Difference between revisions of "Yer-2 (ACh-30B) (l)"

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{{Specs-Card|code=er-2_ach30b_late}}
 
 
{{About
 
{{About
| about = Russian bomber '''{{PAGENAME}}'''
+
| about = Soviet bomber '''{{PAGENAME}}'''
 
| other
 
| other
 
| usage-1 = the Early version
 
| usage-1 = the Early version
Line 7: Line 6:
 
| usage-2 = other versions
 
| usage-2 = other versions
 
| link-2 = Yer-2 (Family)
 
| link-2 = Yer-2 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=er-2_ach30b_late
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
 
  
The Yer-2 ACh-30B is the last traditional heavy bomber in the Soviet line-up until you get to the feared Tu-4, and it retains its previous model's strengths and weaknesses. The main draw of this variant is the gigantic payload at its disposal (up to 5,000 kg), being the second best at the BR behind the British [[Lancaster B Mk I|Lancaster]]. A squad of Yer-2's can easily win games if left alone, and thus it has gained a notoriety among players as an extremely high value target that should be destroyed at all costs, with some players even resorting to ramming the bomber if needed. The plane's defensive armament is decent for the tier, but will have difficulty stopping heavily armored interceptors such as the [[Fw 190 D-9]], [[P-38L-5-LO]] or [[F-82E]], and thus engagements should be avoided at all costs.
+
The '''{{Specs|name}}''' was the last produced model of the Yermolayev Yer-2 medium bomber developed for Soviet air force in 1940. The base of the Yer-2 was the prewar airliner Bartini Stal-7. V. Yermolayev, appointed as the chief designer of OKB-240, was tasked with redesigning the Bartini into a long-range bomber after the arrest of its designer, Roberto L. Bartini, in February 1938. The prototype, named DB-240, first flew on 14th May 1940, and was plagued with performance issues due to the experimental Klimov M-106 engines not being ready in time, so the less powerful M-105 were used instead. The armament was deemed inadequate and engine problems plagued the plane as well as very long take off and landing run needed to get airborne. However, the plane was able to carry 1,000 kg of bombs over a distance of 4,100 km, so the plane was ordered into production at Factory No.18 in Voronezh as the Yermolayev Yer-2. Only 128 were made before the factory changed its production to much needed Il-2 strike aircraft in August 1941. The development of the Yer-2 continued with different engines without success until Charmoskiy ACh-30B diesel engines were tried. The diesel engines offered significantly lower fuel consumption at the expense of being much heavier than their gasoline powered versions. To install the engines, the airframe as well as wings had to be strengthened, the offset cockpit was redesigned to conventional side by side configuration and dorsal turret armament changed from single 12.7 mm UBT machine gun to single 20 mm ShVAK cannon and nose and ventral 7.62 mm ShKAS machine guns were changed for the 12.7 mm UBT. The Yer-2 ACh-30B was then ordered into production at Factory No. 39 in Irkutsk in December 1943. The Yer-2 remained in service until late 1940 when it was replaced by the [[Tu-4]] in service.
 +
 
 +
The Yer-2 ACh-30B (late) has been in the game since the start of the Open Beta Test prior to Update 1.27. It can be distinguished from the [[Yer-2 (ACh-30B) (e)|early model]] by the widened cockpit. Unlike the preceding variants of Yer-2s, the ACh-30B powered ones can carry additional 1,000 kg bomb on external pylons, so their maximal bombload consists of 3 x 1,000 kg and 4 x 500 kg bombs unlike the 2 x 1,000 kg and 4 x 500 kg found on the previous versions. The defensive armament was also strengthened, with the dorsal ShVAK cannon posing a significant threat to any attack aircraft.
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
The Yer-2's ACh-30B diesel engines were optimised for fuel economy and not pure performance. Thus, the ACh-30B-engined model is actually slower than the earlier M-105-engined models, especially because the diesel engines are significantly heavier than the earlier gasoline engines. The other aspects of its flight performance are unremarkable compared to other contemporary heavy bombers. It should also be kept in mind that the already poor flight performance is significantly degraded when carrying the maximum 5,000 kg payload.
  
