Difference between pages "Chi-To Late" and "Chi-Ri II"

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{{About
 
| about = Japanese medium tank '''{{PAGENAME}}'''
 
| usage = the early version
 
| link = Chi-To
 
}}
 
 
{{Specs-Card
 
{{Specs-Card
|code=jp_type_4_chi_to_late
+
|code=jp_type_5_chi_ri
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' ({{Annotation|四式中戦車 「チト」量産型|Yon-Shiki Chū-Sensha [Chi-To] Ryōsan-gata}}) is a rank {{Specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]]. It is an improvement over the original [[Chi-To]] with a more sloped hull for better protection.
+
The '''{{Specs|name}}''' ({{Annotation|五式中戦車II 「チリII」|Go-Shiki Chū-Sensha II [Chi-Ri II]}}) was designed as a result of Japanese field reports on the Eastern front war between Germany and the Soviet Union which evolved tank combat as a separate branch. Roughly offering the hull protection of a KV-1 and the firepower of German long 75 mm's, the Chi-Ri was to be a heavy medium tank offering quality over quantity in tank design. However, with the scale the Chi-Ri was supposed to be designed and the draining of resources the Japanese military experienced through China and mainly the Pacific, resources were diverted to the more practical [[Chi-To]] instead.
 
 
Similar to the Chi-To, the tank's mobility is only average with average armour and a decent gun. Like most Japanese tanks in Rank III, it is most effective as a sniper due to its thin armour, low turret traverse, and good gun depression. Sticking to the rear and letting heavier units advance is most ideal, however, this is not always possible and you will need to push with your team on the front at times. At times like this, play cautiously and stick to cover, as your thin side armour, poor hull traverse, and poor turret traverse can result in you easily being flanked. The lack of APC rounds like all Japanese guns gives the tank poor performance when fighting heavily sloped armour like the [[T-34-57|T-34's]] or [[IS-1|IS's]], and ricochets will be a common occurrence. It is best to aim for flat spots of armour where you will easily penetrate and let the HE filler do the rest.
 
 
 
A more armoured tank than the Chi-To before it, the Chi-To Late is a bit more forgiving. Like many Japanese tanks of Rank III, the Chi-To Late possesses the [[Type II Model II (75 mm)|Type II Model II 75 mm gun]] that allows it to penetrate nearly everything it fights with decent consistency. The high muzzle velocity, above average pen against flat and gently sloped armour, good gun depression and good explosive filler make the tank a good sniper in most cases. However, unlike the Chi-To, the sloped armour and smaller, symmetrical turret design make the tank more capable in a brawling situation where you are more likely to get hit.
 
  
In terms of raw thickness, the armour is the same. However the Chi-To Late's hull armour is roughly equivalent to that of the [[KV-1 (L-11)]] frontally and therefore is fairly safe from many guns beneath its battle rating such as the [[M3 (75 mm)|75 mm M3]], [[Ordnance QF 6-pounder Mk.V (57 mm)|57 mm QF 6-pdr]], and [[F-34 (76 mm)|76 mm F-34]]. Guns of its rank such as the [[M1 (76 mm)|76 mm M1]], [[KwK40 L48 (75 mm)|KwK40 L48]], [[D-5T (85 mm)|85 mm D-5T]], or the [[Ordnance QF 17-pounder (76 mm)|76 mm QF 17-pdr]] will not struggle with its armour however, so you should not push as if your armour is effective as such.
+
The Chi-Ri II was introduced along with the initial Japanese Ground Forces tree in [[Update 1.65 "Way of the Samurai"]]. It's armed with a [[Type II Model I (75 mm)|Type II Model I 75 mm cannon]] and is one of the earliest tanks in the game to feature a fully functional auto-loader for full-size tank guns, with a two-round capacity. The "auto-loader" is simply a tray-assisted ready rack for 2 shells that can be laid ready in front of the gun to simply push in, without the need of pulling ammo directly from the storage racks into the breech. Once the trays have been emptied, the reload will be like any usual tank with a slight penalty. The big drawback of the Chi-Ri II is its size and traverse speeds - while it offers a stronger engine once spaded, the massive turret will crank slowly making response time slow if the hull isn't utilized and the sheer size of the tank makes for a massive target.
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
Armour is as good as Japanese medium tanks will get. It can bounce most guns of Rank III and below if you angle your armour well enough (~35-45º), but long-barrelled guns (such as those mentioned above) will have no trouble getting through you.
 
 
 
'''Armour type:'''
 
'''Armour type:'''
  
 
* Rolled homogeneous armour
 
* Rolled homogeneous armour
* Cast homogeneous armour (Gun mantlet)
+
* Cast homogeneous armour (Recoil tube, Gun mantlet)
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Armour !! Front !! Sides !! Rear !! Roof
 
