Difference between revisions of "Scimitar F Mk.1"

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{{Specs-Card|code=scimitar_f1}}
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{{Specs-Card
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|code=scimitar_f1
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The last aircraft ever produced by the famous Supermarine company, the Scimitar was developed to meet the Royal Navy's requirements for an aircraft with good low-altitude manoeuvrability and wide choice of strike ordnance. Featuring two large Rolls Royce Avon Mk.202 engines, the Scimitar was the heaviest and most powerful aircraft to have been in service with the Fleet Air Arm at its entry in 1958. While the plane was generally praised for its low-level and low-speed flight characteristics, helped in part by a special flap-blowing system that allowed some of the excess thrust to be redirected across the flaps to reduce its stall speed, over half of the 76 Scimitars produced were lost to accidents, and the plane had generally poor reliability and serviceability. The aircraft was quickly relegated to second line duties with the introduction of the [[Buccaneer S.1|Blackburn Buccaneer]] in 1962, and was finally retired completely in 1970.
{{Break}}
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} British jet fighter {{Battle-rating}}. It was introduced in [[Update "Starfighters"]].
+
Introduced in [[Update "Starfighters"]], the Scimitar is a heavy but very powerful carrier-borne fighter. Its two immensely powerful engines make it one of the fastest subsonic aircraft in the game and afford it great acceleration and climb rate, however its interesting handling characteristics can make it an particular challenge to fly. Notably, while the pitch and roll capabilities are generally sufficient, especially for such a large aircraft, the poor rudder response at high speed can make the four powerful ADEN cannons (difficult to handle at the best of times) extremely impractical to aim. However, this limitation can be mitigated by sensible approach planning, and by making proper use of the four AIM-9B Sidewinder missiles also able to be equipped. As well as being a powerful fighter, the Scimitar has excellent ground attack capability, and is the first British aircraft (second being the Buccaneer) capable of carrying air-to-ground missiles.
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
[[File:Rudder Demonstration .png|thumb|''Full left yaw at 1000 kph'']]<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
+
{{Specs-Avia-Flight}}
The Scimitar F.1 is a relatively large and heavy aircraft, but it is still extremely capable because of its impressive engines. The Scimitar's two Rolls-Royce Avon 202 engines put out 4,650 kgf of thrust each, giving the Scimitar its fantastic climb rate of over 100 m/s. This outclasses similarly placed jets known for their climb rate (such as the [[MiG-15]]) by almost 2 times, and it's capable of gaining speed in a 45° climb. The impressive amount of power means that, assuming you aren't uptiered to 9.7, you will always be the first off the airfield and into combat. The Scimitar has a max speed of just over 1,160 km/h or mach 0.95 on the deck, enough to outrun anything at its BR, and even some missiles too.
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
[[File:Rudder Demonstration .png|thumb|''Full left yaw at 1,000 km/h'']]
 +
The Scimitar F.1 is a relatively large and heavy aircraft, but it is still extremely capable because of its impressive engines. The Scimitar's two Rolls-Royce Avon 202 engines put out 4,650 kgf of thrust each, giving the Scimitar its fantastic climb rate of over 100 m/s. This outclasses similarly placed jets known for their climb rate (such as the [[MiG-15]]) by almost 2 times, and it's capable of gaining speed in a 45° climb. The impressive amount of power means that, assuming you aren't uptiered to 9.7, you will always be the first off the airfield and into combat. The Scimitar has a max speed of just over 1,160 km/h or mach 0.95 on the deck, enough to outrun anything at its BR, and even some missiles too. In an uptier, there are many planes faster than you so be extra cautious: don't engage first and look for an opportunity.  
  
The Scimitar turns surprisingly well for its size and weight, thanks to its all-flying tail, and large control surfaces. It will be able to hold its own in a turnfight with most, and can quickly accelerate out of trouble if needed. You should not be turning for too long, as the Scimitar still loses its energy quite quickly in a full turn.
+
The Scimitar has very poor manoeuvrability due to its large weight and size, the yaw controls are particularly bad. It is therefore recommended that you only engage low energy targets and use the element of surprise so they cannot evade. If the target is aware of your presence, they will easily evade you. Unlike other jets at its BR, the Scimitar also struggles to dodge missiles. You should make sure that no one is in a position to be on your six since once an enemy is behind you and gaining on you, there is nothing you can do. The Scimitar does get 4 x AIM-9B missiles, and these can be used on targets that use your lack of a rudder against you, however you should keep in mind that they are only 10G missiles and can easily be dodged by the enemy. Overall this aircraft seems good on paper, however its poor handling plays hugely against it.
 
 
However, we now come to the biggest con of the Scimitar: its rudder. The rudder will lock up gradually until about 700 km/h where it will lose 99% of its effect, making it unusable, and trying to turn or aim conventionally is impossible, often leading to the plane wobbling itself into an uncontrollable flatspin that you can't escape, because you have no rudder control. It is recommended because of this that you only engage low energy targets and use the element of surprise so they cannot evade. The Scimitar does get 4 x AIM-9B missiles, and these can be used on targets that use your lack of a rudder against you.
 
