Difference between pages "He 111 H-6" and "He 111 H-3"

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{{About
 
{{About
 
| about = German bomber '''{{PAGENAME}}'''
 
| about = German bomber '''{{PAGENAME}}'''
| usage = other variants
+
| usage = other versions
 
| link = He 111 (Family)
 
| link = He 111 (Family)
 
}}
 
}}
 
{{Specs-Card
 
{{Specs-Card
|code=he-111h-6
+
|code=he-111h-2
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} German bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
  
A medium bomber which is surprisingly versatile as it can carry over 30 small bombs or up to 2 x 1,000 kg and a 250 kg, which are capable of destroying a base. It can also carry a Fritz X guided bomb. This plane rips easily and should not be used to dive bomb as previous German bombers have. Its gunners are underpowered and should not be trusted to defend against fighters. It is best to avoid contact with fighters, while fast firing, the guns are very inaccurate.
+
The He 111 H-3 will often find itself in light vehicle battles due to its battle rating. The sole purpose of the He 111 H-3 is to destroy as many ground targets as it possibly can to aid in winning the match.
  
 
== General info ==
 
== General info ==
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{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
Being a bomber, it has a poor turn time. It has 2 good engines making it possible to reach your target. The aircraft doesn't like dives or speeds greater than 500 km/h. In conclusion: don't turn, dive, climb too much, just go in a straight line.
 
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
! colspan="2" | Max Speed<br>(km/h at 5,700 m)
+
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
 
! rowspan="2" | Max altitude<br>(metres)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
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|-
 
|-
 
! Stock
 
! Stock
| 411 || 397 || rowspan="2" | {{Specs|ceiling}} || 33.0 || 33.7 || 2.0 || 2.0 || rowspan="2" | 510
+
| 416 || 402 || rowspan="2" | {{Specs|ceiling}} || 34.0 || 34.7 || 3.7 || 3.7 || rowspan="2" | 510
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| 454 || 430 || 31.1 || 32.0 || 8.0 || 4.6
+
| 463 || 435 || 32.1 || 33.0 || 9.9 || 6.3
 
|-
 
|-
 
|}
 
|}
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 402 || 379 || 260 || ~4 || ~3
+
| 480 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 402 || 379 || 260 || ~4 || ~3
 
|-
 
|-
 
|}
 
|}
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! Ailerons !! Rudder !! Elevators !! Radiator
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| < 310 || < 300 || < 270 || > 331
+
| < 310 || < 300 || < 270 || > 332
|-
 
|}
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Compressor (RB/SB)
 
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 5,600 m || 2,120 hp || 2,497 hp
 
 
|-
 
|-
 
|}
 
|}
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<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
 +
* 10 mm Steel plate in the pilot's seat
 
* 5 mm Steel plate under nose gunner
 
* 5 mm Steel plate under nose gunner
* 10 mm Steel plate behind the pilot
+
* 6 mm Steel plate under ventral gunner
 
* 8 mm Steel plate in front of the dorsal gunner
 
* 8 mm Steel plate in front of the dorsal gunner
* 6 mm Steel plate under ventral gunner
+
* 8 mm Steel plates in the fuselage
* 8-8.5 mm Steel plates around beam gunner
+
* 8.5 mm Steel plate angled in the fuselage
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|SC50JA (50 kg)|SC250JA (250 kg)|SC1000L2 (1,000 kg)|PC 1400 X (1,400 kg)|F5W}}
+
{{main|SC50JA (50 kg)|SC250JA (250 kg)|Flam C 250 incendiary}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
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* 32 x 50 kg SC50JA bombs (1,600 kg total)
 
* 32 x 50 kg SC50JA bombs (1,600 kg total)
 
* 8 x 250 kg SC250JA bombs (2,000 kg total)
 
* 8 x 250 kg SC250JA bombs (2,000 kg total)
* 2 x 1,000 kg SC1000L2 bombs (2,000 kg total)
+
* 8 x Flam C 250 incendiary bombs
* 2 x 1,000 kg SC1000L2 bombs + 1 x 250 kg SC250JA bomb (2,250 kg total)
 
* 2 x F5W torpedoes
 
* 1 x 1,400 kg PC 1400 X bomb (1,400 kg total)
 
  
 
