Difference between revisions of "He 111 H-6"

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{{Specs-Card|code=he-111h-6}}
 
 
{{About
 
{{About
 
| about = German bomber '''{{PAGENAME}}'''
 
| about = German bomber '''{{PAGENAME}}'''
| usage = other uses
+
| usage = other variants
 
| link = He 111 (Family)
 
| link = He 111 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=he-111h-6
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
  
[[File:GarageImage_He111H6.jpg|420px|thumb|left]]
+
A medium bomber which is surprisingly versatile as it can carry over 30 small bombs or up to 2 x 1,000 kg and a 250 kg, which are capable of destroying a base. It can also carry a Fritz X guided bomb. This plane rips easily and should not be used to dive bomb as previous German bombers have. Its gunners are underpowered and should not be trusted to defend against fighters. It is best to avoid contact with fighters, as while fast firing, the guns are very inaccurate.
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German bomber {{Battle-rating}}. This bomber has been in the game since the start of the Open Beta Test prior to Update 1.29.
 
  
A medium bomber which is surprisingly versatile as it can carry over 30 small bombs or up to 2 x 1,000 kg and a 250 kg, which are capable of destroying a base. It can also carry a Fritz X guided bomb. This plane rips easily and should not be used to dive bomb as previous German bombers have. Its gunners are underpowered and should not be trusted to defend against fighters. It is best to avoid contact with fighters, while fast firing, the guns are very inaccurate.
+
== General info ==
 +
=== Flight performance ===
 +
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
Being a bomber, it has a poor turn time. It has 2 good engines making it possible to reach your target. The aircraft doesn't like dives or speeds greater than 500 km/h. In conclusion: don't turn, dive, climb too much, just go in a straight line.
  
== General info ==
+
{| class="wikitable" style="text-align:center" width="70%"
=== Flight Performance ===
+
! rowspan="2" | Characteristics
Being a bomber, it has a poor turn time. It has 2 good engines making it possible to reach your target. The aircraft doesn't like dives or speeds greater than 500 km/h. In conclusion: don't turn, dive, climb to much, juts go in a straight line. <!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 5,700 m)
 
! colspan="2" | Max Speed<br>(km/h at 5,700 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 410 || 398 || 8,500 || 32.2 || 33.7 || 0.2 || 1.4 || 510
 
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 5,700 m)
+
! Stock
! rowspan="2" |Max altitude (meters)
+
| 411 || 397 || rowspan="2" | {{Specs|ceiling}} || 33.0 || 33.7 || 2.0 || 2.0 || rowspan="2" | 510
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Upgraded
! RB
+
| 454 || 430 || 31.1 || 32.0 || 8.0 || 4.6
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 456 || 430 || 8,500 || 30.8 || 32.0 || 9.6 || 4.0 || 510
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 480 || 350 || 420 || ~2 || ~1
+
| 480 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 402 || 379 || 260 || ~4 || ~3
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
|-
 
! Ailerons<br>(km/h)
 
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
| < 310 || < 300 || < 270 || > 190
 
|-
 
|}
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Compressor (RB/SB)
 
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 5,600 m || 2,120 hp || 2,497 hp
 
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
 
|-
 
|-
! colspan="3" | Setting 3
+
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
! Optimal altitude
+
| < 310 || < 300 || < 270 || > 331
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
 
* 5 mm Steel plate under nose gunner
 
* 5 mm Steel plate under nose gunner
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* 6 mm Steel plate under ventral gunner
 
* 6 mm Steel plate under ventral gunner
 
* 8-8.5 mm Steel plates around beam gunner
 
* 8-8.5 mm Steel plates around beam gunner
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
<!--=== Offensive armament ===
+
{{Specs-Avia-Armaments}}
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 
 
 
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
{{Specs-Avia-Suspended}}
{{main|:Category:Suspended armaments|l1=Suspended armaments}}
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|SC50JA (50 kg)|SC250JA (250 kg)|SC1000L2 (1,000 kg)|PC1000 (1,000 kg)|PC 1400 X (1,400 kg)}}
 +
{{main|Flam C 250 incendiary|F5W}}
  
The '''''{{PAGENAME}}''''' can carry the following ordinance:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 
* 32 x 50 kg SC50JA bombs (1,600 kg total)
 
* 32 x 50 kg SC50JA bombs (1,600 kg total)
 
* 8 x 250 kg SC250JA bombs (2,000 kg total)
 
