Difference between pages "J6K1" and "Ju 188 A-2"

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{{Specs-Card
 
{{Specs-Card
|code=j6k1
+
|code=ju-188a-2
|market=J6K1 (Japan)
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The [[Ju 88 (Family)|Ju 88]] was one of Junkers' proposals for the Schnellbomber (high-speed bomber) program. It featured a unique airframe design and had relatively low drag compared to other bomber designs. Over the years, the Ju 88 went through multiple revisions and variants, such as the Ju 88 A-4. In 1939, the RLM issued a specification for a new line of Schnellbombers. Junkers submitted the Ju 88 B, which was an [[Ju 88 A-1|A-1]] airframe fitted with much more powerful engines. Although the performance left much to be desired, work continued.
{{Break}}
 
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced during [[Update 1.95 "Northern Wind"]] as the main pilot reward for the 2019 winter event [[wt:en/news/6521-special-operation-f-r-o-s-t-en|Operation F.R.O.S.T]].
 
  
 +
Junkers also submitted the Ju 288 for RLM's new requirement, but it became clear to both Junkers and RLM that it wouldn't be ready any time in the near future. RLM was essentially left with no choice but to accept whatever performance gains the Ju 88 B had against the growing Soviet and British air forces. The numerous upgrades led to the Ju 188, which was heavily upgraded over the original Ju 88. It featured more defensive armament and airframe changes. Part of the RLM's requirement also stated that the new bomber had to be capable of mounting the BMW 801 radial engine. The Ju 188 A's were fitted with the Jumo 213 engine, while the Ju 188 E variant was fitted with the BMW 801 engine.
 +
 +
The '''{{Specs|name}}''' was introduced in [[Update 1.97 "Viking Fury"]]. Although it was intended to be a light bomber that could hit high speeds, the Ju 188 still has very respectable bomb loadouts, with one loadout consisting of up to 3,000 kg of bombs. However, although the 188 is classified as a bomber, it lacks a bombsight. The Ju 188 A-2 has a structural limit of 675 km/h (419 mph), so players can quickly dive to enemy bases to accurately drop bombs. As for defensive armament, the Ju 188 A-2 comes with five turrets, ranging from 7.92 mm machine guns to 20 mm cannons.
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
<!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. -->
+
{{Specs-Avia-Flight}}
The J6K is an excellent air superiority fighter at its tier that can easily compete with its contemporaries. Originally designed as an interceptor to counter the legendary [[B-29A-BN|B-29]], it performs the best at altitude and mounts an insane amount of weapons for its size and class at the cost of lower ammunition per gun. Despite the weight of the aircraft, it retains reasonable maneuverability, climb rate and top speed which turn it into an enemy's nightmare when piloted well.
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
! colspan="2" | Max Speed<br>(km/h at 10,000 m)
+
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
 
! Stock
 
! Stock
| 664 || 645 || rowspan="2" | {{Specs|ceiling}} || 18.2 || 19.2 || colspan="2" | 12.4 || rowspan="2" | 400
+
| 495 || 477 || rowspan="2" | {{Specs|ceiling}} || 33.4 || 34.5 || 5.4 || 5.4 || rowspan="2" | 750
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| 710 || 686 || 17.8 || 18 || 20 || 16
+
| 547 || 520 || 30.7 || 32.0 || 11.3 || 8.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
Line 44: Line 45:
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="7" | Limits
 
! colspan="7" | Limits
Line 55: Line 56:
 
! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
|{{Specs|destruction|body}}||{{Specs|destruction|gear}}|| 520 || 280 || ___ || ~12 || ~9
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| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 457 || 428 || 280 || ~12 || ~9
 
|-
 
|-
 
|}
 
|}
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! Ailerons !! Rudder !! Elevators !! Radiator
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| < 390 || < 390 || < 470 || > 324
+
| < 370 || < 360 || < 450 || > 290
|-
 
|}
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! Compressor
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
! Setting 1
 
| 1,000 m || 2,000 hp || 2,190 hp
 
|-
 
! Setting 2
 
| 4,500 m || 1,785 hp || 1,955 hp
 
|-
 
! Setting 3
 
| 9,000 m || 1,578 hp || 1,728 hp
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. -->
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
* 8 mm steel plate behind the pilot
+
* 5 mm steel in front of rearmost dorsal gunner*
* Self-sealing fuel tanks (1 underneath pilot, 1 behind previously mentioned fuel tank, 1 in each wing)
+
* 6 mm steel on top of dorsal gun ammo
 +
* 6 mm steel under and in front of ventral gunner*
 +
* 6 mm steel around turret ring of dorsal gunner**
 +
* 6 mm steel in front of dorsal gunner
 +
* 6 mm steel in front of dorsal gunner's face
 +
* 6 mm steel behind base of pilot's seat
 +
* 8 mm steel - pilot's seat
 +
* 60 mm bulletproof glass in front of rearmost dorsal gunner*
 +
* Self-sealing fuel tanks (1 in central fuselage, 2 in each wing)
  
Befitting of a Japanese aircraft, it is quite susceptible to damage. Despite the wings being strong enough to hold up in high G manoeuvres, they are quite weak when taking battle damage, especially so when doing said manoeuvres. Fires are also quite deadly, which happen quite often due to the large amount of fuel tanks scattered about the aircraft.
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<nowiki>*</nowiki>Note that the gunner is rear-facing.
  
== Armaments ==
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<nowiki>**</nowiki>The "dorsal gunner" and not the "rearmost dorsal gunner" is the one closer to the pilot.
=== Offensive armament ===
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Type 99 Model 2 (20 mm)|Type 3 (13.2 mm)}}
 
  
The '''''{{PAGENAME}}''''' is armed with:
+
=== Modifications and economy ===
 
+
{{Specs-Economy}}
* 6 x 20 mm Type 99 Model 2 cannons, wing-mounted (200 rpg = 1,200 total)
 
* 2 x 13.2 mm Type 3 machine guns, wing-mounted (200 rpg = 400 total)
 
 
 
The J6K1 ''Jinpu'' is an ostensibly well-armed aircraft, boasting the most cannons of any Japanese aircraft. Although the [[Type 99 Model 2 (20 mm)|Type 99 Model 2]]'s lack the stopping power of the [[Type 5 (30 mm)|Type 5]]/[[Ho-155 (30 mm)|Ho-155]] typically mounted on tier IV Japanese aircraft, they can do the job well when aimed accurately. The Type 3 HMG's are also reasonable spotting weapons that have similar muzzle velocity to the 20 mm's and are quite accurate, allowing for easy follow-up shots. One should not rely on the HMG's as they deal negligible damage. Due to the considerable space between the cannons, it is recommended to set a convergence below 500 meters. Otherwise, you will only be hitting the target with your practically nonexistant 13mm HMGs.
 
 
 
Your belt setup should be either stealth or universal for both weapons. However, universal for the cannons and stealth for the HMG's allow you to focus on tracking with the cannons, which helps with players who either are learning to or have trouble with aiming them.
 
  
 +
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Suspended armament ===
 
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|Navy Type 97 Number 6 (60 kg)|Navy Type 98 Number 25 (250 kg)}}
+
{{main|SC50JA (50 kg)|SC250JA (250 kg)|SC500K (500 kg)|SC1000L2 (1,000 kg)|SC1800B (1,800 kg)}}
 +
{{main|PC500 (500 kg)|PC1000 (1,000 kg)|PC1600 (1,600 kg)|Flam C 250 incendiary|Flam C 500 incendiary}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* Without load
+
* 10 x 50 kg SC50JA bombs (500 kg total)
* 4 x 60 kg Navy Type 97 Number 6 bombs (240 kg total)
+
* 6 x 250 kg SC250JA bombs (1,500 kg total)
* 2 x 250 kg Navy Type 98 Number 25 bombs (500 kg total)
+
* 2 x 500 kg SC500K bombs (1,000 kg total)
 +
* 2 x 1,000 kg SC1000L2 bombs (2,000 kg total)
 +
* 1 x 1,800 kg SC1800B bomb (1,800 kg total)
 +
* 6 x Flam C 250 incendiary bombs
 +
* 2 x Flam C 500 incendiary bombs
 +
* 2 x 500 kg PC500 bombs (1,000 kg total)
 +
* 2 x 1,000 kg PC1000 bombs (2,000 kg total)
 +
* 1 x 1,600 kg PC1600 bomb + 1 x 1,000 kg PC1000 bomb (2,600 kg total)
  