! Armour !! Front !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 75 mm (36°) ''Front plate'' <br> 20 mm (77°) ''Front glacis'' <br> 20-75 mm (15-57°) ''Lower glacis'' <br> 50 mm (31°) ''Hull cheeks''|| 35 mm (30°) ''Top'' <br> 35 mm ''Bottom'' || 35 mm || 20 mm
+
| Hull || 75 mm (15°) ''Front plate'' <br> 20 mm (81°) ''Front glacis'' <br> 75 mm () ''Joint plate'' <br> 35 mm (59°) ''Lower glacis''|| 35 mm (18°) ''Top'' <br> 35 mm ''Bottom'' || 35 mm ''Top'' <br> 20 mm (38°) ''Bottom'' || 20 mm
 
|-
 
|-
| Turret || 75 mm (16°) ''Turret front'' <br> 50 mm (11°) ''Gun mantlet'' || 50 mm () || 50 mm (1°) || 20 mm
+
| Turret || 75 mm (15°) ''Turret front'' <br> 50 mm (10°) ''Inner gun mantlet'' <br> 20-75 mm (10-15°) ''Outer gun mantlet'' || 50 mm (15°) || 50 mm || 20 mm
 
 
 
|-
 
|-
 
| Cupola || 75 mm || 75 mm || 75 mm || 20 mm
 
| Cupola || 75 mm || 75 mm || 75 mm || 20 mm
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'''Notes:'''
 
'''Notes:'''
  
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.
+
* Suspension wheels and bogies are 15 mm thick while tracks are 20 mm thick.
* Belly armour is 20 mm thick.
+
* Small parts of the suspension on the hull sides give 10 mm thick protection at their area.
* Small bars of RHA exist around the lower side hull, giving an extra 10 mm at their locations.
 
  
 
=== Mobility ===
 
=== Mobility ===
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp=620|rbMinHp=354}}
+
{{tankMobility|abMinHp=852|rbMinHp=486}}
 
 
The mobility of the {{PAGENAME}} is decent. It will get you to where you need reasonably quickly, and the top speed is respectable. The turning speed and acceleration leaves much to be desired, but isn't terrible overall.
 
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|Type II Model II (75 mm)}}
+
{{main|Type II Model I (75 mm)}}
 
 
The 7.5 cm Tank Gun Type II Model II performs very well at 4.7, and there are seldom any targets that can bounce the Type 4 Kou APHE shell from the front of their armour. It also has decent reloading and great explosive filler, meaning that shots that penetrate will either inflict heavy damage or result in a one-shot.
 
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[Type II Model II (75 mm)|75 mm Type II Model II]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="5" | [[Type II Model I (75 mm)|75 mm Type II Model I]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 55 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 12.1 || 16.7 || 20.3 || 22.5 || 23.9 || rowspan="2" | 8.45 || rowspan="2" | 7.48 || rowspan="2" | 6.89 || rowspan="2" | 6.50
+
| rowspan="2" | 100 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 11.4 || 15.8 || 19.2 || 21.2 || 22.6 || rowspan="2" | 4.29 || rowspan="2" | 3.80 || rowspan="2" | 3.50 || rowspan="2" | 3.30
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 7.6 || 8.9 || 10.8 || 11.9 || 12.7
+
| 7.1 || 8.4 || 10.2 || 11.3 || 12.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:Type II Model I (75 mm)/Ammunition|Type 1 APHE, Type 4 Kou, Type 90 HE}}
! colspan="8" | Penetration statistics
+
 
 +
==== [[Ammo racks]] ====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated: 1.101.0.44''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! Full<br>ammo
! rowspan="2" | Type of<br>warhead
+
! 1st<br>rack empty
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
+
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 
|-
 
|-
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
+
| '''100''' || 93&nbsp;''(+7)'' || 85&nbsp;''(+15)'' || 77&nbsp;''(+23)'' || 66&nbsp;''(+34)'' || 55&nbsp;''(+45)'' || 45&nbsp;''(+55)''
 
|-
 
|-
| Type 1 APHE || APHE || 149 || 146 || 133 || 118 || 105 || 93
+
! 7th<br>rack empty
 +
! 8th<br>rack empty
 +
! 9th<br>rack empty
 +
! 10th<br>rack empty
 +
! 11th<br>rack empty
 +
! 12th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
| Type 4 Kou || APHE || 151 || 148 || 137 || 124 || 112 || 101
+
| 35&nbsp;''(+65)'' || 27&nbsp;''(+73)'' || 19&nbsp;''(+81)'' || 11&nbsp;''(+89)'' || 3&nbsp;''(+97)'' || 1&nbsp;''(+99)'' || No
|-
 
| Type 90 HE || HE || 8 || 8 || 8 || 8 || 8 || 8
 
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
'''Notes'''
! colspan="10" | Shell details
+
 
 +
* Rack 12 is a 2-shell ready-rack, which will replenish when not reloading.
 +
* Hull empty: 35&nbsp;''(+65)'' shells.
 +
 
 +
=== Additional armament ===
 +
{{Specs-Tank-Weapon|2}}
 +
<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' -->
 +
{{main|Type 1 (37 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="60%"
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="4" | [[Type 1 (37 mm)|37 mm Type 1]] (Hull mount) || colspan="4" | Reloading rate (seconds)
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
 
|-
 
|-
! 0% !! 50% !! 100%
+
! Capacity !! Vertical !! Horizontal !! Stabilizer
|-
+
! Stock !! Full !! Expert !! Aced
| Type 1 APHE || APHE || 865 || 6.56 || 1.3 || 15 || 84.8 || 47° || 60° || 65°
 