* 8 x 250 kg SC250JA bombs (2,000 kg total)
* 2 x 1000 kg SC1000L2 bombs (2,000 kg total)
+
* 8 x Flam C 250 incendiary bombs
* 2 x 1000 kg SC1000L2 bombs + 250 kg SC250JA bomb (2,250 kg total)
+
* 2 x 1,000 kg SC1000L2 bombs (2,000 kg total)
* 2 x 936 kg F5W torpedoes (1,872 kg total)
+
* 2 x 1,000 kg PC1000 bombs (2,000 kg total)
* 1 x 1400 kg PC 1400 X (Fritz X) bomb (1,400 kg total)
+
* 2 x 1,000 kg SC1000L2 bombs + 1 x 250 kg SC250JA bomb (2,250 kg total)
 +
* 2 x F5W torpedoes
 +
* 1 x 1,400 kg PC 1400 X bomb (1,400 kg total)
  
 
=== Defensive armament ===
 
=== Defensive armament ===
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
+
{{Specs-Avia-Defensive}}
 +
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
{{main|MG 15 (7.92 mm)|MG 17 (7.92 mm)}}
 
{{main|MG 15 (7.92 mm)|MG 17 (7.92 mm)}}
  
The '''''{{PAGENAME}}''''' can defend itself with:
+
The '''''{{PAGENAME}}''''' is defended by:
  
 
* 1 x 7.92 mm MG 15 machine gun, nose turret (1,000 rpg)
 
* 1 x 7.92 mm MG 15 machine gun, nose turret (1,000 rpg)
 
* 1 x 7.92 mm MG 15 machine gun, dorsal turret (1,000 rpg)
 
* 1 x 7.92 mm MG 15 machine gun, dorsal turret (1,000 rpg)
* 1 x 7.92 mm MG 15 machine gun, ventral turret (1,000 rpg)
+
* 1 x 7.92 mm MG 15 machine gun, 2 x beam turrets (1,000 rpg)
* 1 x 7.92 mm MG 15 machine gun, left beam turret (1,000 rpg)
+
* 1 x 7.92 mm MG 15 machine gun, forward ventral turret (375 rpg)
* 1 x 7.92 mm MG 15 machine gun, right beam turret (1,000 rpg)
+
* 1 x 7.92 mm MG 15 machine gun, rearward ventral turret (1,000 rpg)
 
* 1 x 7.92 mm MG 17 machine gun, tail turret (1,000 rpg)
 
* 1 x 7.92 mm MG 17 machine gun, tail turret (1,000 rpg)
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The second of the He 111 series in the German aviation tree, the He 111 H-6 compares to its predecessor, the He 111 H-3, with new Jumo 211F engines which gives a substantial improvement in horsepower. Another improvement is in defensive armament in ammo load and positions. The overall aircraft now holds a total 6,375 rounds of available rounds for all seven machine guns, with the majority of the machine guns holding more rounds per load. Defensive gun arcs are improved with the addition of a tail turret to ward off trailing enemies.
+
 
 +
The second of the He 111 series in the German aviation tree, the He 111 H-6 compares to its predecessor, the [[He 111 H-3|H-3]], with new Jumo 211F engines which gives a substantial improvement in horsepower. Another improvement is in defensive armament in ammo load and positions. The overall aircraft now holds a total 6,375 rounds of available rounds for all seven machine guns, with the majority of the machine guns holding more rounds per load. Defensive gun arcs are improved with the addition of a tail turret to ward off trailing enemies.
  
Using the 1,400 kg Fritz X bomb could allow for the deliverance of a single heavy payload onto a target with precision, with the cost of only allowing the He 111 H-6 to carry only one bomb for this purpose.
+
* In simulator battles, the He 111 H-6 is a great plane to learn bombers from. It has a relatively flexible and heavy bomb load for a medium bomber, the cockpit is clear with glass, and it is a very easy and forgiving plane to handle. Its downside is the insufficient cooling of oil temperature. Although its pair of propellers do not contrarotate like the P-38, they still generate very little sideways torque when taking off which makes takeoff really easy to learn. While you accelerate on the runway, dip your nose down to be parallel with the ground once the airspeed goes over ~170 km/h, and extend combat and takeoff flaps only until you are over 200 km/h. This way you can gain more speed before lifting off.
 +
* Bombing tactic is the same as in RB. Check the mini-map for the location of the bases. It is generally not a must to climb, which is unlike RB, but when you are bombing airfields you must be higher than ~2,500 m to avoid the AAA fire. The He 111 H-6 is still very responsive with wounds, missing flaps or damaged engine.
 +
* Landing is also beginner-friendly. Although the He 111 is quite heavy, it handles way better than other bombers such as the Do 217 especially at lower speeds. The rudder is effective at correcting course and aligning with the airstrip properly. As the runway fills up to one third of the windscreen, cut throttle to drop speed to ~240 km/h, and deploy combat/takeoff flaps. Push the stick a little back to counter the lifting of the nose. Right before touchdown the airspeed should be around 190 km/h, with landing flaps extended and landing gears down. If the landing flaps create too much lift that makes you glide over too much of the airstrip, use takeoff flaps instead, and switch to landing flaps once you touched down. You can then brake until the plane reaches a full stop and not worry about a propeller strike, given that you fully deflect elevators upward.
 +
 
