Difference between revisions of "Dark Aggressor TD"
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− | {{Specs-Card|code=uk_dark_class_mtb_td}} | + | {{About |
+ | | about = gift British motor gun boat '''{{PAGENAME}}''' | ||
+ | | usage = the regular version | ||
+ | | link = Dark Aggressor | ||
+ | }} | ||
+ | {{Specs-Card | ||
+ | |code=uk_dark_class_mtb_td | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}} | ||
+ | }} | ||
== Description == | == Description == | ||
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> | <!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> | ||
− | + | The '''{{Specs|name}}''' was a Dark-class fast patrol boats built for the Royal Navy in mid 1950s. The boats were featuring alloy framing and wooden decks and skin. Twenty seven were ordered in 1954 but nine were cancelled year later in 1955. The ships were featuring interchangeable armament which meant they could serve in both motor gun boat and motor torpedo boat roles, depending on their task. They were also the only diesel engine powered fast patrol boats in entire Royal Navy. Dark Aggressor was launched on 9th December 1954 and sold on 3rd October 1961. | |
− | + | ||
− | The '''{{Specs|name}}''' | + | The Dark Aggressor was introduced during [[Update "New Power"]] as a [[wt:en/news/6968-more-twitch-drops-en|reward for watching War Thunder streams on Twitch.tv]] along with a unique skin for the vehicle. She is identical to her tech tree version, except the unique Twitch skin. Unlike her sister Dark Adventurer which is depicted in the motor gun boat configuration featuring a single 114 mm gun on the bow and 40 mm Bofors autocannon on the stern with no torpedo launchers. The Dark Agressor is depicted in the motor torpedo boat configuration with four 533 mm torpedo tubes and 40 mm autocannon on the bow. |
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
+ | {{Specs-Fleet-Armour}} | ||
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | <!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | ||
− | Dark | + | |
+ | Dark Aggressor has the following armour layout: | ||
* Hull: 40 mm, wood | * Hull: 40 mm, wood | ||
* Superstructure: 15 mm, wood | * Superstructure: 15 mm, wood | ||
− | Dark | + | Dark Aggressor has no armour at all, lacking even a gun shield for the main cannon. Right beneath the gun are also two large ammunition racks. These cannot be removed unless all ammo for the main gun is emptied. Altogether, with a crew complement of only 15, Dark Aggressor's survivability is low. |
− | On top of this, being a small boat, she can be hull-broken by any gun with a diameter above 4 inches (102 mm). At Dark Aggressor's battle rating, there are three guns capable of hull-break: the [[8cwt QF Mk I (114 mm)]] | + | On top of this, being a small boat, she can be hull-broken by any gun with a diameter above 4 inches (102 mm). At Dark Aggressor's battle rating, there are three guns capable of hull-break: the [[8cwt QF Mk I (114 mm)]] (found on {{Specs-Link|uk_dark_class}}), the [[10.5 cm SK C/32 (105 mm)|10.5 cm SK C/32]] (found on {{Specs-Link|germ_artilleriefahrprahm_typ_d3}}), and the [[120 mm/45 Type 3 (120 mm)|120 mm/45 Type 3]] (found on {{Specs-Link|jp_escort_hiburi_class_syonan}}). Luckily for Dark Aggressor, though, the first two are quite rare to see and are mounted on vehicles that are easily knocked out themselves, and the third is a rather bad cannon that most players don't even use. This makes hull-breaks fairly rare. |
+ | |||
+ | All things considered, aside from the ammunition racks in the bow, Dark Aggressor's survivability is more or less average. Low survivability and the ability to be hull-broken are the norms for most boats at this battle rating, and really shouldn't be looked at as a disadvantage on the part of Dark Aggressor. | ||
− | |||
=== Mobility === | === Mobility === | ||
− | <!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | + | {{Specs-Fleet-Mobility}} |
+ | <!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! colspan="6" | '''Mobility Characteristics''' | ||