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
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|-
 
|-
 
! Stock
 
! Stock
|1,156||1,152|| rowspan="2" | {{Specs|ceiling}} ||31.4||32.2||84.3||78.3|| rowspan="2" | 1,000
+
| 1,156 || 1,152 || rowspan="2" | {{Specs|ceiling}} || 31.4 || 32.2 || 84.3 || 78.3 || rowspan="2" | 1,000
 
|-
 
|-
 
! Upgraded
 
! Upgraded
|1,170||1,163||29.4||30.0||122.4||102.0
+
| 1,170 || 1,163 || 29.4 || 30.0 || 122.4 || 102.0
 
|-
 
|-
 
|}
 
|}
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 650 || 637 || 447 || ~11 || ~3
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 603 || 532 || 447 || ~11 || ~3
 
|-
 
|-
 
|}
 
|}
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! Ailerons !! Rudder !! Elevators !! Radiator
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| < 620 || < 450 || < 620 || N/A
+
| < 620 || < 500 || < 620 || N/A
 
|-
 
|-
 
|}
 
|}
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! colspan="2" | Empty mass || colspan="2" | Wing loading (full fuel)
 
! colspan="2" | Empty mass || colspan="2" | Wing loading (full fuel)
 
|-
 
|-
| colspan="2" | Rolls-Royce Avon Mk.202 || 2
+
| colspan="2" | Rolls-Royce Avon Mk.202 || 2
 
| colspan="2" | 11,722 kg || colspan="2" | 349 kg/m<sup>2</sup>
 
| colspan="2" | 11,722 kg || colspan="2" | 349 kg/m<sup>2</sup>
 
|-
 
|-
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=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
The Scimitar has one glass 50 mm plate in front of the pilot, and one 12.7 mm steel plate behind the pilot. It has very low survivability because any wing damage will lead to a flatspin, due to its lack of rudder control.
 
The Scimitar has one glass 50 mm plate in front of the pilot, and one 12.7 mm steel plate behind the pilot. It has very low survivability because any wing damage will lead to a flatspin, due to its lack of rudder control.
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 +
The poor rudder of the Scimitar makes getting two modifications a high priority. The New boosters modification provides a noticeable improvement to the rudder control of the Scimitar and is your absolute top priority, as any rudder improvement you can get will make getting guns on target, and flying the aircraft in general, more bearable. Even with the New boosters modification getting guns on target can still be rather hard; therefore the next priority is AIM-9B missiles as they give you another way to kill enemy aircraft, which is less reliant on rudder control. Even stock the Scimitar exhibits very impressive flight performance for its battle rating, this means flight performance upgrades (with the exception of New boosters) are not as important as on other jets. Starting at tier 1, you will want to unlock the rockets (to start progressing towards AIM-9Bs), then at tier 2 unlock the New boosters modification and then the bombs. At tier three do your choice of flight performance modification followed by the Bullpups (unless you want the Bullpups for Tank RB, in which case get them first); finally get the AIM-9Bs at tier 4. From here on you can unlock the remaining modifications according to user preference.
 +
 +
If you find unlocking modifications difficult due to the lack of rudder control then the stock ADEN belts are capable of killing light pillboxes/light tanks (and medium tanks with some more difficulty), allowing you to get a decent amount of RP per game through ground attack. The suspended armaments can also be used for ground attack or base bombing.
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|ADEN (30 mm)}}
 
{{main|ADEN (30 mm)}}
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=== Suspended armament ===
 
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|M.C. 1,000 lb Mk.I (1,000 lb)|AGM-12B Bullpup|AIM-9B Sidewinder|AP Mk II}}
 
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! !! width="11%" | 1 !! width="11%" | 2 !! width="11%" | 3 !! width="11%" | 4
 +
| rowspan="6" width="30%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div>
 +
|-
 +
! [[M.C. Mk.I (1,000 lb)|1,000 lb M.C. Mk.I]] bombs
 +
| 1 || 1 || 1 || 1
 +
|-
 +
! [[AP Mk II]] rockets
 +
| 6 || 6 || 6 || 6
 +
|-
 +
! [[AGM-12B Bullpup]] missiles
 +
| 1 || 1 || 1 || 1
 +
|-
 +
! [[AIM-9B Sidewinder]] missiles
 +
| 1 || 1 || 1 || 1
 +
|-
 +
| colspan="5" | Maximum permissible weight imbalance: 850 kg
 +
|-
 +
|}
 +
 +
{{Navigation-Start|Default weapon presets}}
 +
{{Navigation-First-Simple-Line}}
  
 
* Without load
 
* Without load
* 4 x 1,000 lb M.C. 1,000 lb Mk.I bombs (4,000 lb total)
+
* 2 x AIM-9B Sidewinder missiles
 +
* 4 x AIM-9B Sidewinder missiles
 
* 24 x AP Mk II rockets
 
* 24 x AP Mk II rockets
* 2 x 1,000 lb M.C. 1,000 lb Mk.I bombs + 12 x AP Mk II rockets (2,000 lb total)
 
* 4 x AIM-9B Sidewinder missiles
 
 
* 4 x AGM-12B Bullpup missiles
 
* 4 x AGM-12B Bullpup missiles
* 2 x AGM-12B Bullpup missiles + 2 x AIM-9B Sidewinder missiles
+
* 4 x 1,000 lb M.C. Mk.I bombs (4,000 lb total)
* 2 x 1,000 lb M.C. 1,000 lb Mk.I bombs + 2 x AIM-9B Sidewinder missiles (2,000 lb total)
+
{{Navigation-End}}
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
  