 +
Using the 1,400 kg Fritz X bomb could allow for the delivery of a single heavy payload onto a target with precision, with the cost of only allowing the He 111 H-6 to carry only one bomb for this purpose.
  
 
One thing that will be noticed upon equipping the Fritz X is the change in the bombing sights. Instead of a simple cross-hair for the bombing, two additional markings will be present in both cross-hairs of third-person view and the bombsight. Through the third-person view, the typically dotted cross-hair have a smaller vertical-dashed circle inside the cross-hair. Through the bomb-sight, it has transformed into a simple white cross-hair interrupting lines on all axis. These two additions indicate the borders that the Fritz X bomb can be guided into, indicating that the target only needs to be inside these inner boundaries to be able to attack the target.
 
One thing that will be noticed upon equipping the Fritz X is the change in the bombing sights. Instead of a simple cross-hair for the bombing, two additional markings will be present in both cross-hairs of third-person view and the bombsight. Through the third-person view, the typically dotted cross-hair have a smaller vertical-dashed circle inside the cross-hair. Through the bomb-sight, it has transformed into a simple white cross-hair interrupting lines on all axis. These two additions indicate the borders that the Fritz X bomb can be guided into, indicating that the target only needs to be inside these inner boundaries to be able to attack the target.
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Delivering the Fritz X is just like any other bomb release, fly over the target, align the cross-hair, and then drop the payload. However, unlike regular bombing, the player does not need to strictly have the target kept in the centre of the cross-hair to have the chance of hitting the target. Once the target is led to be inside the inner boundaries of the cross-hair increments, the bomb can be released and further guided into the target.
 
Delivering the Fritz X is just like any other bomb release, fly over the target, align the cross-hair, and then drop the payload. However, unlike regular bombing, the player does not need to strictly have the target kept in the centre of the cross-hair to have the chance of hitting the target. Once the target is led to be inside the inner boundaries of the cross-hair increments, the bomb can be released and further guided into the target.
  
To guide the Fritz X after release, the default keys to control the guidance are [ALT] + W,S,A,D. To indicate this function is working, a white text on the bottom left of the corner should pop up reading "Vertical/Horizontal Guidance" following the percentage that the sight is deviating from the centre. With these controls, keep the cross-hair right onto the target as the bomb drops, which will eventually fall right into the target which is marked.
+
To guide the Fritz X after release, the default keys to control the guidance are [ALT] + WASD. To indicate this function is working, a white text on the bottom left of the corner should pop up reading "Vertical/Horizontal Guidance" following the percentage that the sight is deviating from the centre. With these controls, keep the cross-hair right onto the target as the bomb drops, which will eventually fall right into the target which is marked.
  
 
Contrary to some beliefs, the release of the Fritz X does not leave the plane completely vulnerable as the player has to focus on guiding the bomb. One could leave the bombsight, manoeuvre the plane however they like, then return to the bombsight that is still locked onto the original release location and continue guiding the bomb onto the target. Guidance can even be done while in third-person view, pilot view, and even gunner view, with varying degrees of success in being able to track the bomb towards the target. As such, there is a level of freedom the player still has when flying the He 111 H-6 after dropping the Fritz X to before its detonation onto the target, use these moments to quickly create some breather room for fine adjustments of the bomb on its way down.
 
