Difference between revisions of "B1 ter"

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 +
{{About
 +
|about=premium heavy tank '''{{PAGENAME}}'''
 +
|usage=the standard version
 +
|link=B1 bis
 +
}}
 
{{Specs-Card
 
{{Specs-Card
|code = fr_b1_ter
+
|code=fr_b1_ter
|store = 5955
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
|store=9510
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}} (prototype)''', specifically '''Renault Hull No. 101''', was the final variant of the standard B1 series with only 4 prototypes built. Conceptualized in 1937 at the same time and with the same funds to develop [[B1 bis]], the B1 ter started its life as B1 hull No. 101, built in 1929. It was remodelled completely to be a mock-up for the B1 ter's armour package and features, with only the structural parts remaining. However, this prototype would still be a far cry from the original plans for the B1 ter. After No. 101, 3 pre-production prototypes of the B1 ter were made by different companies from scratch, with different construction methods; prioritizing welding over bolting, a different 75 mm gun mount and different turret. With time running out, all the prototypes ended up falling back from their original assembly lines and 3 of the prototypes ended up sunk in a bombed transport ship on the Gironde river while attempting to sail to French Africa. The 4th and last prototype survived the invasion, but after the armistice leaving the tank in Vichy France, it was seized by the Italians. There is no further concrete information on its final fate.
 
 
The '''{{specs|name}}''' (Battle tank B1 "final") is a gift Rank {{specs|rank}} French heavy tank {{Battle-rating|1}}. It was introduced in [[Update 1.75 "La Résistance"]]. With the best armour at its BR, this tank is a beast in long-range engagements since it is hard to penetrate at distances. While not having the best armament, it should do the job taking care of these dangerous early SPGs and light tanks. The "ter" suffix to its name is an abbreviation for the french word "terminal" which means "final". Its most noticeable features from its predecessor ([[B1 bis]]) are an increased horizontal traverse for the hull gun, thicker armour and an extra crew member.
 
 
 
This tank's mobility won't allow you to position fast enough. Taking time is the only way to get where you want safely. Since this tank is pretty long and narrow, do not engage in cramped spaces since you will not be allowed to manoeuvre as you wish. You reverse speed won't allow you to retreat if things get bad around you, stay behind the front-lines, making good use of your armour.
 
  
In order to effectively use this tank's armour, there is a few things to consider. First of all, there is some shot traps,most noticeably the turret ring and the hull gun mount. In order to minimize your enemies' chance to hit these weak spots, stay away from them. Second, even if your armour is ''very strong'' for the BR, do not completely rely on it by sitting around in an open field: you will eventually get hit where it hurts. The third thing to consider is your small and thick turret: hide that big clumsy hull behind a hill and pop out only your hard "head", take a shot, fall back, reload, repeat. If something goes wrong (i.e. getting shot in the turret ring), there is usually enough men left to take the job left by their dead "camarade". Do not bother getting spotted: it is your job to stay in the enemies' sights while your lighter teammates do what they ought to. In some situations, it can even be used as a breakthrough tank, rely on your own experience to guess when it is time to do so.
+
Introduced in [[Update 1.75 "La Résistance"]] as a [[wt:en/news/5161-development-char-b1ter-a-blast-from-the-past-en|premium pack]] vehicle, B1 ter 'No. 101' may not have been the final form of the B1 ter, but it does showcase its capabilities in the armour department so well that it's seen as strongest tank for its BR, averaging 75 mm thick armour all around, causing headaches even to dedicated anti-tank guns. While it also suffers the same downsides as the [[B1 bis]]: slow speeds, hull mounted gun, some flat plating to the front; the overall armour is so much more superior that angling is not a necessity and it can shrug off almost all shells in combat. No. 101 can single handedly become the front-line and dictate where the battle goes and with allies near can charge forward to victory.
  
With the same gun as most other rank 2 French tanks, the B1 ter will never be recognized for having a fearsome armament: penetration rates are even lower than most reserve tanks while reload time is twice as long (a known feature of early French tanks). The turreted armament is only good at firing light targets such as SPGs and light tanks. Elevation and depression angles are ''amazing'' but turret sewing rate is a bit slow: this tank has been designed to be hull-down. As for the hull-mounted gun, it should only be used as a close range defence device, as it has poor penetration rates and high drop. Exposing your hull-mounted gun for long range engagements does not only makes you vulnerable, it is also mostly ineffective.
+
The B1 ter was discontinued from the store after [[wt:en/news/5852-special-news-war-thunder-s-birthday-discounts-and-gifts-en|War Thunder's 6th Anniversary sale]], but was later reintroduced for [[wt:en/news/6442-special-war-thunder-reaches-its-7th-year-en|War Thunder's 7th anniversary]] as a premium purchasable in-game for Golden Eagles {{ge}}. It has also been obtainable several times through the Warbond shop since January 2020.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
{{Specs-Tank-Armour}}
 
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
 
'''Armour type:'''
 
'''Armour type:'''
  
* Rolled homogeneous armour (Hull)
+
* Rolled homogeneous armour (hull, side skirts, turret ring)
* Cast homogeneous armour (Turret)'
+
* Cast homogeneous armour (turret, 75 mm gun mantlet, 47 mm gun mantlet, mudguards)
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 30: Line 31:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 70 mm (18-42°) ''Front glacis'' <br> 70 mm (48°) ''Lower glacis'' <br> 70 + 70 mm (3-29°) ''Gun mantlet'' || 55 (0-43°) + 55 mm, 50 + 55 mm (23-28°) ''Top and front side border'' <br> 70 mm (21-27°) ''Center'' <br> 20 mm ''Bottom'' || 25 mm (65°) ''Top'' <br> 55 mm (1°) ''Center'' <br> 55 mm (46°) ''Bottom'' || 25 mm <br> 8 mm ''Engine grille'' <br> 22 + 25 mm ''Track cover''
+
| Hull || 70 mm (18-42°) ''Front glacis'' <br> 70+70 mm (spherical) ''Gun mantlet'' <br> 70 mm (49°) ''Lower glacis'' || 55 mm (1-18°) + 55 mm (0-43°) ''Top - Mudguards'' <br> 55 mm + 50 mm (23-28°) ''Bottom - Front'' <br> 70 mm (21-27°) ''Bottom - Centre'' <br> 55 mm ''Bottom - Rear'' <br> 20 mm ''Bottom - Tracks'' || 25 mm (65°) ''Top'' <br> 55 mm (1°) ''Centre'' <br> 55 mm (46°) ''Bottom'' || 25 mm <br> 8 mm ''Engine vents'' <br> 22+25 mm ''Tracks cover''
 