=== Defensive armament ===
 
=== Defensive armament ===
 
{{Specs-Avia-Defensive}}
 
{{Specs-Avia-Defensive}}
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
{{main|MG 15 (7.92 mm)|MG 17 (7.92 mm)}}
+
{{main|MG 15 (7.92 mm)}}
  
 
The '''''{{PAGENAME}}''''' is defended by:
 
The '''''{{PAGENAME}}''''' is defended by:
  
* 1 x 7.92 mm MG 15 machine gun, nose turret (1,000 rpg)
+
* 1 x 7.92 mm MG 15 machine gun, 2 x nose turret (375 rpg)
* 1 x 7.92 mm MG 15 machine gun, dorsal turret (1,000 rpg)
+
* 1 x 7.92 mm MG 15 machine gun, dorsal turret (750 rpg)
* 1 x 7.92 mm MG 15 machine gun, 2 x beam turrets (1,000 rpg)
+
* 1 x 7.92 mm MG 15 machine gun, 2 x beam turret (375 rpg)
* 1 x 7.92 mm MG 15 machine gun, forward ventral turret (375 rpg)
+
* 1 x 7.92 mm MG 15 machine gun, 2 x ventral turret (375 rpg front-facing + 750 rpg rear-facing)
* 1 x 7.92 mm MG 15 machine gun, rearward ventral turret (1,000 rpg)
 
* 1 x 7.92 mm MG 17 machine gun, tail turret (1,000 rpg)
 
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
Upon spawning, you should put the plane into a slight climb, so it gains speed and altitude. Head immediately to nearest key ground targets. Ask your teammates to provide escort, the He 111 H-3 is quite durable and can absorb a lot of damage from a pursuing fighter but not several. Next, drop your payload into the targets. Here, it is better to use the 8 x Flam C 250 incendiary bombs, as they can easily take out multiple bases in a single run at this BR.
  
The second of the He 111 series in the German aviation tree, the He 111 H-6 compares to its predecessor, the He 111 H-3, with new Jumo 211F engines which gives a substantial improvement in horsepower. Another improvement is in defensive armament in ammo load and positions. The overall aircraft now holds a total 6,375 rounds of available rounds for all seven machine guns, with the majority of the machine guns holding more rounds per load. Defensive gun arcs are improved with the addition of a tail turret to ward off trailing enemies.
+
In battles without bases, it would be wise to immediately head toward and carpet bomb targets after spawning, either until you are dead or have destroyed all key targets in an area. Most of your adversaries won't be equipped with cannons, so if enemy fighters decide to attack you, you can act as a distraction while your teammates eliminate key targets.
 
 
* In simulator battles, the He 111 H-6 is a great plane to learn bombers from. It has a relatively flexible and heavy bomb load for a medium bomber, the cockpit is clear with glass, and it is a very easy and forgiving plane to handle. Its downside is the insufficient cooling of oil temperature. Although its pair of propellers do not contrarotate like the P-38, they still generate very little sideways torque when taking off which makes takeoff really easy to learn. While you accelerate on the runway, dip your nose down to be parallel with the ground once the airspeed goes over ~170 km/h, and extend combat and takeoff flaps only until you are over 200 km/h. This way you can gain more speed before lifting off.
 
* Bombing tactic is the same as in RB. Check the mini-map for the location of the bases. It is generally not a must to climb, which is unlike RB, but when you are bombing airfields you must be higher than ~2500 m to avoid the AAA fire. The He 111 H-6 is still very responsive with wounds, missing flaps or damaged engine.
 
* Landing is also beginner-friendly. Although the He 111 is quite heavy, it handles way better than other bombers such as the Do 217 especially at lower speeds. The rudder is effective at correcting course and aligning with the airstrip properly. As the runway fills up to one third of the windsceen, cut throttle to drop speed to ~240 km/h, and deploy combat/takeoff flaps. Push the stick a little back to counter the lifting of the nose. Right before touchdown the airspeed should be around 190 km/h, with landing flaps extended and landing gears down. If the landing flaps create too much lift that makes you glide over too much of the airstrip, use takeoff flaps instead, and switch to landing flaps once you touched down. You can then brake until the plane reaches a full stop and not worry about a propeller strike, given that you fully deflect elevators upward.
 
 
 
Using the 1,400 kg Fritz X bomb could allow for the delivery of a single heavy payload onto a target with precision, with the cost of only allowing the He 111 H-6 to carry only one bomb for this purpose.
 
