Difference between revisions of "V-12D"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese strike aircraft {{Battle-rating}}. It was introduced in [[Update "Ground Breaking"]].
+
The '''{{Specs|name}}''' was the other variant of the Vultee V-1 airliner which was then converted into attackers used by NRAAF. After the deal of V-11 for the Nationalist government and the total outbreak of the Sino-Japanese War, the government purchased the newer V-12 series with an upgraded engine and slightly better armaments to further strengthen the air force against the Japanese forces; due to the blockade of Chinese waters and sparse on information, there were only 3 to 4 of them ever made it to Mainland China as SKD kits for Chinese aircraft factory after they retreated to Yunnan. Some of these parts were soon shipped to the British Raj (India) but no further records of any of these aircraft ever assembled or served in battles.
 +
 
 +
Introduced in [[Update "Ground Breaking"]] alongside its brother V-11, although both aircraft look similar and carry identical, lacklustre ground payload; thanks to the upgraded engine and rearranged armaments with two .50 cal on nose, V-12D can be said as a better alternative to V-11 once researched and somewhat a makeshift fighter against early fighters if they are careless of their six o'clock (tail).
  
 
== General info ==
 
== General info ==
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{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
Despite its large size, the V-12D is decent at turning although it is outshone by the many biplanes it faces. The acceleration and climb of this aircraft is poor, and is usually an easy prey for any interested fighter. With the use of landing flaps, the plane can enter speeds as low as 120 km/h without stalling, which can be used to stall-trap potential enemies.
+
Despite its large size, the V-12D is decent at turning although it is outshone by the many biplanes it faces. The acceleration and climb of this aircraft is poor, and is usually an easy prey for any interested fighter. The new engine with nearly twice as much engine power as the preceding V-11 will make the V-12D handle much better in flight, translating to improved flight characteristics and better odds if forced as an emergency fighter With the use of landing flaps, the plane can enter speeds as low as 120 km/h without stalling, which can be used to stall-trap potential enemies.
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
V-12D is a slight upgrade over the previous V-11, sharing a very similar flight performance. It is labelled as an attacker (strike aircraft) as well so it will have an air respawn. For most of the time, avoid dogfights and keep away from SPAAGs to maximize the odds of survival. For self-defense, the dead-angle under the belly is now covered by another .30 M1919 machine gun. But in dire, its average turn rate is still sufficient to do last-ditch dogfights against heavy interceptors. With a pair of AN/M2 .50 machine gun, it can shoot down most aircraft it might face and strafe open-topped or lightly-armoured ground targets (which are common at its rank).
+
V-12D is a significant upgrade over the previous V-11, sharing a very similar flight performance. The new engine, with nearly twice the engine output as the V-11, gives the V-12D better general flight characteristics (climb, acceleration, cruising speed, etc). It is labelled as an attacker (strike aircraft) as well so it will have an air respawn. For most of the time, avoid dogfights and keep away from SPAAGs to maximize the odds of survival. For self-defense, the dead-angle under the belly is now covered by another .30 M1919 machine gun. But in dire, its average turn rate is still sufficient to do last-ditch dogfights against heavy interceptors. One small yet significant change is the replacement of the quad .30 cal MGs with a pair of nose-mounted .50 cal MGs, which have the option to load the highly potent M8 API round, making air-to-air combat a more viable last-ditch option as they will set anything important on fire with enough well-placed shots
  
 
The only two option of loadouts are single 500 pound AN-M64 bomb or a pair of 250 pound AN-M63 bombs, allowing a choice between a higher yield "one-hit knock-out" bomb or the availability of a "fail-safe" second bomb. Although the bomb payload seems insufficient and requires precise hits over the target to score a kill, they are still viable to bomb interwar or early WWII tanks with relatively ease.
 
The only two option of loadouts are single 500 pound AN-M64 bomb or a pair of 250 pound AN-M63 bombs, allowing a choice between a higher yield "one-hit knock-out" bomb or the availability of a "fail-safe" second bomb. Although the bomb payload seems insufficient and requires precise hits over the target to score a kill, they are still viable to bomb interwar or early WWII tanks with relatively ease.
Line 137: Line 139:
  
 
* 1 x 500 lb or 2 x 250 lb bombload is adequate against ground units
 
* 1 x 500 lb or 2 x 250 lb bombload is adequate against ground units
* 2 x nose-mounted 12.7mm MG is sufficient for self-defence against fighters such as [[Ki-43 (Family)|Ki-43]]
+
* 2 x nose-mounted 12.7 mm MG is sufficient for self-defence against fighters such as [[Ki-43 (Family)|Ki-43]]
 
* 2 x 250 lb bombs drop separately, allowing 2 passes though better aim is required
 
* 2 x 250 lb bombs drop separately, allowing 2 passes though better aim is required
 
