Difference between revisions of "JaPz.K A2"
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{{Specs-Card | {{Specs-Card | ||
|code=germ_sk105_a2 | |code=germ_sk105_a2 | ||
− | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} | + | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}} |
}} | }} | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The '''{{Specs|name}}''' is a rank {{Specs|rank}} German tank | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update "Ixwa Strike"]]. |
== General info == | == General info == | ||
Line 12: | Line 12: | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | Even though it is angled at 62°, the hull armour of the JaPz.K A2 is relatively weak. In most cases, it will stop 20 mm cannons but any bigger calibre will have no problems punching right trough the hull armour which in most cases leads to an instant death, as the crew is sitting tightly packed together. Rapid firing autocannons such as the ones mounted on | + | Even though it is angled at 62°, the hull armour of the JaPz.K A2 is relatively weak. In most cases, it will stop 20 mm cannons but any bigger calibre will have no problems punching right trough the hull armour which in most cases leads to an instant death, as the crew is sitting tightly packed together. Rapid firing autocannons such as the ones mounted on the [[Gepard]] or the [[ZSU-37-2]] will have no problems shredding the Kürassier in less than a second. |
− | ''' | + | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> |
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof) | <!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof) | ||
* Cast homogeneous armour (Turret, Transmission area) --> | * Cast homogeneous armour (Turret, Transmission area) --> | ||
Line 37: | Line 37: | ||
{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | |||
− | {{tankMobility}} | + | {{tankMobility|abMinHp=496|rbMinHp=283}} |
=== Modifications and economy === | === Modifications and economy === | ||
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|PzK M57 (105 mm)}} | {{main|PzK M57 (105 mm)}} | ||
− | + | ||
+ | In terms of weaponry, the JaPz.K A2 carries the 105 mm PzK M57 which is very effective at dispatching almost every enemy tank with a well placed shot. It possesses an autoloader with a fixed 4-second reload time and a ready rack of 12 rounds. After the 12 rounds have been depleted, the user has to wait until the ready rack replenishes at least one round. This can be quite problematic as it takes a lot of time when in the heat of the battle. | ||
+ | |||
+ | Another important aspect is that the gun is not stabilized. Combined with the low weight of the vehicle, the player can have a hard time to lay its gun if coming from full stop or when firing consecutive shots due to recoil. | ||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
|- | |- | ||
− | ! colspan="5" | [[PzK M57 (105 mm)|105 mm PzK M57]] || colspan="5" | Turret rotation speed (°/s) | | + | ! colspan="5" | [[PzK M57 (105 mm)|105 mm PzK M57]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds) |
|- | |- | ||
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer | ||
! Stock !! Upgraded !! Full !! Expert !! Aced | ! Stock !! Upgraded !! Full !! Expert !! Aced | ||
− | ! | + | !Autoloader |
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 38 || rowspan="2" | -6°/+13° || rowspan="2" | ±180° || rowspan="2" | N/A || | + | | rowspan="2" | 38 || rowspan="2" | -6°/+13° || rowspan="2" | ±180° || rowspan="2" | N/A || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan="2" | 4.00 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | 17.9 || 21.0 || 25.5 || 28.2 || 30.0 |
|- | |- | ||
|} | |} | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
− | { | + | {{:PzK M57 (105 mm)/Ammunition|OCC 105 F1, OE 105 F1 Mle.60, OFPH 105 F1, OFL 105 G1}} |
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− | | OCC 105 F1 | ||
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==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
− | + | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | |
− | <!-- '''Last updated:''' --> | + | <!-- '''Last updated: 2.7.0.173''' --> |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
Line 131: | Line 83: | ||
! 3rd<br>rack empty | ! 3rd<br>rack empty | ||
! 4th<br>rack empty | ! 4th<br>rack empty | ||
− | |||
− | |||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''38''' || | + | | '''38''' || 38 ''(+0)'' || 13 ''(+25)'' || 7 ''(+31)'' || 1 ''(+37)'' || Yes |
|- | |- | ||
|} | |} | ||
− | Notes: | + | '''Notes''': |
− | * | + | * Shells are modeled individually and disappear after having been shot or loaded. |
+ | * The visual discrepancy concerns the number of rounds: 42 shells are modeled but only 38 shells can be fired. Rack 1 is therefore always empty. | ||
+ | * Rack 3 and 4 (autoloader magazines) are first stage ammo racks. They total 12 shells. | ||
+ | ** These racks get filled first when loading up the tank and are also emptied first. | ||
+ | ** As the {{PAGENAME}} is equipped with an autoloader, manual reloading of the gun is not possible. | ||
+ | ** Once the autoloader magazines have been depleted, you can't shoot until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun. Take this into account when playing. | ||
