Difference between pages "G-5 (ShVAK)" and "Rooivalk Mk1F CSH"

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{{About
 
| about = premium Soviet motor torpedo boat '''{{PAGENAME}}'''
 
| usage = other variants
 
| link = G-5 (Family)
 
}}
 
 
{{Specs-Card
 
{{Specs-Card
|code=ussr_g5_mtb_shvak
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|code=ah_2_rooivalk
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_003.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' was a further attempt to modify the [[G-5]] Motor Torpedo Boat, aiming to enhance its firepower in service with the Soviet Navy in 1940. The Soviet Navy replaced the traditional 12.7 mm [[DShK (12.7 mm)|DShK]] heavy machine gun with the 20 mm [[ShVAK (20 mm)|ShVAK]] autocannon, significantly improving its firepower.
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In the early 1980s, the South African Defence Force realised the need during the South African Border War for a dedicated attack helicopter to conduct strike missions against armour and anti-air positions, and escort helicopter transports. However, under a UN arms embargo at the time, South Africa had to look to domestic designers to fulfil these requirements. Thus, in 1984, development of the Denel Rooivalk began, from the basis of the Aérospatiale SA 330 Puma. While it would have its first flight in 1990, budget limitations and desires for increasingly advanced capabilities would mean that it would only enter service in 2011. Originally also planned for export, new development was ceased after the design lost to the Italian [[T129|A129 Mangusta]] in Turkey in 2007. 11 helicopters are presently operated by the South African Air Force, flown by 16 Squadron from AFB Bloemspruit, Bloemfontein. They have seen service in a number of UN operations, including in the Democratic Republic of the Congo.
  
This boat was introduced in [[Update 1.83 "Masters of the Sea"]] as part of the fleet release into open beta testing. Its 20 mm autocannon serves as a valuable asset on the boat, capable of shredding any lightly armoured boat with short bursts and even posing a threat to some heavily armoured vessels due to its AP belts. Additionally, its torpedoes can effectively target slower-moving vessels.
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Introduced in [[Update "Drone Age"]] but was removed from the Gaijin store after the [[wt:en/news/8580-shop-war-thunders-birthday-sale-in-the-gaijinnet-store-en|War Thunder 11th Anniversary sale]]. The Rooivalk provides a fearsome attack helicopter addition to the British tech tree. Equipped with armaments and systems that rival the vaunted Apache helicopter family, with considerable air-to-air defensive capabilities and hard-hitting ground attack loadouts, the Roovialk Mk1F CSH can be a devastating asset available to employ by British helicopter pilots. Equipped with laser warning systems, MAWS systems, and NVG/thermal vision, pilots can focus on delivering hard-hitting ordnance without having to have their heads on a constant swivel. The deadly Mokopa ATGMs with tandem warheads provide an efficient means of dispatching enemy ground targets, while Mistral AAMs pose a serious threat to enemy aircraft within the Rooivalk's airspace, providing all-aspect IR missiles replete with ECCM features. Last but not least, a fast firing and reliable 20 mm gun mounted under the nose can be used to deal with softer targets and slow-moving enemy aircraft.
  
 
== General info ==
 
== General info ==
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=== Flight performance ===
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{{Specs-Heli-Flight}}
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<!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
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The Rooivalk handles well for a helicopter, with competitive forward speed and suitable agility to enable the aircraft to deliver its payload and evade incoming ordnance. While it lacks the superb agility of the Lynx helicopters also fielded in the British tech tree, it can certainly hold up to what is required of it on the battlefield and perform aerobatics like rolling to dump altitude.
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In forward flight, pushing the collective and dumping altitude will allow you to push the aircraft up to around 315 km/h. It is advisable that pushing the Rooivalk to such speeds will cause the tail rotor to struggle and lock up the aircraft similar to compression seen in planes. Making any sort of emergency manoeuvre will often result in pitching the aircraft down into the ground or nearby objects if flying low.
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Keeping a low collective when performing manoeuvres will reward the pilot with enough agility to get the job done when employing masking strategies, even while carrying a full load of munitions.
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The Rooivalk is able to lift off and maintain stable flight with a full fuel tank and a full load of munitions on both wings should more fuel than minimum ever be required.
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{| class="wikitable" style="text-align:center"
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|-
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! rowspan="2" | Characteristics
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! colspan="2" | Max Speed<br>(km/h at 1,000 m)
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! rowspan="2" | Max altitude<br>(metres)
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|-
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! AB !! RB
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|-
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! Stock
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| 265 || 249 || rowspan="2" | {{Specs|ceiling}}
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|-
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! Upgraded
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| 307 || 285
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|-
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|}
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=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Fleet-Armour}}
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{{Specs-Heli-Armour}}
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
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<!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' -->
[[File:X-RayImage StarboardView G-5.png|thumb|Profile shot of the G-5. The two engines sit at the bow and ammunition storage is tucked behind the bridge where the turret is.]]
 
