by most MBT rounds and most autocannon APFSDS rounds will find their way through the armor under prolonged fire. There are also external composite skirts which offer some protection.
 +
 
 +
The roof armor is relatively thick, with the crew compartment being virtually immune to strafing aircraft. The overhead weapons mount does act as an overpressure trap, and HE rounds that hit the RCWS will sometimes overpressure the crew.
 +
 
 +
Crew survivability is relatively good, but APFSDS shots to the UFP that spall enough will most likely take out 2 of the crew, resulting in the vehicle's destruction. There is a large amount of space in the vehicle toward the rear that can act as a dead zone for shells. Make sure to use Crew Replenishment on capture points if there are only 2 of the 3 crew remaining, as the Namer is extremely vulnerable to one-shots with only 2 crew left.
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
+
! '''Armour''' !! '''Front''' !! '''Sides''' !! '''Rear''' !! '''Roof'''
|-
 
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
 
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
| Hull || '''70 mm (74°)''' - ''Upper glacis, composite screen''
 +
'''50 mm (44°)''' - ''Lower glacis'', ''RHA''
 +
| '''50 mm (9°)''' - ''Side plate, RHA''
 +
'''50 mm (56°)''' - ''Upper side plates, composite NERA''
 +
| '''35 mm (1°)''' - ''Rear plate, RHA''
 +
'''30 mm (1°)''' - ''Rear door, RHA'' '''10 mm (2°)''' - ''Fuel tank coverings, RHA'' 
 +
| '''~120 mm (89°)''' - ''Crew compartment roof, Composite NERA''
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
| Turret || '''10 mm''' - ''RCWS, RHA''
 +
'''5 mm''' - ''SPIKE LR launchers and Bushmaster ammo storage'', ''RHA''
 +
| '''10 mm''' - ''RCWS, RHA''
 +
'''5 mm''' - ''SPIKE LR launchers and Bushmaster ammo storage'', ''RHA''
 +
| '''10 mm''' - ''RCWS, RHA''
 +
'''5 mm''' - ''SPIKE LR launchers and Bushmaster ammo storage'', ''RHA''
 +
| '''10 mm''' - ''RCWS, RHA''
 +
'''5 mm''' - ''SPIKE LR launchers and Bushmaster ammo storage'', ''RHA''
 
|-
 
|-
 
|}
 
|}
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{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
+
The mobility of the Namer is worse compared to other IFVs and light tanks due to it weighing a monstrous 61 tons. Most MBTs and almost all smaller vehicles will be faster than the player at the battle rating. Flanking is a possibility, but keep in mind that other light vehicles will arrive at areas before the player gets there.
  
{{tankMobility}}
+
The reverse speed is good, allowing the player to get out of most sticky situations relatively quick. Another note is that the Namer unfortunately does not inherit the reverse gearbox on the Merkava 4 MBT which allows it to travel the same speed in both directions.
 +
 
 +
{{tankMobility|abMinHp=1860|rbMinHp=1061|AoAweight=}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{main|Bushmaster 2 Mk.44 (30 mm)}}
 
{{main|Bushmaster 2 Mk.44 (30 mm)}}
  
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
The 30mm Bushmaster is the primary weapon of the Namer, with access to APDS, APFSDS, and HEI-T round options. There are two belts with 100 rounds each in a storage box on the opposite side of the SPIKE LR launchers. The Namer will have no problem penetrating the side armor of vehicles with the APFSDS belt. The APFSDS is also more than sufficient to destroy gun barrels and tracks.
 +
 
 +
Shooting down enemy aircraft is also relatively easy at closer ranges due to the IRST feature. Once locked, a lead indicator will appear showing where the player has to shoot. In conjunction with the HEI-T ammunition, the Namer can work as an improvised SPAA against close range aircraft.
 +
 
 +
Always make sure to keep an eye on the amount of cannon ammo that is left, as it is quite easy to burn through all of the 200 rounds during fighting. The 30mm ammunition can be replenished on friendly capture zones.
 +
 
 +
Since all of the cannon ammunition is mounted externally, a shot to the cannon belt will render the 30mm Bushmaster unusable, leaving the player with the SPIKE LRs and the coaxial MG as their only weapons.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 200 (100) || rowspan="2" | 200 || rowspan="2" | -20°/+60° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 200 (100) || rowspan="2" | 200 || rowspan="2" | -20°/+60° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 33.2 || __._ || __._ || __._ || __._ || rowspan="2" | 0.3 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 20.8 || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
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{{main|Spike-LR2}}
 
