Difference between revisions of "C. 202EC"

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{{About
 
{{About
 
| about = Italian fighter '''{{PAGENAME}}'''
 
| about = Italian fighter '''{{PAGENAME}}'''
| and
 
 
| usage = other versions
 
| usage = other versions
| link-1 = C.202
+
| link = C. 202 (Family)
| link-2 = C.202 (Germany)
 
 
}}
 
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=mc-202_ec
 
|code=mc-202_ec
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]] alongside the initial Italian aviation tree. The "EC" in the name stands for ''Esperimento Cannoni'' or Experimental Cannons.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]] alongside the initial Italian aviation tree. The "EC" in the name stands for "Esperimento Cannoni" or Experimental Cannons.
  
The Folgore (''Lightning'') is a solid plane for its battle rating, especially in AB where its performance is exaggerated. With a decent climb rate when spaded, high top speed, good roll rate, solid energy retention, and two powerful MG 151's that have access to the dreaded German ''Minengeschoß'' round, this plane is devastating in the right hands.
+
The Folgore ("Lightning") is a solid plane for its battle rating, especially in AB where its performance is exaggerated. With a decent climb rate when spaded, high top speed, good roll rate, solid energy retention, and two powerful MG 151's that have access to the dreaded German Minengeschoß round, this plane is devastating in the right hands.
  
 
However, one major issue the Folgore has is that it is hard to use for inexperienced players. The Folgore is a plane that does not allow for any mistakes. If you let its good performance get to your head, the only thing you'll get out of it is a burning Italian fighter. This is a plane that requires a high skill ceiling and a smart pilot to unlock its full potential.
 
However, one major issue the Folgore has is that it is hard to use for inexperienced players. The Folgore is a plane that does not allow for any mistakes. If you let its good performance get to your head, the only thing you'll get out of it is a burning Italian fighter. This is a plane that requires a high skill ceiling and a smart pilot to unlock its full potential.
  
The second major issue the Folgore has is that the twin Breda SAFAT's have low damage output. It needs quite an extended burst of fire to deal decent amount of damage. Furthermore, the Breda SAFAT's damage potential drops off when fired at ranges further than 300 meters. This poor secondary armament also makes it less then optimal at engaging bombers and heavy fighters. The consensus by the community is that the best belts are Anti-Air, Tracer or Stealth for the 12.7 mm's, and Stealth or Air Targets for the 20 mm MG 151/20s. These tend to do the most damage.
+
The second major issue the Folgore has is that the twin Breda SAFAT's have low damage output. It needs quite an extended burst of fire to deal decent amount of damage. Furthermore, the Breda SAFAT's damage potential drops off when fired at ranges further than 300 m. This poor secondary armament also makes it less then optimal at engaging bombers and heavy fighters. The consensus by the community is that the best belts are Anti-Air, Tracer or Stealth for the 12.7 mm's, and Stealth or Air Targets for the 20 mm MG 151/20s. These tend to do the most damage.
  
 
While neither of these are crippling, they are something to keep in mind, especially due to the punishing nature of the plane.
 
While neither of these are crippling, they are something to keep in mind, especially due to the punishing nature of the plane.
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{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
In essence very similar to the [[Bf 109 F-4|Bf 109 F]] with gunpods: Great climb rate and acceleration and with good top speed and turn rate. Yet the 20 mm gunpods dampen all positive aspects, performance was definitively traded in for firepower. Dive performance is great, yet the control surfaces lock up hard above 600 km/h IAS. So leave plenty of space to pull out of a dive, it reaches said speeds rather quickly! Even so the locked controls prevent G-force failure of wings - a blessing in disguise for many new inexperienced RB/SB pilots. Energy retention in Zooms is good, too. This however, is mostly due to the aforementioned climb rate which is engine enabled. A damaged engine guts and severely hinders most flight characteristics.
+
In essence very similar to the [[Bf 109 F-4|Bf 109 F]] with gunpods: Great climb rate and acceleration and with good top speed and turn rate. Yet the 20 mm gunpods dampen all positive aspects, performance was definitively traded in for firepower. Dive performance is great, yet the control surfaces lock up hard above 600 km/h IAS. So leave plenty of space to pull out of a dive, it reaches said speeds rather quickly! Even so the locked controls prevent G-force failure of wings - a blessing in disguise for many new inexperienced RB/SB pilots. Energy retention in Zooms is good, too. This however, is mostly due to the climb rate which is engine enabled. A damaged engine guts and severely hinders most flight characteristics.
  
