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| − | {{Specs-Card|code=gladiator_mk2}}
| + | [[File:Weapon T7 (155 mm).png|thumb|right|x250px|The T7 (155 mm) on the T30 gun mantlet.]] |
| − | {{About
| + | |
| − | | about = British fighter '''{{PAGENAME}}''' | |
| − | | usage = other versions | |
| − | | link = Gladiator (Family) | |
| − | }}
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| | == Description == | | == Description == |
| − | <!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
| + | ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' |
| − | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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| − | {{break}}
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| − | The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
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| − | The Gladiator Mk II is one of the first British tech tree fighters that can be researched (the other two being the [[Hurricane Mk I/L]] and the [[Sea Gladiator Mk I]]), and once researched leads into the famous [[Spitfire (Family)|Spitfire]] fighter line.
| + | === Vehicles equipped with this weapon === |
| | + | <!-- ''List out vehicles that are equipped with the weapon.'' --> |
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| − | At rank I {{Battle-rating}}, this plane will typically be one of the first fighters a new player will research. However, the Gladiator, like its sea-based cousin, may be difficult to seek success in, especially in Realistic Battles mode. Within Realistic Battles, when up-tiering comes into play, it will have to deal with not only biplane adversaries such as the [[CR.42]], [[F3F-2|F3F]] and the very manoeuvrable [[Ki-10-I|Ki-10]], but also more advanced fighters such as the [[P-40E-1|P-40E]], [[Bf 109 E-1|Bf 109s]], [[I-16 type 10|I-16s]], and [[Ki-43-I|Ki-43s]]. All these plane types have several varying advantages against the Gladiator, which can make early grinding a bit unbearable for some players.
| + | * {{Specs-Link|us_t30}} |
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| − | There are a couple of issues with the Gladiator, all of which can make it an easy target at times:
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| − | * Its power plant configuration, which includes a three-blade fixed-pitch propeller, can make the Gladiator a slug in acceleration and climb. In-flight testing the Gladiator can usually only sustain at most around 3,000 ft/min (roughly 15 m/s) in a climb at around 180 - 200 km/h (111 - 124 mph) indicated airspeed, and its top speed isn't great either (at sea level it can only manage around 335 km/h, and testing has yielded 396 km/h at 4,000 m altitude).
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| − | | |
| − | * The Gladiator manoeuvres well. However, it bleeds a lot of speed in sharp turns, and while its turn radius is good enough to shake off reserve planes, the loss of speed can make the plane a slower and henceforth a more vulnerable target to any other enemy planes in the area. Using flaps does help a bit with decreasing the amount of speed lost in a turn, but it is not beneficial enough to allow for minimal loss of speed. Like most early British fighters, it does not fare well in high-speed dives.
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| − | The Gladiator has four 7.7 mm (.303) Browning machine guns with a total of 2,000 rounds on hand. As with most other 7.7 mm guns the default rounds for the Browning's can be a bit weak in stopping power, but when equipped with tracer belts the four guns on this plane can be a deadly force to be reckoned with, as they can trigger fires and do a considerable amount of damage as a result.
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| | | | |
| | == General info == | | == General info == |
| − | === Flight performance ===
| + | <!-- ''Tell us about the tactical and technical characteristics of the cannon or machine gun.'' --> |
| − | <!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--> | |
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| − | The '''Gladiator Mk II''' behaves very well in the sky, it got a decent acceleration to compared single set of wings fighters, but for a Biplane it got a excellent acceleration. manoeuvrability like many other Biplanes of War Thunder it's an excellent turnfighter and avoid bursts with, making it a plane to avoid trying to engage with at close combat. For a biplane it got an excellent speed to get close to the other biplanes but can also keep up with other fighter types can have problem with the acceleration to keep up with certain fighters. It's most important characteristics is being able to turn and keep up with other biplanes, being able to handle up to 11G and -5G make it a good plane to make tight turns without having to be concerned about the G force overload. | + | The 155 mm gun T7 is 6.74 m (22.1 ft) long cannon unique to the T30 Heavy Tank. It has a distinctive muzzle brake which allows it to be distinguished from similar tanks using the T5E1 or T53 cannon such as the T-29 and T-34. It is slightly shorter than both cannons. |
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| − | {| class="wikitable" style="text-align:center"
| + | === Available ammunition === |
| − | |-
| + | <!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --> |
| − | ! colspan="8" | Characteristics
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| − | |-
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| − | ! colspan="8" | ''Stock''
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| − | |-
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| − | ! colspan="2" | Max Speed<br>(km/h at 4,420 m)
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| − | ! rowspan="2" | Max altitude<br>(meters)
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| − | ! colspan="2" | Turn time<br>(seconds)
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| − | ! colspan="2" | Rate of climb<br>(meters/second)
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| − | ! rowspan="2" | Take-off run<br>(meters)
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| − | |-
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| − | ! AB | |
| − | ! RB
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| − | ! AB
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| − | ! RB
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| − | ! AB
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| − | ! RB
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| − | |-
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| − | | 399 || 386 || {{Specs|ceiling}} || 16.7 || 17.7 || 13 || 13 || 232
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| − | |-
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| − | ! colspan="8" | ''Upgraded''
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| − | |-
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| − | ! colspan="2" | Max Speed<br>(km/h at 4,420 m)
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| − | ! rowspan="2" | Max altitude<br>(meters)
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| − | ! colspan="2" | Turn time<br>(seconds)
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| − | ! colspan="2" | Rate of climb<br>(meters/second)
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| − | ! rowspan="2" | Take-off run<br>(meters)
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| − | |-
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| − | ! AB
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| − | ! RB