* Has ventral and dorsal turrets allowing it to fend off some attackers behind it
 
* Has ventral and dorsal turrets allowing it to fend off some attackers behind it
 
* Turns decently with combat/takeoff flaps
 
* Turns decently with combat/takeoff flaps
 
* Good over-the-nose view, beneficial in simulator battles
 
* Good over-the-nose view, beneficial in simulator battles
 +
* Powerful engine
  
 
'''Cons:'''
 
'''Cons:'''
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;Skins
 
;Skins
 +
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=v_12d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=v_12d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  

Latest revision as of 01:27, 25 February 2024

Introducing Wiki 3.0
V-12D
v_12d.png
GarageImage V-12D.jpg
V-12D
AB RB SB
2.0 2.3 2.3
Research:5 900 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png

Description

The V-12D was the other variant of the Vultee V-1 airliner which was then converted into attackers used by NRAAF. After the deal of V-11 for the Nationalist government and the total outbreak of the Sino-Japanese War, the government purchased the newer V-12 series with an upgraded engine and slightly better armaments to further strengthen the air force against the Japanese forces; due to the blockade of Chinese waters and sparse on information, there were only 3 to 4 of them ever made it to Mainland China as SKD kits for Chinese aircraft factory after they retreated to Yunnan. Some of these parts were soon shipped to the British Raj (India) but no further records of any of these aircraft ever assembled or served in battles.

Introduced in Update "Ground Breaking" alongside its brother V-11, although both aircraft look similar and carry identical, lacklustre ground payload; thanks to the upgraded engine and rearranged armaments with two .50 cal on nose, V-12D can be said as a better alternative to V-11 once researched and somewhat a makeshift fighter against early fighters if they are careless of their six o'clock (tail).

General info

Flight performance

Max speed
at 4 900 m479 km/h
Turn time22 s
Max altitude8 000 m
EngineWright GR-2600-A5B
TypeRadial
Cooling systemAir
Take-off weight6 t

Despite its large size, the V-12D is decent at turning although it is outshone by the many biplanes it faces. The acceleration and climb of this aircraft is poor, and is usually an easy prey for any interested fighter. The new engine with nearly twice as much engine power as the preceding V-11 will make the V-12D handle much better in flight, translating to improved flight characteristics and better odds if forced as an emergency fighter With the use of landing flaps, the plane can enter speeds as low as 120 km/h without stalling, which can be used to stall-trap potential enemies.

Characteristics Max Speed
(km/h at 4,900 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 453 440 8000 22.8 23.6 7.7 7.7 300
Upgraded 510 479 21.2 22.0 14.0 10.5

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
680 320 330 280 280 ~8 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 320 < 260 < 500 > 250

Survivability and armour

Crew3 people
Speed of destruction
Structural0 km/h
Gear320 km/h

Due to the design of V-12D is still the same as its predecessor V-11 (which was a single engine airliner), the aircraft has no extra protection against anything, meaning that V-12D should avoid heated battlefield or area covered by SPAAGs. But one good news is that the fuel tanks are all self-sealing tanks so it might potentially save your day from burning into a pile of scrap.

Modifications and economy

Repair costBasic → Reference
AB257 → 325 Sl icon.png
RB327 → 413 Sl icon.png
SB673 → 852 Sl icon.png
Total cost of modifications5 950 Rp icon.png
4 500 Sl icon.png
Talisman cost410 Ge icon.png
Crew training1 800 Sl icon.png
Experts6 300 Sl icon.png
Aces80 Ge icon.png
Research Aces135 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 40 / 90 % Sl icon.png
106 / 106 / 106 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
55 Ge icon.png
Mods radiator.png
Radiator
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
55 Ge icon.png
Mods compressor.png
Compressor
Research:
450 Rp icon.png
Cost:
340 Sl icon.png
85 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
370 Rp icon.png
Cost:
280 Sl icon.png
70 Ge icon.png
Mods new engine.png
Engine
Research:
370 Rp icon.png
Cost:
280 Sl icon.png
70 Ge icon.png
Mods metanol.png
Engine injection
Research:
640 Rp icon.png
Cost:
480 Sl icon.png
120 Ge icon.png
Mods armor frame.png
Airframe
Research:
450 Rp icon.png
Cost:
340 Sl icon.png
85 Ge icon.png
Mods armor cover.png
Cover
Research:
640 Rp icon.png
Cost:
480 Sl icon.png
120 Ge icon.png
Mods ammo.png
bmg50_belt_pack
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
55 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
SBC-25
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
55 Ge icon.png
Mod arrow 1.png
Mods ammo.png
bmg30_turret_belt_pack
Research:
450 Rp icon.png
Cost:
340 Sl icon.png
85 Ge icon.png
Mod arrow 1.png
Mods weapon.png
bmg50_new_gun
Research:
370 Rp icon.png
Cost:
280 Sl icon.png
70 Ge icon.png
Mods pilon bomb.png
MBC-25
Research:
370 Rp icon.png
Cost:
280 Sl icon.png
70 Ge icon.png
Mods turret gun.png
bmg30_turret_new_gun
Research:
640 Rp icon.png
Cost:
480 Sl icon.png
120 Ge icon.png