Contrary to some beliefs, the release of the Fritz X does not leave the plane completely vulnerable as the player has to focus on guiding the bomb. One could leave the bombsight, manoeuvre the plane however they like, then return to the bombsight that is still locked onto the original release location and continue guiding the bomb onto the target. Guidance can even be done while in third-person view, pilot view, and even gunner view, with varying degrees of success in being able to track the bomb towards the target. As such, there is a level of freedom the player still has when flying the He 111 H-6 after dropping the Fritz X to before its detonation onto the target, use these moments to quickly create some breather room for fine adjustments of the bomb on its way down.
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The He 111 H-6 is a particularly large plane with weak defensive armaments consisting of only 7.92 mm machine guns. However, the machine guns cover decent arcs on the front and rear, plus have huge ammo reserves to be able to walk tracers into fighters that are not flying evasively. The best way to take one of these bombers down is to aim for the large elliptical wings that make up most of the surface area. Breaking one of these wings off with cannon fire will do quick work. Another way is to target the engines as the He 111 only has two and the loss of one will ensure it can't get very far for a fighter to line up an attack to finish it off.
 
The He 111 H-6 is a particularly large plane with weak defensive armaments consisting of only 7.92 mm machine guns. However, the machine guns cover decent arcs on the front and rear, plus have huge ammo reserves to be able to walk tracers into fighters that are not flying evasively. The best way to take one of these bombers down is to aim for the large elliptical wings that make up most of the surface area. Breaking one of these wings off with cannon fire will do quick work. Another way is to target the engines as the He 111 only has two and the loss of one will ensure it can't get very far for a fighter to line up an attack to finish it off.
  
===Manual Engine Control===
+
* In simulator, fighter pilots may often find themselves flying lower than bombers like the He 111 H-6. This is a good news, as the He 111 has weak defensive guns facing downwards. An interceptor can fly lower than and overall parallel to a He 111, with a distance of around 600 m, and as soon as you are about to overtake the Heinkel, turn sharply towards it and shoot at its underbelly from the side. Another tactic to utilise is to perform head-on attacks. This especially useful against AI controlled Heinkels as they barely manoeuvre when being hit. New simulator pilots should never tail directly behind a He 111 H-6, as there will be a maximum of 3 x 7.92 mm MG facing towards you, their fast rate of fire can cripple a single engine fighter in seconds.
 +
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Not controllable || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
! Tier
 
! Flight performance
 
! Survivability
 
! Weaponry
 
|-
 
| I
 
| Fuselage Repair, Radiator
 
|
 
| Turret 7 mm, PVC 1006B
 
|-
 
| II
 
| Compressor
 
| Airframe
 
| ETC PVC I
 
|-
 
| III
 
| Wing Repair, Engine
 
|
 
| New 7 mm MGs (Turret),  ETC PVC II
 
|-
 
| IV
 
| Engine Injection
 
| Cover
 
| FX 1400
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
Line 258: Line 184:
 
* Enemy 20 mm cannon rounds will rip it to shreds
 
* Enemy 20 mm cannon rounds will rip it to shreds
 
* Some payload options will be mounted externally, which slows the bomber down
 
* Some payload options will be mounted externally, which slows the bomber down
* Torpedo plane camouflage requires you to destroy 200 enemy ships
 
 
* Easy target for SPAA players when flying low
 
* Easy target for SPAA players when flying low
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
=== In-game description ===
+
{{break}}
"The Heinkel He 111 was a German monoplane medium bomber (also torpedo bomber and attack bomber). The 111 H-6 quickly became one of the most widely used variants of the Heinkel bomber. It saw action on all European fronts. Popular with aircrews, easy to fly and with excellent maneuverability, the bomber was widely used in a large number of roles.
+
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}
 +
{{Navigation-First-Simple-Line}}
 +
The Heinkel He 111 was a German monoplane medium bomber (also torpedo bomber and attack bomber). The He 111 H-6 quickly became one of the most widely used variants of the Heinkel bomber. It saw action on all European fronts. Popular with aircrews, easy to fly and with excellent manoeuvrability, the bomber was widely used in a large number of roles.
  