== Usage in battles ==
+
=== Defensive armament ===
<!-- Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->The J6K1 can be thought of as a slightly heavier N1K2. This means your climb rate and turn rate have been nerfed somewhat. In the beginning of each battle you will need to sideclimb as the J6K's added weight makes the climb rate rather subpar against many of your opponents. It is reasonably maneuverable and beats every American aircraft spare the [[P-59A]] in RB, it is not nearly enough to compete with the Spitfires, Re.2005's, and even some variants of the Bf 109 that are very commonly encountered in Arcade. However, it holds specific advantages over all of these aircraft, which changes depending on which one it's engaging. Versus Merlin Spitfires it outspeeds them and destroys them at high altitude, versus Griffon Spitfires it can out-maneuver them and it's considerably faster than the Re.2005 and can deal quite a bit of damage with its large armament setup. The only exception to these are the Bf 109's, as your approach style will have to change depending on the variant of the Messerschmitt in question and if they are mounting gunpods or not. You can outmaneuver the G-6, G-10, G-14 and K-4 when they mount the gunpods but you can't outspeed them, however the reverse is true for the G-2 and F-4. Ideally, you should Boom-&-Zoom 109's if you have an altitude advantage or try to head-on them but the latter poses a significant risk due to the lack of bulletproof glass on the J6K.
+
{{Specs-Avia-Defensive}}
 +
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|MG 151 (20 mm)|MG 131 (13 mm)|MG 81 (7.92 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is defended by:
  
Speed and altitude are your best friends when piloting the ''Jinpu''. The Nakajima Homare 42 engine that powers the aircraft is tuned for high altitude combat, and is quite poor at altitudes below 2,000m, so altitudes around or above 4,000m are your ideal combat areas. Once you reach that altitude, start hunting for bombers and high flying attackers, then tear them to shreds with your impressive armament layout. If there are no bombers or they have all been destroyed, you are free to fly a more reserved high altitude energy fighter role versus other fighters. If diving on an opponent, be wary that the J6K stiffens up quite severely at speeds and has quite a low absolute rip speed of 780 kmh/484 mph.
+
* 1 x 20 mm MG 151 cannon, nose turret (250 rpg)
 +
* 1 x 20 mm MG 151 cannon, top dorsal turret (250 rpg)
 +
* 1 x 13 mm MG 131 machine gun, lower dorsal turret (500 rpg)
 +
* 2 x 7.92 mm MG 81 machine guns, ventral turret (500 rpg = 1,000 total)
  
When turnfighting, you should stay at around 400 km/h. Above this speed and your control surfaces will stiffen, while going below the speed will cause weight of the J6K to drag you down. Remember to pop your flaps out whenever turning. In many cases, the J6K is like a N1K2 with more guns and a better engine, with slightly worse climb and flaps.
+
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
While utilising a stock version of the aircraft, choosing the option to use the 50SC x 10 payload performs best for when rushing ground troops, of course, when possible, drop them more on one target. As soon as you have better payload options, you also have the opportunity to go for bases.
  
==== Specific enemies worth noting: ====
+
At the beginning of the match, you should always go into a shallow dive to maximise your speed, and by that the chance to get to your target before anybody else, and cover the underside of the plane by simply flying close to the ground. Your 20 mm cannon on top of the the canopy is deadly, and as soon as you have the universal belt unlocked, you can shoot down multiple enemy fighters before going down yourself. However, try to avoid head-ons because of your glass cockpit and mind that your 20mm can't fire directly behind the plane because the rudder blocks it.
  
