Difference between revisions of "Vilkas"
(→Ammo racks: Edits) |
(Added multiple sections of the article.) (Tag: Visual edit) |
||
| (20 intermediate revisions by 12 users not shown) | |||
| Line 7: | Line 7: | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
| − | The '''{{Specs|name}}''' is an armoured fighting vehicle used by Lithuania , which was developed in collaboration with ARTEC GmbH. The vehicle's roots trace back to the German-Dutch "Boxer AFV" program, showcasing a joint effort by European nations to enhance their armoured capabilities. The Vilkas variant, specifically tailored for Lithuania, integrates advanced technologies and offers versatility in combat scenarios. Entering service in the Lithuanian Armed Forces in 2019, the Vilkas deployment represents Lithuania's strategic investment in a contemporary armoured platform, capable of meeting the challenges of modern warfare. | + | The '''{{Specs|name}}''' is an armoured fighting vehicle used by Lithuania, which was developed in collaboration with ARTEC GmbH. The vehicle's roots trace back to the German-Dutch "Boxer AFV" program, showcasing a joint effort by European nations to enhance their armoured capabilities. The Vilkas variant, specifically tailored for Lithuania, integrates advanced technologies and offers versatility in combat scenarios. Entering service in the Lithuanian Armed Forces in 2019, the Vilkas deployment represents Lithuania's strategic investment in a contemporary armoured platform, capable of meeting the challenges of modern warfare. |
| − | The '''''Vilkas''''' | + | The '''Boxer ''Vilkas''''' is an event gift German light tank introduced during [[Update "Air Superiority"]] as a reward for the [[wt:en/news/8644-event-winter-extreme-earn-yourself-rewards-this-festive-season-en|2023 Winter Extreme event]]. The Vilkas is a unique light tank choice for German top-tier players, providing fire-and-forget Spike missiles for use against tanks at longer ranges or against nearby helicopters. As such, the Vilkas presents a new playstyle to players of the German ground tree, allowing them to rush to a good position using mobility, and play as a "sniper" with decent firepower and long-range missile, or perhaps play the vehicle more aggressively and use the Spike missiles for dispatching helicopters and long-range targets of opportunity when needed. All in all, the Vilkas is a uniquely interesting vehicle to bolster the top lineups of the German tech tree. |
== General info == | == General info == | ||
| Line 15: | Line 15: | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
| − | + | An armored vehicle, the Vilkas can shrug off only heavy machine gun fire from the front, and light machine guns from the sides. | |
| − | '''Armour type:''' | + | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> |
| − | + | <!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof) | |
| − | + | * Cast homogeneous armour (Turret, Transmission area) --> | |
| − | * | ||
| − | * | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 27: | Line 25: | ||
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
| − | | Hull || | + | | Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || 15 mm |
|- | |- | ||
| − | | Turret || | + | | Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || 15 mm |
|- | |- | ||
|} | |} | ||
| − | '''Notes:''' | + | '''Notes:''' <!-- Any additional notes which the user needs to be aware of --> |
| − | + | <!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --> | |
| − | * | ||
| − | |||
=== Mobility === | === Mobility === | ||
{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
| − | + | ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' | |
{{tankMobility|abMinHp=1,263|rbMinHp=721}} | {{tankMobility|abMinHp=1,263|rbMinHp=721}} | ||
| Line 54: | Line 50: | ||
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|Bushmaster 2 Mk.44 (30 mm)}} | {{main|Bushmaster 2 Mk.44 (30 mm)}} | ||
| − | |||
| − | |||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
| Line 66: | Line 60: | ||
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
| − | | rowspan="2" | 600 (200) || rowspan="2" | 200 || rowspan="2" | -10°/+60° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 54.5 || 75.5 || 91.7 || 101.4 || 107.9 || rowspan="2" | | + | | rowspan="2" | 600 (200) || rowspan="2" | 200 || rowspan="2" | -10°/+60° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 54.5 || 75.5 || 91.7 || 101.4 || 107.9 || rowspan="2" | 13.00 || rowspan="2" | 11.50 || rowspan="2" | 10.60 || rowspan="2" | 10.00 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