|-
 
|-
 
| Turret || 56 mm (0-46°) ''Turret front'' <br> 56 mm (1-85°) ''Gun mantlet'' <br> 56 mm (0-49°) ''Machine gun cover''|| 56 mm (5-19°) || 56 mm (18-19°) <br> 38.1 mm (18°) ''Turret hatch'' || 30 mm
 
| Turret || 56 mm (0-46°) ''Turret front'' <br> 56 mm (1-85°) ''Gun mantlet'' <br> 56 mm (0-49°) ''Machine gun cover''|| 56 mm (5-19°) || 56 mm (18-19°) <br> 38.1 mm (18°) ''Turret hatch'' || 30 mm
 
|-
 
|-
! Armour !! Sides !! Roof
+
| Cupola || colspan="3" style="text-align:center" | 48 mm (cylindrical) || 30 mm (spherical)
|-
 
| Cupola || 48 mm || 30 mm
 
 
|-
 
|-
 
|}
 
|}
Line 42: Line 41:
  
 
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.
 
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.
* Turret ring armour is 25 mm thick.
+
* Lower turret ring armour 40 mm thick, while upper turret ring armour is 25 + 40 mm thick.
 +
* Belly armour is 20 mm thick.
  
Due to the extremely heavy frontal armor, one should try to use mobility to flank the B1. However, if that isn't possible, you'll want to try and hit the "mailslot" of the turret ring. It may be a tricky shot, but there's only ~40 mm of armor there. When flanking ,it is preferable to go for the right side of the tank as is is filled with ammo and fuel.
+
The B1 ter has arguably the best armour at its BR. Being an up-armoured model of the previous B1 bis, the ter model features thicker hull armour, especially on the side. Now the hull will be completely immune to the PzGr.40 belt of [[Pz.II (Family)|Pz.II]] light tanks which is a common opponent. There are also improvements such as a smaller turret ring, refined frontal hull, a large mudguard, etc. While angling the hull at ~40°, the B1 ter can be extremely hard to destroy for vehicles at the same BR and can even resist uptier tanks like the [[Pz.IV F2]]. Due to the extremely heavy frontal armour, one should try to use mobility to flank the {{PAGENAME}}. However, if that isn't possible, you'll want to try and hit the turret ring. It may be a tricky shot, but there's only ~40 mm of armour there. When flanking, it is preferable to go for the right side of the tank as is is filled with ammo and fuel.
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
{{Specs-Tank-Mobility}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
|-
+
 
! colspan="3" | Mobility characteristic
+
{{tankMobility|abMinHp=452|rbMinHp=310}}
|-
+
 
! Weight (tons)
+
The B1 ter's mobility is below average, which is to be expected given its heavy armour. On flat/hard surface, the B1 has a rather slow acceleration and needs some time to pick up speed. Its average on-road speed is ~20 km/h which is just enough to keep up with equally slow tanks and will not allow the B1 to get to any position quickly. Its hull traverse speed is acceptable and it has neutral steering which is helpful when the B1 tries to angle the hull. On sloped surface or bad roads the acceleration will be more sluggish and top speed slower, further limiting the B1's mobility. The reverse speed is also extremely bad and will not allow you to back up fast enough. Lastly, the dated suspension leaves very little room for the road wheels to bounce up and down while the B1 is driving over rough surfaces, leading to the whole tank rocking around which can slow it down a bit.
! colspan="1" | Add-on Armor<br>weight (tons)
+
 
! colspan="1" | Max speed (km/h)
+
=== Modifications and economy ===
|-
+
{{Specs-Economy}}
| rowspan="2" | 36.6 || colspan="1" rowspan="2" | N/A || colspan="1" | 33 (AB)
 
|-
 
|31 (RB/SB)
 
|-
 
! colspan="3" | Engine power (horsepower)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|452
 
|556
 
|-
 
|''Realistic/Simulator''
 
|310
 
|350
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|12.35
 
|15.19
 
|-
 
|''Realistic/Simulator''
 
|8.47
 
|9.56
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
{{Specs-Tank-Weapon|2}}
{{main|SA35 L/17 (75 mm)}}
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|SA35 L/32 (47 mm)}}
 +
The primary weapon of the B1 ter is the 47 mm cannon inside the turret. Although small in calibre, it can still be very effective in medium/close-range engagements. Its penetration of ~60 mm allows the B1 to easily penetrate common foes such as Pz.IV C and T-50. The post-penetration effect, just like every other solid shot, is not destructive and requires the player to target for crew compartments. At longer distances, however, the 47 mm gun will start to struggle. The shell drop makes targeting quite challenging, and the drastically decreased penetration means that one might not even penetrate the hull side of a Pz.IV. This cannon is also slightly limited by the turret's slow traverse speed.
 +
 
 +
The 47 mm cannon has a vertical stabiliser which can significantly increase its ability to target & fire on the move, making it harder for the opponents to aim carefully. The cannon also has an amazing -18° gun depression which is more than enough for any type of terrain.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[SA35 L/17 (75 mm)|75 mm SA35 L/17]]
+
! colspan="5" | [[SA35 L/32 (47 mm)|47 mm SA35 L/32]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! rowspan="1" | Vertical <br> guidance
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! rowspan="1" | Horizontal <br> guidance
+
! Stock !! Full !! Expert !! Aced
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 90 || -/+|| -7°/+5° || N/A
+
! ''Arcade''
 +
| rowspan="2" | 60 || rowspan="2" | -15°/+18° || rowspan="2" | ±180° || rowspan="2" | Shoulder || 8.1 || 11.2 || 13.6 || 15.0 || 16.0 || rowspan="2" | 5.20 || rowspan="2" | 4.60 || rowspan="2" | 4.24 || rowspan="2" | 4.00
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! ''Realistic''
|-
+
| 6.0 || 7.0 || 8.5 || 9.4 || 10.0
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || __.__ || __.__ || __.__ || __.__ || __.__
 
|-
 
| ''Realistic'' || __.__ || __.__ || __.__ || __.__ || __.__
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| __.__ || __.__ || __.__ || __.__
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:SA35 L/32 (47 mm)/Ammunition|Mle1935, Mle1935 HE}}
! colspan="8" | Penetration statistics
+
 
|-
+
==== [[Ammo racks]] ====
! rowspan="2" data-sort-type="text" | Ammunition
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
<!-- '''Last updated: 2.1.0.94''' -->
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
{| class="wikitable" style="text-align:center"
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| Mle1910M || APHE || 57 || 55 || 52 || 47 || 44 || 37
 
|-
 
| Mle1915 || HE || 11 || 11 || 11 || 11 || 11 || 11
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! Full<br>ammo
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! 1st<br>rack empty
! rowspan="2" |Velocity <br /> in m/s
+
! 2nd<br>rack empty
! rowspan="2" |Projectile<br />Mass in kg
+
! 3rd<br>rack empty
! rowspan="2" | ''Fuse delay''
+
! 4th<br>rack empty
''in m:''
+
! 5th<br>rack empty
! rowspan="2" | ''Fuse sensitivity''
+
! 6th<br>rack empty
''in mm:''
+
! Visual<br>discrepancy
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
| '''60''' || 49&nbsp;''(+11)'' || 37&nbsp;''(+23)'' || 7&nbsp;''(+53)'' || 5&nbsp;''(+55)'' || 3&nbsp;''(+57)'' || 1&nbsp;''(+59)'' || No
! 50%
 