|-
 
| Type 4 Kou || APHE || 865 || 6.75 || 1.2 || 14 || 80.64 || 47° || 60° || 65°
 
 
|-
 
|-
| Type 90 HE || HE || 830 || 6.17 || 0 || 0.1 || 490 || 79° || 80° || 81°
+
| 120 || -8°/+17° || ±10° || N/A || 5.2 || 4.6 || 4.2 || 4.0
 
|-
 
|-
 
|}
 
|}
 +
 +
==== Ammunition ====
 +
{{:Type 1 (37 mm)/Ammunition|Type 94 APHE}}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
+
<!-- '''Last updated: 1.101.0.44''' -->
<!-- '''Last updated: 1.101.0.53''' -->
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! 5th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
! 6th<br>rack empty
 +
! 7th<br>rack empty
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''55''' || 41&nbsp;''(+14)'' || 35&nbsp;''(+20)'' || 29&nbsp;''(+26)'' || 23&nbsp;''(+32)'' || 11&nbsp;''(+44)'' || 1&nbsp;''(+54)'' || No
+
| '''120''' || 101&nbsp;''(+19)'' || 81&nbsp;''(+39)'' || 61&nbsp;''(+59)'' || 41&nbsp;''(+79)'' || 21&nbsp;''(+99)'' || 11&nbsp;''(+109)'' || 1&nbsp;''(+119)'' || No
 
|-
 
|-
 
|}
 
|}
'''Note''':
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x230px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
'''Notes''':
  
* Turret and sides empty: 23&nbsp;''(+32)'' shells.
+
* Left side only: 21&nbsp;''(+99)'' shells.
  
 
=== Machine guns ===
 
=== Machine guns ===
{{Specs-Tank-Weapon|2}}
 
 
{{Specs-Tank-Weapon|3}}
 
{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Pintle || 1,000 (20) || 499 || -10°/+70° || ±60°
+
| Hull (coaxial with Hull cannon) || 3,000 (20) || 499 || N/A || N/A
|-
 
| Hull || 3,000 (20) || 499 || ±8° || ±8°
 
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
As previously stated, the Chi-To Late best performs in the role of sniper, engaging hulldown at medium to long range against opposing medium tanks. The good gun depression, average mobility, and good reverse speed allow you to make it to good positions at an average pace and allow you to reverse back into cover when reloading.
+
The best play style with the Chi-Ri II is a conservative one, a strategy equally applicable to its predecessor the [[Chi-To|Chi-To]]. One should lay a far distance from the enemy, using the high-velocity 75 mm gun in a sniping role than a close support. When an enemy appears, fire upon them, and the auto-loader allows for some mistakes as the next burst round is available in about a second for a follow-up shot. Once the three shots are expended, one has the option of either retreating back into cover to allow the autoloader to refill back with its three shells, or simply wait for the gun to reload one shell and fire. The latter option is viable due to the Chi-Ri's good reload speed even without the autoloader. The decent gun depression of -10° allows the Chi-Ri to exploit hull-down positions to maximize cover, so use that to gain a battlefield advantage.
 
 
Against most heavies such as the [[IS-1]]/[[IS-2|2]], [[Tiger H1|Tiger]], or [[Panther D|Panther]], it is only worthwhile to engage if you are already entrenched in a solid defensive position. Your gun's lack of APCBC gives you poor performance against slopes and rounded armour on the IS, Panther, and angled Tigers, making any ranged engagement near useless. Against tanks such as the [[M4A3E2|Jumbo 75]] or [[M4A3E2 (76) W|76]], it is best to disengage and flank them or have teammates flank them. Against all other medium tanks, shots to the hull will suffice at most range.
 
 
 
The M4A3E2 Jumbo could be a menace if not handled properly as they are nigh impenetrable from the front due to its thick armour. Either try for a very precise shot through the MG port in the front or shoot the armour behind the tracks if they are angled. The best way to deal with a Sherman Jumbo is to shoot it through the side or between the side plate and the tracks. There is a small gap between the top of the tracks and the bottom of the side plate that can be easily penetrated by the Chi-To Late, and a successful penetration here usually results in a one-shot, or a destroyed/alight engine. This weak spot is relatively easy to exploit as most Jumbo drivers make the mistake of angling their armour, which gives you full view of this weak spot. If you are struggling to hit it, then a shot through the drive wheel at an angle of 45º or more usually works quite well also. You should feel no pressure to get this right the first time, as a well-angled Chi-To Late can reliably bounce the Jumbo's shells, unless the Jumbo in question happens to be sporting the 76mm M1A1 cannon.
 
 
 
The IS series of tanks can also be a bit of a bother to deal with. At this battle rating, you may find the IS-1, IS-2 or IS-2 mod. 1944 (rare). However, they can be defeated by exploiting the shot trap on the turret front (requires some luck), shooting the driver's hatch on the front or the gun mantlet (requires extreme precision and luck), shooting the lower frontal plate (the most reliable way to kill an IS) or shooting the frontal armour plate from a 90º angle. That being said, your tank can still one-shot the IS series you'll face by shooting directly beneath the turret ring.
 