{| class="wikitable" style="text-align:center"
+
The Yer-2 is also by no means an agile aircraft in the first place and the airframe will not tolerate much G-load, hence it is very ill-advised to make sudden control inputs with the aircraft unless playing in Arcade mode. In fact, the later diesel Yer-2 model has even lower structural G-tolerance than the [[Yer-2 (ACh-30B) (e)|early]] diesel-engined model.
|-
+
 
! colspan="8" | Characteristics
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 397 || 385 || {{Specs|ceiling}} || 49.1 || 50.1 || 7.9 || 7.8 || 1,800
 
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
+
! Stock
! rowspan="2" | Max altitude<br>(meters)
+
| 397 || 384 || rowspan="2" | {{Specs|ceiling}} || 49.1 || 50.1 || 7.9 || 7.8 || rowspan="2" | 1,800
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
! Upgraded
! RB
+
| 433 || 415 || 47.0 || 48.0 || 11.7 || 9.5
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ??? || 415 || {{Specs|ceiling}} || ??.? || 48.0 || ??.? || 9.5 || 1,800
 
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 470 || ~2 || ~1
+
| 551 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 447 || 418 || 270 || ~3 || ~2
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 290 || < 300 || < 270 || > 330
 
| < 290 || < 300 || < 270 || > 330
|-
 
|}
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Compressor (RB/SB)
 
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 5,700 m || 1,300 hp || 1,459 hp
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
Line 125: Line 88:
 
* 15 mm steel plate behind the co-pilot
 
* 15 mm steel plate behind the co-pilot
 
* 15 mm steel plate in front of rear ball gunner
 
* 15 mm steel plate in front of rear ball gunner
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 +
Being a heavy strategic bomber, you should go for the bomb load upgrades first followed by turret 12 mm and 20 mm belts, as the ball ammo in the 12 mm belts is completely useless and the Berezin MG belts are loaded with incendiary rounds, increasing the chance of starting fires on attackers. The rest of the modules are up to the player, but the survivability modules are recommended to withstand the beating you will be getting by fighters and interceptors.
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Suspended armament ===
 
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|FAB-100 (100 kg)|FAB-250M43 (250 kg)|FAB-500 (500 kg)|FAB-1000 (1,000 kg)}}
+
{{main|FAB-100sv (100 kg)|FAB-250sv (250 kg)|FAB-500sv (500 kg)|FAB-1000 (1,000 kg)}}
 +
{{main|BRAB-250 (250 kg)|BRAB-500 (500 kg)|BRAB-1000 (1,000 kg)}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* 20 x 100 kg FAB-100 bombs (2,000 kg total)
+
* 20 x 100 kg FAB-100sv bombs (2,000 kg total)
* 8 x 250 kg FAB-250M43 bombs (2,000 kg total)
+
* 8 x 250 kg FAB-250sv bombs (2,000 kg total)
* 4 x 500 kg FAB-500 bombs (2,000 kg total)
+
* 4 x 500 kg FAB-500sv bombs (2,000 kg total)
 
* 3 x 1,000 kg FAB-1000 bombs (3,000 kg total)
 
* 3 x 1,000 kg FAB-1000 bombs (3,000 kg total)
* 3 x 1,000 kg FAB-1000 bombs + 20 x 100 kg FAB-100 bombs (5,000 kg total)
+
* 3 x 1,000 kg FAB-1000 bombs + 20 x 100 kg FAB-100sv bombs (5,000 kg total)
* 3 x 1,000 kg FAB-1000 bombs + 8 x 250 kg FAB-250M43 bombs (5,000 kg total)
+
* 3 x 1,000 kg FAB-1000 bombs + 8 x 250 kg FAB-250sv bombs (5,000 kg total)
* 3 x 1,000 kg FAB-1000 bombs + 4 x 500 kg FAB-500 bombs (5,000 kg total)
+
* 3 x 1,000 kg FAB-1000 bombs + 4 x 500 kg FAB-500sv bombs (5,000 kg total)
 +
* 8 x 250 kg BRAB-250 bombs (2,000 kg total)
 +
* 4 x 500 kg BRAB-500 bombs (2,000 kg total)
 +
* 3 x 1,000 kg BRAB-1000 bombs (3,000 kg total)
 +
* 3 x 1,000 kg BRAB-1000 bombs + 8 x 250 kg BRAB-250 bombs (5,000 kg total)
 +
* 3 x 1,000 kg BRAB-1000 bombs + 4 x 500 kg BRAB-500 bombs (5,000 kg total)
  