Armaments

Offensive armament

Ammunition1 200 rounds
Fire rate750 shots/min
Main article: M2 Browning (12.7 mm)

The V-12D is armed with:

  • 2 x 12.7 mm M2 Browning machine guns, nose-mounted (600 rpg = 1,200 total)

Suspended armament

List of setups (2)
Setup 12 x 250 lb AN-M57 bomb
Setup 21 x 500 lb AN-M64A1 bomb

The V-12D can be outfitted with the following ordnance:

  • Without load
  • 2 x 250 lb AN-M57 bombs (500 lb total)
  • 1 x 500 lb AN-M64A1 bomb (500 lb total)

Defensive armament

Ammunition500 rounds
Fire rate1000 shots/min
Main article: Browning (7.62 mm)

The V-12D is defended by:

  • 1 x 7.62 mm Browning machine gun, dorsal turret (500 rpg)
  • 1 x 7.62 mm Browning machine gun, ventral turret (500 rpg)

Usage in battles

V-12D is a significant upgrade over the previous V-11, sharing a very similar flight performance. The new engine, with nearly twice the engine output as the V-11, gives the V-12D better general flight characteristics (climb, acceleration, cruising speed, etc). It is labelled as an attacker (strike aircraft) as well so it will have an air respawn. For most of the time, avoid dogfights and keep away from SPAAGs to maximize the odds of survival. For self-defense, the dead-angle under the belly is now covered by another .30 M1919 machine gun. But in dire, its average turn rate is still sufficient to do last-ditch dogfights against heavy interceptors. One small yet significant change is the replacement of the quad .30 cal MGs with a pair of nose-mounted .50 cal MGs, which have the option to load the highly potent M8 API round, making air-to-air combat a more viable last-ditch option as they will set anything important on fire with enough well-placed shots

The only two option of loadouts are single 500 pound AN-M64 bomb or a pair of 250 pound AN-M63 bombs, allowing a choice between a higher yield "one-hit knock-out" bomb or the availability of a "fail-safe" second bomb. Although the bomb payload seems insufficient and requires precise hits over the target to score a kill, they are still viable to bomb interwar or early WWII tanks with relatively ease.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
2 gears
Not controllable

Pros and cons

Pros:

  • 1 x 500 lb or 2 x 250 lb bombload is adequate against ground units
  • 2 x nose-mounted 12.7 mm MG is sufficient for self-defence against fighters such as Ki-43
  • 2 x 250 lb bombs drop separately, allowing 2 passes though better aim is required
  • Has ventral and dorsal turrets allowing it to fend off some attackers behind it
  • Turns decently with combat/takeoff flaps
  • Good over-the-nose view, beneficial in simulator battles
  • Powerful engine

Cons:

  • Bombload is quite lacklustre for a ground attacker
  • Low speed, will easily get caught by fighters like Bf 109 F, Ki-44, YaK-1
  • Slow roll rate
  • Turrets with 7.62 mm guns are not potent enough to damage robust targets like Ju 87, Bf 110
  • Rather poor survivability when tailed

History

Main article: V-11

After the first order of 30 V-11 (two-seaters) by the Republic of China Government during the 2nd Sino-Japanese War, a further order of 26 V-12C (three-seaters with Wright R-1820-G105B piston engine) was placed in 1939; later yet another order for 52 V-12D (with Wright R-2600 engines) were placed.

Due to the lack of information from both American and Chinese sources, it was only estimated that 3 to 4 of those V-12Ds were assembled by the Chinese and the remaining records shown that they have already shipped parts for assembly in China; the first assembled aircraft was built in Leiyun, Yunnan (雲南雷允, in today's Ruili 瑞丽, Yunnan). After the CAMCO retreated from their home airfield Hangzhou Jianqiao Airfield, some parts of the remaining aircrafts were then transferred to Bangalore in India for further assembly by the Hindustan Aeronautics Limited.

Due to the capture of Yunnan by Japanese forces, the remaining parts that weren't able to transfer or assemble were lost in history and no further records could show the fate of those parts and aircrafts.

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Vultee Aircraft Corporation
Export  P-66 · ▄A-35B · V-11 · V-12D

China twin-engine fighters and strike aircraft
Twin-engine fighters  ␗Ki-45 hei/tei · ␗P-38L-1
Strike aircraft  V-11 · V-12D · ␗IL-10 (1946) · Mosquito FB.Mk.26