* [[P-51H-5-NA]]. The last of the Mustangs is a fearsome opponent that can walk all over the J6K if given the chance. It's significantly quicker, is better at altitude, and climbs better. To top it off, it mounts a sextet of the unnaturally powerful Browning M2 .50 cals that can literally light an aircraft ablaze in a short burst. Fortunately, it's quite poor in an extended turning engagement as a result of its design focusing on high speed combat and has a very weak airframe. Attempt to force it to turn fight you and bleed all of its energy, but be sure to make effective use of combat flaps and rudder.
+
If you have all loadouts unlocked, the one with the 2x1000kg, 2x250kg and 10x50kg is the best for destroying bases. The 2x250kg drop at the same time from your wingtips and with one 1000kg bomb, the other 11 bombs are enough for a second base in Arcade mode. In Realistic mode, it is advised to open the bomb door before reaching the target, and to tap the bomb key 4 times to drop the appropriate number of bombs. This will guarantee the destruction of one base, and leave you with a total of nine 50 kg that can then be used for ground striking or to possibly damage another base. This is also the loadout with the most payload so you should use it for the airfields as well. Concerning ground targets, you can use the loadout you prefer, just make sure you have 3 bomb drops before you get to the 50 kg bombs in the bomb bay.
* [[F8F-1B]]. '''Bearcat.''' This one word strikes fear into the hearts of all opponents who hear it, and the ''Jinpu'' is no exception. The last single-engined fighter of the famed Grumman Cat series can both literally and figuratively destroy the J6K with its amazing speed, excellent armament, Near Focke-wulf roll rate, and brutal acceleration. It is the only aircraft the J6K can simply not deal with, so it should be avoided at all costs unless it is distracted. If one tries to force an engagement with you, immediately seek assistance from teammates. If there is no way you can escape, head-on the Bearcat and pull off at around 1.1 km. Try to start a turnfight with the enemy. Your superior turn time and slightly better manuvering energy retention will allow you to eventually bleed the Bearcat's speed and light him up. However, under no circumstance should you go vertical with the Bearcat unless you have superior energy.
 
* [[I-225]]. The white Russian menace is the king of high-altitude combat. It outspeeds you, outclimbs you and can easily light you on fire with its fast-firing quad setup of ShVAK's. However, it is very poor in a turning engagement and has an extremely weak airframe. Turn-fight then light it up.
 
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
Line 145: Line 146:
 
! Oil !! Water !! Type
 
! Oil !! Water !! Type
 
|-
 
|-
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>3 gears || Not controllable
+
| Not controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Not auto controlled || Separate || Not controllable<br>2 gears || Not controllable
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="3" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Offensive 13 mm
 
|
 
| 7 in (mod20)
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
| Offensive 20 mm
 
|
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| New 13 mm MGs
 
|
 
| 12 in (mod30)
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
|
 
| New 20 mm cannons
 
|
 
|-
 
! colspan="7" |This is a premium vehicle: all modifications are unlocked on purchase
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
'''Pros:'''  
+
'''Pros:'''
  
* Excellent armament (best belts are universal/stealth for the 20mm and ground targets/universal on the 13mm)
+
* Fast bomber, faster than the Do 217 series
* Above average climb rate, usually on par or above the best allied fighters except the A2D
+
* Manoeuvrable, even better with empty payload when returning to base
* Strong wings, can pull up to 12G at high speed
+
* Versatile payload options with 3,000 kg of maximum payload
* Reasonably fast for a Japanese fighter
+
* Defensive armament is an upgrade from the Do 217 series
* Solid energy retention
+
* Durable, can survive hits that might down other bombers of similar size
* Good acceleration
+
* Rear gunners are protected by several armour plates
* Effective combat flaps and rudder
+
* Top 20 mm turret has a full circle traverse
* Reasonable cockpit visibility despite a few bars
+
* Powerful engines
 +
* Fast-deploying landing gear
 +
* WEP can be used for long periods of time
  
 
'''Cons:'''
 