 
=== Defensive armament ===
 
=== Defensive armament ===
 +
{{Specs-Avia-Defensive}}
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
{{main|ShVAK (20 mm)|Berezin UB (12.7 mm)}}
 
{{main|ShVAK (20 mm)|Berezin UB (12.7 mm)}}
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== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Yer-2 with upgraded ACh-30B engines plays similarly to the previous model of Yer-2's, but with overall parameters and performance improved. It has a larger payload, better defensive armament and is faster than the previous model. However, this isn't saying much considering that the speed improvement is negligible and the defensive armament can still be easily avoided by a skilled pilot. As such, the Yer-2 should try to avoid any form of engagement at all costs. Despite these shortcomings, the Yer-2 has gained notoriety in-game through its ability to carry up to 5,000 kg of payload.  
+
The Yer-2 with diesel ACh-30B engines is the last traditional heavy bomber in the Soviet line-up until the [[Tu-4]], and it retains its previous models' strengths and weaknesses. The main draw of the diesel Yer-2s is the gigantic payload at its disposal (up to 5,000 kg), being the second best at the BR behind the British [[Lancaster B Mk I|Lancaster]]. However, the heavier diesel engines mean that it is actually slower than the earlier M-105-engined variants.
 +
 
 +
The airframe itself is not very durable, and with only two engines, the aircraft cannot maintain flight if one engine is knocked out. As such, it is best to avoid any form of engagement at all costs. The late model diesel Yer-2 has a side-by-side pilot cockpit arrangement, but is otherwise near identical to the early diesel Yer-2.
  
;''Playstyles''
+
Carrying the maximum payload will also significantly degrade the already underwhelming flight performance of the Yer-2. Because of this, some careful planning is required in order to be able to carry the payload to its target:
  
* '''''High altitude bomber:''''' The high altitude mentality of bombers can be used, but this is hampered by the poor performance the Yer-2 offers above 4,000 meters due to its engine not receiving enough oxygen. While the safest, it is definitely the slowest. It is recommended to side climb at the start of a match to avoid confrontation and gain altitude quickly. Ideal altitude for this playstyle is around 6,000 - 6,500 meters, as you can avoid being noticed, and planes that do notice you will have trouble climbing there in a quick fashion.
+
* high altitude bomber: the Yer-2 can attempt to climb to high altitudes in order to avoid attracting attention, but this is hampered by the poor performance the Yer-2 offers above 4,000 m due to its engine not receiving enough oxygen. While the safest playstyle, it is definitely the slowest and most boring one. It is recommended to side climb at the start of a match to avoid confrontation and gain altitude quickly. Ideally, one should climb to around 6,000–6,500 m to avoid being noticed by fighters below (and getting a marker in Arcade and Realistic Battles), and so that the planes that do notice it will have trouble climbing there quickly. At this altitude, airfield AA defences are also not a threat.
  
* '''''Medium altitude bomber:''''' The role the Yer-2 was designed for, the player can stay around 3,000 - 4,000 meters and flank around the map towards bases. It is recommended to use this playstyle when the aircraft is spaded, as you have a higher chance of being attacked by enemy fighters who see the Yer-2 as easy prey. Maintain speed and take a long way around to bases and when you have destroyed all of them, you are free to go for ground targets.
+
* medium altitude bomber: alternatively, one can maintain around 3,000–4,000 m altitude and flank around the map towards bases. It is recommended to use this playstyle when the aircraft is fully upgraded, as there is a higher chance of being attacked by enemy fighters who see the Yer-2 as easy prey. It is highly recommended to avoid flying through the middle of the battlefield at all costs, as this is where most fighters tend to concentrate their attention on.
 +
 