! 100%
 
 
|-
 
|-
| Mle1910M || APHE || 500 || 6.4 || 1.2 || 25 || 90 || ° || 47° || 60° || 65°
 
|-
 
| Mle1915 || HE || 500 || 5.6 || 0.4 || 0.1 || 740 || +0° || 79° || 80° || 81°
 
|-
 
 
|}
 
|}
 +
'''Note''':
  
===== [[Ammo racks|Ammo racks]] =====
+
* As they are modeled by sets of 2 to 4, shells disappear from the rack only after you've fired all shells in the set.
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|[[Ammo racks|Ammo racks]] of the {{specs|pseudonym}}.|350px]]
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |7th<br />  rack empty
 
! class="wikitable unsortable" |8th<br />  rack empty
 
! class="wikitable unsortable" |9th<br />  rack empty
 
! class="wikitable unsortable" |10th<br />  rack empty
 
! class="wikitable unsortable" |11th<br />  rack empty
 
! class="wikitable unsortable" |12th<br />  rack empty
 
! class="wikitable unsortable" |13th<br />  rack empty
 
! class="wikitable unsortable" |14th<br />  rack empty
 
! class="wikitable unsortable" |15th<br />  rack empty
 
! class="wikitable unsortable" |16th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''90''' || 84&nbsp;''(+6)'' || 80&nbsp;''(+10)'' || 77&nbsp;''(+13)'' || 75&nbsp;''(+15)'' || 71&nbsp;''(+19)'' || 68&nbsp;''(+22)'' || 53&nbsp;''(+37)'' || 39&nbsp;''(+51)'' || 36&nbsp;''(+54)'' || 34&nbsp;''(+56)'' || 32&nbsp;''(+58)'' || 27&nbsp;''(+63)'' || 21&nbsp;''(+69)'' || 19&nbsp;''(+71)'' || 8&nbsp;''(+82)'' || 1&nbsp;''(+89)'' || style="text-align:left" | no
 
|-
 
|}
 
  
 
=== Additional armament ===
 
=== Additional armament ===
<!--''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''-->
+
{{Specs-Tank-Weapon|1}}
{{main|SA35 L/32 (47 mm)}}
+
<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' -->
 +
{{main|SA35 L/17 (75 mm)}}
 +
Compared to the [[B1 bis|bis]] model, the 75 mm cannon inside the hull of the B1 ter sacrifices gun depression for more horizontal traverse angle. Though this change is useful in flat battlefields, the B1 ter will now struggle to use it in a hilly environment. The improved horizontal traverse, however, is still inadequate and may usually result in the 75 mm gun not being used, since the B1 has to angle a lot. This hull-mounted gun should only be used as a close range defence device, as it has poor penetration rates and high drop. Exposing your hull-mounted gun for long range engagements not only makes you vulnerable, it is also mostly ineffective. But if it hits and penetrates, it will usually kill.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[SA35 L/32 (47 mm)|47 mm SA35 L/32]]
+
! colspan="5" | [[SA35 L/17 (75 mm)|75 mm SA35 L/17]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! rowspan="1" | Vertical <br> guidance
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! rowspan="1" | Horizontal <br> guidance
+
! Stock !! Full !! Expert !! Aced
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 60 || ±18° || ±180° || Vertical
+
! ''Arcade''
 +
| rowspan="2" | 90 || rowspan="2" | -4°/+9° || rowspan="2" | -7°/+5° || rowspan="2" | N/A || 3.2 || 4.5 || 5.4 || 6.0 || 6.4 || rowspan="2" | 11.1 || rowspan="2" | 9.8 || rowspan="2" | 9.1 || rowspan="2" | 8.6
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! ''Realistic''
|-
+
| 2.4 || 2.8 || 3.4 || 3.8 || 4.0
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 5.90 || 8.20 || __.__ || __.__ || __.__
 
|-
 
| ''Realistic'' || 5.90 || 7.00 || __.__ || __.__ || __.__
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert Qualif.
 
! colspan="1" style="width:4em" |Prior + Ace Qualif.
 
|-
 
| 9.80 || _.__ || _.__ || _.__
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:SA35 L/17 (75 mm)/Ammunition|Mle1910M, Mle1915}}
! colspan="8" | Penetration statistics
+
 
|-
+
==== [[Ammo racks]] ====
! rowspan="2" data-sort-type="text" | Ammunition
+
<!-- '''Last updated: 2.1.0.94''' -->
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
{| class="wikitable" style="text-align:center"
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| Mle1935 || APC || 69 || 67 || 57 || 48 || 27 || 24
 
|-
 
| Mle1935 HE || HE || 4 || 4 || 4 || 4 || 4 || 4
 
 
|-
 
|-
|}
+
! Full<br>ammo
{| class="wikitable sortable" style="text-align:center" width="100%"
+
! 1st<br>rack empty
! colspan="11" | Shell details
+
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! 7th<br>rack empty
 +
! 8th<br>rack empty
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
| '''90''' || 84&nbsp;''(+6)'' || 80&nbsp;''(+10)'' || 77&nbsp;''(+13)'' || 75&nbsp;''(+15)'' || 71&nbsp;''(+19)'' || 68&nbsp;''(+22)'' || 53&nbsp;''(+37)'' || 38&nbsp;''(+52)''
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 9th<br>rack empty
! 50%
+
! 10th<br>rack empty
! 100%
+
! 11th<br>rack empty
 +
! 12th<br>rack empty
 +
! 13th<br>rack empty
 +
! 14th<br>rack empty
 +
! 15th<br>rack empty
 +
! 16th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
| Mle1935 || APC || 660 || 1.6 || N/A || N/A || N/A || ° || 48° || 63° || 71°
+
| 36&nbsp;''(+54)'' || 34&nbsp;''(+56)'' || 32&nbsp;''(+58)'' || 27&nbsp;''(+63)'' || 21&nbsp;''(+69)'' || 19&nbsp;''(+71)'' || 8&nbsp;''(+82)'' || 1&nbsp;''(+89)'' || No
|-
 
| Mle1935 HE || HE || 590 || 1.4 || 0.4 || 0.1 || 143 || +0° || 79° || 80° || 81°
 
 
|-
 
|-
 
|}
 
|}
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x230px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
'''Notes''':
  
