Difference between revisions of "ZiS-12 (94-KM)"

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{{Specs-Card|code=ussr_zis_12_94KM_1945}}
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{{Specs-Card
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|code=ussr_zis_12_94KM_1945
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''ZIS-12 (94-KM)''' is the first and only variant of the ZIS-12-based self-propelled anti-aircraft gun family. The ZIS-12 is an extended long wheelbase modification of the ZIS-5, a 4x2 Soviet truck manufactured by the Moscow ZIS factory from 1932 to 1948. During World War II, two 25 mm 72-K autocannons in a twin configuration were installed on the back of the ZIS-12 to provide deterrence against enemy aircraft for ground units.
{{break}}
 
The '''{{specs|name}}''' (94-KM gun mount on a ZIS-12 truck), or as the '''94-KM ZIS-12''', is a Rank {{specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating|5}}. It was introduced in [[Update 1.57 "Battle March"]].  
 
  
The 94-KM is an improvement over the [[GAZ-MM (72-K)]] with its dual-mounted 25 mm cannons, increasing its rate of fire and area of saturation for anti-aircraft duties.
+
Introduced in [[Update 1.57 "Battle March"]], the ZIS-12 (94-KM) plays similarly to the [[GAZ-MM (72-K)]]. While they are not based on the same platform, their roles in battle are similar. The twin 25 mm 72-K autocannons provide a high rate of fire against enemy aircraft. Armour-piercing ammunition belts are also available to players, allowing them to engage lightly armoured targets. Although it is capable of carrying a large pool of ammunition to battles, players should avoid wasting ammunition in continuous firing as the high rate of fire quickly depletes the available ammunition.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
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{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
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The armour of the ZiS-12 (as seen in prior models) is inexistent even for shrapnel. Thus, the commander should always avoid or shoot to kill whatever enemy he sees. Not only for the fact the main gun is able to destroy the SPAA in a single shot but also because even low calibre machine gun fire is able to destroy the vehicle, specially on the vehicle turret as it is open. All aircraft will be able to get easy kills with this if the commander is unaware of aircraft existence. Being an open vehicle with milimetrical thickness armour and no gun shield invites all enemy players to use machine guns to kill it.
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
 
'''Armour type:'''
 
'''Armour type:'''
  
Line 36: Line 38:
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
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{{Specs-Tank-Mobility}}
{| class="wikitable" style="text-align:center"
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
|-
+
 
! colspan="3" | Mobility characteristic
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{{tankMobility|abMinHp=99|rbMinHp=62}}
|-
+
 
! Weight (tons)
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The mobility of the ZiS-12 is not exactly the fastest but is not mediocre either. When used on roads, top speeds are really high and is able to reach speeds of 80km/h. When off-road, the ZiS-12 will struggle, not much but speed will be drastically reduced compared to roads. Mud, water, sand and snow are the worst enemies of tires, mainly for the treaction for said environments. When in maps in which sand or snow are inevitable (Sands of Sinai for example) always stay on or close to a road.
! colspan="1" | Add-on Armor<br>weight (tons)
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! colspan="1" | Max speed (km/h)
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=== Modifications and economy ===
|-
+
{{Specs-Economy}}
| rowspan="2" | 3.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 55 (AB)
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|-
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The most important module for this anti-air vehicle is arguably the OZR-132 full-HE ammo belt, which greatly improves the cannon's anti-air abilities. Since the vehicle has practically no armour, it usually finds little success in an anti-tank role, so the BR-132 modification is not as useful, even though it gives the vehicle high-penetrating rounds. Similarly, mobility upgrades are not a top priority when it comes to modules for the ZiS-12.
|51 (RB/SB)
 
|-
 
! colspan="3" | Engine power (horsepower)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|99
 
|___
 
|-
 
|''Realistic/Simulator''
 
|62
 
|70
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|33.00
 
|__.__
 
|-
 
|''Realistic/Simulator''
 
|20.67
 
|23.33
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
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{{Specs-Tank-Armaments}}
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=== Main armament ===
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{{Specs-Tank-Weapon|1}}
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|72-K (25 mm)}}
 