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| − | ! AB
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| − | ! RB
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| − | ! AB
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| − | ! RB
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| − | |-
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| − | | 431 || 414 || {{Specs|ceiling}} || 15.3 || 16.0 || 18.8 || 15.7 || 232
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| − | |-
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| − | |}
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| | | | |
| − | ==== Details ====
| + | The available choice of ammunition focuses on heavily armoured targets: |
| − | {| class="wikitable" style="text-align:center"
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| − | |-
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| − | ! colspan="5" | Features
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| − | |-
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| − | ! Combat flaps
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| − | ! Take-off flaps
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| − | ! Landing flaps
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| − | ! Air brakes
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| − | ! Arrestor gear
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| − | |-
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| − | | X || ✓ || ✓ || X || X <!-- ✓ -->
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| − | |-
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| − | |}
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| − | {| class="wikitable" style="text-align:center"
| + | * '''M112B1''': APBC; an armour-piercing ballistic capped shell with high explosive mass and good penetration power that will knock out any tank it penetrates. |
| − | |-
| + | * '''T29E1''': APCBC; an armour-piercing capped shell with a ballistic cap offering an increased penetration compared to the M112B1. |
| − | ! colspan="5" | Limits
| + | * '''M107''': HE; a powerful high-explosive shell useful to destroy all enemy vehicles and even open and lightly armoured vehicles indirectly with the blast. |
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| + | * '''M110''': Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives. |
| − | ! rowspan="2" | Wing-break speed<br>(km/h)
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| − | ! rowspan="2" | Gear limit<br>(km/h)
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| − | ! rowspan="2" | Combat flaps<br>(km/h)
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| − | ! colspan="2" | Max Static G
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| − | |-
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| − | ! +
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| − | ! -
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| − | |-
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| − | | 560 || 560 || 520 || ~11 || ~5
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| − | |-
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| − | |}
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| − | {| class="wikitable" style="text-align:center" | + | {{:{{PAGENAME}}/Ammunition|M112B1, M107, M110, T29E1}} |
| − | |-
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| − | ! colspan="4" | Optimal velocities
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| − | |-
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| − | ! Ailerons<br>(km/h)
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| − | ! Rudder<br>(km/h)
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| − | ! Elevators<br>(km/h)
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| − | ! Radiator<br>(km/h)
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| − | |-
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| − | | < 240 || < 180 || < 330 || > 190
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| − | |-
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| − | |} | |
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| − | {| class="wikitable" style="text-align:center"
| + | === Comparison with analogues === |
| − | |-
| + | ''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.'' |
| − | ! colspan="3" | Compressor (RB/SB)
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| − | |-
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| − | ! colspan="3" | Setting 1
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| − | |-
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| − | ! Optimal altitude
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| − | ! 100% Engine power
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| − | ! WEP Engine power
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| − | |-
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| − | | 4,100 m || 810 hp || 850 hp
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| − | |-
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| − | |}
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| − | | |
| − | === Survivability and armour ===
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| − | <!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
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| − | Gladiator mk II does not have any particular armour on the plane itself, making the pilot exposed to being hit by bullet can be fatal and instantly knocked unconscious. The survivability of the aircraft over all is decent when in it's own BR and not facing any cannons other than most 7,62mm and 7,92mm Machine guns. But it's still best to avoid being hit as much as possible in the Gladiator mk II since it does not have much armour its survivability can be questioned at the damage it can take before going down.
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| − | == Armaments ==
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| − | === Offensive armament ===
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| − | <!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
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| − | {{main|Browning .303 (7.7 mm)}}
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| − | The '''''{{PAGENAME}}''''' is armed with:
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| − | * 2 x 7.7 mm Browning .303 machine guns, nose-mounted (600 rpg = 1,200 total)
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| − | * 2 x 7.7 mm Browning .303 machine guns, wing-mounted (400 rpg = 800 total)
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| | == Usage in battles == | | == Usage in battles == |
| − | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
| + | ''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.'' |
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| − | '''Simulator:'''
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| − | The Gladiator is a lovely plane to learn with in Sim. It can be used in turnfighting and bomber interception. Like in AB and RB, it is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds, making it a great starter plane for Sim. Also it has a decent reflector sight for an early biplane, unlike other early planes with those awful telescope-like sight, which is an advantage in all engagements. However it does have its drawbacks: the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. Also its upper wings and various frames and strings between the wings will get in the way when you look aside.
