Difference between revisions of "AH-1S Kisarazu"
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+ | {{About | ||
+ | | about = gift Japanese attack helicopter '''{{PAGENAME}}''' | ||
+ | | usage = other variants | ||
+ | | link = AH-1 (Family) | ||
+ | }} | ||
{{Specs-Card | {{Specs-Card | ||
|code=ah_1s | |code=ah_1s | ||
− | | | + | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}} |
}} | }} | ||
== Description == | == Description == | ||
− | <!--''In the description, the first part | + | <!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> |
− | + | The '''{{Specs|name}}''' comes with a unique skin of the Kisarazu Sisters, which started from the original character draft created by a personnel of the 4th Anti-Tank Helicopter Unit of the Ground Self-Defense Forces Kisarazu Camp, located in Kisarazu, Chiba Prefecture in Japan. These special illustrations were brought to life by a professional illustrator Takashi Fujisawa, in order to commemorate the 20th anniversary of the 4th Anti-Tank Helicopter Unit. | |
− | + | ||
− | The '''{{Specs|name}}''' | + | It was introduced as a [[wt:en/news/6223-shop-the-japanese-cobra-available-for-purchase-en|premium pack]] in [[Update 1.89 "Imperial Navy"]]. It was removed from the store after the [[wt:en/news/6924-shop-war-thunder-birthday-sale-in-gaijin-net-store-en|8th Anniversary Sale]], and reintroduced in [[Update "Hot Tracks"]] as a premium purchasable in-game for Golden Eagles {{ge}}. In addition, the '''{{Specs|name}}''' is the first vehicle in the game to feature a female flight crew. Both females have a unique model and are part of the 4th ATH and one of which is cosplaying as one of the sisters, Kisarazu Wakana (木更津 若菜). |
+ | |||
+ | The Cobra can use thermals with decent zoom, and 8 ATGM missiles, but it has a limited range that makes it vulnerable to its enemies. It is more like a flying ATGM carrier than an independent helicopter that can snipe from afar. The TOW missiles are powerful, but they can only reach 3.75 km, which is shorter than the range of the AA systems that the Cobra will encounter. The best way to play the AH-1 is to support the ground team and jet aircraft, and let them handle the SPAA/SAM, planes, and other helicopters. | ||
+ | * If the team fails to claim aerial supremacy, the helicopter crew should fly low and hide behind buildings or terrain, fire a missile at a target and then move away, and repeat this tactic. | ||
+ | * If the skies are clear, the helicopter crew can fly higher and see more of the battlefield, fire missiles at ground targets, and provide information to the team before returning to the helipad for more missiles. | ||
== General info == | == General info == | ||
− | === Flight | + | === Flight performance === |
− | <!--Describe how the | + | {{Specs-Heli-Flight}} |
− | The AH-1S | + | <!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> |
+ | The AH-1S Kisarazu has a single turboshaft T53-L-703 power plant, providing up to 1351 BHP & 220 kgf with a mass of 350 kg. This turboshaft engine is able to push the AH-1S Kisarazu to speeds in excess of 277 km/h whilst carrying wing-mounted armaments (maximum tested speed is up to 295 km/h in RB). | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! | + | ! rowspan="2" | Characteristics |
− | |||
− | |||
− | |||
! colspan="2" | Max Speed<br>(km/h at 1,000 m) | ! colspan="2" | Max Speed<br>(km/h at 1,000 m) | ||
− | ! rowspan="2" | Max altitude<br>( | + | ! rowspan="2" | Max altitude<br>(metres) |
− | |||
− | |||
− | |||
|- | |- | ||
− | + | ! AB !! RB | |
|- | |- | ||
− | ! | + | ! Stock |
+ | | 255 || 243 || rowspan="2" | {{Specs|ceiling}} | ||
|- | |- | ||
− | ! | + | ! Upgraded |
− | + | | 295 || 277 | |
− | |||
− | |||
− | |||
− | |||
− | | | ||
|- | |- | ||
|} | |} | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!--Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, | + | {{Specs-Heli-Armour}} |
+ | <!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --> | ||
− | The AH-1S is an armoured attack helicopter offering protection to the crew and engine: | + | The AH-1S Kisarazu is an armoured attack helicopter offering protection to the crew and engine: |