===== [[Ammo racks|Ammo racks]] =====
+
* As they are modeled by sets of 2 to 4, shells disappear from the rack only after you've fired all shells in the set.
{| class="wikitable sortable" style="text-align:center"
+
* Packing 38&nbsp;''(+52)'' shells keeps the forward crew compartment empty of 75 mm shells.
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |7th<br />  rack empty
 
! class="wikitable unsortable" |8th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''60''' || 49&nbsp;''(+11)'' || 37&nbsp;''(+23)'' || 15&nbsp;''(+45)'' || 11&nbsp;''(+49)'' || 7&nbsp;''(+53)'' || 5&nbsp;''(+55)'' || 3&nbsp;''(+57)'' || 1&nbsp;''(+59)'' || style="text-align:left" | no
 
|-
 
|}
 
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
{{Specs-Tank-Weapon|3}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|MAC 31 (7.5 mm)}}
 
{{main|MAC 31 (7.5 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="7" | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]
 
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! colspan="5" | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 4,000 (150) || 1,350 || N/A || N/A
+
| Coaxial || 4,050 (150) || 551 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
 +
The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Char B1, upon playing it for the first time will be slow in both acceleration, max speed and turret rotation speed. The Hull gun is usable, while not being very suitable for this tank's main role. The best way to play the B1 ter is to hold down a position, preferably hull down (as its turret is thick and small, it will ricochet most shots it will take). Playing the B1 ter rightly, there is only 3 ways to get killed:  
+
The Char B1, upon playing it for the first time will be slow in both acceleration, max speed and turret rotation speed. The Hull gun is usable, while not being very suitable for this tank's main role. The best way to play the B1 ter is to hold down a position, preferably hull down (as its turret is thick and small, it will ricochet most shots it will take). Playing the B1 ter rightly, there are only 3 ways to get outplayed:
  
 
* Being outflanked by a light tank
 
* Being outflanked by a light tank
Line 332: Line 192:
  
 
All light tanks are dangerous as they can easily outflank you if they get too close, shoot them down before it happens. Also, do not engage medium and heavy tanks from the front as it is only a waste of efforts.
 
All light tanks are dangerous as they can easily outflank you if they get too close, shoot them down before it happens. Also, do not engage medium and heavy tanks from the front as it is only a waste of efforts.
 +
 +
It is not advised to position the B1 in an overly-opened location where the B1 can get shot from multiple directions (more than 2) or from directions that are too wide apart (more than ~45° from the hull's longitudinal axis). This is because that although the B1 is heavily armoured, it is still most effective at dealing with threats from one direction only, just like every other tank, so the player can concentrate on said direction and not worry about getting flanked. Hence, memorise some spots where you only need to face enemies from one general direction, and that the spot overwatches a popular passageway of the opponents, for example the long narrow street at the right side of [[Berlin (Ground Forces)|Berlin]]. At your battle position, decide whether to push or not depending on the battle's BR, the higher it is the more high-penetrating tanks you will face. While you charge towards the enemy defence, engage the 'battle' cruise mode (press 'E' once) to put the B1 at a speed just enough for the 47 mm gun's vertical stabiliser to work. This way you can comfortably aim and shoot while the enemy has to target your moving tank. It also creates great pressure for the opponents, seeing an invincible chunk of metallic fortress slowly but surely moving close. Some will definitely panic.
 +
 +
'''Enemies worth noting:'''
 +
 +
* M3 / M5 Stuart: as previously mentioned, light tanks can be a dangerous threat to the clumsy B1. The Stuarts have good acceleration, great top speed regardless of the terrain, and fast hull traverse, allowing them to sneak up or charge at a B1 without getting hit. When they are close, their 37 mm cannons can easily penetrate your hull cannon mount, turret sides and driving compartment, and their fast reload can knock out your crews one by one. But with the additional side armour of the B1 ter, Stuarts might struggle to penetrate your hull sides. To counter them, angle your hull for about 45 degrees, this way their small calibre shells tend to ricochet and will have a hard time to penetrate you. If they circle you, turn your hull and reverse at the same time to avoid them flanking, and if possible gain some separation. Target their hull, as their frontal turret is mostly covered by a curved gun mantlet which can cause non-penetrations.
 +
* German tanks above its BR: their guns are usually more than enough to pierce the 70 mm front armour and if they do, most of the crew will be knocked out, likely resulting in a knock-out.
 +
* [[M4A3 (105)]], [[Ho-Ro]], [[Spj fm/43-44]], etc: these vehicles all carry large-calibre howitzers which can critically damage if not straight up knock out the B1 ter with a frontal hit, through the B1's thick armour. If you see one, wait until they fire first or if they are distracted then poke out and shoot. For the 105 mm M4, the only effective way to destroy one is to get to its hull side and fire a salvo or two from both your guns. Its frontal hull armour or even the turret side can resist all of your rounds.
 +
* [[T-34 (1940)]], [[SU-122]]: the T-34 chassis is arguably very effective at deflecting small-calibre shells and low-penetrating large-calibre shells, both of which are used by the B1 ter. For the SU-122, target the vertical hull side armour between the road wheels and upper angled hull side. For the T-34, also target this area plus the vertical parts of its curved turret cheeks to disarm it. Try not to get hit by them, the T-34's cannon is more than enough to punch through the B1 ter's frontal armour, while the SU-122 can destroy the B1 with its powerful HE shells.
 +
* [[Churchill I]], [[Matilda III|Matilda]]: these tanks are protected with thick armour that the B1 cannot easily penetrate. The thickness of their frontal & side armour on the hull and turret are all well beyond the B1's maximum penetration at point-blank range, thus the only effective way to damage them is to shoot at their rear hull armour which is around 50 mm. This can set fire on their engine/fuel tank. Or you can utilise the fast reload of your 47 mm gun and disable their guns and tracks, and call for more powerful teammates to destroy them. Although their guns are of small calibres and tend to bounce off an angling B1 ter, your weak spots (turret ring, commander cupola, vertical driver's armour, etc) are still vulnerable.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
 