 
Like its German brother in heart the Folgore also features several downsides: The engine torque is significant and will roll the aircraft to the side when performing any kind of manoeuvre. Note the slightly longer left wing to at least neuter this effect in level flight, unlike the Bf 109 pilots who will have to permanently trim their ailerons on the runway. Further aiming and aligning yourself to the target can thusly be rather difficult, as the craft will twitch and shift significantly. As usual lead in deflection shots are the easiest approach. The control lock up was already mentioned and must always be considered. The {{PAGENAME}} has a mediocre turn and climb rate and suffers from engine overheating.
 
Like its German brother in heart the Folgore also features several downsides: The engine torque is significant and will roll the aircraft to the side when performing any kind of manoeuvre. Note the slightly longer left wing to at least neuter this effect in level flight, unlike the Bf 109 pilots who will have to permanently trim their ailerons on the runway. Further aiming and aligning yourself to the target can thusly be rather difficult, as the craft will twitch and shift significantly. As usual lead in deflection shots are the easiest approach. The control lock up was already mentioned and must always be considered. The {{PAGENAME}} has a mediocre turn and climb rate and suffers from engine overheating.
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 535 || 450 || 260 || ~15 || ~6
+
| 820 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 535 || 450 || 260 || ~15 || ~6
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
| < 400 || < 270 || < 550 || > 350
 
| < 400 || < 270 || < 550 || > 350
|-
 
|}
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! Compressor
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
! Setting 1
 
| 4,500 m || 1,084 hp || 1,218 hp
 
 
|-
 
|-
 
|}
 
|}
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<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
Quite vulnerable to all weapons fire. The engine and water coolers lack any protection and are often the first to go under fire. The pilot is not much better. While the windscreen is quite thick it is also very small and the 8 mm of steel will only stop a sneeze. Any calibre past 7 mm will kiss your pilot's cheek.
 
Quite vulnerable to all weapons fire. The engine and water coolers lack any protection and are often the first to go under fire. The pilot is not much better. While the windscreen is quite thick it is also very small and the 8 mm of steel will only stop a sneeze. Any calibre past 7 mm will kiss your pilot's cheek.
 
Ace Tip #1 applies: ''Don't get shot at!''
 
  
 
* 8 mm Steel - Armoured headrest
 
* 8 mm Steel - Armoured headrest
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{{Specs-Economy}}
 
{{Specs-Economy}}
  
The Folgore's focus on energy fighting should be reflected in the desired grind strategy. Compressor & Engine are the top priority, boosting the acceleration and climb to the maximum needed for most situations. The next upgrades are free to choose. New belts are always nice, but the default ones are decent. Engine throttle as of now has no impact on performance.
+
The Folgore's focus on energy fighting should be reflected in the desired grind strategy. Compressor & Engine are the top priority, boosting the acceleration and climb to the maximum needed for most situations. The next upgrades are up to personal preference. New belts are always nice, but the default ones are decent.
  
 
== Armaments ==
 
== Armaments ==
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The first most important thing the Folgore needs is Speed, and Altitude. It's generally a good idea to climb to at least 5000 - 6000 meters before levelling out and gaining speed. From there on, it's Boom and Zoom, working your way from top to bottom. Priority should be given to [[P-39 (Family)|P-39 Airacobra]]'s, [[F6F (Family)|F6F Hellcats]] and the early [[Spitfire (Family)|Spitfire]], as these are hard to beat if they are allowed to engage on their terms. The Hellcat is a considerable problem for the Folgore, due to the fact its considerably faster and climbs only slightly worse. The best way of dealing with them is to fight them at speeds above 400 km/h, where the Hellcat begins to stiffen up, but you retain your very good roll rate, which you can use to spoil his gun solution by constantly changing direction.
+
The first most important thing the Folgore needs is Speed, and Altitude. It's generally a good idea to climb to at least 5,000 - 6,000 m before levelling out and gaining speed. From there on, it's Boom and Zoom, working your way from top to bottom. Priority should be given to [[P-39 (Family)|P-39 Airacobras]], [[F6F (Family)|F6F Hellcats]] and the early [[Spitfire (Family)|Spitfires]], as these are hard to beat if they are allowed to engage on their terms. The Hellcat is a considerable problem for the Folgore, due to the fact its considerably faster and climbs only slightly worse. The best way of dealing with them is to fight them at speeds above 400 km/h, where the Hellcat begins to stiffen up, but you retain your very good roll rate, which you can use to spoil his gun solution by constantly changing direction.
  