{{main|Spike-LR2}}
  
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
The Namer 30 is equipped with four SPIKE LR missiles, with 2 being loaded in the launch tubes and with 2 being stored in the hull. The SPIKE LRs are best used against long range targets. Due to the fire-and-forget capability, players can shoot off a missile at longer ranges at the start of matches on open maps while moving to objectives.
 +
 
 +
The Spike LRs are inconsistent against armored vehicles, with only 700mm of tandem chemical penetration. Prioritize unarmored/light vehicles for easier kills.
 +
 
 +
Keep in mind that the SPIKE LR has a top-attack path, meaning that the missile will travel upwards immediately after being fired before aiming downwards to hit the target. Therefore, the SPIKE LR may not work against close range enemies since the missile will loft over the intended target.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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{{main|FN MAG 60-40 (7.62 mm)}}
 
{{main|FN MAG 60-40 (7.62 mm)}}
  
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
The Namer 30 is equipped with a 7.62mm coaxial machine gun mounted next to the 30mm Bushmaster. It is only useful for pinging enemy tanks or destroying fences and other small obstacles.  
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Coaxial
 +
| 400 (___) || ___ || __° || __°
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Namer 30 in "War Thunder" is a versatile armored vehicle, combining heavy armor, a powerful cannon, and the advanced SPIKE missile system with a gunner's tracker sight that is particularly effective for close-range engagements against aerial threats. Here’s an in-depth look at its tactical employment and strategic considerations:
+
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
 
'''Key Features and Capabilities'''
 
 
 
'''Armor and Survivability'''
 
 
 
- The Namer 30 boasts robust armor protection, making it resilient against small arms fire, shrapnel, and some lower-caliber cannons. Its survivability is a significant asset in both direct confrontations and when operating in contested zones.
 
 
 
- However, it remains vulnerable to high-caliber kinetic rounds, HEAT shells, and guided missiles, particularly in its more exposed turret area.
 
 
 
'''**Armament**'''
 
 
 
- '''Cannon''': The primary armament of the Namer 30 is its cannon, effective against light to medium armored vehicles. The cannon's open design provides a wide field of fire but exposes the vehicle to potential threats from above.
 
 
 
- '''SPIKE Missiles''': These anti-tank guided missiles (ATGMs) are a key feature, allowing the Namer 30 to engage heavily armored targets at significant distances. The missiles are effective against both ground vehicles and slow-moving air targets, adding to the vehicle's versatility.
 
 
 
'''**Gunner's Tracker**'''
 
 
 
- The inclusion of a tracker system in the gunner's sight allows the Namer 30 to lock onto and track aerial targets such as helicopters and low-flying aircraft. This system enhances the vehicle’s ability to defend against these threats, particularly at ranges under 2 kilometers.
 
 
 
'''Tactical Considerations and Role'''
 
 
 
'''**Defensive and Support Roles**'''
 
 
 
- '''Anti-Aircraft Defense''': The Namer 30’s tracker system makes it highly effective in an anti-aircraft role, especially against helicopters and low-flying aircraft that operate within its effective range. It can provide air defense coverage for allied units, making it a valuable asset in protecting ground forces from air attacks.
 
 
 
- '''Support Fire''': In addition to its anti-aircraft capabilities, the Namer 30 can support allied forces by engaging enemy vehicles. Its SPIKE missiles are particularly useful for taking out key enemy assets, such as heavily armored tanks.
 
 
 
'''**Positioning and Strategy**'''
 
 
 
- '''Hull-Down Tactics''': With -20 degrees of gun depression, the Namer 30 excels in hull-down positions, where only its turret is exposed. This tactic reduces vulnerability and maximizes the use of its armor and firepower.
 
 
 
- '''Cover and Concealment''': Given its vulnerabilities to artillery and air attacks, the Namer 30 should frequently use cover and concealment, positioning behind natural terrain features or buildings to minimize exposure.
 
 
 
'''Countering the Namer 30'''
 
 
 
'''**Threats and Weaknesses**'''
 
 
 
- '''Aerial Threats''': While the Namer 30 can engage helicopters and low-flying aircraft, it is also susceptible to attacks from above, particularly from faster aircraft and those equipped with bombs or guided munitions.
 