| Line 77: | Line 71: | ||
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
| − | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | + | <!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --> |
| − | <!-- '''Last updated: | + | <!-- '''Last updated:''' --> |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
| Line 85: | Line 79: | ||
! 2nd<br>rack empty | ! 2nd<br>rack empty | ||
! 3rd<br>rack empty | ! 3rd<br>rack empty | ||
| + | ! 4th<br>rack empty | ||
| + | ! 5th<br>rack empty | ||
| + | ! 6th<br>rack empty | ||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
| − | | '''3''' || | + | | '''3''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ |
|- | |- | ||
|} | |} | ||
| − | + | ''Note:'' If an ammunition fire occurs, the entirety of the ammunition storage will be lost. | |
| − | |||
| − | |||
=== Additional armament === | === Additional armament === | ||
{{Specs-Tank-Weapon|1}} | {{Specs-Tank-Weapon|1}} | ||
<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --> | <!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --> | ||
| − | {{main|Spike- | + | {{main|Spike-LR2MR}} |
| − | |||
| − | |||
| − | |||
| − | |||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
|- | |- | ||
| − | ! colspan="4" | [[Spike- | + | ! colspan="4" | [[Spike-LR2MR]] missile || colspan="4" | Reloading rate (seconds) |
|- | |- | ||
! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer | ! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer | ||
| Line 115: | Line 106: | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
| − | {{:Spike- | + | {{:Spike-LR2MR/Ammunition|Spike-LR2}} |
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
| − | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | + | <!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --> |
| − | <!-- '''Last updated: | + | <!-- '''Last updated:''' --> |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
| Line 125: | Line 116: | ||
! 1st<br>rack empty | ! 1st<br>rack empty | ||
! 2nd<br>rack empty | ! 2nd<br>rack empty | ||
| + | ! 3rd<br>rack empty | ||
| + | ! 4th<br>rack empty | ||
| + | ! 5th<br>rack empty | ||
| + | ! 6th<br>rack empty | ||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
| − | | '''2''' || | + | | '''2''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ |
|- | |- | ||
|} | |} | ||
| − | |||
=== Machine guns === | === Machine guns === | ||
| Line 149: | Line 143: | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
| − | The Vilkas is best played at medium range in a hull-down scenario, to use the Spike missiles and the cannon. In Realistic Battles, it is best to remain at a range (ideally further than 500 m) to use the Spike missiles efficiently, as they need at least 300 m distance to not overshoot the target. However, the | + | The Vilkas is best played at medium range in a hull-down scenario, in order to use the Spike missiles and the cannon. In Realistic Battles, it is best to remain at a range (ideally further than 500 m) to use the Spike missiles efficiently, as they need at least 300 m distance to not overshoot the target. However, the 25mm's APFSDS is largely ineffective at range against highly armored targets unless shooting sides at a flatter angle. At closer ranges, it is easier to damage cannon barrels and tracks, but depending on the distance, the Spike missiles may be infeasible or unusable. Thus, playing at medium ranges is the best option for the Vilkas. Remaining behind cover allows the crew to be safe from all kinetic munitions, but still vulnerable to overpressures from explosive munitions. In addition, as stated earlier, if the turret's ammunition is destroyed, a fire can result. If this occurs, you are very vulnerable, and must retreat to a capture point (if possible) to re-arm. Re-arming one 200-round 25mm magazine takes less than a minute. The excellent horsepower/ton ratio of the Vilkas enables quick movements and rotations, especially in uneven environments. In addition, the commander's thermal sight permits acquisition and firing of the Spike missiles while mostly concealed behind cover. However, due to the lackluster payload inside the Spike missiles, multiple missiles may be required to destroy a tank. You have only four of these and should conserve them. |
=== Pros and cons === | === Pros and cons === | ||
| Line 159: | Line 153: | ||
* IR tracking system and ballistic computer for aerial targets | * IR tracking system and ballistic computer for aerial targets | ||
* Unmanned turret | * Unmanned turret | ||
| − | * High power | + | * High power to weight ratio enables superior mobility |