* Composite boron carbide seat enclosures, for both of the crew, with a thickness of 20 mm. | * Composite boron carbide seat enclosures, for both of the crew, with a thickness of 20 mm. | ||
− | * A steel seat, which offers a thickness of 12 mm for the pilot only. | + | * A steel seat, which offers a thickness of 12 mm for the pilot only. |
* Steel plate covers, offering 12 mm of thickness over the turboshaft engine. | * Steel plate covers, offering 12 mm of thickness over the turboshaft engine. | ||
− | The AH-1S compensates with its small and nimble size compared to the [[Mi-24_(Family)|Mi-24 | + | The AH-1S Kisarazu compensates with its small and nimble size compared to the [[Mi-24_(Family)|Mi-24 Hinds]] which are incredibly well armoured but are huge and slow in comparison. However, the AH-1S Kisarazu does not protect all of its critical components, such as the fuel tanks, transmission, propeller shaft, and control surfaces, with armour plating, nor does it have armoured glass installed around the cockpit. |
+ | |||
+ | === Modifications and economy === | ||
+ | {{Specs-Economy}} | ||
== Armaments == | == Armaments == | ||
+ | [[File:AH1S_Arm.jpg|320px|thumb|right|The {{PAGENAME}} in-flight, being redirected to a combat zone]] | ||
+ | {{Specs-Heli-Armaments}} | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="3" | [[Ballistic Computer]] | ||
+ | |- | ||
+ | ! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) | ||
+ | |- | ||
+ | | {{Tick}} || {{Tick}} || {{Cross}} | ||
+ | |- | ||
+ | |} | ||
=== Offensive armament === | === Offensive armament === | ||
− | <!--Describe the offensive armament of the | + | {{Specs-Heli-Offensive}} |
+ | <!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --> | ||
{{main|M197 (20 mm)}} | {{main|M197 (20 mm)}} | ||
The '''''{{PAGENAME}}''''' is armed with: | The '''''{{PAGENAME}}''''' is armed with: | ||
− | * 1 x 20 mm M197 cannon (750 rpg | + | * 1 x 20 mm M197 cannon, chin turret (750 rpg) |
+ | * 30 x countermeasures | ||
=== Suspended armament === | === Suspended armament === | ||
− | + | {{Specs-Heli-Suspended}} | |
− | <!--Describe the | + | <!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --> |
− | |||
− | The | + | The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: |
+ | |||
+ | {| class="wikitable" style="text-align:center" width="100%" | ||
+ | |- | ||
+ | ! !! width="11%" | 1 !! width="11%" | 2 !! width="11%" | 3 !! width="11%" | 4 | ||
+ | | rowspan="4" width="20%" | <div class="ttx-image">[[File:Hardpoints_AH-1G_(Israel).png]]</div> | ||
+ | |- | ||
+ | ! [[M134 Minigun (7.62 mm)|7.62 mm M134 Minigun]] machine guns (1,500 rpg) | ||
+ | | || 1 || 1 || | ||
+ | |- | ||
+ | ! [[FFAR Mighty Mouse]] rockets | ||
+ | | 7, 19 || 7, 19 || 7, 19 || 7, 19 | ||
+ | |- | ||
+ | ! [[BGM-71D TOW-2]] missiles | ||
+ | | 2, 4 || || || 2, 4 | ||
+ | |- | ||
+ | |} | ||
− | *Without load | + | {{Navigation-Start|Default weapon presets}} |
− | + | {{Navigation-First-Simple-Line}} | |
− | *76 x FFAR Mighty Mouse rockets | + | * Without load |
− | * | + | * 76 x FFAR Mighty Mouse rockets |
− | + | * 28 x FFAR Mighty Mouse rockets | |
− | + | * 4 x BGM-71D TOW-2 missiles | |
− | *4 x BGM- | + | * 8 x BGM-71D TOW-2 missiles |
− | *8 x BGM- | + | * 2 x 7.62 mm M134 Minigun machine guns (1,500 rpg = 3,000 total) |
− | + | {{Navigation-End}} | |
− | |||
− | * | ||
− | |||
== Usage in battles == | == Usage in battles == | ||
− | <!--Describe the tactics of playing in | + | <!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
− | When playing the AH-1S, select the helipad which is in the ideal tactical location for your playstyle. Climb to around 1,500 meters, find a target, then descend on to them. For optimal effectiveness, it is important that you engage them from the rear | + | When playing the AH-1S Kisarazu, select the helipad which is in the ideal tactical location for your playstyle. Climb to around 1,500 meters, find a target, then descend on to them. For optimal effectiveness, it is important that you engage them from the rear or the side. As pilots primarily scan in front of themselves for targets, attacking from behind will give you the advantage of not being seen. When shadowing the target, approach as fast as possible to close the gap to within TOW range. After slowing, engage the sight stabilizer and fire the TOW missile and guide it to the target. |