 
 
- '''Artillery and HE Rounds''': Artillery and high-explosive rounds can pose a significant threat, especially if they strike the vehicle's more exposed components, like the turret.
 
 
 
'''**Tactical Countermeasures**'''
 
 
 
- '''Flanking Maneuvers''': Engaging the Namer 30 from the sides or rear, where its armor is weaker, can be effective. Mobility and positioning are key in exploiting these vulnerabilities.
 
 
 
- '''Concentrated Fire''': Coordinated attacks, particularly using high-penetration ammunition or ATGMs, can overwhelm the Namer 30's defenses.
 
 
 
'''Mode-Specific Strategies'''
 
 
 
- '''Arcade Battles (AB)''': In this mode, the Namer 30's versatility shines due to more lenient damage models and spotting mechanics. Players can be more aggressive, using the tracker to quickly lock onto targets.
 
 
 
- '''Realistic Battles (RB) and Simulator Battles (SB)''': Here, the Namer 30's role becomes more defined as a support and anti-aircraft platform. Realistic ballistics and the need for precise targeting make the tracker an invaluable tool, but also require more cautious play, particularly in managing ammunition and positioning.
 
 
 
'''Conclusion'''
 
 
 
The Namer 30 is a powerful and flexible vehicle in "War Thunder," suitable for a range of roles from anti-tank to air defense. Its strengths lie in its durable armor, versatile armament, and advanced targeting systems. However, to maximize its effectiveness, players must adeptly manage its vulnerabilities and leverage terrain and cover. Whether defending key positions, supporting allied advances, or providing air defense, the Namer 30 can be a decisive factor on the battlefield when used thoughtfully and strategically.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
'''Pros:'''
+
* Very good armor compared to other contemporary light tanks, such as the BMP-2M and the M3A3 Bradley
 +
** Resistant to autocannons and most ATGMs frontally, being based on the Merkava 4 chassis
 +
* Excellent hull-down capabilities with good gun depression
 +
* SPIKE LRs are fire-and-forget ATGMs, no manual guidance of the missile required
 +
** Able to be used against helicopters and slow-flying aircraft, but will be fooled by flares due to IR guidance
  
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* Armor can be penetrated by most large-calibre APFSDS rounds at the battle rating
 +
* SPIKE ATGMs are fairly inconsistent against armored targets with a relatively low ammo count (4 missiles total)
 +
* Slower than other contemporary light tanks due to the large size and heavy weight (61 tons) of the Namer 30
 +
* Overhead weapon station is an overpressure trap for HE shells
  
 
*
 
*
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<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 +
 +
=== [[wt:en/news/8933-development-namer-30-desert-feline-en|Devblog]] ===
 +
Up until the early 2000s, Israel’s primary APC was still the American-built M113 which first entered service in the early 1960s. Becoming increasingly clear that the vehicle was susceptible to the threats of the modern battlefield, engineers began work on developing a successor based on the Merkava tank. Following rapid development and successful testing, the Namer officially entered service with the IDF in 2008. In 2016, the Namer underwent an experimental modification which saw it outfitted with a remote controlled 30 mm turret and Spike missile launchers.
  
 
== Media ==
 
== Media ==
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
+
* [[wt:en/news/8933-development-namer-30-desert-feline-en|Namer 30: Desert Feline [Devblog]]]
 
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
  
 
{{Israel light tanks}}
 
{{Israel light tanks}}
 
[[Category:ATGM vehicles]]
 
[[Category:ATGM vehicles]]

Revision as of 06:05, 31 July 2024

Introducing Wiki 3.0
Namer 30
il_namer_rcws_30.png
GarageImage Namer 30.jpg
Namer 30
AB RB SB
10.7 10.7 10.7
Class:
Research:260 000 Specs-Card-Exp.png
Purchase:710 000 Specs-Card-Lion.png

Description

The Namer RCWS-30 is a rank VII Israeli light tank with a battle rating of 10.7 (AB/RB/SB). The version present in-game is equipped with the Samson Remote Controlled Weapon System (RCWS) with a 30mm Bushmaster cannon and two SPIKE LR launchers. It was introduced in Update "Seek & Destroy".