 
While diving on your chosen target, be mindful of your speed: the Folgore's rate of roll becomes considerably worse when you hit 600 km/h, so its a good idea to cut throttle at the final part of your dive slowing your acceleration down by a bit. Also when trying to lead an enemy plane that is making a hard break turn, try to prevent making high G turns or turns that burn a lot of speed, this mostly happens when you dive in at a shallow angle, as it kills all the speed you have, forcing you to engage in a dogfight, where the turn rate offers an advantage to the enemy. While it's doable, it's generally better to run, by going into a shallow dive and retreating. Alternatively, engage in a shallow climb, the rate of climb is one of the best at its tier, meaning that if you have a small speed advantage you can get some separation and climb away.
 
While diving on your chosen target, be mindful of your speed: the Folgore's rate of roll becomes considerably worse when you hit 600 km/h, so its a good idea to cut throttle at the final part of your dive slowing your acceleration down by a bit. Also when trying to lead an enemy plane that is making a hard break turn, try to prevent making high G turns or turns that burn a lot of speed, this mostly happens when you dive in at a shallow angle, as it kills all the speed you have, forcing you to engage in a dogfight, where the turn rate offers an advantage to the enemy. While it's doable, it's generally better to run, by going into a shallow dive and retreating. Alternatively, engage in a shallow climb, the rate of climb is one of the best at its tier, meaning that if you have a small speed advantage you can get some separation and climb away.
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Furthermore, the Folgore can't carry any bombs, so its useless in ground attack role.
 
Furthermore, the Folgore can't carry any bombs, so its useless in ground attack role.
  
For belts use ''Tracers'', ''Anti-air'' or ''Stealth'' as they deal the most damage, with a good mix of incendiary and shrapnel. Breda-SAFAT's, focus on taking out the engines.
+
For belts use "Tracers", "Air Targets" or "Stealth" as they deal the most damage, with a good mix of incendiary and shrapnel. With the Breda-SAFATs, focus on taking out the engines.
  
 
====Specific enemies worth noting====
 
====Specific enemies worth noting====
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'''Pros:'''
 
'''Pros:'''
  
* Good rate of roll under 600 km/h
+
* Good roll rate under 600 km/h
 
* Decent cockpit visibility, especially to the rear
 
* Decent cockpit visibility, especially to the rear
 
* Decent energy retention in horizontal turns
 
* Decent energy retention in horizontal turns
 
* Great firepower (2 x MG 151/20 cannons with Minengeschoß rounds and 2 x 12.7 Breda-SAFAT machine guns)
 
* Great firepower (2 x MG 151/20 cannons with Minengeschoß rounds and 2 x 12.7 Breda-SAFAT machine guns)
* Very good BR considering that it has the firepower of a [[Fw 190 A-1]]
 
* Fairly fast, will outrun most things you fight
 
  
 
'''Cons:'''
 
'''Cons:'''
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* Large turn radius, the {{PAGENAME}} is clearly not as agile as its predecessor
 
* Large turn radius, the {{PAGENAME}} is clearly not as agile as its predecessor
 
* Thick canopy frame can make spotting hard from cockpit view
 
* Thick canopy frame can make spotting hard from cockpit view
* Bad climb rate compared to the original [[C.202]]
+
* Bad climb rate compared to the original [[C. 202]]
* Locks up at speeds above 600 km/h (don't dive at 90° angle at a victim that is lower than 1.5 km above ground!)
+
* Locks up at speeds above 600 km/h (don't dive at 90° angle on a target that is lower than 1.5 km above ground!)
 
* Very vulnerable engine (take care with head-ons and rear gunners)
 
* Very vulnerable engine (take care with head-ons and rear gunners)
 
* Overheats easily
 
* Overheats easily
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<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
[[File:FighterImage_Mc202folgore01.jpg|thumbnail|right|Folgore in an olive grove]]
 
[[File:FighterImage_Mc202folgore01.jpg|thumbnail|right|Folgore in an olive grove]]
The famed Italian ace Maggiore Adriano Visconti flew the Folgore, as well as the predecessor Macchi C.200 Saetta and the successor Macchi C.205 Veltro.
+
The famed Italian ace Maggiore Adriano Visconti flew the Folgore, as well as the predecessor Macchi C. 200 Saetta and the successor Macchi C. 205 Veltro.
  
