Difference between pages "BTR-152A" and "ADEN (30 mm)"

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{{About
 
| about = Soviet SPAA '''{{PAGENAME}}'''
 
| usage = the other Soviet SPAA
 
| link = BTR-ZD
 
}}
 
{{Specs-Card
 
|code=ussr_btr_152a
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
 
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' -->
The '''{{Specs|name}}'''  (shortened to '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} Soviet Self-Propelled Anti-Aircraft gun {{Battle-rating}}. It was introduced in [[Update 1.71 "New E.R.A."]]. As with any APC, it features light armour on a spacey vehicle, a good crew count, a decent gun and good mobility. Since there is no infantry to fight, the BTR is used as an AA in-game.
+
The 30 mm ADEN is a British revolver cannon, and along with the [[ADEN Mk.4 (30 mm)|ADEN Mk.4]] is arguably one of the best 30 mm cannons in the game due to its extreme power, high rate of fire, decent accuracy and solid muzzle velocity. However, if the pilot is a bit too trigger happy, they might find themselves out of ammunition very quickly.
 
 
The BTR-152 is an Armoured Personnel Carrier (APC) on a six-wheeled, open-topped truck chassis, meaning unlike the Soviet truck-mounted anti-aircraft vehicles, it can survive low-calibre MG fire from ground vehicles. However, anything above 30 calibre doesn't have much trouble taking this vehicle down. It features a top-mounted twin [[KPVT (14.5 mm)|KPVT]] gun mount with good traverse and elevation rate. Something to note is the presence of the two spare loaders in the back. Inexperienced players, or those who don't know the structure of the BTR-152A, tend to repeatedly shoot the cab of the truck, leaving these two crew members relatively unharmed.
 
  
== General info ==
+
=== Vehicles equipped with this weapon ===
=== Survivability and armour ===
+
<!-- ''List out vehicles that are equipped with the weapon.'' -->
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
  
While armour is nothing impressive for any BR, it is in no way rubbish or useless since it protects the crew from most light ground menaces such as machine-gun fire, most indirect artillery shrapnel, low-calibre HE shells and even some medium-range heavy machine gunfire. These light plates have some chances not detonating incoming APHE rounds, virtually turning them into pure AP shells. To maximize this effect, one should never face tanks upfront. It is recommended to always show side armour if fired at, as from the side, modules are quite spaced out. Avoid autocannons at all costs since any of them can shred this APC in no time from almost any angle. Anyways, in most scenarios, it is better recommended to '''just hit the gas''' and avoid any incoming shots/artillery fire.
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{{Navigation-Start|Vehicles equipped with this weapon}}
  
'''Armour type:'''
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{{Navigation-First-Line|'''Jet fighters'''}}{{Specs-Link|javelin_fmk9}}&nbsp;(Suspended){{-}}{{Specs-Link|scimitar_f1}}
 +
{{Navigation-Line|Hunter}}{{Specs-Link|hunter_f1}}{{-}}{{Specs-Link|hunter_f6}}{{-}}{{Specs-Link|hunter_f6_holland}}{{-}}{{Specs-Link|hunter_f9_rhodesia}}{{-}}{{Specs-Link|hunter_f50_sweden}}{{-}}{{Specs-Link|hunter_f58_switzerland}}
 +
{{Navigation-Line|Lightning}}{{Specs-Link|lightning_f6}}{{-}}{{Specs-Link|lightning_f53}}
 +
{{Navigation-Line|Swift}}{{Specs-Link|swift_f1}}{{-}}{{Specs-Link|swift_f7}}
  
* Rolled homogeneous armour
+
{{Navigation-End}}
  
{| class="wikitable sortable" style="text-align:center"
+
== General info ==
|-
+
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
| Hull || 13 mm (34-64°) ''Grille'' <br> 13 mm (41°) ''Windshield'' <br> 6 mm (84°) ''Hood'' || 10 mm (0-22°) ''Main hull''<br> 6 mm (0-38°) ''Wheel wells'' || 8 mm (0°) || N/A
 
|-
 
| Turret || 6 mm (15°) ''Magazine'' <br> 10 mm (0°) ''Gun rack'' || N/A || 6 mm (0°) || N/A
 
|-
 
|}
 
'''Notes:'''
 
 
 
* Wheels are 2 mm thick.
 