 +
It is also important to note that the Yer-2 cannot spawn on airfields in Simulator Battles, as the take-off run is too long. It will thus be freshly spawned in the air at the very rear edge of the team's side of the map. However, if a successful landing is made on one of the airfields, the Yer-2 can be respawned in the air over that airfield instead.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type
 
 
|-
 
|-
| Not controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Combined || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Auto controlled
+
| Not controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Not controllable<br>1 gear || Auto controlled
 
|-
 
|-
 
|}
 
|}
 
=== Modules ===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Turret 12 mm
 
| Der-19-20
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 12 mm MGs (turret)
 
| KD-3-240
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| Turret 20 mm
 
|
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
| New 20 mm cannons (turret)
 
|
 
|-
 
|}
 
 
* Being a heavy strategic bomber, you should go for the bomb load upgrades first followed by turret 12 mm and 20 mm belts, as the ball ammo in the 12 mm belts is completely useless and the Berezin MG's belts are loaded with incendiary rounds, increasing the chance of starting fires on attackers. The rest of the modules are up to the player, but the survivability modules are recommended to withstand the beating you will be getting by fighters and interceptors.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 224: Line 164:
 
'''Pros:'''
 
'''Pros:'''
  
* Massive payload, second best of any non-premium bomber at the BR
+
* Massive payload.
* Relatively powerful defensive armament
+
* Relatively powerful defensive armament.
* Two pilots, if one gets knocked out the other can still fly
+
* Has two pilots for redundancy.
* Elevators are surprisingly responsive
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Very slow
+
* Very poor flight performance, especially with the maximum bomb load.
* Defensive armament won't do anything versus heavily armoured interceptors.
+
* Has only two engines, cannot sustain flight with only one engine working.
* Wings are massive and flimsy, making them easy targets
+
* Wings are massive, flimsy and littered with fuel tanks.
* Even for a heavy bomber, the manoeuvrability is poor
+
* Performance suffers significantly above 4,000 metres.
* Performance suffers significantly above 4,000 meters
+
* Pilots are placed very close to each other.
* Carrying the largest payload has a noticeable effect on performance
 
* Wings are littered with fuel tanks
 
* Pilots are placed very close to each other
 
* Reputation; Enemies will climb to your altitude specifically to destroy you due to your notoriety
 
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
=== In-game description ===
+
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}
 +
{{Navigation-First-Simple-Line}}
 
The command staff of the Long-Range Air Force (LRAF) proposed adding a second pilot to the Yer-2's crew, placing him next to the commander. This decision significantly reduced the workload imposed on pilots during long flights.
 
The command staff of the Long-Range Air Force (LRAF) proposed adding a second pilot to the Yer-2's crew, placing him next to the commander. This decision significantly reduced the workload imposed on pilots during long flights.
  
Line 260: Line 197:
  
 
Yer-2 bombers were withdrawn from service in 1946.
 
Yer-2 bombers were withdrawn from service in 1946.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=er-2_ach30b_late Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.'' -->
+
* ''links to approximate analogues of other nations and research trees.''
 
 
* [[Yer-2 (Family)]]
 
  
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
 
 
* ''other literature.''
 
* ''other literature.''
  
 
{{AirManufacturer Yermolaev}}
 
{{AirManufacturer Yermolaev}}
 
{{USSR bombers}}
 
{{USSR bombers}}

Latest revision as of 09:04, 26 May 2024

This page is about the Soviet bomber Yer-2 (ACh-30B) (l). For the Early version, see Yer-2 (ACh-30B) (e). For other versions, see Yer-2 (Family).
Yer-2 (ACh-30B) (l)
er-2_ach30b_late.png
GarageImage Yer-2 (ACh-30B) (l).jpg
Yer-2 (ACh-30B) (l)
Research:27 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png
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Description