 
 
One thing that will be noticed upon equipping the Fritz X is the change in the bombing sights. Instead of a simple cross-hair for the bombing, two additional markings will be present in both cross-hairs of third-person view and the bombsight. Through the third-person view, the typically dotted cross-hair have a smaller vertical-dashed circle inside the cross-hair. Through the bomb-sight, it has transformed into a simple white cross-hair interrupting lines on all axis. These two additions indicate the borders that the Fritz X bomb can be guided into, indicating that the target only needs to be inside these inner boundaries to be able to attack the target.
 
 
 
Delivering the Fritz X is just like any other bomb release, fly over the target, align the cross-hair, and then drop the payload. However, unlike regular bombing, the player does not need to strictly have the target kept in the centre of the cross-hair to have the chance of hitting the target. Once the target is led to be inside the inner boundaries of the cross-hair increments, the bomb can be released and further guided into the target.
 
 
 
To guide the Fritz X after release, the default keys to control the guidance are [ALT] + W,S,A,D. To indicate this function is working, a white text on the bottom left of the corner should pop up reading "Vertical/Horizontal Guidance" following the percentage that the sight is deviating from the centre. With these controls, keep the cross-hair right onto the target as the bomb drops, which will eventually fall right into the target which is marked.
 
  
Contrary to some beliefs, the release of the Fritz X does not leave the plane completely vulnerable as the player has to focus on guiding the bomb. One could leave the bombsight, manoeuvre the plane however they like, then return to the bombsight that is still locked onto the original release location and continue guiding the bomb onto the target. Guidance can even be done while in third-person view, pilot view, and even gunner view, with varying degrees of success in being able to track the bomb towards the target. As such, there is a level of freedom the player still has when flying the He 111 H-6 after dropping the Fritz X to before its detonation onto the target, use these moments to quickly create some breather room for fine adjustments of the bomb on its way down.
+
In ground strike maps with tanks, equip the 8 x 250 kg bombs and either do high altitude base bombing or go for their tanks, ships or pillboxes. A bombing run with the 8 x 250 kg will be enough to destroy a bombing point, and a single direct hit from a 250 kg bomb will surely destroy any ground targets like pillboxes and heavy tanks. Lead the targets before dropping your bombs; it's not easy but becomes easier with practice. If you're not used to bombing moving targets, hit static ones like pillboxes.
  
====Counter-tactics====
+
You can do the same thing as stated for Arcade mode, which also works well in Realistic/Simulator Battles, or just go for bases with the 8 x 250 kg loadout. 2,000 kg will be enough to destroy a bombing point. Just ensure that you stay alive during your trip back to the base.
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
 
The He 111 H-6 is a particularly large plane with weak defensive armaments consisting of only 7.92 mm machine guns. However, the machine guns cover decent arcs on the front and rear, plus have huge ammo reserves to be able to walk tracers into fighters that are not flying evasively. The best way to take one of these bombers down is to aim for the large elliptical wings that make up most of the surface area. Breaking one of these wings off with cannon fire will do quick work. Another way is to target the engines as the He 111 only has two and the loss of one will ensure it can't get very far for a fighter to line up an attack to finish it off.
 
  
* In simulator, fighter pilots may often find themselves flying lower than bombers like the He 111 H-6. This is a good news, as the He 111 has weak defensive guns facing downwards. An interceptor can fly lower than and overall parallel to a He 111, with a distance of around 600 m, and as soon as you are about to overtake the Heinkel, turn sharply towards it and shoot at its underbelly from the side. Another tactic to utilise is to perform head-on attacks. This especially useful agains AI controled Heinkels as they barely manoeuvre when being hit. New simulator pilots should never tail directly behind a He 111 H-6, as there will be a miximum of 3x 7.92 mm MG facing towards you, their fast rate of fire can cripple a single engine fighter in seconds.  
+
In Ground RB, carry the bomb load of 32 x 50 kg load out, as at your BR most enemies will be lightly armoured and only 2 or 3 bombs will be required to take them out. A good strategy when using this plane is to fly over enemy and allied capture points, as this is where most of your targets will be. Use your bombsight to pinpoint targets on the ground, then bombs away! Remember not to spend all your bombs on one target which is what most beginner pilots will do in this plane. Instead, drop around 5 bombs in a straight line near the target(s). Do this until your bomb load is exhausted.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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'''Pros:'''
 