+ | ** Simply not firing when the gun is loaded will move ammo from rack 2 into rack 4 then 3. Firing will interrupt the restocking of the ready racks. | ||
+ | ** The depletion order at full capacity is: 3 - 4 - 2. | ||
=== Machine guns === | === Machine guns === | ||
Line 161: | Line 118: | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | With 3rd generation thermals on gunner optics, a laser rangefinder and one of the best APFSDS rounds at its rank against sloped armour, the JaPz.K A2 is a very potent sniper. Stick to areas with long lines of sight and utilize your superior long range firepower. Do not attempt to brawl, ever. The lack of stabilizer combined with the low weight of the vehicle means your gun will jump all over the place and will be slow to bring on target compared to its peers. Shots fired on the move are achievable only through sheer luck and it is almost impossible to squeeze a first shot if coming to a stop from full speed. If forced to close quarters combat like on urban maps, avoid direct confrontation: flank or ambush. The latter can be done extremely well due to your small size, excellent mobility and 4-second reload time. | |
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | |||
− | '''Pros:''' | + | '''Pros:''' |
− | * | + | * 12-round autoloader with a 4-second reload time |
− | * Has a smoke grenade launcher | + | * Strong APFSDS shells |
− | * Has access to night vision device and thermal imager | + | * Has a smoke grenade launcher with 2 salvos |
− | * Has access to a laser rangefinder | + | * Has access to night vision device and 3rd generation thermal imager on gunner optics |
+ | * Has access to a laser rangefinder with automatic sight adjustment | ||
+ | * Commander gun controls, able to shoot back with an unconscious gunner | ||
− | '''Cons:''' | + | '''Cons:''' |
− | * Has thin armour that can be penetrated by .50 cal machine guns | + | * Has thin armour that can be penetrated even by .50 cal machine guns |
* Lacks a stabilizer | * Lacks a stabilizer | ||
− | * | + | * No roof-mounted MG for anti-air purposes |
* Has only 3 crew members sitting close to each other | * Has only 3 crew members sitting close to each other | ||
+ | * Very unstable gun: high recoil and low accuracy while moving | ||
+ | * APFSDS is unlocked only at tier III | ||
+ | * Mediocre mobility for a light tank | ||
+ | * If the magazine runs out of rounds, the user has to wait until it is refilled to engage | ||
== History == | == History == | ||
− | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | + | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
− | The SK- | + | |
+ | The SK-105 ''Kürassier'' was developed in Austria by Saurer-Werk in response to military requests for a lightweight and mobile anti-tank vehicle. The first prototype arrived in 1967, with pre-production vehicles following in 1971. The vehicle consisted of a oscillating turret weapons platform possessing a potent 105mm cannon, atop the modified chassis of the already existing Saurer APC. | ||
After its creation, the vehicle was adopted by the Austrian military, with a total of 286 being operated until the 1990s, while hundreds more were exported to countries around the world including Argentina, Morocco, Tunisia, and others. Argentina's order totalled 118 vehicles. In November 2005 the first prototype of the Patagón was delivered. This vehicle was to be a modernisation of the JaPz.K A2, replacing the original turrets with surplus AMX-13 (105) turrets, however the project was abandoned in 2008 due to authorities "considering the manufacture of the 40 planned units uneconomical". | After its creation, the vehicle was adopted by the Austrian military, with a total of 286 being operated until the 1990s, while hundreds more were exported to countries around the world including Argentina, Morocco, Tunisia, and others. Argentina's order totalled 118 vehicles. In November 2005 the first prototype of the Patagón was delivered. This vehicle was to be a modernisation of the JaPz.K A2, replacing the original turrets with surplus AMX-13 (105) turrets, however the project was abandoned in 2008 due to authorities "considering the manufacture of the 40 planned units uneconomical". | ||
Line 191: | Line 154: | ||
;Skins | ;Skins | ||
− | * [https://live.warthunder.com/feed/camouflages/? | + | |
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=germ_sk105_a2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
+ | |||
+ | ;Videos | ||
+ | {{Youtube-gallery|G6enBS8bPrU|'''The Shooting Range #267''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.}} | ||
== See also == | == See also == | ||
Line 209: | Line 176: | ||
* [https://tanks-encyclopedia.com/coldwar/Austria/SK-105_Kurassier.php <nowiki>[tanks-encyclopedia] SK-105 Kurassier</nowiki>] | * [https://tanks-encyclopedia.com/coldwar/Austria/SK-105_Kurassier.php <nowiki>[tanks-encyclopedia] SK-105 Kurassier</nowiki>] | ||
− | {{Germany | + | {{Germany light tanks}} |
Latest revision as of 02:13, 17 April 2024
Contents
Description
The JaPz.K A2 is a rank VI German light tank with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update "Ixwa Strike".