The Yer-2 (ACh-30B) Late was the last produced model of the Yermolayev Yer-2 medium bomber developed for Soviet air force in 1940. The base of the Yer-2 was the prewar airliner Bartini Stal-7. V. Yermolayev, appointed as the chief designer of OKB-240, was tasked with redesigning the Bartini into a long-range bomber after the arrest of its designer, Roberto L. Bartini, in February 1938. The prototype, named DB-240, first flew on 14th May 1940, and was plagued with performance issues due to the experimental Klimov M-106 engines not being ready in time, so the less powerful M-105 were used instead. The armament was deemed inadequate and engine problems plagued the plane as well as very long take off and landing run needed to get airborne. However, the plane was able to carry 1,000 kg of bombs over a distance of 4,100 km, so the plane was ordered into production at Factory No.18 in Voronezh as the Yermolayev Yer-2. Only 128 were made before the factory changed its production to much needed Il-2 strike aircraft in August 1941. The development of the Yer-2 continued with different engines without success until Charmoskiy ACh-30B diesel engines were tried. The diesel engines offered significantly lower fuel consumption at the expense of being much heavier than their gasoline powered versions. To install the engines, the airframe as well as wings had to be strengthened, the offset cockpit was redesigned to conventional side by side configuration and dorsal turret armament changed from single 12.7 mm UBT machine gun to single 20 mm ShVAK cannon and nose and ventral 7.62 mm ShKAS machine guns were changed for the 12.7 mm UBT. The Yer-2 ACh-30B was then ordered into production at Factory No. 39 in Irkutsk in December 1943. The Yer-2 remained in service until late 1940 when it was replaced by the Tu-4 in service.

The Yer-2 ACh-30B (late) has been in the game since the start of the Open Beta Test prior to Update 1.27. It can be distinguished from the early model by the widened cockpit. Unlike the preceding variants of Yer-2s, the ACh-30B powered ones can carry additional 1,000 kg bomb on external pylons, so their maximal bombload consists of 3 x 1,000 kg and 4 x 500 kg bombs unlike the 2 x 1,000 kg and 4 x 500 kg found on the previous versions. The defensive armament was also strengthened, with the dorsal ShVAK cannon posing a significant threat to any attack aircraft.

General info

Flight performance

Max speed
at 6 000 m415 km/h
Turn time48 s
Max altitude11 000 m
Engine2 х Charomskiy ACh-30
Type
Cooling systemAir
Take-off weight16 t

The Yer-2's ACh-30B diesel engines were optimised for fuel economy and not pure performance. Thus, the ACh-30B-engined model is actually slower than the earlier M-105-engined models, especially because the diesel engines are significantly heavier than the earlier gasoline engines. The other aspects of its flight performance are unremarkable compared to other contemporary heavy bombers. It should also be kept in mind that the already poor flight performance is significantly degraded when carrying the maximum 5,000 kg payload.

The Yer-2 is also by no means an agile aircraft in the first place and the airframe will not tolerate much G-load, hence it is very ill-advised to make sudden control inputs with the aircraft unless playing in Arcade mode. In fact, the later diesel Yer-2 model has even lower structural G-tolerance than the early diesel-engined model.

Characteristics Max Speed
(km/h at 6,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 397 384 11000 49.1 50.1 7.9 7.8 1,800
Upgraded 433 415 47.0 48.0 11.7 9.5

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
551 300 447 418 270 ~3 ~2
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 290 < 300 < 270 > 330

Survivability and armour

Crew5 people
Speed of destruction
Structural0 km/h
Gear300 km/h
  • 15 mm steel plate behind the pilot
  • 15 mm steel plate behind the co-pilot
  • 15 mm steel plate in front of rear ball gunner

Modifications and economy

Repair costBasic → Reference
AB2 389 → 3 260 Sl icon.png
RB6 131 → 8 368 Sl icon.png
SB12 140 → 16 571 Sl icon.png
Total cost of modifications46 900 Rp icon.png
85 300 Sl icon.png
Talisman cost1 500 Ge icon.png
Crew training52 000 Sl icon.png
Experts185 000 Sl icon.png
Aces940 Ge icon.png
Research Aces480 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 270 / 500 % Sl icon.png
166 / 166 / 166 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
180 Ge icon.png
Mods radiator.png
Radiator
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
180 Ge icon.png
Mods armor frame.png
Airframe
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
195 Ge icon.png
Mods compressor.png
Compressor
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
195 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
3 900 Rp icon.png
Cost:
7 100 Sl icon.png
290 Ge icon.png
Mods new engine.png
Engine
Research:
3 900 Rp icon.png
Cost:
7 100 Sl icon.png
290 Ge icon.png
Mods armor cover.png
Cover
Research:
3 800 Rp icon.png
Cost:
6 900 Sl icon.png
290 Ge icon.png
Mods metanol.png
Engine injection
Research:
3 800 Rp icon.png
Cost:
6 900 Sl icon.png
290 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
3 800 Rp icon.png
Cost:
6 900 Sl icon.png
290 Ge icon.png
Mods ammo.png
ub_turret_belt_pack
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
180 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
Der-19-20
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
180 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
ub_turret_new_gun
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
195 Ge icon.png
Mods pilon bomb.png
KD-3-240
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
195 Ge icon.png
Mods ammo.png
shvak_turret_belt_pack
Research:
3 900 Rp icon.png
Cost:
7 100 Sl icon.png
290 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
shvak_turret_new_gun
Research:
3 800 Rp icon.png
Cost:
6 900 Sl icon.png
290 Ge icon.png