=== Modules ===
+
Thanks to its very powerful engines (it has a higher total thrust output than many supersonic aircraft), the Scimitar possesses an exception rate of climb and top speed for its BR, being easily one of, if not the fastest subsonic aircraft in the game. You should use this to your advantage when playing the Scimitar. At the start of the game you can choose to either go high or go low.
{| class="wikitable"
+
 
! Tier
+
If you choose to go high then you should use your rate of climb to get above the enemy and either pick off bombers (your missiles can help greatly with this) or position yourself ready to dive down on enemy players, many of whom will still be climbing. Going low is the riskier option and relies on the Scimitar's immense speed for your survival. You should stick below 2,000 m altitude and work your way towards the edge of the battle, then turn into the fight and choose targets to attack, making a single pass before using your speed to escape. You should keep your speed up at all times and regularly check your tail for aircraft and missiles. While you can easily out run just about all subsonic aircraft, supersonic aircraft can cause you problems. Likewise you can outrun missiles launched at longer ranges, but not those launched close to you.
! colspan="2" | Flight performance
+
 
! Survivability
+
Whichever playstyle you choose, the Scimitar will offer you a powerful armament of 4 ADEN cannons, with a plentiful supply of ammunition. You also have access to 4 [[AIM-9B]] missiles. While the AIM-9B is nothing special compared to other missiles (being about average for this BR range) it can be very useful once you learn how to use them. In particular, they make taking out bombers much easier. The Scimitar is also a very capable CAS platform with powerful cannons (can kill light pillboxes and medium tanks in Air RB, and penetrate the tops of some tanks in ground RB), and an assortment of ground attack load-outs. Notably it is the first British aircraft to get access to air-to-ground missiles, in the form of the [[AGM-12B Bullpup]].
! colspan="2" | Weaponry
+
 
|-
+
Despite these advantages the Scimitar does have some major drawbacks, mainly related to manoeuvrability. While it can turn better than you would expect for an aircraft of its weight, it is by no means a nimble aircraft and should not be treated like one; prolonged turning engagements should be a last resort. The key drawback of the Scimitar is its poor rudder response at high speed, this can make getting guns on target difficult, and leaves you relying more on your decidedly average [[AIM-9B]] missiles for kills. The Scimitar also does not pull negative Gs particularly well at high speed.
| I
+
 
|Fuselage repair
+
===Radars===
|
+
<!--{{main|AN/APG-30}}-->
|
+
The Scimitar F Mk.1 is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft.
|Offensive 30 mm
+
It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.
|60 lb S.A.P. Mark I
+
 
|-
+
{| class="wikitable" style="text-align:center"
| II
+
! colspan="4" | AN/APG-30 - Rangefinding radar
|New boosters
 
|Compressor
 
|Airframe
 
|
 
|1000 LB MC
 
 
|-
 
|-
| III
+
! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}
|Wings repair
+
! {{Annotation|Minimum<br/>Tracking<br/>Range|The range below which targets cannot be tracked by the radar}}
|Engine
+
! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}}
|
+
! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}
|New 30 mm cannons
 
|AGM-12B Bullpup
 
 
|-
 
|-
| IV
+
| 2,750 m || 300 m || ±9° || ±9°
|G-suit
 
|
 
|Cover
 
|
 
|AIM-9B
 
 
|-
 
|-
 
|}
 
|}
The poor rudder of the Scimitar makes getting two modifications a high priority. The New boosters modification provides a noticeable improvement to the rudder control of the Scimitar and is your absolute top priority, as any rudder improvement you can get will make getting guns on target, and flying the aircraft in general, more bearable. Even with the New boosters modification getting guns on target can still be rather hard; therefore the next priority is AIM-9B missiles as they give you another way to kill enemy aircraft, which is less reliant on rudder control. Even stock the Scimitar exhibits very impressive flight performance for it's battle rating, this means flight performance upgrades (with the exception of New boosters) are not as important as on other jets. Starting at tier one you will want to unlock the rockets (to start progressing towards AIM-9Bs), then at tier two unlock the New boosters modification and then the bombs. At tier three do your choice of flight performance modification followed by the Bullpups (unless you want the bullpups for Tank RB, in which case get them first); finally get the AIM-9Bs at tier 4. From here on you can unlock the remaining modifications according to user preference.
 
 
If you find unlocking modifications difficult due to the lack of rudder control then the stock ADEN belts are capable of killing light pillboxes / light ranks (and medium tanks with some more difficulty), allowing you to get a decent amount of RP per game through ground attack. The suspended armaments can also be used for ground attack or base bombing.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Possibly the fastest subsonic jet in the game, will reach 1,161 km/h (Mach 0.95) in level flight at sea level
+
* Possibly the fastest subsonic jet currently in the game at its battle rating, reaching 1,161 km/h (Mach 0.95) in level flight at sea level
 
* Has very good acceleration
 
* Has very good acceleration
 
* Has four ADEN cannons, which are some of the best guns in the game
 
* Has four ADEN cannons, which are some of the best guns in the game
 
* Lots of cannon ammo
 
* Lots of cannon ammo
* Has good ground attack capability and is currently the only British jet with air-to-ground missiles
+
* Has good ground attack capability thanks to its air-to-ground missiles
* Gets four air-to-air missiles ([[AIM-9B]])
+
* Can utilise four air-to-air missiles ([[AIM-9B]])
* It is practically impossible to break the wings off through over-speed as the aircraft stops accelerating due to drag before reaching the very high wing breaking speed
+
* It is extremely difficult to break the wings by pulling positive Gs, generally wing breakage in the Scimitar only occurs when pulling negative Gs
* It is very hard to break the wings by pulling positive Gs, generally wing breakage in the Scimitar only occurs when pulling negative Gs
 