+ | |- | ||
+ | ! rowspan="2" | Game Mode | ||
+ | ! rowspan="2" | Upgrade Status | ||
+ | ! colspan="2" | Maximum Speed (km/h) | ||
+ | ! rowspan="2" | {{Annotation|Turn Time (s)|Time needed to complete a 360° turn at maximum speed}} | ||
+ | ! rowspan="2" | {{Annotation|Turn Radius (m)|At maximum speed}} | ||
+ | |- | ||
+ | ! rowspan="1" | Forward | ||
+ | ! rowspan="1" | Reverse | ||
+ | |- | ||
+ | | rowspan="2" | {{Annotation|AB|Arcade Battles}} | ||
+ | | {{Annotation|Stock|All modifications removed}} || 73 || 27 || ~26.18 || ~43.98 | ||
+ | |- | ||
+ | | {{Annotation|Upgraded|All modifications installed}} || 100 || 37 || ~17.38 || ~27.66 | ||
+ | |- | ||
+ | | rowspan="2" | {{Annotation|RB|Realistic Battles}}/{{Annotation|SB|Simulator Battles}} | ||
+ | | {{Annotation|Stock|All modifications removed}} || 64 || 24 || ~29.02 || ~50.04 | ||
+ | |- | ||
+ | | {{Annotation|Upgraded|All modifications installed}} || 74 || 27 || ~23.83 || ~40.03 | ||
+ | |- | ||
+ | |} | ||
− | {{ | + | Dark Aggressor's maximum speeds, mobility, acceleration, and stopping are all average, not too much better or worse than any of the other fast motor torpedo boats or motor gun boats around her battle rating. |
+ | |||
+ | === Modifications and economy === | ||
+ | {{Specs-Economy}} | ||
== Armament == | == Armament == | ||
+ | {{Specs-Fleet-Armaments}} | ||
=== Primary armament === | === Primary armament === | ||
+ | {{Specs-Fleet-Primary}} | ||
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --> | <!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --> | ||
{{main|QF Mark VII (40 mm)}} | {{main|QF Mark VII (40 mm)}} | ||
− | In her primary armament group, Dark | + | In her primary armament group, Dark Aggressor has a single 40 mm QF Mark VII in a single mount just in front of the bridge. It has 1,500 rounds of ammunition available for it. It can traverse horizontally at a rate of 40°/s and vertically at a rate of 34°/s. The gun has a magazine capacity of 4 rounds and has a rate of fire of 160 rounds/min. With a stock crew, the gun can be reloaded in 0.49 seconds; with an aced crew, it can be reloaded in 0.38 seconds. Firing the gun for too long will cause it to jam. Its maximum range against surface targets is roughly 3.25 km. |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
− | ! colspan="2" |'''Guidance for the Secondary Gun Turret''' | + | ! colspan="2" | '''Guidance for the Secondary Gun Turret''' |
+ | |- | ||
+ | ! Horizontal !! Vertical | ||
|- | |- | ||
− | + | | ±180° || -10°/+89° | |
|- | |- | ||
− | |||
|} | |} | ||
− | |||
− | |||
− | |||
− | + | There are three ammunition options available: | |
+ | |||
+ | * '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} | ||
+ | * '''40 mm HE clips:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}} | ||
+ | * '''40 mm AP clips:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} | ||
− | + | {{:QF Mark VII (40 mm)/Ammunition|HEFI-T, AP-T}} | |
− | |||
− | |||
− | '' | + | === Additional armament === |
+ | {{Specs-Fleet-Additional}} | ||
+ | <!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --> | ||
+ | {{main|Mk.VIII (533 mm)|Mk.VII depth charge}} | ||
− | + | Dark Aggressor has four torpedo tubes, two on each side, and can carry a total of four 533 mm Mk.VIII torpedoes. The torpedo tubes are pointed forwards, but are angled outwards on each side. They are fixed, requiring the boat to be turned in order to aim them. | |
− | |||
− | |||
− | + | {| class="wikitable" style="text-align:center" width="100%" | |
− | {| class="wikitable" | + | ! colspan="9" | '''Torpedo Characteristics''' |
− | |||
− | |||
− | |||
− | ! colspan=" | ||
|- | |- | ||
− | + | ! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg) | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{Annotation|No|'Torpedo Mode' modification uninstalled}} || 1566 || 84 || 4.57 || 1 || 50 || TNT || 327 || 327 |