  
You may encounter the German "Big Cat" tanks (Tiger H1, Tiger E, Panther D, Panther A) if you get seriously up tiered. In this case the best thing you can do is hit them from the side, which usually results in a one-shot. If facing a Tiger (or any German Big Cat for that matter) from the front, you should retreat. However, if his frontal plate is not angled, then it might be worth a shot to shoot between the machine gun port and driver's hatch, which will result in a one-shot. As for the panther, try to exploit the shot trap on the turret, but only as a last resort. Your first port of call should be to shoot the drive wheel, basically following the same tactics you'd use for dealing with a Sherman Jumbo.
+
Another play style is a close-quarter ones, going against everything the paragraph above suggests. The three-round capacity of the auto-loader means the Chi-Ri has some decent close-range firepower to use if it can catch a group of enemies unawares from the sides or rear. The Chi-Ri's decent mobility, especially for its huge size, helps with that. Being able to fire two rapid shots of high-damaging 75 mm shell can allow the Chi-Ri to effectively neutralize in a record time before they have time to react. After those shots, the Chi-Ri can either wait in cover and reload the shells, or just fire each shell as its reloaded. However, the tank is always vulnerable to being spotted and surprised due to its massive profile, very weak armour and slow turret traverse. Furthermore, actually reloading the autoloader takes far longer than firing them off. As such, it's easily gunned down then if not supported by friendly tanks.
  
As for some other enemies:
+
One last thing to note is the secondary 37 mm hull gun. This often doesn't get much use, as it only has 46mm of penetration point-blank, making it useless against the majority of the Chi-Ri's opponents. The gun also can't be used to range the 75mm main cannon due to having a very different trajectory. Furthermore, the crew member in charge of the gun is the first to be relocated in case another crew member is knocked out, rendering it unusable unless one gets the chance to get more crew at an objective. However, the 37mm still has its uses against very thinly-armoured opponents such as Hellcats, the turrets of AA vehicles, and the sides of mediums at close enough range. In addition, it can also be used to trick opponents into thinking that the Chi-Ri has already fired all of its shells, causing them to expose themselves and be vulnerable to return fire.
  
* [[Churchill VII]]: do not engage from the front at all. Sneak around to the side and shoot there.
+
At this stage, most medium, heavy tanks, and tank destroyer can penetrate the Chi-Ri's armour with ease. Take caution on the battlefield.
* [[ARL-44]]: shoot the sides. It's not worth facing this tank head on, it's too much of a risk.
 
* [[ARL-44 (ACL-1)]]: aim for the turret if you face this tank from the front, then finish it from the sides. Be careful not to get shot.
 
* [[M6A1]]: the frontal armour on this thing can be a bit fiddly. Aim for a spot that doesn't seem to have more than one armour plate layered on it.
 
  
Most tanks you face can penetrate you frontally if they shoot your frontal plate when it is not angled. It is recommended to get the first shot off and then retreat, and make a second surprise attack. Most of the time, a penetration results in a one-shot with this tank. You can penetrate pretty much any medium or light tank frontally by shooting the upper front plate, so use that to your advantage.
+
At BR 5.0, the Chi-Ri starts to face some tanks that are quite resistant to its 75 mm cannon, namely the [[Tiger H1|Tiger H1]] and [[IS-1]] heavy tanks. While the Type 4 Kou shell has fantastic post-penetration damage thanks to its high explosive filler, it only has 157mm of penetration. While this is enough to go through these tanks' weak spots, taking the time to aim for them is disadvantageous in a "shoot first, aim later" type of engagement. Meanwhile, Tigers, IS-1s, and Panthers can take out the Chi-Ri out with ease due to the Chi-Ri's thin armour and massive profile. Thus, it is best to pounce on and surprise enemy tanks rather than face them in a frontal duel, catch them by their sides and blow up their interior. The same strategies in place for using the Chi-To Late to deal with the horrors of 5.0 should be implemented with the Chi-Ri.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Sloped hull armour, a first in Japan tank designs, roughly equivalent to the hull of a KV-1 frontally and can withstand several lower-rank guns.
+
* 3.3 second reload between each shell in the autoloader with a fully trained crew
* 75 mm Tank Gun Type 5 has good muzzle velocity, penetration, and filler.
+
* First Stage Ammo Storage enables the tank to reload in less then 6 seconds even when the auto-loader is empty
* Good gun depression.
+
* With the First Stage Ammo Storage mechanic, the auto-loader is reloaded when not firing the gun
* Smaller turret than the Chi-To.
+
* Exceptional burst damage potential
* Good reverse speed.
+
* Very competitive gun depression (-10°)
* Thickest side armour of all Japanese tanks tied with the Chi-Ri II at 35mm. Resistant to .50 cals.
+
* Secondary 37 mm armament allows for engaging weaker enemy without wasting 75 mm shells, and can be used to trick inattentive enemy players into thinking the main gun has fired
* Symmetrical turret placement and gun placement in the turret, no odd angles of fire like the Chi-To.
+
* Decent mobility, even with stock engine
* Great penetration and explosive filler, a successful penetration usually results in a one-shot.
 