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| − | Note: it is recommended to set the convergence within 300 m, with vertical convergence on, because the majority of turnfights happen at that range or closer.
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| − | Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the Gladiator is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the Gladiator, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the Gladiator is quite sensitive, giving it good manoeuvrability, but at the same time, bad handling. The Gladiator will respond in a very fast turn upon moving your stick/mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the Gladiator shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your six, utilise your great turning ability and simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage. However with biplanes you will need some defensive manoeuvres like barrel rolls.
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| − | If you are not very experienced in Sim, you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's six unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high six so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with a accurate burst on the engine the 4 MG can at least damage it. With an engine damaged most bombers cannot go far.
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| − | '''Enemies worth noting:'''
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| − | [[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[I-15 (Family)|I-15]], etc:
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| − | Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus manoeuvres like barrel rolls and scissors. They still need plenty of bullets to get damaged, so these kind of targets are the hardest to kill and requires great skills from the player. Specific notes to the I-15: do not try to out-turn it. Use the Gladiator's speed advantage over it.
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| − | [[Do 17 Z-2|Do 17 Z]]:
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| − | This early twin engine plane always shows up as an AI controlled recon aircraft that you have to down, which is a good news as AI won't manoeuvre aggressively. However this plane is extremely durable for the Gladiator's weak MGs. When it shows up as an AI, deflection shots are not recommended as the small shooting windows really does nothing. Instead, try disabling its 2 gunners first, then just sit behind it and burst on its wings and engines. When attacking the gunners try to not get your engine damaged by pulling evasive manoeuvres as soon as the bullets come close, since the Do 17 might outrun the Gladiator in a level flight if your engine is damaged.
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| − | [[He 100 D-1|He 100]], [[Bf 109 E-1|Bf 109 E]], [[He 112 (Family)|He 112]]:
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| − | These early monoplanes might not be able to out-turn the Gladiator, but they can easily outrun it as the Gladiator is rather slow. These fighters will usually BnZ you, so you must constantly look above and behind you. If they are diving on you, use your roll rate and dodge under their negative G areas. Most players will try to follow up, if not immediately losing track of you. Several dodges might make them impatient and give up BnZ, and if they really start to turnfight with you, they are already dead.
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| − | === Manual Engine Control ===
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| − | {| class="wikitable" style="text-align:center"
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| − | |-
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| − | ! colspan="7" | MEC elements
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| − | |-
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| − | ! rowspan="2" | Mixer
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| − | ! rowspan="2" | Pitch
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| − | ! colspan="3" | Radiator
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| − | ! rowspan="2" | Supercharger
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| − | ! rowspan="2" | Turbocharger
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| − | |-
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| − | ! Oil !! Water !! Type
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| − | |-
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| − | | Controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
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| − | |-
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| − | |}
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| − | | |
| − | === Modules ===
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| − | {| class="wikitable"
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| − | ! Tier
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| − | ! colspan="2" | Flight performance
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| − | ! Survivability
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| − | ! Weaponry
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| − | |-
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| − | | I
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| − | | Fuselage repair
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| − | | Radiator
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| − | |
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| − | | Offensive 7 mm
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| − | |-
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| − | | II
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| − | |
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| − | | Compressor
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| − | | Airframe
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| − | | New 7 mm MGs
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| − | |-
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| − | | III
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| − | | Wings repair
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| − | | Engine
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| − | |
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| − | |-
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| − | | IV
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| − | |
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| − | | Engine injection
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| − | | Cover
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| − | |
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| − | |-