 
* Capable of landing on carriers
 
* Capable of landing on carriers
  
 
'''Cons:'''
 
'''Cons:'''
  
* Cannot make good use of its speed as rudder severely locks up at even moderately high speeds
+
* Cannot make good use of its speed in turns as the rudder severely locks up at even moderately high speeds
* Combination of poor rudder and gun placement can make getting guns on target extremely hard
+
* Combination of poor rudder control and gun placement can make getting guns on target extremely hard
 
* Does not turn very well
 
* Does not turn very well
 
* Asymmetric wing damage is liable to cause a non-recoverable flat spin
 
* Asymmetric wing damage is liable to cause a non-recoverable flat spin
 +
* Elevator is single piece. Taking damage through is fatal
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
'''Development and Operation'''
 +
 
 +
The Supermarine Scimitar was a naval strike aircraft with a limited production run for the Royal Navy's Fleet Air Arm. The Navy's specifications required the aircraft to be effective in a strike-fighter/attacker role which consisted of proficient manoeuvrability at low altitudes and plenty of ordnance options for ground attack operations. Issues with the desired handling became apparent quickly as it was the heaviest aircraft to see service for the Fleet Air Arm; weighing 34,200 lb even before being equipped with four 1,000 lb bombs or AGM-34 bullpup missile configurations. Nuclear capability was also planned for the aircraft through the use of a Red Beard nuclear bomb was uncertain and never fully realised.<ref name=":0">https://www.tangmere-museum.org.uk/aircraft-month/supermarine-scimitar</ref>
 +
 
 +
With aircraft carriers modernising, and the Royal Navy requiring an upgraded capability to strike at sea, the experimental aircraft took its maiden flight on the 31st of August 1951. The first prototype emerged, powered by significant thrust generating Rolls Royce Avon jet engines. 11,250 lb of thrust combined with flaps and a system to redirect the thrust downward with the use of small vent ports just in front of the flaps, pushed the stall speed back allowing for theoretically safer carrier landings and generally more dextrous low-speed manoeuvres. This was a necessary innovation as most British carrier decks were short and snug due to the budget constraints. Scimitars remained on land at RAF bases whilst undergoing thorough testing for their safety and competency. The potency of the thrust from the Avon engines was proved when a pilot successfully managed to perform a take-off with the parking brake on. The third prototype design was the first to feature swept wings which would remain for the rest of the aircraft's short life.
 +
 
 +
By January 1957, testing began on the Royal Navy's flagship, HMS Ark Royal; and around the same time, the first operational model would leave production. The aircraft already plagued with several incidents in testing would see 803 Naval Air Squadron's wing commander lose his life in the Persian Sea after a brake failure caused the aircraft to fall overboard during a landing. Further adjustments were made to the delicate aircraft such as the method of launching it at an upward angle with the use of a 'bumper' on the back. It would hold the aircraft in place as it was hoisted skyward until the nose gear was suspended off the ground. This position allowed the noticeably weak catapults to launch the heavyweight of the aircraft.<ref name=":1">https://www.thunder-and-lightnings.co.uk/scimitar/history.php</ref>
 +
 
 +
The Scimitar never saw any combat though served operationally with the Royal Navy in the Persian Gulf to deter tensions developing from Iraq at the time. Some sorties were undertaken to test the capability of the aircraft's missile and rocket payloads, but live bombs were never sortied because of fears the risks were too great, and the training was too dangerous; therefore practice bombs were often used instead.<ref name=":1" />
 +
 
 +
'''Fate'''
 +
 
 +
The 100 orders for Supermarine Scimitars would ultimately never be fulfilled. Only 76 units were delivered, of which 39 were lost to non-combat accidents; therefore 51% of all Scimitars produced were lost. Moving forward the carrier-borne strike fighting role was undertaken by the de Havilland Sea Vampire. The Supermarine Scimitar would ultimately become a prize piece of engineering, spending the last of its years stunning in air show performances where it did succeed. The Scimitar had a short and constantly troubled history which looked doomed to failure from the beginning; the Royal Navy was subsequently deemed unable to operate such an intensive aircraft which required enormous cost, time, expertise and top-spec equipment to allow its success in operations, none of which the Royal Navy had enough of at the time. On 19 October 1966, the Scimitar was retired from the Naval Air Squadron and in December of 1970 the last Scimitars flew, with pilots still avowing that the aircraft was 'a delight to fly'.<ref name=":0" /><ref name=":1" />
 +
 
 +
=== [[wt:en/news/6730-development-scimitar-f-1-the-twin-engine-beast-en|Devblog]] ===
 +
Development of what would eventually turn out to be the Supermarine Scimitar began as early as the late 1940's, with the Supermarine company starting work on developing an undercarriage-less naval jet fighter, following a specification issued previously by the Admiralty.
 +
 