'''Cons:'''
  
* A bit fragile due to lack of armour, pilot is very vulnerable too
+
* Doesn't have the ability to dive bomb accurately
* Extreme lock up of rudder and ailerons
+
* No armour from the front
* Guns are all mounted on the wings, resulting in significant convergence
+
* Abysmal stock payload
* Vne (never exceed speed) is 780 km/h TAS
 
* Fires are almost always lethal
 
* Can face early jets, the A2D is a common opponent too and can easily outrun you
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
The Kawanishi J6K ''Jinpu'' was a land-based interceptor fighter design finalized by the Kawanishi Aircraft Company in 1944. It was an improved version of the earlier discontinued Kawanishi J3K using a more powerful engine, the Nakajima Homare 42 radial engine rather than the Mitsubishi MK9B.
 
  
;J3K
+
== Media ==
 
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
In early 1942 Kawanishi and its engineers were developing out of their own fruition their first ever land-based fighter (which would later be known as the [[N1K (Family)|N1K-J ''Shiden (Kai)'']]). At the same time the Navy approached Kawanishi with the ''{{Annotation|17-Shi|17th year of the Showa reign, 1942}} Fighter Plane'' plan. Instead of using their own N1K design for the contract, they decided to design a new land-based fighter from scratch instead.
 
 
 
While developing the plane Kawanishi insisted to use the Nakajima Homare engine instead of the Mitsubishi Ha-43-21 (MK9) the Navy demanded for (This isn't the first time they would defy the Navy's orders as the same happend with the development of the [[N1K1]]). Kawanashi's reasoning was mainly production related however their own Homare engine still was in development and building an airframe without complete engine would be stagnant.
 
 
 
Because of this and the already in development [[N1K (Family)|N1K-J ''Shiden (Kai)'']] Kawanishi prompted to cancel the J3K project and with that the 17-shi in early 1943.
 
 
 
;J6K
 
 
 
After the J3K, the Nakajima NK9A Homare 42 was fully developed and Kawanishi re-started the designing of the J3K, now under the designation of J6K ''Jinpu''.
 
(Other J-designations went to: J3K, J4M ''Senden'', [[J5N1|J5N ''Tenrai'']]).
 
 
 
In June of 1944 a design was fully drawn up and ready to be put up to the test and a first airframe was to be built. There were 3 possible armaments for the plane which would be:
 
  
* 2x 13.2 mm Machine Guns (Nose), 4x 20 mm Cannons (Wings)
+
;Skins
* 2x 13.2 mm Machine Guns (Nose), 2x 30 mm Cannons (Wings)
 
* 6x 20 mm Cannons (Wings)
 
  
While a mock-up was being built, the success of their homebrew of the [[N1K (Family)|N1K-J ''Shiden'']] within the navy, which would cause havoc among the Americans.
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=ju-188a-2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
During a private-venture meeting in May 1945, just before the war, there would be plans to reconsider the plane for a high-altitude role but these plans would be the last nail to the coffin as there were plans to improve the [[A7M (Family)|A7M]] for this role.
+
;Videos
 
+
{{Youtube-gallery|XNOyL9mH9yE|'''Ju-188 A-2 Spade Review. Good, but not worth a 5.3 BR''' - ''Joseph 2000''|SJGTWZTO8o8|'''Ju 188 A-2 - Update 1.97 Dev Server''' - ''TheEuropeanCanadian''}}
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<gallery mode="packed" heights="200">
 
File:J6K1 Standard Green.png|Standard camouflage
 
File:J6K1 Experimental Camo.png|Experimental orange camouflage earned by getting 11x pilot stars in 2019 "Operation F.R.O.S.T."
 