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | | {{Annotation|Yes|'Torpedo Mode' modification installed}} || 1566 || 76 || 6.40 || 1 || 50 || TNT || 327 || 327 |
− | | | + | |} |
− | + | ||
− | + | The Dark Aggressor can carry two Mk.VII depth charges mounted on the aft, one on each side facing outwards. The depth charges drop one-at-a-time in the following order (see the image): | |
− | + | ||
− | + | # Starboard side | |
− | | | + | # Port side |
+ | |||
+ | Before spawning, the detonation time delay can be set anywhere between 3 seconds and 10 seconds. | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | + | ! Mass (kg) | |
− | + | ! Explosive Type | |
− | + | ! Explosive Mass (kg) | |
− | + | ! TNT Equivalent (kg) | |
− | |||
− | |||
− | |||
|- | |- | ||
+ | | 196 || TNT || 130 || 130 | ||
|} | |} | ||
+ | |||
+ | == Usage in battles == | ||
+ | <!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | ||
+ | |||
+ | ;Ammunition Choices | ||
+ | |||
+ | The best ammunition choice is 40 mm HE clips because it has the highest ratio of HE rounds to AP rounds, which means it has the highest effectiveness against both aircraft and surface targets. The 40 mm HE clips should be the primary ammunition type used, but several 40 mm AP clips should also be taken into battle for use against certain armoured targets and against enemies sailing directly bow-in. In the latter case, HE rounds will detonate on a possibly already-destroyed bow compartment, leaving the rest of the vessel unharmed. AP rounds will pass through the bow compartment and deal damage to the rear of the vessel. | ||
+ | |||
+ | From arcade battle experience, AP rounds are more versatile in battle and are the better choice in most situations, especially when engaging surface targets of similar size within tier 2 and always try to resolve direct fights as quickly as possible (either by winning or disengaging as quickly as possible). This boat is best used when outranging, flanking or ambushing the opposition given the facts it possesses poor armour, but the gun can sustain long periods of continued fire therefore, strafing targets is encouraged. | ||
+ | |||
+ | ;Torpedoes | ||
+ | |||
+ | The 18-inch Mk.XII is fairly average in terms of maximum speed and range, but it has a very low TNT equivalence compared to other torpedoes at this tier. Still, a hit with the Mk.XII torpedo on any boat at this tier is more than enough to destroy it. Otherwise, this is torpedo is unnoteworthy. | ||
+ | |||
+ | The Torpedo Mode modification should always be installed. The higher maximum speed is much more valuable against the fast-moving boats of tier I and II, and the maps are small enough that the reduction to the maximum range doesn't really matter. | ||
+ | |||
+ | ;Depth Charges | ||
+ | |||
+ | Being anti-submarine weapons and with the present lack of submarines in the game, there is practically no reason to use them. While they can be used against surface targets, this is extremely situational. Sailing up right next to a slower target and dropping a depth charge can lead to some success, though again, this is very situational. If attempting this, remember the order in which the depth charges drop and that there is no reason to use any depth charge activation time setting above the minimum 3 seconds, since higher delay times means the depth charge will sink further, and thus away, from the target. Again, it should be reiterated that this is very situational. | ||
+ | |||
+ | There is no practical reason to take them into battle, since, if they're not dropped, they essentially become unarmoured ammo racks. | ||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | * 40 mm QF Mark VII: powerful HE rounds, very high-penetration AP rounds (80 mm) |
+ | * Very quick reload, practically continuous fire | ||
+ | * Can outrange most enemies | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * 40 mm QF Mark VII cannot fire directly backwards and takes a long time to cool |
+ | * Main armament easily knocked out | ||
+ | * No secondary or AA guns | ||