General info
Survivability and armour
Even though it is angled at 62°, the hull armour of the JaPz.K A2 is relatively weak. In most cases, it will stop 20 mm cannons but any bigger calibre will have no problems punching right trough the hull armour which in most cases leads to an instant death, as the crew is sitting tightly packed together. Rapid firing autocannons such as the ones mounted on the Gepard or the ZSU-37-2 will have no problems shredding the Kürassier in less than a second.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 20 mm (62°) Frontal Glacis 20 mm (49°) Bottom Glacis |
14 mm Top hull side 14 mm Bottom hull side |
12 mm | 5-10 mm |
Turret | 20-40 mm (19-69°) Turret front 40 mm (cylindrical) Gun Mantlet |
20-40 mm | 10-20 mm | 10 mm |
Cupola | 10 mm(60°) | 10 mm | 10 mm | 10 mm |
Notes:
- Suspension wheels and torsion bars are 15 mm thick while tracks are 20 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 76 | 10 | 18 | 496 | 611 | 27.56 | 33.94 |
Realistic | 68 | 9 | 283 | 320 | 15.72 | 17.78 |
Modifications and economy
Armaments
Main armament
In terms of weaponry, the JaPz.K A2 carries the 105 mm PzK M57 which is very effective at dispatching almost every enemy tank with a well placed shot. It possesses an autoloader with a fixed 4-second reload time and a ready rack of 12 rounds. After the 12 rounds have been depleted, the user has to wait until the ready rack replenishes at least one round. This can be quite problematic as it takes a lot of time when in the heat of the battle.
Another important aspect is that the gun is not stabilized. Combined with the low weight of the vehicle, the player can have a hard time to lay its gun if coming from full stop or when firing consecutive shots due to recoil.
105 mm PzK M57 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Autoloader |
Arcade | 38 | -6°/+13° | ±180° | N/A | 28.6 | 39.5 | 48.0 | 53.1 | 56.5 | 4.00 |
Realistic | 17.9 | 21.0 | 25.5 | 28.2 | 30.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
OCC 105 F1 | HEAT | 400 | 400 | 400 | 400 | 400 | 400 |
OE 105 F1 Mle.60 | HE | 25 | 25 | 25 | 25 | 25 | 25 |
OFL 105 G1 | APFSDS | 346 | 344 | 335 | 326 | 315 | 306 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
OCC 105 F1 | HEAT | 1,000 | 10.95 | 0.05 | 0.1 | 1.02 | 62° | 69° | 73° | |||
OE 105 F1 Mle.60 | HE | 700 | 12.1 | 0 | 0.1 | 2 | 79° | 80° | 81° | |||
OFL 105 G1 | APFSDS | 1,475 | 3.41 | - | - | - | 78° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive mass (TNT equivalent) (g) |
OFPH 105 F1 | 700 | 11.4 | 20 | 5 | 25 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
---|---|---|---|---|---|
38 | 38 (+0) | 13 (+25) | 7 (+31) | 1 (+37) | Yes |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- The visual discrepancy concerns the number of rounds: 42 shells are modeled but only 38 shells can be fired. Rack 1 is therefore always empty.
