Difference between pages "Crusader AA Mk I" and "Saraph"

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(Media: Added skins)
 
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{{About
 
| about = British SPAA '''{{PAGENAME}}'''
 
| usage = other variants
 
| link = Crusader (Family)
 
}}
 
 
{{Specs-Card
 
{{Specs-Card
|code=uk_crusader_aa_mk_1
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|code=ah_64d_i_saraph
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''Crusader III Anti-Aircraft Mark I''' is a special modification of the third variant of the [[Crusader (Family)|A15 Crusader cruiser tank family]]. The original 57 mm Ordnance QF 6-pounder was replaced with a 40 mm Bofors anti-aircraft gun in an open-topped turret with an autoloader and automated turret. The crew consisted of four people: the commander, the gunner, the loader, and the driver. Beginning with the Normandy landing, the Crusader III Anti-Aircraft Mark I was issued to artillery light anti-aircraft regiments, but they were withdrawn from service soon after D-Day due to Allied air superiority and a lack of Luftwaffe targets, necessitating much fewer anti-aircraft platforms.
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The introduction of the AH-64D (named '''Saraph''') to Israel was controversial. The Obama administration blocked the sale of that specific version due to investigations of misuse of US military equipment against civilians. The first unit was sold in 2005 and an order of six was blocked in 2009. Most AH-64As in service with the IAF were eventually upgraded to the AH-64D variant to circumvent the blockade of sales, the upgrade plans included the improved AGM-114K Hellfire II and better fire control systems. Between 2007 and 2010, Israel put in more orders to buy the AH-64D in larger quantities, however most attempts failed due to the US investigation. Not all AH-64As were upgraded to the D variant however, but some were fitted with the American Hydra-70 and improved electronic equipment. Some AH-64Ds were used in air-to-air interception, specially against UAVs and other slow moving targets that don't need to be intercepted by aircraft.
  
Introduced in [[Update 1.55 "Royal Armour"]], the Crusader III Anti-Aircraft Mark I is an interesting anti-aircraft vehicle that is also capable of carrying out anti-tank roles. Despite its anti-aircraft designation, the Crusader III Anti-Aircraft Mark I struggled in this duty. The 40 mm Bofors anti-aircraft gun fires slowly with low-velocity ammunition, making it difficult to target fast-moving enemy aircraft. Nonetheless, a single hit will frequently cripple any adversary aircraft. As a result, it is critical to hide and wait for an ideal moment before opening fire on an enemy aircraft. It can also act as an anti-tank weapon. This vehicle's armour-piercing ammunition can penetrate the frontal armour of light and medium tanks, as well as the side or rear armour of some heavy tanks. Due to the low post-penetration damage, you will need to target more than one section of an enemy tank to successfully destroy it.
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Introduced in [[Update "Danger Zone"]], the improved '''{{Specs|name}}''' comes with the same strengths as the previous [[Peten|AH-64A Peten]]. That means a good flight performance, very capable ATGMs, and excellent optics. However, the Saraph now also includes a search radar located on top of the helicopter, specifically the AN/APG-78 radar, that is operates in the K band and has all-aspect capabilities. While it's not able to lock onto targets, it is a very good option to detect enemy aircraft around you and potentially other helicopters if they are flying high over the terrain. The weapons systems remain the same as the Peten, but it now has access to the Hellfire II, with a better guidance system and higher explosive mass.
  
 
== General info ==
 
== General info ==
=== Survivability and armour ===
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=== Flight performance ===
{{Specs-Tank-Armour}}
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{{Specs-Heli-Flight}}
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
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<!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
'''Armour type:'''
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''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
  
* Rolled homogeneous armour
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{| class="wikitable" style="text-align:center"
 
+
|-
{| class="wikitable"
+
! rowspan="2" | Characteristics
 +
! colspan="2" | Max Speed<br>(km/h at 1,000 m)
 +
! rowspan="2" | Max altitude<br>(metres)
 
|-
 
|-
! Armour !! Front !! Sides !! Rear !! Roof
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! AB !! RB
 
|-
 
|-
| Hull || 20 mm (33°) ''Front plate'' <br> 9 mm (85°) ''Front glacis'' <br> 20 mm (27°, 61°) ''Joint plate'' <br> 20 mm (65°) ''Lower glacis'' <br> 18 mm (1°) ''Driver's Port''|| 14 + 14 mm || 14 mm (14°), 12 mm (51°) ''Rear plate'' <br> 14 mm (44-46°) ''Engine grille'' || 7 mm
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! Stock
 +
| 272 || 253 || rowspan="2" | {{Specs|ceiling}}
 
|-
 
|-
| Turret || 30 mm (36°) || 12 mm (14-15°) || 12 mm (19°) || N/A
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! Upgraded
 +
| ___ || ___
 
|-
 
|-
 
|}
 
|}
'''Notes:'''
 