  
The G-5 ShVAK has no armour in its overall design, to the point where the only armour is the bulletproof glass on the windows of the bridge, which provides 5 mm of protection! As such, any small arms armament can penetrate and destroy critical modules and knock out crew members. The G-5 carries a crew complement of six, all located around the conning tower of the ship, meaning any well-placed shots with high explosive rounds or concentration of fire on this area can see all the crew members knocked out and the ship destroyed!
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The Rooivalk possesses no armour except for armoured Kevlar boron carbide panelling behind and under the pilot seats. These will provide modest protection against ground fire up to around 12.7 mm and possibly 20 mm at higher ranges but only insofar as keeping the pilots alive.
  
=== Mobility ===
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The aircraft contains all of its fuel in three self-sealing fuel tanks within the centre of the helicopter's main body, with its engines and transmission just above those tanks. Much of the aircraft is empty space and players will often find themselves taking ground fire and seeing their damage display light up while no actual considerable damage is done to essential systems. The engines are both relatively small for the airframe and harder to hit, and in the event that they are, the Rooivalk possesses an EFS (Engine Fire System) that can be used to douse these fires and maintain flight.
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
In Arcade battles, the ship can reach its top speed of 132 km/h within 14.9 seconds, and in Realistic & Simulator, it can reach up to 94 km/h within 14.3 seconds. The reverse speeds can reach up to an impressive 62 km/h! Its small size, combined with its breakneck speed and manoeuvrability, creates a highly agile ship.
 
  
{{NavalMobility}}
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It is possible for the Rooivalk to limp back to an airfield on a single engine, however it is advisable to dump munition pylons if need be to reduce the strain on the remaining engine.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
  
== Armament ==
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As a premium aircraft all modifications are unlocked upon purchase.
{{Specs-Fleet-Armaments}}
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=== Primary armament ===
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== Armaments ==
{{Specs-Fleet-Primary}}
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{{Specs-Heli-Armaments}}
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
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{| class="wikitable" style="text-align:center"
{{main|ShVAK (20 mm)}}
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|-
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! colspan="3" | [[Ballistic Computer]]
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|-
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! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)
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|-
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| {{Tick}} || {{Tick}} || {{Cross}}
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|-
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|}
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=== Offensive armament ===
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{{Specs-Heli-Offensive}}
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<!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
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{{main|GI2 (20 mm)}}
  
The 20 mm ShVAK cannon is a truly menacing tool, it provides great destructive capabilities over the enemy vehicles, whether it be aerial or naval targets which are met in battle. The cannon is placed at the rear of the conning tower, and provides great defensive and offensive capabilities for the ship. However, the ShVAK is unable to provide any stopping power when enemy ships are in front of it due to the ship commander is placed in front, along with the ship radio mask which prevents the cannon from being lowered. It takes between 5.85 and 4.5 seconds to reload this in game - 4.5 second time is achieved with a fully qualified & upgraded crew.
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The '''''{{PAGENAME}}''''' is armed with:
  
The 20 mm ShVAK cannon has three choices of ammunition: Universal, HE (high-explosive), and AP (armour-piercing). Each ammunition has a unique belt that defines how the rounds are loaded into the gun.
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* 1 x 20 mm GI2 cannon, nose turret (700 rpg)
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* 120 x countermeasures
  
* '''Universal:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}
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=== Suspended armament ===
* '''20 mm HE belts:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI|Fragmentation incendiary}}{{-}}{{Annotation|FI|Fragmentation incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}
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{{Specs-Heli-Suspended}}
* '''20 mm AP belts:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|FI|Fragmentation incendiary}}
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<!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' -->
  