In late 1941 the newer and deadlier Macchi MC.202 Folgore (Thunderbolt) began to equip units of 7° Gruppo, and in early 1942 Visconti began flying the sleek, new fighter on photo reconnaissance sorties over Malta. Throughout these early years of the war, a near constant trickle of supplies was required to keep the strategically vital island of Malta alive and in allied hands: mid-June 1942 saw two of these convoys simultaneously attempt to resupply the island from different directions. Operation Harpoon – a convoy from Gibraltar – was coordinated with Operation Vigorous from Alexandria. Both convoys were opposed by axis forces and on June 15th, in the air battle above Operation Harpoon which would become known as the Battle of Pantelleria, Visconti shot down a Bristol Blenheim. On August 13th, whilst on a two aircraft reconnaissance sortie, Visconti and his wingman were jumped by four RAF Spitfires. Visconti engaged and shot down two Spitfires, allowing the second M.C.202 to complete the sortie. He was awarded another Medaglie d'Argento for his skill and courage.
+
In late 1941 the newer and deadlier Macchi M.C. 202 Folgore (Thunderbolt) began to equip units of 7° Gruppo, and in early 1942 Visconti began flying the sleek, new fighter on photo reconnaissance sorties over Malta. Throughout these early years of the war, a near constant trickle of supplies was required to keep the strategically vital island of Malta alive and in allied hands: mid-June 1942 saw two of these convoys simultaneously attempt to resupply the island from different directions. Operation Harpoon – a convoy from Gibraltar – was coordinated with Operation Vigorous from Alexandria. Both convoys were opposed by axis forces and on June 15th, in the air battle above Operation Harpoon which would become known as the Battle of Pantelleria, Visconti shot down a Bristol Blenheim. On August 13th, whilst on a two aircraft reconnaissance sortie, Visconti and his wingman were jumped by four RAF Spitfires. Visconti engaged and shot down two Spitfires, allowing the second M.C. 202 to complete the sortie. He was awarded another Medaglie d'Argento for his skill and courage.
  
Visconti served in Greece before being promoted to Capitano and taking command of 76a Squadriglia as 54° Stormo was deployed in Tunisia in March 1943. In the brief weeks of fighting which led up to the axis surrender in May, Visconti was credited with two Spitfires and a P-40, as well as several other probable victories. Sharing a cramped cockpit with a fellow pilot, Visconti escaped the allied advance by flying to Sicily. Given his wealth of experience carrying out high speed, daylight reconnaissance flights over Malta, Visconti was given command of 310a Squadriglia Caccia Aerofotografica, a newly formed reconnaissance squadron equipped with modified Macchi C.205 Veltros (Greyhounds) which were based east of Rome.<ref name="Visconti WT forum Ace of the Month">An excerpt from [https://forum.warthunder.com/index.php?/topic/291927-profile-ace-of-the-month-january-maggiore-adriano-visconti/ Ace of the Month - January - Maggiore Adriano Visconti], written by Mark Barber, War Thunder Historical Consultant alias Wafu Vasco.</ref>
+
Visconti served in Greece before being promoted to Capitano and taking command of 76a Squadriglia as 54° Stormo was deployed in Tunisia in March 1943. In the brief weeks of fighting which led up to the axis surrender in May, Visconti was credited with two Spitfires and a P-40, as well as several other probable victories. Sharing a cramped cockpit with a fellow pilot, Visconti escaped the allied advance by flying to Sicily. Given his wealth of experience carrying out high speed, daylight reconnaissance flights over Malta, Visconti was given command of 310a Squadriglia Caccia Aerofotografica, a newly formed reconnaissance squadron equipped with modified Macchi C. 205 Veltros (Greyhounds) which were based east of Rome.<ref name="Visconti WT forum Ace of the Month">An excerpt from [https://forum.warthunder.com/index.php?/topic/291927-profile-ace-of-the-month-january-maggiore-adriano-visconti/ Ace of the Month - January - Maggiore Adriano Visconti], written by Mark Barber, War Thunder Historical Consultant alias Wafu Vasco.</ref>
  
 
Visconti remains a controversial figure due to his political alignment with Mussolini's Italian Social Republic.<br />
 
Visconti remains a controversial figure due to his political alignment with Mussolini's Italian Social Republic.<br />
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;Skins
 