− | If the target tries to evade, keep the missile on the target and adjust to counter any manoeuvres your adversary may attempt. | + | If the target tries to evade, keep the missile on the target and adjust to counter any manoeuvres your adversary may attempt. |
− | Perhaps most importantly, if out of TOW range, the missile will self-detonate and could give your position away, if your adversary is attentive and sees the explosion. | + | Perhaps most importantly, if out of TOW range, the missile will self-detonate and could give your position away, if your adversary is attentive and sees the explosion. |
− | {{Notice|Remember you only have around one and a half miles before the missiles will | + | {{Notice|Remember you only have around one and a half miles before the missiles will detonate by themselves.|!}} |
− | After gaining experience while playing with the BGM-71 missiles, you will be able to determine when you are within range based on that experience. This also applies to any other type of missile in the game too. | + | After gaining experience while playing with the BGM-71 missiles, you will be able to determine when you are within range based on that experience. This also applies to any other type of missile in the game too. |
− | When engaging in close quarters combat with other helicopters, the biggest threats are air to air missiles- The AH-1S does not offer any protection against them with countermeasures such as | + | When engaging in close quarters combat with other helicopters, the biggest threats are air to air missiles- The AH-1S Kisarazu does not offer any protection against them with countermeasures such as flares or IRCM. This means you need to stay alert, active & on the lookout for fast moving dots. If you see a small fast dot heading towards you, make very sharp abrupt turns, change height at the same time while turning and rolling. |
− | {{Notice|These are the biggest threats to you in battle since they can carry air-to-air missiles|!!}} | + | {{Notice|These are the biggest threats to you in battle since they can carry air-to-air missiles|!!}} |
− | *[[AH-1Z|AH-1Z Viper]] | + | * [[AH-1Z|AH-1Z Viper]] |
− | *[[Mi-24P|Mi-24P Hind]] | + | * [[Mi-24P|Mi-24P Hind]] |
− | *[[Mi-24V|Mi-24V Hind]] | + | * [[Mi-24V|Mi-24V Hind]] |
− | *[[SA.341F_Gazelle|SA.341F Gazelle]] | + | * [[SA.341F_Gazelle|SA.341F Gazelle]] |
− | *[[SA.342M_Gazelle|SA.342M Gazelle]] | + | * [[SA.342M_Gazelle|SA.342M Gazelle]] |
− | {{Notice|You may even be able to shoot down missiles with the installed 20 mm triple rotary M197 cannon.|!}} | + | {{Notice|You may even be able to shoot down missiles with the installed 20 mm triple rotary M197 cannon.|!}} |
− | When engaging other helicopters, the triple barrel rotary cannon makes short work of any adversary. Make sure to load it with the air target belt, aim for critical elements of the rival helicopters such as cockpit, engine and fuel tanks. If you have equipped your helicopter with the additional twin M134 miniguns, bring your target in front of you and open fire. They will obliterate the target and send a flaming wreck to the ground. The fast fire rate will chew through ammo at a rapid rate, but when fully loaded have 3,000 rounds in total. | + | When engaging other helicopters, the triple barrel rotary cannon makes short work of any adversary. Make sure to load it with the air target belt, aim for critical elements of the rival helicopters such as cockpit, engine and fuel tanks. If you have equipped your helicopter with the additional twin M134 miniguns, bring your target in front of you and open fire. They will obliterate the target and send a flaming wreck to the ground. The fast fire rate will chew through ammo at a rapid rate, but when fully loaded have 3,000 rounds in total. That's 1,500 rounds per mini gun, in addition to the 750 cannon rounds for the M197, potentially up to 3,750 rounds total! |