  
=== Mobility ===
+
=== Available ammunition ===
{{Specs-Tank-Mobility}}
+
<!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' -->
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
  
{{tankMobility|abMinHp=156|rbMinHp=97}}
+
* '''Default:''' {{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer}}
  
An interesting feature that can provide any wise commander with a few hits is the BTR-152A's speed. This light APC can carry itself over the road at breakneck speeds, provided it can ride a paved road. In good circumstances, it can reach over 80 km/h and keep its good speed even while turning, due to its wheeled chassis. Offroad mobility is not bad, meaning it can easily follow medium and light tanks on any terrain, making for an effective flanker. Backwards, speed tops at -20 km/h, which is enough to get out of an ugly situation if needed. With its large wheels, this truck can cross some small trenches and rivers, where its GAZ and ZiS truck counterparts would ditch. This truck's centre of mass is quite low, allowing it to turn at high speeds without rolling.
+
:: The default round that all players start with. With a mix of AP and HEI-T rounds, it can double as an "universal" belt going between air and ground targets.
  
=== Modifications and economy ===
+
* '''Air targets:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer}}
{{Specs-Economy}}
 
  
== Armaments ==
+
:: As the name implies, this belt is the best for Air-to-Air combat due to the replacement of the AP rounds with the powerful HEF-I rounds.
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|KPVT (14.5 mm)}}
 
  
This is where this truck shines over its predecessor and followers: it has a higher rate of fire and more ammunition while retaining a good armour penetration and having a fully rotating turret (where the 72-K trucks are unable fire directly in front). Each ammo loadout can effectively engage tanks' sides with relative ease (at close range) and easily shred even heavy planes. The guns can fire for 10 seconds before overheating, or ~150 bullets, half of their magazine.
+
* '''Ground targets:''' {{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer}}{{-}}{{Annotation|AP|Armour-piercing}}
  
{| class="wikitable" style="text-align:center" width="100%"
+
:: Basically the default belt with one less HEI-T round. If ground attack is your intention, use the default belts.
|-
 
! colspan="6" | [[KPVT (14.5 mm)|14.5 mm KPVT]] (x2) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
|-
 
! ''Arcade''
 
| rowspan="2" | 1,200 (150) || rowspan="2" | 600 || rowspan="2" | -5°/+89° || rowspan="2" | ±180° || rowspan="2" | N/A || 40.51 || 56.07 || 68.08 || 75.29 || 80.09 || rowspan="2" | 10.40 || rowspan="2" | 9.20 || rowspan="2" | 8.48 || rowspan="2" | 8.00
 
|-
 
! ''Realistic''
 
| 27.37 || 32.20 || 39.10 || 43.24 || 46.00
 
|-
 
|}
 
  
==== Ammunition ====
+
* '''Stealth:''' {{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
  
* '''Universal:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|IAI|Immediate-action incendiary}} - This is the default belt in usage up until unlocking the API-T belt. It can effectively engage both tanks and planes but is not as good against tanks as the API-T belt.
+
:: Sacrifices the HEI-T rounds for AP shells in order to preserve stealth. Best option if you value the "surprise" factor, but otherwise use the Air Targets belt.
* '''API-T:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I(c)|Armour-piercing incendiary (cermet core)}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|IAI|Immediate-action incendiary}} - Once unlocked, this is the best belt for dealing with both ground and air targets. 1/4 of its bullets can rip through some side armour (close range) at this BR. Another 1/4 of this belt is specifically purposed against planes. The last 1/2 is general-purpose API-T, ''okay'' but not ''good'' against either tanks and planes.
 
* '''IAI:''' {{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}} - Specific belt for hunting planes, 1/2 of this belt is IAI ammo, which has no penetration but sets fires to planes quite easily. In emergency situations, can be used against tanks.
 