 +
During development, several prototypes were built and tested while at the same time the design of the machine continued to change and evolve. Eventually, however, the undercarriage-less concept was dropped and the machine was even reclassified to a low altitude strike aircraft, with the Royal Navy ordering 100 units of the latest prototype design - the Type 544 - into production in 1954. The Type 544 prototype first flew in January 1956, while the first production version of the Scimitar ran off the assembly line a year later in 1957.
 +
 
 +
The Scimitar entered service with the Fleet Air Arm in 1957. However, the carriers of the Royal Navy at the time were rather small while the Scimitar was a relatively large aircraft resulting in high accident rates which would plague the Scimitar's service career. Furthermore, the Scimitar was a highly demanding aircraft from a maintenance standpoint, making it even less popular with its crews.
 +
 
 +
As a result, the Supermarine Scimitar only had a relatively short service career with the FAA, which withdrew the Scimitar from active service in 1966. From that point, the Scimitar was relegated to training units and continued being used as a training aircraft until 1970 before being ultimately decommissioned from active service. In total, 76 Scimitars were built during their limited production run, of which 39 were lost on account of various accidents.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
{{Youtube-gallery|MPdcryL47sk|'''The Shooting Range #205''' - ''Metal Beasts'' section at 00:28 discusses the Scimitar F Mk.1.}}
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* [https://live.warthunder.com/feed/camouflages/?vehicle=scimitar_f1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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;Images
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<gallery mode="packed" heights="150">
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File:Scimitar F.1 WTWallpaper 01.jpg|
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File:Scimitar F.1 WTWallpaper 02.jpg|
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File:Scimitar F.1 WTWallpaper 03.jpg|
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File:Scimitar F.1 WTWallpaper 04.jpg|
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File:Scimitar F.1 WTWallpaper 06.jpg|
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File:Scimitar F.1 WTWallpaper 07.jpg|
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</gallery>
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;Videos
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{{Youtube-gallery|MPdcryL47sk|'''The Shooting Range #205''' - ''Metal Beasts'' section at 00:28 discusses the Scimitar F Mk.1.|Re9b5M2QFeE|'''The Shaky MONSTER! Scimitar F.1 - Great Britain - Review!''' - ''Jengar''}}
  
 
== See also ==
 
== See also ==
Line 211: Line 269:
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* ''reference to the series of the aircraft;''
+
* [[Hunter (Family)]]
* ''links to approximate analogues of other nations and research trees.''
+
* [[Swift F.7]]
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* [[F3H-2]]
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* [[F9F-8]]
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* [[FJ-4B]]/[[FJ-4B VMF-232]]
  
 
== External links ==
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
 
* [[wt:en/news/6730-development-scimitar-f-1-the-twin-engine-beast-en|[Devblog] Scimitar F.1: The Twin Engine Beast]]
 
* [[wt:en/news/6730-development-scimitar-f-1-the-twin-engine-beast-en|[Devblog] Scimitar F.1: The Twin Engine Beast]]
 +
* [https://forum.warthunder.com/index.php?/topic/488374-scimitar-f1/ Official data sheet - more details about the performance]
 +
 +
=== References ===
 +
<references />
  
 
{{AirManufacturer Supermarine}}
 
{{AirManufacturer Supermarine}}
 
{{Britain jet aircraft}}
 
{{Britain jet aircraft}}

Latest revision as of 23:08, 12 February 2024

Introducing Wiki 3.0
scimitar_f1.png
GarageImage Scimitar F Mk.1.jpg
Scimitar F Mk.1
Research:160 000 Specs-Card-Exp.png
Purchase:450 000 Specs-Card-Lion.png

Description

The last aircraft ever produced by the famous Supermarine company, the Scimitar was developed to meet the Royal Navy's requirements for an aircraft with good low-altitude manoeuvrability and wide choice of strike ordnance. Featuring two large Rolls Royce Avon Mk.202 engines, the Scimitar was the heaviest and most powerful aircraft to have been in service with the Fleet Air Arm at its entry in 1958. While the plane was generally praised for its low-level and low-speed flight characteristics, helped in part by a special flap-blowing system that allowed some of the excess thrust to be redirected across the flaps to reduce its stall speed, over half of the 76 Scimitars produced were lost to accidents, and the plane had generally poor reliability and serviceability. The aircraft was quickly relegated to second line duties with the introduction of the Blackburn Buccaneer in 1962, and was finally retired completely in 1970.

Introduced in Update "Starfighters", the Scimitar is a heavy but very powerful carrier-borne fighter. Its two immensely powerful engines make it one of the fastest subsonic aircraft in the game and afford it great acceleration and climb rate, however its interesting handling characteristics can make it an particular challenge to fly. Notably, while the pitch and roll capabilities are generally sufficient, especially for such a large aircraft, the poor rudder response at high speed can make the four powerful ADEN cannons (difficult to handle at the best of times) extremely impractical to aim. However, this limitation can be mitigated by sensible approach planning, and by making proper use of the four AIM-9B Sidewinder missiles also able to be equipped. As well as being a powerful fighter, the Scimitar has excellent ground attack capability, and is the first British aircraft (second being the Buccaneer) capable of carrying air-to-ground missiles.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 0 m1 163 km/h
Turn time30 s
Max altitude15 200 m
Engine2 х Rolls-Royce Avon Mk.202
Type
Cooling systemAir
Take-off weight20 t
Full left yaw at 1,000 km/h

The Scimitar F.1 is a relatively large and heavy aircraft, but it is still extremely capable because of its impressive engines. The Scimitar's two Rolls-Royce Avon 202 engines put out 4,650 kgf of thrust each, giving the Scimitar its fantastic climb rate of over 100 m/s. This outclasses similarly placed jets known for their climb rate (such as the MiG-15) by almost 2 times, and it's capable of gaining speed in a 45° climb. The impressive amount of power means that, assuming you aren't uptiered to 9.7, you will always be the first off the airfield and into combat. The Scimitar has a max speed of just over 1,160 km/h or mach 0.95 on the deck, enough to outrun anything at its BR, and even some missiles too. In an uptier, there are many planes faster than you so be extra cautious: don't engage first and look for an opportunity.