'''Pros:'''
  
* Has the most versatile payload of all He 111 models, with a nice total payload of 2,250 kg with 2 x SC1000L2s and 1 x SC250JA bombs
+
* Resilient against small arms fire, which is common at the rank
* Quite easy to fly
+
* Amazing stock bomb load of 32 x 50 kg bombs
* Very good turn rate for a bomber
+
* Good roll and turn rate for a bomber
* Resilient to small calibre machine gun fire
+
* Decent speed
* Decent defensive armament, and with trained gunners can prevent enemy fighters from ripping it apart
+
* Can carry an efficient maximum 2,000 kg of payload
* Can equip the "Fritz X" manually guided bomb
+
* Defensive armament is decent against biplanes
* Team effort with a group of He 111 H-6s can destroy a lot of moving naval targets such as destroyers and carriers
+
* All payload options are internal
 +
* Provides a very good learning curve to the next H-6 and H-16 models
  
 
'''Cons:'''
 
'''Cons:'''
  
* Defensive armament is practically useless against tougher foes
+
* Defensive armament is inadequate against planes when up-tiered
* Tail control is easily damaged
+
* Like all He 111 models, it suffers from poor gunner placements
* Incredibly low climb rate when stock (RB)
+
* Cannot dive bomb like the [[Ju 88 A-4]]
* Cockpit is a weak spot
+
* Has a cockpit made almost entirely of glass, which provides almost no protection for the pilot
* Enemy 20 mm cannon rounds will rip it to shreds
+
* Tail controls can be easily damaged
* Some payload options will be mounted externally, which slows the bomber down
+
* Cannons with high explosive filler are a threat
* Torpedo plane camouflage requires you to destroy 200 enemy ships
 
* Easy target for SPAA players when flying low
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
First appearing in November 1939, the He 111 H3 was intended for level bombing as well as anti-shipping work. The type was supplied to Romania and also license-built in that country. The subsequent H-4 and 5 variants were powered by improved engines and featured increased bomb loads.<ref>Green, William. Warplanes of the Third Reich. New York: Galahad Books, 1990</ref>
  
=== In-game description ===
+
{{break}}
The Heinkel He 111 was a German monoplane medium bomber (also torpedo bomber and attack bomber). The 111 H-6 quickly became one of the most widely used variants of the Heinkel bomber. It saw action on all European fronts. Popular with aircrews, easy to fly and with excellent manoeuvrability, the bomber was widely used in a large number of roles.
+
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}
 +
{{Navigation-First-Simple-Line}}
 +
The Heinkel He 111 was a German monoplane medium bomber (also torpedo bomber and attack bomber). The He 111 H-3 entered production in November 1939 and could also be used in a naval bomber role. However, its defensive armament was not particularly effective, with limited defensive arcs and a very low rate of fire of only 540 rounds per minute.
  
In early 1942, the Luftwaffe planned to replace the He 111 with the new He 177 A heavy bomber and the Ju 288 medium bomber, but a large number of problems with the new designs meant that the He 111 remained in production despite becoming increasingly obsolete. The aircraft was easy to mass-produce, required comparatively little expense and was easy to maintain. It remained quite adequate on the Eastern Front, where anti-bomber opposition was relatively weak, even though the Heinkel's short range did not allow it to reach strategic targets deep in the Soviet rear.
+
The He 111 H-3 had a crew of five, but when used in a maritime role, this would usually be increased to six. The bomber was powered by Jumo 211 D-1 engines with a takeoff power of 1,200 HP. Up to 2,000 kg of bombs could be housed in the bomb bay; the left section of the bay could also house extra fuel tanks.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
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;Skins
 
;Skins
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=aircraft&vehicleClass=bomber&vehicle=he-111h-6 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
  
;Images
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=he-111h-2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
<gallery mode="packed" heights="200">
 
File:He 111 H-6 Dropping SC250 Bombs.png|He 111 H-6 dropping bombs
 
File:He 111 H-6 In Flight.png|He 111 H-6 in level flight
 
</gallery>
 
  
 
== See also ==
 
== See also ==
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* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
;Related development
 
* [[He 111 (Family)]]
 
  
 