* 42 km/h top speed is quite respectable.
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Poor turret traverse.
+
* Atrocious optics
* Average acceleration and mobility, easily beat by Pz.IVs, Shermans, and T-34s.
+
 
* Hull cheeks make angling difficult.
+
* With the First Stage Ammo Storage mechanic, the 4 ammo racks in the back of the turret will be the last to be depleted, increasing the chance of ammo racking
* Turret armour is no different from Chi-To, still easily penetrated by any gun it can see.
+
* Actually reloading the autoloader takes a very long time
* Lack of APCBC round gives poor performance versus sloped armour. Expect ricochets against Russians and Americans.
+
* Learning curve to use tank properly is worse than the [[M3 Lee|M3 Mediums]]
 +
* Massive profile
 +
* Abysmal hull turn time
 +
* Unimpressive turret traverse speed
 +
* Thin, poorly sloped armour all around
 +
* Angled hull front cheek sections make armour angling useless
 +
* 37 mm can only aim forwards and is very weak for Rank 3
 +
* Average accuracy
 +
* Maximum of 151 mm of penetration with the best shell, can have trouble penetrating same and higher-rank heavy tanks
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
===Development===
+
===Chi-Ri===
The lacklustre performance of Japanese tanks in World War II called for the development of newer medium tanks in the Imperial Japanese Army. The standard tank of the time was the [[Chi-Ha|Type 97 Chi-Ha]], which has its chassis used in many expedient models to provide a bigger gun for the Japanese inventory such as the [[Chi-Ha Kai|Chi-Ha Kai]], [[Chi-He|Type 1 Chi-He]], [[Ho-I|Type 2 Ho-I]], and [[Chi-Nu|Type 3 Chi-Nu]]. By the time of Chi-Nu, however, the Chi-Ha chassis was becoming outdated and so a new tank design using an improved chassis was needed for future development.<ref name="ZalogaJapaneseTank">Zaloga 2007</ref>
+
Under the pretext of their lacklustre tank designs, the Japanese worked on creating a tank that could surpass the Allies' main tank, the [[M4|M4 Sherman]]. Upgraded designs made to deal with the Sherman led to the [[Chi-Nu|Type 3 Chi-Nu]] and the [[Chi-To|Type 4 Chi-To]]. While these two were quite capable against the Sherman, they did not represent the best that the Japanese had to offer.
 +
 
 +
Sometime during the development period of the Chi-Nu and the Chi-To, the Japanese designed a medium tank far more sophisticated than anything they had done previously. The tank was to be equipped with the same 75 mm gun as the Chi-To, except it had an auto-loading system on it. There was to be a hull-mounted 37 mm with a machine gun as well. The chassis was similar to the Chi-To's, but lengthened to eight road wheels per side. It was also powered by a 550 hp gasoline aircraft engine designed by BMW from Germany. The tank was classified as the '''Type 5 Chi-Ri''' and a single prototype without the main gun was produced in May 1945, but efforts were diverted to the more practical Type 4 Chi-To. Due to that, the war ended with only a single Type 5 Chi-Ri prototype produced.<ref name="ZalogaJapaneseTank">Zaloga 2007</ref>
 +
 
 +
===Chi-Ri II===
 +
Though Chi-Ri showed the development process for the new tank design, improvements often come to during prototype stages for a more manageable tank design. The improvements on the Chi-Ri, which would be called the '''Chi-Ri II''', were mainly the removal or addition of certain features, with the added ones namely from the Chi-To. Notable differences would be the use of a supercharged Mitsubishi diesel engine instead of a German gasoline engine, the change in suspension and turret design to resemble the Chi-To's, and the removal of the 37 mm secondary armament. It is uncertain how useful these simplifications are since these are all plans never put into practice.<ref name="FTRChi-RiII">Davis 2013</ref>
  
In 1943, development started of the '''Chi-To''' tank, which features a new chassis and more powerful engine. Its armament is a 75 mm gun based off the Type 88 anti-aircraft gun, giving it a high-velocity weapon. Armour on the tank was welded and was quite thick in comparison to its predecessor at 75 mm thick. The tank was accepted for service in 1944 and was expected to enter mass production with 20 per month at Mitsubishi and 5 per month at Kobe-Seiko. In terms of Japanese armour development, the Chi-To was the most sophisticated tank to enter production levels.<ref name="ZalogaJapaneseTank" />
+
===Production plans===
 +
If the Chi-Ri ever entered production, the Japanese had plans for a bit of an upgrade in its firepower. It would be armed with a gun based on the Type 99 88 mm anti-aircraft gun, giving it a much higher velocity cannon that makes the vehicle more than capable of taking out Allied tanks. With the Chi-Ri in production and in numbers, it would be used in Japan's final stand against the Allies should they invade the home islands.
  
===War's End===
+
However, like many late-war tanks of Japan, they would never see any battle service due to their surrender in September 1945. The single Chi-Ri prototype was captured by the ensuing American occupation force, which they transported to the Aberdeen Proving Grounds for tests. Records show that the Chi-Ri prototype was scrapped along with other foreign tanks on October 1952.<ref name="MaiScrapping">Sun 2017</ref>
Despite its potential, the Type 4 Chi-To was never made in large numbers. At the war's end, only six chassis were made, with only two of those made into tanks. The completed tanks were dumped into Lake Hamana in Shizuoka Prefecture to avoid capture by Allied forces. One tank would be recovered by the U.S. occupation forces following Japan's surrender in World War II. The tank was then transported to Aberdeen Proving Grounds for tests and would eventually be scrapped in October 1952.<ref name="MaiScrapping">Sun 2017</ref> The second tank still has yet to be located.
 