====Ground forces==== | ====Ground forces==== | ||
− | + | [[File:AH1fS_Gunner_view.jpg|620px|thumb|right]] | |
− | + | When playing the AH-1S Kisarazu in ground forces, it is recommended to load up the 8 x BGM-71 TOW-2 missiles + 38 x FFAR Mighty Mouse missiles. The BG-71 will give you the penetration at range in order to terminate tankers and with safety from the anti-aircraft missile equipped anti-air vehicles. It is a wise tactic that anti-aircraft missile equipped anti-air vehicles to be terminated first. Then once terminated, move into the battlefield and dominate the tanks with the 38 x FFAR Mighty Mouse missiles, which can cause a lot of damage and could potentially terminate up to 38 tanks with well-placed shots. | |
− | The ideal tactic is to | + | The ideal tactic is to utilize the helicopter and the terrain. Such as maps which have forests and lots of tree lines, stay low over the trees and select your targets based on the threat to yourself first, then the impact to the team. |
For example, if you have seen no enemy SPAA vehicles or other helicopters, climb in height, hover, then fire one or two missiles. Then quickly break off the hover and move to another part of the map, this way it allows you to stay undetected, remain stealthy and become a major threat to the enemy team. | For example, if you have seen no enemy SPAA vehicles or other helicopters, climb in height, hover, then fire one or two missiles. Then quickly break off the hover and move to another part of the map, this way it allows you to stay undetected, remain stealthy and become a major threat to the enemy team. | ||
− | + | ||
− | Handling radar and | + | Handling radar and surface-to-air missiles, when an enemy missile equipped SPAA is achieving a lock on, you will be notified with red arrows on the screen saying radar. To break the lock start rolling, gaining speed and the arrows will go away. If you are not successful, keep a close watch around the helicopter. At this, you will see white smoke coming from the ground, make very sharp abrupt turns. Change height at the same time while turning and rolling to avoid the missile. |
− | + | ||
{{Notice|Keep a close watch out for aircraft and other attack helicopters!|!!!}} | {{Notice|Keep a close watch out for aircraft and other attack helicopters!|!!!}} | ||
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=== Pros and cons === | === Pros and cons === | ||
− | <!--'' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
'''Pros:''' | '''Pros:''' | ||
Line 164: | Line 156: | ||
* Very agile, with secondary load outs installed | * Very agile, with secondary load outs installed | ||
* Good secondary weapon loadout | * Good secondary weapon loadout | ||
+ | * Increased research points + silver lion gain | ||
+ | * IR Thermal vision for cannon/ATGM camera and image intensifier for the pilot/gunner | ||
* Fully spaded, all modules and armaments unlocked | * Fully spaded, all modules and armaments unlocked | ||
− | * | + | * Joystick specific handling characteristics: |
+ | ** Easy to recover from adverse roll (retreating blade stall) at high speeds | ||
+ | ** Has SAS mode assistance support (Dampening mode only) | ||
+ | ** Good pitch authority at high speeds | ||
'''Cons:''' | '''Cons:''' | ||
− | * Slow takeoff acceleration | + | * Slow takeoff spool-up and acceleration |
* No missile protection | * No missile protection | ||
− | |||
* No IRCM | * No IRCM | ||
− | * No | + | * No air-to-air missiles |
+ | * Poor missile range of 3.75km (TOW-2 missiles) | ||
+ | * Somewhat heavy even without additional ordinances | ||
+ | ** Strong tendency to fall into a vortex ring state | ||
+ | * Joystick specific handling characteristics: | ||
+ | ** Retains energy rather poorly in turns> | ||
+ | ** Rotor RPM tends to drop easily | ||
+ | ** Moderately strong adverse roll (retreating blade stall) at high speeds with poor roll control | ||
+ | ** Has a light tendency to nose over but generally doesn't tend to fall into an inverted spin | ||