  
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:{{PAGENAME}}/Ammunition|HEI-T, AP, HEF-I}}
! colspan="7" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Belt
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Universal || 39 || 37 || 27 || 18 || 13 || 9
 
|-
 
| API-T || 49 || 46 || 34 || 23 || 16 || 11
 
|-
 
| IAI || 38 || 35 || 25 || 17 || 11 || 7
 
|-
 
|}
 
  
==== [[Ammo racks]] ====
+
=== Comparison with analogues ===
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x200px|[[Ammo racks]] of the {{PAGENAME}}]]
+
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''
<!-- '''Last updated:''' -->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! Full<br>ammo
 
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! Visual<br>discrepancy
 
|-
 
| '''8''' clips || 4&nbsp;''(+4)'' || 4&nbsp;''(+4)'' || No
 
|-
 
|}
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.'' -->
 
+
Due to the good muzzle velocity, amazing fire rate and brutal damage, the ADEN is the ideal cannon for any situation the pilot might find themselves in. Their flexible nature allows for many play styles and can cater to engagement. The high rate of fire and adequate muzzle velocity combined with the bullet's power makes it a solid dogfighting weapon, or it can use its great damage and bullet hose tendencies to light up bombers of all kinds, as an initial burst is usually enough to down any plane when aimed well.
As an AA vehicle, this thing is deadly to CAS that gets close. The MGs have good RPM and a good spread which is important in AA. As long as you lead correctly this vehicle can be used to shield you from 250 lbs - 1,000 lbs from the Allied aircraft or the 500 kg from the Germans. If down-tiered, it should do alright against most tanks as it has quite good penetration, but if up-tiered, you need to get on the sides or rear of most tanks.
 
 
 
Stick close to the middle of the pack, but not too close to anyone to avoid becoming too obvious a target for tanks or aircraft. It is a good idea to stay close to the front lines, to help protect against aircraft and spot enemy tanks. It does have somewhat poor ammo capacity, so one might benefit from staying on a point to reload while swatting planes out of the sky.
 
  
This vehicle can easily be used as a frontline AA and skilled players can even flank with such a truck.
+
Versus fighters, you want to aim for centre mass, preferably near the cockpit or engine in order to ensure the most bullets hit the target, and one does not have to worry about shots going into the fuselage being useless due to the explosiveness of the rounds. Versus bombers, you want to aim for the wings and engines when approaching from a non-head on angle, as you can very easily shred through wings, taking out the bomber by extension.
 
 
'''Frontline AA'''
 
 
 
Stick to allies and watch the skies. Team play is key with this SPAA since it cannot effectively destroy most ground targets from the front; it will often have to rely on ally firepower. When the battle gets hot, do not hesitate to hit the gas and reach cover while keeping an eye on the sky. Watch out for fighters since they will try to strafe this juicy open-topped target. Loading the API-T belt is recommended, as it can engage both tanks and planes (both of them can appear in sight at any moment).
 
 
 
'''Flanker'''<br>
 
Be sneaky. Any tank can end this truck (or at least critically damage it) at any range. Use the road to maximize mobility and strike quickly. Take out tanks by their sides, empty your magazines and retreat to cover, and make sure to not stay in the same spot for too long. If the enemy knows your presence (turret turned towards you), abort flanking manoeuvres and return to the safety of the team.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Fast rate of fire, effective anti-aircraft capacity
+
* High rate of fire
* Vertical elevation and fully-rotating turret mean very little to none anti-aircraft blind spot
+
* Brutal damage per shell - can disintegrate even heavy bombers in a well-aimed burst
* Small turret and high mounted guns make hull-down position extremely effective
+
* Can fit many roles on the battlefield due to AP shells which can penetrate 37 mm of armour
* Can fire a whole 10 seconds before weapons jams due to heat
+
* Tied with the French DEFA cannons for highest burst mass in the game
* Huge 150-round magazines allow continuous fire
+
* Fairly accurate
* Fast turret traverse and elevation
+
* Amazing belts
* Less likely to be destroyed by ramming compared to the GAZ trucks
+
* Relatively high ammo count
  
 
'''Cons:'''
 
'''Cons:'''
  
* Inadequate penetration against armoured ground vehicles like [[Cromwell (Family)|Cromwell]], [[M4A4 (France)|M4A4]]
+
* Chews through ammo due to the ludicrous rate of fire
* Long reload time between belts
+
* Requires some trigger discipline
* Continuously fire only goes through half a magazine before weapons jam
+
* Sub-par muzzle velocity, especially compared to the [[M61 (20 mm)|20 mm M61]] or [[M39A1 (20 mm)|20 mm M39A1]] cannons
* Atrocious performance in deep snow and sand
+
* Muzzle heat (after long bursts) significantly hampers accuracy
* Weak protection, vulnerable to HMG, autocannons, strafing planes and artillery
 