  
 
== Media ==
 
== Media ==
Line 220: Line 217:
  
 
;Skins
 
;Skins
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_4_chi_to_late Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_5_chi_ri Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Videos
 
;Videos
{{Youtube-gallery|U2fm2lpHvWI|'''Way Of The Gun - Chi-to Late''' - ''8Bit Dane''}}
+
{{Youtube-gallery|PosWOnOGkSo|'''Best experimental vehicles''' discusses the {{PAGENAME}} at 2:59 - ''War Thunder Official Channel''|RyA5KcS2hAw|'''Multi-turreted Tanks'''  discusses the {{PAGENAME}} at 4:21  - ''War Thunder Official Channel''|-jmSoAvIsv4|'''The Shooting Range #26''' - ''Metal Beasts'' section at 00:46 discusses the {{PAGENAME}}.}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
;Other vehicles of similar configuration and role
 +
* [[File:IJA flag.png|30px|link=]] [[Chi-To (Family)]]
 +
* [[File:Germany flag.png|30px|link=]] [[Panther tank (Family)]]
 +
* [[File:USSR flag.png|30px|link=]] [[KV-85]]
 +
* [[File:USA flag.png|30px|link=]] [[M6A1]]
 +
* [[File:France flag.png|30px|link=]] [[ARL-44]]
  
 
== External links ==
 
== External links ==
Line 235: Line 240:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
=== References ===
+
* Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007
'''Citations'''
+
* Davis, Frank. "Chi Ri II - Japanese Tier 6/7 Medium." For the Record. Blogger.com, 05 June 2013. Web. 12 Jan. 2017. [http://ftr-wot.blogspot.com/2013/06/chi-ri-ii-japanese-tier-67-medium.html]
 +
* Sun, Eun Ae. ''Chi-Ri & Chi-To: Aberdeen Tank Scrapping.'' YouTube, YouTube, 7 Aug. 2017, [https://www.youtube.com/watch?v=4mkS8EodQbA]
 +
 
 +
===References===
 
<references />
 
<references />
 
'''Bibliography'''
 
 
* Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007
 
* Sun, Eun Ae. ''Chi-Ri & Chi-To: Aberdeen Tank Scrapping.'' YouTube, YouTube, 7 Aug. 2017, [https://www.youtube.com/watch?v=4mkS8EodQbA Video]
 
  
 
{{TankManufacturer Mitsubishi}}
 
{{TankManufacturer Mitsubishi}}
 
{{Japan medium tanks}}
 
{{Japan medium tanks}}

Latest revision as of 11:25, 26 June 2024

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Chi-Ri II
jp_type_5_chi_ri.png
GarageImage Chi-Ri II.jpg
ArtImage Chi-Ri II.png
Chi-Ri II

Description

The Type 5 Chi-Ri II (五式中戦車II 「チリII」) was designed as a result of Japanese field reports on the Eastern front war between Germany and the Soviet Union which evolved tank combat as a separate branch. Roughly offering the hull protection of a KV-1 and the firepower of German long 75 mm's, the Chi-Ri was to be a heavy medium tank offering quality over quantity in tank design. However, with the scale the Chi-Ri was supposed to be designed and the draining of resources the Japanese military experienced through China and mainly the Pacific, resources were diverted to the more practical Chi-To instead.

The Chi-Ri II was introduced along with the initial Japanese Ground Forces tree in Update 1.65 "Way of the Samurai". It's armed with a Type II Model I 75 mm cannon and is one of the earliest tanks in the game to feature a fully functional auto-loader for full-size tank guns, with a two-round capacity. The "auto-loader" is simply a tray-assisted ready rack for 2 shells that can be laid ready in front of the gun to simply push in, without the need of pulling ammo directly from the storage racks into the breech. Once the trays have been emptied, the reload will be like any usual tank with a slight penalty. The big drawback of the Chi-Ri II is its size and traverse speeds - while it offers a stronger engine once spaded, the massive turret will crank slowly making response time slow if the hull isn't utilized and the sheer size of the tank makes for a massive target.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Recoil tube, Gun mantlet)
Armour Front Sides Rear Roof
Hull 75 mm (15°) Front plate
20 mm (81°) Front glacis
75 mm (9°) Joint plate
35 mm (59°) Lower glacis
35 mm (18°) Top
35 mm Bottom
35 mm Top
20 mm (38°) Bottom
20 mm
Turret 75 mm (15°) Turret front
50 mm (10°) Inner gun mantlet
20-75 mm (10-15°) Outer gun mantlet
50 mm (15°) 50 mm 20 mm
Cupola 75 mm 75 mm 75 mm 20 mm

Notes:

  • Suspension wheels and bogies are 15 mm thick while tracks are 20 mm thick.
  • Small parts of the suspension on the hull sides give 10 mm thick protection at their area.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. 852 Expression error: Unexpected round operator. __.__
Realistic 486 Expression error: Unexpected round operator. __.__

Modifications and economy

Armaments

Main armament

75 mm Type II Model I Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 100 -10°/+20° ±180° N/A 11.4 15.8 19.2 21.2 22.6 4.29 3.80 3.50 3.30
Realistic 7.1 8.4 10.2 11.3 12.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Type 1 APHE APHE 149 146 133 118 105 93
Type 4 Kou APHE 151 148 137 124 112 101
Type 90 HE HE 17 17 15 14 12 11
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Type 1 APHE APHE 865 6.56 1.3 15 84.8 47° 60° 65°
Type 4 Kou APHE 865 6.75 1.2 14 80.64 47° 60° 65°
Type 90 HE HE 830 6.17 0.2 0.1 490 79° 80° 81°

Ammo racks

Ammo racks of the Chi-Ri II
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
100 93 (+7) 85 (+15) 77 (+23) 66 (+34) 55 (+45) 45 (+55)
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
11th
rack empty
12th
rack empty
Visual
discrepancy
35 (+65) 27 (+73) 19 (+81) 11 (+89) (+97) (+99) No

Notes

  • Rack 12 is a 2-shell ready-rack, which will replenish when not reloading.
  • Hull empty: 35 (+65) shells.