</gallery>
 
  
 
== See also ==
 
== See also ==
Line 256: Line 192:
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
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{{AirManufacturer Kawanishi}}
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{{AirManufacturer Junkers}}
{{Japan fighters}}
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{{Germany bombers}}
{{Japan premium aircraft}}
 
{{Winter Event}}
 

Latest revision as of 09:39, 23 December 2023

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Ju 188 A-2
ju-188a-2.png
GarageImage Ju 188 A-2.jpg
Ju 188 A-2

Description

The Ju 88 was one of Junkers' proposals for the Schnellbomber (high-speed bomber) program. It featured a unique airframe design and had relatively low drag compared to other bomber designs. Over the years, the Ju 88 went through multiple revisions and variants, such as the Ju 88 A-4. In 1939, the RLM issued a specification for a new line of Schnellbombers. Junkers submitted the Ju 88 B, which was an A-1 airframe fitted with much more powerful engines. Although the performance left much to be desired, work continued.

Junkers also submitted the Ju 288 for RLM's new requirement, but it became clear to both Junkers and RLM that it wouldn't be ready any time in the near future. RLM was essentially left with no choice but to accept whatever performance gains the Ju 88 B had against the growing Soviet and British air forces. The numerous upgrades led to the Ju 188, which was heavily upgraded over the original Ju 88. It featured more defensive armament and airframe changes. Part of the RLM's requirement also stated that the new bomber had to be capable of mounting the BMW 801 radial engine. The Ju 188 A's were fitted with the Jumo 213 engine, while the Ju 188 E variant was fitted with the BMW 801 engine.

The Ju 188 A-2 was introduced in Update 1.97 "Viking Fury". Although it was intended to be a light bomber that could hit high speeds, the Ju 188 still has very respectable bomb loadouts, with one loadout consisting of up to 3,000 kg of bombs. However, although the 188 is classified as a bomber, it lacks a bombsight. The Ju 188 A-2 has a structural limit of 675 km/h (419 mph), so players can quickly dive to enemy bases to accurately drop bombs. As for defensive armament, the Ju 188 A-2 comes with five turrets, ranging from 7.92 mm machine guns to 20 mm cannons.

General info

Flight performance

Characteristics Max Speed
(km/h at 6,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 495 477 33.4 34.5 5.4 5.4 750
Upgraded 547 520 30.7 32.0 11.3 8.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
457 428 280 ~12 ~9
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 370 < 360 < 450 > 290

Survivability and armour

  • 5 mm steel in front of rearmost dorsal gunner*
  • 6 mm steel on top of dorsal gun ammo
  • 6 mm steel under and in front of ventral gunner*
  • 6 mm steel around turret ring of dorsal gunner**
  • 6 mm steel in front of dorsal gunner
  • 6 mm steel in front of dorsal gunner's face
  • 6 mm steel behind base of pilot's seat
  • 8 mm steel - pilot's seat
  • 60 mm bulletproof glass in front of rearmost dorsal gunner*
  • Self-sealing fuel tanks (1 in central fuselage, 2 in each wing)

*Note that the gunner is rear-facing.

**The "dorsal gunner" and not the "rearmost dorsal gunner" is the one closer to the pilot.

Modifications and economy

Armaments

Suspended armament

The Ju 188 A-2 can be outfitted with the following ordnance:

  • 10 x 50 kg SC50JA bombs (500 kg total)
  • 6 x 250 kg SC250JA bombs (1,500 kg total)
  • 2 x 500 kg SC500K bombs (1,000 kg total)
  • 2 x 1,000 kg SC1000L2 bombs (2,000 kg total)
  • 1 x 1,800 kg SC1800B bomb (1,800 kg total)
  • 6 x Flam C 250 incendiary bombs
  • 2 x Flam C 500 incendiary bombs
  • 2 x 500 kg PC500 bombs (1,000 kg total)
  • 2 x 1,000 kg PC1000 bombs (2,000 kg total)
  • 1 x 1,600 kg PC1600 bomb + 1 x 1,000 kg PC1000 bomb (2,600 kg total)

Defensive armament

The Ju 188 A-2 is defended by:

  • 1 x 20 mm MG 151 cannon, nose turret (250 rpg)
  • 1 x 20 mm MG 151 cannon, top dorsal turret (250 rpg)
  • 1 x 13 mm MG 131 machine gun, lower dorsal turret (500 rpg)
  • 2 x 7.92 mm MG 81 machine guns, ventral turret (500 rpg = 1,000 total)

Usage in battles

While utilising a stock version of the aircraft, choosing the option to use the 50SC x 10 payload performs best for when rushing ground troops, of course, when possible, drop them more on one target. As soon as you have better payload options, you also have the opportunity to go for bases.