* Great maximum speed | * Great maximum speed | ||
* Blowout panels | * Blowout panels | ||
| Line 167: | Line 161: | ||
* Unreliable Spike missiles | * Unreliable Spike missiles | ||
* Inconsistent damage from the Bushmaster cannon | * Inconsistent damage from the Bushmaster cannon | ||
| + | * All autocannon ammunition is lost if an ammunition fire occurs | ||
* Tall profile | * Tall profile | ||
| − | |||
* Large steering circle | * Large steering circle | ||
| − | * Mediocre reverse speed for a wheeled | + | * Mediocre reverse speed for a wheeled armored vehicle |
| − | |||
== History == | == History == | ||
| Line 194: | Line 187: | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' --> | * ''other literature.'' --> | ||
| + | ''Paste links to sources and external resources, such as:'' | ||
| − | * | + | * ''topic on the official game forum;'' |
| + | * ''other literature.'' | ||
{{Germany light tanks}} | {{Germany light tanks}} | ||
[[Category:ATGM vehicles]] | [[Category:ATGM vehicles]] | ||
[[Category:Wheeled ground vehicles]] | [[Category:Wheeled ground vehicles]] | ||
Revision as of 22:25, 23 January 2024
Contents
Description
The Pėstininkų kovos mašina Vilkas is an armoured fighting vehicle used by Lithuania, which was developed in collaboration with ARTEC GmbH. The vehicle's roots trace back to the German-Dutch "Boxer AFV" program, showcasing a joint effort by European nations to enhance their armoured capabilities. The Vilkas variant, specifically tailored for Lithuania, integrates advanced technologies and offers versatility in combat scenarios. Entering service in the Lithuanian Armed Forces in 2019, the Vilkas deployment represents Lithuania's strategic investment in a contemporary armoured platform, capable of meeting the challenges of modern warfare.
The Boxer Vilkas is an event gift German light tank introduced during Update "Air Superiority" as a reward for the 2023 Winter Extreme event. The Vilkas is a unique light tank choice for German top-tier players, providing fire-and-forget Spike missiles for use against tanks at longer ranges or against nearby helicopters. As such, the Vilkas presents a new playstyle to players of the German ground tree, allowing them to rush to a good position using mobility, and play as a "sniper" with decent firepower and long-range missile, or perhaps play the vehicle more aggressively and use the Spike missiles for dispatching helicopters and long-range targets of opportunity when needed. All in all, the Vilkas is a uniquely interesting vehicle to bolster the top lineups of the German tech tree.
General info
Survivability and armour
An armored vehicle, the Vilkas can shrug off only heavy machine gun fire from the front, and light machine guns from the sides.
Armour type:
| Armour | Front (Slope angle) | Sides | Rear | Roof |
|---|---|---|---|---|
| Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | 15 mm |
| Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | 15 mm |
Notes:
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
| Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
|---|---|---|---|---|---|---|---|
| Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
| Arcade | Expression error: Unexpected * operator. | 1,263 | Expression error: Unexpected round operator. | __.__ | |||
| Realistic | 721 | Expression error: Unexpected round operator. | __.__ | ||||
Modifications and economy
Armaments
Main armament
| 30 mm Bushmaster 2 Mk.44 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
| Arcade | 600 (200) | 200 | -10°/+60° | ±180° | Two-plane | 54.5 | 75.5 | 91.7 | 101.4 | 107.9 | 13.00 | 11.50 | 10.60 | 10.00 |
| Realistic | 34.1 | 40.1 | 48.7 | 53.9 | 57.3 | |||||||||
Ammunition
| Penetration statistics | |||||||
|---|---|---|---|---|---|---|---|
| Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
| 10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
| APDS | 87 | 86 | 81 | 75 | 70 | 65 | |
| HEI-T | 9 | 8 | 6 | 5 | 3 | 3 | |
| APFSDS | 116 | 115 | 110 | 104 | 99 | 93 | |
| Shell details | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
| 0% | 50% | 100% | ||||||||||
| APDS | 1,480 | 0.19 | - | - | - | 75° | 78° | 80° | ||||
| HEI-T | 1,080 | 0.36 | 0.1 | 0.1 | 54.4 | 79° | 80° | 81° | ||||
| APFSDS | 1,430 | 0.1 | - | - | - | 78° | 80° | 81° | ||||
Ammo racks
| Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
|---|---|---|---|---|---|---|---|
| 3 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Note: If an ammunition fire occurs, the entirety of the ammunition storage will be lost.