* Overall good armour
 
* Overall good armour
 
+
** Very heavy frontal armour for its rank
:* Very heavy frontal armour for its rank.
+
** Strong turret from the front
:* Strong turret from the front
+
** Good at side-scraping (thick sides)
:* Good at side-scraping (thick sides)
+
** Nearly impenetrable hull when angled
:* Nearly impenetrable hull when angled
+
** Increased armour values all around from its predecessor (70 mm instead of 60 mm)
:* Increased armour values all around from its predecessor (70 mm instead of 60 mm)
+
** Extra crew member (now 5 instead of 4)
:* Extra crew member
+
** Smaller turret ring than its predecessor
:* Smaller turret ring than its predecessor
+
** Sides are no longer completely flat
:* No more weak "grille" and sides are no longer completely flat
+
** Top part of tracks is now shielded
:* Top part of tracks is now shielded
 
 
 
 
* Decent firepower
 
* Decent firepower
 
+
** One of the best in-game depression (-18°, turret gun)
:* One of the best in-game depression (-18°, turret gun)
+
** Has 2 main armaments
:* Has 2 main armaments
+
** A rare feature on French tanks: it has APHE ammunition
:* A rare feature on French tanks: it has APHE ammunition.
+
** MAC 31 coaxial MG
:* MAC 31 coaxial MG
+
** Turret gun has LOCK, which makes stop-and-shoot tactics effective
:* Turret gun has LOCK, which makes stop-and-shoot tactics effective.
+
** Hull gun has better horizontal traverse than its [[B1 bis|bis]] version
:* Hull gun has better horizontal traverse than its [[B1 bis|bis]] version.
+
** Carries more ammo than the [[B1 bis|bis]]
:* Carries more ammo than the [[B1 bis|bis]]
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Armour has many shot traps, easing the ask of killing it
+
* Armour has minor weak spots:
 +
** Has a tall and "thin" cupola
 +
** Large turret ring is weak (25-40 mm poorly sloped)
 +
** Fuel tank behind the grille lights up very often when penetrated.
 +
** 8 mm grille above ammo and loader makes it vulnerable to aircraft HMG fire
 +
* Crew is cramped
 +
* Has a very noticeable and thick antenna sticking upwards
 +
* Literally has a hallway full of ammo in the back
 +
* Guns feel lacking
 +
** Lacking penetration from both of its guns
 +
** Poor traverse on 75 mm gun (12° total)
 +
** The hull gun has reduced depression compared to the B1 bis version (-4°)
 +
** Slow reload on both guns
 +
** Only stock ammo choices
 +
** APHE shell won't detonate when shooting at light targets (25 mm or less armour)
 +
** Hull gun is hard to master (not beginner-friendly)
 +
* Mobility is sub par
 +
** Not very mobile due to weight
 +
** Slow hull turning rate
 +
** Reverse speed is low (-3 km/h)
 +
** Turret slewing rate is slower than its predecessor
 +
** 4 tons heavier than its predecessor while sharing its engine
  
:* Engine grille on left side is a 15 mm weak point, nullifies angling from this side.
+
== History ==
:* Fuel tank behind the grille lights up very often when penetrated.
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
:* Large turret ring is weak (25-40 mm poorly sloped)
+
The Char B1 was one of the most produced and widely used indigenous French tank designs employed during the Invasion of France in 1940. The Char B1 came in three modifications, with the ter modification marking the third and final one. Each modification brought with it several changes that would improve the design's overall performance, from the installation of more powerful engines, over enhanced armour protection and anti-tank capabilities to increased ammunition count. Although the Char B1's development began as early as the mid 1920s, the B1 ter version was conceived around the same time the Char B1 bis entered serial production, in 1937.
:* Hull gun mount is a weak spot and can be penetrated by most guns of the tier.
 
:* Crew is cramped
 
:* Turret rear plate is only 38 mm thick
 
:* Has a tall and "thin" cupola
 
:* Literally has an hallway full of ammo in the back
 
:* 8 mm grille above ammo and loader makes it vulnerable to aircraft HMG fire.
 
  
* Guns feel lacking
+
Compared to the B1 bis, the ter modification featured thicker frontal armour protection, going up to 75 mm. Apart of the extra armour, the B1 ter was also equipped with a more powerful 350 hp engine as well as a different transmission and received space for an additional crew member too. These changes increased the weight of the vehicle up to 36.6 tonnes, but also made the planned production process a lot easier, faster and most importantly, cheaper. The first prototype of the Char B1 ter was constructed and shown off to French military officials in 1937, with testing and production approval following in May 1940. However, at that point, it was a case of too little too late for the Char B1 ter. Three further prototypes were constructed before France capitulated in June 1940, with efforts to evacuate the prototypes from France ultimately failing, as the ship transporting the vehicles was sunk by a German air raid on 21 June 1940.
  
:* Lacking penetration from both of its guns
+
''-From [[wt:en/news/5161-development-char-b1ter-a-blast-from-the-past-en|Devblog]]''
:* Abysmal traverse on 75 mm gun (~1° left to right)
 
:* Slow reload on both guns
 
:* Only stock ammo choices
 
:* APHE shell won't detonate when shooting at light targets (25 mm or less armour)
 
:* Hull gun is hard to master (not beginner-friendly)
 
  
* Mobility is sub par
+
== Media ==
 +
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
:* Not very mobile due to weight.
+
;Skins
:* Slow hull turning rate
 
:* Reverse speed is low (-3km/h)
 
:* Turret sewing rate is slower than its predecessor
 
:* 4 tons heavier than its predecessor while sharing its engine.
 
