Difference between revisions of "M1A1 AIM"
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+ | {{About | ||
+ | | about = American main battle tank '''{{PAGENAME}}''' | ||
+ | | usage = other versions | ||
+ | | link = M1 Abrams (Family) | ||
+ | }} | ||
{{Specs-Card | {{Specs-Card | ||
|code=us_m1a1_aim_abrams | |code=us_m1a1_aim_abrams | ||
− | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} | + | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}} |
}} | }} | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | + | As new threat profiles emerged from the Cold War, the Australians recognized that their existing fleet of [[Centurion_Mk.5/1|Centurions]] and Leopards for the Royal Australian Armoured Corp (RAAC) was becoming obsolete in being able to protect the crew against these threats. To provide the Australian Army with the best protection capabilities against these threats and continue fighting in a combined arms fashion, the Australian government sought to replace their existing tank fleet with 59 M1A1 AIM tanks from the United States. The M1A1 AIM ("Abrams Integrated Management") are refurbished Abrams tanks with additional sensors and communication platforms for better integration with the new information space on the battlefield. The M1A1 AIM were put into service by the Australian Army in 2007. | |
+ | |||
+ | Introduced in [[Update "Danger Zone"]] as a squadron vehicle unlock, the M1A1 AIM presents most of the benefits of the [[M1A1 Abrams|M1A1]] tank. Players benefit from the tank's upgrade to the AIM variant, with better armour array and fire control system to allow better usage of the Abrams' great specifications. While the KE-W APFSDS round's penetration values may be lower than the M1A1's M829A1, it still packs enough power to be a threat against most targets the M1A1 AIM can be expected to face. | ||
== General info == | == General info == | ||
Line 12: | Line 19: | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | ' | + | At first glance, the M1A1 AIM looks identical to post-M1A1 Abrams variants with its iconic 120 mm M256 cannon; but if there's anything that can make it different from the M1A1 and HC variant in US service, it is the AIM package. This gives better protection to the M1A1 AIM in terms of its turret and LFP where revised DU armour was installed to fit the 21st century battlefield. Thanks to its relatively large size overall, players might sometimes find that a penetrating shot does lesser damage as the shrapnel damage is mitigated by the large internal space, smaller calibre shells are the same case as well; but do not take this protection for granted since there is still the infamous "neck" by the turret where penetrating shots have possibility of taking out crew in the turret. Do also keep an eye on the LFP as well since the overall thickness is still insufficient to stop darts at its rank. Like other Abrams, it has a blowout panel at the rear of the turret for protecting the crew from an ammo detonation; make sure to clear the rear right side of the hull of ammunition as a detonation would mean an instant-kill for the crew. |
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | ||
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{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | |||
− | {{tankMobility}} | + | {{tankMobility|abMinHp=2,058|rbMinHp=1,343}} |
=== Modifications and economy === | === Modifications and economy === | ||
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{{main|M256 (120 mm)}} | {{main|M256 (120 mm)}} | ||
− | + | The M1A1 AIM is armed with the 120 mm M256 smoothbore gun, players of the M1A1 HC will soon find themselves at home as they share identical shells. | |
+ | |||
+ | The stock round is M830 HEATFS, although it might not be effective in the late Cold War where tanks are usually equipped with ERA blocks or composite armour; be sure to take down the enemies from the sides or pick light targets as they will either be knocked out by the explosive contents or melted by the jet stream. | ||
+ | |||
+ | The researchable M830A1 MPAT shell, while having lesser explosive content and penetration, is equipped with a proximity fuze, making it effective against aforementioned targets as well as aircraft - a hit from it certainly critically damage any aircraft, if not taking them down outright. | ||
+ | |||
+ | Since there were limits from the Non-Proliferation Treaty of nuclear-related weapons, including DU rounds, RAAC received the tungsten alloy version of M829A1, the KE-W. Although it has lesser penetration compared to M829A1 at 583 mm, the "Silver Bullet" will still make short work of most armoured targets with one shot. | ||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 40 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || | + | | rowspan="2" | 40 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan="2" | 6.50 || rowspan="2" | 5.75 || rowspan="2" | 5.30 || rowspan="2" | 5.00 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | 23.8 || 28.0 || 34.0 || 37.6 || 40.0 |
|- | |- | ||
|} | |} | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
− | { | + | {{:M256 (120 mm)/Ammunition|M830, M830A1, KE-W}} |
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==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
− | + | [[File:Ammoracks_M1A1.png|right|thumb|x250px|[[Ammo racks]] of the [[M1A1]] (identical)]] | |