The Scimitar has very poor manoeuvrability due to its large weight and size, the yaw controls are particularly bad. It is therefore recommended that you only engage low energy targets and use the element of surprise so they cannot evade. If the target is aware of your presence, they will easily evade you. Unlike other jets at its BR, the Scimitar also struggles to dodge missiles. You should make sure that no one is in a position to be on your six since once an enemy is behind you and gaining on you, there is nothing you can do. The Scimitar does get 4 x AIM-9B missiles, and these can be used on targets that use your lack of a rudder against you, however you should keep in mind that they are only 10G missiles and can easily be dodged by the enemy. Overall this aircraft seems good on paper, however its poor handling plays hugely against it.

Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,156 1,152 15200 31.4 32.2 84.3 78.3 1,000
Upgraded 1,170 1,163 29.4 30.0 122.4 102.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1322 583.3 603 532 447 ~11 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 620 < 500 < 620 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
Rolls-Royce Avon Mk.202 2 11,722 kg 349 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 6m fuel 20m fuel 22m fuel
1,175 kg Axial-flow turbojet 12,817 kg 15,341 kg 15,702 kg 19,731 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 6m fuel 20m fuel 22m fuel MTOW
Stationary 4,652 kgf N/A 0.73 0.61 0.59 0.47
Optimal 4,855 kgf
(1,100 km/h)
N/A 0.76 0.63 0.62 0.49

Survivability and armour

Crew1 person
Speed of destruction
Structural1 322 km/h
Gear583 km/h

The Scimitar has one glass 50 mm plate in front of the pilot, and one 12.7 mm steel plate behind the pilot. It has very low survivability because any wing damage will lead to a flatspin, due to its lack of rudder control.

Modifications and economy

Repair costBasic → Reference
AB3 360 → 4 976 Sl icon.png
RB8 624 → 12 772 Sl icon.png
SB9 824 → 14 549 Sl icon.png
Total cost of modifications141 600 Rp icon.png
225 000 Sl icon.png
Talisman cost2 400 Ge icon.png
Crew training130 000 Sl icon.png
Experts450 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces890 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 380 / 600 % Sl icon.png
214 / 214 / 214 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods jet compressor.png
Compressor
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods armor frame.png
Airframe
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
660 Ge icon.png
Mods booster.png
New boosters
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
660 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
360 Ge icon.png
Mods g suit.png
G-suit
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
360 Ge icon.png
Mods armor cover.png
Cover
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
380 Ge icon.png
Mods jet engine.png
Engine
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
380 Ge icon.png
Mods jet engine extinguisher.png
EFS
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
380 Ge icon.png
Mods ammo.png
aden_belt_pack
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mod arrow 1.png
Mods pilon rocket.png
25 lb A.P. Mark II
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods weapon.png
aden_new_gun
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
360 Ge icon.png
Mods pilon bomb.png
1000 LB
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
360 Ge icon.png
Mod arrow 0.png
Mods air to air missile.png
AIM-9B
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
380 Ge icon.png
Mods agm missile.png
AGM-12B Bullpup
Research:
9 200 Rp icon.png
Cost:
15 000 Sl icon.png
380 Ge icon.png

The poor rudder of the Scimitar makes getting two modifications a high priority. The New boosters modification provides a noticeable improvement to the rudder control of the Scimitar and is your absolute top priority, as any rudder improvement you can get will make getting guns on target, and flying the aircraft in general, more bearable. Even with the New boosters modification getting guns on target can still be rather hard; therefore the next priority is AIM-9B missiles as they give you another way to kill enemy aircraft, which is less reliant on rudder control. Even stock the Scimitar exhibits very impressive flight performance for its battle rating, this means flight performance upgrades (with the exception of New boosters) are not as important as on other jets. Starting at tier 1, you will want to unlock the rockets (to start progressing towards AIM-9Bs), then at tier 2 unlock the New boosters modification and then the bombs. At tier three do your choice of flight performance modification followed by the Bullpups (unless you want the Bullpups for Tank RB, in which case get them first); finally get the AIM-9Bs at tier 4. From here on you can unlock the remaining modifications according to user preference.

If you find unlocking modifications difficult due to the lack of rudder control then the stock ADEN belts are capable of killing light pillboxes/light tanks (and medium tanks with some more difficulty), allowing you to get a decent amount of RP per game through ground attack. The suspended armaments can also be used for ground attack or base bombing.