* Only -5 degrees of gun depression coupled with the high turret placement can make aiming at close targets difficult
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
<!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.'' -->
 +
'''WWII Autocannon Development'''
 +
 
 +
During WWII, the German firm Mauser developed a new design of autocannon relying on a motorized gas-driven firing mechanism instead of a traditional firing system in order to maximize fire rate. They dubbed the cannon the "Mauser MG 213" and continuously matured the design with improvements such as the replacement of the revolver cassette to a diagonal cam with a follower.
  
The BTR (Russian: Бронетранспортер/Bronetransporter or "armoured transport") was a modified design according to the ZiS-151 truck. It features a 6x6 chassis with an additional 5 tons of sloped armour. The mobility and speed were inferior to the original ZiS-151 truck, but it relied on more protection, which was vital than speed. By 1960, the model had been significantly improved in terms of characteristics.
+
Unfortunately, by the time the MG 213 was proposed, the German outcome of the war was clear and they had lacked the ability to waste valuable resources on an extremely complicated cannon when the already in use [[MG 151/20 (20 mm)|MG 151/20]], [[MK 108 (30 mm)|MK 108]] and [[MK 103 (30 mm)|MK 103]] preformed quite amicably. Mauser continued to work on their design until the war ended, and the project was subsequently abandoned.
  
The BTR-152 became the main Soviet armoured personnel carrier (APC) which was then replaced by the 8x8 model BTR-60 later on. The BTR-152A was the SPAAG variant with a double ZPTU-2 or quadruple ZPTU-4 KPVT 14.5 mm heavy machine guns set up.
+
'''After The War'''
  
In terms of aesthetics, the vehicle was influenced by US and German half-tracks, while utilising regular tires instead of tracks. The engine was at the front and the radiator was protected with armoured shutters. There were 10 fire points with pistol ports allowing protection for the crew.
+
After the war ended, the MG 213 became well known among many armament circles and many firearms firms saw its potential, so they took up the design. A common 30x113 mm shell was designed in order to improve the poor muzzle velocity of the MK 108 round, 540 m/s versus the new design's 790 m/s. The new shell's muzzle velocity was only a tad bit slower than the 20 mm contemporary, the [[Hispano Mk.V (20 mm)|Hispano Mk.V]]'s 840 m/s, making it suitable for dogfighting and for use versus larger targets. Thanks to the motorized firing mechanism, the effective rate of fire on the revolver cannon was 1,300, a significant improvement over the already fast-firing Hispano Mk.V.
  
Despite being 70 years old as of March 2020, BTR-152s still see service worldwide. Most are in use by Syria at around 600 in service, followed by North Korea with 300. The BTR-152A is likely also still in service as well. One of its most notable uses was by the Ethiopian Army during the Ogaden War (1977-1978).
+
'''British Design'''
 +
 
 +
After seeing the destructive potential of the revolver cannon and its new shells, the Royal Small Arms Factory in Enfield rapidly set up production and development of the cannon. The cannon was named ADEN, a combination of the shortening of the Armament Development Establishment and the N for Enfield. First entering production with the [[Hunter F 1|Hawker Hunter]], the cannon was then armed on every British gun-armed aircraft until the 1980's. Four official variants were produced until the type's eventual discontinuation, although a fifth variant was designed improving the fire rate to 1,500-1,700 RPM, but was never fully realized. No new variants of the Mk.5 ADEN cannon were produced, but the older models were upgraded to fit these parameters, redesignated as the "Mk 5 Straden".
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
;Skins
+
;Videos
 
+
{{Youtube-gallery|djKhmYXyNjo|'''Top 7 Autocannons''' discusses the {{PAGENAME}} at 05:39 - ''War Thunder Official Channel''}}
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_btr_152a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
;Images
 
<gallery mode="packed" heights="200px">
 
File:BTR-152 (ZPTU-4) at Kubinka pic1.jpg|BTR-152 at Kubinka museum
 
File:CrewSpots BTR-152A.jpeg|X-ray view showing the positions of crew members
 
</gallery>
 
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the article about the variant of the cannon/machine gun;''
 +
* ''references to approximate analogues by other nations and research trees.'' -->
  
* ''reference to the series of the vehicles;''
+
* [[DEFA 541 (30 mm)]], [[DEFA 551 (30 mm)]] and [[DEFA 552 (30 mm)]] - French equivalent of the ADEN cannons.
* ''links to approximate analogues of other nations and research trees.''
+
* [[FMC T-160 (20 mm)|FMC T-160]] - American 20 mm development of the MG 213. Redesignated as the "M39" later in its life.
  