{{main|72-K (25 mm)}}
  
{| class="wikitable" style="text-align:center"
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The ZiS-12 (94-KM) is armed with dual 25 mm autocannons, devastating for all armoured vehicles seen at the battle rating. The calibre and penetration is not the most fearful characteristic of this weapons, the fire rate and RPM is. Due to being dual mount, the RPM is elevated to 480. At first sight this may not be seen as a threat but depending on the ammunition used, the ZiS-12 is able to either play anti-tank or anti-air role. The RPM helps not only in scaring enemy planes but also to redirect fire upon missed shots. A single hit to an aircraft with this weapons will be fatal, even with the AP belt.
|-
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! colspan="6" | [[72-K (25 mm)|25 mm 72-K]] (x2)
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{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity each)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="2" | 530 (7) || 240 || -10°/+85° || ±180° || N/A
 
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
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! colspan="6" | [[72-K (25 mm)|25 mm 72-K]] (x2) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! style="width:4em" |Mode
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! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
! style="width:4em" |Stock
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! Stock !! Upgraded !! Full !! Expert !! Aced
! style="width:4em" |Upgraded
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! Stock !! Full !! Expert !! Aced
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 20.8 || 28.8 || __.__ || __.__ || __.__
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! ''Arcade''
 +
| rowspan="2" | 560 (7) || rowspan="2" | 240 || rowspan="2" | -10°/+85° || rowspan="2" | ±180° || rowspan="2" | N/A || 30.8 || 42.7 || 51.8 || 57.3 || 60.9 || rowspan="2" | 0.26 || rowspan="2" | 0.23 || rowspan="2" | 0.21 || rowspan="2" | 0.20
 
|-
 
|-
| ''Realistic'' || 20.8 || 24.5 || __.__ || __.__ || __.__
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! ''Realistic''
|-
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| 20.8 || 24.5 || 29.8 || 32.9 || 35.0
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 0.3 || __.__ || __.__ || __.__
 
 
|-
 
|-
 
|}
 
|}
  
=== Ammunition ===
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==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="8" | Penetration statistics
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* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - These belts can fulfill both roles until the others are researched but with a lesser effectiveness.
|-
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* '''OZR-132:''' {{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - These are suited to the AA role but useless against ground vehicles.
! rowspan="2" data-sort-type="text" | Ammunition
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* '''BR-132:''' {{Annotation|AP-T|Armour-piercing tracer}} - These are best against lightly armoured tanks at close range and still do good damage to planes.
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
{{:72-K (25 mm)/Ammunition|FI-T*, AP-T}}
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| OZR-132 || FI-T* || 3 || 3 || 2 || 2 || 2 || 2 ||
 
|-
 
| BR-132  || AP-T || 46 || 43 || 33 || 27 || 23 || 15
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| OZR-132 || FI-T* || 910 || 0.29 || 0.2 || 0.1 || 13 || +0° || 62° || 69° || 73°
 
|-
 
| BR-132  || AP-T || 900 || 0.28 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
 
|-
 
|}
 
  
===Belt types===
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==== [[Ammo racks]] ====
{| class="wikitable"
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
| '''Belts''' || '''Shell composition''' || '''Combat usage'''
+
<!-- '''Last updated: 2.9.0.33''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
| align="left" |'''''Default ''''' || align="left" | AP-T, FI-T* <br>(Armour Piercing tracer – Fragmentation Incendiary tracer) shell || align="left" | 50% of this belt are useless against tanks or planes. However against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt.
+
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
| align="left" |'''''OZR-132''''' || align="left" | FI-T* <br> (Fragmentation Incendiary tracer) shell || align="left" | The "explosive" rounds for the gun. This is the best ammo to use against aircraft, but useless against ground vehicles.
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| '''80''' || 42&nbsp;''(+38)'' || 2&nbsp;''(+78)'' || No
 
|-
 
|-
| align="left" |'''''BR-132''''' || align="left" | AP-T <br> (Armour Piercing tracer) shell || align="left" | As an armour-piercing round, it is too small to be a significant threat against ground targets but the lightest armoured ones, and has little effect on planes unless a good shot hits a critical area. Not really a recommended belt to use, but in an emergency it may save the vehicle.
 
 
|}
 
|}
 +
Note:
  