+ | * Two large ammo racks below the forward gun, cannot be removed | ||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | + | {{:Dark_Aggressor/History}} | |
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | + | ||
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=uk_dark_class_mtb_td Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
== See also == | == See also == | ||
Line 120: | Line 176: | ||
* ''reference to the series of the ship;'' | * ''reference to the series of the ship;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | |||
− | * | + | * {{Specs-Link|uk_dark_class}} |
− | * | + | * {{Specs-Link|uk_brave_borderer}} |
== External links == | == External links == | ||
Line 134: | Line 189: | ||
* ''other literature.'' | * ''other literature.'' | ||
+ | {{Twitch Drops}} | ||
{{Britain boats}} | {{Britain boats}} |
Latest revision as of 18:52, 5 January 2024
This page is about the gift British motor gun boat Dark Aggressor TD. For the regular version, see Dark Aggressor. |
Contents
Description
The Dark-сlass, Dark Aggressor (FPB 1102) TD was a Dark-class fast patrol boats built for the Royal Navy in mid 1950s. The boats were featuring alloy framing and wooden decks and skin. Twenty seven were ordered in 1954 but nine were cancelled year later in 1955. The ships were featuring interchangeable armament which meant they could serve in both motor gun boat and motor torpedo boat roles, depending on their task. They were also the only diesel engine powered fast patrol boats in entire Royal Navy. Dark Aggressor was launched on 9th December 1954 and sold on 3rd October 1961.
The Dark Aggressor was introduced during Update "New Power" as a reward for watching War Thunder streams on Twitch.tv along with a unique skin for the vehicle. She is identical to her tech tree version, except the unique Twitch skin. Unlike her sister Dark Adventurer which is depicted in the motor gun boat configuration featuring a single 114 mm gun on the bow and 40 mm Bofors autocannon on the stern with no torpedo launchers. The Dark Agressor is depicted in the motor torpedo boat configuration with four 533 mm torpedo tubes and 40 mm autocannon on the bow.
General info
Survivability and armour
Dark Aggressor has the following armour layout:
- Hull: 40 mm, wood
- Superstructure: 15 mm, wood
Dark Aggressor has no armour at all, lacking even a gun shield for the main cannon. Right beneath the gun are also two large ammunition racks. These cannot be removed unless all ammo for the main gun is emptied. Altogether, with a crew complement of only 15, Dark Aggressor's survivability is low.
On top of this, being a small boat, she can be hull-broken by any gun with a diameter above 4 inches (102 mm). At Dark Aggressor's battle rating, there are three guns capable of hull-break: the 8cwt QF Mk I (114 mm) (found on Dark Adventurer), the 10.5 cm SK C/32 (found on AF D3), and the 120 mm/45 Type 3 (found on Syonan). Luckily for Dark Aggressor, though, the first two are quite rare to see and are mounted on vehicles that are easily knocked out themselves, and the third is a rather bad cannon that most players don't even use. This makes hull-breaks fairly rare.
All things considered, aside from the ammunition racks in the bow, Dark Aggressor's survivability is more or less average. Low survivability and the ability to be hull-broken are the norms for most boats at this battle rating, and really shouldn't be looked at as a disadvantage on the part of Dark Aggressor.
Mobility
Mobility Characteristics | |||||
---|---|---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | Turn Time (s) | Turn Radius (m) | |
Forward | Reverse | ||||
AB | Stock | 73 | 27 | ~26.18 | ~43.98 |
Upgraded | 100 | 37 | ~17.38 | ~27.66 | |
RB/SB | Stock | 64 | 24 | ~29.02 | ~50.04 |
Upgraded | 74 | 27 | ~23.83 | ~40.03 |
Dark Aggressor's maximum speeds, mobility, acceleration, and stopping are all average, not too much better or worse than any of the other fast motor torpedo boats or motor gun boats around her battle rating.