{{:ShVAK (20 mm)/Ammunition|FI-T naval, AP-I naval, FI naval, API-T naval}}
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The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
=== Additional armament ===
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{| class="wikitable" style="text-align:center" width="100%"
{{Specs-Fleet-Additional}}
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|-
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
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! !! width="7%" | 1 !! width="7%" | 2 !! width="7%" | 3 !! width="7%" | 4 !! width="7%" | 5 !! width="7%" | 6
{{main|53-38 (533 mm)}}
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| rowspan="4" width="25%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div>
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|-
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! [[FZ49]] rockets
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| || 19 || 19 || 19 || 19 ||
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|-
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! [[Mistral]] missiles
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| 2 || || || || || 2
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|-
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! [[ZT-6 Mokopa]] missiles
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| || 4 || 4 || 4 || 4 ||
 +
|-
 +
|}
  
The G-5 ShaVAK has two [[53-38]] torpedoes, placed in the rear of the ship. When these are launched from the ship, they are ejected backwards into the water and then submerse under the ship. These torpedoes are able to take down any ship in the game with well-placed & calculated shots.
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{{Navigation-Start|Default weapon presets}}
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{{Navigation-First-Simple-Line}}
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* 76 x FZ49 rockets
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* 4 x Mistral missiles
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* 4 x Mistral missiles + 76 x FZ49 rockets
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* 16 x ZT-6 Mokopa missiles
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* 16 x ZT-6 Mokopa missiles + 4 x Mistral missiles
 +
* 8 x ZT-6 Mokopa missiles + 4 x Mistral missiles + 38 x FZ49 rockets
 +
{{Navigation-End}}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
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<!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
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The Rooivalk does not have the agility of many of its peers like the Apache, so while it is possible it is not advisable to rely or focus on using this aircraft for rocket pod strikes. However in argument to this point; the Rooivalk can take a beating and may survive enough to deploy its rocket pods so pilots may take both into consideration when deciding upon a loadout. The Rooivalk can find itself being most devastating when serving as a ranged ATGM platform, able to take a full load of up to 16 Mokopa missiles with effective ranges of 10 km, allowing the Rooivalk to sit at the fringe of most SPAAs' retaliation ranges and rain havoc.
The G-5 ShVAK is a fast and manoeuvrable ship, with speeds up to 122 km/h in Arcade and 94 km/h in Realistic & Simulator Battles. The G-5 ShVAK also offers excellent manoeuvrability at high speeds compared to its competitors, such as the PT, LS, and others. Additionally, the G-5 ShVAK is armed with a 20 mm cannon; not all rivals have cannons or machine guns. The G-5 ShVAK is one of the fastest vessels in the game, almost twice as fast as other vessels similar in its class. As such, it is best utilized to capture points early, providing cover to allies with a smokescreen, and sneaking around enemies and ambushing them with hit-and-run tactics with its slightly faster and accurate torpedoes.
 
 
 
When playing the G-5 ShVAK in Arcade battles, it is crucial to be aware of your teammates - since most vessels travel at high speed, it is not impossible for your teammates to accidentally collide into you. When this happens, the G-5 is a small and lightweight vessel, and when they clash in the heat of battle, they can flip you over, and you drown.
 
 
 
In battle, whether it is Arcade, Realistic or Simulator, the G-5 ShVAK can be compared to a piranha; it's small, highly agile, resilient, and very fast, making it unstoppable in the hands of a skilled player. When engaging enemy ships, turn the G-5 into them, keeping G-5 profile, very small, and hard to hit. Using the tremendous high speed and manoeuvrability offered, bring the ship alongside and blast them with the ShVAK 20 mm cannon.
 
  
It is essential to make every shot count, do not aim for open spaces, aim for areas such as the bridge and engine room where the rounds from the G-5 will be able to cause a lot of damage to critical parts and knocking out sailors on the enemy vessel.
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It is recommended to employ 'masking' tactics with the Rooivalk, finding a suitable piece of terrain to act as cover and peeking just over to loose a missile at a target. The Mokopa are not Fire and Forget (FAF) but they do have In-ordnance Guidance (IOG) which means they will continue to track to their last designated position if the laser is cut. However, if the target moves they will not follow as they cannot acquire their own locks and a warning will flash up on gunner sights to 'enable laser now' to re-designate the target for the missile to resume tracking. So there is a brief window to duck down behind cover if engaged and then still successfully deliver the missile. Alternatively, the missiles can be used as makeshift FAF if you are confident the target will not move and the missile can be abandoned to guide itself to the last designated point. The Mokopa missile possess a tandem warhead and enough penetration to pierce the armour of anything encountered on the ground, with careful aiming tanks can be dispatched by puncturing through traditionally reinforced areas and to the very vital spots that reinforcement was put in place for.
  