<!-- '''Last updated:''' --> | <!-- '''Last updated:''' --> | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! Full<br>ammo | + | !Full<br>ammo |
− | ! 1st<br>rack empty | + | !1st<br>rack empty |
− | ! 2nd<br>rack empty | + | !2nd<br>rack empty |
− | ! 3rd | + | !3rd<br>rack empty |
− | + | !Visual<br>discrepancy | |
− | |||
− | |||
− | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''40''' || | + | | '''40''' || 35 ''(+5)'' || 18 ''(+22)'' || 1 ''(+39)'' || No |
|- | |- | ||
|} | |} | ||
+ | |||
+ | Identical to the M1A1 and A1 HC, be sure to clear out all ammunition in the hull (5 rounds); although the Abrams has a blowout panel to save the crew from turret side shots, a solid hit on those 5 unprotected shells will cause players to quickly meet a miserable end. | ||
=== Machine guns === | === Machine guns === | ||
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}} | {{main|M2HB (12.7 mm)|M240 (7.62 mm)}} | ||
− | |||
− | |||
{| class="wikitable" style="text-align:center" width="50%" | {| class="wikitable" style="text-align:center" width="50%" | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | || | + | | Pintle (Commander) || 1,000 (200) || 575 || -9°/+65° || -160°/+180° |
|- | |- | ||
|} | |} | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | || | + | | Pintle (Loader) || 1,400 (200) || 941 || -9°/+65° || -77°/+135° |
|- | |- | ||
− | | || | + | | Coaxial || 10,000 (200) || 941 || N/A || N/A |
|- | |- | ||
|} | |} | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | The AIM plays just like its regular tech tree counterparts, meaning seasoned Abrams players will already be accustomed to its playstyle. The increased turret protection allows it to make use of hull down tactics just as effectively as the M1A1 HC and M1A2, with the 2nd generation thermal sights allowing for easier target identification and acquisition at range. It can also brawl relatively well because of its quick reactionary ability. The KE-W APFSDS round is perfectly capable of tackling its contemporaries. | |
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | |
+ | * Has access to 2nd generation thermal sights allowing for easier targeting especially at long range | ||
+ | ** Also has access to 2nd generation thermals for the commander's machine gun | ||
+ | * Effective turret armour | ||
+ | * Good gun handling and reload speeds | ||
+ | * M830A1 allows the engagement of helicopters | ||
+ | * Highly effective KE-W APFSDS | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | |
+ | * Poor stock grind with no tier 1 APFSDS round | ||
+ | * Poor hull armour, easily penetrated by its contemporaries | ||
+ | * Raised engine deck limits firing angles when the main gun is pointed rearwards | ||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | + | The Royal Australian Armoured Corps (RAAC) had been a long time user of European tanks including British Centurions and German Leopard AS1s. However, the Royal Australian Army opted to purchase M1A1s from from the United States as the replacement of Leopards in July 2007.<ref>https://web.archive.org/web/20110605234111/http://www.anao.gov.au/Publications/Audit-Reports/2007-2008/Acquisition-of-the-ABRAMS-Main-Battle-Tank</ref> These 59 M1A1 AIM have their DU armour removed to comply with the Non-Proliferation Treaty and were deployed in the RAAC as their new generation MBT. These tanks were planned to be upgraded in the late 2010s, and later plans include building 75 M1A2 Sep v.3 domestically with a non-DU armour package specifically for Australia by 2024 to replace these 59 M1A1 AIMs. | |
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | + | ||
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=us_m1a1_aim_abrams Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
== See also == | == See also == | ||
Line 198: | Line 165: | ||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | + | ||
− | + | ;Related development | |
− | * | + | |
+ | * [[M1 Abrams (Family)]] | ||
== External links == | == External links == | ||
Line 206: | Line 174: | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' --> | * ''other literature.'' --> | ||
− | + | ||
− | + | * [[wt:en/news/7717-development-squadron-vehicle-m1a1-aim-en|[Devblog] Squadron vehicle: M1A1 AIM]] | |
− | + | ||
+ | === References === | ||
+ | <references /> | ||
{{USA medium tanks}} | {{USA medium tanks}} | ||
{{Squadron ground vehicles}} | {{Squadron ground vehicles}} |
Revision as of 13:25, 10 February 2024
This page is about the American main battle tank M1A1 AIM. For other versions, see M1 Abrams (Family). |
Contents
Description
As new threat profiles emerged from the Cold War, the Australians recognized that their existing fleet of Centurions and Leopards for the Royal Australian Armoured Corp (RAAC) was becoming obsolete in being able to protect the crew against these threats. To provide the Australian Army with the best protection capabilities against these threats and continue fighting in a combined arms fashion, the Australian government sought to replace their existing tank fleet with 59 M1A1 AIM tanks from the United States. The M1A1 AIM ("Abrams Integrated Management") are refurbished Abrams tanks with additional sensors and communication platforms for better integration with the new information space on the battlefield. The M1A1 AIM were put into service by the Australian Army in 2007.