 
== External links ==
 
== External links ==
Line 184: Line 103:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [[wt:en/news/4901-development-btr-152a-ztpu-2-skeet-shooter-en|[Devblog] BTR-152A (ZTPU-2): Skeet Shooter]]
+
* [[User:U6883713/30 mm ADEN autocannon]]
* [https://community.apan.org/wg/tradoc-g2/ace-threats-integration/m/documents/213747 <nowiki>[APAN Communities]</nowiki> BTR Handbook - The Universal APC]
+
 
 +
{{Germany aircraft cannons}}
 +
{{Britain aircraft cannons}}
 +
{{Sweden aircraft cannons}}
  
{{USSR anti-aircraft vehicles}}
+
[[Category:Aircraft cannons]]
[[Category:Wheeled ground vehicles]]
 

Latest revision as of 10:52, 21 June 2024

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Use Wiki 3.0

Description

The 30 mm ADEN is a British revolver cannon, and along with the ADEN Mk.4 is arguably one of the best 30 mm cannons in the game due to its extreme power, high rate of fire, decent accuracy and solid muzzle velocity. However, if the pilot is a bit too trigger happy, they might find themselves out of ammunition very quickly.

Vehicles equipped with this weapon

Vehicles equipped with this weapon
Jet fighters  Javelin F.(A.W.) Mk.9 (Suspended) · Scimitar F Mk.1
Hunter  Hunter F.1 · Hunter F.6 · ◘Hunter F.6 · Hunter FGA.9 · J34 · ◌Hunter F.58
Lightning  Lightning F.6 · Lightning F.53
Swift  Swift F.1 · Swift F.7

General info

Tell us about the tactical and technical characteristics of the cannon or machine gun.

Available ammunition

  • Default: AP · HEI-T
The default round that all players start with. With a mix of AP and HEI-T rounds, it can double as an "universal" belt going between air and ground targets.
  • Air targets: HEF-I · HEI-T
As the name implies, this belt is the best for Air-to-Air combat due to the replacement of the AP rounds with the powerful HEF-I rounds.
  • Ground targets: AP · HEI-T · AP
Basically the default belt with one less HEI-T round. If ground attack is your intention, use the default belts.
  • Stealth: AP · HEF-I
Sacrifices the HEI-T rounds for AP shells in order to preserve stealth. Best option if you value the "surprise" factor, but otherwise use the Air Targets belt.

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEI-T 4 4 4 4 4 4
AP 37 34 22 13 8 5
HEF-I 4 4 4 4 4 4
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEI-T 810 0.25 0.2 0.1 89.6 79° 80° 81°
AP 795 0.27 - - - 47° 60° 65°
HEF-I 810 0.24 0.2 0.1 89.6 79° 80° 81°

Comparison with analogues

Give a comparative description of cannons/machine guns that have firepower equal to this weapon.

Usage in battles

Due to the good muzzle velocity, amazing fire rate and brutal damage, the ADEN is the ideal cannon for any situation the pilot might find themselves in. Their flexible nature allows for many play styles and can cater to engagement. The high rate of fire and adequate muzzle velocity combined with the bullet's power makes it a solid dogfighting weapon, or it can use its great damage and bullet hose tendencies to light up bombers of all kinds, as an initial burst is usually enough to down any plane when aimed well.

Versus fighters, you want to aim for centre mass, preferably near the cockpit or engine in order to ensure the most bullets hit the target, and one does not have to worry about shots going into the fuselage being useless due to the explosiveness of the rounds. Versus bombers, you want to aim for the wings and engines when approaching from a non-head on angle, as you can very easily shred through wings, taking out the bomber by extension.