=== [[Ammo racks|Ammo racks]] ===
+
* The ammunition is modeled as 2 racks, each containing half the clips.
[[File:Ammoracks_ZiS-12 (94-KM).png|right|thumbnail|x250px|Ammo racks of the 94-KM.]]
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* The ammunition is composed of 80 clips of 7 rounds.
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
| '''72''' || 0&nbsp;''(+72)'' || style="text-align:center" | Yes
 
|-
 
|}
 
  
== Usage in the battles ==
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== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
This anti-aircraft gun is used in a similar way as the 72-K GAZ MM and is armed with not one, but two 25 mm cannons that dish out twice the damage. Get to a good vantage point using the vehicle's speed, and then use the cannons to shoot down aircraft that threaten the team. Beware of any tanks or aircraft, as even machine guns can destroy the vehicle. If faced with light tanks, try to run away with the high speed of the vehicle, or try to destroy it using the cannons. The 25 mm's will offer enough penetration to go through most of a light tank's Armour. A good strategy might be to flank the enemy team, or an individual and attack it in the side. Caution should be paid to what tank you are shooting at, although the AP clip is effective against the side Armour of most tanks this vehicle will be up against. Heavy tanks should be avoided, unless the ZiS-12 is serving as a distraction for the team or you are sure that you can pen their Armour. Again, being shot by anything will often result in your vehicle being destroyed, or put out of action. Although this vehicle is very fast, speed alone will not be enough to avoid enemy shots and machine-gun fire. One way to help mitigate the damage your vehicle might take in an engagement is by reversing up a hill, depressing your barrels over the ridge, only exposing 2 of your 4 crew members. Even if you do get shot, the driver and commander will usually survive, allowing you to escape.
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This anti-aircraft gun is used similarly as the GAZ-MM (72-K) and is armed with not one, but two 25 mm cannons that dish out twice the damage, traded for the gun shield of the former. Get to a good vantage point using the vehicle's speed, and then use the cannons to shoot down aircraft that threaten the team. Beware of any tanks or aircraft, as even machine guns can destroy the vehicle. If faced with light tanks, try to run away with the high speed of the vehicle, or try to destroy it using the cannons. The 25 mm's will offer enough penetration to go through most of a light tank's armour. A good strategy might be to flank the enemy team or an individual and attack it from the side. Caution should be paid to what tank you are shooting at, although the AP clip is effective against the side armour of most tanks this vehicle will be up against. Heavy tanks should be avoided, unless the ZiS-12 is serving as a distraction for the team or you are sure that you can penetrate their armour. Again, being shot by anything will often result in your vehicle being destroyed or put out of action. Although this vehicle is speedy, speed alone will not be enough to avoid enemy shots and machine-gun fire. One way to help mitigate the damage your vehicle might take in an engagement is by reversing up a hill, depressing your barrels over the ridge, only exposing two of your four crew members. Even if you do get shot, the driver and commander will usually survive, allowing you to escape.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
* Similar play style to its predecessor [[GAZ-MM (72-K)]].
+
* Lightly-armoured enemies are easy to penetrate with AP rounds
* 25 mm Armour Piercing offers decent penetration.
+
* Dual-mounted cannons have a high rate of fire
* Dual mounted cannons offers twice the rate of fire compared to the GAZ-MM (72-K).
+
* Extremely low reload time allows the guns to fire nearly continuously
* Extremely low reload time allows the guns to fire nearly continuously.
+
* Good engine and transmission will enable it to accelerate and drive at high speeds and stop in a reasonable distance
* Good engine and transmission allows it accelerate and drive at high speeds, and stop in a reasonable distance.
+
* Air targets belt almost guarantees shooting down a plane on a direct hit
* Light armored enemies are easy to penetrate with AP rounds.
 
