Difference between revisions of "CR.32 quater"

From War Thunder Wiki
Jump to: navigation, search
m (Added disambiguation link.)
(Edits.)
Line 10: Line 10:
 
The C.R.32 quater fights usually at low to medium altitude, the recommended fight altitude is around 1,000-3,000 meters. Flying above ground level gives you the advantage of diving on your enemies, and you can also dive to avoid incoming fighters.
 
The C.R.32 quater fights usually at low to medium altitude, the recommended fight altitude is around 1,000-3,000 meters. Flying above ground level gives you the advantage of diving on your enemies, and you can also dive to avoid incoming fighters.
  
For a reserve plane, it is one of the best. It does lack armor for the pilot, meaning new players should focus on increasing the pilot's health. Its 2 x 12.7 mm (.50cal) guns are one of the most powerful armament in reserve planes, just behind the Ba.65 (K.14)L.
+
For a reserve plane, it is one of the best. It does lack armour for the pilot, meaning new players should focus on increasing the pilot's health. Its 2 x 12.7 mm (.50cal) guns are one of the most powerful armaments in reserve planes, just behind the Ba.65 (K.14)L.
  
It has plenty of ammo, 350 rpg, which is enough to kill at least 2 planes. Its armament is also enough to kill a pilot in a single hit, which is similar to the P.26 peashooter. It is however, trading some manoeuvrability for superb diving capability. It can not turn fight Ki-10, I-15 and is comparable to a fury. It can fight pretty much anything it faces, sometimes needing help of a teammate.
+
It has plenty of ammo, 350 RPG, which is enough to kill at least 2 planes. Its armament is also enough to kill a pilot in a single hit, which is similar to the P.26 peashooter. It is, however, trading some manoeuvrability for superb diving capability. It can not turn fight Ki-10, I-15 and is comparable to a fury. It can fight pretty much anything it faces, sometimes needing the help of a teammate.
  
 
== General info ==
 
== General info ==
Line 135: Line 135:
 
* No armour plating
 
* No armour plating
 
* No armour glazing
 
* No armour glazing
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
+
* Critical components located in front of aircraft (fuel, pilot, engine, controls)
* More fuel tanks located in wings near fuselage
+
* More fuel tanks located in wings near the fuselage
  
 
== Armaments ==
 
== Armaments ==
Line 156: Line 156:
 
== Usage in the battles ==
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
You do not have much choice, you have 2 machine guns and that's it. You can destroy some artillery, AA positions and armored vehicles. You should prioritize other fighters to ground targets, as killing them will give you much more RP.
+
You do not have much choice, you have 2 machine guns and that's it. You can destroy some artillery, AA positions and armoured vehicles. You should prioritize other fighters to ground targets, as killing them will give you much more RP.
 
===Manual Engine Control===
 
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
Line 172: Line 172:
 
! Type  
 
! Type  
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
Line 208: Line 208:
 
|-
 
|-
 
|}
 
|}
* When grinding the CR.32 quater focus on getting the performance modifications. The "Offensive 12.7mm" should be researched immediately, and air target ammo equipped afterwards focus on improving the plane's performance.
+
* When grinding the CR.32 quater focus on getting the performance modifications. The "Offensive 12.7mm" should be researched immediately, and air target ammo equipped afterwards to focus on improving the plane's performance.
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
* 12.7 mm MG's are great to kill pilots, and penetrate enemy armor plates
+
* 12.7 mm MG's are great to kill pilots and penetrate enemy armour plates
 
* Excellent dive speed
 
* Excellent dive speed
 
* Surprisingly good turning against bigger fighters
 
* Surprisingly good turning against bigger fighters

Revision as of 14:43, 19 March 2019

Introducing Wiki 3.0
CR.32 quater
cr_32_quater.png
CR.32 quater
AB RB SB
1.0 1.0 1.0
Class:
Research:Free
Purchase:Free
Msg-info.png This page is about the aircraft CR.32 quater. For other uses, see CR.32 (Disambiguation)

Description

GarageImage CR.32 quater.jpg


The CR.32 quater is a Rank I Italian fighter with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.69 "Regia Aeronautica".

The C.R.32 quater fights usually at low to medium altitude, the recommended fight altitude is around 1,000-3,000 meters. Flying above ground level gives you the advantage of diving on your enemies, and you can also dive to avoid incoming fighters.

For a reserve plane, it is one of the best. It does lack armour for the pilot, meaning new players should focus on increasing the pilot's health. Its 2 x 12.7 mm (.50cal) guns are one of the most powerful armaments in reserve planes, just behind the Ba.65 (K.14)L.

It has plenty of ammo, 350 RPG, which is enough to kill at least 2 planes. Its armament is also enough to kill a pilot in a single hit, which is similar to the P.26 peashooter. It is, however, trading some manoeuvrability for superb diving capability. It can not turn fight Ki-10, I-15 and is comparable to a fury. It can fight pretty much anything it faces, sometimes needing the help of a teammate.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 3,100 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
328 318 9,000 14.7 15.3 5.2 5.2 150
Upgraded
Max Speed
(km/h at 3,100 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
357 350 9,000 13.7 14.0 23.4 9.6 150

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
 ???  ???  ??? ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp  ?,??? hp

Survivability and armour

  • No armour plating
  • No armour glazing
  • Critical components located in front of aircraft (fuel, pilot, engine, controls)
  • More fuel tanks located in wings near the fuselage

Armaments

Offensive armament

The CR.32 quater is armed with:

  • 2 x 12.7 mm Breda-SAFAT machine gun, nose-mounted (350 rpg = 700 total)

Usage in the battles

You do not have much choice, you have 2 machine guns and that's it. You can destroy some artillery, AA positions and armoured vehicles. You should prioritize other fighters to ground targets, as killing them will give you much more RP.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator
II Compressor Airframe
III Wings Repair Engine
IV Engine Injection Cover
  • When grinding the CR.32 quater focus on getting the performance modifications. The "Offensive 12.7mm" should be researched immediately, and air target ammo equipped afterwards to focus on improving the plane's performance.

Pros and cons

Pros:

  • 12.7 mm MG's are great to kill pilots and penetrate enemy armour plates
  • Excellent dive speed
  • Surprisingly good turning against bigger fighters

Cons:

  • Turns less than some biplanes it faces
  • Has a relatively small ammo pool, Firing in short burst is very recommended
  • No protection for the pilot

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Italy fighters
Fiat  CR.32 · CR.32 bis · CR.32 quater · CR.42 · Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7
  G.55 sottoserie 0 · G.55 serie 1 · G.55S · G.56
Reggiane  Re.2000 G.A. · Re.2000 serie 1
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Macchi  C. 200 serie 3 · C. 200 serie 7
  C. 202 · C. 202D · C. 202EC
  C. 205 serie 1 · C. 205 serie 3 · C. 205N2
IMAM  Ro.44
  Foreign:
Germany  ▄Bf 109 G-14/AS
USA  ▄P-47D-30
Britain  ▄Spitfire Mk Vb/trop
Hungary  ◐Bf 109 F-4 · ◐Bf 109 G-2 · ◔Yak-9P
Romania  He 112 B-1/U2 · IAR-81C