Modifications and economy
Armament
Primary armament
In her primary armament group, Dark Aggressor has a single 40 mm QF Mark VII in a single mount just in front of the bridge. It has 1,500 rounds of ammunition available for it. It can traverse horizontally at a rate of 40°/s and vertically at a rate of 34°/s. The gun has a magazine capacity of 4 rounds and has a rate of fire of 160 rounds/min. With a stock crew, the gun can be reloaded in 0.49 seconds; with an aced crew, it can be reloaded in 0.38 seconds. Firing the gun for too long will cause it to jam. Its maximum range against surface targets is roughly 3.25 km.
Guidance for the Secondary Gun Turret | |
---|---|
Horizontal | Vertical |
±180° | -10°/+89° |
There are three ammunition options available:
- Universal: AP-T · HEFI-T
- 40 mm HE clips: HEFI-T · HEFI-T · HEFI-T · AP-T
- 40 mm AP clips: AP-T · AP-T · AP-T · HEFI-T
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
HEFI-T | 3 | 3 | 3 | 3 | 3 | 3 | |
AP-T | 81 | 78 | 68 | 58 | 49 | 41 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
HEFI-T | 874 | 0.9 | 0 | 0.1 | 67.13 | 79° | 80° | 81° | ||||
AP-T | 874 | 0.89 | - | - | - | 47° | 60° | 65° |
Additional armament
Dark Aggressor has four torpedo tubes, two on each side, and can carry a total of four 533 mm Mk.VIII torpedoes. The torpedo tubes are pointed forwards, but are angled outwards on each side. They are fixed, requiring the boat to be turned in order to aim them.
Torpedo Characteristics | ||||||||
---|---|---|---|---|---|---|---|---|
Torpedo Mode | Mass (kg) | Maximum speed in water (km/h) | Travel distance (km) | Depth stroke (m) | Arming distance (m) | Explosive type | Explosive mass (kg) | TNT equivalent (kg) |
No | 1566 | 84 | 4.57 | 1 | 50 | TNT | 327 | 327 |
Yes | 1566 | 76 | 6.40 | 1 | 50 | TNT | 327 | 327 |
The Dark Aggressor can carry two Mk.VII depth charges mounted on the aft, one on each side facing outwards. The depth charges drop one-at-a-time in the following order (see the image):
- Starboard side
- Port side
Before spawning, the detonation time delay can be set anywhere between 3 seconds and 10 seconds.
Mass (kg) | Explosive Type | Explosive Mass (kg) | TNT Equivalent (kg) |
---|---|---|---|
196 | TNT | 130 | 130 |
Usage in battles
- Ammunition Choices
The best ammunition choice is 40 mm HE clips because it has the highest ratio of HE rounds to AP rounds, which means it has the highest effectiveness against both aircraft and surface targets. The 40 mm HE clips should be the primary ammunition type used, but several 40 mm AP clips should also be taken into battle for use against certain armoured targets and against enemies sailing directly bow-in. In the latter case, HE rounds will detonate on a possibly already-destroyed bow compartment, leaving the rest of the vessel unharmed. AP rounds will pass through the bow compartment and deal damage to the rear of the vessel.
From arcade battle experience, AP rounds are more versatile in battle and are the better choice in most situations, especially when engaging surface targets of similar size within tier 2 and always try to resolve direct fights as quickly as possible (either by winning or disengaging as quickly as possible). This boat is best used when outranging, flanking or ambushing the opposition given the facts it possesses poor armour, but the gun can sustain long periods of continued fire therefore, strafing targets is encouraged.
- Torpedoes
The 18-inch Mk.XII is fairly average in terms of maximum speed and range, but it has a very low TNT equivalence compared to other torpedoes at this tier. Still, a hit with the Mk.XII torpedo on any boat at this tier is more than enough to destroy it. Otherwise, this is torpedo is unnoteworthy.
The Torpedo Mode modification should always be installed. The higher maximum speed is much more valuable against the fast-moving boats of tier I and II, and the maps are small enough that the reduction to the maximum range doesn't really matter.