In early 1942, the Luftwaffe planned to replace the He 111 with the new He 177 A heavy bomber and the Ju 288 medium bomber, but a large number of problems with the new designs meant that the He 111 remained in production despite becoming increasingly obsolete. The aircraft was easy to mass-produce, required comparatively little expense and was easy to maintain. It remained quite adequate on the Eastern Front, where anti-bomber opposition was relatively weak, even though the Heinkel’s short range did not allow it to reach strategic targets deep in the Soviet rear."
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In early 1942, the Luftwaffe planned to replace the He 111 with the new He 177 A heavy bomber and the Ju 288 medium bomber, but a large number of problems with the new designs meant that the He 111 remained in production despite becoming increasingly obsolete. The aircraft was easy to mass-produce, required comparatively little expense and was easy to maintain. It remained quite adequate on the Eastern Front, where anti-bomber opposition was relatively weak, even though the Heinkel's short range did not allow it to reach strategic targets deep in the Soviet rear.
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{{Navigation-End}}
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=he-111h-6 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Images
 
;Images
<div><ul>
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<gallery mode="packed" heights="200">
<li style="display: inline-block;"> [[File:He 111 H-6 Dropping SC250 Bombs.png|thumb|none|250px|He 111 H-6 dropping bombs]] </li>
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File:He 111 H-6 Dropping SC250 Bombs.png|He 111 H-6 dropping bombs
<li style="display: inline-block;"> [[File:He 111 H-6 In Flight.png|thumb|none|250px|He 111 H-6 in level flight]] </li>
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File:He 111 H-6 In Flight.png|He 111 H-6 in level flight
</ul></div>
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</gallery>
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''-->
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* ''links to approximate analogues of other nations and research trees.'' -->
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;Related development
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* [[He 111 (Family)]]
  
 
;Aircraft of comparable role, configuration and era
 
;Aircraft of comparable role, configuration and era
  
* Tupolev [[SB 2M (Family)|SB]]
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* Tupolev [[SB (Family)|SB]]
* Martin [[Martin 167-A3|167]] Maryland
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* [[Martin 167-A3]] Maryland
* Mitsubishi [[Ki-21-Ia|Ki-21]]
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* Mitsubishi [[Ki-21 (Family)|Ki-21]]
* Martin [[B-10B|B-10]]
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* Martin [[B-10B]]
* Martin [[Martin 139WC|139WC]]
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* [[Martin 139WC]]
* Fiat [[BR.20 DR|BR.20]]
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* Fiat [[B.R.20 (Family)|B.R.20]]
  
== Sources ==
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== External links ==
''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
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* ''topic on the official game forum;''
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* ''other literature.'' -->
  
* ''topic on the official game forum;''
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* [[wikipedia:Heinkel_He_111|[Wikipedia] Heinkel He 111]]
* ''page on aircraft encyclopedia;''
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* [https://forum.warthunder.com/index.php?/topic/504135-heinkel-he-111h-6/ Official data sheet - more details about the performance]
* ''other literature.''
 
  
 
{{AirManufacturer Heinkel}}
 
{{AirManufacturer Heinkel}}
 
{{Germany bombers}}
 
{{Germany bombers}}

Latest revision as of 20:27, 20 February 2024

This page is about the German bomber He 111 H-6. For other variants, see He 111 (Family).
he-111h-6.png
GarageImage He 111 H-6.jpg
He 111 H-6
Research:11 000 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png

Description

The He 111 H-6 is a rank II German bomber with a battle rating of 2.7 (AB/RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

A medium bomber which is surprisingly versatile as it can carry over 30 small bombs or up to 2 x 1,000 kg and a 250 kg, which are capable of destroying a base. It can also carry a Fritz X guided bomb. This plane rips easily and should not be used to dive bomb as previous German bombers have. Its gunners are underpowered and should not be trusted to defend against fighters. It is best to avoid contact with fighters, as while fast firing, the guns are very inaccurate.

General info

Flight performance

Max speed
at 5 700 m430 km/h
Turn time32 s
Max altitude8 500 m
Engine2 х Junkers Jumo 211F
TypeInline
Cooling systemWater
Take-off weight14 t

Being a bomber, it has a poor turn time. It has 2 good engines making it possible to reach your target. The aircraft doesn't like dives or speeds greater than 500 km/h. In conclusion: don't turn, dive, climb too much, just go in a straight line.

Characteristics Max Speed
(km/h at 5,700 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 411 397 8500 33.0 33.7 2.0 2.0 510
Upgraded 454 430 31.1 32.0 8.0 4.6

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
480 350 402 379 260 ~4 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 310 < 300 < 270 > 331

Survivability and armour

Crew5 people
Speed of destruction
Structural0 km/h
Gear350 km/h
  • 5 mm Steel plate under nose gunner
  • 10 mm Steel plate behind the pilot
  • 8 mm Steel plate in front of the dorsal gunner
  • 6 mm Steel plate under ventral gunner
  • 8-8.5 mm Steel plates around beam gunner