Additional armament
| Spike-LR2MR missile | Reloading rate (seconds) | ||||||
|---|---|---|---|---|---|---|---|
| Capacity (Belt) | Vertical | Horizontal | Stabilizer | Stock | Full | Expert | Aced |
| 4 (2) | - | - | - | 13.00 | 11.50 | 10.60 | 10.00 |
Ammunition
| Penetration statistics | |||||||
|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
| 10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
| Spike-LR II | ATGM (tandem) | 900 | 900 | 900 | 900 | 900 | 900 |
| Missile details | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | ||||
| 0% | 50% | 100% | ||||||||||
| Spike-LR II | ATGM (tandem) | 180 | 20,000 | 13.5 | 0.4 | 0.01 | 1.27 | 80° | 82° | 90° | ||
Ammo racks
| Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
|---|---|---|---|---|---|---|---|
| 2 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
| 7.62 mm MG3A1 | ||||
|---|---|---|---|---|
| Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
| Coaxial | 4,000 (200) | 1,200 | - | - |
Usage in battles
The Vilkas is best played at medium range in a hull-down scenario, in order to use the Spike missiles and the cannon. In Realistic Battles, it is best to remain at a range (ideally further than 500 m) to use the Spike missiles efficiently, as they need at least 300 m distance to not overshoot the target. However, the 25mm's APFSDS is largely ineffective at range against highly armored targets unless shooting sides at a flatter angle. At closer ranges, it is easier to damage cannon barrels and tracks, but depending on the distance, the Spike missiles may be infeasible or unusable. Thus, playing at medium ranges is the best option for the Vilkas. Remaining behind cover allows the crew to be safe from all kinetic munitions, but still vulnerable to overpressures from explosive munitions. In addition, as stated earlier, if the turret's ammunition is destroyed, a fire can result. If this occurs, you are very vulnerable, and must retreat to a capture point (if possible) to re-arm. Re-arming one 200-round 25mm magazine takes less than a minute. The excellent horsepower/ton ratio of the Vilkas enables quick movements and rotations, especially in uneven environments. In addition, the commander's thermal sight permits acquisition and firing of the Spike missiles while mostly concealed behind cover. However, due to the lackluster payload inside the Spike missiles, multiple missiles may be required to destroy a tank. You have only four of these and should conserve them.
Pros and cons
Pros:
- Optics with thermal sensors for both the gunner and commander
- IR tracking system and ballistic computer for aerial targets
- Unmanned turret
- High power to weight ratio enables superior mobility
- Great maximum speed
- Blowout panels
Cons:
- Unreliable Spike missiles
- Inconsistent damage from the Bushmaster cannon
- All autocannon ammunition is lost if an ammunition fire occurs
- Tall profile
- Large steering circle
- Mediocre reverse speed for a wheeled armored vehicle
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
| Germany light tanks | |
|---|---|
| Pz.II | Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic |
| Sd.Kfz.234 | Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD |
| Marder | Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105 |
| SPz PUMA | PUMA · PUMA VJTF |
| Wheeled | Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS |
| Other | Ru 251 · SPz 12-3 LGS |
| Argentina | TAM · TAM 2C · TAM 2IP · JaPz.K A2 |
| Czechoslovakia | Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1 |
| France | Pz.Sp.Wg.P204(f) KwK |
| Lithuania | Vilkas |
| USA | leKPz M41 |
| USSR | SPz BMP-1 |