  
* Has a very noticeable and thick antenna sticking upwards.
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_b1_ter Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
== History ==
+
;Videos
Three prototypes were partly completed before France fell in 1940. The ship evacuating them to Britain was sunk by German aircraft.<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
{{Youtube-gallery|4_cJ1CpEatw|'''Best gun depression''' discusses the {{PAGENAME}} at 3:01 - ''War Thunder Official Channel''|ly9JS6errQQ|'''Best secondary armaments''' discusses the {{PAGENAME}} at 4:56 - ''War Thunder Official Channel''|GHsW9fVXIpQ|'''Should You Buy: B1 ter''' - ''ConeOfArc''|-BrvfqHFpYA|'''B1 ter- Box of fun''' - ''Oxy''|woJWg8E03HM|'''The Shooting Range #75''' - ''Metal Beasts'' section at 00:30 discusses the B1 ter.|woJWg8E03HM|'''The Shooting Range #75''' - ''Pages of History'' section at 04:13 discusses the B1 bis and B1 ter.}}
  
== Media ==
+
== See also ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
  
== Read also ==
+
;Other vehicles of similar configuration and role
  
* [https://warthunder.com/en/news/5161-development-char-b1ter-a-blast-from-the-past-en [Devblog<nowiki>]</nowiki> Char B1ter: A Blast From The Past]
+
* [[M3 Lee]] / [[M3 Medium (USSR)]]
 +
* [[Grant I]] / [[Grant I (USA)]]
 +
* [[Churchill I]]
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.'' -->
  
* ''topic on the official game forum;''
+
* [[wt:en/news/5161-development-char-b1ter-a-blast-from-the-past-en|[Devblog] Char B1ter: A Blast From The Past]]
* ''other literature.''
+
* [[wikipedia:Char_B1|[Wikipedia] Char B1]]
 +
* [https://tanks-encyclopedia.com/ww2/france/char_b1_bis.php <nowiki>[Tanks Encyclopedia]</nowiki> Char B1/B1 bis]
 +
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=824 <nowiki>[Military Factory]</nowiki> Renault Char B1]
  
 
{{France heavy tanks}}
 
{{France heavy tanks}}
 
{{France premium ground vehicles}}
 
{{France premium ground vehicles}}

Latest revision as of 10:02, 31 March 2024

Introducing Wiki 3.0
This page is about the premium heavy tank B1 ter. For the standard version, see B1 bis.
B1 ter
fr_b1_ter.png
GarageImage B1 ter.jpg
ArtImage B1 ter.png
B1 ter
AB RB SB
2.7 2.7 2.7
Purchase:1 300 Specs-Card-Eagle.png
STORE

Description

The Char de bataille B1 ter (prototype), specifically Renault Hull No. 101, was the final variant of the standard B1 series with only 4 prototypes built. Conceptualized in 1937 at the same time and with the same funds to develop B1 bis, the B1 ter started its life as B1 hull No. 101, built in 1929. It was remodelled completely to be a mock-up for the B1 ter's armour package and features, with only the structural parts remaining. However, this prototype would still be a far cry from the original plans for the B1 ter. After No. 101, 3 pre-production prototypes of the B1 ter were made by different companies from scratch, with different construction methods; prioritizing welding over bolting, a different 75 mm gun mount and different turret. With time running out, all the prototypes ended up falling back from their original assembly lines and 3 of the prototypes ended up sunk in a bombed transport ship on the Gironde river while attempting to sail to French Africa. The 4th and last prototype survived the invasion, but after the armistice leaving the tank in Vichy France, it was seized by the Italians. There is no further concrete information on its final fate.

Introduced in Update 1.75 "La Résistance" as a premium pack vehicle, B1 ter 'No. 101' may not have been the final form of the B1 ter, but it does showcase its capabilities in the armour department so well that it's seen as strongest tank for its BR, averaging 75 mm thick armour all around, causing headaches even to dedicated anti-tank guns. While it also suffers the same downsides as the B1 bis: slow speeds, hull mounted gun, some flat plating to the front; the overall armour is so much more superior that angling is not a necessity and it can shrug off almost all shells in combat. No. 101 can single handedly become the front-line and dictate where the battle goes and with allies near can charge forward to victory.

The B1 ter was discontinued from the store after War Thunder's 6th Anniversary sale, but was later reintroduced for War Thunder's 7th anniversary as a premium purchasable in-game for Golden Eagles Ge icon.png. It has also been obtainable several times through the Warbond shop since January 2020.

General info

Survivability and armour

Armourfront / side / back
Hull70 / 70 / 55
Turret56 / 56 / 56
Crew5 people
Visibility112 %

Armour type:

  • Rolled homogeneous armour (hull, side skirts, turret ring)
  • Cast homogeneous armour (turret, 75 mm gun mantlet, 47 mm gun mantlet, mudguards)
Armour Front (Slope angle) Sides Rear Roof
Hull 70 mm (18-42°) Front glacis
70+70 mm (spherical) Gun mantlet
70 mm (49°) Lower glacis
55 mm (1-18°) + 55 mm (0-43°) Top - Mudguards
55 mm + 50 mm (23-28°) Bottom - Front
70 mm (21-27°) Bottom - Centre
55 mm Bottom - Rear
20 mm Bottom - Tracks
25 mm (65°) Top
55 mm (1°) Centre
55 mm (46°) Bottom
25 mm
8 mm Engine vents
22+25 mm Tracks cover
Turret 56 mm (0-46°) Turret front
56 mm (1-85°) Gun mantlet
56 mm (0-49°) Machine gun cover
56 mm (5-19°) 56 mm (18-19°)
38.1 mm (18°) Turret hatch
30 mm
Cupola 48 mm (cylindrical) 30 mm (spherical)

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.
  • Lower turret ring armour 40 mm thick, while upper turret ring armour is 25 + 40 mm thick.
  • Belly armour is 20 mm thick.

The B1 ter has arguably the best armour at its BR. Being an up-armoured model of the previous B1 bis, the ter model features thicker hull armour, especially on the side. Now the hull will be completely immune to the PzGr.40 belt of Pz.II light tanks which is a common opponent. There are also improvements such as a smaller turret ring, refined frontal hull, a large mudguard, etc. While angling the hull at ~40°, the B1 ter can be extremely hard to destroy for vehicles at the same BR and can even resist uptier tanks like the Pz.IV F2. Due to the extremely heavy frontal armour, one should try to use mobility to flank the B1 ter. However, if that isn't possible, you'll want to try and hit the turret ring. It may be a tricky shot, but there's only ~40 mm of armour there. When flanking, it is preferable to go for the right side of the tank as is is filled with ammo and fuel.

Mobility

Speedforward / back
AB33 / 5 km/h
RB and SB31 / 4 km/h
Number of gears5 forward
1 back
Weight36.6 t
Engine power
AB668 hp
RB and SB350 hp
Power-to-weight ratio
AB18.3 hp/t
RB and SB9.6 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 33 5 36.6 452 668 12.35 18.25
Realistic 31 4 310 350 8.47 9.56

The B1 ter's mobility is below average, which is to be expected given its heavy armour. On flat/hard surface, the B1 has a rather slow acceleration and needs some time to pick up speed. Its average on-road speed is ~20 km/h which is just enough to keep up with equally slow tanks and will not allow the B1 to get to any position quickly. Its hull traverse speed is acceptable and it has neutral steering which is helpful when the B1 tries to angle the hull. On sloped surface or bad roads the acceleration will be more sluggish and top speed slower, further limiting the B1's mobility. The reverse speed is also extremely bad and will not allow you to back up fast enough. Lastly, the dated suspension leaves very little room for the road wheels to bounce up and down while the B1 is driving over rough surfaces, leading to the whole tank rocking around which can slow it down a bit.