* Air targets belt offers almost a shot down plane on a direct hit.
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Highly vulnerable to artillery.
+
* No armour or protection whatsoever
* Vulnerable to flipping at high speeds.
+
* Operating the 25 mm cannon creates a lot of noise, even if you are behind cover enemies will find you easily
* High Explosive rounds can easily destroy the vehicle .
+
* Ground vehicles and planes can quickly destroy the vehicle with a mere machine gun
* Cannot shoot straight ahead due to driving compartment.
+
* Highly vulnerable to overpressure (artillery, chemical shells, bombs, rockets)
* No armour or protection whatsoever.
+
* Vulnerable to flipping at high speeds
* Only a marginal ammo count increase from the GAZ-MM (72-K), meaning that ammo runs out quite fast if used recklessly.
+
* Cannot shoot straight ahead due to driving compartment
* Any aircraft can easily destroy the ZiS-12 with machine guns and/or cannons rounds.
+
* Very high recoil, making it hard to shoot at the same place twice
 +
* Limited ammo count, meaning that ammo runs out quite fast if used recklessly
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
Soviet mobile anti-aircraft defenses in World War II was quite lacking in comparison to other nation's. Their self-propelled anti-aircraft guns are mainly improvised truck beds mounting a light anti-aircraft gun, such as Maxim machine guns on the [[GAZ-AAA (4M)]] and a single 25 mm auto cannon in the [[GAZ-MM (72-K)]]. By the end of 1943, the design bureau at Plant no.88 wanted to mount two 25 mm 72-K guns onto a truck bed. The guidance system on the new design was derived from the 37 mm 61-K gun. The gun system was mounted onto the back of a ZIS-12 truck bed, which was derived from the ZIS-5 truck. In 1944, the weapon system was accepted for testing and later approved as the '''94-KM ZIS-12'''. Plant no.88 produced the 94-KM in 1944 to 1945 before stopping at either production number 225 or 237, possible due to the introduction of the better [[ZSU-37]] anti-aircraft system.
+
Soviet mobile anti-aircraft defences in World War II was quite lacking in comparison to other nation's. Their self-propelled anti-aircraft guns are mainly improvised truck beds mounting a light anti-aircraft gun, such as Maxim machine guns on the [[GAZ-AAA (4M)]] and a single 25 mm autocannon in the [[GAZ-MM (72-K)]]. By the end of 1943, the design bureau at Plant no.88 wanted to mount two 25 mm 72-K guns onto a truck bed. The guidance system on the new design was derived from the 37 mm 61-K gun. The gun system was mounted onto the back of a ZIS-12 truck bed, which was derived from the ZIS-5 truck. In 1944, the weapon system was accepted for testing and later approved as the '''94-KM ZIS-12'''. Plant no.88 produced the 94-KM from 1944 to 1945 before stopping at either production number 225 or 237, possibly due to the introduction of the better [[ZSU-37]] anti-aircraft system.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
  
== Read also ==
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* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_zis_12_94KM_1945 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
* [http://warthunder.com/en/devblog/current/888/ [Devblog<nowiki>]</nowiki> 94-KM SPAAG]
+
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
  
== Sources ==
+
;Other vehicles of similar configuration and role
''Paste links to sources and external resources, such as:''
 
  
 +
* [[GAZ-MM (72-K)]]
 +
* [[Sd.Kfz. 6/2]]
 +
* [[CCKW 353 AA]]
 +
 +
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.''
+
* ''other literature.'' -->
 +
 
 +
* [[wt:en/devblog/current/888|[Devblog] 94-KM SPAAG]]
  
 
{{USSR anti-aircraft vehicles}}
 
{{USSR anti-aircraft vehicles}}
 +
[[Category:Wheeled ground vehicles]]

Latest revision as of 16:05, 20 November 2023

ZiS-12 (94-KM)
ussr_zis_12_94km_1945.png
GarageImage ZiS-12 (94-KM).jpg
ZiS-12 (94-KM)
AB RB SB
3.7 3.0 3.0
Class:
Research:11 000 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game

Description

The ZIS-12 (94-KM) is the first and only variant of the ZIS-12-based self-propelled anti-aircraft gun family. The ZIS-12 is an extended long wheelbase modification of the ZIS-5, a 4x2 Soviet truck manufactured by the Moscow ZIS factory from 1932 to 1948. During World War II, two 25 mm 72-K autocannons in a twin configuration were installed on the back of the ZIS-12 to provide deterrence against enemy aircraft for ground units.

Introduced in Update 1.57 "Battle March", the ZIS-12 (94-KM) plays similarly to the GAZ-MM (72-K). While they are not based on the same platform, their roles in battle are similar. The twin 25 mm 72-K autocannons provide a high rate of fire against enemy aircraft. Armour-piercing ammunition belts are also available to players, allowing them to engage lightly armoured targets. Although it is capable of carrying a large pool of ammunition to battles, players should avoid wasting ammunition in continuous firing as the high rate of fire quickly depletes the available ammunition.

General info

Survivability and armour

Armourfront / side / back
Hull0 / 0 / 0
Turret0 / 0 / 0
Crew4 people
Visibility79 %

The armour of the ZiS-12 (as seen in prior models) is inexistent even for shrapnel. Thus, the commander should always avoid or shoot to kill whatever enemy he sees. Not only for the fact the main gun is able to destroy the SPAA in a single shot but also because even low calibre machine gun fire is able to destroy the vehicle, specially on the vehicle turret as it is open. All aircraft will be able to get easy kills with this if the commander is unaware of aircraft existence. Being an open vehicle with milimetrical thickness armour and no gun shield invites all enemy players to use machine guns to kill it.