Armaments

Offensive armament

Main article: ADEN (30 mm)

The Scimitar F Mk.1 is armed with:

  • 4 x 30 mm ADEN cannons, chin-mounted (160 rpg = 640 total)

Suspended armament

The Scimitar F Mk.1 can be outfitted with the following ordnance:

1 2 3 4
Hardpoints Scimitar F Mk.1.png
1,000 lb M.C. Mk.I bombs 1 1 1 1
AP Mk II rockets 6 6 6 6
AGM-12B Bullpup missiles 1 1 1 1
AIM-9B Sidewinder missiles 1 1 1 1
Maximum permissible weight imbalance: 850 kg
Default weapon presets
  • Without load
  • 2 x AIM-9B Sidewinder missiles
  • 4 x AIM-9B Sidewinder missiles
  • 24 x AP Mk II rockets
  • 4 x AGM-12B Bullpup missiles
  • 4 x 1,000 lb M.C. Mk.I bombs (4,000 lb total)

Usage in battles

Thanks to its very powerful engines (it has a higher total thrust output than many supersonic aircraft), the Scimitar possesses an exception rate of climb and top speed for its BR, being easily one of, if not the fastest subsonic aircraft in the game. You should use this to your advantage when playing the Scimitar. At the start of the game you can choose to either go high or go low.

If you choose to go high then you should use your rate of climb to get above the enemy and either pick off bombers (your missiles can help greatly with this) or position yourself ready to dive down on enemy players, many of whom will still be climbing. Going low is the riskier option and relies on the Scimitar's immense speed for your survival. You should stick below 2,000 m altitude and work your way towards the edge of the battle, then turn into the fight and choose targets to attack, making a single pass before using your speed to escape. You should keep your speed up at all times and regularly check your tail for aircraft and missiles. While you can easily out run just about all subsonic aircraft, supersonic aircraft can cause you problems. Likewise you can outrun missiles launched at longer ranges, but not those launched close to you.

Whichever playstyle you choose, the Scimitar will offer you a powerful armament of 4 ADEN cannons, with a plentiful supply of ammunition. You also have access to 4 AIM-9B missiles. While the AIM-9B is nothing special compared to other missiles (being about average for this BR range) it can be very useful once you learn how to use them. In particular, they make taking out bombers much easier. The Scimitar is also a very capable CAS platform with powerful cannons (can kill light pillboxes and medium tanks in Air RB, and penetrate the tops of some tanks in ground RB), and an assortment of ground attack load-outs. Notably it is the first British aircraft to get access to air-to-ground missiles, in the form of the AGM-12B Bullpup.

Despite these advantages the Scimitar does have some major drawbacks, mainly related to manoeuvrability. While it can turn better than you would expect for an aircraft of its weight, it is by no means a nimble aircraft and should not be treated like one; prolonged turning engagements should be a last resort. The key drawback of the Scimitar is its poor rudder response at high speed, this can make getting guns on target difficult, and leaves you relying more on your decidedly average AIM-9B missiles for kills. The Scimitar also does not pull negative Gs particularly well at high speed.

Radars

The Scimitar F Mk.1 is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft. It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.

AN/APG-30 - Rangefinding radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
2,750 m 300 m ±9° ±9°

Pros and cons

Pros:

  • Possibly the fastest subsonic jet currently in the game at its battle rating, reaching 1,161 km/h (Mach 0.95) in level flight at sea level
  • Has very good acceleration
  • Has four ADEN cannons, which are some of the best guns in the game
  • Lots of cannon ammo
  • Has good ground attack capability thanks to its air-to-ground missiles
  • Can utilise four air-to-air missiles (AIM-9B)
  • It is extremely difficult to break the wings by pulling positive Gs, generally wing breakage in the Scimitar only occurs when pulling negative Gs
  • Capable of landing on carriers

Cons:

  • Cannot make good use of its speed in turns as the rudder severely locks up at even moderately high speeds
  • Combination of poor rudder control and gun placement can make getting guns on target extremely hard
  • Does not turn very well
  • Asymmetric wing damage is liable to cause a non-recoverable flat spin
  • Elevator is single piece. Taking damage through is fatal

History

Development and Operation

The Supermarine Scimitar was a naval strike aircraft with a limited production run for the Royal Navy's Fleet Air Arm. The Navy's specifications required the aircraft to be effective in a strike-fighter/attacker role which consisted of proficient manoeuvrability at low altitudes and plenty of ordnance options for ground attack operations. Issues with the desired handling became apparent quickly as it was the heaviest aircraft to see service for the Fleet Air Arm; weighing 34,200 lb even before being equipped with four 1,000 lb bombs or AGM-34 bullpup missile configurations. Nuclear capability was also planned for the aircraft through the use of a Red Beard nuclear bomb was uncertain and never fully realised.[1]

With aircraft carriers modernising, and the Royal Navy requiring an upgraded capability to strike at sea, the experimental aircraft took its maiden flight on the 31st of August 1951. The first prototype emerged, powered by significant thrust generating Rolls Royce Avon jet engines. 11,250 lb of thrust combined with flaps and a system to redirect the thrust downward with the use of small vent ports just in front of the flaps, pushed the stall speed back allowing for theoretically safer carrier landings and generally more dextrous low-speed manoeuvres. This was a necessary innovation as most British carrier decks were short and snug due to the budget constraints. Scimitars remained on land at RAF bases whilst undergoing thorough testing for their safety and competency. The potency of the thrust from the Avon engines was proved when a pilot successfully managed to perform a take-off with the parking brake on. The third prototype design was the first to feature swept wings which would remain for the rest of the aircraft's short life.