Modifications and economy

Repair costBasic → Reference
AB911 → 1 139 Sl icon.png
RB1 463 → 1 830 Sl icon.png
SB2 256 → 2 822 Sl icon.png
Total cost of modifications10 340 Rp icon.png
13 740 Sl icon.png
Talisman cost750 Ge icon.png
Crew training6 300 Sl icon.png
Experts22 000 Sl icon.png
Aces250 Ge icon.png
Research Aces220 000 Rp icon.png
Reward for battleAB / RB / SB
60 / 130 / 240 % Sl icon.png
124 / 124 / 124 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
75 Ge icon.png
Mods radiator.png
Radiator
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
75 Ge icon.png
Mods compressor.png
Compressor
Research:
780 Rp icon.png
Cost:
1 000 Sl icon.png
135 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
650 Rp icon.png
Cost:
860 Sl icon.png
115 Ge icon.png
Mods new engine.png
Engine
Research:
650 Rp icon.png
Cost:
860 Sl icon.png
115 Ge icon.png
Mods metanol.png
Engine injection
Research:
1 100 Rp icon.png
Cost:
1 500 Sl icon.png
190 Ge icon.png
Mods armor frame.png
Airframe
Research:
780 Rp icon.png
Cost:
1 000 Sl icon.png
135 Ge icon.png
Mods armor cover.png
Cover
Research:
1 100 Rp icon.png
Cost:
1 500 Sl icon.png
190 Ge icon.png
Mods ammo.png
mg_turret_belt_pack
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
75 Ge icon.png
Mod arrow 1.png
Mods pilon torpedo.png
PVC 1006B
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
75 Ge icon.png
Mod arrow 0.png
Mods napalm fire bomb.png
Flamm C 250
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
75 Ge icon.png
Mods pilon bomb.png
SC 1000
Research:
780 Rp icon.png
Cost:
1 000 Sl icon.png
135 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
mg15_turret_new_gun
Research:
650 Rp icon.png
Cost:
860 Sl icon.png
115 Ge icon.png
Mods pilon bomb.png
C 1000/SC 250
Research:
650 Rp icon.png
Cost:
860 Sl icon.png
115 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
FX 1400
Research:
1 100 Rp icon.png
Cost:
1 500 Sl icon.png
190 Ge icon.png

Armaments

Suspended armament

List of setups (8)
Setup 132 x 50 kg SC50JA bomb
Setup 28 x 250 kg SC250JA bomb
Setup 38 x Flam C 250 incendiary bomb
Setup 42 x 1000 kg SC1000L2 bomb
Setup 52 x 1000 kg PC1000 armor-piercing bomb
Setup 62 x 1000 kg SC1000L2 bomb
1 x 250 kg SC250JA bomb
Setup 72 x F5W torpedo
Setup 81 x PC 1400 X (Fritz X)
Main articles: Flam C 250 incendiary, F5W

The He 111 H-6 can be outfitted with the following ordnance:

  • 32 x 50 kg SC50JA bombs (1,600 kg total)
  • 8 x 250 kg SC250JA bombs (2,000 kg total)
  • 8 x Flam C 250 incendiary bombs
  • 2 x 1,000 kg SC1000L2 bombs (2,000 kg total)
  • 2 x 1,000 kg PC1000 bombs (2,000 kg total)
  • 2 x 1,000 kg SC1000L2 bombs + 1 x 250 kg SC250JA bomb (2,250 kg total)
  • 2 x F5W torpedoes
  • 1 x 1,400 kg PC 1400 X bomb (1,400 kg total)

Defensive armament

5 х Turret7.92 mm MG 15 machine gun
Ammunition1000 rounds
Fire rate1000 shots/min
Turret7.92 mm MG 15 machine gun
Ammunition375 rounds
Fire rate1000 shots/min
Turret7.92 mm MG 17 machine gun
Ammunition1000 rounds
Fire rate1151 shots/min

The He 111 H-6 is defended by:

  • 1 x 7.92 mm MG 15 machine gun, nose turret (1,000 rpg)
  • 1 x 7.92 mm MG 15 machine gun, dorsal turret (1,000 rpg)
  • 1 x 7.92 mm MG 15 machine gun, 2 x beam turrets (1,000 rpg)
  • 1 x 7.92 mm MG 15 machine gun, forward ventral turret (375 rpg)
  • 1 x 7.92 mm MG 15 machine gun, rearward ventral turret (1,000 rpg)
  • 1 x 7.92 mm MG 17 machine gun, tail turret (1,000 rpg)

Usage in battles

The second of the He 111 series in the German aviation tree, the He 111 H-6 compares to its predecessor, the H-3, with new Jumo 211F engines which gives a substantial improvement in horsepower. Another improvement is in defensive armament in ammo load and positions. The overall aircraft now holds a total 6,375 rounds of available rounds for all seven machine guns, with the majority of the machine guns holding more rounds per load. Defensive gun arcs are improved with the addition of a tail turret to ward off trailing enemies.