;Skins
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=italy&vehicleType=aircraft&vehicleClass=fighter&vehicle=mc-202_ec Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=mc-202_ec Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 205: Line 188:
  
 
;Related development
 
;Related development
* [[C.202 (Family)]]
+
 
 +
* [[C. 202 (Family)]]
  
 
== External links ==
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  

Latest revision as of 23:08, 19 February 2024

This page is about the Italian fighter C. 202EC. For other versions, see C. 202 (Family).
mc-202_ec.png
GarageImage C. 202EC.jpg
ArtImage C. 202EC.png
C. 202EC
AB RB SB
4.0 4.0 3.0
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png

Description

The C. 202EC is a rank III Italian fighter with a battle rating of 4.0 (AB/RB) and 3.0 (SB). It was introduced in Update 1.69 "Regia Aeronautica" alongside the initial Italian aviation tree. The "EC" in the name stands for "Esperimento Cannoni" or Experimental Cannons.

The Folgore ("Lightning") is a solid plane for its battle rating, especially in AB where its performance is exaggerated. With a decent climb rate when spaded, high top speed, good roll rate, solid energy retention, and two powerful MG 151's that have access to the dreaded German Minengeschoß round, this plane is devastating in the right hands.

However, one major issue the Folgore has is that it is hard to use for inexperienced players. The Folgore is a plane that does not allow for any mistakes. If you let its good performance get to your head, the only thing you'll get out of it is a burning Italian fighter. This is a plane that requires a high skill ceiling and a smart pilot to unlock its full potential.

The second major issue the Folgore has is that the twin Breda SAFAT's have low damage output. It needs quite an extended burst of fire to deal decent amount of damage. Furthermore, the Breda SAFAT's damage potential drops off when fired at ranges further than 300 m. This poor secondary armament also makes it less then optimal at engaging bombers and heavy fighters. The consensus by the community is that the best belts are Anti-Air, Tracer or Stealth for the 12.7 mm's, and Stealth or Air Targets for the 20 mm MG 151/20s. These tend to do the most damage.

While neither of these are crippling, they are something to keep in mind, especially due to the punishing nature of the plane.

In AB, the Folgore truly shines. A boosted flight model and increased performance make it a monster of a plane that any player should watch out for.

General info

Flight performance

Max speed
at 5 000 m571 km/h
Turn time20 s
Max altitude11 500 m
EngineAlfa Romeo R.A.1000 RC.41
TypeInline
Cooling systemWater
Take-off weight3 t

In essence very similar to the Bf 109 F with gunpods: Great climb rate and acceleration and with good top speed and turn rate. Yet the 20 mm gunpods dampen all positive aspects, performance was definitively traded in for firepower. Dive performance is great, yet the control surfaces lock up hard above 600 km/h IAS. So leave plenty of space to pull out of a dive, it reaches said speeds rather quickly! Even so the locked controls prevent G-force failure of wings - a blessing in disguise for many new inexperienced RB/SB pilots. Energy retention in Zooms is good, too. This however, is mostly due to the climb rate which is engine enabled. A damaged engine guts and severely hinders most flight characteristics.

Like its German brother in heart the Folgore also features several downsides: The engine torque is significant and will roll the aircraft to the side when performing any kind of manoeuvre. Note the slightly longer left wing to at least neuter this effect in level flight, unlike the Bf 109 pilots who will have to permanently trim their ailerons on the runway. Further aiming and aligning yourself to the target can thusly be rather difficult, as the craft will twitch and shift significantly. As usual lead in deflection shots are the easiest approach. The control lock up was already mentioned and must always be considered. The C. 202EC has a mediocre turn and climb rate and suffers from engine overheating.

Characteristics Max Speed
(km/h at 5,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 549 530 11500 21.1 21.9 10.4 10.4 350
Upgraded 595 571 18.9 20.0 17.1 13.4

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
820 300 535 450 260 ~15 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 400 < 270 < 550 > 350

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear300 km/h

Quite vulnerable to all weapons fire. The engine and water coolers lack any protection and are often the first to go under fire. The pilot is not much better. While the windscreen is quite thick it is also very small and the 8 mm of steel will only stop a sneeze. Any calibre past 7 mm will kiss your pilot's cheek.