At the beginning of the match, you should always go into a shallow dive to maximise your speed, and by that the chance to get to your target before anybody else, and cover the underside of the plane by simply flying close to the ground. Your 20 mm cannon on top of the the canopy is deadly, and as soon as you have the universal belt unlocked, you can shoot down multiple enemy fighters before going down yourself. However, try to avoid head-ons because of your glass cockpit and mind that your 20mm can't fire directly behind the plane because the rudder blocks it.

If you have all loadouts unlocked, the one with the 2x1000kg, 2x250kg and 10x50kg is the best for destroying bases. The 2x250kg drop at the same time from your wingtips and with one 1000kg bomb, the other 11 bombs are enough for a second base in Arcade mode. In Realistic mode, it is advised to open the bomb door before reaching the target, and to tap the bomb key 4 times to drop the appropriate number of bombs. This will guarantee the destruction of one base, and leave you with a total of nine 50 kg that can then be used for ground striking or to possibly damage another base. This is also the loadout with the most payload so you should use it for the airfields as well. Concerning ground targets, you can use the loadout you prefer, just make sure you have 3 bomb drops before you get to the 50 kg bombs in the bomb bay.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Controllable
Auto control available
Controllable
Not auto controlled
Separate Not controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Fast bomber, faster than the Do 217 series
  • Manoeuvrable, even better with empty payload when returning to base
  • Versatile payload options with 3,000 kg of maximum payload
  • Defensive armament is an upgrade from the Do 217 series
  • Durable, can survive hits that might down other bombers of similar size
  • Rear gunners are protected by several armour plates
  • Top 20 mm turret has a full circle traverse
  • Powerful engines
  • Fast-deploying landing gear
  • WEP can be used for long periods of time

Cons:

  • Doesn't have the ability to dive bomb accurately
  • No armour from the front
  • Abysmal stock payload

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Junkers Aircraft and Motor Works (Junkers Flugzeug- und Motorenwerke Aktiengesellschaft)
Fighters  Ju 88 C-6 · Ju 388 J
Strike Aircraft 
Ju 87  Ju 87 G-1 · Ju 87 G-2
Bombers  Ju 88 A-1 · Ju 88 A-4 · Ju 188 A-2 · Ju 288 C
Ju 87  Ju 87 B-2 · Ju 87 D-3 · Ju 87 D-5 · Ju 87 R-2 · Ju 87 R-2 Libya
Export  ▄Ju 87 D-3 · ▄Ju 87 R-2 · ▄Ju 88 A-4

Germany bombers
Arado  Ar 196 A-3
Blohm & Voss  BV 138 C-1 · BV 238
Dornier  Do 17 E-1 · Do 17 Z-2 · Do 217 E-2 · Do 217 E-4 · Do 217 K-1 · Do 217 M-1
Focke-Wulf  Fw 189 A-1 · Fw 200 C-1
Henschel  Hs 123 A-1
Heinkel  He 111 H-3 · He 111 H-6 · He 111 H-16 · He 115 C-1 · He 177 A-3 · He 177 A-5
Junkers  Ju 87 B-2 · Ju 87 R-2 · Ju 87 R-2 Libya · Ju 87 D-3 · Ju 87 D-5 · Ju 88 A-1 · Ju 88 A-4 · Ju 188 A-2 · Ju 288 C
Messerschmitt  Me 264
Savoia-Marchetti  ▀S.M.79 serie 1 · ▀S.M.79 B · ▀S.M.79 serie 4 · ▀S.M.79 serie 8
  ▀S.M.79 AS · ▀S.M.79 bis/N · ▀S.M.79 bis/T.M
Trophies  ▀Wellington Mk Ic