The ShVAK cannon armament, while relatively potent at close-range, is wildly inaccurate at longer ranges. Especially while travelling at or near top speeds, with no modern stabilizer of any kind, the ShVAK is subject to bouncing over the waves, making long-distance shots very difficult. As such, the armament is most effective at short to medium-ranges (100-300 m). The HE belt, with three fragmentation/incendiary-tracer & fragmentation/incendiary rounds to every one AP round, will be the most effective belt against smaller vessels, as they typically have little to no armour, making penetration not terribly important. Against medium to large-sized vessels or a smaller ship with a thick hull, the AP belt, with three AP/AP-I rounds for every one FI-T round, will be most effective. Given its role as a short-to-medium range brawler, though, one should consider taking mostly HE belts, with only a few AP belts, as the likelihood of engaging a well-armoured vessel at this BR is relatively low. That being said, consideration should also be given to the possibility of facing certain other Soviet or Japanese vessels, as some of these do indeed sport relatively thick armour. Larger vessels should ideally be engaged with the torpedoes.
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For self defence, the Rooivalk sports an LWS, MAWS, and Mistral AAMs. The LWS is effective for detecting rangefinders from vehicles with VT munitions such as the Russian 2S38 which poses a very common and often overlooked threat at the Battle Rating. The MAWS system will automatically deploy chaff and flares upon a detected missile launch. But as most SPAA use a radar for purely detecting and guide their munitions by laser it is advisable to keep the countermeasures mix as primarily or entirely flares. Be aware the MAWS system looks for the IR flare of a launched missile, so even friendly missiles being launched in proximity of the Rooivalk will elicit a MAWS response. An option to toggle the MAWS on and off can be hotkeyed.
  
The G-5's torpedoes are more suited to be used against bigger, slower, and less manoeuvrable ships such as the [[BMO]], [[PC-451]], [[SF40 Light]], [[HMS Liscomb]], [[Type K-3 No.1]] and other types which are similar to these. However, it is not impossible to use the torpedoes on smaller targets.
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The Mistral AAMs are reliable when it comes to engaging enemy aircraft, primarily jets due to their tendency to generate a lot of heat. The Mistrals are all aspect and can acquire locks up to as far as 6 km away also possessing ECCM for some flare resistance. However they can only manoeuvre up to 12Gs so any competent pilot will be able to shrug off the missiles.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Great top speed
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* Effective anti-tank options; Mokopa missiles are fast and sport tandem warheads for defeating ERA and over 1000 mm of armour.
* Great manoeuvrability
+
* Powerful engines allow evasive flight with full combat loads
* 20 mm ShVAK cannon packs a more powerful punch than the DShK machine gun
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* LWS and MAWS allow for detection and action against IRST-based SPAA systems and IR launches more effectively
* As with all PT boats, wields powerful torpedoes
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* Gen 3 thermal imaging in gunner sights
* Torpedoes are stored internally, making it difficult to spot a launch
 
* Long range torpedoes (10 km)
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* No armour
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* Not as agile as some of its contemporaries
* Low ammunition capacity for the ShVAK; can run out of ammo quickly if not properly handled.
+
* Short range air-to-air capabilities for its BR. Unlikely to win an engagement with another helicopter such as a KA-50 with Vikhrs which will be its most commonly encountered opponent.
* Inadequate gun elevation and transverse
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* 20 mm cannon can be inaccurate and doesn't have access to ammunition sufficient to penetrate even the tops of most MBTs at its BR.
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
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<!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
This is one of the probable modifications of the original G-5 ship, since there is little to none historical data to prove it. Already using an engine from the aircraft, it is possible that one was modified with the 20 mm cannon. Standard armament on these patrol boats was a single 7.62 mm (0.300 in) machine gun, which was later upgraded to one or two 12.7 mm (0.50 in) DShK machine guns in different mounts.
+
The combat experience gained by the SAAF during the conventional phase of the South African Border War revealed the need for a dedicated attack helicopter designed specifically to destroy enemy tanks.
 +
 