;Aircraft of comparable role, configuration and era
 
;Aircraft of comparable role, configuration and era
  
* Tupolev [[SB 2M (Family)|SB]]
+
* Tupolev [[SB 2M (Family)|SB 2M]]
* Martin [[Martin 167-A3|167]] Maryland
+
* [[Martin 167-A3]] Maryland
* Mitsubishi [[Ki-21-Ia|Ki-21]]
+
* Mitsubishi [[Ki-21 (Family)|Ki-21]]
* Martin [[B-10B|B-10]]
+
* Martin [[B-10B]]
* Martin [[Martin 139WC|139WC]]
+
* [[Martin 139WC]]
* Fiat [[BR.20 DR|BR.20]]
+
* Fiat [[BR.20 DR]]
  
 
== External links ==
 
== External links ==
Line 240: Line 203:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [[wikipedia:Heinkel_He_111|[Wikipedia] Heinkel He 111]]
+
* [https://forum.warthunder.com/index.php?/topic/504143-heinkel-he-111h-3/ Official data sheet - more details about the performance]
* [https://forum.warthunder.com/index.php?/topic/504135-heinkel-he-111h-6/ Official data sheet - more details about the performance]
+
 
 +
=== References ===
 +
<references />
  
 
{{AirManufacturer Heinkel}}
 
{{AirManufacturer Heinkel}}
 
{{Germany bombers}}
 
{{Germany bombers}}

Latest revision as of 20:06, 9 April 2024

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This page is about the German bomber He 111 H-3. For other versions, see He 111 (Family).
He 111 H-3
he-111h-2.png
GarageImage He 111 H-3.jpg
He 111 H-3

Description

The He 111 H-3 is a rank German bomber with a battle rating of (AB), (RB), and (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

The He 111 H-3 will often find itself in light vehicle battles due to its battle rating. The sole purpose of the He 111 H-3 is to destroy as many ground targets as it possibly can to aid in winning the match.

General info

Flight performance

Characteristics Max Speed
(km/h at 6,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 416 402 34.0 34.7 3.7 3.7 510
Upgraded 463 435 32.1 33.0 9.9 6.3

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
480 402 379 260 ~4 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 310 < 300 < 270 > 332

Survivability and armour

  • 10 mm Steel plate in the pilot's seat
  • 5 mm Steel plate under nose gunner
  • 6 mm Steel plate under ventral gunner
  • 8 mm Steel plate in front of the dorsal gunner
  • 8 mm Steel plates in the fuselage
  • 8.5 mm Steel plate angled in the fuselage

Modifications and economy

Armaments

Suspended armament

The He 111 H-3 can be outfitted with the following ordnance:

  • 32 x 50 kg SC50JA bombs (1,600 kg total)
  • 8 x 250 kg SC250JA bombs (2,000 kg total)
  • 8 x Flam C 250 incendiary bombs

Defensive armament

Main article: MG 15 (7.92 mm)

The He 111 H-3 is defended by:

  • 1 x 7.92 mm MG 15 machine gun, 2 x nose turret (375 rpg)
  • 1 x 7.92 mm MG 15 machine gun, dorsal turret (750 rpg)
  • 1 x 7.92 mm MG 15 machine gun, 2 x beam turret (375 rpg)
  • 1 x 7.92 mm MG 15 machine gun, 2 x ventral turret (375 rpg front-facing + 750 rpg rear-facing)

Usage in battles

Upon spawning, you should put the plane into a slight climb, so it gains speed and altitude. Head immediately to nearest key ground targets. Ask your teammates to provide escort, the He 111 H-3 is quite durable and can absorb a lot of damage from a pursuing fighter but not several. Next, drop your payload into the targets. Here, it is better to use the 8 x Flam C 250 incendiary bombs, as they can easily take out multiple bases in a single run at this BR.

In battles without bases, it would be wise to immediately head toward and carpet bomb targets after spawning, either until you are dead or have destroyed all key targets in an area. Most of your adversaries won't be equipped with cannons, so if enemy fighters decide to attack you, you can act as a distraction while your teammates eliminate key targets.

In ground strike maps with tanks, equip the 8 x 250 kg bombs and either do high altitude base bombing or go for their tanks, ships or pillboxes. A bombing run with the 8 x 250 kg will be enough to destroy a bombing point, and a single direct hit from a 250 kg bomb will surely destroy any ground targets like pillboxes and heavy tanks. Lead the targets before dropping your bombs; it's not easy but becomes easier with practice. If you're not used to bombing moving targets, hit static ones like pillboxes.