Additional armament

Main article: Type 1 (37 mm)
37 mm Type 1 (Hull mount) Reloading rate (seconds)
Capacity Vertical Horizontal Stabilizer Stock Full Expert Aced
120 -8°/+17° ±10° N/A 5.2 4.6 4.2 4.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Type 94 APHE APHE 46 44 36 29 23 18
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Type 94 APHE APHE 700 0.7 1.2 9 11 47° 60° 65°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
Visual
discrepancy
120 101 (+19) 81 (+39) 61 (+59) 41 (+79) 21 (+99) 11 (+109) (+119) No
Ammo racks of the Chi-Ri II

Notes:

  • Left side only: 21 (+99) shells.

Machine guns

Main article: Type 97 (7.7 mm)
7.7 mm Type 97
Mount Capacity (Belt) Fire rate Vertical Horizontal
Hull (coaxial with Hull cannon) 3,000 (20) 499 N/A N/A

Usage in battles

The best play style with the Chi-Ri II is a conservative one, a strategy equally applicable to its predecessor the Chi-To. One should lay a far distance from the enemy, using the high-velocity 75 mm gun in a sniping role than a close support. When an enemy appears, fire upon them, and the auto-loader allows for some mistakes as the next burst round is available in about a second for a follow-up shot. Once the three shots are expended, one has the option of either retreating back into cover to allow the autoloader to refill back with its three shells, or simply wait for the gun to reload one shell and fire. The latter option is viable due to the Chi-Ri's good reload speed even without the autoloader. The decent gun depression of -10° allows the Chi-Ri to exploit hull-down positions to maximize cover, so use that to gain a battlefield advantage.

Another play style is a close-quarter ones, going against everything the paragraph above suggests. The three-round capacity of the auto-loader means the Chi-Ri has some decent close-range firepower to use if it can catch a group of enemies unawares from the sides or rear. The Chi-Ri's decent mobility, especially for its huge size, helps with that. Being able to fire two rapid shots of high-damaging 75 mm shell can allow the Chi-Ri to effectively neutralize in a record time before they have time to react. After those shots, the Chi-Ri can either wait in cover and reload the shells, or just fire each shell as its reloaded. However, the tank is always vulnerable to being spotted and surprised due to its massive profile, very weak armour and slow turret traverse. Furthermore, actually reloading the autoloader takes far longer than firing them off. As such, it's easily gunned down then if not supported by friendly tanks.

One last thing to note is the secondary 37 mm hull gun. This often doesn't get much use, as it only has 46mm of penetration point-blank, making it useless against the majority of the Chi-Ri's opponents. The gun also can't be used to range the 75mm main cannon due to having a very different trajectory. Furthermore, the crew member in charge of the gun is the first to be relocated in case another crew member is knocked out, rendering it unusable unless one gets the chance to get more crew at an objective. However, the 37mm still has its uses against very thinly-armoured opponents such as Hellcats, the turrets of AA vehicles, and the sides of mediums at close enough range. In addition, it can also be used to trick opponents into thinking that the Chi-Ri has already fired all of its shells, causing them to expose themselves and be vulnerable to return fire.

At this stage, most medium, heavy tanks, and tank destroyer can penetrate the Chi-Ri's armour with ease. Take caution on the battlefield.

At BR 5.0, the Chi-Ri starts to face some tanks that are quite resistant to its 75 mm cannon, namely the Tiger H1 and IS-1 heavy tanks. While the Type 4 Kou shell has fantastic post-penetration damage thanks to its high explosive filler, it only has 157mm of penetration. While this is enough to go through these tanks' weak spots, taking the time to aim for them is disadvantageous in a "shoot first, aim later" type of engagement. Meanwhile, Tigers, IS-1s, and Panthers can take out the Chi-Ri out with ease due to the Chi-Ri's thin armour and massive profile. Thus, it is best to pounce on and surprise enemy tanks rather than face them in a frontal duel, catch them by their sides and blow up their interior. The same strategies in place for using the Chi-To Late to deal with the horrors of 5.0 should be implemented with the Chi-Ri.