Introduced in Update "Danger Zone" as a squadron vehicle unlock, the M1A1 AIM presents most of the benefits of the M1A1 tank. Players benefit from the tank's upgrade to the AIM variant, with better armour array and fire control system to allow better usage of the Abrams' great specifications. While the KE-W APFSDS round's penetration values may be lower than the M1A1's M829A1, it still packs enough power to be a threat against most targets the M1A1 AIM can be expected to face.
General info
Survivability and armour
At first glance, the M1A1 AIM looks identical to post-M1A1 Abrams variants with its iconic 120 mm M256 cannon; but if there's anything that can make it different from the M1A1 and HC variant in US service, it is the AIM package. This gives better protection to the M1A1 AIM in terms of its turret and LFP where revised DU armour was installed to fit the 21st century battlefield. Thanks to its relatively large size overall, players might sometimes find that a penetrating shot does lesser damage as the shrapnel damage is mitigated by the large internal space, smaller calibre shells are the same case as well; but do not take this protection for granted since there is still the infamous "neck" by the turret where penetrating shots have possibility of taking out crew in the turret. Do also keep an eye on the LFP as well since the overall thickness is still insufficient to stop darts at its rank. Like other Abrams, it has a blowout panel at the rear of the turret for protecting the crew from an ammo detonation; make sure to clear the rear right side of the hull of ammunition as a detonation would mean an instant-kill for the crew.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 76 | 43 | 62 | 2,058 | 2,898 | 33.19 | 46.74 |
Realistic | 69 | 39 | 1,343 | 1,519 | 21.66 | 24.5 |
Modifications and economy
Armaments
Main armament
The M1A1 AIM is armed with the 120 mm M256 smoothbore gun, players of the M1A1 HC will soon find themselves at home as they share identical shells.
The stock round is M830 HEATFS, although it might not be effective in the late Cold War where tanks are usually equipped with ERA blocks or composite armour; be sure to take down the enemies from the sides or pick light targets as they will either be knocked out by the explosive contents or melted by the jet stream.
The researchable M830A1 MPAT shell, while having lesser explosive content and penetration, is equipped with a proximity fuze, making it effective against aforementioned targets as well as aircraft - a hit from it certainly critically damage any aircraft, if not taking them down outright.
Since there were limits from the Non-Proliferation Treaty of nuclear-related weapons, including DU rounds, RAAC received the tungsten alloy version of M829A1, the KE-W. Although it has lesser penetration compared to M829A1 at 583 mm, the "Silver Bullet" will still make short work of most armoured targets with one shot.