You can do the same thing as stated for Arcade mode, which also works well in Realistic/Simulator Battles, or just go for bases with the 8 x 250 kg loadout. 2,000 kg will be enough to destroy a bombing point. Just ensure that you stay alive during your trip back to the base.

In Ground RB, carry the bomb load of 32 x 50 kg load out, as at your BR most enemies will be lightly armoured and only 2 or 3 bombs will be required to take them out. A good strategy when using this plane is to fly over enemy and allied capture points, as this is where most of your targets will be. Use your bombsight to pinpoint targets on the ground, then bombs away! Remember not to spend all your bombs on one target which is what most beginner pilots will do in this plane. Instead, drop around 5 bombs in a straight line near the target(s). Do this until your bomb load is exhausted.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Controllable
Auto control available
Controllable
Auto control available
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Resilient against small arms fire, which is common at the rank
  • Amazing stock bomb load of 32 x 50 kg bombs
  • Good roll and turn rate for a bomber
  • Decent speed
  • Can carry an efficient maximum 2,000 kg of payload
  • Defensive armament is decent against biplanes
  • All payload options are internal
  • Provides a very good learning curve to the next H-6 and H-16 models

Cons:

  • Defensive armament is inadequate against planes when up-tiered
  • Like all He 111 models, it suffers from poor gunner placements
  • Cannot dive bomb like the Ju 88 A-4
  • Has a cockpit made almost entirely of glass, which provides almost no protection for the pilot
  • Tail controls can be easily damaged
  • Cannons with high explosive filler are a threat

History

First appearing in November 1939, the He 111 H3 was intended for level bombing as well as anti-shipping work. The type was supplied to Romania and also license-built in that country. The subsequent H-4 and 5 variants were powered by improved engines and featured increased bomb loads.[1]


Archive of the in-game description

The Heinkel He 111 was a German monoplane medium bomber (also torpedo bomber and attack bomber). The He 111 H-3 entered production in November 1939 and could also be used in a naval bomber role. However, its defensive armament was not particularly effective, with limited defensive arcs and a very low rate of fire of only 540 rounds per minute.

The He 111 H-3 had a crew of five, but when used in a maritime role, this would usually be increased to six. The bomber was powered by Jumo 211 D-1 engines with a takeoff power of 1,200 HP. Up to 2,000 kg of bombs could be housed in the bomb bay; the left section of the bay could also house extra fuel tanks.


Media

Skins

See also

Aircraft of comparable role, configuration and era

External links

References

  1. Green, William. Warplanes of the Third Reich. New York: Galahad Books, 1990


Heinkel Aircraft Company (Heinkel Flugzeugwerke)
Fighters  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
  He 100 D-1
  He 112 A-0 · He 112 B-0 · He 112 V-5
Jet fighters  He 162 A-1 · He 162 A-2
Twin-engine fighters  He 219 A-7
Bombers  He 111 H-3 · He 111 H-6 · He 111 H-16
  He 115 C-1
  He 177 A-3 · He 177 A-5
Export  He 112 B-1/U2(Hungary) · He 112 B-1/U2(Romania) · He 112 B-2/U2 · A7He1
  T 2

Germany bombers
Arado  Ar 196 A-3
Blohm & Voss  BV 138 C-1 · BV 238
Dornier  Do 17 E-1 · Do 17 Z-2 · Do 217 E-2 · Do 217 E-4 · Do 217 K-1 · Do 217 M-1
Focke-Wulf  Fw 189 A-1 · Fw 200 C-1
Henschel  Hs 123 A-1
Heinkel  He 111 H-3 · He 111 H-6 · He 111 H-16 · He 115 C-1 · He 177 A-3 · He 177 A-5
Junkers  Ju 87 B-2 · Ju 87 R-2 · Ju 87 R-2 Libya · Ju 87 D-3 · Ju 87 D-5 · Ju 88 A-1 · Ju 88 A-4 · Ju 188 A-2 · Ju 288 C
Messerschmitt  Me 264
Savoia-Marchetti  ▀S.M.79 serie 1 · ▀S.M.79 B · ▀S.M.79 serie 4 · ▀S.M.79 serie 8
  ▀S.M.79 AS · ▀S.M.79 bis/N · ▀S.M.79 bis/T.M
Trophies  ▀Wellington Mk Ic