Being a heavy strategic bomber, you should go for the bomb load upgrades first followed by turret 12 mm and 20 mm belts, as the ball ammo in the 12 mm belts is completely useless and the Berezin MG belts are loaded with incendiary rounds, increasing the chance of starting fires on attackers. The rest of the modules are up to the player, but the survivability modules are recommended to withstand the beating you will be getting by fighters and interceptors.

Armaments

Suspended armament

The Yer-2 (ACh-30B) (l) can be outfitted with the following ordnance:

  • 20 x 100 kg FAB-100sv bombs (2,000 kg total)
  • 8 x 250 kg FAB-250sv bombs (2,000 kg total)
  • 4 x 500 kg FAB-500sv bombs (2,000 kg total)
  • 3 x 1,000 kg FAB-1000 bombs (3,000 kg total)
  • 3 x 1,000 kg FAB-1000 bombs + 20 x 100 kg FAB-100sv bombs (5,000 kg total)
  • 3 x 1,000 kg FAB-1000 bombs + 8 x 250 kg FAB-250sv bombs (5,000 kg total)
  • 3 x 1,000 kg FAB-1000 bombs + 4 x 500 kg FAB-500sv bombs (5,000 kg total)
  • 8 x 250 kg BRAB-250 bombs (2,000 kg total)
  • 4 x 500 kg BRAB-500 bombs (2,000 kg total)
  • 3 x 1,000 kg BRAB-1000 bombs (3,000 kg total)
  • 3 x 1,000 kg BRAB-1000 bombs + 8 x 250 kg BRAB-250 bombs (5,000 kg total)
  • 3 x 1,000 kg BRAB-1000 bombs + 4 x 500 kg BRAB-500 bombs (5,000 kg total)

Defensive armament

The Yer-2 (ACh-30B) (l) is defended by:

  • 1 x 20 mm ShVAK cannon, dorsal turret (200 rpg)
  • 1 x 12.7 mm Berezin UB machine gun, nose turret (195 rpg)
  • 1 x 12.7 mm Berezin UB machine gun, ventral turret (275 rpg)

Usage in battles

The Yer-2 with diesel ACh-30B engines is the last traditional heavy bomber in the Soviet line-up until the Tu-4, and it retains its previous models' strengths and weaknesses. The main draw of the diesel Yer-2s is the gigantic payload at its disposal (up to 5,000 kg), being the second best at the BR behind the British Lancaster. However, the heavier diesel engines mean that it is actually slower than the earlier M-105-engined variants.

The airframe itself is not very durable, and with only two engines, the aircraft cannot maintain flight if one engine is knocked out. As such, it is best to avoid any form of engagement at all costs. The late model diesel Yer-2 has a side-by-side pilot cockpit arrangement, but is otherwise near identical to the early diesel Yer-2.

Carrying the maximum payload will also significantly degrade the already underwhelming flight performance of the Yer-2. Because of this, some careful planning is required in order to be able to carry the payload to its target:

  • high altitude bomber: the Yer-2 can attempt to climb to high altitudes in order to avoid attracting attention, but this is hampered by the poor performance the Yer-2 offers above 4,000 m due to its engine not receiving enough oxygen. While the safest playstyle, it is definitely the slowest and most boring one. It is recommended to side climb at the start of a match to avoid confrontation and gain altitude quickly. Ideally, one should climb to around 6,000–6,500 m to avoid being noticed by fighters below (and getting a marker in Arcade and Realistic Battles), and so that the planes that do notice it will have trouble climbing there quickly. At this altitude, airfield AA defences are also not a threat.
  • medium altitude bomber: alternatively, one can maintain around 3,000–4,000 m altitude and flank around the map towards bases. It is recommended to use this playstyle when the aircraft is fully upgraded, as there is a higher chance of being attacked by enemy fighters who see the Yer-2 as easy prey. It is highly recommended to avoid flying through the middle of the battlefield at all costs, as this is where most fighters tend to concentrate their attention on.