 +
The NATO arms embargo forced South Africa to start its own research programs to create this type of helicopter, along with its own helicopter industry as a whole. Two parallel programs were initiated to develop helicopter production technologies - one based on the SA 326B Alouette III (airframe, engine, propeller), the second - based on the SA 330J Puma (avionics, weapons).
 +
 
 +
In 1990, after four years of development and testing, the first experimental prototype of the attack helicopter Rooivalk (Afrikaans "red kestrel") took to the skies - a completely domestic South African attack helicopter with avionics, electronics, sighting system and world-class weapons. An advanced prototype, modified to the requirements of the US Army with perspectives for possible export, was presented to the public at an air show in Dubai in 1993, and a year later, the helicopter was bidding for the British Ministry of Defence tender.
 +
 
 +
As for the internal needs of South Africa, an ordered series of 12 aircraft began entering service in 1998. During this time, continuous research and technological improvements were applied. A large-scale upgrade was undertaken as the Rooivalk Mk1 program, which included 130 improvements during the construction stage of the first six helicopters. Of the 12 Rooivalk Mk1 CSH (Combat Support Helicopter) units produced, 11 are currently in service with the SAAF 16th Squadron in Bloemfontein.
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''- From [[wt:en/news/7863-development-rooivalk-mk1f-csh-heavy-accent-en|Devblog]]''
  
 
== Media ==
 
== Media ==
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;Skins
 
;Skins
  
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_g5_mtb_shvak Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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* [https://live.warthunder.com/feed/camouflages/?vehicle=ah_2_rooivalk Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
;Images
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;Videos
<gallery mode="packed-hover" heights="250">
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{{Youtube-gallery|moOQcE1Alb0|'''Rooivalk: A Daring Idea''' - ''War Thunder Official Channel''|Ah9gpdy7IPI|'''The Shooting Range #333''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.}}
File:Ussr g5 mtb shvak.jpg|<small>{{PAGENAME}}'s in-game art</small>
 
</gallery>
 
  
 
== See also ==
 
== See also ==
<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the ship;''
+
* ''reference to the series of the helicopter;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
;[[G-5 (Family)|Related development]]
+
* ''reference to the series of the helicopter;''
 
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* ''links to approximate analogues of other nations and research trees.''
* [[G-5]] - tech-tree version of the vessel
 
  
 
== External links ==
 
== External links ==
Line 120: Line 169:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [[wt:en/news/4291-development-g-5-torpedo-boat-the-little-terror-en/|[Development] G-5 torpedo boat: The Little Terror]]
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* [[wt:en/news/7863-development-rooivalk-mk1f-csh-heavy-accent-en|[Devblog] Rooivalk Mk1F CSH: Heavy Accent]]
  
{{USSR boats}}
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{{AirManufacturer Denel Aviation}}
{{USSR premium ships}}
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{{Britain helicopters}}

Latest revision as of 20:18, 2 February 2024

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Rooivalk Mk1F CSH
ah_2_rooivalk.png
GarageImage Rooivalk Mk1F CSH.jpg
StoreImage Rooivalk Mk1F CSH 003.jpg
Rooivalk Mk1F CSH

Description

In the early 1980s, the South African Defence Force realised the need during the South African Border War for a dedicated attack helicopter to conduct strike missions against armour and anti-air positions, and escort helicopter transports. However, under a UN arms embargo at the time, South Africa had to look to domestic designers to fulfil these requirements. Thus, in 1984, development of the Denel Rooivalk began, from the basis of the Aérospatiale SA 330 Puma. While it would have its first flight in 1990, budget limitations and desires for increasingly advanced capabilities would mean that it would only enter service in 2011. Originally also planned for export, new development was ceased after the design lost to the Italian A129 Mangusta in Turkey in 2007. 11 helicopters are presently operated by the South African Air Force, flown by 16 Squadron from AFB Bloemspruit, Bloemfontein. They have seen service in a number of UN operations, including in the Democratic Republic of the Congo.