- Depth Charges
Being anti-submarine weapons and with the present lack of submarines in the game, there is practically no reason to use them. While they can be used against surface targets, this is extremely situational. Sailing up right next to a slower target and dropping a depth charge can lead to some success, though again, this is very situational. If attempting this, remember the order in which the depth charges drop and that there is no reason to use any depth charge activation time setting above the minimum 3 seconds, since higher delay times means the depth charge will sink further, and thus away, from the target. Again, it should be reiterated that this is very situational.
There is no practical reason to take them into battle, since, if they're not dropped, they essentially become unarmoured ammo racks.
Pros and cons
Pros:
- 40 mm QF Mark VII: powerful HE rounds, very high-penetration AP rounds (80 mm)
- Very quick reload, practically continuous fire
- Can outrange most enemies
Cons:
- 40 mm QF Mark VII cannot fire directly backwards and takes a long time to cool
- Main armament easily knocked out
- No secondary or AA guns
- Two large ammo racks below the forward gun, cannot be removed
History
The Dark-class fast patrol boats, also known as the Admiralty Type "A" Fast Patrol Boat (FPB), were 18 patrol boats used by the Royal Navy, with another 8 built for export. The class was originally ordered in the late 1940s, calling for a new diesel-powered FPB, with Saunders-Roe eventually winning the design contract in early 1952. The Dark class was built between 1954 and 1958 primarily by Saunders-Roe alongside several other British shipbuilding companies. The Dark class had interchangeable armaments and could be configured as motor torpedo boats, as motor gun boats, or as minelayers. These armaments include:
- 4 x 21-inch torpedoes
- 1 x 40 mm Bofors gun (forward), 2 x 21-inch torpedoes
- 1 x 40 mm Bofors gun (aft), 1 x 4.5-inch cannon (forward)
- 16 x mines
The Dark class boats had a length of 71 ft. 8 in., a beam of 19 ft. 5 in., a draught of 6 ft. 1 in, and a standard displacement of 50 long tons and were the first of their kind in Royal Navy service to use diesel engines. Each boat was powered by two 18 cylinder Napier Deltic diesel engines, each producing 2,500 bhp and driving a single shaft, with an exhaust port on the port side hull. The first few Dark class boats were painted entirely in standard grey. However, the port side of the hulls would quickly become stained by the diesel exhaust fumes, even after only a short period of use. Initially, an experimental paint scheme was tried on HMS Dark Biter (P1104) around March 1956 that had the rear hull painted in black with the front hull still in grey. This, too, was found to be unsatisfactory, and eventually, it was decided that the entire hull of the Dark class boats was to be painted in black.
Eighteen Dark class boats served with the Royal Navy. All of these were built with wooden hulls and aluminium decks on aluminium hull frames with the exception of the final boat, the unique HMS Dark Scout (P1116), which had an all-aluminium welded construction, a redesigned bridge, and transom exhaust ports. In addition to these, eight more Dark class boats were also built for export, all built by Saunders-Roe: two standard boats to Finland; five riveted, all-aluminium boats with an additional electric drive system to Burma; and one standard boat to Japan. A further nine Dark class boats were planned to be built as well for Royal Navy service, but these were all cancelled in 1955. During the 1960s and 1970s, of the 18 Dark class boats in Royal Navy service, two were used as target practice with one being sunk. The surviving 17 were sold to various places, including several to Italian law enforcement in the late 1960s.
HMS Dark Adventurer, pennant number P1101, was the first of the Dark-class boats. She was built by Saunders-Roe in Beaumaris and was completed on 28th October 1954. She was sold in early 1970.
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Twitch Drop vehicles | |
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Aviation | P-40E-1 TD |
Fleet | Dark Aggressor TD |
Britain boats | |
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MTB-1(1) · MTB-1(2) · MTB Vosper · MTB Vosper(2) · MTB-422 | |
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HMAS Arrow · HMAS Fremantle · MGB-61 · MGB-75 · ML 1383 · SGB Grey Fox · SGB Grey Goose | |
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