  • 8 mm Steel - Armoured headrest
  • 50 mm Bulletproof glass - Armoured windscreen

Modifications and economy

Repair costBasic → Reference
AB818 → 1 116 Sl icon.png
RB1 820 → 2 484 Sl icon.png
SB2 349 → 3 206 Sl icon.png
Total cost of modifications19 900 Rp icon.png
32 600 Sl icon.png
Talisman cost980 Ge icon.png
Crew training13 000 Sl icon.png
Experts47 000 Sl icon.png
Aces400 Ge icon.png
Research Aces280 000 Rp icon.png
Reward for battleAB / RB / SB
50 / 130 / 280 % Sl icon.png
136 / 136 / 136 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
130 Ge icon.png
Mods radiator.png
Radiator
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
130 Ge icon.png
Mods armor frame.png
Airframe
Research:
1 500 Rp icon.png
Cost:
2 500 Sl icon.png
150 Ge icon.png
Mods compressor.png
Compressor
Research:
1 500 Rp icon.png
Cost:
2 500 Sl icon.png
150 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
170 Ge icon.png
Mods new engine.png
Engine
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
170 Ge icon.png
Mods armor cover.png
Cover
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
160 Ge icon.png
Mods metanol.png
Engine injection
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
160 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
160 Ge icon.png
Mods ammo.png
safat12_belt_pack
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
130 Ge icon.png
Mod arrow 0.png
Mods weapon.png
safat12_new_gun
Research:
1 500 Rp icon.png
Cost:
2 500 Sl icon.png
150 Ge icon.png
Mods ammo.png
mg15120_belt_pack
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
170 Ge icon.png
Mod arrow 0.png
Mods weapon.png
mg15120_new_gun
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
160 Ge icon.png

The Folgore's focus on energy fighting should be reflected in the desired grind strategy. Compressor & Engine are the top priority, boosting the acceleration and climb to the maximum needed for most situations. The next upgrades are up to personal preference. New belts are always nice, but the default ones are decent.

Armaments

Offensive armament

Ammunition500 rounds
Fire rate700 shots/min
Ammunition800 rounds
Fire rate700 shots/min

The C. 202EC is armed with:

  • 2 x 20 mm MG 151 cannons, wing-mounted (250 rpg = 500 total)
  • 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (400 rpg = 800 total)

Usage in battles

The first most important thing the Folgore needs is Speed, and Altitude. It's generally a good idea to climb to at least 5,000 - 6,000 m before levelling out and gaining speed. From there on, it's Boom and Zoom, working your way from top to bottom. Priority should be given to P-39 Airacobras, F6F Hellcats and the early Spitfires, as these are hard to beat if they are allowed to engage on their terms. The Hellcat is a considerable problem for the Folgore, due to the fact its considerably faster and climbs only slightly worse. The best way of dealing with them is to fight them at speeds above 400 km/h, where the Hellcat begins to stiffen up, but you retain your very good roll rate, which you can use to spoil his gun solution by constantly changing direction.

While diving on your chosen target, be mindful of your speed: the Folgore's rate of roll becomes considerably worse when you hit 600 km/h, so its a good idea to cut throttle at the final part of your dive slowing your acceleration down by a bit. Also when trying to lead an enemy plane that is making a hard break turn, try to prevent making high G turns or turns that burn a lot of speed, this mostly happens when you dive in at a shallow angle, as it kills all the speed you have, forcing you to engage in a dogfight, where the turn rate offers an advantage to the enemy. While it's doable, it's generally better to run, by going into a shallow dive and retreating. Alternatively, engage in a shallow climb, the rate of climb is one of the best at its tier, meaning that if you have a small speed advantage you can get some separation and climb away.

The guns make it unsuited to effectively engage bombers, especially the well defended bombers such as the B-25 and the A-20. It's better to team up with your teammates than try to attack them on your own. It is best to aim for the engines and wings, basically engaging them the same way as you would engage fighters. Furthermore, the Folgore can't carry any bombs, so its useless in ground attack role.

For belts use "Tracers", "Air Targets" or "Stealth" as they deal the most damage, with a good mix of incendiary and shrapnel. With the Breda-SAFATs, focus on taking out the engines.