  • In simulator battles, the He 111 H-6 is a great plane to learn bombers from. It has a relatively flexible and heavy bomb load for a medium bomber, the cockpit is clear with glass, and it is a very easy and forgiving plane to handle. Its downside is the insufficient cooling of oil temperature. Although its pair of propellers do not contrarotate like the P-38, they still generate very little sideways torque when taking off which makes takeoff really easy to learn. While you accelerate on the runway, dip your nose down to be parallel with the ground once the airspeed goes over ~170 km/h, and extend combat and takeoff flaps only until you are over 200 km/h. This way you can gain more speed before lifting off.
  • Bombing tactic is the same as in RB. Check the mini-map for the location of the bases. It is generally not a must to climb, which is unlike RB, but when you are bombing airfields you must be higher than ~2,500 m to avoid the AAA fire. The He 111 H-6 is still very responsive with wounds, missing flaps or damaged engine.
  • Landing is also beginner-friendly. Although the He 111 is quite heavy, it handles way better than other bombers such as the Do 217 especially at lower speeds. The rudder is effective at correcting course and aligning with the airstrip properly. As the runway fills up to one third of the windscreen, cut throttle to drop speed to ~240 km/h, and deploy combat/takeoff flaps. Push the stick a little back to counter the lifting of the nose. Right before touchdown the airspeed should be around 190 km/h, with landing flaps extended and landing gears down. If the landing flaps create too much lift that makes you glide over too much of the airstrip, use takeoff flaps instead, and switch to landing flaps once you touched down. You can then brake until the plane reaches a full stop and not worry about a propeller strike, given that you fully deflect elevators upward.

Using the 1,400 kg Fritz X bomb could allow for the delivery of a single heavy payload onto a target with precision, with the cost of only allowing the He 111 H-6 to carry only one bomb for this purpose.

One thing that will be noticed upon equipping the Fritz X is the change in the bombing sights. Instead of a simple cross-hair for the bombing, two additional markings will be present in both cross-hairs of third-person view and the bombsight. Through the third-person view, the typically dotted cross-hair have a smaller vertical-dashed circle inside the cross-hair. Through the bomb-sight, it has transformed into a simple white cross-hair interrupting lines on all axis. These two additions indicate the borders that the Fritz X bomb can be guided into, indicating that the target only needs to be inside these inner boundaries to be able to attack the target.

Delivering the Fritz X is just like any other bomb release, fly over the target, align the cross-hair, and then drop the payload. However, unlike regular bombing, the player does not need to strictly have the target kept in the centre of the cross-hair to have the chance of hitting the target. Once the target is led to be inside the inner boundaries of the cross-hair increments, the bomb can be released and further guided into the target.

To guide the Fritz X after release, the default keys to control the guidance are [ALT] + WASD. To indicate this function is working, a white text on the bottom left of the corner should pop up reading "Vertical/Horizontal Guidance" following the percentage that the sight is deviating from the centre. With these controls, keep the cross-hair right onto the target as the bomb drops, which will eventually fall right into the target which is marked.

Contrary to some beliefs, the release of the Fritz X does not leave the plane completely vulnerable as the player has to focus on guiding the bomb. One could leave the bombsight, manoeuvre the plane however they like, then return to the bombsight that is still locked onto the original release location and continue guiding the bomb onto the target. Guidance can even be done while in third-person view, pilot view, and even gunner view, with varying degrees of success in being able to track the bomb towards the target. As such, there is a level of freedom the player still has when flying the He 111 H-6 after dropping the Fritz X to before its detonation onto the target, use these moments to quickly create some breather room for fine adjustments of the bomb on its way down.

Counter-tactics

The He 111 H-6 is a particularly large plane with weak defensive armaments consisting of only 7.92 mm machine guns. However, the machine guns cover decent arcs on the front and rear, plus have huge ammo reserves to be able to walk tracers into fighters that are not flying evasively. The best way to take one of these bombers down is to aim for the large elliptical wings that make up most of the surface area. Breaking one of these wings off with cannon fire will do quick work. Another way is to target the engines as the He 111 only has two and the loss of one will ensure it can't get very far for a fighter to line up an attack to finish it off.