It is also important to note that the Yer-2 cannot spawn on airfields in Simulator Battles, as the take-off run is too long. It will thus be freshly spawned in the air at the very rear edge of the team's side of the map. However, if a successful landing is made on one of the airfields, the Yer-2 can be respawned in the air over that airfield instead.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
1 gear
Auto controlled

Pros and cons

Pros:

  • Massive payload.
  • Relatively powerful defensive armament.
  • Has two pilots for redundancy.

Cons:

  • Very poor flight performance, especially with the maximum bomb load.
  • Has only two engines, cannot sustain flight with only one engine working.
  • Wings are massive, flimsy and littered with fuel tanks.
  • Performance suffers significantly above 4,000 metres.
  • Pilots are placed very close to each other.

History


Archive of the in-game description

The command staff of the Long-Range Air Force (LRAF) proposed adding a second pilot to the Yer-2's crew, placing him next to the commander. This decision significantly reduced the workload imposed on pilots during long flights.

The pilot's cockpit now had two seats, and its appearance was completely changed. The pilots' chairs were located side by side (the commander's to the left and the co-pilot's to the right) under the improved canopy, which was now the classical type instead of the earlier asymmetrical version.

The navigator's station was shifted to the forward section of the fuselage. The elliptical outlines of the forward section common to the Yer-2 were now straightened, and the upper section of the navigator's cockpit was lowered. These improvements only barely influenced the plane's flight characteristics, but they noticeably improved visibility from the pilot's cockpit. The navigator's work with his sextant became easier, thanks to the transparent astrodome.

An OPB-2R sight was mounted instead of the PS-1 sight, resulting in the removal of its external fairing.

Yer-2 bombers with the new two-seat cockpit and the new navigator's cockpit were produced at Factory No. 39 beginning in August 1944. 101 aircraft were built. Production continued into 1945, with the number of planes reaching 241.

Yer-2 bombers built at the factory in Irkutsk entered service beginning in February 1944. Although these aircraft reached the front line when the war with Germany was almost over, they were used actively enough on the Northwestern and Baltic Fronts. Yer-2s made a significant contribution to the successful assault of the fortress city of Königsberg with their large-sized bombs.

Based on their combat experience, the various crews formed a generally favourable attitude towards the Yer-2, built with ACh-30B diesel engines. The pilots liked its comfortable cockpit with excellent visibility, powerful defensive armament, large bomb capacity, and strong airframe structure. The aircraft's high survivability was also noted. Yer-2s with diesel engines practically never caught fire, since kerosene was much more difficult to ignite than petrol.

Yer-2 bombers were withdrawn from service in 1946.


Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Yermolaev Design Bureau (Ермолаев Опытное конструкторское бюро)
Bombers  Yer-2 (M-105) · Yer-2 (M-105R) LU · Yer-2 (M-105) TAT · Yer-2 (M-105R) TAT · Yer-2 (ACh-30B) (e) · Yer-2 (ACh-30B) (l)

USSR bombers
SB and Ar  SB 2M-100 · SB 2M-103 · SB 2M-103 MV-3 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105 · Ar-2
Yer-2 (petrol)  Yer-2 (M-105) · Yer-2 (M-105) TAT · Yer-2 (M-105R) TAT · Yer-2 (M-105R) LU
Yer-2 (diesel)  Yer-2 (ACh-30B) (e) · Yer-2 (ACh-30B) (l)
Tu  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Pe  Pe-2-1 · Pe-2-31 · Pe-2-83 · Pe-2-110 · Pe-2-205 · Pe-2-359 · Pe-8
IL  DB-3B · IL-4
Po  Po-2 · Po-2M
Other  MBR-2-M-34 · TB-3M-17-32 · Yak-4 · Be-6
Lend-Lease  ▂PBY-5A Catalina · ▂Hampden TB Mk I · ▂A-20G-30 · ▂B-25J-30