By January 1957, testing began on the Royal Navy's flagship, HMS Ark Royal; and around the same time, the first operational model would leave production. The aircraft already plagued with several incidents in testing would see 803 Naval Air Squadron's wing commander lose his life in the Persian Sea after a brake failure caused the aircraft to fall overboard during a landing. Further adjustments were made to the delicate aircraft such as the method of launching it at an upward angle with the use of a 'bumper' on the back. It would hold the aircraft in place as it was hoisted skyward until the nose gear was suspended off the ground. This position allowed the noticeably weak catapults to launch the heavyweight of the aircraft.[2]

The Scimitar never saw any combat though served operationally with the Royal Navy in the Persian Gulf to deter tensions developing from Iraq at the time. Some sorties were undertaken to test the capability of the aircraft's missile and rocket payloads, but live bombs were never sortied because of fears the risks were too great, and the training was too dangerous; therefore practice bombs were often used instead.[2]

Fate

The 100 orders for Supermarine Scimitars would ultimately never be fulfilled. Only 76 units were delivered, of which 39 were lost to non-combat accidents; therefore 51% of all Scimitars produced were lost. Moving forward the carrier-borne strike fighting role was undertaken by the de Havilland Sea Vampire. The Supermarine Scimitar would ultimately become a prize piece of engineering, spending the last of its years stunning in air show performances where it did succeed. The Scimitar had a short and constantly troubled history which looked doomed to failure from the beginning; the Royal Navy was subsequently deemed unable to operate such an intensive aircraft which required enormous cost, time, expertise and top-spec equipment to allow its success in operations, none of which the Royal Navy had enough of at the time. On 19 October 1966, the Scimitar was retired from the Naval Air Squadron and in December of 1970 the last Scimitars flew, with pilots still avowing that the aircraft was 'a delight to fly'.[1][2]

Devblog

Development of what would eventually turn out to be the Supermarine Scimitar began as early as the late 1940's, with the Supermarine company starting work on developing an undercarriage-less naval jet fighter, following a specification issued previously by the Admiralty.

During development, several prototypes were built and tested while at the same time the design of the machine continued to change and evolve. Eventually, however, the undercarriage-less concept was dropped and the machine was even reclassified to a low altitude strike aircraft, with the Royal Navy ordering 100 units of the latest prototype design - the Type 544 - into production in 1954. The Type 544 prototype first flew in January 1956, while the first production version of the Scimitar ran off the assembly line a year later in 1957.

The Scimitar entered service with the Fleet Air Arm in 1957. However, the carriers of the Royal Navy at the time were rather small while the Scimitar was a relatively large aircraft resulting in high accident rates which would plague the Scimitar's service career. Furthermore, the Scimitar was a highly demanding aircraft from a maintenance standpoint, making it even less popular with its crews.

As a result, the Supermarine Scimitar only had a relatively short service career with the FAA, which withdrew the Scimitar from active service in 1966. From that point, the Scimitar was relegated to training units and continued being used as a training aircraft until 1970 before being ultimately decommissioned from active service. In total, 76 Scimitars were built during their limited production run, of which 39 were lost on account of various accidents.

Media

Skins
Images
Videos

See also

External links

References


Supermarine
Spitfires 
Merlin engine  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb
  Spitfire Mk Vb · Spitfire Mk Vb/trop · Spitfire Mk Vc · Spitfire Mk Vc/trop
  Spitfire F Mk IX · Spitfire F Mk IXc · Spitfire F Mk XVI
  Spitfire LF Mk IX · Plagis' Spitfire LF Mk IXc
Griffon engine  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Export  ▄Spitfire Mk Vb/trop · ▃Spitfire LF Mk IXc · ▂Spitfire Mk IXc · Spitfire Mk IXc · Spitfire Mk.IX (CW) · Weizman's Spitfire LF Mk.IXe · ▄Spitfire FR Mk XIVe
Seafires  Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47
Export  ▄Seafire LF Mk.III
Jet fighters  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Hydroplanes  Walrus Mk.I

Britain jet aircraft
Blackburn  Buccaneer S.1 · Buccaneer S.2 · Buccaneer S.2B
British Aerospace  Harrier GR.7 · Sea Harrier FRS.1 (e) · Sea Harrier FRS.1 · Sea Harrier FA 2
British Aircraft Corporation  Strikemaster Mk.88
English Electric  Canberra B Mk 2 · Canberra B (I) Mk 6 · Lightning F.6 · Lightning F.53
Gloster  Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk 8 G.41K · Meteor F Mk.8 Reaper
  Javelin F.(A.W.) Mk.9
de Havilland  Vampire F.B.5 · Venom FB.4 · Sea Venom FAW 20 · Sea Vixen F.A.W. Mk.2
Hawker  Sea Hawk FGA.6 · Hunter F.1 · Hunter F.6 · Hunter FGA.9 · Harrier GR.1 · Harrier GR.3
Panavia  Tornado GR.1 · Tornado GR.4 · Tornado F.3 · Tornado F.3 Late
SEPECAT  Jaguar GR.1 · Jaguar GR.1A · Jaguar IS
Supermarine  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Foreign  Phantom FG.1 (USA) · Phantom FGR.2 (USA) · F-4J(UK) Phantom II (USA)
Australia  F-111C
India  ▄MiG-21 Bison
South Africa  ▄JAS39C