+ | ** Moderately poor adverse yaw/roll/pitch stability characteristics | ||
+ | ** Center of gravity sits behind the stub wings' center of lift | ||
== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too | + | <!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
+ | |||
+ | The AH-1S Kisarazu is an AH-1S Step III of the JGSDF, manufactured under license by Fuji Heavy Industries. It is similar to the American AH-1F, except that it lacks systems as the infrared jammer, chaff/flare dispensers, and laser rangefinder found on it. | ||
== Media == | == Media == | ||
− | <!-- | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
− | {{Youtube-gallery| | + | |
+ | ;Skins | ||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=ah_1s Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
+ | |||
+ | ;Images | ||
+ | <gallery mode="packed" heights=200> | ||
+ | File:AH-1S WTWallpaper 001.jpg | ||
+ | File:AH-1S WTWallpaper 003.jpg | ||
+ | File:AH-1S WTWallpaper 002.png | ||
+ | </gallery> | ||
+ | |||
+ | ;Videos | ||
+ | {{Youtube-gallery|zYbcq-KOpFE|'''AH-1 Cobra Ultimate Review''' - ''Bob Dickinson''|1zlt_uBS6KE|'''The Shooting Range #157''' - ''Metal Beasts'' section at 00:39 discusses the AH-1S Kisarazu.|OTnBvnPloN0|'''Premium Vehicles - AH-1S Kisarazu''' - ''War Thunder Wiki''}} | ||
== See also == | == See also == | ||
− | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | + | <!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
+ | * ''reference to the series of the helicopter;'' | ||
+ | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | + | ;Related development | |
− | * | + | * Bell [[AH-1 (Family)|AH-1]] SuperCobra |
+ | |||
+ | ;Aircraft of comparable role, configuration and era | ||
+ | * Agusta [[A-129_International|A129]] Mangusta | ||
== External links == | == External links == | ||
− | <!--Paste links to sources and external resources, such as: | + | <!-- ''Paste links to sources and external resources, such as:'' |
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | + | * ''other literature.'' --> | |
− | * ''other literature.''--> | + | |
+ | * [[wt:en/news/6223-shop-the-japanese-cobra-available-for-purchase-en|[Shop] The Japanese "Cobra" available for purchase!]] | ||
− | + | {{AirManufacturer FHI}} | |
+ | {{Japan helicopters}} |
Latest revision as of 20:13, 2 February 2024
This page is about the gift Japanese attack helicopter AH-1S Kisarazu. For other variants, see AH-1 (Family). |
Contents
Description
The AH-1S Kisarazu comes with a unique skin of the Kisarazu Sisters, which started from the original character draft created by a personnel of the 4th Anti-Tank Helicopter Unit of the Ground Self-Defense Forces Kisarazu Camp, located in Kisarazu, Chiba Prefecture in Japan. These special illustrations were brought to life by a professional illustrator Takashi Fujisawa, in order to commemorate the 20th anniversary of the 4th Anti-Tank Helicopter Unit.
It was introduced as a premium pack in Update 1.89 "Imperial Navy". It was removed from the store after the 8th Anniversary Sale, and reintroduced in Update "Hot Tracks" as a premium purchasable in-game for Golden Eagles . In addition, the AH-1S Kisarazu is the first vehicle in the game to feature a female flight crew. Both females have a unique model and are part of the 4th ATH and one of which is cosplaying as one of the sisters, Kisarazu Wakana (木更津 若菜).
The Cobra can use thermals with decent zoom, and 8 ATGM missiles, but it has a limited range that makes it vulnerable to its enemies. It is more like a flying ATGM carrier than an independent helicopter that can snipe from afar. The TOW missiles are powerful, but they can only reach 3.75 km, which is shorter than the range of the AA systems that the Cobra will encounter. The best way to play the AH-1 is to support the ground team and jet aircraft, and let them handle the SPAA/SAM, planes, and other helicopters.
- If the team fails to claim aerial supremacy, the helicopter crew should fly low and hide behind buildings or terrain, fire a missile at a target and then move away, and repeat this tactic.