Modifications and economy

Repair cost
AB929 Sl icon.png
RB418 Sl icon.png
SB1 990 Sl icon.png
Crew training2 300 Sl icon.png
Experts15 000 Sl icon.png
Aces115 Ge icon.png
Research Aces320 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 40 / 40 / 70 % Sl icon.png
Talisman.png 2 × 112 / 112 / 112 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
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Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
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Improved Parts
Mods extinguisher.png
Improved FPE
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Crew Replenishment
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Horizontal Drive
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Adjustment of Fire
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Elevation Mechanism

Armaments

Main armament

Shoulder stabilizer
Reduces the swing of the gun in one plane while moving
Ammunition60 rounds
Reloadbasic crew → aces
5.2 → 4.0 s
Vertical guidance-15° / 18°
Main article: SA35 L/32 (47 mm)

The primary weapon of the B1 ter is the 47 mm cannon inside the turret. Although small in calibre, it can still be very effective in medium/close-range engagements. Its penetration of ~60 mm allows the B1 to easily penetrate common foes such as Pz.IV C and T-50. The post-penetration effect, just like every other solid shot, is not destructive and requires the player to target for crew compartments. At longer distances, however, the 47 mm gun will start to struggle. The shell drop makes targeting quite challenging, and the drastically decreased penetration means that one might not even penetrate the hull side of a Pz.IV. This cannon is also slightly limited by the turret's slow traverse speed.

The 47 mm cannon has a vertical stabiliser which can significantly increase its ability to target & fire on the move, making it harder for the opponents to aim carefully. The cannon also has an amazing -18° gun depression which is more than enough for any type of terrain.

47 mm SA35 L/32 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 60 -15°/+18° ±180° Shoulder 8.1 11.2 13.6 15.0 16.0 5.20 4.60 4.24 4.00
Realistic 6.0 7.0 8.5 9.4 10.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Mle1935 APC 62 59 47 36 27 20
Mle1935 HE HE 6 6 5 4 4 4
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Mle1935 APC 660 1.62 - - - 48° 63° 71°
Mle1935 HE HE 590 1.41 0.1 0.1 143 79° 80° 81°

Ammo racks

Ammo racks of the B1 ter
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
60 49 (+11) 37 (+23) (+53) (+55) (+57) (+59) No

Note:

  • As they are modeled by sets of 2 to 4, shells disappear from the rack only after you've fired all shells in the set.

Additional armament

Ammunition90 rounds
Reloadbasic crew → aces
11.1 → 8.6 s
Vertical guidance-4° / 9°
Horizontal guidance-7° / 5°
Main article: SA35 L/17 (75 mm)

Compared to the bis model, the 75 mm cannon inside the hull of the B1 ter sacrifices gun depression for more horizontal traverse angle. Though this change is useful in flat battlefields, the B1 ter will now struggle to use it in a hilly environment. The improved horizontal traverse, however, is still inadequate and may usually result in the 75 mm gun not being used, since the B1 has to angle a lot. This hull-mounted gun should only be used as a close range defence device, as it has poor penetration rates and high drop. Exposing your hull-mounted gun for long range engagements not only makes you vulnerable, it is also mostly ineffective. But if it hits and penetrates, it will usually kill.

75 mm SA35 L/17 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 90 -4°/+9° -7°/+5° N/A 3.2 4.5 5.4 6.0 6.4 11.1 9.8 9.1 8.6
Realistic 2.4 2.8 3.4 3.8 4.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Mle1910M APHE 58 57 50 43 37 32
Mle1915 HE 11 11 11 11 11 11
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Mle1910M APHE 470 6.4 1.2 14 90 47° 60° 65°
Mle1915 HE 500 5.55 0 0.1 740 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
90 84 (+6) 80 (+10) 77 (+13) 75 (+15) 71 (+19) 68 (+22) 53 (+37) 38 (+52)
9th
rack empty
10th
rack empty
11th
rack empty
12th
rack empty
13th
rack empty
14th
rack empty
15th
rack empty
16th
rack empty
Visual
discrepancy
36 (+54) 34 (+56) 32 (+58) 27 (+63) 21 (+69) 19 (+71) (+82) (+89) No
Ammo racks of the B1 ter

Notes:

  • As they are modeled by sets of 2 to 4, shells disappear from the rack only after you've fired all shells in the set.
  • Packing 38 (+52) shells keeps the forward crew compartment empty of 75 mm shells.

Machine guns

Ammunition4 050 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Fire rate551 shots/min
Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,050 (150) 551 N/A N/A

The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.

Usage in battles

The Char B1, upon playing it for the first time will be slow in both acceleration, max speed and turret rotation speed. The Hull gun is usable, while not being very suitable for this tank's main role. The best way to play the B1 ter is to hold down a position, preferably hull down (as its turret is thick and small, it will ricochet most shots it will take). Playing the B1 ter rightly, there are only 3 ways to get outplayed:

  • Being outflanked by a light tank
  • The enemy has been lucky enough to get a shot through a shot trap
  • Meeting a dangerous gun (see Specific enemies worth noting)

All light tanks are dangerous as they can easily outflank you if they get too close, shoot them down before it happens. Also, do not engage medium and heavy tanks from the front as it is only a waste of efforts.

It is not advised to position the B1 in an overly-opened location where the B1 can get shot from multiple directions (more than 2) or from directions that are too wide apart (more than ~45° from the hull's longitudinal axis). This is because that although the B1 is heavily armoured, it is still most effective at dealing with threats from one direction only, just like every other tank, so the player can concentrate on said direction and not worry about getting flanked. Hence, memorise some spots where you only need to face enemies from one general direction, and that the spot overwatches a popular passageway of the opponents, for example the long narrow street at the right side of Berlin. At your battle position, decide whether to push or not depending on the battle's BR, the higher it is the more high-penetrating tanks you will face. While you charge towards the enemy defence, engage the 'battle' cruise mode (press 'E' once) to put the B1 at a speed just enough for the 47 mm gun's vertical stabiliser to work. This way you can comfortably aim and shoot while the enemy has to target your moving tank. It also creates great pressure for the opponents, seeing an invincible chunk of metallic fortress slowly but surely moving close. Some will definitely panic.