Specific enemies worth noting

  • Bf 109 - The Messerschmitts you will encounter at this rank have a higher climb rate and better energy retention. While uncommon, you can encounter the Bf 109 F-4 at this BR, which outclasses the Folgore in every way. Don't engage them unless you have an advantage.
  • Spitfire - The legendary British fighters have a higher climb rate than the Folgore does and have a turning circle that would make many aircraft but the A6M Zero blush. However they are terrible at altitude and worse in the vertical, where the Folgore performs the best. Do not take them lightly.
  • F6F-5 Hellcat - A considerable problem for the Folgore. The Hellcat is faster than the Folgore and climbs only slightly worse. With its six .50 cal Browning M2's, it can tear the Folgore to shreds in one pass.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Good roll rate under 600 km/h
  • Decent cockpit visibility, especially to the rear
  • Decent energy retention in horizontal turns
  • Great firepower (2 x MG 151/20 cannons with Minengeschoß rounds and 2 x 12.7 Breda-SAFAT machine guns)

Cons:

  • Large turn radius, the C. 202EC is clearly not as agile as its predecessor
  • Thick canopy frame can make spotting hard from cockpit view
  • Bad climb rate compared to the original C. 202
  • Locks up at speeds above 600 km/h (don't dive at 90° angle on a target that is lower than 1.5 km above ground!)
  • Very vulnerable engine (take care with head-ons and rear gunners)
  • Overheats easily

History

Folgore in an olive grove

The famed Italian ace Maggiore Adriano Visconti flew the Folgore, as well as the predecessor Macchi C. 200 Saetta and the successor Macchi C. 205 Veltro.

In late 1941 the newer and deadlier Macchi M.C. 202 Folgore (Thunderbolt) began to equip units of 7° Gruppo, and in early 1942 Visconti began flying the sleek, new fighter on photo reconnaissance sorties over Malta. Throughout these early years of the war, a near constant trickle of supplies was required to keep the strategically vital island of Malta alive and in allied hands: mid-June 1942 saw two of these convoys simultaneously attempt to resupply the island from different directions. Operation Harpoon – a convoy from Gibraltar – was coordinated with Operation Vigorous from Alexandria. Both convoys were opposed by axis forces and on June 15th, in the air battle above Operation Harpoon which would become known as the Battle of Pantelleria, Visconti shot down a Bristol Blenheim. On August 13th, whilst on a two aircraft reconnaissance sortie, Visconti and his wingman were jumped by four RAF Spitfires. Visconti engaged and shot down two Spitfires, allowing the second M.C. 202 to complete the sortie. He was awarded another Medaglie d'Argento for his skill and courage.

Visconti served in Greece before being promoted to Capitano and taking command of 76a Squadriglia as 54° Stormo was deployed in Tunisia in March 1943. In the brief weeks of fighting which led up to the axis surrender in May, Visconti was credited with two Spitfires and a P-40, as well as several other probable victories. Sharing a cramped cockpit with a fellow pilot, Visconti escaped the allied advance by flying to Sicily. Given his wealth of experience carrying out high speed, daylight reconnaissance flights over Malta, Visconti was given command of 310a Squadriglia Caccia Aerofotografica, a newly formed reconnaissance squadron equipped with modified Macchi C. 205 Veltros (Greyhounds) which were based east of Rome.[1]

Visconti remains a controversial figure due to his political alignment with Mussolini's Italian Social Republic.

Media

Skins

See also

Related development

External links

References

  1. An excerpt from Ace of the Month - January - Maggiore Adriano Visconti, written by Mark Barber, War Thunder Historical Consultant alias Wafu Vasco.


Macchi Aeronautics (Macchi Aeronautica)
Fighters  C. 200 serie 3 · C. 200 serie 7
  C. 202 · C. 202D · C. 202EC
  C. 205 serie 1 · C. 205 serie 3 · C. 205N2
Captured  ▀C. 200 serie 3 · ▀C. 200 serie 7 · ▀C. 202

Italy fighters
Fiat  CR.32 · CR.32 bis · CR.32 quater · CR.42 · Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7
  G.55 sottoserie 0 · G.55 serie 1 · G.55S · G.56
Reggiane  Re.2000 G.A. · Re.2000 serie 1
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Macchi  C. 200 serie 3 · C. 200 serie 7
  C. 202 · C. 202D · C. 202EC
  C. 205 serie 1 · C. 205 serie 3 · C. 205N2
IMAM  Ro.44
  Foreign:
Germany  ▄Bf 109 G-14/AS
USA  ▄P-47D-30
Britain  ▄Spitfire Mk Vb/trop
Hungary  ◐Bf 109 F-4 · ◐Bf 109 G-2 · ◔Yak-9P
Romania  He 112 B-1/U2 · IAR-81C