- If the skies are clear, the helicopter crew can fly higher and see more of the battlefield, fire missiles at ground targets, and provide information to the team before returning to the helipad for more missiles.
General info
Flight performance
The AH-1S Kisarazu has a single turboshaft T53-L-703 power plant, providing up to 1351 BHP & 220 kgf with a mass of 350 kg. This turboshaft engine is able to push the AH-1S Kisarazu to speeds in excess of 277 km/h whilst carrying wing-mounted armaments (maximum tested speed is up to 295 km/h in RB).
Characteristics | Max Speed (km/h at 1,000 m) |
Max altitude (metres) | |
---|---|---|---|
AB | RB | ||
Stock | 255 | 243 | 3475 |
Upgraded | 295 | 277 |
Survivability and armour
The AH-1S Kisarazu is an armoured attack helicopter offering protection to the crew and engine:
- Composite boron carbide seat enclosures, for both of the crew, with a thickness of 20 mm.
- A steel seat, which offers a thickness of 12 mm for the pilot only.
- Steel plate covers, offering 12 mm of thickness over the turboshaft engine.
The AH-1S Kisarazu compensates with its small and nimble size compared to the Mi-24 Hinds which are incredibly well armoured but are huge and slow in comparison. However, the AH-1S Kisarazu does not protect all of its critical components, such as the fuel tanks, transmission, propeller shaft, and control surfaces, with armour plating, nor does it have armoured glass installed around the cockpit.
Modifications and economy
Armaments
Ballistic Computer | ||
---|---|---|
CCIP (Guns) | CCIP (Rockets) | CCIP (Bombs) |
Offensive armament
The AH-1S Kisarazu is armed with:
- 1 x 20 mm M197 cannon, chin turret (750 rpg)
- 30 x countermeasures
Suspended armament
The AH-1S Kisarazu can be outfitted with the following ordnance:
1 | 2 | 3 | 4 | ||
---|---|---|---|---|---|
7.62 mm M134 Minigun machine guns (1,500 rpg) | 1 | 1 | |||
FFAR Mighty Mouse rockets | 7, 19 | 7, 19 | 7, 19 | 7, 19 | |
BGM-71D TOW-2 missiles | 2, 4 | 2, 4 |
Default weapon presets | |
---|---|
|
Usage in battles
When playing the AH-1S Kisarazu, select the helipad which is in the ideal tactical location for your playstyle. Climb to around 1,500 meters, find a target, then descend on to them. For optimal effectiveness, it is important that you engage them from the rear or the side. As pilots primarily scan in front of themselves for targets, attacking from behind will give you the advantage of not being seen. When shadowing the target, approach as fast as possible to close the gap to within TOW range. After slowing, engage the sight stabilizer and fire the TOW missile and guide it to the target.
If the target tries to evade, keep the missile on the target and adjust to counter any manoeuvres your adversary may attempt.
Perhaps most importantly, if out of TOW range, the missile will self-detonate and could give your position away, if your adversary is attentive and sees the explosion.
Remember you only have around one and a half miles before the missiles will detonate by themselves. |
After gaining experience while playing with the BGM-71 missiles, you will be able to determine when you are within range based on that experience. This also applies to any other type of missile in the game too.
When engaging in close quarters combat with other helicopters, the biggest threats are air to air missiles- The AH-1S Kisarazu does not offer any protection against them with countermeasures such as flares or IRCM. This means you need to stay alert, active & on the lookout for fast moving dots. If you see a small fast dot heading towards you, make very sharp abrupt turns, change height at the same time while turning and rolling.
These are the biggest threats to you in battle since they can carry air-to-air missiles |
You may even be able to shoot down missiles with the installed 20 mm triple rotary M197 cannon. |
When engaging other helicopters, the triple barrel rotary cannon makes short work of any adversary. Make sure to load it with the air target belt, aim for critical elements of the rival helicopters such as cockpit, engine and fuel tanks. If you have equipped your helicopter with the additional twin M134 miniguns, bring your target in front of you and open fire. They will obliterate the target and send a flaming wreck to the ground. The fast fire rate will chew through ammo at a rapid rate, but when fully loaded have 3,000 rounds in total. That's 1,500 rounds per mini gun, in addition to the 750 cannon rounds for the M197, potentially up to 3,750 rounds total!