  
* Suspension wheels and tracks are 15 mm thick.
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=== Survivability and armour ===
 
+
{{Specs-Heli-Armour}}
=== Mobility ===
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<!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' -->
{{Specs-Tank-Mobility}}
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''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
 
 
{{tankMobility|abMinHp=483|rbMinHp=301}}
 
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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== Armaments ==
 
== Armaments ==
{{Specs-Tank-Armaments}}
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{{Specs-Heli-Armaments}}
=== Main armament ===
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{| class="wikitable" style="text-align:center"
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|Bofors L/60 (40 mm)}}
 
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
 
|-
 
|-
! colspan="6" | [[Bofors L/60 (40 mm)|40 mm Bofors L/60]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
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! colspan="3" | [[Ballistic Computer]]
 
|-
 
|-
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
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! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
 
|-
 
|-
! ''Arcade''
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| {{Tick}} || {{Tick}} || {{Cross}}
| rowspan="2" | 160 (8) || rowspan="2" | 120 || rowspan="2" | -6°/+70° || rowspan="2" | ±180° || rowspan="2" | N/A || 35.22 || 48.75 || 59.20 || 65.47 || 69.65 || rowspan="2" | 0.65 || rowspan="2" | 0.57 || rowspan="2" | 0.53 || rowspan="2" | 0.50
 
|-
 
! ''Realistic''
 
| 23.80 || 28.00 || 34.00 || 37.60 || 40.00
 
 
|-
 
|-
 
|}
 
|}
 +
=== Offensive armament ===
 +
{{Specs-Heli-Offensive}}
 +
<!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|M230E-1 (30 mm)}}
  
==== Ammunition ====
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The '''''{{PAGENAME}}''''' is armed with:
  
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - These work fine, a hit on an aircraft means certain death for it and still is able to hurt ground vehicles, especially if it is side into the side of a enemy tank. These seem like a good I don't know what i will run into belt.
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* 1 x 30 mm M230E-1 cannon, chin turret (1,200 rpg)
* '''Mk.II:''' {{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - These mean certain death for aircraft, what should be used for AA work.
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* 180 x countermeasures
* '''M81A1:''' {{Annotation|AP-T|Armour-piercing tracer}} - These are the worst belts against airplanes. however, they are able to hurt ground vehicles especially if it is side into the side of a enemy tank. If you plan on killing tanks load this and flank, since side shots are almost a necessity.
 
  
{{:Bofors L/60 (40 mm)/Ammunition|Mk.II, M81A1}}
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=== Suspended armament ===
 +
{{Specs-Heli-Suspended}}
 +
<!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' -->
  
==== [[Ammo racks]] ====
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The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
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<!-- '''Last updated: 2.9.0.38''' -->
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{| class="wikitable" style="text-align:center" width="100%"
{| class="wikitable" style="text-align:center"
+
|-
 +
! !! width="7%" | 1 !! width="7%" | 2 !! width="7%" | 3 !! width="7%" | 4 !! width="7%" | 5 !! width="7%" | 6
 +
| rowspan="4" width="20%" | <div class="ttx-image">[[File:Hardpoints_AH-64A_(Israel).png]]</div>
 +
|-
 +
! [[Hydra-70 M247]] rockets
 +
| || 19 || 19 || 19 || 19 ||
 
|-
 
|-
! Full<br>ammo
+
! [[AGM-114K Hellfire II]] missiles
! Ammo<br>type
+
| || 2, 4 || 2, 4 || 2, 4 || 2, 4 ||
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! Visual<br>discrepancy
 
 
|-
 
|-
| '''20''' <br> '''160''' || ''Clips'' <br> ''Rounds'' || 15&nbsp;''(+5)'' <br> 120&nbsp;''(+40)'' || 10&nbsp;''(+10)'' <br> 80&nbsp;''(+80)'' || 5&nbsp;''(+15)'' <br> 40&nbsp;''(+120)'' || 1&nbsp;''(+19)'' <br> 8&nbsp;''(+152)'' || 0&nbsp;''(+20)'' <br> 0&nbsp;''(+160)'' || Yes
+
! [[ATAS (AIM-92)]] missiles
 +
| 2 || || || || || 2
 
|-
 
|-
 
|}
 
|}
'''Notes''':
 