Enemies worth noting:

  • M3 / M5 Stuart: as previously mentioned, light tanks can be a dangerous threat to the clumsy B1. The Stuarts have good acceleration, great top speed regardless of the terrain, and fast hull traverse, allowing them to sneak up or charge at a B1 without getting hit. When they are close, their 37 mm cannons can easily penetrate your hull cannon mount, turret sides and driving compartment, and their fast reload can knock out your crews one by one. But with the additional side armour of the B1 ter, Stuarts might struggle to penetrate your hull sides. To counter them, angle your hull for about 45 degrees, this way their small calibre shells tend to ricochet and will have a hard time to penetrate you. If they circle you, turn your hull and reverse at the same time to avoid them flanking, and if possible gain some separation. Target their hull, as their frontal turret is mostly covered by a curved gun mantlet which can cause non-penetrations.
  • German tanks above its BR: their guns are usually more than enough to pierce the 70 mm front armour and if they do, most of the crew will be knocked out, likely resulting in a knock-out.
  • M4A3 (105), Ho-Ro, Spj fm/43-44, etc: these vehicles all carry large-calibre howitzers which can critically damage if not straight up knock out the B1 ter with a frontal hit, through the B1's thick armour. If you see one, wait until they fire first or if they are distracted then poke out and shoot. For the 105 mm M4, the only effective way to destroy one is to get to its hull side and fire a salvo or two from both your guns. Its frontal hull armour or even the turret side can resist all of your rounds.
  • T-34 (1940), SU-122: the T-34 chassis is arguably very effective at deflecting small-calibre shells and low-penetrating large-calibre shells, both of which are used by the B1 ter. For the SU-122, target the vertical hull side armour between the road wheels and upper angled hull side. For the T-34, also target this area plus the vertical parts of its curved turret cheeks to disarm it. Try not to get hit by them, the T-34's cannon is more than enough to punch through the B1 ter's frontal armour, while the SU-122 can destroy the B1 with its powerful HE shells.
  • Churchill I, Matilda: these tanks are protected with thick armour that the B1 cannot easily penetrate. The thickness of their frontal & side armour on the hull and turret are all well beyond the B1's maximum penetration at point-blank range, thus the only effective way to damage them is to shoot at their rear hull armour which is around 50 mm. This can set fire on their engine/fuel tank. Or you can utilise the fast reload of your 47 mm gun and disable their guns and tracks, and call for more powerful teammates to destroy them. Although their guns are of small calibres and tend to bounce off an angling B1 ter, your weak spots (turret ring, commander cupola, vertical driver's armour, etc) are still vulnerable.

Pros and cons

Pros:

  • Overall good armour
    • Very heavy frontal armour for its rank
    • Strong turret from the front
    • Good at side-scraping (thick sides)
    • Nearly impenetrable hull when angled
    • Increased armour values all around from its predecessor (70 mm instead of 60 mm)
    • Extra crew member (now 5 instead of 4)
    • Smaller turret ring than its predecessor
    • Sides are no longer completely flat
    • Top part of tracks is now shielded
  • Decent firepower
    • One of the best in-game depression (-18°, turret gun)
    • Has 2 main armaments
    • A rare feature on French tanks: it has APHE ammunition
    • MAC 31 coaxial MG
    • Turret gun has LOCK, which makes stop-and-shoot tactics effective
    • Hull gun has better horizontal traverse than its bis version
    • Carries more ammo than the bis

Cons:

  • Armour has minor weak spots:
    • Has a tall and "thin" cupola
    • Large turret ring is weak (25-40 mm poorly sloped)
    • Fuel tank behind the grille lights up very often when penetrated.
    • 8 mm grille above ammo and loader makes it vulnerable to aircraft HMG fire
  • Crew is cramped
  • Has a very noticeable and thick antenna sticking upwards
  • Literally has a hallway full of ammo in the back
  • Guns feel lacking
    • Lacking penetration from both of its guns
    • Poor traverse on 75 mm gun (12° total)
    • The hull gun has reduced depression compared to the B1 bis version (-4°)
    • Slow reload on both guns
    • Only stock ammo choices
    • APHE shell won't detonate when shooting at light targets (25 mm or less armour)
    • Hull gun is hard to master (not beginner-friendly)
  • Mobility is sub par
    • Not very mobile due to weight
    • Slow hull turning rate
    • Reverse speed is low (-3 km/h)
    • Turret slewing rate is slower than its predecessor
    • 4 tons heavier than its predecessor while sharing its engine

History

The Char B1 was one of the most produced and widely used indigenous French tank designs employed during the Invasion of France in 1940. The Char B1 came in three modifications, with the ter modification marking the third and final one. Each modification brought with it several changes that would improve the design's overall performance, from the installation of more powerful engines, over enhanced armour protection and anti-tank capabilities to increased ammunition count. Although the Char B1's development began as early as the mid 1920s, the B1 ter version was conceived around the same time the Char B1 bis entered serial production, in 1937.

Compared to the B1 bis, the ter modification featured thicker frontal armour protection, going up to 75 mm. Apart of the extra armour, the B1 ter was also equipped with a more powerful 350 hp engine as well as a different transmission and received space for an additional crew member too. These changes increased the weight of the vehicle up to 36.6 tonnes, but also made the planned production process a lot easier, faster and most importantly, cheaper. The first prototype of the Char B1 ter was constructed and shown off to French military officials in 1937, with testing and production approval following in May 1940. However, at that point, it was a case of too little too late for the Char B1 ter. Three further prototypes were constructed before France capitulated in June 1940, with efforts to evacuate the prototypes from France ultimately failing, as the ship transporting the vehicles was sunk by a German air raid on 21 June 1940.

-From Devblog

Media

Skins
Videos

See also

Other vehicles of similar configuration and role

External links


France heavy tanks
B1  B1 bis · B1 ter
2C  2C · 2C bis
ARL-44  ARL-44 (ACL-1)
AMX-50  Somua SM · AMX-50 Surbaissé · AMX-50 Surblindé
USA  ▄M4A3E2

France premium ground vehicles
Light tanks  AMD.35 (SA35) · H.39 "Cambronne" · LVT-4/40 · AMX-13 (SS.11) · AMX-13-M24 · E.B.R. (1954) · E.B.R. (1963) · VBCI-2 (MCT30)
Medium tanks  M4A1 (FL10) · Panther "Dauphiné" · AMX-30 · AMX-30 Super · AMX-50 (TO90/930)
Heavy tanks  B1 ter · 2C bis · Somua SM
Tank destroyers  Lorraine 155 Mle.50