Armour type:

  • Structural steel
  • Wood (Truck bed)
  • Rolled homogeneous armour (Gun mount)
Armour Front Sides Rear Roof
Driver's cabin 1 mm 1 mm 1 mm 1 mm
Cargo bed 15 mm 15 mm 15 mm 15 mm

Notes:

  • The wheels are 2 mm thick.
  • The truck bed is 15 mm of wood, which will probably not offer as much protection as the truck cab.
  • The radiator housing is unarmoured.

Mobility

Speedforward / back
AB56 / 8 km/h
RB and SB51 / 7 km/h
Number of gears4 forward
1 back
Weight3.0 t
Engine power
AB134 hp
RB and SB70 hp
Power-to-weight ratio
AB44.7 hp/t
RB and SB23.3 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 56 8 3 99 134 33 44.67
Realistic 51 7 62 70 20.67 23.33

The mobility of the ZiS-12 is not exactly the fastest but is not mediocre either. When used on roads, top speeds are really high and is able to reach speeds of 80km/h. When off-road, the ZiS-12 will struggle, not much but speed will be drastically reduced compared to roads. Mud, water, sand and snow are the worst enemies of tires, mainly for the treaction for said environments. When in maps in which sand or snow are inevitable (Sands of Sinai for example) always stay on or close to a road.

Modifications and economy

Repair costBasic → Reference
AB852 → 1 105 Sl icon.png
RB687 → 891 Sl icon.png
SB1 061 → 1 376 Sl icon.png
Total cost of modifications10 340 Rp icon.png
13 960 Sl icon.png
Talisman cost750 Ge icon.png
Crew training6 300 Sl icon.png
Experts22 000 Sl icon.png
Aces210 Ge icon.png
Research Aces220 000 Rp icon.png
Reward for battleAB / RB / SB
60 / 60 / 80 % Sl icon.png
124 / 124 / 124 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
80 Ge icon.png
Mods new car suspension.png
Suspension
Research:
470 Rp icon.png
Cost:
620 Sl icon.png
70 Ge icon.png
Mods new tank break.png
Brake System
Research:
470 Rp icon.png
Cost:
620 Sl icon.png
70 Ge icon.png
Mods new tank filter.png
Filters
Research:
870 Rp icon.png
Cost:
1 200 Sl icon.png
130 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
1 100 Rp icon.png
Cost:
1 500 Sl icon.png
165 Ge icon.png
Mods new tank engine.png
Engine
Research:
1 100 Rp icon.png
Cost:
1 500 Sl icon.png
165 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
80 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
470 Rp icon.png
Cost:
620 Sl icon.png
70 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
870 Rp icon.png
Cost:
1 200 Sl icon.png
130 Ge icon.png
Mods tank ammo.png
25mm_ussr_72K_HE_ammo_pack
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
80 Ge icon.png
Mod arrow 0.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
80 Ge icon.png
Mods tank ammo.png
25mm_ussr_72K_AP_ammo_pack
Research:
470 Rp icon.png
Cost:
620 Sl icon.png
70 Ge icon.png
Mods aa cannon.png
Adjustment of Fire
Research:
470 Rp icon.png
Cost:
620 Sl icon.png
70 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
870 Rp icon.png
Cost:
1 200 Sl icon.png
130 Ge icon.png
Mods art support.png
Artillery Support
Research:
1 100 Rp icon.png
Cost:
1 500 Sl icon.png
165 Ge icon.png

The most important module for this anti-air vehicle is arguably the OZR-132 full-HE ammo belt, which greatly improves the cannon's anti-air abilities. Since the vehicle has practically no armour, it usually finds little success in an anti-tank role, so the BR-132 modification is not as useful, even though it gives the vehicle high-penetrating rounds. Similarly, mobility upgrades are not a top priority when it comes to modules for the ZiS-12.

Armaments

Main armament

2 x 25 mm 72-K cannon
Ammunition560 rounds
Belt capacity7 rounds
Reloadbasic crew → aces
0.3 → 0.2 s
Fire rate240 shots/min
Vertical guidance-10° / 85°
Main article: 72-K (25 mm)

The ZiS-12 (94-KM) is armed with dual 25 mm autocannons, devastating for all armoured vehicles seen at the battle rating. The calibre and penetration is not the most fearful characteristic of this weapons, the fire rate and RPM is. Due to being dual mount, the RPM is elevated to 480. At first sight this may not be seen as a threat but depending on the ammunition used, the ZiS-12 is able to either play anti-tank or anti-air role. The RPM helps not only in scaring enemy planes but also to redirect fire upon missed shots. A single hit to an aircraft with this weapons will be fatal, even with the AP belt.