Pros and cons

Pros:

  • High rate of fire
  • Brutal damage per shell - can disintegrate even heavy bombers in a well-aimed burst
  • Can fit many roles on the battlefield due to AP shells which can penetrate 37 mm of armour
  • Tied with the French DEFA cannons for highest burst mass in the game
  • Fairly accurate
  • Amazing belts
  • Relatively high ammo count

Cons:

  • Chews through ammo due to the ludicrous rate of fire
  • Requires some trigger discipline
  • Sub-par muzzle velocity, especially compared to the 20 mm M61 or 20 mm M39A1 cannons
  • Muzzle heat (after long bursts) significantly hampers accuracy

History

WWII Autocannon Development

During WWII, the German firm Mauser developed a new design of autocannon relying on a motorized gas-driven firing mechanism instead of a traditional firing system in order to maximize fire rate. They dubbed the cannon the "Mauser MG 213" and continuously matured the design with improvements such as the replacement of the revolver cassette to a diagonal cam with a follower.

Unfortunately, by the time the MG 213 was proposed, the German outcome of the war was clear and they had lacked the ability to waste valuable resources on an extremely complicated cannon when the already in use MG 151/20, MK 108 and MK 103 preformed quite amicably. Mauser continued to work on their design until the war ended, and the project was subsequently abandoned.

After The War

After the war ended, the MG 213 became well known among many armament circles and many firearms firms saw its potential, so they took up the design. A common 30x113 mm shell was designed in order to improve the poor muzzle velocity of the MK 108 round, 540 m/s versus the new design's 790 m/s. The new shell's muzzle velocity was only a tad bit slower than the 20 mm contemporary, the Hispano Mk.V's 840 m/s, making it suitable for dogfighting and for use versus larger targets. Thanks to the motorized firing mechanism, the effective rate of fire on the revolver cannon was 1,300, a significant improvement over the already fast-firing Hispano Mk.V.

British Design

After seeing the destructive potential of the revolver cannon and its new shells, the Royal Small Arms Factory in Enfield rapidly set up production and development of the cannon. The cannon was named ADEN, a combination of the shortening of the Armament Development Establishment and the N for Enfield. First entering production with the Hawker Hunter, the cannon was then armed on every British gun-armed aircraft until the 1980's. Four official variants were produced until the type's eventual discontinuation, although a fifth variant was designed improving the fire rate to 1,500-1,700 RPM, but was never fully realized. No new variants of the Mk.5 ADEN cannon were produced, but the older models were upgraded to fit these parameters, redesignated as the "Mk 5 Straden".

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Germany aircraft cannons
15 mm  MG 151
20 mm  MG 151 · MG C/30L · MG FF · MG FF/M
27 mm  Mauser BK27
30 mm  Hispano HS 825 · MK 101 · MK 103 · MK 108
37 mm  BK 3.7
50 mm  BK 5 · Mk.214a
75 mm  BK 7.5
  Foreign:
20 mm  Hispano Mk.V (Britain) · M24A1 (USA) · M61A1 (USA) · ShVAK (USSR)
23 mm  GSh-23L (USSR) · NR-23 (USSR) · VYa-23 (USSR)
30 mm  DEFA 552 (France) · GSh-30-1 (USSR) · GSh-30-2K (USSR) · NR-30 (USSR)
37 mm  N-37D (USSR)

Britain aircraft cannons
20 mm  Hispano Mk.I · Hispano Mk.II · Hispano Mk.V · Oerlikon KAD-B
25 mm  ADEN 25
30 mm  ADEN · ADEN Mk.4
40 mm  Rolls-Royce Type BH · Vickers S
47 mm  Vickers P
57 mm  Molins Class M
  Foreign:
20 mm  GI2 (South Africa) · Hispano 404 (France) · M61A1 (USA)
27 mm  Akan m/85 (Sweden) · Mauser BK27 (Germany)
30 mm  M230E-1 (USA)

Sweden aircraft cannons
20 mm  Akan m/41A · Akan m/45 · Akan m/47B · Akan m/47C · Akan m/49 · Oerlikon FF
27 mm  Akan m/85
30 mm  Akan m/55 · Akan m/75
57 mm  Akan m/47
  Foreign:
20 mm  MG FF (Germany) · MG 151 (Germany)
23 mm  GSh-23L (USSR)
30 mm  2A42 (USSR) · M230E-1 (USA) · MK 108 (Germany)