Ground forces
When playing the AH-1S Kisarazu in ground forces, it is recommended to load up the 8 x BGM-71 TOW-2 missiles + 38 x FFAR Mighty Mouse missiles. The BG-71 will give you the penetration at range in order to terminate tankers and with safety from the anti-aircraft missile equipped anti-air vehicles. It is a wise tactic that anti-aircraft missile equipped anti-air vehicles to be terminated first. Then once terminated, move into the battlefield and dominate the tanks with the 38 x FFAR Mighty Mouse missiles, which can cause a lot of damage and could potentially terminate up to 38 tanks with well-placed shots.
The ideal tactic is to utilize the helicopter and the terrain. Such as maps which have forests and lots of tree lines, stay low over the trees and select your targets based on the threat to yourself first, then the impact to the team.
For example, if you have seen no enemy SPAA vehicles or other helicopters, climb in height, hover, then fire one or two missiles. Then quickly break off the hover and move to another part of the map, this way it allows you to stay undetected, remain stealthy and become a major threat to the enemy team.
Handling radar and surface-to-air missiles, when an enemy missile equipped SPAA is achieving a lock on, you will be notified with red arrows on the screen saying radar. To break the lock start rolling, gaining speed and the arrows will go away. If you are not successful, keep a close watch around the helicopter. At this, you will see white smoke coming from the ground, make very sharp abrupt turns. Change height at the same time while turning and rolling to avoid the missile.
Keep a close watch out for aircraft and other attack helicopters! |
Pros and cons
Pros:
- Great manoeuvrability
- Very agile, with secondary load outs installed
- Good secondary weapon loadout
- Increased research points + silver lion gain
- IR Thermal vision for cannon/ATGM camera and image intensifier for the pilot/gunner
- Fully spaded, all modules and armaments unlocked
- Joystick specific handling characteristics:
- Easy to recover from adverse roll (retreating blade stall) at high speeds
- Has SAS mode assistance support (Dampening mode only)
- Good pitch authority at high speeds
Cons:
- Slow takeoff spool-up and acceleration
- No missile protection
- No IRCM
- No air-to-air missiles
- Poor missile range of 3.75km (TOW-2 missiles)
- Somewhat heavy even without additional ordinances
- Strong tendency to fall into a vortex ring state
- Joystick specific handling characteristics:
- Retains energy rather poorly in turns>
- Rotor RPM tends to drop easily
- Moderately strong adverse roll (retreating blade stall) at high speeds with poor roll control
- Has a light tendency to nose over but generally doesn't tend to fall into an inverted spin
- Moderately poor adverse yaw/roll/pitch stability characteristics
- Center of gravity sits behind the stub wings' center of lift
History
The AH-1S Kisarazu is an AH-1S Step III of the JGSDF, manufactured under license by Fuji Heavy Industries. It is similar to the American AH-1F, except that it lacks systems as the infrared jammer, chaff/flare dispensers, and laser rangefinder found on it.
Media
- Skins
- Images
- Videos
See also
- Related development
- Bell AH-1 SuperCobra
- Aircraft of comparable role, configuration and era
- Agusta A129 Mangusta
External links
Fuji Heavy Industries, Ltd. (富士重工業株式会社) | |
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Utility | UH-1B Hiyodori* |
Attack | ▅AH-1E* · AH-1S* · AH-1S Kisarazu* |
AH-64DJP* | |
*Licensed | |
Fuji Heavy Industries traces its roots to the Nakajima Aircraft Company. At the end of World War II, Nakajima was broken up by the Allied Occupation government, and by 1957 part of the separated company was already known as Fuji Heavy Industries.
Fuji Heavy Industries was renamed to Subaru Corporation from 2017 onward. | |
See also | Nakajima Aircraft Company (1918-1945) · Bell Aircraft Corporation · Boeing Aircraft |
Japan helicopters | |
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Utility | ▅UH-1B |
Attack | ▅AH-1E · AH-1S · AH-1S Kisarazu |
AH-64DJP |