  
* Ammunition is organised in clips of 8 rounds.
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{{Navigation-Start|Default weapon presets}}
* The visual discrepancy concerns racks and clips: racks 1 to 4 are modeled as 9 clips containing 4 rounds while rack 5 is a clip of 4 rounds. In-game, racks 1 to 4 contain 5 clips of 8 rounds and rack 5 contains a clip of 8 rounds.
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{{Navigation-First-Simple-Line}}
* Racks disappear after you've fired all shells in the rack.
+
* Without load
 +
* 76 x Hydra-70 M247 rockets
 +
* 4 x AGM-114K Hellfire II missiles
 +
* 8 x AGM-114K Hellfire II missiles
 +
* 16 x AGM-114K Hellfire II missiles
 +
* 4 x ATAS (AIM-92) missiles
 +
{{Navigation-End}}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
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<!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
+
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
Despite being an SPAA vehicle, the Crusader struggles in an AA role. The gun is slow firing and fires at quite a low velocity, meaning that you will struggle to target fast moving enemy aircraft. Granted, a single hit will often spell doom for an enemy aircraft. Therefore, it is important to hide and wait for an opportune moment to open fire on an enemy aircraft. A low flying aircraft within 1km, flying at low speed, should be easier to hit. However, higher ranked and faster planes will can be a much harder target to his with the slow turret traverse for tracking and the slow fire rate of the gun.
 
 
 
The Crusader AA Mk I can also serve in an anti tank role. With armour piercing rounds, the Crusader performs better than most SPAA in this role. With 76 mm of penetration, you can penetrate the frontal armour of light and some medium tanks and the side or rear armour of some heavy tanks. Poor post penetration damage means that you will need to target various sections of an enemy tank in order to destroy it. Some tanks will be almost invulnerable to your rounds, and while tanks KV-1 ZiS-5 can be dealt at point-blank range on the side or rear, there are many other heavy tanks that the 40 mm cannon will not penetrate.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
 
'''Pros:'''
 
'''Pros:'''
  
* Good mobility and top speed of the Crusader chassis
+
*
* 40 mm Bofors autocannon can heavily damage aircraft if the Mk.II shell contacts
 
* Tall turret offers good protection to the gunnery crew from machine guns up to 20 mm cannons
 
* AP shells have enough power to penetrate some tank armour
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Very little armour, especially the AA turret
+
*
* Cannon slot in front turret armour allows machine gun bullets to go through and injure/kill the crew
 
* Against attacker and bombers, 40 mm cannon is not a one-hit kill and repeated hits are necessary
 
* Exposed top leave crew vulnerable
 
* Slow rate of fire and muzzle velocity
 
* Limited ammo, which could be a problem since the gun requires leading of shots
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
<!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
+
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
===Development===
 
In 1938, the General Staff of the British Army requested for a cruiser tank that was lighter and more affordable than the heavier A16 cruiser design developed by Nuffield Mechanizations & Aero. One of these designs was the designation ''Tank, Cruiser Mk.V'' based off the [[A13 Mk I|A13 cruiser tanks]], named the "Covenanter", and Nuffield was invited to become part of its development team, but they refused due to interest in developing their own cruiser tank. Their tank was designated the '''Tank, Cruiser Mk.VI Crusader''' and fell under the General Staff specification of A15. The Crusader was a parallel design to the Covenanter, but was ready six weeks earlier than the Covenanter despite starting at a later time. The Crusader was adopted into service with the British Army in 1941 and the 5,300 units were manufactured between 1940 to 1943.
 
 
 
===Design===
 
The Crusader features a new design that differs from its cruiser tank predecessors. The Christie suspension system on the Crusader had five road wheels for it instead of the usual four, which improves weight distribution of the increased 20 ton weight of the Crusader compared to the 14 tons of the A13 cruisers. The engine, steering system, and cooling system on the Crusader was different as well, but the Covenanter and Crusader use the same main turret. The polygonal shape of the turret gives the crew inside more room for the turret ring diameter.
 