Introduced in Update "Drone Age" but was removed from the Gaijin store after the War Thunder 11th Anniversary sale. The Rooivalk provides a fearsome attack helicopter addition to the British tech tree. Equipped with armaments and systems that rival the vaunted Apache helicopter family, with considerable air-to-air defensive capabilities and hard-hitting ground attack loadouts, the Roovialk Mk1F CSH can be a devastating asset available to employ by British helicopter pilots. Equipped with laser warning systems, MAWS systems, and NVG/thermal vision, pilots can focus on delivering hard-hitting ordnance without having to have their heads on a constant swivel. The deadly Mokopa ATGMs with tandem warheads provide an efficient means of dispatching enemy ground targets, while Mistral AAMs pose a serious threat to enemy aircraft within the Rooivalk's airspace, providing all-aspect IR missiles replete with ECCM features. Last but not least, a fast firing and reliable 20 mm gun mounted under the nose can be used to deal with softer targets and slow-moving enemy aircraft.

General info

Flight performance

The Rooivalk handles well for a helicopter, with competitive forward speed and suitable agility to enable the aircraft to deliver its payload and evade incoming ordnance. While it lacks the superb agility of the Lynx helicopters also fielded in the British tech tree, it can certainly hold up to what is required of it on the battlefield and perform aerobatics like rolling to dump altitude.

In forward flight, pushing the collective and dumping altitude will allow you to push the aircraft up to around 315 km/h. It is advisable that pushing the Rooivalk to such speeds will cause the tail rotor to struggle and lock up the aircraft similar to compression seen in planes. Making any sort of emergency manoeuvre will often result in pitching the aircraft down into the ground or nearby objects if flying low.

Keeping a low collective when performing manoeuvres will reward the pilot with enough agility to get the job done when employing masking strategies, even while carrying a full load of munitions.

The Rooivalk is able to lift off and maintain stable flight with a full fuel tank and a full load of munitions on both wings should more fuel than minimum ever be required.

Characteristics Max Speed
(km/h at 1,000 m)
Max altitude
(metres)
AB RB
Stock 265 249
Upgraded 307 285

Survivability and armour

The Rooivalk possesses no armour except for armoured Kevlar boron carbide panelling behind and under the pilot seats. These will provide modest protection against ground fire up to around 12.7 mm and possibly 20 mm at higher ranges but only insofar as keeping the pilots alive.

The aircraft contains all of its fuel in three self-sealing fuel tanks within the centre of the helicopter's main body, with its engines and transmission just above those tanks. Much of the aircraft is empty space and players will often find themselves taking ground fire and seeing their damage display light up while no actual considerable damage is done to essential systems. The engines are both relatively small for the airframe and harder to hit, and in the event that they are, the Rooivalk possesses an EFS (Engine Fire System) that can be used to douse these fires and maintain flight.

It is possible for the Rooivalk to limp back to an airfield on a single engine, however it is advisable to dump munition pylons if need be to reduce the strain on the remaining engine.

Modifications and economy

As a premium aircraft all modifications are unlocked upon purchase.

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs)
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon RedXCross.png

Offensive armament

Main article: GI2 (20 mm)

The Rooivalk Mk1F CSH is armed with:

  • 1 x 20 mm GI2 cannon, nose turret (700 rpg)
  • 120 x countermeasures

Suspended armament

The Rooivalk Mk1F CSH can be outfitted with the following ordnance:

1 2 3 4 5 6
Hardpoints Rooivalk Mk1F CSH.png
FZ49 rockets 19 19 19 19
Mistral missiles 2 2
ZT-6 Mokopa missiles 4 4 4 4
Default weapon presets
  • 76 x FZ49 rockets
  • 4 x Mistral missiles
  • 4 x Mistral missiles + 76 x FZ49 rockets
  • 16 x ZT-6 Mokopa missiles
  • 16 x ZT-6 Mokopa missiles + 4 x Mistral missiles
  • 8 x ZT-6 Mokopa missiles + 4 x Mistral missiles + 38 x FZ49 rockets

Usage in battles

The Rooivalk does not have the agility of many of its peers like the Apache, so while it is possible it is not advisable to rely or focus on using this aircraft for rocket pod strikes. However in argument to this point; the Rooivalk can take a beating and may survive enough to deploy its rocket pods so pilots may take both into consideration when deciding upon a loadout. The Rooivalk can find itself being most devastating when serving as a ranged ATGM platform, able to take a full load of up to 16 Mokopa missiles with effective ranges of 10 km, allowing the Rooivalk to sit at the fringe of most SPAAs' retaliation ranges and rain havoc.