25 mm 72-K (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 560 (7) 240 -10°/+85° ±180° N/A 30.8 42.7 51.8 57.3 60.9 0.26 0.23 0.21 0.20
Realistic 20.8 24.5 29.8 32.9 35.0

Ammunition

  • Default: AP-T · FI-T* - These belts can fulfill both roles until the others are researched but with a lesser effectiveness.
  • OZR-132: FI-T* - These are suited to the AA role but useless against ground vehicles.
  • BR-132: AP-T - These are best against lightly armoured tanks at close range and still do good damage to planes.

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
FI-T* 7 7 6 4 3 3
AP-T 57 54 44 34 27 21
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
FI-T* 910 0.29 0.1 0.1 13 47° 56° 65°
AP-T 900 0.3 - - - 47° 60° 65°

Ammo racks

Ammo racks of the ZiS-12 (94-KM)
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
80 42 (+38) (+78) No

Note:

  • The ammunition is modeled as 2 racks, each containing half the clips.
  • The ammunition is composed of 80 clips of 7 rounds.

Usage in battles

This anti-aircraft gun is used similarly as the GAZ-MM (72-K) and is armed with not one, but two 25 mm cannons that dish out twice the damage, traded for the gun shield of the former. Get to a good vantage point using the vehicle's speed, and then use the cannons to shoot down aircraft that threaten the team. Beware of any tanks or aircraft, as even machine guns can destroy the vehicle. If faced with light tanks, try to run away with the high speed of the vehicle, or try to destroy it using the cannons. The 25 mm's will offer enough penetration to go through most of a light tank's armour. A good strategy might be to flank the enemy team or an individual and attack it from the side. Caution should be paid to what tank you are shooting at, although the AP clip is effective against the side armour of most tanks this vehicle will be up against. Heavy tanks should be avoided, unless the ZiS-12 is serving as a distraction for the team or you are sure that you can penetrate their armour. Again, being shot by anything will often result in your vehicle being destroyed or put out of action. Although this vehicle is speedy, speed alone will not be enough to avoid enemy shots and machine-gun fire. One way to help mitigate the damage your vehicle might take in an engagement is by reversing up a hill, depressing your barrels over the ridge, only exposing two of your four crew members. Even if you do get shot, the driver and commander will usually survive, allowing you to escape.

Pros and cons

Pros:

  • Lightly-armoured enemies are easy to penetrate with AP rounds
  • Dual-mounted cannons have a high rate of fire
  • Extremely low reload time allows the guns to fire nearly continuously
  • Good engine and transmission will enable it to accelerate and drive at high speeds and stop in a reasonable distance
  • Air targets belt almost guarantees shooting down a plane on a direct hit

Cons:

  • No armour or protection whatsoever
  • Operating the 25 mm cannon creates a lot of noise, even if you are behind cover enemies will find you easily
  • Ground vehicles and planes can quickly destroy the vehicle with a mere machine gun
  • Highly vulnerable to overpressure (artillery, chemical shells, bombs, rockets)
  • Vulnerable to flipping at high speeds
  • Cannot shoot straight ahead due to driving compartment
  • Very high recoil, making it hard to shoot at the same place twice
  • Limited ammo count, meaning that ammo runs out quite fast if used recklessly

History

Soviet mobile anti-aircraft defences in World War II was quite lacking in comparison to other nation's. Their self-propelled anti-aircraft guns are mainly improvised truck beds mounting a light anti-aircraft gun, such as Maxim machine guns on the GAZ-AAA (4M) and a single 25 mm autocannon in the GAZ-MM (72-K). By the end of 1943, the design bureau at Plant no.88 wanted to mount two 25 mm 72-K guns onto a truck bed. The guidance system on the new design was derived from the 37 mm 61-K gun. The gun system was mounted onto the back of a ZIS-12 truck bed, which was derived from the ZIS-5 truck. In 1944, the weapon system was accepted for testing and later approved as the 94-KM ZIS-12. Plant no.88 produced the 94-KM from 1944 to 1945 before stopping at either production number 225 or 237, possibly due to the introduction of the better ZSU-37 anti-aircraft system.

Media

Skins

See also

Other vehicles of similar configuration and role

External links


USSR anti-aircraft vehicles
GAZ-AAA  GAZ-AAA (4M) · GAZ-AAA (DShK)
BTR-152  BTR-152A · BTR-152D
Wheeled/Half-tracked  GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43
Radar SPAAG  ZSU-23-4 · ZSU-37-2
SAM  ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1
Other  ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2
Czechoslovakia  M53/59
North Vietnam  ▂Phòng không T-34