General info

Survivability and armour

Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
LWS
Notifies about the vehicle's exposure to laser emissions
Armourfront / side / back
Hull50 / 50 / 50
Turret10 / 10 / 10
Crew3 people
Visibility205 %

The armor of the Namer is based off the Merkava Mk4, inheriting the same spacious design and the external composite. Due to this, the armor of the Namer is substantially better than other contemporary IFVs and light tanks. The front is resistant to almost all autocannon rounds and most chemical weapons. However, most large-calibre APFSDS rounds will be able to reliable penetrate the frontal armor.

The side armor of the Namer will be penetrated by most MBT rounds and most autocannon APFSDS rounds will find their way through the armor under prolonged fire. There are also external composite skirts which offer some protection.

The roof armor is relatively thick, with the crew compartment being virtually immune to strafing aircraft. The overhead weapons mount does act as an overpressure trap, and HE rounds that hit the RCWS will sometimes overpressure the crew.

Crew survivability is relatively good, but APFSDS shots to the UFP that spall enough will most likely take out 2 of the crew, resulting in the vehicle's destruction. There is a large amount of space in the vehicle toward the rear that can act as a dead zone for shells. Make sure to use Crew Replenishment on capture points if there are only 2 of the 3 crew remaining, as the Namer is extremely vulnerable to one-shots with only 2 crew left.

Armour type:

Armour Front Sides Rear Roof
Hull 70 mm (74°) - Upper glacis, composite screen

50 mm (44°) - Lower glacis, RHA

50 mm (9°) - Side plate, RHA

50 mm (56°) - Upper side plates, composite NERA

35 mm (1°) - Rear plate, RHA

30 mm (1°) - Rear door, RHA 10 mm (2°) - Fuel tank coverings, RHA

~120 mm (89°) - Crew compartment roof, Composite NERA
Turret 10 mm - RCWS, RHA

5 mm - SPIKE LR launchers and Bushmaster ammo storage, RHA

10 mm - RCWS, RHA

5 mm - SPIKE LR launchers and Bushmaster ammo storage, RHA

10 mm - RCWS, RHA

5 mm - SPIKE LR launchers and Bushmaster ammo storage, RHA

10 mm - RCWS, RHA

5 mm - SPIKE LR launchers and Bushmaster ammo storage, RHA

Notes:

Mobility

Speedforward / back
AB60 / 26 km/h
RB and SB54 / 24 km/h
Number of gears8 forward
4 back
Weight64.4 t
Engine power
AB2 290 hp
RB and SB1 200 hp
Power-to-weight ratio
AB35.6 hp/t
RB and SB18.6 hp/t

The mobility of the Namer is worse compared to other IFVs and light tanks due to it weighing a monstrous 61 tons. Most MBTs and almost all smaller vehicles will be faster than the player at the battle rating. Flanking is a possibility, but keep in mind that other light vehicles will arrive at areas before the player gets there.

The reverse speed is good, allowing the player to get out of most sticky situations relatively quick. Another note is that the Namer unfortunately does not inherit the reverse gearbox on the Merkava 4 MBT which allows it to travel the same speed in both directions.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 60 26 64.4 1860 2,290 28.88 35.56
Realistic 54 24 1061 1,200 16.48 18.63

Modifications and economy

Repair costBasic → Reference
AB3 351 → 5 994 Sl icon.png
RB3 198 → 5 721 Sl icon.png
SB4 259 → 7 619 Sl icon.png
Total cost of modifications209 300 Rp icon.png
344 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 170 / 220 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
400 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods new tank break.png
Brake System
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods new tank filter.png
Filters
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
400 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png
Mods new tank engine.png
Engine
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 300 Rp icon.png
Cost:
17 000 Sl icon.png
400 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 200 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods tank reinforcement il.png
Crew Replenishment
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
400 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
400 Ge icon.png
Mods tank ammo.png
30mm_173_HEI_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
400 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods airstrike.png
Airstrike
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods counterMeasures.png
LWS/LR
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
7 300 Rp icon.png
Cost:
11 000 Sl icon.png
270 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
400 Ge icon.png
Mods scouting.png
Improved optics
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
400 Ge icon.png
Mods tank ammo.png
30mm_173_APDS_FS_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
400 Ge icon.png
Mods art support.png
Artillery Support
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png
Mods thermal sight.png
NVD
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

30 mm Bushmaster 2 Mk.44 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition200 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
0.3 → 0.2 s
Fire rate201 shots/min
Vertical guidance-20° / 60°

The 30mm Bushmaster is the primary weapon of the Namer, with access to APDS, APFSDS, and HEI-T round options. There are two belts with 100 rounds each in a storage box on the opposite side of the SPIKE LR launchers. The Namer will have no problem penetrating the side armor of vehicles with the APFSDS belt. The APFSDS is also more than sufficient to destroy gun barrels and tracks.