  • In simulator, fighter pilots may often find themselves flying lower than bombers like the He 111 H-6. This is a good news, as the He 111 has weak defensive guns facing downwards. An interceptor can fly lower than and overall parallel to a He 111, with a distance of around 600 m, and as soon as you are about to overtake the Heinkel, turn sharply towards it and shoot at its underbelly from the side. Another tactic to utilise is to perform head-on attacks. This especially useful against AI controlled Heinkels as they barely manoeuvre when being hit. New simulator pilots should never tail directly behind a He 111 H-6, as there will be a maximum of 3 x 7.92 mm MG facing towards you, their fast rate of fire can cripple a single engine fighter in seconds.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Controllable
Auto control available
Controllable
Auto control available
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Has the most versatile payload of all He 111 models, with a nice total payload of 2,250 kg with 2 x SC1000L2s and 1 x SC250JA bombs
  • Quite easy to fly
  • Very good turn rate for a bomber
  • Resilient to small calibre machine gun fire
  • Decent defensive armament, and with trained gunners can prevent enemy fighters from ripping it apart
  • Can equip the "Fritz X" manually guided bomb
  • Team effort with a group of He 111 H-6s can destroy a lot of moving naval targets such as destroyers and carriers

Cons:

  • Defensive armament is practically useless against tougher foes
  • Tail control is easily damaged
  • Incredibly low climb rate when stock (RB)
  • Cockpit is a weak spot
  • Enemy 20 mm cannon rounds will rip it to shreds
  • Some payload options will be mounted externally, which slows the bomber down
  • Easy target for SPAA players when flying low

History


Archive of the in-game description

The Heinkel He 111 was a German monoplane medium bomber (also torpedo bomber and attack bomber). The He 111 H-6 quickly became one of the most widely used variants of the Heinkel bomber. It saw action on all European fronts. Popular with aircrews, easy to fly and with excellent manoeuvrability, the bomber was widely used in a large number of roles.

In early 1942, the Luftwaffe planned to replace the He 111 with the new He 177 A heavy bomber and the Ju 288 medium bomber, but a large number of problems with the new designs meant that the He 111 remained in production despite becoming increasingly obsolete. The aircraft was easy to mass-produce, required comparatively little expense and was easy to maintain. It remained quite adequate on the Eastern Front, where anti-bomber opposition was relatively weak, even though the Heinkel's short range did not allow it to reach strategic targets deep in the Soviet rear.


Media

Skins
Images

See also

Related development
Aircraft of comparable role, configuration and era

External links


Heinkel Aircraft Company (Heinkel Flugzeugwerke)
Fighters  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
  He 100 D-1
  He 112 A-0 · He 112 B-0 · He 112 V-5
Jet fighters  He 162 A-1 · He 162 A-2
Twin-engine fighters  He 219 A-7
Bombers  He 111 H-3 · He 111 H-6 · He 111 H-16
  He 115 C-1
  He 177 A-3 · He 177 A-5
Export  He 112 B-1/U2(Hungary) · He 112 B-1/U2(Romania) · He 112 B-2/U2 · A7He1
  T 2

Germany bombers
Arado  Ar 196 A-3
Blohm & Voss  BV 138 C-1 · BV 238
Dornier  Do 17 E-1 · Do 17 Z-2 · Do 217 E-2 · Do 217 E-4 · Do 217 K-1 · Do 217 M-1
Focke-Wulf  Fw 189 A-1 · Fw 200 C-1
Henschel  Hs 123 A-1
Heinkel  He 111 H-3 · He 111 H-6 · He 111 H-16 · He 115 C-1 · He 177 A-3 · He 177 A-5
Junkers  Ju 87 B-2 · Ju 87 R-2 · Ju 87 R-2 Libya · Ju 87 D-3 · Ju 87 D-5 · Ju 88 A-1 · Ju 88 A-4 · Ju 188 A-2 · Ju 288 C
Messerschmitt  Me 264
Savoia-Marchetti  ▀S.M.79 serie 1 · ▀S.M.79 B · ▀S.M.79 serie 4 · ▀S.M.79 serie 8
  ▀S.M.79 AS · ▀S.M.79 bis/N · ▀S.M.79 bis/T.M
Trophies  ▀Wellington Mk Ic