Pros and cons

Pros:

  • 3.3 second reload between each shell in the autoloader with a fully trained crew
  • First Stage Ammo Storage enables the tank to reload in less then 6 seconds even when the auto-loader is empty
  • With the First Stage Ammo Storage mechanic, the auto-loader is reloaded when not firing the gun
  • Exceptional burst damage potential
  • Very competitive gun depression (-10°)
  • Secondary 37 mm armament allows for engaging weaker enemy without wasting 75 mm shells, and can be used to trick inattentive enemy players into thinking the main gun has fired
  • Decent mobility, even with stock engine

Cons:

  • Atrocious optics
  • With the First Stage Ammo Storage mechanic, the 4 ammo racks in the back of the turret will be the last to be depleted, increasing the chance of ammo racking
  • Actually reloading the autoloader takes a very long time
  • Learning curve to use tank properly is worse than the M3 Mediums
  • Massive profile
  • Abysmal hull turn time
  • Unimpressive turret traverse speed
  • Thin, poorly sloped armour all around
  • Angled hull front cheek sections make armour angling useless
  • 37 mm can only aim forwards and is very weak for Rank 3
  • Average accuracy
  • Maximum of 151 mm of penetration with the best shell, can have trouble penetrating same and higher-rank heavy tanks

History

Chi-Ri

Under the pretext of their lacklustre tank designs, the Japanese worked on creating a tank that could surpass the Allies' main tank, the M4 Sherman. Upgraded designs made to deal with the Sherman led to the Type 3 Chi-Nu and the Type 4 Chi-To. While these two were quite capable against the Sherman, they did not represent the best that the Japanese had to offer.

Sometime during the development period of the Chi-Nu and the Chi-To, the Japanese designed a medium tank far more sophisticated than anything they had done previously. The tank was to be equipped with the same 75 mm gun as the Chi-To, except it had an auto-loading system on it. There was to be a hull-mounted 37 mm with a machine gun as well. The chassis was similar to the Chi-To's, but lengthened to eight road wheels per side. It was also powered by a 550 hp gasoline aircraft engine designed by BMW from Germany. The tank was classified as the Type 5 Chi-Ri and a single prototype without the main gun was produced in May 1945, but efforts were diverted to the more practical Type 4 Chi-To. Due to that, the war ended with only a single Type 5 Chi-Ri prototype produced.[1]

Chi-Ri II

Though Chi-Ri showed the development process for the new tank design, improvements often come to during prototype stages for a more manageable tank design. The improvements on the Chi-Ri, which would be called the Chi-Ri II, were mainly the removal or addition of certain features, with the added ones namely from the Chi-To. Notable differences would be the use of a supercharged Mitsubishi diesel engine instead of a German gasoline engine, the change in suspension and turret design to resemble the Chi-To's, and the removal of the 37 mm secondary armament. It is uncertain how useful these simplifications are since these are all plans never put into practice.[2]

Production plans

If the Chi-Ri ever entered production, the Japanese had plans for a bit of an upgrade in its firepower. It would be armed with a gun based on the Type 99 88 mm anti-aircraft gun, giving it a much higher velocity cannon that makes the vehicle more than capable of taking out Allied tanks. With the Chi-Ri in production and in numbers, it would be used in Japan's final stand against the Allies should they invade the home islands.

However, like many late-war tanks of Japan, they would never see any battle service due to their surrender in September 1945. The single Chi-Ri prototype was captured by the ensuing American occupation force, which they transported to the Aberdeen Proving Grounds for tests. Records show that the Chi-Ri prototype was scrapped along with other foreign tanks on October 1952.[3]

Media

Skins
Videos

See also

Other vehicles of similar configuration and role

External links

  • Zaloga Steven. Japanese Tanks 1939-1945 Great Britain: Osprey Publishing Ltd., 2007
  • Davis, Frank. "Chi Ri II - Japanese Tier 6/7 Medium." For the Record. Blogger.com, 05 June 2013. Web. 12 Jan. 2017. [1]
  • Sun, Eun Ae. Chi-Ri & Chi-To: Aberdeen Tank Scrapping. YouTube, YouTube, 7 Aug. 2017, [2]

References

  1. Zaloga 2007
  2. Davis 2013
  3. Sun 2017


Mitsubishi Heavy Industries (三菱重工業株式会社)
Light Tanks 
Type 95  Ha-Go · Ha-Go Commander
Medium Tanks 
Type 89  I-Go Ko
Type 97  Chi-Ha · Chi-Ha Kai
Type 1  Chi-He · Chi-He (5th Regiment)
Type 3  Chi-Nu · Chi-Nu II
Type 4  Chi-To · Chi-To Late
Type 5  Chi-Ri II
SPGs 
Chi-Ha Derived  Ho-Ro
Chi-He Derived  Ho-I
Chi-Ri Derived  Ho-Ri Prototype · Ho-Ri Production
Other  Na-To · Ro-Go Exp.
Captured  ␗Chi-Ha · ␗Chi-Ha Kai
Note  Most tank designs would be contracted by the Army Technical Bureau to Mitsubishi
See also  Mitsubishi Heavy Industries Ltd. (Post-War)

Japan medium tanks
Type 97  Chi-Ha · Chi-Ha Kai · Chi-Ha Kai TD · Chi-Ha Short Gun
Type 1  Chi-He · Chi-He (5th Regiment) · Ho-I
Type 3  Chi-Nu · Chi-Nu II
Type 4  Chi-To · Chi-To Late
Type 5  Chi-Ri II
Type 61 MBT  ST-A1* · ST-A2* · ST-A3* · Type 61
Type 74 MBT  ST-B2* · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G)
Type 90 MBT  Type 90 · Type 90 (B) · Type 90 (B) "Fuji"
Type 10 MBT  TKX (P)* · TKX* · Type 10
Other  Ka-Chi
USA  ▅M4A3 (76) W · ▅M47
  *Prototype