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| − | |}
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| | === Pros and cons === | | === Pros and cons === |
| − | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | + | <!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --> |
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| | '''Pros:''' | | '''Pros:''' |
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| − | * Armament is equal to or better than other fighters in its battle rating range | + | * The 155 mm HE round is capable of knocking out most tanks in the game |
| − | * Good manoeuvrability in a turn | + | * Both types of AP rounds are almost guaranteed to result in a kill if they penetrate a tank's armour |
| − | * Tracer belts, like all other planes fitted with Browning machine guns, can be deadly
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| − | * Has flaps, unlike most other biplane fighters
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| | | | |
| | '''Cons:''' | | '''Cons:''' |
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| − | * Sluggish in acceleration and top speed (fixed-pitch propeller can exacerbate this problem) | + | * Shells have less explosive filler than slightly smaller German HE rounds |
| − | * Performance deficiencies can make it an easy target for experienced or more difficult adversaries
| + | * Shells travels at significantly slower velocity than the T5E1 and T53 guns mounted on the T29 or T34 (roughly 700 m/s compared to over 900 m/s) |
| − | * Not the best climber
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| − | * Bleeds speed in turns, even when using flaps
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| | == History == | | == History == |
| − | <!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
| + | ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.'' |
| − | One of the greatest claims to fame of the Gloster Gladiator was the Siege of Malta, which was, at the time, controlled by Great Britain. Because of the high value of Malta (it is only about 400 miles south of Italy, and on the map, it is an island in the middle of the Mediterranean), the IAF (Italian Air Force) using mainly SM.79 Sparviero bombers began bombing Malta into submission starting June 11, 1940. Due to the remote location of Malta and the fact that the British forces had to cover the Suez Canal, there were very few fighters available to defend against the IAF - so few that, as legend has it, there were only 3 Gloster Gladiators available: Faith, Hope, and Charity. In reality, there were at least 6 Gladiators, and after the first few weeks of the Siege, 4 [[Hurricane Mk I/L|Hurricanes]] en route to North Africa were pressed into service. Amazingly, against 40 - 50 bombers in the initial raids, the resistance was fierce enough to force the Italians to send a fighter escort of [[C.200 serie 3|MC.200 Saetta]] fighters. By the end of 1940, Malta was nowhere near defeated, and quite, on the contrary, the RAF claimed an impressive 45 kills. However, the antiquated Gladiators were retired, being replaced by more effective Hurricane IIAs and [[Spitfire (Family)|Spitfires]].
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| − | === In-game description === | + | == Media == |
| − | The Gloster Gladiator was a single engine, single seat fighter which entered service in 1937 as the Royal Air Force’s last biplane fighter. Often overshadowed by more modern monoplanes, it still remained arguably the greatest biplane fighter of all time.
| + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
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| − | Biplane design was already considered outdated by the time production of the Gladiator started, but it was feared that Britain might not have time to develop more modern monoplanes in sufficient quantities before full scale war began.
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| − | Building on the success of the earlier Gauntlet fighter, the Gladiator was developed to replace the aging Bristol Bulldog. Featuring an enclosed cockpit, new wings and a more streamlined fixed undercarriage, the armament was also increased to four 0.303 inch machine guns. Initially, 231 Gladiator Mk Is were delivered to the RAF.
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| − | The Mk II model had the more reliable Bristol Mercury VIIIA / AS engine with an output of 830 horsepower in place of the Mk I’s Mercury IX; this was also fitted with an electrical starter motor, automatic mixture control, Vokes air filter and a metal three bladed propeller to replace the earlier wooden two bladed variant. 38 Gladiator Mk IIs were also fitted with arrestor hooks to serve in the Fleet Air Arm as Sea Gladiators until 60 fully navalised variants were also delivered, the latter being fitted with catapult points and a dinghy stowage.
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| − | | |
| − | A total of 746 Gladiator aircraft were produced, and served with distinction in the opening phases of the war, notably during the Norwegian Campaign and in the defence of Malta. Pilots who achieved success in the Gladiator included the RAF’s top scorer, Squadron Leader ‘Pat’ Pattle, who scored 15 ½ confirmed kills in Gladiators, and Royal Navy Commander Charles Keighly-Peach, who trained several of his Swordfish pilots in fighter tactics to operate from HMS Eagle in the Mediterranean.
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| − | == Media ==
| + | ;Videos |
| − | <!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
| + | {{Youtube-gallery|lK9Ck3P6AvM|'''Top 7 best rounds''' discusses the T29E1 at 5:01 - ''War Thunder Official Channel''}} |
| − | {{Youtube-gallery|iE4wTuJbe2I|'''The Shooting Range #40''' - ''Pages of History'' section at 05:13 discusses the Gladiator.}} | |
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| | == See also == | | == See also == |
| | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
| − | | + | * ''reference to the article about the variant of the cannon/machine gun;'' |
| − | * ''reference to the series of the aircraft;'' | + | * ''references to approximate analogues by other nations and research trees.'' |
| − | * ''links to approximate analogues of other nations and research trees.'' | |
| | | | |
| | == External links == | | == External links == |
| | ''Paste links to sources and external resources, such as:'' | | ''Paste links to sources and external resources, such as:'' |
| − |
| |
| | * ''topic on the official game forum;'' | | * ''topic on the official game forum;'' |
| − | * ''encyclopedia page on the aircraft;''
| |
| | * ''other literature.'' | | * ''other literature.'' |
| | | | |
| − | {{AirManufacturer Gloster}} | + | {{USA tank cannons}} |
| − | {{Britain fighters}}
| + | |
| | + | [[Category:Tank cannons]] |