- Rack 3 and 4 (autoloader magazines) are first stage ammo racks. They total 12 shells.
- These racks get filled first when loading up the tank and are also emptied first.
- As the JaPz.K A2 is equipped with an autoloader, manual reloading of the gun is not possible.
- Once the autoloader magazines have been depleted, you can't shoot until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun. Take this into account when playing.
- Simply not firing when the gun is loaded will move ammo from rack 2 into rack 4 then 3. Firing will interrupt the restocking of the ready racks.
- The depletion order at full capacity is: 3 - 4 - 2.
Machine guns
The JaPz.K A2 has access to the 7.62 mm MG3A1 machine gun. While it lacks any sort effective penetration, its high rate of fire can dispatch exposed crew members easily. The single belt contains 1,000 rounds with average velocity. It is largely inadequate against armour and should be used exclusively to dispatch exposed crew members or to destroy environmental objects such as fences with ease.
7.62 mm MG3A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 1,000 (1,000) | 1,200 | N/A | N/A |
Usage in battles
With 3rd generation thermals on gunner optics, a laser rangefinder and one of the best APFSDS rounds at its rank against sloped armour, the JaPz.K A2 is a very potent sniper. Stick to areas with long lines of sight and utilize your superior long range firepower. Do not attempt to brawl, ever. The lack of stabilizer combined with the low weight of the vehicle means your gun will jump all over the place and will be slow to bring on target compared to its peers. Shots fired on the move are achievable only through sheer luck and it is almost impossible to squeeze a first shot if coming to a stop from full speed. If forced to close quarters combat like on urban maps, avoid direct confrontation: flank or ambush. The latter can be done extremely well due to your small size, excellent mobility and 4-second reload time.
Pros and cons
Pros:
- 12-round autoloader with a 4-second reload time
- Strong APFSDS shells
- Has a smoke grenade launcher with 2 salvos
- Has access to night vision device and 3rd generation thermal imager on gunner optics
- Has access to a laser rangefinder with automatic sight adjustment
- Commander gun controls, able to shoot back with an unconscious gunner
Cons:
- Has thin armour that can be penetrated even by .50 cal machine guns
- Lacks a stabilizer
- No roof-mounted MG for anti-air purposes
- Has only 3 crew members sitting close to each other
- Very unstable gun: high recoil and low accuracy while moving
- APFSDS is unlocked only at tier III
- Mediocre mobility for a light tank
- If the magazine runs out of rounds, the user has to wait until it is refilled to engage
History
The SK-105 Kürassier was developed in Austria by Saurer-Werk in response to military requests for a lightweight and mobile anti-tank vehicle. The first prototype arrived in 1967, with pre-production vehicles following in 1971. The vehicle consisted of a oscillating turret weapons platform possessing a potent 105mm cannon, atop the modified chassis of the already existing Saurer APC.
After its creation, the vehicle was adopted by the Austrian military, with a total of 286 being operated until the 1990s, while hundreds more were exported to countries around the world including Argentina, Morocco, Tunisia, and others. Argentina's order totalled 118 vehicles. In November 2005 the first prototype of the Patagón was delivered. This vehicle was to be a modernisation of the JaPz.K A2, replacing the original turrets with surplus AMX-13 (105) turrets, however the project was abandoned in 2008 due to authorities "considering the manufacture of the 40 planned units uneconomical".
Media
- Skins
- Videos
See also
External links
Germany light tanks | |
---|---|
Pz.II | Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic |
Sd.Kfz.234 | Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD |
Marder | Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105 |
SPz PUMA | PUMA · PUMA VJTF |
Wheeled | Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS |
Other | Ru 251 · SPz 12-3 LGS |
Argentina | TAM · TAM 2C · TAM 2IP · JaPz.K A2 |
Czechoslovakia | Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1 |
France | Pz.Sp.Wg.P204(f) KwK |
Lithuania | Vilkas |
USA | leKPz M41 |
USSR | SPz BMP-1 |