Shooting down enemy aircraft is also relatively easy at closer ranges due to the IRST feature. Once locked, a lead indicator will appear showing where the player has to shoot. In conjunction with the HEI-T ammunition, the Namer can work as an improvised SPAA against close range aircraft.

Always make sure to keep an eye on the amount of cannon ammo that is left, as it is quite easy to burn through all of the 200 rounds during fighting. The 30mm ammunition can be replenished on friendly capture zones.

Since all of the cannon ammunition is mounted externally, a shot to the cannon belt will render the 30mm Bushmaster unusable, leaving the player with the SPIKE LRs and the coaxial MG as their only weapons.

30 mm Bushmaster 2 Mk.44 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 200 (100) 200 -20°/+60° ±180° Two-plane 33.2 __._ __._ __._ __._ 0.3 _.__ _.__ _.__
Realistic 20.8 __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
APDS 87 86 81 75 70 65
HEI-T 9 8 6 5 3 3
APFSDS 116 115 110 104 99 93
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
APDS 1,480 0.19 - - - 75° 78° 80°
HEI-T 1,080 0.36 0.1 0.1 54.4 79° 80° 81°
APFSDS 1,430 0.1 - - - 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
2 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Additional armament

Spike-LR II ATGM
Ammunition4 rounds
Belt capacity2 rounds
Fire rate120 shots/min
Vertical guidance-3° / 20°
Main article: Spike-LR2

The Namer 30 is equipped with four SPIKE LR missiles, with 2 being loaded in the launch tubes and with 2 being stored in the hull. The SPIKE LRs are best used against long range targets. Due to the fire-and-forget capability, players can shoot off a missile at longer ranges at the start of matches on open maps while moving to objectives.

The Spike LRs are inconsistent against armored vehicles, with only 700mm of tandem chemical penetration. Prioritize unarmored/light vehicles for easier kills.

Keep in mind that the SPIKE LR has a top-attack path, meaning that the missile will travel upwards immediately after being fired before aiming downwards to hit the target. Therefore, the SPIKE LR may not work against close range enemies since the missile will loft over the intended target.

Spike-LR2 missile Reloading rate (seconds)
Capacity (Belt) Vertical Horizontal Stabilizer Stock Full Expert Aced
4 (2) -3°/+20° - - 13.0 11.5 10.6 10.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Spike-LR II ATGM (tandem) 900 900 900 900 900 900
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Spike-LR II ATGM (tandem) 180 20,000 13.5 0.4 0.01 1.27 80° 82° 90°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
2 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition400 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 001 shots/min

The Namer 30 is equipped with a 7.62mm coaxial machine gun mounted next to the 30mm Bushmaster. It is only useful for pinging enemy tanks or destroying fences and other small obstacles.

7.62 mm FN MAG 60-40
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 400 (___) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Very good armor compared to other contemporary light tanks, such as the BMP-2M and the M3A3 Bradley
    • Resistant to autocannons and most ATGMs frontally, being based on the Merkava 4 chassis
  • Excellent hull-down capabilities with good gun depression
  • SPIKE LRs are fire-and-forget ATGMs, no manual guidance of the missile required
    • Able to be used against helicopters and slow-flying aircraft, but will be fooled by flares due to IR guidance

Cons:

  • Armor can be penetrated by most large-calibre APFSDS rounds at the battle rating
  • SPIKE ATGMs are fairly inconsistent against armored targets with a relatively low ammo count (4 missiles total)
  • Slower than other contemporary light tanks due to the large size and heavy weight (61 tons) of the Namer 30
  • Overhead weapon station is an overpressure trap for HE shells

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Devblog

Up until the early 2000s, Israel’s primary APC was still the American-built M113 which first entered service in the early 1960s. Becoming increasingly clear that the vehicle was susceptible to the threats of the modern battlefield, engineers began work on developing a successor based on the Merkava tank. Following rapid development and successful testing, the Namer officially entered service with the IDF in 2008. In 2016, the Namer underwent an experimental modification which saw it outfitted with a remote controlled 30 mm turret and Spike missile launchers.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Israel light tanks
Tracked  AMX-13 · Namer 30
Wheeled  AML-90