 
 
The Crusader Mk I and [[Crusader Mk II|Mk II]] were equipped with the 2-pounder, which was aimed by the gunner inside with a padded shaft that allows them to elevate the gun by simply adjusting his own height. Later in the war where an up-gun of the tank armament was necessary and newer tanks such as the [[Cromwell V|Cromwell]] was delayed, the Crusader was upgraded into the [[Crusader Mk III]] variant with a 6-pounder instead, which restricted turret space, requiring the turret crew to be reduced from three to two. These saw first action the Second Battle of El Alamein in October 1942.
 
 
 
===Combat usage===
 
The Crusader first saw action at North Africa, right after the British had been pushed back to the Egyptian border by Axis forces. The Crusaders were part of the huge shipment in the Malta Convoys to reequip the British forces there. Enough Crusaders arrive that the entire 6th Royal Tank Regiment was refitted with them, which joined up with the 2nd Royal Tank Regiment to form the 7th Armoured Brigade "Desert Rats". The brigade's first action was in Operation Battleaxe, though it was delayed due to adapting the tanks for the desert environment. The operation, which called for the relieve of the siege of Tobruk in June, was initiated in June to which 11 Crusader tanks were lost to anti-tank guns, plus many more to mechanical faults. While more Crusader tanks came in to reinforce the cruiser tank forces, there were never enough to supply the continuously expanding armoured units as 7th Brigade was combine with the 7th Hussars, the 2nd Armoured Brigade was added to the 7th Armoured Division, and the 8th Hussars was combined with the 4th Armoured Brigade. Overall, the Crusaders proved effective in the North African Campaign, the Crusader was faster than any tanks on the opposing side and the 2-pounder was lethal to the [[Panzer III]], but the tank suffered from its thin armour, mechanical problems in the desert, and the growing deficiency of the 2-pounder, which didn't have enough range to destroy farther tanks. The Crusader design also caused the ammo racks on the tank to easily ignite due to unprotected racks and shot traps on the turret design. Anti-tank guns continue to be the main reason the Crusader units suffer losses, rather than to enemy tanks.
 
 
 
By the end of 1941, only the 2nd Armoured Brigade retained the Crusaders, the rest of the other tank units were being refitted with better tanks, such as the [[Grant I|M3 Grant]] medium tank from the American Lend-Lease. Crusader units were also refitted with the more powerful Crusader Mk III with the 6-pounder, which improved the Crusader's ability to destroy the gradually stronger German tanks. After General Bernard Montgomery took command of the British Army in 1942, more British tank units were reequipped with the Grant and [[M4|M4 Sherman]] tanks while the Crusaders were relegated from the front-lines to "light squadrons" meant to flank the enemy and attacked at its exposed sides. When the British 1st Army engaged the Axis at Tunisia, some tank regiments still use Crusaders mixed in with [[Valentine Mk I|Valentine tanks]]. These units in the 26th Armoured Brigade, code named "Blade Force", worked alongside the 78th Infantry Division as an independent armoured column. During Tunisia, the 1st Army was already converting the tank regiments into Shermans, but the 8th Army continued to use the Crusaders for much longer, which would see use at the Battle of Wadi Akarit and Mareth Line.
 
 
 
After the North African Campaign, the Crusaders no longer saw any use in the front-lines and were used in other roles such as gun tractors with 17-pounders or anti-aircraft mounts such as the '''[[Crusader AA Mk I]]''' and ''[[Crusader AA Mk II|Mk II]]'' Some Crusader tanks equipped the tank regiments that stayed back at the British Homelands such as the 11th Armoured Division.
 
 
 
The AA Tank Mk 1 was issued to artillery light anti-aircraft regiments starting with the landing in Normandy, but the Mark I's were withdrawn from service soon after D-Day due to the Allied air supremacy and lack of Luftwaffe targets meaning significantly fewer anti-aircraft weapons ended up being required.
 
 
 
===Survivors===
 
About 21 Crusaders still exist intact in various parts of the world. The most notable places with the Crusaders are South Africa with 8 known survivors, a running [[Crusader Mk III]] at Bovington Tank Museum at England, and an anti-aircraft version at Musée des Blindés in France.
 