120 mm M256 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 40 | -10°/+20° | ±180° | Two-plane | 38.1 | 52.7 | 64.0 | 70.8 | 75.3 | 6.50 | 5.75 | 5.30 | 5.00 |
Realistic | 23.8 | 28.0 | 34.0 | 37.6 | 40.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M830 | HEATFS | 480 | 480 | 480 | 480 | 480 | 480 |
M830A1 | HEAT MP | 350 | 350 | 350 | 350 | 350 | 350 |
KE-W | APFSDS | 583 | 579 | 569 | 556 | 542 | 528 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
M830 | HEATFS | 1,140 | 13.1 | 0.05 | 0.1 | 2.36 | 65° | 72° | 77° | |||
KE-W | APFSDS | 1,585 | 4 | - | - | - | 78° | 80° | 81° |
Proximity-fused shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||
0% | 50% | 100% | ||||||||||
M830A1 | HEAT MP | 1,410 | 11.4 | 0.05 | 0.1 | 400 | 10 | 1.99 | 65° | 72° | 77° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|
40 | 35 (+5) | 18 (+22) | 1 (+39) | No |
Identical to the M1A1 and A1 HC, be sure to clear out all ammunition in the hull (5 rounds); although the Abrams has a blowout panel to save the crew from turret side shots, a solid hit on those 5 unprotected shells will cause players to quickly meet a miserable end.
Machine guns
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle (Commander) | 1,000 (200) | 575 | -9°/+65° | -160°/+180° |
7.62 mm M240 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle (Loader) | 1,400 (200) | 941 | -9°/+65° | -77°/+135° |
Coaxial | 10,000 (200) | 941 | N/A | N/A |
Usage in battles
The AIM plays just like its regular tech tree counterparts, meaning seasoned Abrams players will already be accustomed to its playstyle. The increased turret protection allows it to make use of hull down tactics just as effectively as the M1A1 HC and M1A2, with the 2nd generation thermal sights allowing for easier target identification and acquisition at range. It can also brawl relatively well because of its quick reactionary ability. The KE-W APFSDS round is perfectly capable of tackling its contemporaries.
Pros and cons
Pros:
- Has access to 2nd generation thermal sights allowing for easier targeting especially at long range
- Also has access to 2nd generation thermals for the commander's machine gun
- Effective turret armour
- Good gun handling and reload speeds
- M830A1 allows the engagement of helicopters
- Highly effective KE-W APFSDS
Cons:
- Poor stock grind with no tier 1 APFSDS round
- Poor hull armour, easily penetrated by its contemporaries
- Raised engine deck limits firing angles when the main gun is pointed rearwards
History
The Royal Australian Armoured Corps (RAAC) had been a long time user of European tanks including British Centurions and German Leopard AS1s. However, the Royal Australian Army opted to purchase M1A1s from from the United States as the replacement of Leopards in July 2007.[1] These 59 M1A1 AIM have their DU armour removed to comply with the Non-Proliferation Treaty and were deployed in the RAAC as their new generation MBT. These tanks were planned to be upgraded in the late 2010s, and later plans include building 75 M1A2 Sep v.3 domestically with a non-DU armour package specifically for Australia by 2024 to replace these 59 M1A1 AIMs.
Media
- Skins
See also
- Related development
External links
References
USA medium tanks | |
---|---|
M2 | M2 |
M3 | M3 Lee · ▃Grant I |
M4 | M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26 |
M26 Pershing | T20 · T25 · M26 · M26 T99 · M26E1 |
M46/47/48 Patton | M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2 |
M60 | M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S |
MBT-70 | MBT-70 · XM803 |
M1 Abrams | XM1 (Chrysler) · XM1 (GM) |
M1 Abrams · M1 KVT · IPM1 | |
M1A1 · M1A1 HC · M1A1 Click-Bait | |
M1A2 Abrams · M1A2 SEP · M1A2 SEP V2 | |
Other | T95E1 |
Australia | M1A1 AIM |
Canada | M4A5 |
Israel | ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D |
Turkey | M60 AMBT |
Squadron ground vehicles | |
---|---|
USA | M901 · M1A1 AIM |
Germany | Leopard 2 PL |
USSR | BMP-2M · T-80UK |
Britain | Bhishma TWMP |
Japan | RCV (P) |
China | Object 122MT "MC" |
France | CV 9035NL |
Sweden | T 80 U |
Israel | Magach 6B Gal |
- Ground vehicles
- USA ground vehicles
- Seventh rank ground vehicles
- Squadron ground vehicles
- Medium tanks
- Ground vehicles with composite armour
- Ground vehicles with smoke grenades
- Ground vehicles with engine smoke generating system
- Ground vehicles with night vision device
- Ground vehicles with thermal sight
- Ground vehicles with gun stabilizer