It is recommended to employ 'masking' tactics with the Rooivalk, finding a suitable piece of terrain to act as cover and peeking just over to loose a missile at a target. The Mokopa are not Fire and Forget (FAF) but they do have In-ordnance Guidance (IOG) which means they will continue to track to their last designated position if the laser is cut. However, if the target moves they will not follow as they cannot acquire their own locks and a warning will flash up on gunner sights to 'enable laser now' to re-designate the target for the missile to resume tracking. So there is a brief window to duck down behind cover if engaged and then still successfully deliver the missile. Alternatively, the missiles can be used as makeshift FAF if you are confident the target will not move and the missile can be abandoned to guide itself to the last designated point. The Mokopa missile possess a tandem warhead and enough penetration to pierce the armour of anything encountered on the ground, with careful aiming tanks can be dispatched by puncturing through traditionally reinforced areas and to the very vital spots that reinforcement was put in place for.

For self defence, the Rooivalk sports an LWS, MAWS, and Mistral AAMs. The LWS is effective for detecting rangefinders from vehicles with VT munitions such as the Russian 2S38 which poses a very common and often overlooked threat at the Battle Rating. The MAWS system will automatically deploy chaff and flares upon a detected missile launch. But as most SPAA use a radar for purely detecting and guide their munitions by laser it is advisable to keep the countermeasures mix as primarily or entirely flares. Be aware the MAWS system looks for the IR flare of a launched missile, so even friendly missiles being launched in proximity of the Rooivalk will elicit a MAWS response. An option to toggle the MAWS on and off can be hotkeyed.

The Mistral AAMs are reliable when it comes to engaging enemy aircraft, primarily jets due to their tendency to generate a lot of heat. The Mistrals are all aspect and can acquire locks up to as far as 6 km away also possessing ECCM for some flare resistance. However they can only manoeuvre up to 12Gs so any competent pilot will be able to shrug off the missiles.

Pros and cons

Pros:

  • Effective anti-tank options; Mokopa missiles are fast and sport tandem warheads for defeating ERA and over 1000 mm of armour.
  • Powerful engines allow evasive flight with full combat loads
  • LWS and MAWS allow for detection and action against IRST-based SPAA systems and IR launches more effectively
  • Gen 3 thermal imaging in gunner sights

Cons:

  • Not as agile as some of its contemporaries
  • Short range air-to-air capabilities for its BR. Unlikely to win an engagement with another helicopter such as a KA-50 with Vikhrs which will be its most commonly encountered opponent.
  • 20 mm cannon can be inaccurate and doesn't have access to ammunition sufficient to penetrate even the tops of most MBTs at its BR.

History

The combat experience gained by the SAAF during the conventional phase of the South African Border War revealed the need for a dedicated attack helicopter designed specifically to destroy enemy tanks.

The NATO arms embargo forced South Africa to start its own research programs to create this type of helicopter, along with its own helicopter industry as a whole. Two parallel programs were initiated to develop helicopter production technologies - one based on the SA 326B Alouette III (airframe, engine, propeller), the second - based on the SA 330J Puma (avionics, weapons).

In 1990, after four years of development and testing, the first experimental prototype of the attack helicopter Rooivalk (Afrikaans "red kestrel") took to the skies - a completely domestic South African attack helicopter with avionics, electronics, sighting system and world-class weapons. An advanced prototype, modified to the requirements of the US Army with perspectives for possible export, was presented to the public at an air show in Dubai in 1993, and a year later, the helicopter was bidding for the British Ministry of Defence tender.

As for the internal needs of South Africa, an ordered series of 12 aircraft began entering service in 1998. During this time, continuous research and technological improvements were applied. A large-scale upgrade was undertaken as the Rooivalk Mk1 program, which included 130 improvements during the construction stage of the first six helicopters. Of the 12 Rooivalk Mk1 CSH (Combat Support Helicopter) units produced, 11 are currently in service with the SAAF 16th Squadron in Bloemfontein.

- From Devblog

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the helicopter;
  • links to approximate analogues of other nations and research trees.

External links


Denel Aviation
Helicopters 
Attack  Rooivalk Mk1F CSH

Britain helicopters
Attack  AH Mk.1 Apache · Rooivalk Mk1F CSH · Superhind
Utility  Wessex HU Mk.5 · Scout AH.Mk.1 · Wasp HAS.Mk.1 · Lynx AH.Mk.1 · G-LYNX