  
 
== Media ==
 
== Media ==
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;Skins
 
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=ah_64d_i_saraph Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_crusader_aa_mk_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
;Videos
 +
{{Youtube-gallery|irF2YOn8zOs|'''AH-64 Apache Ultimate Review''' - ''Bob Dickinson''}}
  
;Images
+
== See also ==
<gallery mode="packed-hover" heights="150">
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
File:Crusader AA Mk I in Normandy.jpg|<small>Crusader AA Mk I in [[Normandy (Ground Forces)|Normandy map]]</small>
+
* ''reference to the series of the helicopter;''
</gallery>
+
* ''links to approximate analogues of other nations and research trees.'' -->
  
== See also ==
+
;Related development
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''-->
 
  
* [[Ostwind]]
+
* [[AH-64 (Family)]]
* [[ZSU-37]]
 
* [[AMX-13 DCA 40]]
 
* [[Lvkv 42]]
 
  
 
== External links ==
 
== External links ==
Line 174: Line 135:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 +
''Paste links to sources and external resources, such as:''
  
* [[wt:en/devblog/current/855/|[Devblog] Crusader AA Mk.I and Crusader AA Mk.II]]
+
* ''topic on the official game forum;''
* [https://tanks-encyclopedia.com/ww2/gb/Cruiser-MkVI_Crusader.php <nowiki>[Tanks-Encyclopedia]</nowiki> Cruiser Mk.VI Crusader] ([https://web.archive.org/web/20210511224314/https://tanks-encyclopedia.com/ww2/gb/Cruiser-MkVI_Crusader.php Web Archive])
+
* ''other literature.''
  
{{TankManufacturer Nuffield}}
+
{{Israel helicopters}}
{{Britain anti-aircraft vehicles}}
 

Latest revision as of 15:06, 31 December 2023

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Saraph
ah_64d_i_saraph.png
GarageImage Saraph.jpg
Saraph

Description

The introduction of the AH-64D (named Saraph) to Israel was controversial. The Obama administration blocked the sale of that specific version due to investigations of misuse of US military equipment against civilians. The first unit was sold in 2005 and an order of six was blocked in 2009. Most AH-64As in service with the IAF were eventually upgraded to the AH-64D variant to circumvent the blockade of sales, the upgrade plans included the improved AGM-114K Hellfire II and better fire control systems. Between 2007 and 2010, Israel put in more orders to buy the AH-64D in larger quantities, however most attempts failed due to the US investigation. Not all AH-64As were upgraded to the D variant however, but some were fitted with the American Hydra-70 and improved electronic equipment. Some AH-64Ds were used in air-to-air interception, specially against UAVs and other slow moving targets that don't need to be intercepted by aircraft.

Introduced in Update "Danger Zone", the improved AH-64D-I Saraph comes with the same strengths as the previous AH-64A Peten. That means a good flight performance, very capable ATGMs, and excellent optics. However, the Saraph now also includes a search radar located on top of the helicopter, specifically the AN/APG-78 radar, that is operates in the K band and has all-aspect capabilities. While it's not able to lock onto targets, it is a very good option to detect enemy aircraft around you and potentially other helicopters if they are flying high over the terrain. The weapons systems remain the same as the Peten, but it now has access to the Hellfire II, with a better guidance system and higher explosive mass.

General info

Flight performance

Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 1,000 m)
Max altitude
(metres)
AB RB
Stock 272 253
Upgraded ___ ___

Survivability and armour

Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.

Modifications and economy

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs)
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon RedXCross.png

Offensive armament

Main article: M230E-1 (30 mm)

The Saraph is armed with:

  • 1 x 30 mm M230E-1 cannon, chin turret (1,200 rpg)
  • 180 x countermeasures

Suspended armament

The Saraph can be outfitted with the following ordnance:

1 2 3 4 5 6
Hardpoints Peten.png
Hydra-70 M247 rockets 19 19 19 19
AGM-114K Hellfire II missiles 2, 4 2, 4 2, 4 2, 4
ATAS (AIM-92) missiles 2 2
Default weapon presets
  • Without load
  • 76 x Hydra-70 M247 rockets
  • 4 x AGM-114K Hellfire II missiles
  • 8 x AGM-114K Hellfire II missiles
  • 16 x AGM-114K Hellfire II missiles
  • 4 x ATAS (AIM-92) missiles

Usage in battles

Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Israel helicopters
Attack 
MD 500  Lahatut
Battle Hawk  AH-60
Cobra  Tzefa D/E · Tzefa A · Tzefa B
Apache  Saraph · Peten · AH-64A Peten